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Post by Residents of Paradise on Jul 9, 2019 12:49:58 GMT -8
Upon seeing the display, Tama stood up abruptly and knocked over his chair. He rushed over to Vaja in an attempt to help her but hearing the voice inside his head had him rocketing up, straight as a board in terror. His heart fluttered shallowly and made his head to spin. He backed up frantically into the collapsed chair and fell. From his draped stance, he lifted his head just enough to peek over his feet at the morbid spectacle before him.
With his heart beating so ferociously that it was causing him pain, but through it all he managed to choke out a few words:
"... who are you? What... what are you?!"
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Grandma
Widely Known
Imperial Vizier of Isra
Roleplay posts: 1,017
Age: 90
Physical Description: ---------------------------------------------------------
An elderly and frail looking woman with white wispy hair. However, despite being old, her back is not bent by age nor are her eyes clouded by it.
Clothes and Equipment: ---------------------------------------------------------
She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for telepathic communication with others in its network.
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Registered: Sept 12, 2015 8:27:42 GMT -8
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Post by Grandma on Jul 11, 2019 19:49:19 GMT -8
The grayish cloud of fog continued to grow, an eerie silence the only answer Tama would receive. The thick, impenetrable screen of smoke began to take on a shape. Two tendrils of it extended outward, like a crude approximation for arms. As the arms appeared a "face" of sorts emerged from the top of the smoke.
Looming above him, there would be no doubt in Tama’s mind that he had the full attention of this entity.
Does it matter what I am to you, little lamb? Still, if it proves to ease your final moments, you may call me ‘Traveler’. And soon you will join me in my travels.
The voice that spoke in Tama's mind was quiet, calm, almost soothing. Like a gentle breeze the words passed through his consciousness before fading away.
From within the center of the entity emerged yet another tendril of smoke, this one snaking its way over the table towards Tama.
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Ye'svonne Airileth
Established
Roleplay posts: 19
Age: 36
Physical Description: Ye'svonne was of a humanoid race of reptiles. His skin was jagged and emerald. His eyes were sunlight yellow with jet black vertical slits as his pupils. He had two fangs, one on each side of his mouth that hanged out even when his mouth was closed, when open hundreds of fangs could be seen. His nails were long and bloodletting to the touch. He stood at about 5'6" while he was slouched and an even 6' when he stood straight up.
Clothes and Equipment: He wore ragged cloth and robe for he was quite poor. He bore a large pack on his back that folded out into a portable alchemists table. He wore a bandolier with pre made potions of varying color. His pack and himself was decorated with a multitude of flora a mushrooms.
Allegiances: His family.
Player's online availability : Almost always, but pm.
Registered: Jun 21, 2019 2:41:21 GMT -8
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Post by Ye'svonne Airileth on Jul 11, 2019 23:18:37 GMT -8
In the moment itself it would feel like Ye'svonne's crafting of these potions was taking a long amount of time. The reality was that he processed these at a rate that was fairly above average and it was due to the experience he had in alchemy. The reptilian had practiced this craft almost entirely in the field in his former days and never had the blessing of working with an alchemy table very often. It was hard to say how fast he could work with those tools alongside him. Perhaps it would even be a detriment due to its lack of familiarity. He whipped another potion on the table and corked it. This time it was a faint gold color, though with close examination one would see only the slightest difference in ingredients used.
"Social." He spoke somberly. "Thisss should prove to show your men confidenceee as well as a stronger understanding of emotionsss." This was followed by the plopping of coin on Ye'svonne's table. The alchemist was a bit stunned by the revelation of payment so quickly, especially without any bargaining. That was uncommon in his travels. He eyed the coin carefully and his eyes visibly lit up. He had his own wages but also as one who was in desperate need of business he swiftly decided that this would be more than sufficient. He looked up to the marshal whose expression hadn't changed and smiled widely at him.
"You honor Ye'svonne. Sun'sss blood is dry in the vein of my home, admittedly. I shall make you one more to test than shall we make a contract?" Eccentric attitude aside it would seem that Ye'svonne was one to do things legitimately.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jul 15, 2019 8:08:39 GMT -8
Another potion is produced and Alden accepts it. The high marshal secures it away somewhere on his person. The man's hands moved with incredible speed and dexterity if he put effort into learning practical illusions he'd be a magician like no other. Of course, such an idea had never occurred to him but there was always room for a new thought in one's head.
For example, he briefly considered threatening the lizard. Threats were not something he tended to do. He was a man of immediate and direct action. If he reached the point where he was ready to threaten violence then he would, instead, just do said violence. However, he did not actually want to hurt the lizard he just wanted the lizard to stop talking in metaphors. They were starting to make his head hurt.
So, briefly, he thinks about threatening to toss Ye'svonne into a jail cell if the alchemist didn't speak plainly. Admittedly, he wasn't sure that it was legal to jail someone for being obtuse but he was sure that he could get away with it. When the list of people who could directly question his actions included The Empress herself you could get away with quite a bit.
Ultimately though this thought of making a threat is dismissed as the metaphor talk was harmless, just annoying. Alden did not like not knowing all of what was being said but he was making do. "You want a paper contract? I was just going to trust that you were wise enough to deliver on time and in the quantities agreed upon." While he did not often directly make deals like this, when he did no one had dared to stiff him. Again, a benefit of both his position and reputation. "But yes, if you give me a sample of each we can draw up a document."
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Ye'svonne Airileth
Established
Roleplay posts: 19
Age: 36
Physical Description: Ye'svonne was of a humanoid race of reptiles. His skin was jagged and emerald. His eyes were sunlight yellow with jet black vertical slits as his pupils. He had two fangs, one on each side of his mouth that hanged out even when his mouth was closed, when open hundreds of fangs could be seen. His nails were long and bloodletting to the touch. He stood at about 5'6" while he was slouched and an even 6' when he stood straight up.
Clothes and Equipment: He wore ragged cloth and robe for he was quite poor. He bore a large pack on his back that folded out into a portable alchemists table. He wore a bandolier with pre made potions of varying color. His pack and himself was decorated with a multitude of flora a mushrooms.
Allegiances: His family.
Player's online availability : Almost always, but pm.
Registered: Jun 21, 2019 2:41:21 GMT -8
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Post by Ye'svonne Airileth on Jul 16, 2019 6:42:14 GMT -8
He grabbed another empty vial and set it on the table but did not begin making the potion yet. Instead he gave a fangy grin and tapped his talons together.
"Ye'svonne findsss that tidesss bind to the shore more closely when they are beckoned. Mentally a contract forcesss this one to never disappoint. I've dabbled in honest word for a long time and find that most in thisss world do not keep it. Men and beast are equally greedy, and taking advantage has proven to be a successful way to survive. I don't know you, stranger, therefore I cannot trust you. Your eyesss echo that mantra. A contract is a necessity."
With that, he held his smile and pulled a powder from his robe and poured it into the vial. The creation of another potion began. He whistled while he worked and the ingredients this time left it a deep violet.
"Stealth." He spoke as he slid it across the makeshift storefront. "Not so much meant asss complete invisibility, it will leave a shimmer. Though your presencesss and footstepsss will be but a mirage. It should complete the tasksss you need it to."
When he finished speaking he folded his alchemic mat back into a backpack, and from it withdrew a ragged piece of paper and a quill and ink.
"Your name, stranger?"
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jul 16, 2019 11:10:19 GMT -8
Alden stares at the potion which is secreted away, then back at Ye'svonne. This time there had only been a singular metaphor but he was, at this point, so mentally done with them that he wasn't quite sure what to say for several long moments. Closing his eyes he inhales a long slow breath as he ponders just what was going through the lizards head.
The High Marshal had not realized that one could be so utterly, entirely, woefully, unprepared for a conversation. It was just talking after all, how bad could it be? But not only did the Ye'svonne talk in riddles the alchemist also talked far more than Alden was used to. He tended toward taciturn and direct conversation and here he was trading words with some kind of lizard wizard in levels of obtuseness.
At least they seemed to be at the end of this particular road and opening his eyes he affixed the lizard in his gaze. "I am High Marshal Alden of Isra. Leader of the Sun Marshals, hand of the Empress" The titles were probably not necessary but just saying Alden seemed insufficient. So at least Ye'svonne had the full scope of who he was dealing with now.
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Ye'svonne Airileth
Established
Roleplay posts: 19
Age: 36
Physical Description: Ye'svonne was of a humanoid race of reptiles. His skin was jagged and emerald. His eyes were sunlight yellow with jet black vertical slits as his pupils. He had two fangs, one on each side of his mouth that hanged out even when his mouth was closed, when open hundreds of fangs could be seen. His nails were long and bloodletting to the touch. He stood at about 5'6" while he was slouched and an even 6' when he stood straight up.
Clothes and Equipment: He wore ragged cloth and robe for he was quite poor. He bore a large pack on his back that folded out into a portable alchemists table. He wore a bandolier with pre made potions of varying color. His pack and himself was decorated with a multitude of flora a mushrooms.
Allegiances: His family.
Player's online availability : Almost always, but pm.
Registered: Jun 21, 2019 2:41:21 GMT -8
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Post by Ye'svonne Airileth on Jul 17, 2019 1:43:18 GMT -8
Ye'svonne dropped his quill and went ghost in the face when Alden revealed himself to him. The alchemist was completely unaware of who he had been speaking to the whole time and very much knew who Alden was. There was a plethora of reasons for Ye'svonne to be wary of his situation now, but the marshal didn't seem to know who Ye'svonne is, or was. He counted his blessings and found relief in how he conducted this transaction. Done another way it could have been extremely problematic. It would be best that he wrap this up but he couldn't downplay his own reaction. He had to think fast. He placed his hands face down on the stand and lowered his head.
"I beg your forgivenesss for my odd behaviorsss. I hadn't realizzzed I wasss in the presenceee of such an admirable man. Though I knew you to be military I disssregarded the possibility of you being the Alden Marshal and that wasss a fault I should not have made. It ssshan't continue."
He picked his quill back up and started to jot down an appropriate contract but didn't raise his head back up. His attitude had shifted dramatically, and it was noticeable. When he finished and signed it, he slid the paper and quill over to Alden and finally looked back up to him.
"If I may, what drew you to me? Sssurely a man sssuch asss yourself has resourcesss better than a lowly merchant?"
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jul 22, 2019 11:01:51 GMT -8
Evidently, Ye'svonne was new enough to the city not to recognize the black scarf, yet not so new as to have no idea who Alden was. That was not unusual, his name frequently preceded him at this point in his life. It was quite the shift from how things used to be for Alden but he was not going to complain as he was fairly happy with his current circumstances.
Ye'svonne's revelation came with a change in the way that the lizard spoke. All of the metaphors dropping away in favor of apology and borderline groveling. Alden was pleased that there would be no further metaphors but he was a bit disappointed that the alchemist seemed, for lack of a better word, intimidated. Not surprised though as it was common for people to treat him differently when they learned who he was.
"There is nothing to forgive." Was Alden's magnanimous reply, though it was motivated less by generosity and more from him not viewing anything Ye'svonne had said or done as being offensive. He was an exceptionally hard man to offend with words, at least in an indirect fashion. Of course, the same reason he was hard to offend meant that he would occasionally offend others with how direct he could be.
"You are the first naturally born lizardfolk I've seen. I was curious." He explains simply, not bothering to try and color his reasoning with something that was less potentially offensive than telling Ye'svonne that he was a novelty. Still, it was obvious that Alden had been motivated by curiosity and meant no ill will to the lizard which could occasionally come when someone was looking at something foreign to themselves.
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Post by Residents of Paradise on Jul 23, 2019 15:12:48 GMT -8
The horror of the scene shook Tama to the bone, sending a tremor through his body as he pushed away from the dark entity, screeching the chair against the floor with him. He gasped for words, for air, for help that never came, for a savior that wasn’t there. Those soothing words that came out of the nothingness gave Tama a brief reprieve from the horror that was trying to blast his heart into a soft pulp.
His back hit the wall. He looked left, at the darkness, then right, at yet another wall, then down at the tendril snaking up to him. Just before it reached him, the little lamb man’s eyes rolled back into his head right as he went limp over the chair.
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Ye'svonne Airileth
Established
Roleplay posts: 19
Age: 36
Physical Description: Ye'svonne was of a humanoid race of reptiles. His skin was jagged and emerald. His eyes were sunlight yellow with jet black vertical slits as his pupils. He had two fangs, one on each side of his mouth that hanged out even when his mouth was closed, when open hundreds of fangs could be seen. His nails were long and bloodletting to the touch. He stood at about 5'6" while he was slouched and an even 6' when he stood straight up.
Clothes and Equipment: He wore ragged cloth and robe for he was quite poor. He bore a large pack on his back that folded out into a portable alchemists table. He wore a bandolier with pre made potions of varying color. His pack and himself was decorated with a multitude of flora a mushrooms.
Allegiances: His family.
Player's online availability : Almost always, but pm.
Registered: Jun 21, 2019 2:41:21 GMT -8
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Post by Ye'svonne Airileth on Jul 28, 2019 12:03:08 GMT -8
Ye'svonne choked back his anxieties in order to face the marshal again. He had truly feared the worst upon learning his name. That perhaps even after so many years his past crimes had caught up with him. Though it seemed his face nor his name struck a chord in Alden's mind, which gave him an opportunity to get through this unfortunate scenario. He must hasten the deal.
"Then I apologizeee for my apology. Your curiosity is alwaysss welcome Alden Marshal. Ye'svonne will ensure that our next meeting for delivery will be dealt much differently. I will learn to contain my soliloquiesss. Do we have a deal then, I shall meet you again in six moonsss?"
Ye'svonee was eager to have this transaction move along as his body was telling him this situation had become threatening. He would have to meet Alden again and had to hope he didn't learn more about Ye'svonne in that six days time. The Cracked Cannon had kept its name off of wanted papers for a long time, but the alchemist was smart enough to know that Alden would be educated. This was his only chance.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jul 29, 2019 16:44:39 GMT -8
Cocking his head it was hard to tell what was going through the marshal's mind. Had he picked up on Ye'svonne's sudden shift in demeanor? Did he think it was just due to nerves after the revelation of who he was? Or did the man suspect something more? If Ye'svonne hoped to find some sort of answer within the high marshal's eyes he would be left wanting.
"In six moons at the Sun Marshal's Head Quarters then." Alden says in simple reply to the suddenly quite sensical lizard. With that the man turns and leaves to go back to his business.
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Kauri Graves
Dedicated
Roleplay posts: 262
Age: 26
Physical Description: Kauri has a complexion so pale that she seems to mimic the glow of the moon. Atop her head stands two long, thin coppery horns that seem unnervingly sharp at their tips.
Her eyes are similar to a cat's with a bright yellow iris and a slit pupil. The fingers on her right hand seem shorter and are fixed with long, sturdy claws most useful for climbing.
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Clothes and Equipment: -----------------------------------------------------------
Kauri's clothes seem somewhat colorful, sometimes scarce and sometimes superfluous depending on the ever-changing weather of her home. They're always slightly decorative, but sewn and forged with purpose.
She wears small amounts of armor, such as braces, breastplates, and greaves, but they're usually very small and are built more for movement than they are for protection.
She is skilled with a bow and sword, both of which she carries with her consistently. None of her weapons are terribly special, but they're sturdy and well made.
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Allegiances: Isra
Registered: Nov 22, 2017 13:22:51 GMT -8
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Post by Kauri Graves on Sept 7, 2019 13:35:36 GMT -8
"Oh, dear, oh, dear, oh, dear."
She knew she was late, and even though she knew Alden wasn't going to chew her out, the anxiety was killing her. She ran as fast as her hooves allowed down the hundred roads and alleyways that made up the city of Isra, waving frantically to passerbys that recognized her. She had her skirts bunched up in one hand, leaking blue splotches int her skin, and a large basket in the other. Her wear was rather casual in the richer parts of the city but seemed proper, even out of place, in the commons, where bright and mismatched clothing were the norm. At least her animalistic features made her seem at home when all else was amiss.
Through the crowd, she picked out a head of moppy black hair and immediately squirmed through the masses towards it. "Alden!" she cried out, a smile spreading across her face.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Sept 8, 2019 5:46:30 GMT -8
Kauri certainly looked more at home in the commons than Alden in his mottled black and grey leather armour. The man wasn't hard to locate, while he wasn't taller than most he did have a bit of space around him as many were disinclined to get close. Either due to respect or due to fear, but that was always the case when he walked the Isran streets.
When he hears his name being called he turns and a small, but warm and genuine smile crosses across his features as Kauri pops free of the crowd. "Kauri." He greets her taking a step forward and sweeping her up into a warm embrace. He was glad to see her and as she suspected he made no mention of her lateness.
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Kauri Graves
Dedicated
Roleplay posts: 262
Age: 26
Physical Description: Kauri has a complexion so pale that she seems to mimic the glow of the moon. Atop her head stands two long, thin coppery horns that seem unnervingly sharp at their tips.
Her eyes are similar to a cat's with a bright yellow iris and a slit pupil. The fingers on her right hand seem shorter and are fixed with long, sturdy claws most useful for climbing.
---------------------------------------------------------
Clothes and Equipment: -----------------------------------------------------------
Kauri's clothes seem somewhat colorful, sometimes scarce and sometimes superfluous depending on the ever-changing weather of her home. They're always slightly decorative, but sewn and forged with purpose.
She wears small amounts of armor, such as braces, breastplates, and greaves, but they're usually very small and are built more for movement than they are for protection.
She is skilled with a bow and sword, both of which she carries with her consistently. None of her weapons are terribly special, but they're sturdy and well made.
---------------------------------------------------------
Allegiances: Isra
Registered: Nov 22, 2017 13:22:51 GMT -8
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Post by Kauri Graves on Sept 11, 2019 20:05:50 GMT -8
She was one of a handful of women who didn't keep her distance from the Marshal and the reason why was apparent. Burying her face in his chest, she hugged him back, minding her horns. "How are you? And the kids?"
They saw the other several times a week, but in a place like Isra, any number of things could have happened.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Sept 12, 2019 16:27:34 GMT -8
"I'm well, the kids are well. They made a new friend not too long ago so they've been excited about that."
Alden pulls back slightly so he can meet her gaze though he keeps his hands on her hips. He explains the meeting with Flann in brief, of how the young woman walked past the house and the children, had been curious as she was walking on water. When he is finished he asks. "How about you? How are you doing? Your parents? Paola?"
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Kauri Graves
Dedicated
Roleplay posts: 262
Age: 26
Physical Description: Kauri has a complexion so pale that she seems to mimic the glow of the moon. Atop her head stands two long, thin coppery horns that seem unnervingly sharp at their tips.
Her eyes are similar to a cat's with a bright yellow iris and a slit pupil. The fingers on her right hand seem shorter and are fixed with long, sturdy claws most useful for climbing.
---------------------------------------------------------
Clothes and Equipment: -----------------------------------------------------------
Kauri's clothes seem somewhat colorful, sometimes scarce and sometimes superfluous depending on the ever-changing weather of her home. They're always slightly decorative, but sewn and forged with purpose.
She wears small amounts of armor, such as braces, breastplates, and greaves, but they're usually very small and are built more for movement than they are for protection.
She is skilled with a bow and sword, both of which she carries with her consistently. None of her weapons are terribly special, but they're sturdy and well made.
---------------------------------------------------------
Allegiances: Isra
Registered: Nov 22, 2017 13:22:51 GMT -8
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Post by Kauri Graves on Sept 16, 2019 8:04:45 GMT -8
When he recounted the memory with Flann, the chimera's mouth popped open. "A woman... walking on water? What an interesting city we live in," she mused, putting a finger to her chin with a smile. "The children must have loved that."
Looking back up, Kauri sighed. "Busy. Far too busy. They want to invite all the relatives so that they know I'm not dead and so they can meet Poala but that means we'll have to fix the estate entirely. So, well, now I am here instead!"
She didn't want to mention the nervousness over her appearance to the rest of the family. They never did want to move to Isra with the rest of them, a place filled with magic.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Sept 17, 2019 15:19:47 GMT -8
"I am not certain I follow," Alden admits, the logic of how she got from fixing the estate to here was quite beyond him. However, he smiles as he pulls away. Looping his arm through her's he begins to walk them past the market stalls. Just standing and look at her was quite nice but she'd told him she needed to shop and he didn't want to delay that.
"But if you need any help fixing up the estate let me know." It would be an easy thing for him to either help or simply foot the bill. It wasn't as though money meant anything to him in the slightest. Although after his experiences with Flann he understands that, for whatever, reason Kauri may be reluctant to take such a gift of largess.
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Kauri Graves
Dedicated
Roleplay posts: 262
Age: 26
Physical Description: Kauri has a complexion so pale that she seems to mimic the glow of the moon. Atop her head stands two long, thin coppery horns that seem unnervingly sharp at their tips.
Her eyes are similar to a cat's with a bright yellow iris and a slit pupil. The fingers on her right hand seem shorter and are fixed with long, sturdy claws most useful for climbing.
---------------------------------------------------------
Clothes and Equipment: -----------------------------------------------------------
Kauri's clothes seem somewhat colorful, sometimes scarce and sometimes superfluous depending on the ever-changing weather of her home. They're always slightly decorative, but sewn and forged with purpose.
She wears small amounts of armor, such as braces, breastplates, and greaves, but they're usually very small and are built more for movement than they are for protection.
She is skilled with a bow and sword, both of which she carries with her consistently. None of her weapons are terribly special, but they're sturdy and well made.
---------------------------------------------------------
Allegiances: Isra
Registered: Nov 22, 2017 13:22:51 GMT -8
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Post by Kauri Graves on Oct 12, 2019 18:08:36 GMT -8
She bit her lips and smiled through it. "I just might have to take you up on that offer. The task is daunting, and I dredge it. Having you there would make it less so."
Arm in arm, she pulled him through the alleys until they came to a stall filled with scarves and jackets. She picked up one made of heavy green and red wool and tossed it over his shoulder. "I don't ever see you in very bright colors," she admitted as she tied it gently at his neck. "I think it would suit you."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Oct 13, 2019 6:39:17 GMT -8
Alden lets her lead, he had nothing in particular in mind other than enjoying her company and if she had a specific stall in mind then he was happy to go to it. When they stop he eyes the various bits of cloth in garish colours. She was right, he rarely wore anything that wasn't black, grey, or white. Or sometimes a combination of the two, though he'd worn that brown outfit for the ball to match her dress.
As she ties the scarf around his neck he wonders if he should feel a bit silly. After all, he was now wearing two scarves. Admittedly his scarf of office was tied around his waist and pinned with his badge because he didn't think wearing something around his neck was a good idea, but still two scarves.
"You do?" He asks as she works. "Why?" He wore what he did to blend in, his mottled blacks and grey let him vanish into the night and into the city rather well which was why he wore them, if he wore bright colours he would stick out.
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Kauri Graves
Dedicated
Roleplay posts: 262
Age: 26
Physical Description: Kauri has a complexion so pale that she seems to mimic the glow of the moon. Atop her head stands two long, thin coppery horns that seem unnervingly sharp at their tips.
Her eyes are similar to a cat's with a bright yellow iris and a slit pupil. The fingers on her right hand seem shorter and are fixed with long, sturdy claws most useful for climbing.
---------------------------------------------------------
Clothes and Equipment: -----------------------------------------------------------
Kauri's clothes seem somewhat colorful, sometimes scarce and sometimes superfluous depending on the ever-changing weather of her home. They're always slightly decorative, but sewn and forged with purpose.
She wears small amounts of armor, such as braces, breastplates, and greaves, but they're usually very small and are built more for movement than they are for protection.
She is skilled with a bow and sword, both of which she carries with her consistently. None of her weapons are terribly special, but they're sturdy and well made.
---------------------------------------------------------
Allegiances: Isra
Registered: Nov 22, 2017 13:22:51 GMT -8
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Post by Kauri Graves on Oct 26, 2019 16:49:03 GMT -8
"Well, because you're far less bleak than the public makes you out to be," she said, grinning. "I couldn't ask you to change your entire wardrobe, but perhaps a smattering here and there- a scarf, a hat, a belt. It wouldn't be so bad. What do you think? I believe the children would enjoy it as well."
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