Kirith, the Highmother
Established
Roleplay posts: 21
Age: Unknown
Physical Description: Kirith appears as a tall, armored figure in bronze plating, with a bluish-gray "tunic" underneath. Beneath the tunic, assuming one could get there, is yet another figure (or more accurately, a humanoid mass) of wirelike tendrils, fused into the armor and tunic like some perplexing art project.
A pair of odd wings jut from her back, that look to be made with real feathers (though upon touching/further inspection, the feathers can be perceived as being made of the same biometallic substance as Kirith's "innards".
Clothes and Equipment: Kirith's outermost shell consists of bronze plate armor, with various sharp edges that can be used as makeshift weapons if need be. She "wears" a bluish gray cloth garment beneath the outermost armor plating, complemented with a skirt-cloth (for showy reasons rather than tactical ones).
Kirith carries a Greatspear as weapons go, made of extremely durable (nigh-unbreakable even) materials. It can also be used as a magical channeling device like a wand.
Player's online availability : Sporadic.
Registered: Mar 21, 2018 14:56:40 GMT -8
|
Post by Kirith, the Highmother on Jun 10, 2018 8:48:42 GMT -8
Kirith flies alongside the Valkyries, her charged power extending as she generated shields of power over the Valkyries and herself (4 charges extended). The shields would both shield her and her brethren from attack, and empower any magical attacks they might use. The Valkyrie doesn't even bother sneering at the contemptible "trap" the enemy had laid, merely shaking her head.
Her voice echoes out into the wilderness, over the cliffs for all to hear. "If the best you desert creatures can do is hide behind animals and waste, then you should simply save all of us the trouble of butchering you and surrender. We are not without mercy, or respect. You however have proven worth of neither."
She narrows her eyes, enhanced vision scoping over the cliffs for any enemy positions. Obviously these beings took them for fools.
Well. That suited Kirith just fine.
They could laugh all the way to their graves.
She hovers in the air alongside the others, spear at the ready to attack should any enemy force rise against them.
|
|
Arridia
Committed
Roleplay posts: 74
Registered: Apr 26, 2018 16:53:11 GMT -8
|
Post by Arridia on Jun 10, 2018 8:50:33 GMT -8
Even with the Valkyries fantastic eyesight, they would find nothing. Not a trace of any life. It was only a canyon, a statue, and...dung.
|
|
Ingrid
New
Roleplay posts: 7
Physical Description: With a toned stomach, curvaceous figure, and long, golden locks of hair, Ingrid is a beautiful figure. With plump, pink lips, and blue-lilac eyes, her seemingly fleshy body hides strong muscle.
Clothes and Equipment: Ingrid uses silk and fur cloaks, embroidered with runes and gold. Her metal armor is little, but the arcane runes of her armor and cloak give her full protection.
Her infamous axe, Skullsplitter, is renowned for the heavy amount of runes across the sharp blade and handle. The tip of the handle also functions as a spear-tip.
Registered: Jun 4, 2018 15:54:56 GMT -8
|
Post by Ingrid on Jun 10, 2018 13:17:23 GMT -8
Ingrid continues to charge her mana, as she looks pointedly at Cul Esa. "Something isn't right."
"That's obvious, Ingrid."
Ingrid uses magic to look for any life-signatures in the canyon, for anything with magic too. She then extends her search for just anything out of place. She crouches down, grabbing a chunk of soil, to feel it, sifting it through her fingers.
|
|
Kirith, the Highmother
Established
Roleplay posts: 21
Age: Unknown
Physical Description: Kirith appears as a tall, armored figure in bronze plating, with a bluish-gray "tunic" underneath. Beneath the tunic, assuming one could get there, is yet another figure (or more accurately, a humanoid mass) of wirelike tendrils, fused into the armor and tunic like some perplexing art project.
A pair of odd wings jut from her back, that look to be made with real feathers (though upon touching/further inspection, the feathers can be perceived as being made of the same biometallic substance as Kirith's "innards".
Clothes and Equipment: Kirith's outermost shell consists of bronze plate armor, with various sharp edges that can be used as makeshift weapons if need be. She "wears" a bluish gray cloth garment beneath the outermost armor plating, complemented with a skirt-cloth (for showy reasons rather than tactical ones).
Kirith carries a Greatspear as weapons go, made of extremely durable (nigh-unbreakable even) materials. It can also be used as a magical channeling device like a wand.
Player's online availability : Sporadic.
Registered: Mar 21, 2018 14:56:40 GMT -8
|
Post by Kirith, the Highmother on Jun 10, 2018 13:43:21 GMT -8
Kirith flies downward slightly, head shifting to the side rapidly as she begins examining the ruins more in-depth. Odd enough that there should be only one apparent entrance past these perfidious mountains, but ruins, and a statue all aligned along like some kind of picture-perfect setup? Suspicious, to say the least.
Kirith floats a bit closer toward one of the ruins, examining them.
|
|
Varden, The Grand Warden
Established
Roleplay posts: 10
Age: 32
Physical Description: A tall, burly man with tanned skin. It's difficult to tell what race he is, given the pallor he has (from wearing armor so much of the time). His head is bald, though he does have a slight frizzy beard around his chin.
Clothes and Equipment: Varden wears a thick, ornate set of silver plate armor (passed down from his father), with gauntlets engraved with various runes and ancient writing. He also bears a fur-trimmed red-white cape, and skirt of similar coloration.
His armor is heavily enchanted, to be far more durable and strong than a typical Viking's armor, in fact it is as durable as a Mineraali's body.
His face is covered in a featureless silver helmet, with horns on its back indicating his status as a Knight Warden. It's surface is semi-reflective, allowing his opponents to witness their own faces as they are defeated.
He wields a single enchanted axe, which channels magic and can also generate pulses of energy that disrupt and decay metallic objects.
Varden carries a hidden crystal of resurrecting power.
Registered: Mar 20, 2018 19:42:11 GMT -8
|
Post by Varden, The Grand Warden on Jun 10, 2018 13:49:09 GMT -8
Varden looks up at the statue, frowning beneath his mask. Regular it might be, something about it irked him. No others like it along all the cliffs....so why would one be here, at the only entrance? Of course, he mused, it could be nothing more than a decoration, set here by the people of the land....but on the other hand...
Varden raises a hand, pointing at the statue. The magical charges he has built up form into a energy coating over his axe's head.
"Has anyone scanned that giant? Perhaps it is a golem, or a trap of some sort. After all, it is the only of its kind here, but there are many ruins otherwise."
|
|
Ískaldur
Committed
Roleplay posts: 94
Allegiances: Ískaldur
Player's online availability : Pretty much whenever. I'm Omega_Tahu#8599 on the discord
Registered: Mar 23, 2018 18:47:35 GMT -8
|
Post by Ískaldur on Jun 10, 2018 13:56:53 GMT -8
The Valkyries' scoured the clifftop and surrounding areas, but could find nothing. No signs of hidden Aridians, no signs of despicable traps, and no signs of any other passes. However they were far from being done with their search. While the clifftops seemed to be devoid of enemies, what about the ruins in the cliff face? They slowly descended, stopping in front of each ruin or sets of ruins they encounter. They quickly scouted out each one, the glow of their charging magic (2) giving them illumination as well as a way to fight back any hidden hostiles. Perhaps they would find the Aridians hidden within their own sacred ruins?
The remainder of the army stayed on the ground, taking up a defensive formation. Men anxiously watched the valkyries conduct their search, hardly waiting for the time where they would come back down to make a decision. The canyon in front of them continued to loom and put unease into the hearts of the men before it, all of who had recently learned that the Aridians have no concern about what underhanded and shameful techniques they use to bring harm to Ískaldur. They knew staying here would do them no good, but going through the canyon would undoubtedly be worse.
|
|
Thrand Rangvaldrson
Committed
King Chief of Ískaldur
Roleplay posts: 57
Physical Description: Thrand stands around 6 foot and 2 inches tall with a burly build and a wild, fiery orange beard. He possesses several blue tattoos on his body, although they’re often covered with furs.
-------------------------------------------------------------
Clothes and Equipment: Thrand's wardrobe is relatively simple, especially compared to what other monarchs and royalty may possess. A pair of sturdy boots, a warm pair of pants, a plain shirt and a fur cloak is all that’s necessary for Thrand. On the occasion that he is drug into an event that requires some formality, he has a more pristine set of clothes that he can don, embroidered with the seal of Ískaldur, and a mantle with ornate clasps from the forge of Eldavél. To top it off, a finely crafted and engraved scabbard for his sword.
Beyond his clothing, Thrand possesses a rather ordinary shield and a magic sword with a shard from the Heart of Odin embedded within the hilt. The sword is both a national treausre and a symbol of his status as the King Chief of Ískaldur, and thus Thrand keeps it by his side constantly. However if he were to ever find himself in a situation where he would have to engage in combat, he’d much prefer to go with a mace before the sword.
--------------------------------------------------------------
Allegiances: Ískaldur
Player's online availability : Pretty much whenever. I'm Omega_Tahu#8599 on the discord
Registered: Apr 16, 2018 18:48:31 GMT -8
|
Post by Thrand Rangvaldrson on Jun 10, 2018 14:23:33 GMT -8
Thrand watched the valkyries as they went about searching the ruins, his brow furrowed in thought as he considered the current obstacle that faced him. He already knew, like so many others, that the Aridians would not hesitate to use any means available to them that would give them an advantage. And so the usually reckless leader had to take a step back and consider the situation, for this was a foe he couldn't simple crush in combat and be done with. Upon doing so it was plain to see that this canyon most assuredly held some sort of trap and marching in carelessly will lead to disaster.
But was there anyway to avoid the canyon? It certainly seemed like they couldn't go around it. He hoped that the valkyries would have found another way through, but that was doubtful. Why would the desert dwellers bother filling the canyon with dung if there was a chance that the Ískaldurian forces would never even encounter it? He looked up as the valkyries appeared and disappeared within the ruins, their magic giving them a golden glow in the inky blackness of the night. Just beyond above them loomed the cliffs, blocking nearly half of the starry sky. Thrand began thinking the situation over, and slowly a smirk crept onto his face. His plan depended on a variety of factors, but if all went well then he should be able to pull it off with no problems.
|
|
Immortal Konsol
New
Roleplay posts: 9
Age: 3,000
Physical Description: A hollow, animated suit of armor composed of some unidentifiable metal. The metal is incredibly strong and living by nature.
Registered: Apr 23, 2018 9:37:34 GMT -8
|
Post by Immortal Konsol on Jun 10, 2018 14:28:35 GMT -8
Konsol marched up to Thrand's side, also watching the valkyries.
You have come upon a formidable bottleneck. I am most anxious to see how the icemen shall handle such an arduous task to overcome, especially so far from their cold homeland. I am likewise anxious to see how the locals perform in their own environment, using this familiar terrain feature. To that end, I have sent five scouts through the canyon to observe the Aridians.
|
|
Immortal Kith
New
Roleplay posts: 3
Age: 3,000
Physical Description: A hollow, animated monstrosity composed of some unidentifiable metal. The metal is incredibly strong and living by nature. Its arms have been adapted into battering rams with a bore in the center designed to fire elemental projectiles like a catapult.
Registered: Jan 23, 2018 19:38:45 GMT -8
|
Post by Immortal Kith on Jun 10, 2018 14:31:44 GMT -8
Leading the scouting expedition was Immortal Kith. This was a sound decision, as the canyon could be incredibly prone to sudden rockfalls, and Kith's mass would be capable of shielding the other Immortals and preventing them from being buried under the rock. He took the front of the team wedge, striding in the center.
|
|
Immortal Valruun
New
Roleplay posts: 1
Age: 3,000
Physical Description: A hollow, animated suit of armor composed of some unidentifiable metal. The metal is incredibly strong and living by nature.
Clothes and Equipment: A longsword made from the same metal as the armor itself.
Registered: Mar 23, 2018 21:26:23 GMT -8
|
Post by Immortal Valruun on Jun 10, 2018 14:34:15 GMT -8
To Immortal Kith's right was Valruun, selected for this observation party due to holding no other role at the current time. He had, however, a familiarity with exotic battlefield strategies, having commanded ancient armies on the continent of Kawashima. Observing Aridian maneuvers would prove to not only be a learning experience in itself, but an opportunity to compare the techniques of two very different fighting forces. He stood slightly beneath the point man, behind and to the right.
|
|
Immortal Galz
New
Roleplay posts: 1
Age: 3,000
Physical Description: A hollow, animated suit of armor composed of some unidentifiable metal. The metal is incredibly strong and living by nature. A halo of energy floats above its head.
Registered: Jan 23, 2018 11:15:06 GMT -8
|
Post by Immortal Galz on Jun 10, 2018 14:39:35 GMT -8
Occupying Immortal Kith's left was Immortal Galz, chosen for his existing role as a battlefield scout. This did not grant the Immortal any fulfillment, as he had never wished to be a scout, but it was still a job to be done. He did not currently wield his signature energy spears, but a crackling halo remained over his head, ionizing the air around him and casting a yellowish hue around him. He remained in a position almost mirroring Valruun's, but just a meter behind.
|
|
Immortal Kariin
New
Roleplay posts: 1
Age: 3,000
Physical Description: A hollow, animated, draconic body composed of some unidentifiable metal. The metal is incredibly strong and living by nature.
Registered: Jan 23, 2018 19:28:34 GMT -8
|
Post by Immortal Kariin on Jun 10, 2018 14:43:27 GMT -8
Gliding just above the crevice, but maintaining the same pace and position as the walking Immortals, was Kariin. Kariin would scan the clifftops and the inside of the canyon to spot the Aridians and make note of their strategies to report to his master in Morgdul.
|
|
Immortal Wehr
New
Roleplay posts: 1
Age: 3,000
Physical Description: A hollow, animated suit of armor composed of some unidentifiable metal. The metal is incredibly strong and living by nature.
Clothes and Equipment: An axe with a very large head. The head is outlined by blue energy, likely electricity.
Registered: Mar 23, 2018 10:01:47 GMT -8
|
Post by Immortal Wehr on Jun 10, 2018 14:46:44 GMT -8
Taking the rear was the weakest Immortal in the group: Immortal Wehr. Though a battlefield commander he was, he possessed no special body structure or magical anomalies to give him an edge, and so he was placed in the rear in the unlikely event of an unprovoked Aridian attack on these clearly neutral bystanders. In any event, even if he was weaker than his brethren, he was still a commander and would benefit by learning from the Aridians and Ískaldurs.
|
|
Santiel, Knight Warden of Lux
New
Roleplay posts: 8
Age: 27
Physical Description: Santiel is a mid-height man, with pale skin (mostly as a result of wearing his armor most of his life), and short-cut black hair. He has never been able to grow more facial hair than a light fuzz (despite his frustration with this) and is of a more lankly build (despite his unimpressive height).
Clothes and Equipment: Santiel wears custom-engraved silver armor (of greater bulk than most others of his order), as all Knight Wardens do. His specifically incorporates more cloth into it, as well as a white, flowing cape of translucent material to it. His armor is specifically engraved with gold bits as well, making him a bit more unconventional than most other Knights.
His armor is capable of generating a magical field to repel foes, though this takes a toll on his strength.
Lux also carries a hidden healing crystal, though he rarely uses it.
Registered: Mar 20, 2018 20:00:14 GMT -8
|
Post by Santiel, Knight Warden of Lux on Jun 10, 2018 15:03:50 GMT -8
Santiel stares at the retreating figures of the Immortals, the wonder on his hidden face expressed through his stunned, almost paralyzed posture. He elbows Varden, The Grand Warden roughly, pointing at the metal figures walking into the canyon. "Look at that," he says gruffly, nodding his armored head. "Those are amazing. Are they golems, you t hink, or perhaps men in metal suits? Maybe they're like the Valkyries, beings fused into or a part of the suits..." He seems thoroughly enchanted with the Immortals, watching them watch down and nodding happily. If Iskaldur has allies such as these, he thinks to himself, then they have chosen good allies indeed.
|
|
Varden, The Grand Warden
Established
Roleplay posts: 10
Age: 32
Physical Description: A tall, burly man with tanned skin. It's difficult to tell what race he is, given the pallor he has (from wearing armor so much of the time). His head is bald, though he does have a slight frizzy beard around his chin.
Clothes and Equipment: Varden wears a thick, ornate set of silver plate armor (passed down from his father), with gauntlets engraved with various runes and ancient writing. He also bears a fur-trimmed red-white cape, and skirt of similar coloration.
His armor is heavily enchanted, to be far more durable and strong than a typical Viking's armor, in fact it is as durable as a Mineraali's body.
His face is covered in a featureless silver helmet, with horns on its back indicating his status as a Knight Warden. It's surface is semi-reflective, allowing his opponents to witness their own faces as they are defeated.
He wields a single enchanted axe, which channels magic and can also generate pulses of energy that disrupt and decay metallic objects.
Varden carries a hidden crystal of resurrecting power.
Registered: Mar 20, 2018 19:42:11 GMT -8
|
Post by Varden, The Grand Warden on Jun 10, 2018 16:47:07 GMT -8
Santiel stares at the retreating figures of the Immortals, the wonder on his hidden face expressed through his stunned, almost paralyzed posture. He elbows Varden, The Grand Warden roughly, pointing at the metal figures walking into the canyon. "Look at that," he says gruffly, nodding his armored head. "Those are amazing. Are they golems, you t hink, or perhaps men in metal suits? Maybe they're like the Valkyries, beings fused into or a part of the suits..." He seems thoroughly enchanted with the Immortals, watching them watch down and nodding happily. If Iskaldur has allies such as these, he thinks to himself, then they have chosen good allies indeed. Varden looks at the passing Immortals, then back toward the statue, then toward Santiel. "...a sight to be sure. Perhaps they will help us. Any help would be better than none," he murmurs quietly. Varden scans the statue for any magical or hidden elements, using some of his more considerable Detecting spells (3 charges expended). He delves deep, as deep as possible to try and find any threatening or dangerous elements in the Statue's makeup.
|
|
Huata of the Dittany
Committed
Roleplay posts: 63
Age: 19
Physical Description: Dark eyes and light skin, 6'0, boyish face, strong jaw, usually smiling
Clothes and Equipment: A simple twig staff, leather robes engraved with runes, a bow and arrow, and a pet falcon named Beaver.
Registered: May 15, 2016 21:25:47 GMT -8
|
Post by Huata of the Dittany on Jun 10, 2018 17:12:26 GMT -8
In defiance of all expectation, the canyon was relatively mundane.
The mage's scans would detect only small animals scurrying about, and a few dung beetles which had seen the bounty of mammalian defecation as a gift of the gods. The soil was normal (if a bit putrid) and there were was no magic coming from anywhere along the cliff sides, nor anything bigger than a lizard. Some of the rocks, along with the statue, were a bit unstable. But there was no obvious mechanism to trigger their collapse, and apparently, they had stood there for centuries without doing so.
All their batteries of tests would reveal was that it was a very stinky canyon. The statue really was just a normal statue.
|
|
Ískaldur
Committed
Roleplay posts: 94
Allegiances: Ískaldur
Player's online availability : Pretty much whenever. I'm Omega_Tahu#8599 on the discord
Registered: Mar 23, 2018 18:47:35 GMT -8
|
Post by Ískaldur on Jun 10, 2018 19:01:42 GMT -8
Once the Valkyries returned and shared what they had discovered, or rather the lack of anything to discover, Thrand considered his course of action. On hand what he had planned would take a considerable amount of time and effort, but on the other hand it ensured the safety of the army. After thinking about it further and the benefits it would bring, the choice seemed quite simple. He gave the order and the valkyries moved to execute it at once, and word of the plan spread through the ranks.
The Valkyries instantly move out, spacing themselves out along the base of the right cliff face, all staying on one side of the canyon. The magic glow around them begins to condense into arcs of energy, crackling across their bodies and casting a green light among those nearby. The energy travels across their bodies, moving to gather around their free hand. They kneel down and raise the hand glowing high above them, pausing for a moment. Then as one they slam it down into the ground, the magical energy transferring into the ground and traveling up and illuminating the cliff wall and the ruins built into it. However no immediate effect takes place, only low rumble that could be felt traveling through the ground and up into the feet of those standing around. This rumbling would grow in intensity, until a large crack emanating from the cliff wall could be heard by the Ískaldurian forces. The cliff face seemed to move, the areas directly in front of the valkyries splitting open to reveal a several strange horizontal protrusions. This would continue, strange protrusions appearing in the cliff face in columns, evenly spaced apart. As it reached the top, it could be said that these artificially created handholds could resemble a ladder, and in fact that was exactly what they were intend to be.
The army of Ískaldur watched this display of magical power until its conclusion, before splitting up into its individual columns, each of which moved to gather in front of one of the ladders. Pikemen and Mineraali stood in a defensive semicircle around the rest of the army. The first ones to travel to the top were the valkyrie, gifted with the power of flight. They raised their spears and began charging their magic once again (1) as they flew upwards. They held out their spears as they flew above the edge of the cliff and casting the area around the tops of the ladder in a magical light, ready for the random chance that some enemy force had hidden themselves up there despite how unlikely such a thing would be considering all the meticulous searching they had done. Following them up would be the Berserkers, who quickly climbed to assist the Valkyries in securing the top of the cliff and with a glimmer of hope that they might meet the enemy.
If there were no setbacks or problems, the rest of the army would soon join them.
|
|
Einhver Annar
Established
Roleplay posts: 33
Age: Unknown
Physical Description: Entirely clad in white armor ornately decorated with gold and various pink and blue highlights. Her lower half is covered in a light grey combat dress that hardly hinders her movement. Two pairs of similar golden and white wings remain folded up upon her back.
------------------------------------------------------------
Clothes and Equipment: Her body is made of a durable armor crafted in the forges of Eldavél, and leaves little to no gaps to exploit as weaknesses. She typically carries a magic broadsword capable of hitting things on both the astral and physical plane, and can summon in various other magic weapons.
------------------------------------------------------------
Player's online availability : Pretty much whenever. I'm Omega_Tahu#8599 on the discord
Registered: Jun 4, 2018 7:20:53 GMT -8
|
Post by Einhver Annar on Jun 10, 2018 19:37:08 GMT -8
Einhver would also fly up with the other valkyries, blank faceplate surveying the top of the cliff and magically glowing lance (2) in hand. She considered this to be a lot more trouble than it was worth, all things considered. She had already searched up here, as well as within the decrepit ruins built into the cliff side, and had found no signs of any enemy forces. Nonetheless, Thrand had ordered it, and if he thought it was wise to do so it most likely was. She reflected back upon previous events, and considered it'd be no surprise if the Aridians were as good as hiding as the maggots they were so closely related to. On the bright side crushing them would be just as easy as squashing an insect underfoot, and she couldn't fathom any attack that would be successful on the Ískaldurian army.
|
|
Huata of the Dittany
Committed
Roleplay posts: 63
Age: 19
Physical Description: Dark eyes and light skin, 6'0, boyish face, strong jaw, usually smiling
Clothes and Equipment: A simple twig staff, leather robes engraved with runes, a bow and arrow, and a pet falcon named Beaver.
Registered: May 15, 2016 21:25:47 GMT -8
|
Post by Huata of the Dittany on Jun 10, 2018 19:47:34 GMT -8
The Iskaldur forces had made a wise decision. However, it would not be enough to completely avoid the real traps, one of which was extremely well-hidden, and the other hiding in plain sight. All the scans had missed the latter entirely. It was the stench of the dung itself, thick, heavy, and noxious, suffocating, and most importantly, composed almost entirely out of methane gas. All it would take was a single spark to set off a massive explosion which would rock the entire canyon, sending innocuous looking rocks tumbling down and destabilizing the footing of the soldiers. Such an explosion would even collapse entire sections of cliff face, sending many soldiers to their doom. But, it never hurt to be too careful. Before Amaya arrived, the other trap which had escaped detection (for it was never in the canyon to begin with!) activated. It had been waiting at the very entrance, right beneath their feet, buried deep in the sands, where its faint magical heartbeat would be obscured by its own bulk, the depth of the sands and the Iskaldur's own magi giving off their auras. It wasn't surprising no one had bothered to scan beneath their own feet. Why would they? It was the canyon and the statue that were the foci of interest, right? It arose, a hundred meters worth of black, etched rock, and did so with a great unearthly roar which shook the canyon. It was an earth titan, on loan from the Expanse. Each limb shoved great waterfalls of sand out of the way as it stood to strike at the vulnerable, climbing Iskaldur. Its footsteps were ominously silent in the soft sand, but its behemoth limbs would strike at the cliff face with an ungodly crack that would shake the entire cliff face and collapse portions of cliff all on its own, while also leaving a great smear of red entrails in its wake. Somewhere near Aridia, Sangilak of the Saskatoon was watching the stars in the sky while patiently eating a sandwich. The commotion caused by the titan, which would be heard miles away, put a little smirk on her face.
|
|
Amaya Thundra
Dedicated
Roleplay posts: 198
Age: 24
Physical Description: She has pale blue hair that is rather jagged and cut short (she cuts her own hair with a knife). Her eyes are a golden color that looks much like lightning ripping across the sky. When her powers are active, it looks like lightning is running through her veins. Her ears are pointed and long. She stands at about 6 foot and her nails are normal unless she is feeling beastly when they can grow into talons. Otherwise, she appears as a normal human. Also... horns.
Clothes and Equipment: It looks as though she is constantly wearing a tattered black cloak, but it is actually her wings folded over her body that are pretty durable against attacks. She wears light armor underneath her wings typically and dresses lightly. Though she is not a fan of dresses and skirts or any clothing that restricts her movement, if it necessary or particularly unique, she can be convinced to wear it. She wields a broad sword in case of emergency but prefers to fight hand to hand.
Allegiances: Edan; To a lesser degree her father, Ixdraynael
Registered: May 31, 2018 19:40:04 GMT -8
|
Post by Amaya Thundra on Jun 10, 2018 19:48:32 GMT -8
Amaya fussed with the harness again uncomfortably, but she was careful not to agitate her cargo too much. She sighed again looking around again slightly wishing to be involved in the brawl but those thoughts left her as she noticed the small desert lizards running out of the canyon accompanied by the sound of terraforming stone. She blinked and moved forward silently from her perch to look down only to blink in shock to see the army scaling the canyon walls. That certainly was not the plan. But times like these called for vanguard action.
She let a slight smirk grace her face before she tightened the straps to her harness and moved around to the other side of her perch, unfurling her wings and throwing herself to the winds. She glided down swiftly and turning she loosed her precious cargo- ignition and fire bombs straight at the canyon wall. as soon as there was impact, a mighty blaze started up only fueled by the methane from the animal dung decorating the canyon floor. She delighted as she watched the flames envelop the forces, clumps of soldiers becoming enveloped in flames and falling to their doom, she pulled up again and dove low to drop another load on the unsuspecting men below.
|
|