Post by Lady Genevieve St. James on Nov 28, 2017 14:47:41 GMT -8
Generic Table of Currency for the Overworld
Below is the standard rate of conversion for currency as well as a suggested price list used throughout the ‘known’ locations in the Overworld. Standard currency is known as a copper, silver, or gold coin.
Should you use this table, you are encouraged to keep to the standard rate of conversion, as well as the three-metal-currency system. However, your character’s kingdom, province, etc. can call their currency by a different name with “copper”, “silver” or “gold” as an identifier before the name so other players who read your post will understand the economics taking place.
For example, your character’s home country might call a gold coin a “gold floren” or a silver coin a “silver stag”.
The price list is intended to be a flexible guideline -- you will not find a complete inventory of every item known to exist, nor do the items have to be the price they’re listed.
For example, an inn that is fancier than a “quality” inn but not more-so than a “grand” one may have a night’s stay at 3 or 4 gold, or it might be a “quality” inn but the area has a lot of business competition so the price for a night’s stay is 1 gold instead of 2.
Jewelry, precious stones, most luxury and enchanted or magical items are not on this list. There is too broad of a scale for those particular things, so it is up to player interpretation to put a price (or reward) on objects of prominent significance.
This scale and price chart was based on D&D 3.5 edition, then heavily edited, simplified and re-priced by Marlee with input and approval from Sara and Bucky. Players with questions or concerns should contact Sara or Bucky.
Standard Rate of Conversion for the Three-Metal-Currency:
Copper | Silver | Gold | |
1 Copper = | 1 | 1/10 | 1/100 |
1 Silver = | 10 | 1 | 1/10 |
1 Gold = | 100 | 1/10 | 1 |
Suggested Price List
Food, Drink, and Lodging
Common Ale
Mug - 4 copper
Gallon - 2 silvers
Common Bread - 2 copper per loaf
Common Cheese, 8th of a wheel - 1 silver
Full Wheel - 7 silvers
Meat (presumed lamb or pork), chunk of - 3 silver
Wine
Common (usually served in a clay pitcher) - 2 silver
Fine (usually served in a bottle) - 10 gold
Inn stay
(per day, does not include meals or baths, but a key to lock the room)
Simple (gross) - 2 silver
Decent (Like a Motel 6) - 5 silver
Quality (Hilton Garden status) - 2 gold
Grand (The Ritz) - 6 gold
Inn meals
(per day, so breakfast, lunch and dinner)
Simple - 1 silver
Decent - 3 silver
Quality - 5 silver
Grand - 1 gold
Hosting a Banquet (all you can eat meal and drink on a wealthy merchant status) 10 gold p/p
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Clothing
Cold weather outfit (heavy cloak/jacket, pants, boots) - 8 gold
Peasant’s outfit (poor outfit made of cotton or linen) - 1 silver
Courtier’s outfit (fine outfit made of wool, calico, damask, plus shoes/boots) - 30 gold
Noble’s outfit (quality outfit made of silk, velvet, satin, chiffon plus shoes/boots)- 75 gold
Royal outfit (quality outfit made of silk, velvet, satin, chiffon plus shoes/boots, beautifully embellished with semi-precious stones or time-intensive threading and details)- 200+ gold
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Transportation
Carriage
(Full Cost + 5% every year after for upkeep and payment of riders)
Decent (hackneys, travel coaches) - 100 gold (5 gold p/y)
Grand - 350 gold (17 gold 5 silver p/y)
Cart - 5 gold (2 silver 5 coppers per year, for upkeep)
Wagon (with removable canvas cover) - 15 gold (7 silver 5 coppers per year, for upkeep)
Ship
(as passenger, includes food and drink, no baths)
Simple (gross, a hammock below decks) - 1 silver per mile
Decent (Your basic class-ish, your own bunk in a shared cabin) - 3 silver per mile
Quality (Wealthy Merchant Class-ish, your own small cabin) - 8 silver per mile
Grand (Quarters akin to the Captain) - 2 gold per mile
(as owner)
(Full Cost + 5% every year for upkeep and payment of crew)
Galley - 30,000 gold (1,500 gold p/y)
Keelboat - 3,000 gold (150 gold p/y)
Rowboat - 50 gold (3 gold p/y)
Oar - 2 gold
Sailing - 10,000 gold (500 gold p/y)
Warship - 25,000 gold (1,250 gold p/y)
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Steeds & Pets
Pet
(Dog, Falcon)
Purebred (used mainly for companionship) - 15 gold
Guard (police dogs!) - 25 gold
Riding (trained for hunting, etc) - 150 gold
Steed
Horse, purebred (full grown, noble quality -- your impressive stallions and geldings) - 200 gold
Horse, palfrey (youth, standard quality -- usually used for pretty looks) - 75 gold
Pony - 30 gold
Warhorse - 400 gold
Donkey, mule or nag - 3 gold
Stabling, per day - 5 silver
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Services
Coach cab - 1 silver per mile
Messenger - 4 coppers per mile
Road or gate toll - 3 copper
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Bits and Pieces
Candles
Tallow (animal fat, smells, makes smoke) - 1 copper
Beeswax (sweet smell, no smoke, low melting) - 1 silver
Blank parchment or scroll - 5 coppers a sheet
Common Flask (empty) - 3 silver
Inkpen - 1 silver
Lantern
Bullseye - 6 gold
Hooded - 2 gold
Pouch belt - 5 silvers
Torch - 1 copper
Waterskin - 4 silver
Whetstone - 2 copper
Musical Instrument
Common - 5 gold
Masterwork - 100 gold
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Real Estate
Homes (unfurnished)
(Full cost + 3% every year after for general upkeep)
Simple (1-2 bedrooms) - 1,000 gold (30 gold p/y)
Decent (3-4 bedrooms) - 5,000 gold (150 gold p/y)
Quality (5-6 bedrooms) - 10,000 gold (300 gold p/y)
(Full cost +5% every year after for general upkeep and yearlong payment of staff)
Grand (7-9 bedrooms) - 25,000 gold (1,250 gold p/y)
Mansion (10-20 bedrooms) - 100,000 gold (5,000 p/y)
(Full cost + 7% every year after for general upkeep and yearlong payment of staff)
Castle (21 - 50 bedrooms) - 500,000 gold (35,000 gold p/y)
Huge Castle (51 - 80 bedrooms) - 1,000,000 gold (170,000 gold p/y)
Palace (80+ bedrooms) - 5,000,000 gold (350,000 gold p/y)
Fortifications (unfurnished)
(Full cost + 5% every year after for general upkeep and yearlong payment of guards)
Tower - 50,000 gold (2,500 gold p/y)
Fort / Keep - 150,000 gold (7,500 gold p/y)
Moat with bridge - 50,000 gold (2,500 gold p/y)
Land - 1,000 gold per acre (50 gold per acre per year for general upkeep and payment of staff)
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Bounties
(intended for non-magical, run of the mill, npc criminals)
Thievery (street theft, usually of consumable goods) - 1 gold reward per countBurglary (home / business / highway theft) - 3 gold reward per count
3 gold per item of value stolen (jewelry, silver, money, etc.)
15 gold per item of significance stolen (statuettes, paintings, etc.)
Assault, no weapon (victim alive and relatively OK) - 3 gold reward per count
Assault, with a weapon (victim alive and relatively OK) - 10 gold reward per count
Kidnapping - 30 gold per count
500 gold per person of significance (public official, wealthy merchant, etc.)
5,000 gold per person of nobility
250,000 gold per person of royalty
If victim killed before rescue, get only half the reward
Murder (victim is definitely not OK) - 100 gold reward per count
1,000 gold per person of significance murdered (public official, wealthy merchant, etc.)
10,000 gold per person of nobility murdered
500,000 gold per person of royalty murdered
Example: A bandit uses his sword to hold up a coach with 2 drivers and 2 passengers. He steals from the passengers; 4 items each. He is charged with 2 counts of burglary (3 gold each = 6 gold), 8 counts of stealing items of value (3 gold each = 24 gold), and 4 counts of assault with a weapon (2 drivers, 2 passengers, 10 gold each = 40). 6 + 24 + 40 = 70 gold reward.