Empress Naoki
Famous
Roleplay posts: 2,238
Physical Description: =========================
Empress Naoki is a curvaceous woman of average height, indeterminate age, and catlike features. Her hair is a dark auburn, often pulled back into a long braid. Her ears are both soft and fluffy, and her tail is never less than perfectly groomed. Amber eyes glisten in the shadows cast by her hair.
Clothes and Equipment: =========================
Naoki's wardrobe is to her as a frame is to a painting. Sometimes embellished with detail to be attractive in its own right, but never the focus. Usually simple but elegant, tightly fitting and highly revealing, used only to frame the beauty within.
Additionally, Naoki is, when clothed, often adorned with a small collection of accessories. She wears an earring, a brilliant cut amethyst, in her right ear. The silver signet ring of Isra is worn on her left pinky, marking her as High Lady of Isra. Directly adjacent, she wears the golden signet ring of The Isran Empire as its Empress. On the inside of her left thigh, there is a tattoo depicting a rose entwined with tentacles.
Allegiances: The Isran Empire
Player's online availability : Excessively often. Timezone: ET (-5)
Registered: Sept 12, 2015 13:02:17 GMT -8
|
Post by Empress Naoki on Jan 30, 2016 15:53:21 GMT -8
Already having reviewed the construction plans in detail, Naoki isn’t terribly surprised to see the massive storage areas. It’s interesting to see the plans made reality, yes, and there is something impressive about the grand space, but it’s not unexpected. Appreciative, but unsurprised.
At Zurt’s inquiry, Madame Naoki nods, and reaches into the pouch on her waist- from which she extracts a small, rolled up bit of parchment. Holding the tiny scroll dainty between two fingers, she proffers it to Zurt.
“Make sure to carefully follow the instructions about how the tunnels are to be connected.”
|
|
Inspector Zurt
Established
Roleplay posts: 37
Age: 3000 years of storage, only recently activated.
Physical Description: A monster of metal and magic, Zurt's body features countless spikes of razor sharp metal. A slight glow of something can be seen between parts of the metal in his chest area. He moves via numerous metallic tentacles in an almost mesmerizing way. His hands feature long sharp talons on each finger, shaking his hand is not advised.
He is approximately 7 feet tall when in his normal standing position. It should be noted he can fit his body through surprisingly small spaces despite his bulky appearance.
---------------------------------------------------------
Clothes and Equipment: Wields a whip which can extend to 15 feet long. It features sharp shards of metal, made of the same thing Zurt himself is made of. It appears to have a life of its own almost, as Zurt can command it to move in any such way he desires.
---------------------------------------------------------
Registered: Dec 9, 2015 9:55:31 GMT -8
|
Post by Inspector Zurt on Feb 1, 2016 11:32:56 GMT -8
Zurt would nod at her instructions and take the scroll carefully in his clawed hands, so he wouldn’t accidentally tear it to shreds.
“We do have one other notable area that was recently added, you might find it relaxing.”
Motioning for them to follow him into the lift, Zurt would speak to the mage operating it, telling him what section to take them to. This time, the lift would rise for quite some time, passing the main entrance hall and rising to a higher level of the tower. After a short travel time, it would slow to a halt.
The hallway wasn’t very spacious and there didn’t appear to be many doors on this level of the tower. Opening one of the only doors available in this hallway, Zurt would lead them into a spacious bathroom, numerous pools of steaming water for them to get into along with countless soaps near each pool on shelves of marble.
“This is one of our baths we added to the tower to increase the quality of life for our employees and members. There is a changing room just to the right if you would like to use these facilities, I’ve been told their quite relaxing. I can’t say whether this is true or not from personal experience though,” Zurt would sound almost offput by the fact he couldn’t use the baths.
There appeared to be no one else in the bath at the moment and the various scented soaps would give off a pleasing aroma.
|
|
Andraste Ruana
Dedicated
Roleplay posts: 244
Age: 25
Physical Description: =====================================
Although she is quite young, Andraste's very being resonates with magical power. She has long, dark red hair that falls down around her face, framing her soft, kindly features nicely. She has soft, unnaturally coloured orange eyes, striking against her pale skin. Andraste's hands speak to a lowborn life of peasant work, rough and callused. However, her skin is fair and her figure elegant, her musculature long and lean, lending itself to swiftness rather than powerful. Heat emanates from her body, able to be felt from almost a foot away.
====================================
Clothes and Equipment: Since her adoption into a magic collegium, Andraste has taken to wearing ornate crimson great robes, flowing about her figure, complete with gold filigree and a roomy hood that shadows her face when worn, although she tends to keep it down outside of whatever court she happens to be serving. Her only offensive equipment is a dirk imbued with a haste enchantment, allowing for almost unnaturally quick strikes. However, she tends to favour her magic-imbued twisted oak staff which enhances her casting ability, the large black onyx stone at the tip of the staff holding a particular affinity to her favoured school of magic: Pyromancy. She also holds a book of various incantations in her other hand when in battle, reading them off with extreme speed and accuracy. She possesses a natural resistance to heat, but is much less resistant to cold.
======================================
Registered: May 31, 2015 20:33:14 GMT -8
|
Post by Andraste Ruana on Feb 5, 2016 0:15:04 GMT -8
After having returned from her pleasant trip to Carmela, Andraste had learned of Vigil's housekeeping while she was away. Odd, she thought, that Ildesias would appoint him rather than one of her magi, but no matter. More concerning to her was something else her informants had failed to relay: a massive black monolith standing two miles from the city walls, brimming with a noticeable magical energy.
Feeling a mite alarmed and not a little bit curious, Andraste researched this building and its origins. Commissioned by an old woman who goes solely by the moniker "Grandma", also the Head of Justice, also former owner of The Midnight Sun, an establishment Andraste already felt dubious about. It was all very suspicious.
And so, in typical Andraste fashion, hardly a day after her return Andraste leaves the city walls once again in the morning, astride her white stallion, flanked by her two black-robed lieutenants and Vain. They move at a brisk canter, and as such arrive just before noon. Andraste stares up at the massive wall of black that stands before her. Her placid smile masks another emotion: awe. How was this mysterious structure constructed? And what is its true purpose? These are answers she intends to obtain, in due time, along with many others.
Andraste approaches the building over the drawbridge and yells over to the gatehouse, "Hail! I am Minister Ruana. I would like to gain entry to this structure in order to speak with its owner, as a matter of official state business. May I come in?"
|
|
Inspector Zurt
Established
Roleplay posts: 37
Age: 3000 years of storage, only recently activated.
Physical Description: A monster of metal and magic, Zurt's body features countless spikes of razor sharp metal. A slight glow of something can be seen between parts of the metal in his chest area. He moves via numerous metallic tentacles in an almost mesmerizing way. His hands feature long sharp talons on each finger, shaking his hand is not advised.
He is approximately 7 feet tall when in his normal standing position. It should be noted he can fit his body through surprisingly small spaces despite his bulky appearance.
---------------------------------------------------------
Clothes and Equipment: Wields a whip which can extend to 15 feet long. It features sharp shards of metal, made of the same thing Zurt himself is made of. It appears to have a life of its own almost, as Zurt can command it to move in any such way he desires.
---------------------------------------------------------
Registered: Dec 9, 2015 9:55:31 GMT -8
|
Post by Inspector Zurt on Feb 5, 2016 12:01:04 GMT -8
The guard would give Andraste a greeting to let her know he saw her, before appearing to speak to himself. After a moment of this apparent internal monologue, he would nod and the small gate in the wall would be unlocked.
“The head of The Black Tower isn’t available, out on business, but we can take you to the Inspector who runs this branch. Follow me please.”
Assuming Andraste followed, the guard would lead her up the path towards the tower itself. A a number of dwarves would glance at her and her magi, but didn’t seem to find them too out of the ordinary and would go back to working rather quickly.
The entrance room of the Black Tower was filled with scribes, all busy at copying or creating documents. The guard would lead Andraste to the back of the room where a number of magical lifts were. Entering the closest one, the guard would tell the mage operating it a floor number and the lift would promptly begin to rise into the air, not too quickly, but fast enough to make good progress.
After about twenty seconds or so, it would slow to a halt. The guard would lead Andraste and her magi into a rather plain hallway, with only a few doors in it. Heading to the closest one, the guard would open it and motion for Andraste to follow him inside.
They would find themselves in a spa of all places, a number of heated pools of water in the room. Andraste would find Inspector Zurt in the room along with Naoki, Artemis, and Skarlet. Zurt would turn around when Andraste entered.
“Just a moment Madame Naoki, I have some business to take care of, feel free to use the spa in the meantime.”
Zurt would eye Andraste with his unreadable beady eyes, metal tentacles clicking as he made his way over the marble floor towards her.
“I am Inspector Zurt, I was told you are Minister Ruana? What business of the state do you wish to discuss with me?”
|
|
Andraste Ruana
Dedicated
Roleplay posts: 244
Age: 25
Physical Description: =====================================
Although she is quite young, Andraste's very being resonates with magical power. She has long, dark red hair that falls down around her face, framing her soft, kindly features nicely. She has soft, unnaturally coloured orange eyes, striking against her pale skin. Andraste's hands speak to a lowborn life of peasant work, rough and callused. However, her skin is fair and her figure elegant, her musculature long and lean, lending itself to swiftness rather than powerful. Heat emanates from her body, able to be felt from almost a foot away.
====================================
Clothes and Equipment: Since her adoption into a magic collegium, Andraste has taken to wearing ornate crimson great robes, flowing about her figure, complete with gold filigree and a roomy hood that shadows her face when worn, although she tends to keep it down outside of whatever court she happens to be serving. Her only offensive equipment is a dirk imbued with a haste enchantment, allowing for almost unnaturally quick strikes. However, she tends to favour her magic-imbued twisted oak staff which enhances her casting ability, the large black onyx stone at the tip of the staff holding a particular affinity to her favoured school of magic: Pyromancy. She also holds a book of various incantations in her other hand when in battle, reading them off with extreme speed and accuracy. She possesses a natural resistance to heat, but is much less resistant to cold.
======================================
Registered: May 31, 2015 20:33:14 GMT -8
|
Post by Andraste Ruana on Feb 5, 2016 18:11:05 GMT -8
Andraste takes careful note of her surroundings, and motions for her magi companions to do the same, just in case something went wrong. She remains quiet for the duration of the journey, the placid, enigmatic smile remaining upon her lips. When they finally arrive at the spa, Andraste bows to the crowd, who she recognises as fitting the description of Midnight Sun affiliates...more suspicious, even, than before.
"Good day, Inspector Zurt. Indeed, I am Minister of Magic Andraste Ruana. I would prefer to speak with the Head of Justice, but I suppose you will be able to answer any of my questions. It is rather important, however, so I would appreciate it if we could speak somewhere more...private," intones the sorceress, her voice as calm and calming as usual, her fiery orange eyes revealing just as little as Zurt's.
|
|
Deleted
Roleplay posts: 0
Registered: Nov 24, 2024 1:18:43 GMT -8
|
Post by Deleted on Feb 7, 2016 0:18:10 GMT -8
Friz'lor decided it was time to stretch his wings. He looked lazily to K'krahkov and received some invisible, understood assent. Both dragons unfurled their wings and made for the greater world.
|
|
Empress Naoki
Famous
Roleplay posts: 2,238
Physical Description: =========================
Empress Naoki is a curvaceous woman of average height, indeterminate age, and catlike features. Her hair is a dark auburn, often pulled back into a long braid. Her ears are both soft and fluffy, and her tail is never less than perfectly groomed. Amber eyes glisten in the shadows cast by her hair.
Clothes and Equipment: =========================
Naoki's wardrobe is to her as a frame is to a painting. Sometimes embellished with detail to be attractive in its own right, but never the focus. Usually simple but elegant, tightly fitting and highly revealing, used only to frame the beauty within.
Additionally, Naoki is, when clothed, often adorned with a small collection of accessories. She wears an earring, a brilliant cut amethyst, in her right ear. The silver signet ring of Isra is worn on her left pinky, marking her as High Lady of Isra. Directly adjacent, she wears the golden signet ring of The Isran Empire as its Empress. On the inside of her left thigh, there is a tattoo depicting a rose entwined with tentacles.
Allegiances: The Isran Empire
Player's online availability : Excessively often. Timezone: ET (-5)
Registered: Sept 12, 2015 13:02:17 GMT -8
|
Post by Empress Naoki on Feb 7, 2016 0:31:29 GMT -8
Madame Naoki feigns surprise at Andraste’s arrival, but maintains a neutral and polite smile. She nods, goal accomplished. “It is about time we took our leave anyway. Thank you for your time, Inspector Zurt. Minister Ruana, I hope to have the opportunity to make your acquaintance properly sometime soon. Perhaps when we both aren’t so busy.” Leading her party over to the door, she pushes it open, and provides some parting words, gaze fixed forward. “Until then; have a good day.” With that, she departs, accompanied by Artemis and Skarlet. They would accomplish a few other tasks at The Black Tower, but would depart within the hour, back to Isra in the now-complete carriage.
|
|
Inspector Zurt
Established
Roleplay posts: 37
Age: 3000 years of storage, only recently activated.
Physical Description: A monster of metal and magic, Zurt's body features countless spikes of razor sharp metal. A slight glow of something can be seen between parts of the metal in his chest area. He moves via numerous metallic tentacles in an almost mesmerizing way. His hands feature long sharp talons on each finger, shaking his hand is not advised.
He is approximately 7 feet tall when in his normal standing position. It should be noted he can fit his body through surprisingly small spaces despite his bulky appearance.
---------------------------------------------------------
Clothes and Equipment: Wields a whip which can extend to 15 feet long. It features sharp shards of metal, made of the same thing Zurt himself is made of. It appears to have a life of its own almost, as Zurt can command it to move in any such way he desires.
---------------------------------------------------------
Registered: Dec 9, 2015 9:55:31 GMT -8
|
Post by Inspector Zurt on Feb 7, 2016 20:50:12 GMT -8
Zurt would nod at her request, it wasn’t too surprising. It seemed she had little trust for the other group in here. No matter to him how these humans felt about each other, he would just do his job.
“Very well, follow me please and we can continue this in my office.”
He would turn to Naoki as she bid him her farewell.
“Regrettable you were unable to try the baths, I shall see you again soon most likely though. I bid you farewell until then.”
Zurt would then lead Andraste and her party to his office, which happened to be on the first floor of the tower. Once inside Zurt would sit behind his massive desk on a rather sturdy chair, a requirement considering his weight. A guard would walk in with him and offer a chair to Andraste.
“What questions do you have about the Black Tower Minister?”
|
|
Xel'rath
Committed
Roleplay posts: 83
Age: Unknown
Physical Description: If Xel'rath has a true form, it is unknown as to what it really looks like. It can take on the appearance of anything or anyone with complete perfection.
Clothes and Equipment: None, Xel'rath can conjure anything it needs along with it's many forms.
Player's online availability : Unknown
Registered: Nov 3, 2015 18:47:56 GMT -8
|
Post by Xel'rath on Feb 11, 2016 11:19:28 GMT -8
The empty and disturbing aura that could only be described at the Black Tower operative Xel'rath could suddenly be felt by those with magical affinity as he made his presence known, materializing just outside of the actual black tower. His gem would make him easily identifiable as an operative so he would not get attacked right away however.
He seemed to be in the form of a young Gauldinian man as he walked into the actual tower. Once inside he would use his gem to contact Grandma, or perhaps anyone else of particular import, an empty indescribable voice sounding off within their minds, "I need to talk, to inform someone, it seems to be your custom with matters of importance."
|
|
The Starlight Dawn
Dedicated
Roleplay posts: 116
Physical Description: This account represents the non player characters and establishments of The Midnight Sun/Starlight Dawn, all of its subsidiaries, child companies and partner organizations.
Registered: Nov 10, 2015 5:08:38 GMT -8
|
Post by The Starlight Dawn on Feb 18, 2016 18:24:28 GMT -8
At the Black Tower, a message is received, and the facility is put onto high alert. Gates are closed, battle stations are assumed, and the great runic matrixes engraved in the surface of The Black Tower itself begin to thrum with power. The (NPC) garrison of The Black Tower prepares for combat. Weapons are prepared, and formations begin to take shape.
With the unique system of communicative gems, distribution of information is easy and efficient, and this is the bulletin that is issued to all Black Tower personnel.
A Dragon Level threat is present in the Nokari Mountains. It is, as it turns out, actually a dragon of some sort, and seems to have powers related to the manipulation of stone and earth. It is sentient, and seems to be about four and a half kilometers long. It has proclaimed itself as “The King of the Mountain”, is actively hostile, and has been marked as an enemy of the Tower that all task force members are free and encouraged to engage at their own risk.
|
|
Deleted
Roleplay posts: 0
Registered: Nov 24, 2024 1:18:43 GMT -8
|
Post by Deleted on Feb 18, 2016 23:47:18 GMT -8
How interesting. Our first mission. Altameir tells the dragons to go there, for they already are flying.
|
|
The Black Vale
Established
Roleplay posts: 18
Registered: Feb 25, 2016 12:31:19 GMT -8
|
Post by The Black Vale on Feb 25, 2016 12:59:42 GMT -8
At about midday, a burly-looking man dressed in a black cloak trimmed with gold over black leather garb arrives at the gates of the Black Tower, carrying with him a satchel with an insignia unknown to Isra; a raven sigil holding a crowned skull in its left hand and a noose in its right. The man has long white hair and an amcient-looking face, but his physique is strong nonetheless.
As he arrives at the portcullis, he beams at the nearest guard. "Hail! I come from King Ulfang of The Black Vale, extending a hand of friendship and cooperation to your prominent society!" he calls to the gatehouse, bearing his hands nonthreateningly as he bows deeply at the waist.
|
|
Inspector Zurt
Established
Roleplay posts: 37
Age: 3000 years of storage, only recently activated.
Physical Description: A monster of metal and magic, Zurt's body features countless spikes of razor sharp metal. A slight glow of something can be seen between parts of the metal in his chest area. He moves via numerous metallic tentacles in an almost mesmerizing way. His hands feature long sharp talons on each finger, shaking his hand is not advised.
He is approximately 7 feet tall when in his normal standing position. It should be noted he can fit his body through surprisingly small spaces despite his bulky appearance.
---------------------------------------------------------
Clothes and Equipment: Wields a whip which can extend to 15 feet long. It features sharp shards of metal, made of the same thing Zurt himself is made of. It appears to have a life of its own almost, as Zurt can command it to move in any such way he desires.
---------------------------------------------------------
Registered: Dec 9, 2015 9:55:31 GMT -8
|
Post by Inspector Zurt on Feb 26, 2016 11:02:49 GMT -8
The guards would study the man curiously before speaking to each other for a moment. After only a few seconds they would offer the messenger greeting in return and unlock the smaller door in the wall, letting him in.
“Please follow me Sir, we shall take you to the Inspector, he runs this branch of the Black Tower and will be able to hear out your proposition.”
Assuming he followed, the man would be lead up the path towards the Black Tower itself. Once inside the main entrance, he would be lead to the back of the building, passing the numerous scribes, all rather engrossed in their work.
Upon reaching the end of the room, the guard would knock on a reinforced door of metal with runes inscribed in it. After a few moments wait, the door would click and swing open soundlessly. The guard would motion for the man to follow him into the room.
Inspector Zurt sat behind his sizable desk, looking up as the guard led the newcomer in. His numerous metal tentacles and claws clicked and he shifted on his chair slightly. The guard would offer the man a chair in front of the desk, before departing.
“I was informed you come from the Black Vale and wish to open channels of communication for friendship and cooperation. I am intrigued by this offer and wish to hear it in detail, along with what your government you represent stands for. The Black Tower is always looking for more ties to cooperative governments after all.”
Zurt spoke in a cold, metallic voice, no emotion detectable in it.
|
|
Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
|
Post by Alden Marshal on Mar 2, 2016 14:38:07 GMT -8
Alden approaches the gate of The Black Tower, waving cheerily at the guard. He has no idea what The Black Tower is, but it certainly looks impressive. He stop's to talk to the guard, once he is close.
"Hello! My name is Alden, I would like to speak to someone named Raiko. I have been told she is an employee here."
|
|
Raikō
Established
Roleplay posts: 29
Physical Description: Raiko’s typical appearance is a set of close-fitting robes under a deep-hooded cloak. Her garments are pure midnight black, all overrun with electric blue lines. The arrangement of the lines is vaguely reminiscent of a pattern, but none is obvious. On close study, it seems almost as if it took pains not to be a pattern. The lines glow faintly, a fact only evident in near-total darkness. In the dark void of her hood, a single thick band of blue glows, even in the daylight.
In combat, she wears a heavy, angular set of black armor. The eye-slit of her visor glows with the same unholy blue residing under her hood.
Registered: Dec 8, 2015 17:40:58 GMT -8
|
Post by Raikō on Mar 2, 2016 14:46:08 GMT -8
The guard gives Alden a once-over, before asking him to wait and heading into a guard shack. A minute later, he returns, and escorts Alden into the tower. A small, modestly appointed meeting room three floors up is their destination. Several chairs sit around an elliptical table, and a table at the side of the room bears a pitcher of water and several glasses. The guard inform Alden that Raiko will see him shortly, and bows himself out.
Several minutes later, Raiko enters the room. She regards him (one would suppose, the hood hardly reveals her expression) for a few moments, before seating herself.
"I was told you wished to speak with me. To what end?"
|
|
Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
|
Post by Alden Marshal on Mar 2, 2016 15:00:13 GMT -8
Alden gazes around curiously, as he is lead through the tower. His rune inscribed eyes, take in all of the magics permeating the building. This place was better warder than The Midnight Sun. Which he guessed made sense, you could do more when appearance didn't matter. Alden doesn't drink the water, paranoia dies hard. Even though he was largely immune to poisons and sedatives, thanks to over exposure and his healing runes, he didn't make a habit of trusting unknown entities. Raikō enters the room, and he smiles warmly at her.
"I was told you were a good person to see, for someone looking for magical equipment. I need new swords, and armor."
|
|
Raikō
Established
Roleplay posts: 29
Physical Description: Raiko’s typical appearance is a set of close-fitting robes under a deep-hooded cloak. Her garments are pure midnight black, all overrun with electric blue lines. The arrangement of the lines is vaguely reminiscent of a pattern, but none is obvious. On close study, it seems almost as if it took pains not to be a pattern. The lines glow faintly, a fact only evident in near-total darkness. In the dark void of her hood, a single thick band of blue glows, even in the daylight.
In combat, she wears a heavy, angular set of black armor. The eye-slit of her visor glows with the same unholy blue residing under her hood.
Registered: Dec 8, 2015 17:40:58 GMT -8
|
Post by Raikō on Mar 2, 2016 17:10:20 GMT -8
Raiko's void stares at him blankly for long seconds, then a sigh seeps out from under the hood. "Of course you do. What specifications?"
|
|
Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
|
Post by Alden Marshal on Mar 2, 2016 18:03:45 GMT -8
Alden thinks about the question for few minutes. He wasn't looking for anything specific, just replacement gear.
"I suppose something comparable to my old gear. I had leather armor with two layers. The exterior layer was inscribed with runes to repel magic. Sewn between the leath in vital areas there were metal strike plates. The plates were etched with runes to repel physical attacks. Interior layer was inscribed with runes to ward off extreme temperatures. For weaponry I had twin short swords, made of a silver steel alloy. Both swords had runes for increased sharpness, and durability, plus runes to be effective against super natural threats. I found these gear to be extremely effective, especially when used together with my body runes, so again something similar would be nice."
|
|
Raikō
Established
Roleplay posts: 29
Physical Description: Raiko’s typical appearance is a set of close-fitting robes under a deep-hooded cloak. Her garments are pure midnight black, all overrun with electric blue lines. The arrangement of the lines is vaguely reminiscent of a pattern, but none is obvious. On close study, it seems almost as if it took pains not to be a pattern. The lines glow faintly, a fact only evident in near-total darkness. In the dark void of her hood, a single thick band of blue glows, even in the daylight.
In combat, she wears a heavy, angular set of black armor. The eye-slit of her visor glows with the same unholy blue residing under her hood.
Registered: Dec 8, 2015 17:40:58 GMT -8
|
Post by Raikō on Mar 2, 2016 18:47:19 GMT -8
Raiko perks up at the mention of his runes. "Oh, you have personal runes? Do you mind if I take a look?"
|
|
Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
|
Post by Alden Marshal on Mar 2, 2016 18:59:40 GMT -8
Alden shrugs his shoulders, and rolls up his right sleeve. Underneath is the collection of innumerable scars. Raikō's trained eye, will likely immediately pick out the raised red scars, that form the pattern of his runes. The runes on his arm relate to his enhanced strength, and durability.
|
|