Garo Zelsai
Committed
Roleplay posts: 66
Age: 16
Player's online availability : Random, and usually you can find me in the Free City.
Registered: Dec 27, 2014 22:10:44 GMT -8
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Post by Garo Zelsai on Jan 10, 2016 22:31:58 GMT -8
I'm pretty new to the site. In fact, I think I might be its newest? Not entirely sure, but I haven't been here all that long. Alden and I joined at around the same time, but even so, I've managed to make way too many characters because the storylines are all so engaging. I've already had a character die, another character has broken her leg and will limp for the rest of her life, another was banished from her home country, and another still hasn't received the news that her brother was killed in a duel. I have never built a character thinking that my character was going to survive until the end, and when I know that I will be making a character in a sandbox where anything else can stomp around, I do it with the knowledge that if I make a completely defenseless Disney Princess damsel (which will happen soon), that I am at the mercy of the other players. In my short couple of months here, I've found a community of people that seem mature and willing to discuss if they have issues with storylines, battles, or character development, and almost every single one of them have come to a conclusion that each of the players involved have been content with. Basically, all of us seem to play just fine in the sandbox, and any discussions about needing character caps are only on the table because of a very, very, very, very select few people that are quite obviously abusing the system. In my opinion, nothing needs to change. It's almost as if most everyone here roleplays with a sense of a Gentleman's Code. Those that don't abide, are clearly not a gentleman, and it'll be my choice to avoid roleplay with those that are clearly and unashamedly taking advantage of the freedoms of the sandbox. Very well spoken. We have a pretty mature and successful community which is super hard to find, its always one or the other or neither. I don't want to change anything but I would like to get some more pressure on repeat offenders somehow. It's really annoying but overall we're doing good By the way there's no way you're the newest player. New players arrive almost every week. You and Alden were like... pre-Gauldin. To TFS, that's generations ago, lol.
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Queen Arianne
Dedicated
The Queen of Gauldin
Roleplay posts: 217
Age: Twenty
Physical Description: Arianne is plump in her bosom, with a little waist and a flare of hips. Because she is active, she is well toned with sleek musculature in her stomach and arms, and her long legs are finely made. She has flowing red hair and thick-lashed blue eyes. She has smooth strawberries-and-creme skin dappled with freckles. Her face is always active with some emotion or another. | JUST HAD A BABY!
Clothes and Equipment: Arianne wears finely made adventuring clothing. Although she has grown up considerably since her marriage, she still enjoys the finer things, so her leathers are always tailored to her gorgeous frame and feminine to boot. She has a sabre, a shortsword, and a dagger usually upon her.
Registered: Dec 6, 2015 14:59:45 GMT -8
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Post by Queen Arianne on Jan 10, 2016 22:37:10 GMT -8
But I haven't seen any new faces or names! Unless they lurk in the darkness...
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Maelik The Fellblade
Dedicated
https://www.youtube.com/watch?v=6l6vqPUM_FE
Roleplay posts: 390
Age: Several eons.
Physical Description: Standing at 14' tall with an equal length for his tail and a 28 foot wingspan. Charcoal black scales with glowing crimson eyes and a maw full of needle sharp fangs. Muscular build though clearly draconian in nature.
Clothes and Equipment: Wears a suit of spiked black armor with red trim, a silver helmet that covers the topside of his face and a little skull shaped necklace made of wood though it never seems to burn. His weapons of choice are dual greatswords made from a strange blackened hellish material that crackles with dark lightning and gives off a dangerous feeling.
Player's online availability : I check in almost daily although it may take about an hour or two to post back unless I'm busy. (This is my homepage so checking is easy :P)
Registered: Feb 20, 2015 23:09:59 GMT -8
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Post by Maelik The Fellblade on Jan 10, 2016 22:37:24 GMT -8
I'm actually really happy that this topic has seen some progressive and well thought out debate and as a result the smaller issues are starting to get nailed down. I originally signed this petition in order to see less conflict OoC and to just generally skim away some of the more scummy aspects in this site that I've come to love. And I still do believe that something needs to be done in terms of how we handle it, but maybe a full on rules change is a bit too harsh, at least one that's come so abruptly and without any input from the Admin yet. Not to say that it's a bad idea but after reading some of the more provocative responses (Karath's and Jun's resonating the hardest with me) I've come to think that perhaps it is just a simple matter of player moderation that's required.
If there's some janky nonsense happening or a general breach in etiquette/decent civility then we should be the ones to correct it and set a better example for future character creations. We are all reasonable people here, and for the most part I can safely say that simply having a cool headed talk with the offender in question is a good way to root out the problem and set course for a better RP for both you and said offender. And I'm not about to say that I'm perfect either, I can get a bit heated myself when I bear witness to some discourteous moves/words and I know that I'll have some work ahead of me in order to follow what I preach. But I digress, the gist I mean to say is that a change in perspective is needed more than a change in ruling (although if push comes to shove and with some modifications it may one day become a good option as well.)
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Deleted
Roleplay posts: 0
Registered: May 18, 2024 13:55:32 GMT -8
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Post by Deleted on Jan 10, 2016 23:12:34 GMT -8
I'm pretty new to the site. In fact, I think I might be its newest? Not entirely sure, but I haven't been here all that long. Alden and I joined at around the same time, but even so, I've managed to make way too many characters because the storylines are all so engaging. I've already had a character die, another character has broken her leg and will limp for the rest of her life, another was banished from her home country, and another still hasn't received the news that her brother was killed in a duel. I have never built a character thinking that my character was going to survive until the end, and when I know that I will be making a character in a sandbox where anything else can stomp around, I do it with the knowledge that if I make a completely defenseless Disney Princess damsel (which will happen soon), that I am at the mercy of the other players. In my short couple of months here, I've found a community of people that seem mature and willing to discuss if they have issues with storylines, battles, or character development, and almost every single one of them have come to a conclusion that each of the players involved have been content with. Basically, all of us seem to play just fine in the sandbox, and any discussions about needing character caps are only on the table because of a very, very, very, very select few people that are quite obviously abusing the system. In my opinion, nothing needs to change. It's almost as if most everyone here roleplays with a sense of a Gentleman's Code. Those that don't abide, are clearly not a gentleman, and it'll be my choice to avoid roleplay with those that are clearly and unashamedly taking advantage of the freedoms of the sandbox. There is one singular, fundamental problem with this idea. Specifically the bit about how you plan to avoid RPing with those who break the unspoken rules. The rules state, quite clearly, that you must respond to them, if they come to you. There is nothing in the rules preventing what is purely malicious PKing. The simple fact of combat in an RP like this is that there are few, if any, real rules. There is no strict system that enforces at least a measure of balance. Nor should there be, really. Sometimes, the story calls for a player who can wipe the floor with everyone else. The problem comes when someone creates a character whose design is not built to help the story progress, but merely as a means of "winning". To win the "game" that is RP, they will simply pull more power out of nowhere, until their opponent is simply flatly outmatched. And once the story turns into such a shallow reflection of one's own ego, there is no way to fight back. The only way to respond to such is to resort to similar methods, pulling some nonsense out of thin air to preserve your character. My great problem, then, is that the current system allows those of lesser character to impose their own ego, by forcing no win situations on others. Don't fight them, and you die. Fight them, and you're nothing more than they are, a two year old saying that your imaginary friend is better than theirs. I think that most of us can agree that Zaltos is definitely the one who most often abuses this aspect. Just recently his latest character dodged focused fire from no less than an entire organization of PCs, and acted like there was some ‘skill’ involved in it. His presence there was neither requested, desired, nor appreciated. (IC or OOC) However, even if we somehow deal with him on a permanent basis, the tools that he abuses will remain. I believe that the solution is not to attack Zaltos as a person, but to disarm him. I believe that the best way to do this is to implement the "no combat without OOC permission" rule. There are characters in play who if they ever see combat, WILL die. They and their players DESERVE some degree of protection from those who would just stomp them into the dirt (particularly if they do so only because they can).
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Queen Arianne
Dedicated
The Queen of Gauldin
Roleplay posts: 217
Age: Twenty
Physical Description: Arianne is plump in her bosom, with a little waist and a flare of hips. Because she is active, she is well toned with sleek musculature in her stomach and arms, and her long legs are finely made. She has flowing red hair and thick-lashed blue eyes. She has smooth strawberries-and-creme skin dappled with freckles. Her face is always active with some emotion or another. | JUST HAD A BABY!
Clothes and Equipment: Arianne wears finely made adventuring clothing. Although she has grown up considerably since her marriage, she still enjoys the finer things, so her leathers are always tailored to her gorgeous frame and feminine to boot. She has a sabre, a shortsword, and a dagger usually upon her.
Registered: Dec 6, 2015 14:59:45 GMT -8
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Post by Queen Arianne on Jan 10, 2016 23:30:11 GMT -8
I'm not against having my character die. I've already had one die, and others will probably follow. That's the bargain I make when I make a very vulnerable character and put them into a highly hostile situation. I have quite a few non-combat characters that could be hurt if someone had the mind to put it together, and I would, in no way, dissuade a person from coming after my character and potentially killing my character if they've actively taken roleplay steps to see that done. If the Queen of Gauldin gets poisoned and dies because someone has managed and put effort into sneaking into the castle and getting it past all the safeguards, then my character dies. If Trogdor had decided that he didn't like Genevieve and wanted to eat her right then and there, then that's the consequence of the risk of putting such a vulnerable character RIGHT at the maw of a dragon (who has already shown a habit of snapping up people and eating them).
The entire time that I have been on this site, I have never once come across a situation that made me think "we need rules." And every time the discussion comes up that "we need rules" it's because someone is actively and boldly taking advantage of the happy medium the other players have found. The person that created the mile-long dragon did it with the sole purpose of doing it because he could. Not for a roleplay plot, not because he honestly had an interesting character idea. He very plainly created that character to "make a point" and I think that it's totally within the realms of being ignored if someone makes a character, just like that, and puts that character into the scene for the obvious purpose of trolling.
It's a sandbox. The point is that we're supposed to let our imaginations run wild and play well among each other. If a kid in the playground sandbox starts stomping on other kid's castles, that kid doesn't get to stay in the sandbox. He gets punished, and taken out since he couldn't play well with the others. There's no rule that said he COULDN'T stomp on sand castles, but general common sense and common courtesy between children and playmates is that you're supposed to respect and "play nice" with each other.
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Jarkoopi, Kepesk Altiui
Dedicated
The mountaintop guardian shadows his lands...
Roleplay posts: 380
Age: 1023 Years
Physical Description: Size (At standing pose): Height: 39 feet at the shoulder, Length: 104 feet
Eye color: Yellowish-White
Scale color: Light Blue, reflects a dull White in direct light
Dragon Species: European Dragon
Dragon Type: Chromatic
Dragon Color: Blue
http://i.imgur.com/Ba7kzgX.jpg
As a storm dragon, his hide and flesh can generate an electric charge passively when threatened, much like an eel, and can naturally and instantly release it upon being touched by a foreign organism or object.
As a human he takes the appearance of a man in the age range of forties to fifties, averagely built besides being a few inches taller than the average Joe and dressed in clean leather armor and worn blue cloths.
Clothes and Equipment: Two small leather pouches tucked under wings
He owns his father's ancestral unique magical scale mail. It is enchanted to break on impact and the shards return his body and reform into a different piece of armor until it is struck, then it repeats the steps.
A set of personal shoulder pads forged by Brock the forge master. It focuses the passive electricity in his hide into a beam of magic energy which blasts away targets.
Weaponry: Claws, Breath Attack (Lightning), and Bite
Treasure Hoarding: Minimal, mainly gems sometimes gold.
While as a human, he wields a magical long-sword, not much is known about his weapon, as he rarely uses it.
Allegiances: Isra (Loosely)
Player's online availability : US Central Time, Weekends: 8 AM to 11 PM, Weekdays: 6 AM to 9 PM
Registered: Mar 24, 2015 12:41:54 GMT -8
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Post by Jarkoopi, Kepesk Altiui on Jan 11, 2016 8:09:00 GMT -8
I'm going to keep my part short and simple. (I could go on for a while if I wanted.)
It's a sandbox, as far as starting fights goes, my character for example, could just be soundly sleeping in his lair and some person could easy try to kill me for whatever IC reason (gold, dragon hide/scales). Point is, it's a risk all the time. Some certain places or characters will be safer than others etc. Every character could die at any moment. Hell, if Sara wanted to be an ass and smite someone down IC with godly energy, that could happen.
For the actual combat system, I only have to say I believe it's fine where it's at.
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[Phoenix] Zaltos Kiraxo
Dedicated
Roleplay posts: 221
Physical Description: Zaltos stands roughly 6'2" and weighs around 220 pounds. He is currently using a young male for his vessel that is around 17-20 in age. Since this side of his Red Phoenix has never been present long, it is as juvenile as the new Zaltos, allowing him to be open to learning new magic besides his fire. His build is that of a well trained martial artists and his skin in a moderate tan color. His eyes flash an icy blue and his hair is silver and shoulder length.
Clothes and Equipment: His garb changes, as does his armor. He no longer uses the Phoenix Blade in a broadsword form. This sword is a dual blade sword that is highly magic. These blades are covered in a magical sheath that turns to fire when Zaltos takes hold of it. This sword is rumored to posses the first Phoenix ever. He currently has no shield but his fire. He does carry small items that can be used in combat, but these items vary from time to time and will never be the same at any point.
Registered: Dec 23, 2014 18:25:01 GMT -8
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Post by [Phoenix] Zaltos Kiraxo on Jan 11, 2016 8:09:13 GMT -8
Here's my two bitcoins: First, I've always approached this game with it in mind that your character can be killed by other characters and settings and not to grow too attached. Plus, I've also found that there is a lot of freedom in the things you can do to avoid actually dying. As much of a storytrap a game like this can be to tabletop players or players who get really tied to their characters or content, there are a number of other games that better suit those desires. In fact, most roleplays are more considerate of player content and less of a free-for-all. To those of us who actually want the lifelike aspects of risk and unpredictability mixed in with a little emotion and a ton of diversity, TFS is our only holy land and we would really hate to see it change. A number of these proposed changes, if not all of them, would infringe upon this experience in some way. Second, I also think limiting other players' choice to become a thorn in your side flattens the unpalictable, "risky" kind of experience that so readily connects TFS to real life feelings. This, to me, provide a sense of realism and immersion found in no such structured roleplay as D&D. Third, I think our admin has been more than reasonable in bringing disagreements from fights to a conclusion. I have been here since almost the beginning of this game (like my first RP was Jun's first RP and she's the main protagonist!) and the number of powergaming cases that are actually brought to 'judgement' are very small. A number of powergame issues would be solved cleanly with admin judgment. Fourth, drawing on my previous comment on how long I've played here, the upsetting events involving powergaming that have occurred throughout TFS' history have all stemmed from a very small subset of players ( you know who you are). THAT SAID, I am absolutely willing to endorse a more expansive, definitive power cap beyond "no gods." There are some players who I think need "hard-coded" limits to the "sheer power" (better definition pending) or physical size of something in order to play more fair with others. Fifth, I think the majority of players, characters, and their associated experiences and roleplays have been positive. I truly think the majority if not all of the defenseless characters on TFS are smartly engaged in places and scenarios that minimize the risk of sudden death. Sixth, and last but not least, the strength of an godmoder's attack in their words, provided it isn't a melee attack, is usually fairly relative because it's typically something paranormal and undefinable IRL. Because these things can't be measured, there's the turns-to-prep concept. Basically if I take two turns to prep my fireball vs. his one turn defense, he has to take some damage. If they don't, I'd seek a judgment and that judgment would probably be based on prep. I have absolutely no fear about coming into a fight with a known godmoder because I would just report them when they cheated. Combining all six of these perspectives, I actually kind of like the way things are and that the actual danger to people's content and feelings might become over-embellished if we ruminate on the many possibilities (however rare they may be) of us losing content or characters to another player's whim. I would support some changes (or more preferably, just some limits or definitions), but it's hard to define one that doesn't step on the concept that draws a lot of players like myself to this game over all the other games out there. Well to my knowledge, very few people want to prep anything. They're always trying to one post it. Despite popular opinion, if anyone reads my posts the few times I've actually been in combat, you'll realize most of my characters take 2-3 posts minimum for an attack. So while others may not like it, i'm with you Jill. If you don't prep shit, it ain't shit. People can fuss and fight about who's weak and strong, but it all boils down to the details. Naoki wants to say she might be attacked, well how do you think everyone else feels? Zaltos and Ildesias are probably two that should worry since they do lead the main nations in the Overworld. Zaltos more so due to the militaristic views he has. So in turn, everyone takes a risk here. Again, if you don't seek a fight, don't piss someone off to make them want to fight you. Since you're involved with evil with the Midnight Sun, you can't have it both ways. You have to expect someone will come around and want to wreck you. If you set a group with NPCs and such, you have to acknowledge you put yourself in that position. Anywho, leave it how it is!!
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[Phoenix] Zaltos Kiraxo
Dedicated
Roleplay posts: 221
Physical Description: Zaltos stands roughly 6'2" and weighs around 220 pounds. He is currently using a young male for his vessel that is around 17-20 in age. Since this side of his Red Phoenix has never been present long, it is as juvenile as the new Zaltos, allowing him to be open to learning new magic besides his fire. His build is that of a well trained martial artists and his skin in a moderate tan color. His eyes flash an icy blue and his hair is silver and shoulder length.
Clothes and Equipment: His garb changes, as does his armor. He no longer uses the Phoenix Blade in a broadsword form. This sword is a dual blade sword that is highly magic. These blades are covered in a magical sheath that turns to fire when Zaltos takes hold of it. This sword is rumored to posses the first Phoenix ever. He currently has no shield but his fire. He does carry small items that can be used in combat, but these items vary from time to time and will never be the same at any point.
Registered: Dec 23, 2014 18:25:01 GMT -8
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Post by [Phoenix] Zaltos Kiraxo on Jan 11, 2016 8:22:03 GMT -8
I'm pretty new to the site. In fact, I think I might be its newest? Not entirely sure, but I haven't been here all that long. Alden and I joined at around the same time, but even so, I've managed to make way too many characters because the storylines are all so engaging. I've already had a character die, another character has broken her leg and will limp for the rest of her life, another was banished from her home country, and another still hasn't received the news that her brother was killed in a duel. I have never built a character thinking that my character was going to survive until the end, and when I know that I will be making a character in a sandbox where anything else can stomp around, I do it with the knowledge that if I make a completely defenseless Disney Princess damsel (which will happen soon), that I am at the mercy of the other players. In my short couple of months here, I've found a community of people that seem mature and willing to discuss if they have issues with storylines, battles, or character development, and almost every single one of them have come to a conclusion that each of the players involved have been content with. Basically, all of us seem to play just fine in the sandbox, and any discussions about needing character caps are only on the table because of a very, very, very, very select few people that are quite obviously abusing the system. In my opinion, nothing needs to change. It's almost as if most everyone here roleplays with a sense of a Gentleman's Code. Those that don't abide, are clearly not a gentleman, and it'll be my choice to avoid roleplay with those that are clearly and unashamedly taking advantage of the freedoms of the sandbox. There is one singular, fundamental problem with this idea. Specifically the bit about how you plan to avoid RPing with those who break the unspoken rules. The rules state, quite clearly, that you must respond to them, if they come to you. There is nothing in the rules preventing what is purely malicious PKing. The simple fact of combat in an RP like this is that there are few, if any, real rules. There is no strict system that enforces at least a measure of balance. Nor should there be, really. Sometimes, the story calls for a player who can wipe the floor with everyone else. The problem comes when someone creates a character whose design is not built to help the story progress, but merely as a means of "winning". To win the "game" that is RP, they will simply pull more power out of nowhere, until their opponent is simply flatly outmatched. And once the story turns into such a shallow reflection of one's own ego, there is no way to fight back. The only way to respond to such is to resort to similar methods, pulling some nonsense out of thin air to preserve your character. My great problem, then, is that the current system allows those of lesser character to impose their own ego, by forcing no win situations on others. Don't fight them, and you die. Fight them, and you're nothing more than they are, a two year old saying that your imaginary friend is better than theirs. I think that most of us can agree that Zaltos is definitely the one who most often abuses this aspect. Just recently his latest character dodged focused fire from no less than an entire organization of PCs, and acted like there was some ‘skill’ involved in it. His presence there was neither requested, desired, nor appreciated. (IC or OOC) However, even if we somehow deal with him on a permanent basis, the tools that he abuses will remain. I believe that the solution is not to attack Zaltos as a person, but to disarm him. I believe that the best way to do this is to implement the "no combat without OOC permission" rule. There are characters in play who if they ever see combat, WILL die. They and their players DESERVE some degree of protection from those who would just stomp them into the dirt (particularly if they do so only because they can). Has, how can you say anything when you blatantly ignored Demimgrems attack on you in Labefacto Castle? Much less the god modding with no descriptions? People can talk shit and try to make it out like I do something wrong, but again, all my posts are prepped and the details within the post to describe my actions. Hasdrubal is the mosy GM character here when you look at his history. Zaltos, as well as my other characters, are all legitimate. I don't go randomly attacking people
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Garo Zelsai
Committed
Roleplay posts: 66
Age: 16
Player's online availability : Random, and usually you can find me in the Free City.
Registered: Dec 27, 2014 22:10:44 GMT -8
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Post by Garo Zelsai on Jan 11, 2016 8:56:49 GMT -8
I don't think it matters who's characters are OP when the things they do are not reported to the admin
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Trogdor
Dedicated
Roleplay posts: 220
Physical Description: Red scales on the back with a white stomach. Spiked head and ridge.
Age: 1042
Length: 60ft
Color: Red scales with a lighter stomach.
Clothes and Equipment: Weapons: claws, fire, and jaws.
Registered: Apr 21, 2015 9:34:10 GMT -8
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Post by Trogdor on Jan 11, 2016 11:59:57 GMT -8
If I might be so bold. I think of Trogdor as a pioneer of aggression, malevolence, and general douchebaggery on this site. In my time here I have tried long and hard to kill another character (beside one of my own creation). The whole time I know that I have caused strife and discourse both IC and OOC. I have been in quite a few heated discussions. Most of them I lose, but I still have fun in the end (although you might not). Regardless of the level of fun these attacks have caused growth. The point is my negative playing style hasn't really messed anything up yet. If I wanted to I could have tried to cause more havoc but I would have been killed by now (and it still might come to that). Instead Medan started making ballistas to protect themselves in the future, Trogdor was able to solve some of his anger issues, Zaltos got a dragon, and Giplor and Grandma are now considering dragon laws in their cities. Destructiveness is the first step of creation. I agree with all the proposals that Empress Naoki has set forth because I have seen them all in action on the sight already. The players on this site are mature enough to use them without having them set in stone. A few examples: My first fight was with Fenris . I had a set up a quest and had a few smaller fights planned out for characters that wanted to fight Trogdor. Fenris didn't notice the quest and attacked my lair his own way (which was ok). Through out the fight due to grammar errors, egos, and not wanting our characters to die we messed up a bit and got into a heated OOC argument over who did what when and why they shouldn't have. There were ups and downs to it all but in the end my character was able to grow from the conflict. We settled the scene. In a recent incident I came to Isra. I had assumed that Trogdor would most likely cause some trouble so I waited at the Dragon Spire a few days then flew around a few more trying to give people time to start reacting. Albeit I forgot to post at the boarder first so maybe no one saw me. I destroyed an abandoned building (when someone could have stopped me). You can think of that as destruction but I think of it as a change in the scene to make it new and exciting again. Next, more controversially, I attempted to eat Kate. I didn't just snap her up. First I let my character get angry then put him in a position where he could attack from. After that we talked about it IC and I thought that Kate was ok (even enthusiastic) with being attacked. I offered her a dice roll and commented that Genevieve's response would help dictate my actions. The next day Kate said OOC that it wasn't her time to die and Genevieve had used Trogdors only weakness (flattery). In the end a powerless and oblivious character was able to survive a confrontation with a hostile aggressor. TLDR; Over all I think that we are doing well with the current rules. But conversations like these are important to remind ourselves that this is a team effort. While it is easy for emotional conflicts to arise OOC this is a driving force for progression IC.
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Jill
Dedicated
Roleplay posts: 397
Age: 17
Physical Description: Dark brown hair and pigtails, small and faded blue tribal tattoo on her right upper arm.
Clothes and Equipment: Tribal gear of a deep purple hue, with lightly guarded forearms. Her belt hoists a small brown pack, a curled up whip, and two thin, ornate scimitars.
Player's online availability : Some during week days, and most nights 8pm+. Pacific time.
Registered: Apr 1, 2015 20:40:31 GMT -8
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Post by Jill on Jan 11, 2016 13:23:50 GMT -8
Very well put, particularly the part about where cool stuff and new growth tend to come right after the ashes. Thats one of the many dimensions in how a sandbox, which specifically places emphasis on emergence, works.
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Empress Naoki
Famous
Roleplay posts: 2,238
Physical Description: =========================
Empress Naoki is a curvaceous woman of average height, indeterminate age, and catlike features. Her hair is a dark auburn, often pulled back into a long braid. Her ears are both soft and fluffy, and her tail is never less than perfectly groomed. Amber eyes glisten in the shadows cast by her hair.
Clothes and Equipment: =========================
Naoki's wardrobe is to her as a frame is to a painting. Sometimes embellished with detail to be attractive in its own right, but never the focus. Usually simple but elegant, tightly fitting and highly revealing, used only to frame the beauty within.
Additionally, Naoki is, when clothed, often adorned with a small collection of accessories. She wears an earring, a brilliant cut amethyst, in her right ear. The silver signet ring of Isra is worn on her left pinky, marking her as High Lady of Isra. Directly adjacent, she wears the golden signet ring of The Isran Empire as its Empress. On the inside of her left thigh, there is a tattoo depicting a rose entwined with tentacles.
Allegiances: The Isran Empire
Player's online availability : Excessively often. Timezone: ET (-5)
Registered: Sept 12, 2015 13:02:17 GMT -8
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Post by Empress Naoki on Jan 11, 2016 19:48:34 GMT -8
Fair enough. It’s clear that TFS as a whole isn’t comfortable instituting any rule alterations. The reasoning behind bringing this topic up was to target that “very small subset of players” who cause all the problems.
I tried to be clear in wording the proposed solutions in such a way as to not get in the way of everyone else, while simultaneously removing the issue. Perhaps not clear enough.
I appreciate that the majority of the discussion was kept civil, and a lot of excellent points were raised. However, we’ll go ahead and drop the topic now, and address any issues that arise at their source. Thank you all for your input.
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