The Isran Empire
Dedicated
Roleplay posts: 468
Allegiances: The Isran Empire
Registered: Apr 3, 2016 10:52:37 GMT -8
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Post by The Isran Empire on Oct 12, 2016 9:58:32 GMT -8
Quietly, without fanfare or significant ceremony, The Eastern Gate is shut, in accordance with orders issued to close all gates until further notice. Any and all individuals wishing to enter or exit Isra must first receive the explicit approval of the guards, or risk being detained.
Additionally, reinforcements arrive from The Citadel and take up positions along the walls, an air of readiness about them all. With these reinforcements, it would be somewhat difficult to sneak one’s way past, over, under, or through.
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Ryden Greyiron
Dedicated
Chancellor of Isra
Roleplay posts: 226
Age: 42
Physical Description: Taller than most at 6'4, with relatively short, steel-grey hair, and a well-groomed, dignified moustache and beard, Ryden Greyiron would have been considered handsome, once upon a time, and still might be by some, but stress and worry has gotten to him over the years, and more than anything, he looks weary. With well-defined, prominent cheekbones, a strong-set jaw, and a proud nose, he looks every part the stately nobleman he professes to be. His dark blue eyes are filled with a solemn and calculative consideration of everything around him. He has the lean and muscular body of a great swordsman not long out of their prime, and his movements show it - they are graceful, yet dignified, confident and determined.
Clothes and Equipment: Ryden is generally only seen in his engraved armor. His armour is an assembly of intricately engraved detail and runic symbols in equal measures. With his long and flowing grey cloak, he creates a distinctive impression of gravitas in all situations. His preferred weapon, a hand-and-a-half sword, is rather unusual. The hilt is worn and weathered with battle, and seems to be ancient, and yet the blade gleams and shimmers in the slightest of light as though it emerged from the flames of a forge only yesterday. The blade's edge is razor sharp, and appears to have never needed sharpening. His armour and sword both possess a degree of enchantment, but the extent of which is unknown, even to him.
Registered: Apr 30, 2016 16:46:48 GMT -8
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Post by Ryden Greyiron on Oct 12, 2016 20:42:46 GMT -8
Accompanied by a small group of Citadel guards assigned to protect him, Chancellor Ryden Greyiron rode out of Isra early one morning, as the sun began to peek over the horizon, to conduct the first of several official state visits he had planned. He would be travelling to the nation of Esdara to meet the High Priest and Priestess, their leaders and establish first contact officially.
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Deleted
Roleplay posts: 0
Registered: May 2, 2024 20:06:05 GMT -8
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Post by Deleted on Dec 21, 2016 2:50:51 GMT -8
A humble figure swathed in dark robes and a cloak hobbled along the road - coming closer to the gate. Assuming the guard met the figure before it even got close to the portcullis, they would stop when issued the command to and await to be properly addressed. They simply needed to get inside the city, and to do so required the proper channels - especially with the city gates on lock down. Aside from the odd scepter used as a walking staff, there was nothing else with the figure - no escort, no wagon, no cart, no luggage. Just a thin figure trailing a cloak, wrapped from head to toe and head hooded. Not a very intimidating figure.
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Post by Isra - The Free City on Dec 22, 2016 13:41:02 GMT -8
The guards leaning against and around the gates looked out at the figure swathed in dark robes approaching down the road, surely cooking in the midday sun. The very nature of the figure's robes made the lead guard - a captain, distinguishable by the twin golden Isran Suns emblazoned on his pauldrons - suspicious of them. In his experience, a mysterious figure wrapped in dark robes meant magic, and magic meant far more trouble than it was worth.
"You'll need to present your travel papers if you wish to enter the city. Security protocols, considering what's going on currently."
He watched the figure stonily, waiting for them to offer their papers, or at least some sort of explanation as to why they should be let in. There was an officer of the Ministry of Immigration inside, who was allowed to issue travel waivers, but unless the figure declared something, the captain had no intention of letting them near him. Security protocols, considering what was going on, currently.
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Deleted
Roleplay posts: 0
Registered: May 2, 2024 20:06:05 GMT -8
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Post by Deleted on Dec 25, 2016 7:53:24 GMT -8
The head of the figure tipped up to look directly at the man - only the greying green eyes visible. After a couple of moments in silence where there was motion beneath the cloak, a very thin and frail-looking hand emerges from the folds and presents a pair of sheets of parchment neatly lined up and folded twice - proper papers of travel filled and stamped and signed. The information was clear on the owner having traveled from Isra initially, stating the figure was a merchant and medicine woman by the name of Jessebelle.
They waited patiently for the papers to be received, and for further instruction.
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Silas
Dedicated
Roleplay posts: 255
Age: 26
Physical Description: 6 feet tall, broad shoulders, with a lean and muscular build. One with experience would tell that Silas is a mercenary, yet he has very few scars. Over all he is a handsome man.
His hair is dirty blond and has recently grown nearly to his shoulders. A coarse scruff lines his strong chin telling of recent time spent traveling.
Clothes and Equipment: Weapons: Hunting knife, spear
Registered: Apr 16, 2015 6:56:12 GMT -8
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Post by Silas on Jan 8, 2017 17:20:08 GMT -8
Silas carried only his hunting knife, tucked into his tunic, and two silver coins. His cloths were plain, but new and clean. The mercenary longed to spend his money on booze. But Silas no longer needed the drink to forget. When his rum had run out he had sent a couple agonizing nights in the wildernes confronting his past demons. Now he simply chose to dwell on better times.
Seeing that the guards were checking people entering the city Silas slowed apprehensively.
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Post by Isra - The Free City on Jan 9, 2017 3:33:07 GMT -8
The papers were taken by the guard, who looked them over, peered back at the woman suspiciously, and then went to confer with the officer in the guardhouse. Seeing as how neither could find any discrepancies, the guard reluctantly returned the papers to the woman.
"Cause no trouble. The Isran guard is always watching."
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Deleted
Roleplay posts: 0
Registered: May 2, 2024 20:06:05 GMT -8
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Post by Deleted on Jan 11, 2017 16:56:26 GMT -8
The papers were taken when offered back and disappeared into the folds of the cloak quietly, the hooded head turning to glance back at the approaching individual at their back for only a moment before they shuffled along inside the gates.
Now that that was taken care of and they were inside, they just needed to find a cemetery.
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Deleted
Roleplay posts: 0
Registered: May 2, 2024 20:06:05 GMT -8
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Post by Deleted on Mar 18, 2017 7:13:37 GMT -8
Odd structures. The centaur walked at a slow pace along the wall of the city, tracing her fingertips along the constructed wall that ran all the way around the human city within - occasionally bringing her hand into a gentle fist and rapping on the stones. The idea of towering walls was always odd to her.
She was coming towards the eastern gate the further she walked, paying little attention to the fact that ground guards were only growing nearer. Her focus was on the few oddities around her.
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The Isran Empire
Dedicated
Roleplay posts: 468
Allegiances: The Isran Empire
Registered: Apr 3, 2016 10:52:37 GMT -8
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Post by The Isran Empire on Mar 18, 2017 9:10:45 GMT -8
The guards, of which there are four, standing in pairs on either side of the road, are of a level headed and tolerant sort of persuasion. When they notice the woman coming along from the side, they don’t have any comments to offer. Each takes in an eyeful, as they’re also the easily-distracted and lecherous sort, but they don’t turn anything more than their heads or make any movement in her direction. It seems as if they might have something to offer if @centaurwoman is about to stumble into one of them, or if she were to notice or address them, but they don’t seem to have any issue with her touching the wall.
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Deleted
Roleplay posts: 0
Registered: May 2, 2024 20:06:05 GMT -8
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Post by Deleted on Mar 18, 2017 9:37:32 GMT -8
The creature continued following the stones until she was rounding one of the towers on this side of the road - coming to a solid stop when a downward glanced revealed human guards at her hooves. She would simply stand tall and stare through a narrow, intense gaze and her lips pressed to a thin line - observing them intently. She didn't seem to care of the unusual state she "dressed", and continued to watch them - occasionally pawing at the ground with her hooves.
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The Isran Empire
Dedicated
Roleplay posts: 468
Allegiances: The Isran Empire
Registered: Apr 3, 2016 10:52:37 GMT -8
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Post by The Isran Empire on Mar 19, 2017 19:59:58 GMT -8
Turning to look up, and then up a bit more, the nearest guard to @centaurwoman cranes his neck upward to try to meet her gaze. He shifts a bit on his feet, unsure if she’s going to say anything, and when it seems as if she isn’t, he does.
“G’day. … Need something?”
The other guardsmen standing about seem to be expressing a mild sort of interest, unsure why exactly this centaur has stopped and also having a good look at her chest.
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Deleted
Roleplay posts: 0
Registered: May 2, 2024 20:06:05 GMT -8
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Post by Deleted on Mar 20, 2017 6:38:55 GMT -8
The centaur continued to stare for a minute longer, potentially seeming to either not understand or to ignore the question posed. But then her hand would come up and gesture towards the (presumably still) closed gates as she spoke - accent thick and Common clearly not being her first language.
"Whot ees 'ere?" she asks.
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The Isran Empire
Dedicated
Roleplay posts: 468
Allegiances: The Isran Empire
Registered: Apr 3, 2016 10:52:37 GMT -8
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Post by The Isran Empire on Mar 21, 2017 15:03:51 GMT -8
“This?” he says, gesturing with one thumb over his shoulder to the wall and city behind him.
He seems somewhat incredulous but, given the context, answers the question regardless.
“This is Isra, the Free City. It’s the largest and most populated city in the world. Inside, there’s alllll sorts of people, and allll sorts of goods, from all over the world. Go in an’ see for yourself, if you’d like.”
With the same hand, the guard gestures to his right, where the gate itself stands, portcullis raised, doors open. The temporary border policies put in place to go along with the war were, as it just so happens, revoked just earlier that same day. Seeing as @centaurwoman seems not to harbor any ill-intent, the guards have no reason to stop her, and so she may enter the city at her leisure.
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The Isran Empire
Dedicated
Roleplay posts: 468
Allegiances: The Isran Empire
Registered: Apr 3, 2016 10:52:37 GMT -8
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Post by The Isran Empire on Mar 21, 2017 17:46:22 GMT -8
[The wartime restrictions on the civil right to self-movement are lifted, allowing travelers with no ill intent to pass in and out of Isra as they please. Isra’s standard rules of border passage now apply fully again.]
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Deleted
Roleplay posts: 0
Registered: May 2, 2024 20:06:05 GMT -8
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Post by Deleted on Mar 22, 2017 9:12:48 GMT -8
Sione and Xin approached the gates on horseback, the mad pace which she had been driving the animal at gradually slowing, first to a canter, then a trot, and finally a sedate walk. Empty black eyes looked up at the facade of the wall and the glimpse of tall buildings beyond, and she tugged her cloak back a bit, so that it didn't completely envelop the boy perched on the saddle in front of her.
"You should be safe here. I doubt even those bandits would be stupid enough to mount an assault inside the city itself."
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Xin
Committed
Roleplay posts: 85
Registered: Mar 6, 2016 17:02:28 GMT -8
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Post by Xin on Mar 26, 2017 20:04:07 GMT -8
The pair had been riding most of night along the road which passed through the forest until they finally the gate – had come into view. Xin slumping forward slightly in the saddle as he still held onto the horn to keep from falling off though he had eventually gotten used to the horses longs gait as it covered the land, carrying them towards their current destination, which now seemed to be the large gates that were rising out of the land. By then the sun had began to rise turning the sky a shade of orange as fingers of light reached out across the clouds. He sat up slightly upon his seat, attempting to appear alert as they neared.
“Do you have friends in Isra?” he asked. When she mentioned the bandits he could not help but chance a backwards glance, though the road that they had been proceeding on seemed as lonesome as always, he focused his gaze then towards the gate as the horse was slowed. It seemed good to get away from the bandits for though, though he was also curious as to the different people that had been sent after them. The one from the bakery had been very unusual though he kept the thought to himself.
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Deleted
Roleplay posts: 0
Registered: May 2, 2024 20:06:05 GMT -8
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Post by Deleted on Mar 27, 2017 9:28:28 GMT -8
"No. The last time I had a Chosen was several hundred years ago. She is dead, as are most of her associates, I'm sure. Besides, people are usually skeptical about befriending what basically amounts to a powerful ghost." She sounded vaguely amused by this fact, and should Xin glance her way, he'd see a small, crooked smile tilting her lips. She steered the horse toward the gates without difficulty, seeming perfectly at ease, and unless the guards took interest in them - entirely possible, given their unusual appearance, both separately and as a unit - she'd proceed into the city. The next stop was to find someplace for them to stop so Xin could rest.
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Deleted
Roleplay posts: 0
Registered: May 2, 2024 20:06:05 GMT -8
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Post by Deleted on Mar 27, 2017 15:29:16 GMT -8
The elven woman upon her silver elk made quick work of the road. She paused as soon as she cleared the forest and could see the so-called Free City. Her eyes narrowed as she took in the details, its skyline, the flat expanse that seemed surround it of the plains that it so spoke of.
The silver elk beneath her shook its head a little and she reached down to run a gloved hand over its neck, leaning forward in her beautifully wrought saddle. She urged the elk onwards, its graceful gait making it fly by wagons and other people coming and going from the city gates.
She eased on the reigns as they got closer, expecting some sort of patrol or paperwork to come her way. Atop her elk, she towered over the others, even those upon their own horses.
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Denethor
New
Roleplay posts: 1
Age: 24
Physical Description:
Aspiring Alchemist Denethor Faelynn is a small, timid and altogether unassuming half-elf. Now hard of hearing from an alchemical soup gone wrong he is easily frightened from even the smallest threats. The accident has been beneficial in that due to his new heightened sense of smell, he has become quite a proficient cook.
Clothes and Equipment:
Tattered buckles and wobbly potions adorn his grassy rolling robes which brandish spoiled gold trim and an arduous day's collection of dirt. Typically seen carrying an unimpressive pack with the typical assortment of comfort items including a stool, cooking utilities, bedroll, walking stick and a rosewood lap desk.
Player's online availability : Often
Registered: Mar 28, 2017 14:09:14 GMT -8
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Post by Denethor on Mar 28, 2017 15:52:30 GMT -8
After two weeks expedition to the edge of the Eastern Forest, stocking and studying local flora, Denethor makes his way towards the familiar gates ahead. Careful to maintain his humble pace.
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