Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
|
Post by Alden Marshal on Aug 21, 2016 14:08:45 GMT -8
Alden draws a sword and keeps his eyes on Zegaru. He waits until reinforcements arrive, which isn't particularly long. When the rest of the men arrive they eye The High Marshal waiting for orders.
"Break his legs. Heal thr bones crooked. I can see residual magic on him so anti-magic cuffs."
The order to cripple the man is given disapassionatly. Zegaru had just tried to kill the High Marshal of Isra. This was the least of what might happen to the man. His orders would also be followed without question. Two men moving forward to restrain Zegaru, while another approaches to smash the man's legs with a hammer, the fourth heading to fetch the healer.
Meanwhile the two marshals indicate that Lamina should follow them. Gesturing that the girl should walk ahead of them. Assuming she complies she would be lead back to where she fought Zegaru.
|
|
Lamina Manira
Main Character
Roleplay posts: 504
Age: 14
Physical Description: Complexion: Fair.
Build: Petite
Eyes: Emerald green.
Hair: Dark brown, just past shoulder length, choppy with a small sidelong left tie of hair, similar to ponytail or topknot, tied from the left side of her head.
Distinguishable markings: Horizontal scar, left shoulder.
Clothes and Equipment: - Knee-length, sleeveless black dress of a slightly thick, padded fabric.
- Black leggings for lightweight and modest cover.
- Leather belts around waist and chest for tying clothing and hoisting weaponry.
- Black leather boots that guard just past the ankles and protected at the toe by exterior metallic steel plating.
- Varied colored bangles of metal, 3 on the right forearm and 4 on the left.
- Long red ribbon tied around left elbow to hang freely. Has sentimental value.
- Thread of assorted beads that tie hair. Has sentimental value.
- Red feather worn with tied hair. Has sentimental value.
- Sometimes a mortuary sword, sheathed at her left hip.
Player's online availability : Usually evenings.
Registered: Apr 30, 2015 7:48:47 GMT -8
|
Post by Lamina Manira on Aug 21, 2016 16:09:54 GMT -8
Lamina falls into place, leading the two marshals back to the scene of the altercation. "...It was him, he tried to hurt me."
|
|
Zegaru
Established
Roleplay posts: 22
Physical Description: A tall, lanky individual with long, black greasy hair, wiry frame, and a massive scar running over his left eye down to his cheek.
Clothes and Equipment: Solid black and worn Kamishimo, with a purple obi tighted loosely around the waist - Two old, seemingly beat up swords tucked into it. A Katana, and a wakizashi. No footwear.
Registered: Aug 15, 2016 15:03:46 GMT -8
|
Post by Zegaru on Aug 21, 2016 16:23:28 GMT -8
"What's that I hear...?"
Zegaru's eyes floated toward Lamina, and his smile went from weak, to full on sardonic. A single hand rose, while his pointer finger curled back, and motioned her to him slowly.
"Aren't you just the sweetest thing. Come, Marshall, break my legs and re-heal them all you will, I will get my hands on her, one way, or another. Isn't that right, my precious little girl?"
Zegaru's attention finally focused back on the man in charge, and a touch of fear..? No, ecstasy would be the right word here, twinkled in his eye.
"But I assure you, if you are so cowardice to not do it yourself, I will get you as well."
|
|
Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
|
Post by Alden Marshal on Aug 21, 2016 16:51:20 GMT -8
Alden's gaze flicks to the girl. He bristles slightly to here this man attacked her. He'd seen Lamina fight and she was spectacular, but she was still a child. Just like his kids home. Turning to the two marshals escorting Lamina he says kindly. "I believe you." Then he addresses the marshals escorting the girl and his tone sharpens. "Take her to head quarters. She is not to be harmed. Make sure she has anything she requires. I will be around shortly to talk to her and then she will be free to go." The two Marshals nod their understanding. They would then escort Lamina out of the halls and to The Sun Marshal Headquarters. Once the girl was gone Alden turns to Zegaru. The mans arms are being held steady by the guards. The one with the hammer looks to the High Marshal curiously. Alden nods and the man swings his hammer, once, twice. Both times with bone crushing force. The healer he sent for would then heal the legs without setting them. Leaving the man with twisted limbs that would make it difficult to walk in a straight line, let alone walk without pain. Alden had found Zegaru's threat some what amusing. It was if the man thought he was a threat. Rather than an idiot. Then again Alden had seen his kind before, the kind who reveled in violence. They lacked control and judgement. Which could indeed make them dangerous to some people. Just not to a man like the High Marshal. Once Zegaru's legs are broken and re-knit a set of anti-magic cuffs are slapped onto his wrists and he is dragged to his feet. Alden stares at the man the only hint of emotion in his eyes was that of Wrath. Of a desire to simply kill the man and be done with it. But that wasn't how he did things now. "Take him to the dungeons. I will interrogate him after I am finished talking to the girl."
|
|
Zegaru
Established
Roleplay posts: 22
Physical Description: A tall, lanky individual with long, black greasy hair, wiry frame, and a massive scar running over his left eye down to his cheek.
Clothes and Equipment: Solid black and worn Kamishimo, with a purple obi tighted loosely around the waist - Two old, seemingly beat up swords tucked into it. A Katana, and a wakizashi. No footwear.
Registered: Aug 15, 2016 15:03:46 GMT -8
|
Post by Zegaru on Aug 21, 2016 19:45:24 GMT -8
It was quicker than Zegaru would of preferred, each impact to his leg causing his vision to blacken, and he had to bite down on his bottom lip to keep from screaming out. In pain? No, the man was beyond such weakness as aknowldging pain. He was a Samurai, fallen, but a Samurai no less. It was the ecstasy of it all he had to keep in. As the girl was escorted out, and the healer came mend his legs to permanent uncomfort, Zegaru spoke, quietly.
"Enjoy it girl... Next time I will not be so lenient."
He was forced to his feet next, and tugged away, the pain was indescribable yet his face showed no sign of discomfort.
"You honor bound enforcers are fools. Not only will the girl not trust you, nor answer your inquiries, you'll be hard pressed too find anything about me... But I do know about you..."
Zegaru left it at that, and allowed the guards to take him to his destination. He had no worries, it would all be over soon..
|
|
Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
|
Post by Alden Marshal on Sept 23, 2016 18:55:00 GMT -8
The subterranean halls were an ideal place to meet with the fighters. Since the changing and preparation rooms were down here, as well as the healer's room. Alden would choose one of the preparation rooms to set up shop. Then he'd send a runner to both Aegon and Zephiros requesting their presence. Then he sat down to wait for the two to show up. He didn't see the point in making the sales pitch twice. Even if his sales pitch wasn't much of a pitch. More a statement of facts that would leave them informed enough to make their own decision. He wanted willing recruits which meant he didn't try and sugar coat things or make the marshals sound like anything more than they were. Though that was a rather nebulous concept in and of itself. At their core, he supposed the marshals would be best described as an organization of exceptional individuals who pursue a common goal. They weren't a force of good or evil. Moral alignment meant nothing so long as you followed the few rules the marshals had. They simply did what they were told to do however they deemed fit to ensure Isra's safety and to further Lady Naoki's goals.
|
|
Aegon
Dedicated
Roleplay posts: 238
Age: ??
Physical Description: Six and a half feet tall, lean and fit, his black hair still long now has a braid that comes down the right side of his chest. dark and steely. A full beard now adorns his face.
___________
Clothes and Equipment: He now wears simple clothes. A sleeveless black tunic, dark brown cloth trousers, leather sandals, often a leather cuirass. A green hald cloak adorns his shoulders and can be used as a hood if he needs one.
He still has several magical orbs in his possession that float around his person invisible unless used. Those that glimpse them see golden orbs etched with various geometric patterns and studded with gems. Each with a secret.
___________
Registered: Jul 16, 2015 21:33:03 GMT -8
|
Post by Aegon on Sept 23, 2016 23:26:07 GMT -8
Aegon made his appearance shortly after he was summoned. His robes were tattered and tone, several bruises still remained, and he had a slight limp in his step. He entered and faced the man with steel grey eyes questioning him intently. He said nothing, it hurt to breath still, but he nodded to the man in greeting.
|
|
Zephiros
Committed
Roleplay posts: 55
Age: 19
Physical Description: Zephiros is not the most muscled of individuals, having a rather average build for someone his age who is physically active. He has blonde hair that reaches his neck and green eyes. He stands at about 5'10'' in height.
He appears to be somewhat younger than he actually is, and he has yet to decide if this is a good thing or not.
Clothes and Equipment: Zephiros wears a variety of things, though most of the times he prefers to wear his trusty jacket. It has a hood with fur on the fringes and is a tan color outside and orange inside. This is the only article of clothing he wears consistently. It acts very well as a windbreaker and rain coat as well.
He also carries with him a wooden carved flute. carved along the flute's length are many ornate designs depicting various creatures and symbols. All of these symbols and other carvings hold meaning to Zephiros and the flute itself also has sentimental value to him for reasons he does not share.
Registered: May 24, 2016 20:11:58 GMT -8
|
Post by Zephiros on Sept 24, 2016 12:14:45 GMT -8
Zephiros took a bit longer to arrive, as he had wanted to initially not go to this meeting due to the pounding pain in his head right in between his eyes. The runner who had come had insisted it was important, though, so he mustered the energy to make his way over. The Isran doctors had done well in healing him physically at least, all the frostbite that afflicted him even through the arena's protective wards all but gone. However, Zephiros had pushed himself far beyond what had ought to push himself when he drew the amount of mana he did for his last spell that hit Aegon.
One of the main symptoms of this magical overexertion were intense headaches, as well as sensitivity to light and sounds, which only made it worse. It would last for at least a couple days, which Zephiros had planned on spending the entirety of in some dark room somewhere. Even so, Zephiros' case of overexertion had been mild, more severe cases of mages pushing themselves too hard often lead to death.
Considering how important this meeting was, though, he would make his way over. Zephiros would wince as he entered, averting his gaze away from the torch that burned within the room. He seemed quite fatigued as well in his movements as he took his seat, holding his head in one of his hands, covering his eyes. He did notice Aegon was there too, what was this all about anyways?
"Sorry... the light, it hurts to look at right now," Zephiros said, gesturing without looking to the lamp that sat on the table near Alden.
|
|
Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
|
Post by Alden Marshal on Sept 24, 2016 16:13:05 GMT -8
Alden eyes the two. They looked terrible. Which given how shortly they were just fighting wasn't really surprising. It may have been prudent to have waited until they were more recovered to talk. Then again if he had there was a fair chance they might have left town. Magical healing could happen rather quickly and magical travel just as quickly. Alden nods to the two. "Thank you for coming. I will be brief since you both look as though you could use some rest." Alden gets to his feet and moves in front of the torch to save Zephiros's eyes. "My name Alden, I am High Marshal of the Isra Sun Marshals. If you are unfamiliar with the organization, in brief, it is an extra military force. The Marshals are comprised of extraordinary individuals who can triumph in situations where normal people or even large groups of people would fail. Marshals are given such tasks and asked to complete them for the good of Isra. There are no restrictions in how these tasks are complete. They answer to no one but myself and the High Lady. You have both proven to have qualities befitting a Marshal. Though you may need to undergo additional training to be completely up to par. If you are interested come to our Head Quarters and ask to speak to our administrator Takhana Veil. She will tell you everything else you need to know. You may go now." Alden would linger just long enough to hear any questions. If there were none he would leave.
|
|
Aegon
Dedicated
Roleplay posts: 238
Age: ??
Physical Description: Six and a half feet tall, lean and fit, his black hair still long now has a braid that comes down the right side of his chest. dark and steely. A full beard now adorns his face.
___________
Clothes and Equipment: He now wears simple clothes. A sleeveless black tunic, dark brown cloth trousers, leather sandals, often a leather cuirass. A green hald cloak adorns his shoulders and can be used as a hood if he needs one.
He still has several magical orbs in his possession that float around his person invisible unless used. Those that glimpse them see golden orbs etched with various geometric patterns and studded with gems. Each with a secret.
___________
Registered: Jul 16, 2015 21:33:03 GMT -8
|
Post by Aegon on Sept 25, 2016 0:18:09 GMT -8
Aegon raised a brow, "Interesting, but are you really basing our strengths upon what you witnessed in the arena?" He built up magic, the man seemed to have an unending supply, and used in upon himself, the bruises and injuries that were left after Isran healers efforts faded away. He stepped over to Zephiros and touched his shoulder. He would feel magic course into him; into his burnt out magic circuits. His headache would fade as the magic restored their flow remodeled them into a stronger pattern for wind magic. Whatever wounds were left upon him would be restored. It was as though neither of them had gotten into a fight, save for Aegon's still tattered robes.
If Alden knew anything of magic, the fact that Aegon was able to reconstruct and strengthen damaged magic conduits in another being would impress.
|
|
Zephiros
Committed
Roleplay posts: 55
Age: 19
Physical Description: Zephiros is not the most muscled of individuals, having a rather average build for someone his age who is physically active. He has blonde hair that reaches his neck and green eyes. He stands at about 5'10'' in height.
He appears to be somewhat younger than he actually is, and he has yet to decide if this is a good thing or not.
Clothes and Equipment: Zephiros wears a variety of things, though most of the times he prefers to wear his trusty jacket. It has a hood with fur on the fringes and is a tan color outside and orange inside. This is the only article of clothing he wears consistently. It acts very well as a windbreaker and rain coat as well.
He also carries with him a wooden carved flute. carved along the flute's length are many ornate designs depicting various creatures and symbols. All of these symbols and other carvings hold meaning to Zephiros and the flute itself also has sentimental value to him for reasons he does not share.
Registered: May 24, 2016 20:11:58 GMT -8
|
Post by Zephiros on Sept 27, 2016 16:33:07 GMT -8
Zephiros sat up straight, no longer covering his eyes after Aegon healed him. He looked rather surprised, feeling the headache gone as well as the power of mana once again at his fingertips, except stronger than before. Then he would narrow his eyes suspiciously at Aegon.
"So... you were going easy on me then?"
The realization humbled Zephiros somewhat, but also made him feel small and insignificant in comparison. What would have happened if Aegon tried his best, he thought? Zephiros would wait for the confirmation he knew was coming before making his leave, although he didn't really listen to it very much, and he would make his way over to the Sun Marshall's Headquarters to learn more.
<exit>
|
|
Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
|
Post by Alden Marshal on Sept 27, 2016 17:18:19 GMT -8
If Aegon was hoping to impress Alden it feel flat. Then again the man shouldn't be surprised. If the marshals wouldn't be much if advanced healing tricks were sufficient to impress them.
"The arena fight was a sufficient demonstration of your combat potential. Even if you were holding back."
The statement is delivered without much inflection. Alden's rune-scarred eyes let him see the amount of energy hanging around Aegon. He'd also heard of the man's feats during and after the Aadean conflict. With this said the High Marshal departs.
<Exit>
|
|
Aegon
Dedicated
Roleplay posts: 238
Age: ??
Physical Description: Six and a half feet tall, lean and fit, his black hair still long now has a braid that comes down the right side of his chest. dark and steely. A full beard now adorns his face.
___________
Clothes and Equipment: He now wears simple clothes. A sleeveless black tunic, dark brown cloth trousers, leather sandals, often a leather cuirass. A green hald cloak adorns his shoulders and can be used as a hood if he needs one.
He still has several magical orbs in his possession that float around his person invisible unless used. Those that glimpse them see golden orbs etched with various geometric patterns and studded with gems. Each with a secret.
___________
Registered: Jul 16, 2015 21:33:03 GMT -8
|
Post by Aegon on Sept 28, 2016 23:33:20 GMT -8
Zephiros sat up straight, no longer covering his eyes after Aegon healed him. He looked rather surprised, feeling the headache gone as well as the power of mana once again at his fingertips, except stronger than before. Then he would narrow his eyes suspiciously at Aegon. "So... you were going easy on me then?" The realization humbled Zephiros somewhat, but also made him feel small and insignificant in comparison. What would have happened if Aegon tried his best, he thought? Zephiros would wait for the confirmation he knew was coming before making his leave, although he didn't really listen to it very much, and he would make his way over to the Sun Marshall's Headquarters to learn more. <exit> Aegon scratched his temple with one finger. " I could have used an ice teleport spell before unleashing my attack, avoiding your's all together...." He laughed softly. He sighed, watching the pair leave. Perhaps he should check out these Sun Marshals. <exit>
|
|
Deleted
Roleplay posts: 0
Registered: May 2, 2024 20:23:41 GMT -8
|
Post by Deleted on Mar 31, 2017 10:58:22 GMT -8
In the halls a man waited for a challenge his teacher set up for him. He was fairly uninteresting to look at- about 5'5", in his mid-20s, silver, spiky hair. On his right arm was a large gauntlet with curved spikes facing outward. On his right hip was a sheathed rapier. he sat on the bench, twiddling his thumbs nervously.
|
|
The Guy
Established
Roleplay posts: 15
Registered: Mar 31, 2017 10:32:20 GMT -8
|
Post by The Guy on Mar 31, 2017 12:56:26 GMT -8
The Guy entered the room. "Heard you needed a practice partner" he says, hoisting an elongated black silk bag across his right shoulder. He places the back end of this on the floor and unties the top, unraveling the fabric from his own sword. He discarded the carrying bag and his weapon's sheath in a corner of the room as he brandished a typical arming sword. "Lets do this!"
|
|
Deleted
Roleplay posts: 0
Registered: May 2, 2024 20:23:41 GMT -8
|
Post by Deleted on Mar 31, 2017 13:18:00 GMT -8
"Oh hey! Yeah, I was looking for someone to train with." He said with a quick wave. He held out his hand to shake. "Name's Grant Tabard, nice to mee-" As the guy unraveled his sword and took a stance Grant stopped.
"Ah, okay, that's cool too..." Grant got into a stance too, drawing his rapier with his left hand and pointing it forward towards the guy. The blade was parallel to the ground, outstretched and about 4 feet from The Guy's own blade. Grant's left shoulder faced his opponent, his other shoulder behind him.
"Alright, ready when you are." He said with a smile.
|
|
The Guy
Established
Roleplay posts: 15
Registered: Mar 31, 2017 10:32:20 GMT -8
|
Post by The Guy on Mar 31, 2017 15:35:37 GMT -8
"Oh! My apologies. My name is - "
Just then, a really loud roar could be heard, startling everyone in a 50 foot radius. Somewhere down in the halls, someone was trying to train some great beast and the beast wasn't having it.
" - but everyone just calls me the Guy."
He then goes back to what he was doing, prepping himself for the fight. He crossed his sword before his chest and stood shoulder width apart, left foot forwards by a foot's length.
"Okay I think I'm ready!"
|
|
Deleted
Roleplay posts: 0
Registered: May 2, 2024 20:23:41 GMT -8
|
Post by Deleted on Mar 31, 2017 15:51:32 GMT -8
(Sword is in his right hand, I assume?)
|
|
The Guy
Established
Roleplay posts: 15
Registered: Mar 31, 2017 10:32:20 GMT -8
|
Post by The Guy on Mar 31, 2017 17:41:15 GMT -8
(Yes. Also started thread for the battle portion of this rp) <continues @ Grant vs. The Guy>
|
|
Daedalus
Committed
Roleplay posts: 86
Age: Unknown - Appears to be in his 20's
Physical Description: The golden haired man is tall, standing at about 6 feet 2 inches. He appears to be built quite normally for a healthy and active adult human male. The only thing off about the man is his eyes, which are golden in color and glow faintly.
Clothes and Equipment: He wears clothes, usually. He doesn't really carry anything interesting with him, though.
Player's online availability : Fairly often
Registered: Oct 25, 2016 16:35:39 GMT -8
|
Post by Daedalus on Apr 5, 2018 7:35:37 GMT -8
Late at night one night, Daedalus had made his way to the Oculis Solis Arena, specifically, the subterranean halls underneath the arena itself. Near his head floated a magical orb of light, lighting his path as he walked quietly down the hallways. He had received a most important task to look over the wards of the arena and make sure they were in working order. He was also tasked with making any improvements at his discretion.
He came alone and worked alone, he would spend a couple hours down in the tunnels working on the various and complicated magical wards and mechanisms. Once he was satisfied with his work he would leave, returning back to The Enclave.
|
|