Eira Whittle
Committed
Roleplay posts: 93
Age: 22
Physical Description: Eira is a willowy, pale, delicate young lady who seems to be more hair than woman. Her eyes are a deep shade of purple, almost black. She wears a little makeup, mostly to color her lips, but only because she's very fond of purple.
Clothes and Equipment: The young woman usually wears a variety of skirts and blouses except when she's gardening, where the skirts are replaced with breeches and thick boots.
The medicine woman has an intense plethora of equipment, most of which doesn't leave the house. The most prominent and noteworthy of them are the Strings of Fate, a magical item given to her by her mother. Without careful preparation, the Strings of Fate are worthless, but with enough time it allows her to weave obstacles that would be devastating to her enemies by linking butterfly effects around the area that it may touch, causing things like a loose pebble to become a landslide, or letting a stray wind carry poisonous spores into someone's airways.
The Strings of Fate have unlimited applications, but only the trickest ones are the most effective.
Registered: Jan 13, 2018 21:19:47 GMT -8
|
Post by Eira Whittle on Jul 23, 2019 15:06:04 GMT -8
The house was not pleased with the fairy's flames blacking its precious floorboards and melting the pretty little handle that the witch had so graciously added herself. The building groaned- something that Amairgen might have gotten used to, even if he didn't quite understand it- and might have startled guests who were hearing it for the first time. One by one, the flames were smothered, sifted through the floorboards as though they were sand. The door swung open before the witch had a chance to look down and see the damage done. Eira tugged at Keph's cloak to get him into the free chair so that she could begin to take care of his cheek, all the while speaking to her patient. "I will arrange living quarters for you both, though I imagine you will be sleeping here in this house for a while. She seems like quite the firecracker. It doesn't seem safe to be leaving you with her for too long," she told him. "She's also a fairy and won't be at home in a house such as this. I'm awfully sorry that the city must have mixed up their records. I've been here for several weeks now and bought the house with my own money. You're welcome to stay... if you still want to." She dabbed carefully at Keph's cheek, peering closely at the damage. ___________________________________ Outside, where Kaelie had stormed off, she would find that she was not alone. From the well that was positioned in the front yard, two dark blue stones peered at her, surrounded by a million droplets of water swirling around and amassing into the shape of a wiry-limbed lad with a mischievous smirk. If she could tell as well as he could, she would sense that he was also a fae. “Ohh, someone’s upset. Boy troubles? I know all about that.”
|
|
Juniper
Dedicated
Roleplay posts: 147
Age: 21 (In the human equivalent, at least)
Physical Description: Kaelie is a tall girl, standing at about 5'11 but she's anything but lanky. She has a full figure and is relatively lean and toned as she practices acrobatics often. Despite her stature though, she's quite good at making herself small. She has freckles and blue green eyes as well as pointed ears. She prefers to keep her auburn hair up because otherwise it will come down to just above her knees.
Clothes and Equipment: Kaelie despises skirts and dresses as they restict her movement so she typically is found wearing trousers, tights, and shorts. She prefers not to wear anything too restricting. She prefers brightly colored clothes and is never seen without a wide choker around her neck.
Allegiances: Edan
Registered: May 24, 2018 21:35:15 GMT -8
|
Post by Juniper on Jul 25, 2019 13:51:56 GMT -8
The tips of Kaelie's hair were still quite enveloped in flames as she sat on the porch, brooding darkly. Rage and indignation still filled her as evidenced by the roaring flames. But in such a determined state- focused on her own rage- she was easily startled. Especially by the sudden appearance of another fae.
She yelped a bit and scrambled back- the flames at the tips of her hair becoming extinguished suddenly, as if someone had closed two damp fingers over a candle wick. Her right hand shot up instinctively to cover the glorified collar around her throat as if that would stop the other fae from noticing it. If they had any experience at all with arcane magics- even those as trivial and warped as humans- they would be able to sense the curse on her. She processed what he said in the next few seconds though and immediately her expression darkened again though not enough to catch flame again. Damn nosy water fae. The last thing she needed was a water fae jabbering off to the surrounding wilderness of her situation.
"As if. Beat it water droplet. Not in the mood." She said with a scowl, pulling her knees up to her chest and hugging them there once more.
|
|
Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
_________________________________________________________
Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
|
Post by Keph on Aug 1, 2019 13:07:59 GMT -8
Keph batted uselessly at Eira’s arms as she pulled him by his cloak. “Aaaah!” he quietly protested, the tugged cloth going over his head and blocked his sight. The moment his tush fell on the chair, he annoyedly flipped the cloak back into place.
The wound wasn’t very large, which Eira would easily notice from her prodding, nothing more than a mere cut of the skin. He pushed her hand away, the cut stinging from her touch. Besides, he could fix it up himself.
As he had begun getting up from his seat had he noticed the odd flames that looked to be sinking in between the floorboards. Keph stared; fire was not supposed to work that way. He didn’t bother alerting anyone however, after all the fireman was now awake and if it were truly an emergency he could just use whatever flame wizardry he wielded to staunch the flames.
After a brief survey of the room, Keph grabbed some apparently clean rags he had seen on a shelf and dipped them in a basin of clear water, dabbing the cloth at the wound, cleaning it diligently.
There, that wasn’t that hard, was it?
|
|
Eira Whittle
Committed
Roleplay posts: 93
Age: 22
Physical Description: Eira is a willowy, pale, delicate young lady who seems to be more hair than woman. Her eyes are a deep shade of purple, almost black. She wears a little makeup, mostly to color her lips, but only because she's very fond of purple.
Clothes and Equipment: The young woman usually wears a variety of skirts and blouses except when she's gardening, where the skirts are replaced with breeches and thick boots.
The medicine woman has an intense plethora of equipment, most of which doesn't leave the house. The most prominent and noteworthy of them are the Strings of Fate, a magical item given to her by her mother. Without careful preparation, the Strings of Fate are worthless, but with enough time it allows her to weave obstacles that would be devastating to her enemies by linking butterfly effects around the area that it may touch, causing things like a loose pebble to become a landslide, or letting a stray wind carry poisonous spores into someone's airways.
The Strings of Fate have unlimited applications, but only the trickest ones are the most effective.
Registered: Jan 13, 2018 21:19:47 GMT -8
|
Post by Eira Whittle on Oct 26, 2019 16:29:35 GMT -8
As dawn touched upon a new day, melting the frost that stiffened the grass in the early fall, the rich smells of oats floated up to Keph's room.
There, in the kitchen, the witch was hard at work, stirring a pot and also spilling a cacophony of jewelry, pots, pans, spoons, and all manner of clanky metal things on the floor. A book lay wide open on the table as Eira moved these items around with her foot, eyes trained on a specific page that had a circle drawn onto it.
All this while she continued to stir and add things to the porridge, reaching here and there for sugar, spices, and fruits.
|
|
Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
_________________________________________________________
Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
|
Post by Keph on Oct 30, 2019 18:45:28 GMT -8
Like some kind of stray cat, Keph had been brought from the deepest realms of slumber to the doorway intro the kitchen. He peaked around the edge, making certain that all was safe. Yes, the smell of delicious food came from within, but oh how countless rabbits had fed a starved Keph, many of them having fallen for that exact trick!
But no, it wasn’t a trap, the witch cooking the oats on her lonesome, the scent causing his stomach to angrily grumble at reveal his presence. He took a seat, there was no point in sneaking about, his hunger having once again betrayed him.
|
|
Eira Whittle
Committed
Roleplay posts: 93
Age: 22
Physical Description: Eira is a willowy, pale, delicate young lady who seems to be more hair than woman. Her eyes are a deep shade of purple, almost black. She wears a little makeup, mostly to color her lips, but only because she's very fond of purple.
Clothes and Equipment: The young woman usually wears a variety of skirts and blouses except when she's gardening, where the skirts are replaced with breeches and thick boots.
The medicine woman has an intense plethora of equipment, most of which doesn't leave the house. The most prominent and noteworthy of them are the Strings of Fate, a magical item given to her by her mother. Without careful preparation, the Strings of Fate are worthless, but with enough time it allows her to weave obstacles that would be devastating to her enemies by linking butterfly effects around the area that it may touch, causing things like a loose pebble to become a landslide, or letting a stray wind carry poisonous spores into someone's airways.
The Strings of Fate have unlimited applications, but only the trickest ones are the most effective.
Registered: Jan 13, 2018 21:19:47 GMT -8
|
Post by Eira Whittle on Nov 16, 2019 14:12:04 GMT -8
The witch looked up as Keph descended from the stairs, her plumb lips widening into a toothy smile. "Rise and shine!" she bellowed brightly. "Still shaggy with bedhead, but at least you're up. Here's breakfast-" She plopped a bowl in front of him, then slopped an entire ladleful of porridge into it. "Eat as much as you can! We've got a full day ahead of us, you know. Traveling to the Floodless Realm. Was it the Floodless Realm? Oh, what an interesting name that one is. I'm sure they could have come up with something better, really."
Tutting, she poured a bowl for herself, and then descended the stairs into a new addition she created a few days before. Keph would know this as a zoo, of sorts. It was much more spacious than it had the right to be, had a light in there that was less like a torch and more like a star. However bright, it was small enough for Keph to hold in his hand. It was barely warm to the touch.
Within it, she had a small, simple array of animals that had their own holdings. One of these were little ferret-shaped creatures that she had shipped all the way from Tawakoshi. Bright blue and zippy, they crackled with electricity.
Slipping on a black glove, she dipped a hand into the cage and scooped one up with mild frustration. Still drinking from her bowl, she carried it upstairs, landing herself in a chair opposite of the boy.
|
|
Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
_________________________________________________________
Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
|
Post by Keph on Dec 11, 2019 9:37:49 GMT -8
A spoon was stuck in the bowl and porridge stirred. The spoon was lifted, tilted, and eyebrows raised as he watched a stream of edible muck dripping. It was definitely food, but he wouldn’t lie: he did prefer something with more consistency. But food was food.
One spoon, two spoon, three spoon, four. Keph was quieter than usual. Usually he ate like a starving beast, with little care for what he was putting in his stomach, today he appeared almost peckish, lacking his usual excitement, his eager exaggerated shoveling of food. No loud munching, slurping, and instant annihilation of whatever rested within his bowl and the small blast zone around it. Instead, Eira would barely even hear the dipping of spoon in porridge.
It took him longer to finish than usual, Eira having ample time to go about the house and come back, and while he was finished, the bowl definitely wasn’t - still a quarter full. He pushed the plate forward, wiped his mouth, and finally “spoke”.
“What is the Floodless Realm?” said the message.
Maybe he was sick? He definitely didn’t look at his peak. The young man pushed his chair away from the table, his legs being pulled up and crossed.
|
|
Eira Whittle
Committed
Roleplay posts: 93
Age: 22
Physical Description: Eira is a willowy, pale, delicate young lady who seems to be more hair than woman. Her eyes are a deep shade of purple, almost black. She wears a little makeup, mostly to color her lips, but only because she's very fond of purple.
Clothes and Equipment: The young woman usually wears a variety of skirts and blouses except when she's gardening, where the skirts are replaced with breeches and thick boots.
The medicine woman has an intense plethora of equipment, most of which doesn't leave the house. The most prominent and noteworthy of them are the Strings of Fate, a magical item given to her by her mother. Without careful preparation, the Strings of Fate are worthless, but with enough time it allows her to weave obstacles that would be devastating to her enemies by linking butterfly effects around the area that it may touch, causing things like a loose pebble to become a landslide, or letting a stray wind carry poisonous spores into someone's airways.
The Strings of Fate have unlimited applications, but only the trickest ones are the most effective.
Registered: Jan 13, 2018 21:19:47 GMT -8
|
Post by Eira Whittle on Dec 12, 2019 11:47:51 GMT -8
"A place where you can explore the depths of the ocean without getting wet," answered Eira, giving him a wink. "We'll be going there today for a little visit."
Though she could have gone doing what she had planned without a second thought, well, second thoughts flooded her mind. A small warning, like the silence of the forest when a predator was stalking, knocked at the back of her head. She dropped all that was in her arms and bent down in front of the boy, reaching a hand out to grab Keph's chin, scrutinize his face, pull down an eyelid.
She looked down at the porridge, then back up at the boy with knitted brows and a frown.
"Keph, are you sick? How are you feeling?"
|
|
Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
_________________________________________________________
Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
|
Post by Keph on Dec 16, 2019 13:36:14 GMT -8
A place where one could explore the depths of the Ocean without getting wet…? Well that doesn’t sound foreboding in the slightest!
Keph almost fell from his chair, reeling and grabbing Eira’s wrist on reaction. Her hand pressed down on his collar, bringing his mouth up from hiding, his usual, energetic smile finding itself with a distinct lack of energy and curving the wrong way.
He took a deep breath, calmed himself down, and released her, grabbing hold of his quill instead. Hastily, frustrated words would be put on soon form on paper, eyes not on his writings but uncomfortably glaring at the concerned physician.
“It’s rude to grab someone’s face without warning.” He shook his head, wondering just how people managed to claim he was the rude one.
His eyes again scanned the page, more being added. “Keph is just home sick. He’ll be fine.”
He squirmed in his seat. His hand pressed down on Eira’s passively trying to free himself from her concerned hold.
|
|
Eira Whittle
Committed
Roleplay posts: 93
Age: 22
Physical Description: Eira is a willowy, pale, delicate young lady who seems to be more hair than woman. Her eyes are a deep shade of purple, almost black. She wears a little makeup, mostly to color her lips, but only because she's very fond of purple.
Clothes and Equipment: The young woman usually wears a variety of skirts and blouses except when she's gardening, where the skirts are replaced with breeches and thick boots.
The medicine woman has an intense plethora of equipment, most of which doesn't leave the house. The most prominent and noteworthy of them are the Strings of Fate, a magical item given to her by her mother. Without careful preparation, the Strings of Fate are worthless, but with enough time it allows her to weave obstacles that would be devastating to her enemies by linking butterfly effects around the area that it may touch, causing things like a loose pebble to become a landslide, or letting a stray wind carry poisonous spores into someone's airways.
The Strings of Fate have unlimited applications, but only the trickest ones are the most effective.
Registered: Jan 13, 2018 21:19:47 GMT -8
|
Post by Eira Whittle on Dec 18, 2019 15:19:40 GMT -8
Gently, she brought her hand away from Keph's face. Her expression softened as she sat down. There were times when she'd asked him about his past- the little fisherman's village that he called home. Of course, he missed it.
"How far have you come?" she asked. "Since you left. How long has it been?"
There was an adventure that lay ahead, but she wasn't sure if she could leave Keph in such a state. How strange it was to see him this way!
|
|
Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
_________________________________________________________
Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
|
Post by Keph on Dec 28, 2019 12:47:30 GMT -8
"Keph never bothered counting. A few years." The notebook was left on the table, open on the used page. He grabbed the bowl, edge pressing against his lips, the rest of the porridge being indiscriminately drunk down.
He pushed himself away from the table and rose to his feet, the motion loudly knocking the chair back. He raised a thumb towards Eira and smiled. "It matters not. They have an adventure to get to!"
Keph was not as good of an actor as he might believe; the drinking of the porridge lacked the usual energy, the chair clearly having been subtly tripped by his foot, and a forced smile plastered his face. It was better this way. If he forced that smile for long enough, eventually his usual one will return, and thoughts of his abandoned home would soon be relegated back to the occasional unpleasant dream.
|
|
Eira Whittle
Committed
Roleplay posts: 93
Age: 22
Physical Description: Eira is a willowy, pale, delicate young lady who seems to be more hair than woman. Her eyes are a deep shade of purple, almost black. She wears a little makeup, mostly to color her lips, but only because she's very fond of purple.
Clothes and Equipment: The young woman usually wears a variety of skirts and blouses except when she's gardening, where the skirts are replaced with breeches and thick boots.
The medicine woman has an intense plethora of equipment, most of which doesn't leave the house. The most prominent and noteworthy of them are the Strings of Fate, a magical item given to her by her mother. Without careful preparation, the Strings of Fate are worthless, but with enough time it allows her to weave obstacles that would be devastating to her enemies by linking butterfly effects around the area that it may touch, causing things like a loose pebble to become a landslide, or letting a stray wind carry poisonous spores into someone's airways.
The Strings of Fate have unlimited applications, but only the trickest ones are the most effective.
Registered: Jan 13, 2018 21:19:47 GMT -8
|
Post by Eira Whittle on Jan 12, 2020 18:48:14 GMT -8
Eira gave him a tight, but patient smile. "Very well then," she began, rising from her chair. She was still holding the squirming rodent in her hand, and he was none too happy for being handled for so long. "Let's start, shall we?"
She cupped the creature in both hands and knelt down so that she could put the creature in the center of the circle. The electricity that bounced off of it attached itself to the metal that surrounded the raiko, lighting it up for small increments. Peeling off the gloves, she held her hands out to Keph.
“Follow my movements. You don’t have to speak so long as you say the words in your mind.”
Her index finger on her left hand folded in toward her thumb, middle and ring finger doing the same on her right. She took in a breath, eyes closed.
“Travel wide To driest sea, Longest path Cut short to see Floodless Realm Doors open to me,”
With every word, the electricity grew stronger, sending a high whine through the air as its glow painted the walls. A wave of heat rose and pushed past them, filling the room and drawing sweat from Eira’s brow. With a final cry, the rodent lifted its arms up and blinded them with a bright shock.
It would take a moment for their eyes to see things once more. In fact, the sound of wind- or was it waves? A heavy rushing. That was the first thing they experienced.
Then the smell of salt.
Alas, as the brightness seeped away from their eyes, skies bathed in a white sun greeted them, beaming down onto a pink cliff made of many twining, rocky arms. Brittle shelves rose up alongside it, decorated with feathery flowers that retreated when a school of fish floated through.
Eira grinned and moved forward, through the portal in front of them.
“Welcome to the Floodless Realm, Keph. Watch your step and keep your eyes peeled.”
Over the cliff, a coral reef, full to the brim with strange anemone, shrimp, gobies, trout, eels, and anything else Keph could have even dreamed of being on the ocean floor, was there, swimming in the air as they would in the water.
|
|
Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
_________________________________________________________
Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
|
Post by Keph on Jan 27, 2020 22:15:46 GMT -8
Keph returned the uncomfortable smile.
He hopped out of his seat, unsure how exactly they were going to start. It would've been nice to have gotten a pre-ritual briefing.
He interlocked his fingers, popping his idle joints. Much better. He knelt down with Eira, hands being held out towards hers, but staying just far away that they did not touch.
A nod was given in understanding. Motions were copied one-for-one. A breath was taken, his eyes closed, his lips mouthing the words, unable to truly utter them. He found himself lagging a bit behind, having to imitate the chanting after it had already been spoken. A soft electrical hum began to emanate from young Keph, oddly complementing the sparks that flew from the ritual circle and its high pitched whine.
His breathing slowed down, pulse soon following, hum growing, his mind felt completely clear, his surroundings vanishing. He would not notice a thing. Only when Eira finally spoke, did the stimuli from their new environment hit him all at once, a sudden flood a realisation that caused him to fall back in surprise. His back landed on ground, his head feeling nothing but air behind it as it held itself over the cliff edge.
Carefully, he got back on his feet and took a few steps back from the edge.
|
|
Eira Whittle
Committed
Roleplay posts: 93
Age: 22
Physical Description: Eira is a willowy, pale, delicate young lady who seems to be more hair than woman. Her eyes are a deep shade of purple, almost black. She wears a little makeup, mostly to color her lips, but only because she's very fond of purple.
Clothes and Equipment: The young woman usually wears a variety of skirts and blouses except when she's gardening, where the skirts are replaced with breeches and thick boots.
The medicine woman has an intense plethora of equipment, most of which doesn't leave the house. The most prominent and noteworthy of them are the Strings of Fate, a magical item given to her by her mother. Without careful preparation, the Strings of Fate are worthless, but with enough time it allows her to weave obstacles that would be devastating to her enemies by linking butterfly effects around the area that it may touch, causing things like a loose pebble to become a landslide, or letting a stray wind carry poisonous spores into someone's airways.
The Strings of Fate have unlimited applications, but only the trickest ones are the most effective.
Registered: Jan 13, 2018 21:19:47 GMT -8
|
Post by Eira Whittle on Jan 30, 2020 9:08:47 GMT -8
The witch lashed her head back in a laugh as Keph wiggled away from the cliffside. She held her hand out and swept it toward her, gesturing for him to follow. "No time to retreat, Keph. It's time for an adventure! Or would you like a hand?" She offered one, though her pinky and ring finger were still closed partially into her palm.
Should he take it, he would find a curious item pressed into his hand. It was a small, iron cylinder decorated in swirling runes that came to a sharp point on one end, split in the middle. There was a chance that Keph had seen such a thing used by nobles, though they were rare. It did bear resemblance to the head of a quill, and even then it was so small!
Should he not, she would turn and tell him to "Catch!" before tossing it lightly at him. She would also then hand him a small brown pouch that felt grainy and soft. Thirdly, she would hand him an egg. It was hollowed out, and there was a thin rune carved in its face that had wings at its sides.
"Only use that in emergencies. If you find yourself in a bad spot, think the word "Kozoul" and crush it. We likely won't need it, but you never know." She gave him a wink and was on her way, balancing along a path that rimmed the open water- what was perhaps just called open air here.
"We're looking for an entire large school of octopus. Keep your eyes peeled," began Eira as she hopped over a bulbous spot of anemone in the path. She took a sharp left away from the open waters, down a narrow, steep dip into the coral reef. Reflective eyes were plentiful between the rocks and stony wildlife. If Keph followed, a school of flat, silvery-blue fish would swim out and search him, swimming through his hair and clothes in search of little parasites. Further along, Eira would flatten herself against one side of the path, pointing at a cleverly hidden moray on the other side. "Duck low. They're nasty!"
Eventually, they came to the end of the winding path, finding themselves onto a sandbank beside the sprawling community below the cliff from earlier. It was a colorful sight, a moving kaleidoscope of life without the filter of the great blue to dampen it.
It was a good distraction for the gigantic shadow that slipped over Keph, then slid away. If he were to look up, he would see a stray tentacle just dipping behind the reef overhead. The witch hadn’t noticed it at all.
|
|
Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
_________________________________________________________
Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
|
Post by Keph on Jun 23, 2020 4:57:41 GMT -8
Keph took the hand, but Leviathan's glory, he was not happy with the witch. What followed was furious scribbling, a lengthy, frustrated rant thrust from mind onto paper. As he wrote, he only got angrier, leading to crossed out words, replaced by words made of larger, bolder, inelegant letters. Among them there were no doubt words Eira would be unfamiliar with, either made up to sound as nasty as possible, or a part of Keph's little known mother tongue. By the end, the page(s) was (were) a barely legible mess, words strung together by emotion instead of clear thought, with any phrase containing runes smaller than his thumb being totally crossed out. As complicated as his thoughts might've seemed, they could've easily be summarised with: "Keph almost fell to his death! Why is she laughing at him?"
Despite having taken the item, it took him quite a while to actually notice it in his hand, anger having shrouded it well. He knew something had been making the writing uncomfortable. He squinted his eyes and played around with it. Soon enough, he had found out that it actually had a cap, with an arrowhead-shaped metallic tip hidden beneath it. What was this?
While the egg and bag followed, the initial item would keep his focus in tow.
He followed the witch about, feet knowing what to do despite his eyes being elsewhere. Yes. Yes. Keep peeled for octopuses. They're weird, flying, tentacular beings -- how hard could they really be to spot? This was the excuse he gave himself so he could keep studying the item. Was that ink? Ink was coming out of the tip. He shook it near his ear. It definitely sounded like there was ink inside.
Suddenly, an image flashed in mind. Hadn't he seen the Empress using one of these? Yes. He definitely had. This would've made his long rant a lot easier. Inexplicably, his inability to notice the gift before he went on his tirade only made him madder at Eira. His lips attempt to mouth a series of expletives, making out what they were would be impossible, his inexperience with speaking making the motions themselves mostly incomprehensible. But all that mattered is he knew what he was saying, as did Rara -- and Rara agreed. Or as close as an utterly alien being could come to the concept of agreement. Still, it made him feel a bit better.
He smirked. His Patron's reply was angry, violent, expected of something that consumed all. Of course, like always, he'd tone it down to some that would be a lot more reasonable for a human. This had always been crucial for his mental well being and it made it feel as if his companion actually understood him. Whether it did or did not, if it cared or didn't care, or if it merely lacked mortal subtlety would always be in a question kept up in the air, but Keph knew which answer he liked best and that's the one he always took.
Instinctively, Keph would duck when told to do so. His hand reaching for his bow, but not yet taking it off his back. He didn't bother warning the witch, he was certain he could go about this himself, and if he could not, she'd at least probably die of laughter.
|
|