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Post by Residents of Paradise on Nov 22, 2017 20:22:00 GMT -8
Though Mahaia Village is not beautiful by any means, most of the land-faring chimeras call it home. It stretches along the northern coast of the island, far back enough that the tide will not reach it, but close enough to admire the ocean when it decides to be calm. The village seems to be sparse these days due to a problem with increasing kidnappings.
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Kauri Graves
Dedicated
Roleplay posts: 262
Age: 26
Physical Description: Kauri has a complexion so pale that she seems to mimic the glow of the moon. Atop her head stands two long, thin coppery horns that seem unnervingly sharp at their tips.
Her eyes are similar to a cat's with a bright yellow iris and a slit pupil. The fingers on her right hand seem shorter and are fixed with long, sturdy claws most useful for climbing.
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Clothes and Equipment: -----------------------------------------------------------
Kauri's clothes seem somewhat colorful, sometimes scarce and sometimes superfluous depending on the ever-changing weather of her home. They're always slightly decorative, but sewn and forged with purpose.
She wears small amounts of armor, such as braces, breastplates, and greaves, but they're usually very small and are built more for movement than they are for protection.
She is skilled with a bow and sword, both of which she carries with her consistently. None of her weapons are terribly special, but they're sturdy and well made.
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Allegiances: Isra
Registered: Nov 22, 2017 13:22:51 GMT -8
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Post by Kauri Graves on Nov 22, 2017 20:34:01 GMT -8
The seas were unnaturally calm outside of Mahaia Village when three figures decided to pop out of thin air into the water. One of these figures was much larger than the other two and made a fountainous splash.
Kauri was not too pleased by this, thinking that the entrance to the water would be much smoother than it turned out to be, but she had to set her priorities straight. She began to look frantically for the marshal, calling out his name as she whipped around, holding onto the amphibious horse that helped keep her afloat. She hoped to the gods that they hadn't landed on the man and were drowning him at that very moment.
They were far enough from the village that Kauri was all too glad to of brought the other chimera with her, but near enough to see the village in minor detail. She wondered if the marshal had landed closer than she did.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Nov 22, 2017 20:56:44 GMT -8
Alden came out of the portal in a graceful dive, hitting the water sluicing through and surfacing a moment later performing an expert front stroke. By the time Kauri and her "horse" emerged and started looking for him he was halfway to the shore. Propelled by his unnaturally strong muscles he was going very fast. Her horse would be able to catch up, in the water, but they would likely arrive at the shore at the same time.
One he is ashore Alden shakes like a dog spraying water everywhere. Then he draws one of his swords and the blade blazes to life. He very carefully uses the heat from the weapon to dry off, offering the same treatment to Kauri should she want it. Magic was convenient, being a living magical item had it's advantages as did having a nations full backing to procure magic gear.
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Kauri Graves
Dedicated
Roleplay posts: 262
Age: 26
Physical Description: Kauri has a complexion so pale that she seems to mimic the glow of the moon. Atop her head stands two long, thin coppery horns that seem unnervingly sharp at their tips.
Her eyes are similar to a cat's with a bright yellow iris and a slit pupil. The fingers on her right hand seem shorter and are fixed with long, sturdy claws most useful for climbing.
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Clothes and Equipment: -----------------------------------------------------------
Kauri's clothes seem somewhat colorful, sometimes scarce and sometimes superfluous depending on the ever-changing weather of her home. They're always slightly decorative, but sewn and forged with purpose.
She wears small amounts of armor, such as braces, breastplates, and greaves, but they're usually very small and are built more for movement than they are for protection.
She is skilled with a bow and sword, both of which she carries with her consistently. None of her weapons are terribly special, but they're sturdy and well made.
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Allegiances: Isra
Registered: Nov 22, 2017 13:22:51 GMT -8
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Post by Kauri Graves on Nov 23, 2017 11:43:46 GMT -8
The amphibious mount slipped through the water at a pace that Alden may have underestimated, though Kauri had also underestimated the Marshal in the same way. It almost didn't seem possible, but Kauri was used to seeing strange, surprising things.
Once they arrived on the beach, Kauri denied the sword. "It's no use," she told him, throwing off the cloak she was wearing before, revealing a bandeau and a small, scaled breastplate beneath. Around her waist, she wore a strange garment that resembled shorts but had a skirt-like portion in the back made of folded straps of leather. On her legs, she wore greaves of the same make, but left her feet bare, revealing a strange mix of hooves and claws.
The small amount of clothing she wore came in handy, as the bright, sunny sky was already darkening, and a light drizzle descended upon them. Kauri shook her head and lead the way into the village.
As they stepped into Mahaia, figures emerged from their shacks, peeking out from their doors and windows cautiously. A yell emerged from the far end of the rows of houses before them, announcing their arrival.
"Alert the chief!" Kauri cried. "I come with the High Marshal of Isra!"
Hushed speech erupted from the houses as they passed, soon coming to a slightly better built and well-maintained hut with two guards stationed outside. It was taller than the other houses and made of rock. Kauri pushed aside a vibrant blue curtain and stepped inside after exchanging glances with the guards.
Inside was slightly more spacious than it seemed from the outside, floor lined with a down of broad leaves. It was covered in a light, smoky haze that smelled dry and peppery. At its center, what could only be described as a poor man's throne sat, put together with an artistic use of twine and a few hundred twigs, made to shape curled horns at its head.
Within it sat a creature covered from head to toe in black spines. They were larger than both Alden and Kauri sitting down and looked rather threatening, but the pale-skinned chimera stepped up to them with no fear.
"Chieftan," she spoke, gesturing to Alden. "The High Marshal, as announced." She then stepped aside so that the massive creature, who was barely human in shape, was able to look upon the marshal with shining black eyes.
"Alden Marshal?" it spoke, voice like grinding rocks, words slow and contemplating. "Very good, warden. There is no time to waste here. The rangers have found signs of the culprits. They are... numerous."
A gnarled hand lifted to point to the east, fingers crooked, but just able. "Past the glade."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Nov 23, 2017 17:45:04 GMT -8
Alden thought a sword had plenty of uses but if she didn't want to dry off that was her business. His gaze goes to rest on the village, flicking only briefly back to her when she tosses off her cloak. So she'd been wearing armor the entire time. Smart of her he supposed, entering foreign territory unarmed and unarmored was a mistake. The full extent of the relative oddness of her body does finally make him wonder just what she was. He was unaware of the mutagenic properties of the islands magic, so he did not realize she was simply a changed humanoid.
With predatory grace, he follows her to the village the way those green eyes roam across everyone might put some at ill ease. His gaze showed no sign of fear or nervousness. However, there was a sense of assessment. He was weighing each as a potential threat determining how to handle their odd attributes should they try to attack.
The come before the village chieftain and Alden looks at the towering figure. He didn't seem to be impressed but then again it would probably be hard to impress a man like Alden. Rather than asking questions and wasting time when the Chief points, Alden turns and starts running. Fast. As fast as a galloping horse, faster perhaps. Any question he had for the chieftan would be answered just as swiftly by simply seeing what was attacking and he didn't see the point in wasting time and risking lives by waiting to hear more.
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Martallia (Deceased)
Established
Currently dead, please check in in 200 years.
Roleplay posts: 17
Age: ???
Physical Description: A fey, three inches tall with four bee-like wings on her back. Hair is short and mostly bobbed with a controlled messiness with the style that implies she tries to feign not caring about how it looks. Her eyes are solid black, unnerving in their lack of sheen, giving an insect appearance.
Clothes and Equipment: Exclusively dressed in greens, browns, yellows and blacks. Wields a small spear about the length of a pencil.
Player's online availability : Frequent
Registered: Nov 21, 2017 14:02:52 GMT -8
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Post by Martallia (Deceased) on Nov 23, 2017 17:58:08 GMT -8
Apparently they were lucky. Things had gone very well on the way over, and though the sailors spoke amongst themselves in excitement at their skills, the little fey knew better. It was no man, but the land itself that had invited them. Perched delicately on the railing just beyond the wheel of the boat, her fingers trailed over the strings of her harp as easily as one might brush their pet. It wasn't easy to play something "jaunty" as the men had asked, but they seemed pleased with her work at least. Although small, her music seemed to reach every inch of the ship, invigorating those aboard. "Nearly there." the captain assured her as they crested a wave, revealing land beyond. The lookout had already prepared them for it, but nevertheless, excitement filled Martalia's tiny heart fit to burst. She was a being of the forest first and foremost, and although shipping out had been exciting to begin with, she quickly grew weary of it, the only hint of the forest in the dead wood of the vessel itself.
She had to put up quite a fuss before they'd push on with her at first. Most of the men weren't eager to sail with a fey aboard, but once they realized they lacked the capability to actually remove her they accepted her presence and now, perhaps, she would be sorely missed. Buzzing up from her place she ceased her playing, flying to the prow. So this was Paradise Island. She had heard something was wrong with the land here, and being so close she could feel something...off. Whether it was good or evil, it was impossible to say until she investigated, but she'd do her best for the people ashore.
"Paradise Island..." she said softly, her voice barely audible above the waves of the sea. She just had to hear herself say it, just once, to convince herself it was real. She was finally there.
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Kauri Graves
Dedicated
Roleplay posts: 262
Age: 26
Physical Description: Kauri has a complexion so pale that she seems to mimic the glow of the moon. Atop her head stands two long, thin coppery horns that seem unnervingly sharp at their tips.
Her eyes are similar to a cat's with a bright yellow iris and a slit pupil. The fingers on her right hand seem shorter and are fixed with long, sturdy claws most useful for climbing.
---------------------------------------------------------
Clothes and Equipment: -----------------------------------------------------------
Kauri's clothes seem somewhat colorful, sometimes scarce and sometimes superfluous depending on the ever-changing weather of her home. They're always slightly decorative, but sewn and forged with purpose.
She wears small amounts of armor, such as braces, breastplates, and greaves, but they're usually very small and are built more for movement than they are for protection.
She is skilled with a bow and sword, both of which she carries with her consistently. None of her weapons are terribly special, but they're sturdy and well made.
---------------------------------------------------------
Allegiances: Isra
Registered: Nov 22, 2017 13:22:51 GMT -8
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Post by Kauri Graves on Nov 25, 2017 16:08:00 GMT -8
"Wa- hey!" called Kauri, sprinting after him. As soon as she noted his incredible speed, she whistled for her mount, which came bounding after her swiftly. With little effort, she drew herself onto its back as it galloped, though they didn't quite catch up to Alden.
"Marshal!" screamed Kauri. "Do you know where you're going? Slow down and let me guide you!"
She whistled again, this time calling for comrades. It pierced the trees ahead of them, leading into the thick wood that she was sure even Alden would have a hard time traversing without help. The chief had pointed toward a very large, general area, not a specific one.
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Post by Residents of Paradise on Nov 25, 2017 16:13:23 GMT -8
It wasn't often that a boat got this close to Paradise uninterrupted, though the residents that spotted it knew what would happen in due time.
As it approached the coast of Mahaia village, the boat would soon find itself surrounded. Lithe, narrow figures peaked their heads out from the water, almost all of them women covered in scales and slick, blue skin. They followed the boat with ease, not deterred in the slightest by its current.
“Quickly,” they whispered, reaching their hands up in a plead. “You must dock.”
“Danger.”
“Be swift!”
“The storm comes!”
As they spoke, the drizzle became a vicious downpour, and a cold gust began to batter against the side of the boat, trying to tip it.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Nov 25, 2017 18:18:17 GMT -8
Alden slows down enough to let her catch up. "I figured I go to wherever the screams are coming from. It usually works out rather well." He says grimly as they continue moving in the general direction. His Runes were burning hot under his armor lending strength to his limbs and sharpness to his senses. "But if you know the direct route lead the way." He says as he effortlessly matches the pace of the amphibious horse. In the sea, it had an advantage but it appeared that on land Alden was at least its equal.
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Kauri Graves
Dedicated
Roleplay posts: 262
Age: 26
Physical Description: Kauri has a complexion so pale that she seems to mimic the glow of the moon. Atop her head stands two long, thin coppery horns that seem unnervingly sharp at their tips.
Her eyes are similar to a cat's with a bright yellow iris and a slit pupil. The fingers on her right hand seem shorter and are fixed with long, sturdy claws most useful for climbing.
---------------------------------------------------------
Clothes and Equipment: -----------------------------------------------------------
Kauri's clothes seem somewhat colorful, sometimes scarce and sometimes superfluous depending on the ever-changing weather of her home. They're always slightly decorative, but sewn and forged with purpose.
She wears small amounts of armor, such as braces, breastplates, and greaves, but they're usually very small and are built more for movement than they are for protection.
She is skilled with a bow and sword, both of which she carries with her consistently. None of her weapons are terribly special, but they're sturdy and well made.
---------------------------------------------------------
Allegiances: Isra
Registered: Nov 22, 2017 13:22:51 GMT -8
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Post by Kauri Graves on Nov 26, 2017 9:09:36 GMT -8
With Kauri leading the way, she and Alden vanished into The Bristles.
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Martallia (Deceased)
Established
Currently dead, please check in in 200 years.
Roleplay posts: 17
Age: ???
Physical Description: A fey, three inches tall with four bee-like wings on her back. Hair is short and mostly bobbed with a controlled messiness with the style that implies she tries to feign not caring about how it looks. Her eyes are solid black, unnerving in their lack of sheen, giving an insect appearance.
Clothes and Equipment: Exclusively dressed in greens, browns, yellows and blacks. Wields a small spear about the length of a pencil.
Player's online availability : Frequent
Registered: Nov 21, 2017 14:02:52 GMT -8
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Post by Martallia (Deceased) on Nov 26, 2017 18:52:59 GMT -8
When the strange woman began to emerge around their vessel, a few of the sailors called out in surprise and terror. The captain cast about in a tozzy, heading to the railing to see the strange women for himself. They wanted them to dock? They were monsters! Surely they'd eat his men as soon as they did! About to shout the order to turn around, the heavy rains hit, drenching the men and the poor fairy. "C-captain!" Martallia gasped, buzzing up to his ear whilst dodging fat raindrops that threatened to swat her from the air. "Captain we have to dock! We'll never get back!" she pleaded and the older man stared at the Residents of Paradise of Paradise before running back to the wheel. "Prepare to dock!" he called. The already choppy waters were beginning to become downright vicious, but thankfully the men truly were skilled in their craft, and after fighting the saves managed to bring their ship into the harbor intact. But how long would they have to stay? And would the curse take them before they could leave? The men were exhausted, but with a smile from the Fey those who saw her waved, not knowing if or when she may show up again. Buzzing off of the ship towards the main island, she landed, the heavy rain taking a toll on her tiny body. Speaking a soft spell she began to grow, standing on the ground in her same, strange appearance at around five feet.
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Post by Residents of Paradise on Nov 27, 2017 16:40:24 GMT -8
The women of the water swarmed the men of the ship and bombarded them with questions and information. Meanwhile, as Marallia buzzed her way toward the village, someone stampeded onto the beach, drawing an arrow on her.
"Halt!" called a powerful, deep voice. Skittering onto the beach was a figure that could just be identified as a man's. If she inched closer, it would seem as though the man was hovering, but when he shifted his weight, the gigantic spider legs that protruded from his back became obvious.
The man was brown-skinned and thick with muscle. Flaxed braids folded themselves over his shoulder. If one didn't mind the six eyes scattered about his face, he would be easy on the eyes.
"Who are you!" he demanded, keeping the knocked arrow straight at her.
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Martallia (Deceased)
Established
Currently dead, please check in in 200 years.
Roleplay posts: 17
Age: ???
Physical Description: A fey, three inches tall with four bee-like wings on her back. Hair is short and mostly bobbed with a controlled messiness with the style that implies she tries to feign not caring about how it looks. Her eyes are solid black, unnerving in their lack of sheen, giving an insect appearance.
Clothes and Equipment: Exclusively dressed in greens, browns, yellows and blacks. Wields a small spear about the length of a pencil.
Player's online availability : Frequent
Registered: Nov 21, 2017 14:02:52 GMT -8
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Post by Martallia (Deceased) on Nov 29, 2017 13:32:56 GMT -8
When the stranger drew an arrow on her, for a moment Martallia hesitated in minor confusion. Her lack of concern due to the near impossibility it would take to hit her in her original form. Then again, she realized with some concern, she wasn't in her smaller form. Meaning...She gulped softly, her eyes fluttering from the fat raindrops that dappled onto her face. As she held up her hands, however, she got a better view of the individual before her and she recoiled slightly in shock and fear. He was no human! Her wings buzzed slightly as if she may attempt to fly away, but she knew better while the arrow was drawn on her. His spider-like form concerned her, but more from an insectile place in her mind.
"I-I don't mean any harm" she spoke up, when realizing that he must have not fired on her for a reason. "I heard rumors of this land, and I worried for it. I'm a fey, of the Winter Court, sent to protect the natural order of the world. If you let me help perhaps I can heal this island's sickness." she pleaded, gripping her speartightly as it pointed as disarmingly towards the sky as a spear could.
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Post by Residents of Paradise on Nov 29, 2017 16:33:26 GMT -8
The man's eyes narrowed. "What sickness do you speak of?" he asked, as though he were genuinely confused. "This island harbors no such illnesses. It is free. The magic here has no master. You wish to try and tame it?" He didn't seem impressed, though he did lower his bow a fraction of an inch.
"Paradise takes who it wants and leaves all others out. This is a place where only the strong survive."
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Martallia (Deceased)
Established
Currently dead, please check in in 200 years.
Roleplay posts: 17
Age: ???
Physical Description: A fey, three inches tall with four bee-like wings on her back. Hair is short and mostly bobbed with a controlled messiness with the style that implies she tries to feign not caring about how it looks. Her eyes are solid black, unnerving in their lack of sheen, giving an insect appearance.
Clothes and Equipment: Exclusively dressed in greens, browns, yellows and blacks. Wields a small spear about the length of a pencil.
Player's online availability : Frequent
Registered: Nov 21, 2017 14:02:52 GMT -8
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Post by Martallia (Deceased) on Nov 30, 2017 16:34:16 GMT -8
Glancing around, this certainly didn't seem as if this place was free. The storms around it, the strange people within, it all seemed mire like they were trapped. Even so, her exasperation was beginning to show. "Could you cease pointing your weapon at me?" she asked pointedly, sizing up the weapon. She was fine with chatting with this stranger if that was what he desire, but not at the point of a weapon. Shifting slightly to the side she hoped he'd allow her to avoid the arrow's tip rather than follow her with it, though such a thing would be a simple matter. If she had to, perhaps she could escape, but she wasn't exactly eager to test that theory out.
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Post by Residents of Paradise on Dec 2, 2017 10:47:15 GMT -8
After a contemplative pause, the man lowered his bow but didn't put it away. He kept the arrow in one hand, ready to draw it at a second's notice. "How did you find this place?" he asked.
"Nikau, what's going on?"
Someone else skittered into the curtain of rain, making himself known to Martallia. Though not as frightening as the spidery man, he was twice as bizarre. Broad antlers sat atop his head, supported by a thick neck that was covered in wool, which also grew from his shoulders and chest. A long dragonlike tail stirred the sand behind him, and he walked on long chicken-taloned feet. He seemed much more meek than Nikau, but inquisitive.
"Go back, Tama. I will handle it," the spider-legged man demanded.
"There is someone new. How did you come here, stranger? Did the island let you in, too?"
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Martallia (Deceased)
Established
Currently dead, please check in in 200 years.
Roleplay posts: 17
Age: ???
Physical Description: A fey, three inches tall with four bee-like wings on her back. Hair is short and mostly bobbed with a controlled messiness with the style that implies she tries to feign not caring about how it looks. Her eyes are solid black, unnerving in their lack of sheen, giving an insect appearance.
Clothes and Equipment: Exclusively dressed in greens, browns, yellows and blacks. Wields a small spear about the length of a pencil.
Player's online availability : Frequent
Registered: Nov 21, 2017 14:02:52 GMT -8
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Post by Martallia (Deceased) on Dec 3, 2017 17:53:01 GMT -8
When no longer engaged with hostility, Martallia lowered her hands with a small sigh of relief. She didn't want to be viewed as hostile just after her arrival, especially when it seemed that leaving the island might be more difficult than she anticipated. Opening her mouth to reply to the stranger's question, she shut it again when the new, chimeric person approached. When this "Nikau's" attention was diverted, however, the fey took the chance to cast a quick spell, and for a moment it seemed that she had disappeared. It didn't take six eyes to see, though, that she'd reverted to her typical size, a few inches tall. At least if the spider man decided to attack, she'd be much too difficult to hit with conventional archery...she hoped.
Even so, her spell might have caused them to assume she was hostile, so hovering forward (Sputtering as a few raindrops threatened to swat her out of the air.) "My name is Martallia." she told them, difficult to hear above the rainfall. "I heard about this place on the mainland, so I came to investigate. The island let me in." she confirmed, looking between them.
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Post by Residents of Paradise on Dec 5, 2017 14:37:01 GMT -8
"Where did she go?" Tama inquired when the small girl disappeared. Nikau instantly drew the weapon once more, though none of his six eyes could pinpoint the fae clearly in the rain. The smaller chimera slapped the man one of his legs. "Do not draw your weapon! She said it, herself. The island let her in."
Nikau did not respond, only searched for Martallia with a sneer.
"Six eyes and still you cannot find the bug? How useless," came yet another voice. One of the young, seafaring maidens that had been circling the boat crawled onto shore on her stomach. She was covered with a plethora of large fins and slimy blue skin. Her throat was completely transparent, so every muscle twitch and movement could easily be seen. Why this was became clear when a long tongue slithered from her pale lips and her throat expanded into a bubble as she hummed, "Hello~ little bug. Don't worry, my eyes can see you."
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Post by Residents of Paradise on Jan 7, 2018 16:16:40 GMT -8
Once Alden and Kauri reached Mahaia village after hours spent in the Bristles, Kauri kept to the woods, waiting for her unusual skin condition to wear off.
Most were packing things up, ready to leave, while some were lovingly embracing loved ones they thought they lost. Bora galloped on over to Alden, facing the man. "What are your plans now, Marshal? We have scouts looking for trouble from the natives, but none have shown yet."
He looked toward the shore, where a fierce storm had conjured itself. "I don't think we'll be getting out here easy. Can your boats withstand such turmoil?"
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jan 7, 2018 16:51:09 GMT -8
"All our boats. No, one specific boat yes." Alden gazes out at the magical storm that is brewing and there is only one ship in the fleet that could withstand it. The pinnacle of Isran enchanting and shipbuilding, The Depravity. Pressing a finger to his Marshal's badge he sends a mental message to Empress Naoki . "I need you to send The Depravity to Paradise Island. Giant monsters are threatening the villagers and a magical storm is brewing. It's the only ship that could weather this and get these people to safety. I need it here as soon as possible, magic it here is possible. Please, and thank you."The last part wasn't really necessary perhaps but he'd been teaching the kids about manners so he was more conscious about them himself when making requests. Turning to the others gathered. "We need to get to the docks, give everyone who can use a bow a bow, and make barricades. I should have a ship here in a few hours but we are in for a rough time until then.
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