Dame Oleanna D'Ignis
Committed
Bloody politicians.
Roleplay posts: 96
Age: None of your damn business.
Physical Description: At 6' even, Oleanna is tall for an elven women. She wears heavy plate armor, most of the time. Underneath she has a lithe, toned body, with moderate curves.
She likes to keep her helmet on, as most find her face off putting. Her most noticeable feature is a scar, that begins just above her left eyebrow. It runs straight down her face, directly over her eye, and stops at her jaw line. Her left eye is a milky grey color, and it is surrounded by a stylized tattoo of a black sun. If it wasn't for the scar, Oleanna's face would be a mask of flawless elven beauty. She has a delicate jaw, dainty chin, full lips, high cheek bones, and her right eyes is a vibrant green. Her skin is alabaster in tone, and glows with health. Her vibrant red hair is kept in a short military cut, leaving her knife like ears visible.
She has a reputation among other wandering knights as being exceptionally fierce. She wields primarily wields sword and fire magic in combat. She can also use ice magic having advanced fair enough in her art to understand she can manipulate heat not just create fire. She rarely turns down jobs even if the pay is poor. She lead her own group of female mercenaries called the Crimson Ladies which she disbanded a few years ago. She has won quite a few tournaments and slain many powerful beasts in her time. She has traveled all over the world and can survive most any where either by living off the land or living by her sword.
Clothes and Equipment: Plate armor, tower shield, long sword, water skin, travel rations, War horse, Lance, long bow and quiver, spell book, and the sun tattoo which acts as her magical focus.
Registered: Nov 18, 2015 12:07:10 GMT -8
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Post by Dame Oleanna D'Ignis on Nov 30, 2015 14:39:13 GMT -8
Oleanna decide to not point out that slippery slopes were a logical fallacy. She also doesn't point out that detaining the relative of the current prime suspect, or an admitted accomplice of said suspect even if he wasn't intentionally one was super reasonable in her books. Instead she just nods and say's trimly.
"Inanas involved in the black market? That explains why he is against foreign trade but not against use fightning for the city. The former hurts his profits the later hinders them. Also gives him a motive to steal the statue to wake up the demon and the pitch. They forced the construction on the road to halt which is what he wanted. So we have motive and means, but no hard evidence. Plus Robert set the whole city against his cousin which means nailing Inana will be hard if he is the real culprit."
Oleanna purses her lips and say's to Robert.
"You last saw Fenris in the alley? We need to talk to him he's probably the best tracker we have. If we want to make anything approaching a happy ending we need to find your cousin a.s.a.p."
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Kinzokan Krypt
Dedicated
Roleplay posts: 129
Physical Description: Kinzokan Krypt is a seven foot tall beast of muscle, violent scars and a wild mane of dark hair. Almost legendary for his status as a veteran of many battlefields, Krypt is known for his exceptional skill and combat prowess and because of his dark, ashen-coloured skin he is referred to in mercenary circles as "Kinzokan the Black".
He originally hailed from a volcanic land devastated by fire, brimstone, magma and ash and as such, his people are known as the Ashkin. Due to spending their entire lives surrounded by scorching heat and with little water that isn't boiling or steamed, the Ashkin are nigh impervious to fire and its effects and their skin has thus thickened and hardened into an almost naturally armoured hide. Such is the toughness of an Ashkin that only the sharpest of weapons, or the strongest of their wielders, could cut deep and hard enough to draw blood or cause serious injury. Yet in the volcanic wastes, such a defense isn't only advantageous, but necessary - for each day would bring the Ashkin tribes into contact with the aggressive, giant, reptilian monsters who ruled the ashlands as ever-starving kings.
Registered: Nov 10, 2015 20:24:36 GMT -8
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Post by Kinzokan Krypt on Nov 30, 2015 21:25:35 GMT -8
"Ugh, I hate it when things become complicated. This has gone from a simple 'hunt down the beasts and kill them' job to 'return the ancient artefact to the secret temple'. I guess, Lady Neferet, that we should focus on recovering this item and then returning it."
Krypt slowly lowered himself to a seat. He hadn't had the chance to sit down for.. Over half a day now and it felt relieving to finally be able to rest a little. "Of course, I imagine that you will still need my aid to take it there. It's unlikely that they'll just let you walk right back in with it and return what was stolen."
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Deleted
Roleplay posts: 0
Registered: May 5, 2024 5:13:21 GMT -8
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Post by Deleted on Nov 30, 2015 21:35:29 GMT -8
Neferet opened her mouth to speak, when suddenly, a terrible, terrifying roar split through the air, thundering through the skies. It was joined promptly by another, close... too close.
The screams of the people began to fill the air, and Neferet's heart began to pound.
"They're here," she stated. Kalil began to hyperventilate. "Let me out of these binds!" he was yelling. Servants within the home could be heard screaming. Something broke out in the hallway.
The roars struck through the air again, closer now.
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Dame Oleanna D'Ignis
Committed
Bloody politicians.
Roleplay posts: 96
Age: None of your damn business.
Physical Description: At 6' even, Oleanna is tall for an elven women. She wears heavy plate armor, most of the time. Underneath she has a lithe, toned body, with moderate curves.
She likes to keep her helmet on, as most find her face off putting. Her most noticeable feature is a scar, that begins just above her left eyebrow. It runs straight down her face, directly over her eye, and stops at her jaw line. Her left eye is a milky grey color, and it is surrounded by a stylized tattoo of a black sun. If it wasn't for the scar, Oleanna's face would be a mask of flawless elven beauty. She has a delicate jaw, dainty chin, full lips, high cheek bones, and her right eyes is a vibrant green. Her skin is alabaster in tone, and glows with health. Her vibrant red hair is kept in a short military cut, leaving her knife like ears visible.
She has a reputation among other wandering knights as being exceptionally fierce. She wields primarily wields sword and fire magic in combat. She can also use ice magic having advanced fair enough in her art to understand she can manipulate heat not just create fire. She rarely turns down jobs even if the pay is poor. She lead her own group of female mercenaries called the Crimson Ladies which she disbanded a few years ago. She has won quite a few tournaments and slain many powerful beasts in her time. She has traveled all over the world and can survive most any where either by living off the land or living by her sword.
Clothes and Equipment: Plate armor, tower shield, long sword, water skin, travel rations, War horse, Lance, long bow and quiver, spell book, and the sun tattoo which acts as her magical focus.
Registered: Nov 18, 2015 12:07:10 GMT -8
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Post by Dame Oleanna D'Ignis on Nov 30, 2015 21:44:00 GMT -8
"Well shit and me without my armor."
Oleanna laments as she sprints towards the front of the house, and the noise of the incoming beasts. As she goes she starts drawing in power and the tattoo around her left eye glows white as the temperature drops. She has a lot of pent up aggression she is going to work out on these monsters that's for damn sure.
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Robert Fletcher
Dedicated
Robert's assistant: https://i.imgur.com/mvP7J3d.png
Roleplay posts: 376
Age: 22
Physical Description: White hair, fancy clothes, strong jawline. Robert is fairly attractive, but thinks he's much more handsome than he actually is. He has scars on his chest from stab wounds that he never talks about, although women are usually impressed by them.
Clothes and Equipment: Expensive, custom tailored clothes. He's fairly rich and carries around a shiny knife. The clothes are armored, but the plates are well hidden.
Allegiances: The Isran Empire
Player's online availability : Early mornings and late evenings
Registered: Aug 14, 2015 16:15:01 GMT -8
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Post by Robert Fletcher on Nov 30, 2015 21:58:27 GMT -8
"Ack!"
Robert glances around hurriedly. Where are Neferet's bodyguards? They should be here!
"Neferet, it's time to go. You can't stay here, you'll get hurt."
He tries to usher her out the door without actually touching her.
"Let's go, let's go!"
As an afterthought, he cuts the prisoner's leg bindings.
"Get up, I can't leave you unable to run."
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Kinzokan Krypt
Dedicated
Roleplay posts: 129
Physical Description: Kinzokan Krypt is a seven foot tall beast of muscle, violent scars and a wild mane of dark hair. Almost legendary for his status as a veteran of many battlefields, Krypt is known for his exceptional skill and combat prowess and because of his dark, ashen-coloured skin he is referred to in mercenary circles as "Kinzokan the Black".
He originally hailed from a volcanic land devastated by fire, brimstone, magma and ash and as such, his people are known as the Ashkin. Due to spending their entire lives surrounded by scorching heat and with little water that isn't boiling or steamed, the Ashkin are nigh impervious to fire and its effects and their skin has thus thickened and hardened into an almost naturally armoured hide. Such is the toughness of an Ashkin that only the sharpest of weapons, or the strongest of their wielders, could cut deep and hard enough to draw blood or cause serious injury. Yet in the volcanic wastes, such a defense isn't only advantageous, but necessary - for each day would bring the Ashkin tribes into contact with the aggressive, giant, reptilian monsters who ruled the ashlands as ever-starving kings.
Registered: Nov 10, 2015 20:24:36 GMT -8
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Post by Kinzokan Krypt on Nov 30, 2015 22:00:22 GMT -8
Krypt jumped up to his feet and drew his sword immediately, holding it firmly in one hand as he looked around to try and figure out where the sounds were coming from. Once he had a rough direction, he looked at Neferet and said, "we need to get you to the most secure place in this building, and then lock the entire building down. All doors and windows. We need to stop them from getting inside, or there will be a massacre."
He ignored Kalil. The man was no longer his problem or concern and in fact, part of him figured he would make excellent bait for a trap. However, he had no plans just yet, so would leave it to Neferet to figure out how best to deal with him.
"I need my spear. It's in my room.. And my horse.. Well, my horse can look after himself. He'll flee until things calm down. Those things will not be faster than he is."
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Deleted
Roleplay posts: 0
Registered: May 5, 2024 5:13:21 GMT -8
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Post by Deleted on Dec 1, 2015 18:26:22 GMT -8
Neferet finds little relief in her heart knowing that Oleanna and Krypt were going to face the beasts. Perhaps it meant their death. She had foreseen that Krypt would continue on in life, but paths could have changed since then.
After all, the Gray Warrior had only wanted to slay the beasts, but had somehow become mired in this political intrigue of Gaiaton.
When Robert came up to her side, Neferet turned to him and visibly flinched, for a moment thinking that he was going to touch her. How could she panic over such a small thing when the beasts were screaming outside of her window? She wasn't sure.
"There is a back passage," she spoke as she moved with Robert out of the room. Servants were already whizzing past them. "It is through this hall-- the servants are going there. But where is Rasha?"
Neferet paused to look around, becoming almost as frantic as those around her.
Outside, the slight sound of battle could be heard, and Akbar's frenzied yells. The man was a Berserker in his tribe, and with a mighty axe he stood at the gates with only a few able bodied men with him. Somehow, the lamps and the lighting had been torn out and darkened, and the jeweled glint of the beasts' eyes could be seen in the darkness as they prowled, growled and loomed ever closer.
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Dame Oleanna D'Ignis
Committed
Bloody politicians.
Roleplay posts: 96
Age: None of your damn business.
Physical Description: At 6' even, Oleanna is tall for an elven women. She wears heavy plate armor, most of the time. Underneath she has a lithe, toned body, with moderate curves.
She likes to keep her helmet on, as most find her face off putting. Her most noticeable feature is a scar, that begins just above her left eyebrow. It runs straight down her face, directly over her eye, and stops at her jaw line. Her left eye is a milky grey color, and it is surrounded by a stylized tattoo of a black sun. If it wasn't for the scar, Oleanna's face would be a mask of flawless elven beauty. She has a delicate jaw, dainty chin, full lips, high cheek bones, and her right eyes is a vibrant green. Her skin is alabaster in tone, and glows with health. Her vibrant red hair is kept in a short military cut, leaving her knife like ears visible.
She has a reputation among other wandering knights as being exceptionally fierce. She wields primarily wields sword and fire magic in combat. She can also use ice magic having advanced fair enough in her art to understand she can manipulate heat not just create fire. She rarely turns down jobs even if the pay is poor. She lead her own group of female mercenaries called the Crimson Ladies which she disbanded a few years ago. She has won quite a few tournaments and slain many powerful beasts in her time. She has traveled all over the world and can survive most any where either by living off the land or living by her sword.
Clothes and Equipment: Plate armor, tower shield, long sword, water skin, travel rations, War horse, Lance, long bow and quiver, spell book, and the sun tattoo which acts as her magical focus.
Registered: Nov 18, 2015 12:07:10 GMT -8
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Post by Dame Oleanna D'Ignis on Dec 1, 2015 18:37:41 GMT -8
Oleanna draws her sword and shouts out releasing the spells she had been gathering.
"GELU ARMATURAM!"
Her sprint does not slow as ice covers her body forming a protective shell. If you don't have armor you make your own That was one of the first lessons her master had taught her, of course the spell he had taught her was for fire armor. However setting herself on fire in the middle of a friendly city would probably end poorly. Seeing that the beasts where attacking the lightning Oleanna begins channeling another spell under the ice her tattoo begins to glow bright orange red. Even as she is doing this she falls into formation with the other defenders years of group fightingallows her to work with even a team she is unfamiliar with.
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Robert Fletcher
Dedicated
Robert's assistant: https://i.imgur.com/mvP7J3d.png
Roleplay posts: 376
Age: 22
Physical Description: White hair, fancy clothes, strong jawline. Robert is fairly attractive, but thinks he's much more handsome than he actually is. He has scars on his chest from stab wounds that he never talks about, although women are usually impressed by them.
Clothes and Equipment: Expensive, custom tailored clothes. He's fairly rich and carries around a shiny knife. The clothes are armored, but the plates are well hidden.
Allegiances: The Isran Empire
Player's online availability : Early mornings and late evenings
Registered: Aug 14, 2015 16:15:01 GMT -8
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Post by Robert Fletcher on Dec 1, 2015 18:40:24 GMT -8
Robert stops when Neferet does.
"Rasha? I don't know! She's probably already gone!"
He isn't too sure himself, though. She isn't exactly young and sprightly. He sighs.
"I'll go look for her. You get out. And take this guy with you."
Grabbing the prisoner by the collar, he shoves him along beside Neferet.
"I'll be right behind you, as soon as I find her. Hurry, it's time for you to go."
He runs back into the house, looking around for any sign of the aging servant. Is she in her quarters? He heads to Rasha's room and bangs on the door.
"Rasha! Are you in there?"
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Fenris
Dedicated
Roleplay posts: 256
Registered: May 5, 2015 12:22:19 GMT -8
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Post by Fenris on Dec 1, 2015 20:10:26 GMT -8
Hearing the screams from in town, all 150 of Fenris' men were now scrambling towards the city, brandishing hatchets, dane-axes, langes-messers, hoplons, door-shields, grosse-messers, bastard-swords, broad-swords zweihanders, short-spears, and bows. They moved with ferocity eager to perform the task they had come to do. Their light-armour not proof against the demons claws, but their ferocity, cunning, and martial-prowess the true pillars of their competence.
They worked together as archers sought to gain the highground, while being defended from below by spear-men wielding shields, while dual-wielding barbarians sometimes using two langes-messers, sometimes two hatchets, and some even a combination of both sought to reave through to cut the beasts apart, while the bigger axe-men and swordsman diverged into groups to swing their weapons against the tide of ruby red eyes, and razor sharp talons and fangs... Perhaps if nothing else it might buy the village time.
The group of striders that had accompanied Fenris earlier sought to make their way to the mayors home, as others followed, armed with bows, and langes-messers, one seeking to put an arrow through the bodies and glittering eyes of the creatures menacing the axe wielding Ackbar and his men that were seeking to fend the creatures off. If these creatures were not completely beyond mortal injury, at the very least they would have the group at the gates outflanked.
Though the addition of troops to the "festivities" might induce panic, Fenris' men were not ones to sit idly by and allow a massacre to happen under their watch, and hopefully the townspeople would realize soon enough that the militias targets were the guardians and not the people themselves. A few would even branch off and defend those that could not defend themselves, seeking to get them out of the immediate danger zone.
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Deleted
Roleplay posts: 0
Registered: May 5, 2024 5:13:21 GMT -8
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Post by Deleted on Dec 2, 2015 9:08:47 GMT -8
Fenris' men were in the jungle, at the base of the city where Fenris had left them. Fenris himself was no where near, and his men? Hadn't been with Oleanna and Neferet, nor had they been with Robert or Krypt.
As 150 men suddenly decided to storm the city at its "lobby level" (with the City Lower being the basements), it did instantly cause panic in the streets. They were wielding weapons, were clearly foreigners, and it sparked fear and outrage in its citizens. Gaiaton was a city that was built upwards, roars like labyrinths stacked one on top of the other, stairways, bridges, zig-zags, buildings that molded into each other.
It was a confusing schematic, even to the people that were just casually walking around, let alone a group of 150 armed and clattering strangers that had never been to the grandiose, mountain-top city. Which street did they go down? Which street did they go up? Did they take this staircase? That one? Perhaps across this bridge? Maybe it was the other bridge?
All the men knew for sure was that the call of the beasts were coming from upward, where the high class lived. The streets were crowded with people that were running to save their stores or their lives, thus making it even harder for 150 men to get anywhere.
In short, Fenris' men would not get to the beasts in time, and given the way they looked, and the way they burst upon the scene, it was not likely that they would get much help from the locals.
Meanwhile, one of the beasts charged out of the darkness and into the semi-darkness. It was huge, at least four times the size of a horse, and true to what Akbar had stated, its upper front was akin to a gorilla and its back portion like a leopard. And, curiously, it seemed to be... green?
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Kinzokan Krypt
Dedicated
Roleplay posts: 129
Physical Description: Kinzokan Krypt is a seven foot tall beast of muscle, violent scars and a wild mane of dark hair. Almost legendary for his status as a veteran of many battlefields, Krypt is known for his exceptional skill and combat prowess and because of his dark, ashen-coloured skin he is referred to in mercenary circles as "Kinzokan the Black".
He originally hailed from a volcanic land devastated by fire, brimstone, magma and ash and as such, his people are known as the Ashkin. Due to spending their entire lives surrounded by scorching heat and with little water that isn't boiling or steamed, the Ashkin are nigh impervious to fire and its effects and their skin has thus thickened and hardened into an almost naturally armoured hide. Such is the toughness of an Ashkin that only the sharpest of weapons, or the strongest of their wielders, could cut deep and hard enough to draw blood or cause serious injury. Yet in the volcanic wastes, such a defense isn't only advantageous, but necessary - for each day would bring the Ashkin tribes into contact with the aggressive, giant, reptilian monsters who ruled the ashlands as ever-starving kings.
Registered: Nov 10, 2015 20:24:36 GMT -8
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Post by Kinzokan Krypt on Dec 2, 2015 10:09:59 GMT -8
"When you get to the passage, lock it and keep hidden," Krypt told Neferet, keeping close to her with his sword in hand and muscular bulk positioned in a protective manner so that anyone or anything that tried to force itself at her would have to get through him first; from the front, at least.
"If we fail to kill them and all die in the process, then try to get yourself out. It's highly likely that if they're here, they're here to kill you. So even if we lose, we should deny them of their victory."
His eyes scanned the darkness, more at home in the dim light of the night than in the blinding sun. As such, little would be able to hide from him without being behind cover. Krypt, meanwhile, continued to escort the prophetess.
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Fenris
Dedicated
Roleplay posts: 256
Registered: May 5, 2015 12:22:19 GMT -8
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Post by Fenris on Dec 2, 2015 16:32:18 GMT -8
Fenris' men unable to do much in the panic as was semi-expected still could not sit idle, so instead they formed a perimeter around the outer portion of the streets, they did not harm citizens and if attacked by the citizens they sought to disarm rather than maim which might lead to injuries amongst Fenris men. Regardless they focused their efforts on stemming the tide from the living jungle as the secondary leadership took over. Fenris not around but he did not pick automatons for his men, they were capable of taking the initiative and thinking independently.
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Dame Oleanna D'Ignis
Committed
Bloody politicians.
Roleplay posts: 96
Age: None of your damn business.
Physical Description: At 6' even, Oleanna is tall for an elven women. She wears heavy plate armor, most of the time. Underneath she has a lithe, toned body, with moderate curves.
She likes to keep her helmet on, as most find her face off putting. Her most noticeable feature is a scar, that begins just above her left eyebrow. It runs straight down her face, directly over her eye, and stops at her jaw line. Her left eye is a milky grey color, and it is surrounded by a stylized tattoo of a black sun. If it wasn't for the scar, Oleanna's face would be a mask of flawless elven beauty. She has a delicate jaw, dainty chin, full lips, high cheek bones, and her right eyes is a vibrant green. Her skin is alabaster in tone, and glows with health. Her vibrant red hair is kept in a short military cut, leaving her knife like ears visible.
She has a reputation among other wandering knights as being exceptionally fierce. She wields primarily wields sword and fire magic in combat. She can also use ice magic having advanced fair enough in her art to understand she can manipulate heat not just create fire. She rarely turns down jobs even if the pay is poor. She lead her own group of female mercenaries called the Crimson Ladies which she disbanded a few years ago. She has won quite a few tournaments and slain many powerful beasts in her time. She has traveled all over the world and can survive most any where either by living off the land or living by her sword.
Clothes and Equipment: Plate armor, tower shield, long sword, water skin, travel rations, War horse, Lance, long bow and quiver, spell book, and the sun tattoo which acts as her magical focus.
Registered: Nov 18, 2015 12:07:10 GMT -8
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Post by Dame Oleanna D'Ignis on Dec 2, 2015 19:29:34 GMT -8
Oleanna hangs back instead of charging the creature as she normally would, of course normally she'd be in full plate on horse back with a lance and backed by people she had fought with for years. When working with an unfamiliar group it was a poor idea to try and take the lead, it was better to watch and provide support where it was needed. For example the darkness was working against the men standing against the beast and light spells were among the easiest things to cast.
"LUX!"
Oleanna shouts and a hundred meters above the battle field a ball of light appears from experience she knows not to make it as bright as she can right away. Instead she starts it dim then slowly increases the intensity until the the entire street is bathed in light.
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Deleted
Roleplay posts: 0
Registered: May 5, 2024 5:13:21 GMT -8
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Post by Deleted on Dec 6, 2015 12:41:10 GMT -8
Oleanna's spell worked in two parts;
The bright light made the beast rear back as anyone would to have a blinding flash in their eyes, but it also did so much more. It revealed that these beasts were green because there was moss growing on their backs, for the beasts were made of stone. Clearly this was the reason why they were so devastating-- their claws seemed to shine like gold, as did their maws, but they could not be made solely from gold for they tore into people quite easily.
The odd thing about this encounter was that neither one of the beasts had yet to kill a person. They appeared and the screaming started. They tore down and attacked buildings to further the chaos, and they leaped over people to get specifically to Neferet's home.
Even so, that seemed as if it was about to change regarding Akbar and Oleanna who stood in front of the gates with their militia. The second beast was not so blinded as the first, and he jumped from behind to land and swipe hard at Akbar and Oleanna, meaning to send them crashing into the stone and metal gates that framed the walk to Neferet's home.
Distracted by this second beast, the first turned when he heard Fenris' Men coming along the path, having since navigated to this spot, as capable and worthy as they were as fighters. Some of the Gaiaton natives must have seen how they were not attacking and trying to get to the roar of the beasts and helped to lead them up there.
This first beast roared at Fenris' men, it's gorilla-like maw opened wide as the scream shattered through the air. And yet, it didn't attack! It threw itself over the edge of the mountain, but it did not fall down into the jungle, no, it crawled away from people and to Neferet's home, visible in the moonlight!
How strange. These beasts acted as if they had a mission. These beasts did not seem to truly react as anything more than beasts. And yet... hm. Perhaps they served a master somewhere. Neferet certainly had nothing to do with either the rumor that they were guardians, or that they were just beasts in the wilderness...
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
"Robert!" Neferet called, reaching out but knowing that she wouldn't stop him from running away from her. He went to go look for Rasha, and Rasha was there in her rooms, on her feet, her head bent as she was chanting something low under her breath.
Another roar from the beasts seemed to shake the very mountain where she had made her home for the last few years, and Neferet couldn't help but cringe with fear, unable to take any human comfort with a hug or a hand due to her curse. "Angel of Amun Ra be with us," she whispered and continued in the darkness for the passage where all the servants had fled. Her beautiful cerulean gown seemed entirely out of place now, and Krypt would be able to see goosebumps all over the naked flesh of her back.
They got to the door and Neferet turned to look for Krypt, but in the darkness she could barely see the outline of him. She reached a hand out and then halted it midway in the air. "I can't leave without Rasha, and Robert. I--"
She stopped speaking when she heard the terrible sound of something crawling along her home with heaviness and intent.
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Robert Fletcher
Dedicated
Robert's assistant: https://i.imgur.com/mvP7J3d.png
Roleplay posts: 376
Age: 22
Physical Description: White hair, fancy clothes, strong jawline. Robert is fairly attractive, but thinks he's much more handsome than he actually is. He has scars on his chest from stab wounds that he never talks about, although women are usually impressed by them.
Clothes and Equipment: Expensive, custom tailored clothes. He's fairly rich and carries around a shiny knife. The clothes are armored, but the plates are well hidden.
Allegiances: The Isran Empire
Player's online availability : Early mornings and late evenings
Registered: Aug 14, 2015 16:15:01 GMT -8
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Post by Robert Fletcher on Dec 6, 2015 12:50:41 GMT -8
Robert runs into the room. No time to tell her to run, there's no telling whether or not she'll even hear him. With a single smooth motion, he scoops her up into his arms and runs back to the escape route.
"Time to go, Rasha. We've got to get out of here!"
Luckily for Robert, she's old and frail and not particularly heavy. Still, Robert is out of breath by the time he makes it back.
"Let's go, let's go! Cough cough gasp Krypt, can you take Rasha?"
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Dame Oleanna D'Ignis
Committed
Bloody politicians.
Roleplay posts: 96
Age: None of your damn business.
Physical Description: At 6' even, Oleanna is tall for an elven women. She wears heavy plate armor, most of the time. Underneath she has a lithe, toned body, with moderate curves.
She likes to keep her helmet on, as most find her face off putting. Her most noticeable feature is a scar, that begins just above her left eyebrow. It runs straight down her face, directly over her eye, and stops at her jaw line. Her left eye is a milky grey color, and it is surrounded by a stylized tattoo of a black sun. If it wasn't for the scar, Oleanna's face would be a mask of flawless elven beauty. She has a delicate jaw, dainty chin, full lips, high cheek bones, and her right eyes is a vibrant green. Her skin is alabaster in tone, and glows with health. Her vibrant red hair is kept in a short military cut, leaving her knife like ears visible.
She has a reputation among other wandering knights as being exceptionally fierce. She wields primarily wields sword and fire magic in combat. She can also use ice magic having advanced fair enough in her art to understand she can manipulate heat not just create fire. She rarely turns down jobs even if the pay is poor. She lead her own group of female mercenaries called the Crimson Ladies which she disbanded a few years ago. She has won quite a few tournaments and slain many powerful beasts in her time. She has traveled all over the world and can survive most any where either by living off the land or living by her sword.
Clothes and Equipment: Plate armor, tower shield, long sword, water skin, travel rations, War horse, Lance, long bow and quiver, spell book, and the sun tattoo which acts as her magical focus.
Registered: Nov 18, 2015 12:07:10 GMT -8
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Post by Dame Oleanna D'Ignis on Dec 6, 2015 13:04:38 GMT -8
Oleanna was fightning defensively so when the swipe came she manages to dodge.. barely. The claw scraps against the ice armor but leaves her unscathed.
Seeing that the beasts are made out of stone an idea creeps into Oleanna's mind a variant of one of the most destructive and powerful spells she knows. Her voice is taught with concentration as she says to Akbar.
"I have a plan but I am going to need a minute, keep them off of me as best you can."
Oleanna then takes a ridiculous risk falling back she subsumes the energy of her frost armor to begin fueling a new spell, a ridiculously simply spell. She begins to lower the temperature of the two stone beasts as rapidly as she can. Her plan is rather simple she is going to make them really, really cold then she is going to make them very hot. The rapidly shifting temperature extremes like this causes massive stress on things and she is hoping that it will work on the stone golems just like it works on enemy armor.
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Kinzokan Krypt
Dedicated
Roleplay posts: 129
Physical Description: Kinzokan Krypt is a seven foot tall beast of muscle, violent scars and a wild mane of dark hair. Almost legendary for his status as a veteran of many battlefields, Krypt is known for his exceptional skill and combat prowess and because of his dark, ashen-coloured skin he is referred to in mercenary circles as "Kinzokan the Black".
He originally hailed from a volcanic land devastated by fire, brimstone, magma and ash and as such, his people are known as the Ashkin. Due to spending their entire lives surrounded by scorching heat and with little water that isn't boiling or steamed, the Ashkin are nigh impervious to fire and its effects and their skin has thus thickened and hardened into an almost naturally armoured hide. Such is the toughness of an Ashkin that only the sharpest of weapons, or the strongest of their wielders, could cut deep and hard enough to draw blood or cause serious injury. Yet in the volcanic wastes, such a defense isn't only advantageous, but necessary - for each day would bring the Ashkin tribes into contact with the aggressive, giant, reptilian monsters who ruled the ashlands as ever-starving kings.
Registered: Nov 10, 2015 20:24:36 GMT -8
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Post by Kinzokan Krypt on Dec 6, 2015 13:30:21 GMT -8
"They'll know how to look after themselves," Krypt urged, his eyes narrowing and head looking up and over at the ceiling and walls as they shook. "See, here they are now, it seems."
He looked at Robert, who was supposedly with Rasha, then shook his head at Robert's request. "No. I can't. I am about to go and fight, I don't have time to look after someone. Not to mention that you are literally right here, so why can't you take her?"
He pushed himself away from Neferet and the door to whatever sanctuary lay beyond it, his eyes focused on the direction of the bestial roars. "Stay hidden and quiet. When the beasts are dealt with, I'll come back to let you out," he told them as he turned his entire body to face the same direction as his head. "You should be safe here, even if they can tear through the building."
With that, he set off running back out in the direction of the fighting.
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Deleted
Roleplay posts: 0
Registered: May 5, 2024 5:13:21 GMT -8
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Post by Deleted on Dec 6, 2015 16:36:10 GMT -8
Rasha quickly gathered her idols and rushed out with Robert, frantic as all the others. Her long hair was unbound, and hung around her face like dark silk, streaks of silver through it to belie her age.
"Neferet!" she called when she heard the Oracle's voice through the darkness and she reached out for the woman, unthinking, and held her close.
"Ah!" Neferet gently called when they came upon them, and her knees immediately went weak. She leaned against Rasha for support as the horror of Rasha's future went spilling into Neferet's mind, drenching every corner in blood and mayhem.
Rasha also gave a light call when Neferet's weight came upon her, dropping down to her knees while the Oracle shook in her grasp. She immediately lifted her hands away from Neferet's skin, but held onto her again as she tried to help Neferet onto her feet.
"Neffie, Neffie, I'm so sorry, I had forgotten. Oh gods, please, you cannot have a vision now, we must go!"
They were heedless of the conversation going on between Krypt and Robert. The dark opening to the passage to the jungle yawned before them, waiting for them to take refuge, but Neferet was made unable to walk, and Rasha was growing more and more frantic.
. . . . . . . . . . . . . . . . . .
Akbar saw the incoming swipe, also on the defense and he was able to agilely roll away from it and come up again with his spear in his hand. He looked over at Oleanna as she requested that they fend off the beast, watching as another vaulted its way off the side.
"Your idea had better be a good one!" Akbar called to Oleanna as he and his men charged the only beast left on that pavillion while the other crawled down the wall and over to Neferet's home. That at least explained how they easily were able to get into this district without being seen.
The beast before them pulled back its skin over its jaws and snarled. Fenris' men were also there now, and it would be easy to see that their arrows and spears will not do much against this golem's stone hide.
. . . . . . . . . . . . . . . . .
Meanwhile, the other beast crawled onto the large pavilion where Neferet, Krypt, and Robert had eaten only a few nights before and broke through into the main room of the house. Its gem-like eyes were searching for Neferet, following a faint scent of her, it began to break farther and farther into the house to get to the Oracle.
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Dame Oleanna D'Ignis
Committed
Bloody politicians.
Roleplay posts: 96
Age: None of your damn business.
Physical Description: At 6' even, Oleanna is tall for an elven women. She wears heavy plate armor, most of the time. Underneath she has a lithe, toned body, with moderate curves.
She likes to keep her helmet on, as most find her face off putting. Her most noticeable feature is a scar, that begins just above her left eyebrow. It runs straight down her face, directly over her eye, and stops at her jaw line. Her left eye is a milky grey color, and it is surrounded by a stylized tattoo of a black sun. If it wasn't for the scar, Oleanna's face would be a mask of flawless elven beauty. She has a delicate jaw, dainty chin, full lips, high cheek bones, and her right eyes is a vibrant green. Her skin is alabaster in tone, and glows with health. Her vibrant red hair is kept in a short military cut, leaving her knife like ears visible.
She has a reputation among other wandering knights as being exceptionally fierce. She wields primarily wields sword and fire magic in combat. She can also use ice magic having advanced fair enough in her art to understand she can manipulate heat not just create fire. She rarely turns down jobs even if the pay is poor. She lead her own group of female mercenaries called the Crimson Ladies which she disbanded a few years ago. She has won quite a few tournaments and slain many powerful beasts in her time. She has traveled all over the world and can survive most any where either by living off the land or living by her sword.
Clothes and Equipment: Plate armor, tower shield, long sword, water skin, travel rations, War horse, Lance, long bow and quiver, spell book, and the sun tattoo which acts as her magical focus.
Registered: Nov 18, 2015 12:07:10 GMT -8
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Post by Dame Oleanna D'Ignis on Dec 6, 2015 17:25:48 GMT -8
"A strong six maybe even a seven out of ten!"
Oleanna says her voice strained but confident. Since she has abandoned her defenses to re-purpose the energy she has enough to cast her next spell. Her tattoo flashes bright white as she lashes out shouting.
"RIGENTEM UNDA!"
A howling gale of freezing cold wind rushes at the golem her goal is to freeze the damn thing for a moment hopefully and set it up for her next spell. As she casts she sees the other Golem rush into the house.
"What the hell aren't these thing supposed to be attacking randomly!?!? Why is that one ignoring us!?!?"
Her voice takes on a tone of worry, the only thing protecting Neferet right now was Krypt who was of questionable worth in her eyes. She is torn between running in to protect the mayor and staying out here to fend off the beast.
What the hell is going on.
Even as she prepares to gather energy for her next spell she is desperately trying to piece things together she was missing a piece of the puzzle though and without it she will come up with nothing.
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