Lamina Manira
Main Character
Roleplay posts: 504
Age: 14
Physical Description: Complexion: Fair.
Build: Petite
Eyes: Emerald green.
Hair: Dark brown, just past shoulder length, choppy with a small sidelong left tie of hair, similar to ponytail or topknot, tied from the left side of her head.
Distinguishable markings: Horizontal scar, left shoulder.
Clothes and Equipment: - Knee-length, sleeveless black dress of a slightly thick, padded fabric.
- Black leggings for lightweight and modest cover.
- Leather belts around waist and chest for tying clothing and hoisting weaponry.
- Black leather boots that guard just past the ankles and protected at the toe by exterior metallic steel plating.
- Varied colored bangles of metal, 3 on the right forearm and 4 on the left.
- Long red ribbon tied around left elbow to hang freely. Has sentimental value.
- Thread of assorted beads that tie hair. Has sentimental value.
- Red feather worn with tied hair. Has sentimental value.
- Sometimes a mortuary sword, sheathed at her left hip.
Player's online availability : Usually evenings.
Registered: Apr 30, 2015 7:48:47 GMT -8
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Post by Lamina Manira on Jun 8, 2015 12:37:04 GMT -8
i don't think money was ever the wisest choice for quest rewards. good quests will reward players with trust, new IC relations and connections, and possibly new IC privileges. Quests are just "hey, I want to do this RP, and I need someone to RP with." The traditional do this, fetch that, kill them, come back for $$$ quests we see in RPGs isn't going to work very well here.
thus, rewards for these 'quests' are mainly part of the theme in which it is presented. A flier, for example, is a neat way to dress up your OOC request for RP action as your nation might put these out in places like inns. naturally we'd want to write it in an IC way, so it'd probably offer an IC incentive. But this reward, usually money or something, isn't really the reason the quest is being written. It's just to create rp. Quests, quite literally, are just there to give people ideas and ask for RP.
That said, I wouldn't worry about rewards, and I also strongly discourage any sort of trending in the offering of money rewards and of traditional RPG quests in this board. If $$$ is offered I'd present it in the currency of your own nation and the only real OOC incentive for someone going for that $$$ is they might have "supporting content" to RP in your lands with more privileges (they stay in nicer inns, etc).
A quest can be a wanted poster. A new location you want someone to discover. A new faction that is recruiting. All it is is OOC advertisements. A place for newbies to find an answer to "what do i do first???"
we have to take into account that as a self-sufficient and continually expanding game, the learning curve is actually a pretty big concept for newbie retention and growth. the more systematized the game is, the more "stuff" you have to learn, the harder it is to just get started -- the minimalist approach of this game is a big part of its appeal to many folks.
I say no economy system -- no quest reward focus -- we need to be thinking about writing stories and presenting the easiest possible environment to "jump into" as a newbie.
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Deleted
Roleplay posts: 0
Registered: May 18, 2024 5:44:04 GMT -8
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Post by Deleted on Jun 8, 2015 12:55:53 GMT -8
i don't think money was ever the wisest choice for quest rewards. good quests will reward players with trust, new IC relations and connections, and possibly new IC privileges. Quests are just "hey, I want to do this RP, and I need someone to RP with." The traditional do this, fetch that, kill them, come back for $$$ quests we see in RPGs isn't going to work very well here. thus, rewards for these 'quests' are mainly part of the theme in which it is presented. A flier, for example, is a neat way to dress up your OOC request for RP action as your nation might put these out in places like inns. naturally we'd want to write it in an IC way, so it'd probably offer an IC incentive. But this reward, usually money or something, isn't really the reason the quest is being written. It's just to create rp. Quests, quite literally, are just there to give people ideas and ask for RP. That said, I wouldn't worry about rewards, and I also strongly discourage any sort of trending in the offering of money rewards and of traditional RPG quests in this board. If $$$ is offered I'd present it in the currency of your own nation and the only real OOC incentive for someone going for that $$$ is they might have "supporting content" to RP in your lands with more privileges (they stay in nicer inns, etc). A quest can be a wanted poster. A new location you want someone to discover. A new faction that is recruiting. All it is is OOC advertisements. A place for newbies to find an answer to "what do i do first???" we have to take into account that as a self-sufficient and continually expanding game, the learning curve is actually a pretty big concept for newbie retention and growth. the more systematized the game is, the more "stuff" you have to learn, the harder it is to just get started -- the minimalist approach of this game is a big part of its appeal to many folks. I say no economy system -- no quest reward focus -- we need to be thinking about writing stories and presenting the easiest possible environment to "jump into" as a newbie. I agree that bring 'X wolf heads for 100 gold pieces' is not an exciting quest format, but some people seem to get excited over the idea of playing accountant for their nation and we shouldn't say no to that. But you're right, it isn't something newcomers should have to get a headache over.
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Lamina Manira
Main Character
Roleplay posts: 504
Age: 14
Physical Description: Complexion: Fair.
Build: Petite
Eyes: Emerald green.
Hair: Dark brown, just past shoulder length, choppy with a small sidelong left tie of hair, similar to ponytail or topknot, tied from the left side of her head.
Distinguishable markings: Horizontal scar, left shoulder.
Clothes and Equipment: - Knee-length, sleeveless black dress of a slightly thick, padded fabric.
- Black leggings for lightweight and modest cover.
- Leather belts around waist and chest for tying clothing and hoisting weaponry.
- Black leather boots that guard just past the ankles and protected at the toe by exterior metallic steel plating.
- Varied colored bangles of metal, 3 on the right forearm and 4 on the left.
- Long red ribbon tied around left elbow to hang freely. Has sentimental value.
- Thread of assorted beads that tie hair. Has sentimental value.
- Red feather worn with tied hair. Has sentimental value.
- Sometimes a mortuary sword, sheathed at her left hip.
Player's online availability : Usually evenings.
Registered: Apr 30, 2015 7:48:47 GMT -8
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Post by Lamina Manira on Jun 8, 2015 13:02:03 GMT -8
so then individual nations, in particular those accountants, can come up with systems for their own use, one that coincides with the basics provided by the Domesday Book medieval demographics tool. I can see these systems of economics being used to better manage a nation's resources, and in particular, providing "supporting content" to a nation's capabilities if it chooses to field these calculations in resources in pvps. But outside of that, yeah, i wouldn't worry about global economy systems, as how much money a character has and what they can afford are sort of aspects of the character build--it's not the kind of game where you start out as a commoner or lv 1 and work your way up to somewhere
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The Phoenix State
Dedicated
Roleplay posts: 151
Registered: May 17, 2015 13:41:25 GMT -8
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Post by The Phoenix State on Jun 8, 2015 14:49:32 GMT -8
Exactly. Everyone knows what they have, why make it more complicated?
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Deleted
Roleplay posts: 0
Registered: May 18, 2024 5:44:04 GMT -8
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Post by Deleted on Jun 8, 2015 16:08:23 GMT -8
Agreed, how rich you are should be a part of your character. Though it should be possible to grow richer as a factor of character growth.
But economics on an international scale is something we can still address and shouldn't affect PCs unless they want it to/it's a theme of a quest they decided to embark on.
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The Phoenix State
Dedicated
Roleplay posts: 151
Registered: May 17, 2015 13:41:25 GMT -8
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Post by The Phoenix State on Jun 8, 2015 17:07:06 GMT -8
Yeah. An Industry Sheet stating what is imported and exported from each land. That way if something happens, RP can be adjusted as an increase or decrease, especially in time of war. Also there should be allowed an extra 100 npc soldiers per open trade route. It would represent the economics; more trade equals more money which equals more soldiers.
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Epraiym Tagas
New
Roleplay posts: 4
Age: 52
Physical Description: Tall and skeletal, Epraiym presents the figure of someone not long for this world, all bones and pallid skin that is alternatively loose and shrunken. Bushy gray eyebrows, the only hair on his head, hang low over faded brown eyes, contrasting with his thin, bloodless lips. But this belies his vigor, for he is still as sharp and active as when he was a young man just out of the Iveluan rectory.
Clothes and Equipment: A variety of gold and basalt rings adorn his fingers, marks of both his office and his predilection for pleasures of the flesh, contrasting sharply with his simple clothing. Typically dressed in black, gray, dark green, or navy cowls, plain undyed cotton coifs, starched collars, a wide-brimmed felt hat and fine leather boots, when on assignment a light mail coat is secreted under his robes, against which is pressed a concealed stiletto, both protection from rulers angered by his professions.
Registered: Jun 4, 2015 22:25:12 GMT -8
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Post by Epraiym Tagas on Jun 9, 2015 1:48:19 GMT -8
Some quests, like bounties on bandits or offering bribes to officials, require money to be on offer. What about just not specifying an amount? Like, I come into your office looking to take up the quest, and you offer me "a coin sack, heavy with gold" or "enough silver to last the rest of your life"?
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