Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 11:36:02 GMT -8
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Post by Deleted on Apr 8, 2016 12:26:11 GMT -8
The mountain range is renowned for the dangers along the trails and in the rocks, and the number of hollows and caves that house creatures of many sorts. Somewhere near the foot of the mountains, one could find a small crevice large enough for a man and horse to squeeze through, with a tunnel that snakes off down into the darkness.
As one treks deeper, the tunnel begins to widen into caverns with ridges and shelves, stalagmites and stalactites, and branch into more winding corridors - and it becomes far too easy for one to become lost and loop about in circles. The stones and pillars are roughly formed, seemingly by nature's course itself.
The further one goes into the darkness, the more a form of civilization comes to light - carved walls cracked and weathered, crates and caskets and vases worn by time scattered about and hardly in any salvageable condition, blackened torches that haven't seen flame in years hanging off the walls. The only light sources to be found are faint glows from uncut stones high in the ceilings. But the most predominating feature in this deep a journey through the catacombs - the growing presence of cobwebs and spider silk, blanketing the walls and floor, and hanging in strips from the ceiling. And no matter where one looks, there's a lingering feeling of prying eyes from the dark shadows - and rarely one might see sets of eyes glowering like tiny candle lights.
To come this far into the darkness is to be well within Lady Luck's grace, or brought in by Death's grasp. None have managed to get this far in and return to the surface to tell of what lies at the heart of the catacombs - a grand, hollow chamber that seemed to serve as a gathering hall or den at one point from a lost civilization. Massive columns stretch well overhead to the rounded ceiling 30 to 40 feet above the ground, intricate details and art carved into the very stone to depict stories and missions and fabled persons from a lifetime ago. The single tunnel leading to this point narrows to a bridge that is one of several - each meeting to a center point in the center of a still, stagnant pool beneath them. And it is here at the intersection a mass of spider webbing is formed for a nest. Within the water one could easily seen bones and skulls settled in small mounds beneath the surface - certainly more fresh than the creation of the hall. And at the end of the other connecting bridges? Hollow, shallow chambers with small mounds of uncut gemstones from the very earth. Amethysts, rubies, sapphires, tiger eyes, onyx - any precious gem to be thought of can be found - and each mound of this hoard sits in silence behind walls of web in those hollows.
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 11:36:02 GMT -8
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Post by Deleted on Apr 15, 2016 12:44:07 GMT -8
She had been gone well into a fort night... possibly a day or two more. It was difficult to keep track. The years had rolled on with each passing day. Sometimes, she didn't care - the only thing that mattered was where the sun or moon hung in the sky. She slipped into the crevice in the mountainside, careful not to catch her silken dress on any stones. Mending it was simple, really, but she hated to soil the silk in the first place~
Despite being well within her home and territory, she continued to walk in her human form through the twisting tunnels and catacombs. Of course, she knew this place like the back of her hand - and even in a dizzy spell, finding her way back was easy when she was deep enough to find the webbing. Following the vibrations back to her nest was extremely easy. Ah, the perks of being cursed, and a witch to boot.
She let out a sigh of relief as the tunnel gave out into the massive grand chamber that was her home and her nest. Her steps, half of them announced with an echo of her staff tapping the rock beneath her feet, took her to the mass of white silk in the center of the room, and she cast her happy eyes to the dome ceiling overhead - the smooth cut stone smothered in webs and practically crawling with her "children".
"I am home, my darlings!" she calls out with a truly joyous laugh, lifting her arms up and open wide as if to embrace a child that would run into her arms. Instead, there was an amplified hiss that seemed to echo off the walls, and the crawling layer on the stone dispersed - a huge number of spiders, of many breeds and sizes, leapt from their places and swung on thin but sturdy lines of silk, scampering down them to greet her on the ground floor. Hundreds of eyes, seeming to glow, were shifting about overhead and trained upon her.
Several landed at her feet and swatted at her in an almost playful manner, occasionally tugging at her robes - as if to try and take her attention as they all hissed and chattered in a tongue known only between spiders. To anyone else... it was probably a skin-crawling and terrifying sight to behold. She laughed and chatted with them, and they seemed to understand her as well as she did for them.
It did her well to know they had managed to fend for themselves and each other with the mountain's wildlife. Then her eyes moved up again, and a wide grin akin to seeing an old friend took hold of her lips. A gargantuan tarantula the size of a horse slowly inched down his thread to greet her with a soft snarl, where she would gently pat his head and stroked the pedipalps in greeting as well. The... twisted part was his greeting to her. With a few motions of his back legs he let loose a cocoon of silk from above and it was lowered a little ways, but the threads were not so well packed to prevent one from seeing the mangled corpse of a mountain goat in the mess. Manipulation of the threads tipped it to the side and a thin trail of blood trickled out.
Daelyn would let out a purr at the display and step forth to catch the offering in her mouth, drinking it down until no more dripped. When she had her fill she would turn a very kind and thankful glance to the spider, who was already beginning his slow climb back to the ceiling. "Oh Gowan, you are always looking out for me, my dear." Needless to say, it was good to be home.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Apr 24, 2016 20:15:42 GMT -8
There is something very odd about caves. A feeling of warm claustrophobia that was rather unpleasant. Maybe it had something to do with being surrounded by enough rock to crush you? Alden didn't know, but he didn't really like caves. Still like any environment he had been trained on how to operate in them. The moment they stepped into the darkness his eyes adjusted. Even in pitch black he could see clear as day. Turn to Indil Elendrili, and Lorelei & Lucia he wonders how things would shake out. He hoped they didn't die. He'd like for his first mission as team lead to be a reasonable success. He was pretty sure if he got people killed that wasn't a success. "Okay remember the plan. Eyes peeled stay alert. Indil stick to the bow and shoot anything that isn't me. Lorelei, Lucia stay close to her and stop anything she doesn't. I will scout ahead." With that Alden disappears into the shadows. The three others needed a torch to see he didn't. It was hard to sneak around when you were carrying a torch.
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Indil Elendrili
Established
>.<
Roleplay posts: 31
Age: Appears early twenties in human years
Physical Description: An Elven Ranger. She is 5'9", lean, and pretty in an angular sort of way. She has dark eyes and delicate features, as well as thick dark hair frequently pulled back from her face. Her pointed ears are pierced by hoops in several places.
Clothes and Equipment: She wears brown leather lace-up knee-high boots and calf-skin leggings. Tucked into the trousers is a cream-colored under-tunic made of soft cotton, over which she wears a loosely corseted brown leather jacket with a high collar. Laced bracers cover her forearms beyond the jacket's half sleeves. Strapped around her right thigh and waist is a dark leather pack. Knives are tucked into each of her boots. On her back is a quiver with blue-fetched feathers and a longbow that, at first glance, appears to have too strong a pull for her to manage.
Player's online availability : Nights/Weekends EST
Registered: Apr 8, 2016 3:30:38 GMT -8
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Post by Indil Elendrili on Apr 27, 2016 3:48:45 GMT -8
Indil nodded tersely to Alden has he slipped away. Drawing her bow and letting one of her blue-fletched arrows rest against the string, she moved towards the side of the cave and motioned for the girls to stand behind her. Letting them handle torches, given that her bow was two-handed, she let her eyes adjust to the darkness. She felt a calmness slide over her as she waited for some kind of movement in the darkness.
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Lorelei & Lucia
Dedicated
Sweet dreams
Roleplay posts: 270
Age: 12
Physical Description: Lorelei and Lucia are twins, with pink hair. They have sweet, innocent faces and identical clothing. Nobody could ever tell them apart, except for their parents. But they're long gone. They have a placid expression all the time, no matter what.
Clothes and Equipment: Lorelei and Lucia wear a selection of cute dresses and outdoor clothing, always completely identical. They both also carry matching knives. How cute. They also wear identical backpacks. Two living wooden mannequins follow them, dressed up exactly like them. They have sculpted and painted faces to look like copies of the twins. The twins also have a pet mockingbird named Eclair.
Registered: Sept 14, 2015 11:55:33 GMT -8
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Post by Lorelei & Lucia on Apr 27, 2016 15:59:42 GMT -8
The twins take the torches, and draw their knives. They stand on either side of Indil, and the puppets stand behind them.
"Yes, Mr. Alden."
There's a soft click from each of the puppets as knives snap out of their wrists. It seems that the twins have done some tinkering.
I love that sound.
I know, so do I.
It's just so...satisfying.
I wonder what's down here?
Goblins, maybe.
Or gremlins.
Is there a difference between goblins and gremlins?
I think gremlins are smaller.
Really? Was that in one of the books?
I don't know.
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 11:36:02 GMT -8
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Post by Deleted on Apr 27, 2016 17:09:39 GMT -8
The foursome and puppets would find themselves trying to traverse a sprawling expanse of jutting rocks and shelves of stone that threatened to crumble and send walkers into black chasms below. The place was looming with danger, or at least would seem that way. Yet, the only thing found aside from stones and rocks were the stray bone or skull of something long dead. Not a single living creature could be found this shallow into the place. And despite how one might feel uneasy, nothing was lying in wait for them yet. It would be a while before the open caverns gave away to winding tunnels, if they had the fortitude to make it that far.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Apr 27, 2016 18:18:44 GMT -8
Alden was unfazed by the atmosphere of the cavern. After the initial uncomfortable shock of the dank interior he had settled in nicely. He moved through the darkness as though it were daylight, stepping with incredible care and precision. He never had a misstep, he never made a noise. The only mark of his passing were the occasional ones he left. Slicing through the stone with his swords carving an arrow. This he left for the three trailing behind so the wouldn't get lost. He made his way further and further into the mines, eyes ever searching ears open.
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Indil Elendrili
Established
>.<
Roleplay posts: 31
Age: Appears early twenties in human years
Physical Description: An Elven Ranger. She is 5'9", lean, and pretty in an angular sort of way. She has dark eyes and delicate features, as well as thick dark hair frequently pulled back from her face. Her pointed ears are pierced by hoops in several places.
Clothes and Equipment: She wears brown leather lace-up knee-high boots and calf-skin leggings. Tucked into the trousers is a cream-colored under-tunic made of soft cotton, over which she wears a loosely corseted brown leather jacket with a high collar. Laced bracers cover her forearms beyond the jacket's half sleeves. Strapped around her right thigh and waist is a dark leather pack. Knives are tucked into each of her boots. On her back is a quiver with blue-fetched feathers and a longbow that, at first glance, appears to have too strong a pull for her to manage.
Player's online availability : Nights/Weekends EST
Registered: Apr 8, 2016 3:30:38 GMT -8
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Post by Indil Elendrili on Apr 29, 2016 7:31:29 GMT -8
Indil stepped lightly through the cavern, her tread making no sound in the dark expanse. Her eyes were constantly moving as she trailed in Alden's wake, looking for any movement that he might have missed. A flicker of light to her left caught her eye and see saw the gleam of Alden's arrow on the marked stones. As she led the girls further into the cave, the Elf's attention was focused ahead and beyond, all senses trained for the slightest sign of danger.
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Lorelei & Lucia
Dedicated
Sweet dreams
Roleplay posts: 270
Age: 12
Physical Description: Lorelei and Lucia are twins, with pink hair. They have sweet, innocent faces and identical clothing. Nobody could ever tell them apart, except for their parents. But they're long gone. They have a placid expression all the time, no matter what.
Clothes and Equipment: Lorelei and Lucia wear a selection of cute dresses and outdoor clothing, always completely identical. They both also carry matching knives. How cute. They also wear identical backpacks. Two living wooden mannequins follow them, dressed up exactly like them. They have sculpted and painted faces to look like copies of the twins. The twins also have a pet mockingbird named Eclair.
Registered: Sept 14, 2015 11:55:33 GMT -8
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Post by Lorelei & Lucia on Apr 29, 2016 13:07:04 GMT -8
The twins walk along behind Indil, their footsteps just as silent. They glance around the darkness, looking for gemstones and other shiny things.
I wonder if there really are any gemstones in here.
The're probably deeper down.
Yeah, I guess.
No gremlins or goblins yet.
Just bugs.
Bleh. I don't like bugs.
Me neither.
The well-oiled puppet twins follow without so much as a creak.
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 11:36:02 GMT -8
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Post by Deleted on Apr 29, 2016 20:31:00 GMT -8
The four make their way further in with little hindrance. The tunnels give away to halls and corridors, relics of all kinds that showed signs of a lost culture. The lighting wouldn't get much better as they progressed, so keeping to the torches was of importance. In the dark where the rough stone gave away to clean cut paths and walls were lined with smooth arches, everything would began to show signs of inhabitants - spiders. Spiders of rather large sizes, hissing quietly in the shade and watching them move with sets of eyes that seemed to almost glow in the dark. Yet, despite how creepy they appeared and how threatening they might seem with large bodies, masses of webs, and venom dripping from maws - not a single one would approach them. Instead they kept high and presumably out of reach... just watching. Occasionally the ways were partially barred with stretches of web across the walkway, which could be burned easily or torn down with some effort - seems the threads were relatively durable. And these webs were spread thin.
The moment any of the trespassers stepped on the webbing on the floor or reached out to touch any on the walls or even to tear down a web, it sent a surge of arcana through the halls - invisible to the naked eye. But it was a signal, alerting of the self-proclaimed spider queen in her nest that she, indeed, had visitors. Withing nothing more to do than wait, she dismissed her family to the looming dome ceiling overhead and took her place lying in the massive nest centered where the walk arches connected - standing between them and the gems tucked away behind extremely durable webs. The arachne in human form lay down and eased her eyes shut, and waited.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Apr 30, 2016 22:08:15 GMT -8
Alden noted the change from cave to cave that was once some kind of city. It made little impact on him though. The former assassin didn't really care about architecture. The presence of spiderwebs was more concerning. He was largely immune to venom, but if he got bitten enough it could be an issue. Hopefully these weren't poisonous spiders. His short sword flash through the webs effortlessly as anything. The power Raiko imbued in them was impressive. He was still blissfully unaware of the ugly source of their power. His rune etched eyes saw the magical pulse when his blade hewed through the webbing. Once he became aware of the magic he stopped and turned around. The twins and Indil were easy to locate thanks to their torches. He slips out of the darkness silently and stops them.
"Something is here. Magic user imbued the webs. When I cut them it sent out a pulse, be very careful."
With his warning given Alden slips back into the shadows. Moving through the pitch black in absolute silence until he came upon the central chamber. His eyes spot the figure in the center and he debates how to proceed. This was presumably the person who imbued the webs with magic. If they were unable to see in the dark and relied on magic he'd be in luck. The obfuscation runes on his chest, would mean her detection would place him somewhere to the left of where he really was. Otherwise he would have to hope she didn't spot him when he slipped into the room.
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Indil Elendrili
Established
>.<
Roleplay posts: 31
Age: Appears early twenties in human years
Physical Description: An Elven Ranger. She is 5'9", lean, and pretty in an angular sort of way. She has dark eyes and delicate features, as well as thick dark hair frequently pulled back from her face. Her pointed ears are pierced by hoops in several places.
Clothes and Equipment: She wears brown leather lace-up knee-high boots and calf-skin leggings. Tucked into the trousers is a cream-colored under-tunic made of soft cotton, over which she wears a loosely corseted brown leather jacket with a high collar. Laced bracers cover her forearms beyond the jacket's half sleeves. Strapped around her right thigh and waist is a dark leather pack. Knives are tucked into each of her boots. On her back is a quiver with blue-fetched feathers and a longbow that, at first glance, appears to have too strong a pull for her to manage.
Player's online availability : Nights/Weekends EST
Registered: Apr 8, 2016 3:30:38 GMT -8
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Post by Indil Elendrili on May 3, 2016 15:29:39 GMT -8
Indil nodded to Alden when he appeared before her and the twins. She held her bow with her muscles loose but ready, prepared to draw and fire with the barest notice. The light enchantments on her bow and arrows would aid her in striking whatever target she sought. Sneering at the numerous glistening strands of spider webbing, the Elf recognized a common foe. Taking a deep breath in through her nose, her eyes narrowed to slits as she extended her senses even further, listening for the lightest sound of arachnid movement. Tuning out the sounds of Alden, the twins, and their puppets, Indil would be able to hear any sound a spider could make as at lay in wait.
She drew silently closer to Alden, pitching her voice so that it was hardly more than a whisper.
"If there is a female spider here, her children are likely here as well." She beckoned to the girls so that they could discuss strategy. "I would have a better target field from a distance, but I'll heed whatever plan you think is best."
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Lorelei & Lucia
Dedicated
Sweet dreams
Roleplay posts: 270
Age: 12
Physical Description: Lorelei and Lucia are twins, with pink hair. They have sweet, innocent faces and identical clothing. Nobody could ever tell them apart, except for their parents. But they're long gone. They have a placid expression all the time, no matter what.
Clothes and Equipment: Lorelei and Lucia wear a selection of cute dresses and outdoor clothing, always completely identical. They both also carry matching knives. How cute. They also wear identical backpacks. Two living wooden mannequins follow them, dressed up exactly like them. They have sculpted and painted faces to look like copies of the twins. The twins also have a pet mockingbird named Eclair.
Registered: Sept 14, 2015 11:55:33 GMT -8
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Post by Lorelei & Lucia on May 3, 2016 15:41:12 GMT -8
The twins scoot closer to Indil as she beckons them, fiddling idly with their knives.
Spiders?
That would explain the webs.
Eew.
They turn to Alden, eyes wide in the darkness.
"Why don't we just use fire, Mr. Alden? Ms. Indil can use burning arrows and light the whole cave up. We won't need to worry about the darkness or the webs, then."
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 11:36:02 GMT -8
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Post by Deleted on May 3, 2016 17:19:26 GMT -8
The figure lying in the nest in the center of the grand chamber stirred just a touch, where she lifted her head up and looked directly at them. She could see easily in the shade of the cave, or at least see their heat signatures. It made it much easier to tell them out. But where she lay, she pulled herself up over the thick roll of silk that was the edge of the nest, looking to them with a pleading expression and a hand outstretched towards them. "... help me... please..."
As she did this, the subtle hissing and rustling overhead came to a sudden halt - the entire place became dead silent. If one looked up to the ceiling, they could easily see the entire surface and well down along the walls were an insane number of spiders of various sizes and breeds, spider silk everywhere - and countless eyes glowing as they trained on either the new arrivals or the woman lying in the nest. Somewhere from the masses, three larger arachnids began a slow descent on threads - each the size of a large dog - and they were coming down after the supposed woman that was pleading for help. They did not look friendly.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on May 4, 2016 14:02:35 GMT -8
Trap? Alden debates with himself as he decides what to do. On the one hand the morals he was still learning said he should help the woman. On the other hand the assassin in him thought this might be a trap. Then he saw the spiders. Hrmmm well he could help without getting close. Drawing three of his ten rune etched throwing knives he takes aim. Three shots thrown with inhuman speed and precision at three large spiders. He hims for the space between head and thorax? Was it the thorax, it had been a while since spider anatomy had been covered.
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Indil Elendrili
Established
>.<
Roleplay posts: 31
Age: Appears early twenties in human years
Physical Description: An Elven Ranger. She is 5'9", lean, and pretty in an angular sort of way. She has dark eyes and delicate features, as well as thick dark hair frequently pulled back from her face. Her pointed ears are pierced by hoops in several places.
Clothes and Equipment: She wears brown leather lace-up knee-high boots and calf-skin leggings. Tucked into the trousers is a cream-colored under-tunic made of soft cotton, over which she wears a loosely corseted brown leather jacket with a high collar. Laced bracers cover her forearms beyond the jacket's half sleeves. Strapped around her right thigh and waist is a dark leather pack. Knives are tucked into each of her boots. On her back is a quiver with blue-fetched feathers and a longbow that, at first glance, appears to have too strong a pull for her to manage.
Player's online availability : Nights/Weekends EST
Registered: Apr 8, 2016 3:30:38 GMT -8
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Post by Indil Elendrili on May 9, 2016 14:27:39 GMT -8
(So sorry for delay.. ><)
Indil frowned at the woman in the web. With so many spiders around, how was she still alive, never mind not spun up in a cocoon, comatose? Something about the situation did not seem normal. As Alden began taking down spiders, the Ranger hurriedly tucked away her available arrow and pulled her quiver partially off her shoulders in order to hold her hand over the fletching. She murmured a lilting incantation under her breath before re-drawing an arrow and setting it against her bow. The curved wood barely creaked as she pulled back, aiming for the torchlight reflecting off of glowing eyes.
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Lorelei & Lucia
Dedicated
Sweet dreams
Roleplay posts: 270
Age: 12
Physical Description: Lorelei and Lucia are twins, with pink hair. They have sweet, innocent faces and identical clothing. Nobody could ever tell them apart, except for their parents. But they're long gone. They have a placid expression all the time, no matter what.
Clothes and Equipment: Lorelei and Lucia wear a selection of cute dresses and outdoor clothing, always completely identical. They both also carry matching knives. How cute. They also wear identical backpacks. Two living wooden mannequins follow them, dressed up exactly like them. They have sculpted and painted faces to look like copies of the twins. The twins also have a pet mockingbird named Eclair.
Registered: Sept 14, 2015 11:55:33 GMT -8
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Post by Lorelei & Lucia on May 9, 2016 15:05:42 GMT -8
The twins look up at the woman, eyes wide, then sweep across to look at the spiders.
Do you think it's a trap?
I don't know. Does it even matter?
I don't think so.
We're not here to rescue people, we're here for gems.
She hasn't got any gems on her.
Gems don't burn.
They turn to Alden, faces blank.
"Nobody knows she's here, Mr. Alden. If they do, they'll think she was eaten by spiders. Let's just burn the whole cave and find the gems."
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 11:36:02 GMT -8
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Post by Deleted on May 10, 2016 15:54:12 GMT -8
All three spiders would release their threads to fall the remaining distance upon the nest - one of them lagging behind the split second enough to take the blade directly into the flesh. It screeched and hissed in pain, hitting the stone ground hard and swaying in a frenzy. The other two turned sixteen eyes onto the four at the entrance, seeming to scream at them in response to their comrade being hurt.
Daelyn herself grew furious. These four seemed to not hold a common feeling like most. And they hurt one of her children. She rises to her feet, dropping the ploy entirely, bringing her staff to hand as she rose. A vicious leer of hatred drills into the intruders - and she drops the illusion. The arcana is channeled from her being into the red orb, causing it to glow an almost angry red and pulse like a beating heart.
Her figure begins to shift. The trailing skirts of her robes lift and curl, changing shape. The legs grow and break at new joints, in addition to six more growing out from the figure the dress was taking. In mere moments she takes her complete form, standing much taller and her lovely feminine figure almost dwarfed by the oil black spider half that now lift her over their heads. She retained the spider silk robes over her human portion, though they conform tightly to her body like a skin - and the circlet on her brow was ripped away to reveal the other six eyes.
(Close enough)
Suddenly an uproar of chittering and scuttling, hisses and snarls, sounded from the ceiling - almost seeming to echo in the chamber. One might feel an itching in their skull from the very sound, as it was grating with the numbers of spiders creating the sound. The walls were practically waving from the sudden motion of the arachnids. They were not descending yet, but seemed to be in uproar like a crowd of people at a gathering.
The wounded spider would wobble to his mistress, and she reached over to pluck the weapon embedded in. Should nothing activate via those runes, she would toss it aside into the water - never once breaking her sight from the potential prey. "You've some nerve coming this far in," she drawls in that sultry voice, almost a purr. "I hope you don't expect to leave here alive... my children are hungry."
Almost on cue, one might notice a few drops of blood falling to splash in the pool, a few paces away from the walkway arches - coming from a cocoon of spider silk that ensnared a poor, twisted and broken mountain goat.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on May 11, 2016 14:13:58 GMT -8
Alden pursed his lips and drew both of his swords. Then with a blur of movement he moved inside the mouth of tunnel.
"Indil, twins, behind me."
The logic was simple, stealth was no longer possible so create a choke point. Staying in the open cave was a good way to get surrounded. Twirling on sword absently the blade bursts into flame.
"Indil I don't know if she can cast spells, but it seems likely. If I call out shoot her, best to try and disrupt any magic."
Then the assassin turns back to the spider lady.
"Posturing is pointless. Come, let us see which runs out first my energy or your children."
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Indil Elendrili
Established
>.<
Roleplay posts: 31
Age: Appears early twenties in human years
Physical Description: An Elven Ranger. She is 5'9", lean, and pretty in an angular sort of way. She has dark eyes and delicate features, as well as thick dark hair frequently pulled back from her face. Her pointed ears are pierced by hoops in several places.
Clothes and Equipment: She wears brown leather lace-up knee-high boots and calf-skin leggings. Tucked into the trousers is a cream-colored under-tunic made of soft cotton, over which she wears a loosely corseted brown leather jacket with a high collar. Laced bracers cover her forearms beyond the jacket's half sleeves. Strapped around her right thigh and waist is a dark leather pack. Knives are tucked into each of her boots. On her back is a quiver with blue-fetched feathers and a longbow that, at first glance, appears to have too strong a pull for her to manage.
Player's online availability : Nights/Weekends EST
Registered: Apr 8, 2016 3:30:38 GMT -8
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Post by Indil Elendrili on May 16, 2016 19:37:49 GMT -8
Indil stood just behind Alden's left shoulder, arrows flying over him towards the other two larger spiders. The enchanted heads would aim for their largest eyes, Indil already drawing new arrows as targets presented themselves. After calling her agreement to Alden, the Elf picked her targets more carefully, ready to aim for the spider mother at an instant.
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