Inspector Zurt
Established
Roleplay posts: 37
Age: 3000 years of storage, only recently activated.
Physical Description: A monster of metal and magic, Zurt's body features countless spikes of razor sharp metal. A slight glow of something can be seen between parts of the metal in his chest area. He moves via numerous metallic tentacles in an almost mesmerizing way. His hands feature long sharp talons on each finger, shaking his hand is not advised.
He is approximately 7 feet tall when in his normal standing position. It should be noted he can fit his body through surprisingly small spaces despite his bulky appearance.
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Clothes and Equipment: Wields a whip which can extend to 15 feet long. It features sharp shards of metal, made of the same thing Zurt himself is made of. It appears to have a life of its own almost, as Zurt can command it to move in any such way he desires.
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Registered: Dec 9, 2015 9:55:31 GMT -8
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Post by Inspector Zurt on Mar 9, 2017 12:30:41 GMT -8
The sound of metal scraping against stone could be heard coming from the remains of the building that had previously been on fire. The sound drew closer until finally, Inspector Zurt would emerge from what had previously been a window, shoving aside parts of the wall so he could fit through it. He appeared completely undamaged, only the rubble that had fallen on him indicating he had even entered the building.
Approaching Elizabeth Finch’s group, his glowing emotionless gaze swept over the group, quickly identifying those who weren’t part of the Commodore’s squad. The woman they were sent to recovered was currently being healed, although by someone he didn’t recognize. He would have to keep a close eye on them. For the moment, Zurt was simply satisfied with observing the proceedings and wouldn’t speak unless spoken to.
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Faisine of the Usque
Dedicated
The songbird sings her soft melody...
Roleplay posts: 196
Age: 24
Physical Description: Hair: Blonde, almost a white blonde
Eyes: Piercing blue
Height: 5'2"
Build: Slender
Features: Noble
Clothes and Equipment: Eating Dagger
The clothing on her back
Staff
Citole
Rope
Grappling Hook
Tent
Utilities such as pots and pans, other dishes
Registered: Feb 13, 2015 19:45:34 GMT -8
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Post by Faisine of the Usque on Mar 13, 2017 5:50:14 GMT -8
The fire in her throat ebbed and died as Faisine could feel the healing magic take hold of her. The angry rashes started to fade and eventually left her skin to the flawless pale it had always been. She closed her eyes as the feeling of great relief washed over her, and the fever seeped from her body, leaving her to feel weak but healthy again. She gave a shuddering sigh and relaxed, sighing out a very sincere, "Oh, thank you..."
Her eyes opened at some point, vivid blues landing on Anatolius, knowing he was the one who just healed her... She whispered, "I did not mean to run, but I was frightened of you, sir... I am sorry for misunderstanding your intentions. Please forgive me..." She hoped he knew she meant the day she ran from the party and how he only wanted to help her. If Dantess came forward at all, if he took her hand, she would hold fast to that hand. It was rather clear that the young miss had feelings for the man, if one took note in the way she gazed at him earlier through her ill state.
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Dantess Visconti
Committed
Roleplay posts: 77
Age: 34
Physical Description: Spiked black hair, a handsome face, cold blue eyes and a calculative stare.
Clothes and Equipment: Black and violet regalia of the highest caliber, and a silvery rapier at his left hip.
Registered: Feb 25, 2016 14:08:36 GMT -8
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Post by Dantess Visconti on Mar 13, 2017 14:29:17 GMT -8
Dantess had come to take Faisine's hand in that last moment, silently heeding Commodore Elizabeth Finch's request with a nod. All in all, this event had ended very fortunately, with Faisine safe and the rebellion against Goraia's last forces a success in Stonevale. Soon, it'd only be a matter of time before the labyrinthine web of wards on the castle were taken down, and hopefully soon, order would follow.
For now, he had to trust that Faisine would be taken care of, given the efforts of everyone to save her. Perhaps later, it could be figured out when she'd finally be brought to his household and into his care. After a short moment passed, and he had determined that she was safe and in good hands, he'd have to let her hand go for now.
"We'll see each other soon," he said quietly to her. He'd join the commodore, as was his duty. He had a very important meeting to attend.
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Elizabeth Finch
Main Character
Roleplay posts: 512
Age: 29
Physical Description: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Clothes and Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her primary weapon is her sword, an ancient Elven artifact passed down by her bloodline. It is wreathed in green lightning when unsheathed and wielded by her, and she has a sunmetal shield that complements it with magical abilities of its own.
Player's online availability : Weekends/Nights EST
Registered: Apr 6, 2016 12:16:13 GMT -8
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Post by Elizabeth Finch on Mar 14, 2017 14:13:02 GMT -8
She acknowledged Dantess's request with a nod, sheathing her blade and returning to settle her griffin down, who had become agitated by the presence of so many strangers.
"Ssshhh," she said reassuringly to St. George, patting him on the flank as she watched the reunion.
"Dantess and Lady Faisine, I require the both of you to join me on my way to New Brimiarde. Lady Naoki wishes to speak with you both."
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Anatolius Kamaradeos
Established
𝕯𝖎𝖊𝖘 𝕴𝖗𝖆𝖊
Roleplay posts: 43
Age: 57
Physical Description: Tall at 7ft, he has light brown hair, a cleanly shaven face and features so strong (most notably his large chin) a giant would break their fist on them (almost literally). His eyes are gray. Nearly every bit of him is muscular, even his face, though the muscles do not look excessively massive like some body builders; they look as though they were built more for aesthetic purposes, which in truth they were; the Church needs a good face after all Scripture and poems are tattooed all over his back. Surprisingly his body is devoid of scars and such. Apart from a few tiny strands of silver, and an aged voice one could easy mistake him by his face and it's lack of wrinkles or aging for a thirty, or even twenty year old.
Clothes and Equipment: A heavy plate armour of steel blessed to be harder and than mithril even in anti-magical environments, while containing all sorts of other boons where magic is applicable, and with massive shoulder pads and a special rest for his head. In conjunction with a gambeson he will wear a thick set of scale-mail to absorb impact and protect his remaining parts from sharp weapons. He is armed with a long gladius, a mattock, and a large square shield, occassionally adding crossbows, or two handed weapons to his reprtoire, all with similar enchantments to his armour. His armour and weapons are ornately decorated with gilding, laurels, skulls and crosses, most notably a golden halo built into his armour shining with a bright light.
Registered: Oct 12, 2016 10:24:04 GMT -8
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Post by Anatolius Kamaradeos on Mar 16, 2017 13:06:36 GMT -8
Anatolius smiled a little as Dantess held the girl's hand. While he didn't like the turncoat one bit it was a theatrical happy. He would bet quite a bit that one or both of them would "live happily ever after." It seemed that Dantess would now be leaving, though he reckoned it would be best if perhaps the man went along with the girl for her respite. The past was the past and his (admittedly that of Anatolius too) connection to the Goraian regime would more or less be forgotten.
"Worry not, you have ample worries ahead. Make the right choices, you'll be confronted by what happened when others make the wrong ones. I have no ailment to my consciousness for what happened; how you reacted was... predictable, and the fault was all mine. I shall see you at your coronation, if all goes as I predict. Perhaps sooner." Brevity and clarity were among the best signs of divinity but he couldn't really think of what else to say nor how to say it. Anatolius would be damned (proverbially, clerically and in his pride) if he saluted to any of the soldiers but he gave a good honourable bow. "I trust the official medics and such to finalize the healing, I believe I shall take my departure here?" He said, starting to walk off but allowing a spot for interjection should there be reason for him not yet being dismissed.
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Faisine of the Usque
Dedicated
The songbird sings her soft melody...
Roleplay posts: 196
Age: 24
Physical Description: Hair: Blonde, almost a white blonde
Eyes: Piercing blue
Height: 5'2"
Build: Slender
Features: Noble
Clothes and Equipment: Eating Dagger
The clothing on her back
Staff
Citole
Rope
Grappling Hook
Tent
Utilities such as pots and pans, other dishes
Registered: Feb 13, 2015 19:45:34 GMT -8
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Post by Faisine of the Usque on Mar 17, 2017 6:21:47 GMT -8
When everybody pretty much all talked at once (or at least that was how it felt to her), she found herself feeling extremely anxious. Dantess let go of her hand and she felt her belly clench with apprehension. What was happening? One person talked of coronation, mistaking her for Camilla, while another basically bade her to talk to the lady from before her fateful trip.
A high pitched ringing found her ear, voices became muffled and echoed, pupils pooling so her eyes looked darker than they actually were... She seemed calm as she rolled off whatever it was she was laying on, and walked away from the group. She did not go far, she was not running off... But she walked to where the chapel stood as a burnt out shell, sitting heavily on the lone, surviving bench.
The young lady stared off at nothing, troubled pucker to her brow, fingers curled under her bottom lip.
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Elizabeth Finch
Main Character
Roleplay posts: 512
Age: 29
Physical Description: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Clothes and Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her primary weapon is her sword, an ancient Elven artifact passed down by her bloodline. It is wreathed in green lightning when unsheathed and wielded by her, and she has a sunmetal shield that complements it with magical abilities of its own.
Player's online availability : Weekends/Nights EST
Registered: Apr 6, 2016 12:16:13 GMT -8
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Post by Elizabeth Finch on Mar 20, 2017 3:38:13 GMT -8
Liz touched the gem on her breastplate, informing Naoki of her success, and receiving the slight change in plans. She made her way over to where Faisine sat, standing next to her.
"Good news, Lady Naoki is coming to Stonevale for the meeting instead. So I would ask that you remain nearby, and do not leave the city. The same goes for you Dantess, Lady Naoki wishes to speak with the both of you upon her arrival."
Assuming they had no further questions, Liz rounded up her troops and took off, soaring into the night sky.
<Exit>
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Inspector Zurt
Established
Roleplay posts: 37
Age: 3000 years of storage, only recently activated.
Physical Description: A monster of metal and magic, Zurt's body features countless spikes of razor sharp metal. A slight glow of something can be seen between parts of the metal in his chest area. He moves via numerous metallic tentacles in an almost mesmerizing way. His hands feature long sharp talons on each finger, shaking his hand is not advised.
He is approximately 7 feet tall when in his normal standing position. It should be noted he can fit his body through surprisingly small spaces despite his bulky appearance.
---------------------------------------------------------
Clothes and Equipment: Wields a whip which can extend to 15 feet long. It features sharp shards of metal, made of the same thing Zurt himself is made of. It appears to have a life of its own almost, as Zurt can command it to move in any such way he desires.
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Registered: Dec 9, 2015 9:55:31 GMT -8
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Post by Inspector Zurt on Mar 20, 2017 14:26:25 GMT -8
Although the Commodore and Dawn Riders seemed happy leaving Faisine and Dantess to their own devices for the present, Zurt seemed to have other plans. He had been ordered to make sure Madam Naoki met them at the harbor and had every intention of ensuring that happened. Perhaps they wouldn’t go running off, but the Inspector wasn’t one to leave anything to chance. His grating, emotionless voice was directed towards the pair, tentacles roughly scraping the ground as he moved closer to them. His rather ghastly visage gave nothing away of what the creature might be thinking. “You two are to come with me to the Stonevale Harbor. Isranian forces have secured a tavern there that the two of you will be safe at. You shall wait there for the High Lady to arrive. We must start heading there now, if you need assistance carrying the lady, I shall do that for you.” Assuming Dantess agreed to follow with Faisine, Inspector Zurt would make his way down the street, leading them towards the Stonevale Harbor.
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Faisine of the Usque
Dedicated
The songbird sings her soft melody...
Roleplay posts: 196
Age: 24
Physical Description: Hair: Blonde, almost a white blonde
Eyes: Piercing blue
Height: 5'2"
Build: Slender
Features: Noble
Clothes and Equipment: Eating Dagger
The clothing on her back
Staff
Citole
Rope
Grappling Hook
Tent
Utilities such as pots and pans, other dishes
Registered: Feb 13, 2015 19:45:34 GMT -8
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Post by Faisine of the Usque on Mar 23, 2017 19:39:24 GMT -8
She remained silent with an angry expression on her face. What was it with people not giving her space when she needed it, and why did they make demands upon her like they had the right to order her about? Perhaps it wouldn't be as bad had they simply just asked her if she would agree to go... It was more the timing than everything, really... They went from pulling her out of the fire to ordering her around, all without making sure she was coping alright mentally. It did not matter to them that she needed some time to simply breathe.
She unfolded herself, saying between her teeth, "Very well," the "assholes" insult silent. Very well, indeed she thought. She waited for everyone to leave, walked into the shell of the chapel where she lay down on broken cobble to try to gain what little solace she could before she had to go face the woman she really did not care to speak to.
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