Xel'rath
Committed
Roleplay posts: 83
Age: Unknown
Physical Description: If Xel'rath has a true form, it is unknown as to what it really looks like. It can take on the appearance of anything or anyone with complete perfection.
Clothes and Equipment: None, Xel'rath can conjure anything it needs along with it's many forms.
Player's online availability : Unknown
Registered: Nov 3, 2015 18:47:56 GMT -8
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Post by Xel'rath on Dec 21, 2015 21:28:23 GMT -8
A young boy, who looked to be about the age of twelve walked up to the entrance to the Black Tower compound. He wore a black cloak that obscured most of his features, but black hair and a pair of dark brown eyes could be spotted, along with his youthful face. He seemed unarmed and completely harmless however as he approached the gate.
When the guards at the gate noticed him he would speak, "I'm here for the... job the Black Tower posted." The boy's voice seemed almost disinterested in tone, emotionless, as if he was slightly bored.
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Niklas Rorer
Established
I gots new digs!
Roleplay posts: 18
Age: 17
Physical Description: Niklas is a human of average height and build. His hair is dark, well-kept and oiled, and tied tightly at the back.
Clothes and Equipment: Niklas is wrapped in worn traveller's clothes of various common materials.
An unimpressive short bronze sword hangs through a loop at the small of his back, angled with the hilt within reach of his right arm. The sword was a gift from Roren, Niklas' master, and has proven a reliable and durable friend throughout Niklas' life.
A large overstuffed knapsack is strapped to his back. It contains his meagre life savings, spare clothes, and travelling equipment.
On his right pointer is a simple silver band with a blue gem inset, used as a communication device for Grandma's Black Tower task force.
Registered: Dec 17, 2015 17:52:27 GMT -8
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Post by Niklas Rorer on Dec 21, 2015 23:39:42 GMT -8
The door would click and swing inward soundlessly despite its great weight. Inside the room Niklas would find Inspector Zurt behind his desk. The Inspector would look up as Niklas entered, analyzing him with his shining eyes. His sharp talons tapped the desk rhythmically as he considered Niklas before him. “Greetings Niklas Rorer, please, make yourself comfortable,” Zurt intoned in a rather grating, metallic voice. The Inspector would point a single one of his taloned fingers at the chair in front of his desk. This seemed to be more of a command than a suggestion. Once Niklas sat down, Zurt would continue. “I am Inspector Zurt and I run the Black Towers day to day operations as our benefactor is usually too busy to do so herself. I also am in charge of the taskforce and will be the who primarily coordinates things in it. Although I normally stay here in the Black Tower, I will occasionally go out with the task force if I’m feeling a bit… Hungry.” At that last part, Zurt would extend his fangs slightly in a rather unpleasant looking smile. “Introductions out of the way, I will now get to why I have called you here. We may have a mission for you. Someone we are making a deal with will be needing a bodyguard. They plan to be traveling to Gauldin for reasons that are in our interest and we have agreed to give them protection. Are you capable of escorting them there safely and protecting them once they are in Gauldin?” Zurt leaned over the desk as he said this, gazing intently at Niklas. He clearly was only expecting one answer from Niklas. "Whatever you need, Zurt." The colour is drained from his face, and it is obvious he is terrified of the hulking figure of the inspector. "I don't know the way to Gauldin, but if this messenger of yours does, then I can get them there safely. Do you expect trouble?"
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Silva The Skeptic
Established
Smoke and Mirrors!
Roleplay posts: 23
Physical Description: Silva is an exterminator, who travels the land to dispose of insects and other parasites of varying size. A firm believer of the empirical method, he does not believe in magic or magical creatures, and aims to explain such phenomena as window dressing.
His hair is gold-brown and tattered, surrounding his face: a shapely nose and hazy green eyes. Physically he's extremely able, but wears clothes to conceal his true capabilities.
Clothes and Equipment: He wears a leather jacket over a full-body armour, fitted to allow movement at the expense of protection. His weapon of choice is the crossbow, which he carries in double. The ones he currently own are named "Good Manners" and "Customs"
Registered: Nov 29, 2015 6:57:36 GMT -8
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Post by Silva The Skeptic on Dec 22, 2015 5:20:17 GMT -8
The scribe quickly and efficiently wrote down the information on the scroll. He seemed rather pleased by all of the things Silva stated he could do. At his reaction to magic however, the scribe sighed tiredly. “Look Silva, if you don’t want to call anything magic, fine. But we’re gonna be having you use some things you aren’t gonna be explaining very easily. Understood? Your combat skills appear quite good though, you pass in flying colors in that department. I think we can come to a very good arrangement.” The scribe would proffer the same agreement he offered Niklas to Silva. He then passed him a quill and some ink, motioning that he should sign the agreement if he found it acceptable. For some extra motivation, the scribe pulled a purse full of gold coins out of one of his draws. He set it on the desk, gold clinking loudly. “If you join us, this will be your first payment. You’ll get more at each payday and bonus when you bring in a target.” Silva Camomile, exterminator and a nonbeliever, took the quill and paper. The contract, to the best of his reading abilities, semmed satisfied with the terms, nodding profoundy as his index finger traced the parchment. With a grunt, he dipped the guill in the ink, and filled out his portion. His handwriting was crude, but legible. Everything checks out, apparently his place of birth was the now-fallen Kingdom of Solaria. Silva handed over the paper, mumbling to himself about 'damn bureaucrats' but still taking the purse, that swiftly disappeared to the folds of his worn jacket.
Silva looked expectantly at the scribe that now had him in a -possibly very terrible-, contract. "So, what happens now? My ass is going dead from sitting around."
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Grandma
Widely Known
Imperial Vizier of Isra
Roleplay posts: 1,017
Age: 90
Physical Description: ---------------------------------------------------------
An elderly and frail looking woman with white wispy hair. However, despite being old, her back is not bent by age nor are her eyes clouded by it.
Clothes and Equipment: ---------------------------------------------------------
She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for telepathic communication with others in its network.
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Registered: Sept 12, 2015 8:27:42 GMT -8
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Post by Grandma on Dec 22, 2015 8:30:16 GMT -8
A young boy, who looked to be about the age of twelve walked up to the entrance to the Black Tower compound. He wore a black cloak that obscured most of his features, but black hair and a pair of dark brown eyes could be spotted, along with his youthful face. He seemed unarmed and completely harmless however as he approached the gate. When the guards at the gate noticed him he would speak, "I'm here for the... job the Black Tower posted." The boy's voice seemed almost disinterested in tone, emotionless, as if he was slightly bored. The guard looked curiously at the young boy. Surely one of that age couldn’t be wanting to join the tower? Was he homeless maybe? Regardless, the guard would follow his orders, they were to bring all applicants in regardless of appearance. The smaller side door would be opened and the guard would motion for the boy to follow him. The guard would lead him up the path towards the black tower. Once in the main entrance hall, the guard would lead the boy over to an unoccupied scribe and indicate for him to sit. A moment after the guard left, the scribe looked up, analyzing the boy in front of him. “I’ve been told you wish to join the Black Tower for the job we posted, which means you wish to join the taskforce… You appear to be a child, however, I suspect a normal child wouldn’t have ventured this far.” At that, the scribe started writing on an empty piece of parchment. “I’ll need your name and a list of the skills you possess. I feel like you’re going to be an unusual case, as you are much younger than most we would take in, but I think we can make it work.”
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Grandma
Widely Known
Imperial Vizier of Isra
Roleplay posts: 1,017
Age: 90
Physical Description: ---------------------------------------------------------
An elderly and frail looking woman with white wispy hair. However, despite being old, her back is not bent by age nor are her eyes clouded by it.
Clothes and Equipment: ---------------------------------------------------------
She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for telepathic communication with others in its network.
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Registered: Sept 12, 2015 8:27:42 GMT -8
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Post by Grandma on Dec 22, 2015 8:41:29 GMT -8
The scribe quickly and efficiently wrote down the information on the scroll. He seemed rather pleased by all of the things Silva stated he could do. At his reaction to magic however, the scribe sighed tiredly. “Look Silva, if you don’t want to call anything magic, fine. But we’re gonna be having you use some things you aren’t gonna be explaining very easily. Understood? Your combat skills appear quite good though, you pass in flying colors in that department. I think we can come to a very good arrangement.” The scribe would proffer the same agreement he offered Niklas to Silva. He then passed him a quill and some ink, motioning that he should sign the agreement if he found it acceptable. For some extra motivation, the scribe pulled a purse full of gold coins out of one of his draws. He set it on the desk, gold clinking loudly. “If you join us, this will be your first payment. You’ll get more at each payday and bonus when you bring in a target.” Silva Camomile, exterminator and a nonbeliever, took the quill and paper. The contract, to the best of his reading abilities, semmed satisfied with the terms, nodding profoundy as his index finger traced the parchment. With a grunt, he dipped the guill in the ink, and filled out his portion. His handwriting was crude, but legible. Everything checks out, apparently his place of birth was the now-fallen Kingdom of Solaria. Silva handed over the paper, mumbling to himself about 'damn bureaucrats' but still taking the purse, that swiftly disappeared to the folds of his worn jacket.
Silva looked expectantly at the scribe that now had him in a -possibly very terrible-, contract. "So, what happens now? My ass is going dead from sitting around."
The scribe looked slightly amused at Silvas grumblings, but didn’t comment on them directly. “Well, you said you could speak passable Gauldin… We happen to be wanting to get a presence set up there. Ideally we can have another branch of the Black Tower there. Your first mission will be to scout around Gauldin and feel it out so to speak. Also be on the lookout for dangerous people or creatures to apprehend.” Pulling open his desk draw, the scribe rummaged around in it for a second before pulling a rather plain silver ring from it. He handed it to Silva. “You’ll need to wear this, it allows for communications between us. I won’t elaborate further now as I don’t think you’d appreciate a full explanation about it.” For all the scribe as concerned, Silva could just think the ring was a secret symbol or something for now. Once he heard a voice in his head speaking to him, well, then he could make a proper evaluation of the ring. “If you need any additional gear, horses, or something similar to that, just request it from one of the guards. Farewell for now and goodluck on your mission.”
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Inspector Zurt
Established
Roleplay posts: 37
Age: 3000 years of storage, only recently activated.
Physical Description: A monster of metal and magic, Zurt's body features countless spikes of razor sharp metal. A slight glow of something can be seen between parts of the metal in his chest area. He moves via numerous metallic tentacles in an almost mesmerizing way. His hands feature long sharp talons on each finger, shaking his hand is not advised.
He is approximately 7 feet tall when in his normal standing position. It should be noted he can fit his body through surprisingly small spaces despite his bulky appearance.
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Clothes and Equipment: Wields a whip which can extend to 15 feet long. It features sharp shards of metal, made of the same thing Zurt himself is made of. It appears to have a life of its own almost, as Zurt can command it to move in any such way he desires.
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Registered: Dec 9, 2015 9:55:31 GMT -8
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Post by Inspector Zurt on Dec 22, 2015 8:54:00 GMT -8
The door would click and swing inward soundlessly despite its great weight. Inside the room Niklas would find Inspector Zurt behind his desk. The Inspector would look up as Niklas entered, analyzing him with his shining eyes. His sharp talons tapped the desk rhythmically as he considered Niklas before him. “Greetings Niklas Rorer, please, make yourself comfortable,” Zurt intoned in a rather grating, metallic voice. The Inspector would point a single one of his taloned fingers at the chair in front of his desk. This seemed to be more of a command than a suggestion. Once Niklas sat down, Zurt would continue. “I am Inspector Zurt and I run the Black Towers day to day operations as our benefactor is usually too busy to do so herself. I also am in charge of the taskforce and will be the who primarily coordinates things in it. Although I normally stay here in the Black Tower, I will occasionally go out with the task force if I’m feeling a bit… Hungry.” At that last part, Zurt would extend his fangs slightly in a rather unpleasant looking smile. “Introductions out of the way, I will now get to why I have called you here. We may have a mission for you. Someone we are making a deal with will be needing a bodyguard. They plan to be traveling to Gauldin for reasons that are in our interest and we have agreed to give them protection. Are you capable of escorting them there safely and protecting them once they are in Gauldin?” Zurt leaned over the desk as he said this, gazing intently at Niklas. He clearly was only expecting one answer from Niklas. "Whatever you need, Zurt." The colour is drained from his face, and it is obvious he is terrified of the hulking figure of the inspector. "I don't know the way to Gauldin, but if this messenger of yours does, then I can get them there safely. Do you expect trouble?" The Inspector nodded in approval at his quick agreement. This one learned swiftly it appeared. He would have laughed a bit to himself, but doing so might give the wrong impression to Niklas. “I wouldn’t expect trouble, but one can never be certain what might happen on the roads these days. Once in Gauldin you should be significantly safer as the guards will be all over the city, but you’ll still need to be on the lookout regardless.” Zurt tapped his metallic talons on his desk once more, seemly in thought. That is, assuming he even thought in the same way humans did. “You should go meet Vikar now, as he is the one you will be escorting, he will be able to tell you more about this journey than I. You are to listen to him unless the tower contacts you and tells you otherwise. I look forward to speaking to you again after you have successfully finished this mission.” At that, a guard would enter and lead Niklas to Vikars room, which happened to only be a few doors away from Niklas’s own room. Then the guard would knock on the door, introducing the two to each other if Vikar opened it and then leaving the two to themselves.
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Xel'rath
Committed
Roleplay posts: 83
Age: Unknown
Physical Description: If Xel'rath has a true form, it is unknown as to what it really looks like. It can take on the appearance of anything or anyone with complete perfection.
Clothes and Equipment: None, Xel'rath can conjure anything it needs along with it's many forms.
Player's online availability : Unknown
Registered: Nov 3, 2015 18:47:56 GMT -8
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Post by Xel'rath on Dec 22, 2015 9:14:00 GMT -8
The boy wordlessly followed the guard, his dark brown eyes taking in his surroundings as he was led through the compound to where the scribe sat behind the desk. The boy slid smoothly into the chair when asked to sit still not saying anything as he stared intently at the scribe.
When the scribe inquired about his name and abilities, the boy seemed to frown slightly, and didn't answer for a few long and awkward moments. Just when the scribe thought the boy would not answer, he seemed to produce a small rolled up parchment from seemingly no where, and reaching out of his cloak and handing it to the scribe over the desk. "That should have all the information you plan to ask of me."
Any questions the scribe asked or was thinking of asking were answered in the small scroll. The boy then seemed to narrow his eyes at the scribe however, "Do not go spreading that information around to just anyone, I will know." In truth, the scroll did list some of the abilities Xel'rath did possess, along with his name, but who knows what else he could have been hiding...
((the scroll basically contains any abilities that Xel'rath has already demonstrated within the rp))
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Grandma
Widely Known
Imperial Vizier of Isra
Roleplay posts: 1,017
Age: 90
Physical Description: ---------------------------------------------------------
An elderly and frail looking woman with white wispy hair. However, despite being old, her back is not bent by age nor are her eyes clouded by it.
Clothes and Equipment: ---------------------------------------------------------
She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for telepathic communication with others in its network.
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Registered: Sept 12, 2015 8:27:42 GMT -8
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Post by Grandma on Dec 22, 2015 9:39:28 GMT -8
The boy wordlessly followed the guard, his dark brown eyes taking in his surroundings as he was led through the compound to where the scribe sat behind the desk. The boy slid smoothly into the chair when asked to sit still not saying anything as he stared intently at the scribe. When the scribe inquired about his name and abilities, the boy seemed to frown slightly, and didn't answer for a few long and awkward moments. Just when the scribe thought the boy would not answer, he seemed to produce a small rolled up parchment from seemingly no where, and reaching out of his cloak and handing it to the scribe over the desk. "That should have all the information you plan to ask of me." Any questions the scribe asked or was thinking of asking were answered in the small scroll. The boy then seemed to narrow his eyes at the scribe however, "Do not go spreading that information around to just anyone, I will know." In truth, the scroll did list some of the abilities Xel'rath did possess, along with his name, but who knows what else he could have been hiding... ((the scroll basically contains any abilities that Xel'rath has already demonstrated within the rp)) The scribe read the contents of the scroll, shaking his head a bit at the end as he finished. “Well, assuming everything on his is true, then we most definitely will be wanting to hire you as part of the taskforce. From what I can tell on this scroll, you have no need or want of normal payment. It says you here you gain info from disintegrating things, perhaps we can make a deal in that department… Say, we have our agents pick up pieces of various things you haven’t yet studied and have them brought back here. When you come back to check in at the tower, you’ll be able to disintegrate all these objects and gain the knowledge from them.” “Also, have no worries about your abilities being known to others. As it is clear you are a special case, I will have this filed directly to the inspector, only him and our benefactor will know of your full capabilities. The others here shall not know of your great power. Officially, we’ll claim you're a young mage prodigy or something.” The scribe placed the scroll into a tube of sorts, sealing it and handing it to a nearby guard. “Have this sent to the Inspector, none others are to open this.” At that, the guard would head off with the sealed scroll towards the Inspector's office.
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on Dec 22, 2015 10:17:38 GMT -8
Erlkönig exited from his spirit walk just outside the tower grounds. His time in Titania had been brief, but informative and he wished to walk the mortal lands now. He had observed the free plains from the spirit plane for some time, starting here simply because the Young Snow Rose had fled with her castle to the nearby mountains. He would send Lakuam to her shortly to address this aggrevious breach in etiquette.
Still he was interested in this tower, and it currently held more potential for amusement then rileing the easily riled. His aura would begin to affect nearby game, and the weak willed. Infecting their minds with the knowledge that a predator was nearby, and they must decide if they are hunter or hunted. He approaches one of the guards and he says in his animalistic baritone.
"Greetings mortal I hear tell that your organization is looking for hunters. I am looking for worthy hunts, I would treat with your leader. Tell them Erlkönig master of the hunt, lord of the Sidhe, and once king of the elves is here to parlay."
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Inspector Zurt
Established
Roleplay posts: 37
Age: 3000 years of storage, only recently activated.
Physical Description: A monster of metal and magic, Zurt's body features countless spikes of razor sharp metal. A slight glow of something can be seen between parts of the metal in his chest area. He moves via numerous metallic tentacles in an almost mesmerizing way. His hands feature long sharp talons on each finger, shaking his hand is not advised.
He is approximately 7 feet tall when in his normal standing position. It should be noted he can fit his body through surprisingly small spaces despite his bulky appearance.
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Clothes and Equipment: Wields a whip which can extend to 15 feet long. It features sharp shards of metal, made of the same thing Zurt himself is made of. It appears to have a life of its own almost, as Zurt can command it to move in any such way he desires.
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Registered: Dec 9, 2015 9:55:31 GMT -8
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Post by Inspector Zurt on Dec 22, 2015 15:20:43 GMT -8
Erlkönig exited from his spirit walk just outside the tower grounds. His time in Titania had been brief, but informative and he wished to walk the mortal lands now. He had observed the free plains from the spirit plane for some time, starting here simply because the Young Snow Rose had fled with her castle to the nearby mountains. He would send Lakuam to her shortly to address this aggrevious breach in etiquette. Still he was interested in this tower, and it currently held more potential for amusement then rileing the easily riled. His aura would begin to affect nearby game, and the weak willed. Infecting their minds with the knowledge that a predator was nearby, and they must decide if they are hunter or hunted. He approaches one of the guards and he says in his animalistic baritone. "Greetings mortal I hear tell that your organization is looking for hunters. I am looking for worthy hunts, I would treat with your leader. Tell them Erlkönig master of the hunt, lord of the Sidhe, and once king of the elves is here to parlay."
The guard looks Erlkonig up and down, wondering where he came from, and clearly being impressed by his appearance. Upon hearing why he’s here though, he seems quite pleased.
“Right this way my lord, I’m sure the Inspector will be happy to meet you. You sound like just the people we’re looking to associate with if I do say so myself.”
The guard would lead Erlkonig to the end of the main entrance room, scribes scribbling busily on either side of them. At the end, they reach a heavily enforced door, inscribed with many runes. After just a moment of waiting in front of it, it would open with a click.
Inspector Zurt would look up as Erlkonig entered.
“Greetings Lord Erlkonig, a pleasure to meet one such as yourself. It has come to my attention you wish to speak to us about something? While our benefactor isn’t here to meet you personally, I am the one currently in charge here and will be able to act in her place,” Zurt spoke in his metallic and grinding voice, although one might say it sounded a bit ‘happier’ than normal.
Zurt would motion to the chair in front of his desk with a clawed hand.
“Please, make yourself comfortable, food can also be arranged if you desire.”
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on Dec 22, 2015 15:45:13 GMT -8
Erlkönig follows the guard he does not appear to gaze around, but there is little doubt that he observes everything and everyone around him. The Sidhe does not take a seat, nor does he immediately respond to Zurt. If the construct knows anything of the sidhe he may realize that though the creatures greeting was polite by human standards, the ancient fea may perceive such hospitality without formal invitation as a trap. Ultimately the sidhe speaks if he has taken offense it doesn't show, but his tone is neutral.
"I hear tell that the black tower seeks hunters, I seek a worthy hunt, the prospect of an arrangement is what brought me here. You claim to speak with the voice of the leader but have not made your own name known, nor theirs an interesting decision."
Though phrased like a statement the later half of what Erlkönig said is meant to be a question, the sidhe rarely ask things directly.
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Raikō
Established
Roleplay posts: 29
Physical Description: Raiko’s typical appearance is a set of close-fitting robes under a deep-hooded cloak. Her garments are pure midnight black, all overrun with electric blue lines. The arrangement of the lines is vaguely reminiscent of a pattern, but none is obvious. On close study, it seems almost as if it took pains not to be a pattern. The lines glow faintly, a fact only evident in near-total darkness. In the dark void of her hood, a single thick band of blue glows, even in the daylight.
In combat, she wears a heavy, angular set of black armor. The eye-slit of her visor glows with the same unholy blue residing under her hood.
Registered: Dec 8, 2015 17:40:58 GMT -8
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Post by Raikō on Dec 22, 2015 15:58:40 GMT -8
Zurt seems to become slightly more interested when Raiko mentions Grandma sent for her, although due to his appearance it’s hard to tell much about him from his body language. “Grandma sent for you? In that case, I should have a record of what she wanted to meet you for.” Although Zurt appeared to be doing nothing, a few moments later, a scribe would enter. The scribe slowly made his way over to Zurt’s desk, struggling with a rather large chest. Upon placing it on the desk, he would offer a bow to Zurt and Raiko. He then made his way from the room, still breathing heavily. Zurt ran his hand along the top of the chest which caused it to open with a click as he did so. He pulled a file from the chest, making sure to handle it carefully as he didn’t want to shred it with his claws. After a moment of flipping through the file, he looked back up at Raiko. “The situation is now clear to me. It seems your Red Sisterhood is quite adept at making magical objects. Grandma wished to speak to you about the Black Tower making a contract with the Red Sisterhood. We wish to purchase a very large amount of your magical creations, as well as gain some of your members to operate them. What would you say to such an arrangement? Grandma herself is not available to speak to you unfortunately, but I should be able to answer any of the questions you might have.” Raiko seems to consider Zurt's words, her body language obscured by her clothing, before responding in a businesslike manner. "That would be agreeable. We will require compensation for materials and labor used in creating the items, and any members we station here will require room and board, and fair recompense for their labors. The majority of that contract will be rather standard, but there is one notable exception. We will require a portion of our compensation to be in magical knowledge, arcane artifacts, tomes of lore, and the like. Our Sisterhood pursues knowledge, and I will not engage in a contract with anyone who cannot in some way further our journey." A tiny inflection of humor creeps into her tone. "It would seem from our surroundings, however, that particular clause will not be an issue."
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Inspector Zurt
Established
Roleplay posts: 37
Age: 3000 years of storage, only recently activated.
Physical Description: A monster of metal and magic, Zurt's body features countless spikes of razor sharp metal. A slight glow of something can be seen between parts of the metal in his chest area. He moves via numerous metallic tentacles in an almost mesmerizing way. His hands feature long sharp talons on each finger, shaking his hand is not advised.
He is approximately 7 feet tall when in his normal standing position. It should be noted he can fit his body through surprisingly small spaces despite his bulky appearance.
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Clothes and Equipment: Wields a whip which can extend to 15 feet long. It features sharp shards of metal, made of the same thing Zurt himself is made of. It appears to have a life of its own almost, as Zurt can command it to move in any such way he desires.
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Registered: Dec 9, 2015 9:55:31 GMT -8
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Post by Inspector Zurt on Dec 22, 2015 16:11:52 GMT -8
If Zurt realizes he broke any protocol, it doesn’t show in the least and the creature seems content to simply rattle on.
“Ah yes, my name. I am Inspector Zurt and run the Black Tower the majority of the time while our benefactor is away. Our benefactor is simply known as Grandma, why she uses such a name I do not know, but all call her that. I’m sure she’d be happy to meet you in person when she returns.”
Zurt considers Erlkonig for a moment with his rather beady eyes before he continues.
“You are indeed correct Lord Erlkonig, we do seek hunters. Judging by what you are, I suspect you have no want of money and most likely no need of artifacts. Therefore, I would propose that instead we assist you in locating such prey that would be worth your while and you hunt it down. Although I’m sure you’re capable of finding such things on your own, having more eyes searching for such will lead to more results.”
The Inspector waits to see Erlkonig’s response.
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Inspector Zurt
Established
Roleplay posts: 37
Age: 3000 years of storage, only recently activated.
Physical Description: A monster of metal and magic, Zurt's body features countless spikes of razor sharp metal. A slight glow of something can be seen between parts of the metal in his chest area. He moves via numerous metallic tentacles in an almost mesmerizing way. His hands feature long sharp talons on each finger, shaking his hand is not advised.
He is approximately 7 feet tall when in his normal standing position. It should be noted he can fit his body through surprisingly small spaces despite his bulky appearance.
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Clothes and Equipment: Wields a whip which can extend to 15 feet long. It features sharp shards of metal, made of the same thing Zurt himself is made of. It appears to have a life of its own almost, as Zurt can command it to move in any such way he desires.
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Registered: Dec 9, 2015 9:55:31 GMT -8
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Post by Inspector Zurt on Dec 22, 2015 16:29:16 GMT -8
Zurt seems to become slightly more interested when Raiko mentions Grandma sent for her, although due to his appearance it’s hard to tell much about him from his body language. “Grandma sent for you? In that case, I should have a record of what she wanted to meet you for.” Although Zurt appeared to be doing nothing, a few moments later, a scribe would enter. The scribe slowly made his way over to Zurt’s desk, struggling with a rather large chest. Upon placing it on the desk, he would offer a bow to Zurt and Raiko. He then made his way from the room, still breathing heavily. Zurt ran his hand along the top of the chest which caused it to open with a click as he did so. He pulled a file from the chest, making sure to handle it carefully as he didn’t want to shred it with his claws. After a moment of flipping through the file, he looked back up at Raiko. “The situation is now clear to me. It seems your Red Sisterhood is quite adept at making magical objects. Grandma wished to speak to you about the Black Tower making a contract with the Red Sisterhood. We wish to purchase a very large amount of your magical creations, as well as gain some of your members to operate them. What would you say to such an arrangement? Grandma herself is not available to speak to you unfortunately, but I should be able to answer any of the questions you might have.” Raiko seems to consider Zurt's words, her body language obscured by her clothing, before responding in a businesslike manner. "That would be agreeable. We will require compensation for materials and labor used in creating the items, and any members we station here will require room and board, and fair recompense for their labors. The majority of that contract will be rather standard, but there is one notable exception. We will require a portion of our compensation to be in magical knowledge, arcane artifacts, tomes of lore, and the like. Our Sisterhood pursues knowledge, and I will not engage in a contract with anyone who cannot in some way further our journey." A tiny inflection of humor creeps into her tone. "It would seem from our surroundings, however, that particular clause will not be an issue." The Inspector gives a satisfied nod, teeth clicking together as he does so. “Of course, we can compensate you quite well for your labors. We shall pay for all of those things as well as give those from your sisterhood rooms in the buildings outside the tower. Plenty of those buildings are still empty and it shouldn’t be too difficult to put some finishing touches on them to make them quite comfortable…” “As for magical artifacts, it is as you say, we can offer you those as part of your compensation. We have teams whose entire purpose is to find such things, I’m sure they’ll be able to keep a steady supply of such things coming in. How does this contract sound?” At that moment, a scribe would enter the room, carrying a number of papers as well as a quill and jar of ink. The scribe would place such things on the desk in front of Raiko. The contract offered those things that Raiko had mentioned in return for as many of the sisterhood workers as they could spare and a very sizable amount of magical artifacts each month.
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Niklas Rorer
Established
I gots new digs!
Roleplay posts: 18
Age: 17
Physical Description: Niklas is a human of average height and build. His hair is dark, well-kept and oiled, and tied tightly at the back.
Clothes and Equipment: Niklas is wrapped in worn traveller's clothes of various common materials.
An unimpressive short bronze sword hangs through a loop at the small of his back, angled with the hilt within reach of his right arm. The sword was a gift from Roren, Niklas' master, and has proven a reliable and durable friend throughout Niklas' life.
A large overstuffed knapsack is strapped to his back. It contains his meagre life savings, spare clothes, and travelling equipment.
On his right pointer is a simple silver band with a blue gem inset, used as a communication device for Grandma's Black Tower task force.
Registered: Dec 17, 2015 17:52:27 GMT -8
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Post by Niklas Rorer on Dec 22, 2015 16:29:37 GMT -8
Niklas stood curtly before Vikar, seeming well out-of-place in the strange tower.
"I'm ready to go when you are... Sir." The two stood at a height, both 5'11". There the similarities ended. Where Vikar was unscarred, Niklas was marked in countless ways. Niklas' primitive weapon was put to shame by the immaculate cane that Vikar carried. In a thousand ways, the each of the men was diametrically different to the other.
And yet they both bore the silver-and-blue-gem-ring of The Black Tower, and both had the air of men who knew their place and their trade.
"Do I have time to receive the equipment that the black tower is arranging, or shall I gather my belongings now?"
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on Dec 22, 2015 16:40:46 GMT -8
Erlkönig chuckles long and low at Zurts assessment, and he says his voice gaining a hint of geniality.
"Your assessment is accurate and what you suggest is almost acceptable. If the black tower provides me with worthy targets to hunt, I will hunt them, this I agree with. Simply know that I will not be working for the tower, only with it, and only so long as we both are amicable. This is the deal I offer to the Black Tower."
Erlkönig stands impassively after he has said his piece, his deal is fair in his eyes. What he has suggested is essentially being a contractor working for the tower, free to take or decline jobs as he chooses.
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Inspector Zurt
Established
Roleplay posts: 37
Age: 3000 years of storage, only recently activated.
Physical Description: A monster of metal and magic, Zurt's body features countless spikes of razor sharp metal. A slight glow of something can be seen between parts of the metal in his chest area. He moves via numerous metallic tentacles in an almost mesmerizing way. His hands feature long sharp talons on each finger, shaking his hand is not advised.
He is approximately 7 feet tall when in his normal standing position. It should be noted he can fit his body through surprisingly small spaces despite his bulky appearance.
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Clothes and Equipment: Wields a whip which can extend to 15 feet long. It features sharp shards of metal, made of the same thing Zurt himself is made of. It appears to have a life of its own almost, as Zurt can command it to move in any such way he desires.
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Registered: Dec 9, 2015 9:55:31 GMT -8
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Post by Inspector Zurt on Dec 22, 2015 17:20:08 GMT -8
The Inspector would click his talons together in satisfaction.
“This deal sounds quite acceptable to me. We shall do our best to locate such targets for you to hunt, although taking into account how considerable your skills are, I suspect doing so won’t be an easy task. If that is what it will take, then I hope that we can stay on amicable terms for a long time.”
Zurt decided such an offer would have no need of paperwork, this was a creature of its word, not one who would care to sign a signature. Zurt would then place a silver ring on the table.
“This is an enchanted ring, it will allow us to contact you as well as allow you to contact us. We shall use this as a primary means of contact if we find an appropriate quarry for you. You also now have rooms in the tower should you chose to use them, although I’m sure you have no need of them, it would be remiss of me to not give you some.”
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on Dec 22, 2015 17:55:00 GMT -8
Erlkönig eyes the ring for a long moment then says tone still amicable.
"I cannot accept a gift, without giving one in turn. Unless you offer the ring free of let, or lien, no obligation incurred."
Assuming Zurt provides such affirmation, the sidhe will take the ring. If not the Sidhe will either leave, or be forced to offer something in turn. Assuming Zurt is not so rude as to do that, Erlkönig would then explore the compound for a time.
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Inspector Zurt
Established
Roleplay posts: 37
Age: 3000 years of storage, only recently activated.
Physical Description: A monster of metal and magic, Zurt's body features countless spikes of razor sharp metal. A slight glow of something can be seen between parts of the metal in his chest area. He moves via numerous metallic tentacles in an almost mesmerizing way. His hands feature long sharp talons on each finger, shaking his hand is not advised.
He is approximately 7 feet tall when in his normal standing position. It should be noted he can fit his body through surprisingly small spaces despite his bulky appearance.
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Clothes and Equipment: Wields a whip which can extend to 15 feet long. It features sharp shards of metal, made of the same thing Zurt himself is made of. It appears to have a life of its own almost, as Zurt can command it to move in any such way he desires.
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Registered: Dec 9, 2015 9:55:31 GMT -8
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Post by Inspector Zurt on Dec 22, 2015 18:34:07 GMT -8
The Inspector waved his hand as if Erlkonig should think nothing of the ring.
“Of course, of course, do not think of this as a gift with strings attached or somesuch. If anything, think of it as a symbol of our deal and as something to better allow us to assist each other in said deal.”
The Inspector would then nod farewell to Erlkonig assuming he leaves. None would stop him from exploring the compound and guards would all treat him with great respect should he inquire about something to them.
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Silva The Skeptic
Established
Smoke and Mirrors!
Roleplay posts: 23
Physical Description: Silva is an exterminator, who travels the land to dispose of insects and other parasites of varying size. A firm believer of the empirical method, he does not believe in magic or magical creatures, and aims to explain such phenomena as window dressing.
His hair is gold-brown and tattered, surrounding his face: a shapely nose and hazy green eyes. Physically he's extremely able, but wears clothes to conceal his true capabilities.
Clothes and Equipment: He wears a leather jacket over a full-body armour, fitted to allow movement at the expense of protection. His weapon of choice is the crossbow, which he carries in double. The ones he currently own are named "Good Manners" and "Customs"
Registered: Nov 29, 2015 6:57:36 GMT -8
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Post by Silva The Skeptic on Dec 23, 2015 14:13:03 GMT -8
Silva Camomile, exterminator and a nonbeliever, took the quill and paper. The contract, to the best of his reading abilities, semmed satisfied with the terms, nodding profoundy as his index finger traced the parchment. With a grunt, he dipped the guill in the ink, and filled out his portion. His handwriting was crude, but legible. Everything checks out, apparently his place of birth was the now-fallen Kingdom of Solaria. Silva handed over the paper, mumbling to himself about 'damn bureaucrats' but still taking the purse, that swiftly disappeared to the folds of his worn jacket.
Silva looked expectantly at the scribe that now had him in a -possibly very terrible-, contract. "So, what happens now? My ass is going dead from sitting around."
The scribe looked slightly amused at Silvas grumblings, but didn’t comment on them directly. “Well, you said you could speak passable Gauldin… We happen to be wanting to get a presence set up there. Ideally we can have another branch of the Black Tower there. Your first mission will be to scout around Gauldin and feel it out so to speak. Also be on the lookout for dangerous people or creatures to apprehend.” Pulling open his desk draw, the scribe rummaged around in it for a second before pulling a rather plain silver ring from it. He handed it to Silva. “You’ll need to wear this, it allows for communications between us. I won’t elaborate further now as I don’t think you’d appreciate a full explanation about it.” For all the scribe as concerned, Silva could just think the ring was a secret symbol or something for now. Once he heard a voice in his head speaking to him, well, then he could make a proper evaluation of the ring. “If you need any additional gear, horses, or something similar to that, just request it from one of the guards. Farewell for now and goodluck on your mission.” Silva scoffed. "You gonna pull some ventriloquism act an me? Guh... Fine. I'll play along. Props for inventiveness." Silva snatched the ring. At least he could sell it if he ran out of cash... He would stand up, and nod at the scribe. "Gauldin it is, then. Hope they're prepared to face my beyond intolerable accent. Sucre bleu! Now then. I'll leave before sunset. Gauldin's far, and not many ships travel there. I'm going to have to... *sigh* Improvise..." Silva strolled back the way he came, not making eye contact to his interviewer as he continued: "I recon I have all I need on me. If I need something, I'll let you know. Adieu!" He shut the door behind him in almost an violent way.
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