Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
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Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
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Post by Keph on Sept 4, 2018 15:45:42 GMT -8
Keph was relieved to be out of the swirling tornado of feathers, but his relief was short lived as they had suddenly vanished (...damn magic), instead they were replaced by a frothing sea of rats charging towards them and then towards the inn he and Jun had just come out. The younger hunter was almost washed away by the wave, luckily managing to stand his ground, but still, their bites managing to make shallow cuts - hopefully, he hadn't caught the plague. Keph began hopping, dropping the entirety of his weight upon his heels, which crushed whatever poor pest found itself underneath, he kept doing this as the wave went past, almost falling a few times, but managing to kill a few of the furry bastards - not that it really mattered much.
The screams that came in from the inn as the rats assaulted it were disturbing, but not enough to make Keph turn heel. The young man was fuming with anger, an anger that was promptly soothed by Jun's odd dusting of his equipment. It was pretty odd, but he didn't mind it much and it did remind him of when he was a tad younger, it only be moments later that he noticed she had slipped something into his pocket, she must've tried to keep the witch from noticing, so he made no attempt to fetch whatever it was.
It was then that Jun began her long speech, to the witch - he was fairly certain it was meant to be a distraction, but another part of him believed that all heroes probably had some unconscious instinct that forced them into long speeches before a clash - luckily for him, he was unable to talk nor a hero.
Soon enough, Keph was getting a tad bored of the long speech, his hand finally slipping into his pocket, he took a brief, sneaky look at what it was he was holding - seeds? Huh. He wasn't sure why she had given him those, but they definitely weren't meant to be planted give the situation. The only reasonable thought that came to mind is that they were some kind of magical weapon. He shrugged, hoping he was right, he chucked them as proficiently as he could at the damnable witch!
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Post by Strangers and Travelers on Sept 23, 2018 13:00:26 GMT -8
The witch's cackling slowed down as Jun began yelling at her, and she raised an eyebrow at the woman's ranting. The squeaking and squealing of the rats almost drowned her voice out, but the witch's keen ears were able to pick the angry voice out over the racket. She smirked, amused at Jun's apparent rage. As the rats flowed up and over the walls of the tavern, seeking a way inside, a small group detached and ran back up towards the witch's cottage, swirling around her and scurrying over her feet.
"What in the world is an Isran newspaper? You must have hit yourself on the head with that broom, my dear girl. You're making things up that don't exist! As for the king...well, who else would I get all these rats from but the Rat King? His nest grows every day, tunneling and stretching beneath our very feet...under our homes and into our minds. Don't you hear them, when you go to sleep? Squeaking, scratching, scurrying? You will, oh you will soon. You'll see them in the corner of your eye, hiding under your pillow, chewing their way into your dreams. As for Alicia...why, she's just a silly girl who likes her sweets a bit too much. She went snooping where she shouldn't have, and now she's got my boots..."
All of a sudden, Keph flung the seeds at the witch with all his might. She turned, just in time for the seeds to hit her squarely in the face and chest. They stuck, and immediately began to sprout. Startled, the witch tried to brush them off, but the vines wrapped themselves around her hands and wrists. The vines sprouted sharp thorns, cutting into the witch's skin and eliciting a cry of pain. Roses of all colors began to grow, covering the woman's body as she fell to the ground under the weight of the vines. The rats scattered away from her as she collapsed, blood dripping through the mass of vines. Meanwhile, a scream from within the tavern announced that the rats had finally made their way in through the chimney.
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Oct 3, 2018 9:16:27 GMT -8
Jun's head turned to Keph with a sisterly look of gleeful approval. Keph you beautiful pale white-haired mute bastard.
Then she heard the scream coming from the tavern.
She dropped her broom, pulled out a pocket knife, and ran towards the incapacitated witch. She got as close as she could to her without touching the overwhelming plants. She held more seeds in her hand.
"Ok, listen to me!" She cried out to make sure she was heard through the renegade biomatter. "Call off your rats! I don't think I can stop these vines, but you might be able to get the rats to chew through them. Then we can negotiate a peace treaty between you, these people, and Alicia."
She held her fist up menacingly. "But if you make one false move, I'll shower you and all your little vermin friends with so many seeds they won't be able to eat them all in time." She then brandished the pocket knife. "At least, not before I stab you."
Jun had literally never stabbed someone before. Truth be told, she didn't want this to be the first time. The whole ordeal felt rather unsavory and unbecoming of anyone trying to be a heroine. Then again, a hero was just a fancy term for an expert meddler, and when one meddled, one ran the risk of causing more harm than good. Hopefully, she was doing the right thing.
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Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
_________________________________________________________
Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
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Post by Keph on Oct 15, 2018 14:39:14 GMT -8
Keph shivered a bit at the sight, he was pretty sure the witch was dead and that definitely had not looked like it was a good way to go. He heavily doubted Jun would get anything out of her, on the off-chance she wasn't dead she was probably far too injured to even respond to her, much less call off an army of rats, even if a knife was at her throat - besides, to him it appeared fairly obvious that Jun wouldn't have the guts to stab the witch.
If she had somehow survived the vines brutally skewering her, then he could help deal with her later, for now, he turned on his heel and ran towards the tavern, his hands sliding into his satchel in the meanwhile and producing some flint and steel - the tavern was definitely filled with alcohol and he'd burn the whole thing down if that's what it took to flush out the rats.
Hoping a fire wouldn't be needed - even more so if there were still living people within the building, Keph slipped against the wall and peeked through the window, trying to see what in the Hells was going on in there before making any rash decisions.
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Post by Strangers and Travelers on Oct 25, 2018 12:17:25 GMT -8
As Jun ran up to the witch, it became apparent that she would be better off saving her breath. The long, razor-sharp thorns on the vines had stabbed into the woman's body, piercing effortlessly through flesh and fabric. Blood pooled on the ground underneath the witch as the vines wrapped around her throat, stabbing into her neck and face. The witch thrashed in agony, letting out a choking gurgle as she struggled to breathe. The thorns simply grew larger and sharper as Jun approached, and the vines seemed to wrap ever tighter around the unfortunate woman. She almost certainly wasn't going to make it, nor would it be anything resembling quick or painless. As she thrashed, her eyes locked on to Jun's own, meeting her gaze as her struggles grew weaker by every passing moment.
As Keph peeked through the window, he would be met with a hellish sight indeed. Every surface of the bar was covered in a flowing sea of rats. They scurried and leaped over the bar, tables, and floor, devouring everything in their path. The carpets were the first to go, followed by the curtains and the paintings on the wall. Once the easily edible decorations were consumed, the rats turned their gnawing to the wood itself. The tables fell as their legs were chewed to pieces, and the bar slowly began to shrink under a mass of chewing teeth. The guard and the girl were nowhere to be seen. A flash of white would catch Keph's eye, something that looked almost like a bone, but would vanish under the horde just as quickly as it had appeared. As he watched, he'd spot the girl's boots, seeming to float on top of the squirming swarm as they were carried across the bar. The rats carried the boots into the fireplace and up the chimney, where they emerged on the roof. The longer Keph watched, the more obvious it would become that nothing that wasn't a rat could survive in that bar.
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Nov 4, 2018 11:06:40 GMT -8
She had overestimated the vines' killing prowess.
And, it was in that moment, as the witch gurgled her dying breaths, that Jun realized that she was a spoiled brat.
She raised her knife hesitantly, thinking she was going to cut the vines away. But she stopped. This witch had killed her predecessor. She had broken through whatever lines the village had set, and who knew how many bodies she had left in her wake doing so?
You slaughtered hundreds of children-eating rock orcs, and you're gonna complain because this one has a pretty face? Grow the fuck up.
Jun tore herself away from the witch's grizzly end.
You can't make everything go according to plan.
She ran towards Keph, towards the cabin.
You defeated a powerful witch with limited magic in her home territory. Isra's graveyard is filled with heroes whose luck was poorer than yours.
She peered into the window. She was about to drag Keph away so they could run.
Being merciful is a privilege. Are you really going to throw a fit because you didn't have access to that privilege? Because you had to actually kill someone to save the day?
But she couldn't help it.
"YOUR MASTER IS GETTING STRANGLED TO DEATH YOU STUPID FURRY FUCKS!" She shrieked into the cabin as loud as she could.
So this is how you act when you don't have magic.
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Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
_________________________________________________________
Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
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Post by Keph on Nov 9, 2018 17:57:34 GMT -8
Keph shook at the disgusting sight of the horde of rats rushing about the inside of the tavern, things were far worse than he expected. He couldn't see the other two they had left in there, so no doubt the ravenous horde had ripped them to shreds - as annoying as the girl might've been, it did sadden him as no one deserved to go out in such a horrifying manner.
The sight of Jun approaching the tavern surprised him, he didn't figure she'd be done with the witch so quickly, no doubt she must've expired sooner than he had expected. While a part of him wanted to attempt to comfort his master as she was clearly cracking under the pressure, there wasn't any time for such, as he doubted tavern's wooden walls would hold the ravenous horde for long.
He ran around the building, kicking over any barrels of alcohol he might find near it, rarely did these places keep all of their liquor in-doors, with that being done it was time for step two, which was far more dangerous. He ripped a page from his current journal, wrapping it around the top half of a twig he had just found, and lit the tip aflame with his flint and steel, it took him a few tries to actually get a spark but soon enough he had all he needed.
One-by-one, he'd run around the building lighting the pools of liquid that had poured onto the floor and next to the building, from as safe of a distance as the twig would allow him, and when all of them were lit, it was definitely time to get going!
He ran past Jun, pushing his shoulder into her abdomen and lifting her onto it while still on the move, he almost lost his balance as he did, but as usual, the young hunter was fleet-footed and managed to swiftly recover; it was time to get as far away as they could from there.
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Post by Strangers and Travelers on Dec 26, 2018 22:02:39 GMT -8
Keph's tinderbox threw a shower of sparks over the piece of crumpled paper, setting it alight. Touching the flame to the pools of liquor caused them to burst into flickering blue flames with a soft FWOOMP, possibly singeing Keph's hand if he got too close. Still, his perhaps foolhardy efforts had the desired effect. The fires around the tavern began to crawl up the sides, licking at the walls and spreading to the roof. As the flames began catch inside, the rats began to pour out, surging from the chimney and forcing open the shuttered windows in an attempt to escape the inferno. They rushed out from the tavern, flooding over the ground towards Keph and Jun. Instead of jumping on the pair, however, they turned and ran around them, swirling around the adventurers like a furry brown whirlpool. They would find themselves in the eye of a hurricane of rats, rushing and squeaking and crawling over one another.
The rats didn't seem to heed Jun's cry at first, simply running in frantic circles, driven by some unseen force. However, within the vortex of rats, something began to emerge. The rats in front of Jun began to clamber on top of each other, biting each others' tails and clawing their way to the top of the growing heap of vermin. The pile grew as more and more rats climbed on, heaving and swaying as the scores of rodents squirmed. The mass began to take shape, forming itself into a gigantic rat made up of thousands of smaller rats that squeaked and scratched and scampered over each other while somehow staying together as a cohesive unit. The rat-of-rats reared up on its hind legs, towering over the pair. It stood almost twelve feet high, stray rats falling from its limbs and being replaced immediately by more from the base. Leveling a long finger of twisted rat tails at Jun, it spoke in a deep, booming voice very unfitting of a creature made of rodents.
"Do you think I care for her life?" it echoed. "That one was a mere servant. She failed, and so the rats she was given return to their true master. You are an intruder. You are both intruders. Why have you come? Any resistance must be consumed."
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