Deleted
Roleplay posts: 0
Registered: Nov 24, 2024 8:54:56 GMT -8
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Post by Deleted on Jan 7, 2016 21:19:49 GMT -8
Marduk, from his position beside Grandma, draws a short knife, and with a deft motion, slices open both of his wrists. Blood pours out onto the ground. Clenching his hands into fists, the steady stream of blood gathers around him. It spreads through the air, reshaping itself. After a moment, a large cross, made of iron falls out of the growing cloud. It measures six feet by four, and weighs almost half a ton. More continue to fall, created from his blood, and dropping at his feet.
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Post by Labefacto Archfiend Hizenn on Jan 8, 2016 6:54:07 GMT -8
(I thought the tower created an Anti Magic field. That would prevent ANY magic coming from the inside and vice versa of the tower. We're all in the same spot. If one can use magic then all can use magic. So I believe we're are magicless right now.)
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Grandma
Widely Known
Imperial Vizier of Isra
Roleplay posts: 1,017
Age: 90
Physical Description: ---------------------------------------------------------
An elderly and frail looking woman with white wispy hair. However, despite being old, her back is not bent by age nor are her eyes clouded by it.
Clothes and Equipment: ---------------------------------------------------------
She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for telepathic communication with others in its network.
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Registered: Sept 12, 2015 8:27:42 GMT -8
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Post by Grandma on Jan 8, 2016 7:53:12 GMT -8
(It did create an anti magic field, but the field is only on the top of the tower, and possibly a bit on the upper side portion of it depending on how far the roots went down. However, the field currently only would extend about 20 feet or so from the tower, as it's just to stop whoever is up there from doing stuff. If Marduk is by Grandma, that means he's outside the tower on the ground, probably 200 feet or so away. Even if the field was around all the tower, their most definetly far enough away to be out of it.)
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Grandma
Widely Known
Imperial Vizier of Isra
Roleplay posts: 1,017
Age: 90
Physical Description: ---------------------------------------------------------
An elderly and frail looking woman with white wispy hair. However, despite being old, her back is not bent by age nor are her eyes clouded by it.
Clothes and Equipment: ---------------------------------------------------------
She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for telepathic communication with others in its network.
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Registered: Sept 12, 2015 8:27:42 GMT -8
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Post by Grandma on Jan 8, 2016 8:33:45 GMT -8
The runes Grandma was creating in front of her finally finished. She began channeling into them, giving orders to some nearby soldiers as she did so. Grandma wouldn’t stand for such an interruption in her daily schedule, whatever the creature up there was, it could go back to the ditch it came from.
With the channeling finally coming to a finish, the air in front of Grandma would begin to shimmer, but unlike her usual portals, this one was much larger. Twenty-five by twenty-five feet, the rather large portal would open, situated like any other. However, the other end of the portal opened above the Black Tower, about 100 feet up in the air, above the anti magic field. This portal looked down upon Hizenn, using information from K’krahkov to get the placement at least somewhat accurately.
Twenty of the Black Tower guard would be waiting as the portal opened. Unslinging their crossbows, they’d take aim at Hizenn, and fire a volley at him. There is a decent chance Hizenn wouldn’t even notice the portal opening, as it is in the air above him. Even if he does notice it, the crossbow bolts would follow quite quickly once the portal is fully open.
The soldiers would quickly begin to reload after the first volley. Grandma would also communicate to the two dragons to strike the creature, regardless of if it survived the volley of arrows or not.
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Deleted
Roleplay posts: 0
Registered: Nov 24, 2024 8:54:56 GMT -8
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Post by Deleted on Jan 8, 2016 10:04:05 GMT -8
Friz'lor, Imperator et Libertus, would fly above the tower and spew forth a great stream of fire. There was no way a thing so puny as a humanoid would survive the great flames and the crossbow bolts.
Cum hoc hoste victoriam canere incipiam mea conquestum!
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Deleted
Roleplay posts: 0
Registered: Nov 24, 2024 8:54:56 GMT -8
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Post by Deleted on Jan 8, 2016 10:08:08 GMT -8
Simultaneously with Friz'lor and the Black Tower guards' attacks, K'krahkov's serpentine form slithered around the tower, ascending behind Hizenn. He would then fly upward and dive for Hizenn with the intent to slam him into the ground; this would take place after the attacks of the Black Tower guard due to the time to climb, but simultaneously with Friz'lor's continuous fire stream.
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Deleted
Roleplay posts: 0
Registered: Nov 24, 2024 8:54:56 GMT -8
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Post by Deleted on Jan 8, 2016 10:10:27 GMT -8
Marduk roars, lifting his crosses one at a time, and hurling them into the portal. They slam down with incredible force all across the top of the tower, interspersing themselves with the crossbow bolts.
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Post by Inaba the Pride Slayer on Jan 8, 2016 17:24:54 GMT -8
The human sized fairy floated up and over the walls, leaving behind a sparkling trail of ice crystals. "Don't shoot! DON'T SHOOT! PLEASE!" The creature whipped her head around frantically, in a very obvious panic. She would address any mages and archers that confronted her directly with, "Please don't shoot! It's an emergency! I need to find my friend!" However, she would blatantly ignore any commands to stand down and would proceed to dart in and around the compound with unnatural speed.
"Kuso! HEY! KUSO! KUSOOOOO! YOU FORGOT YOUR RESUME!"
Eventually she would find the one called Grandma, the apparent leader of the Black Tower, on the grounds, wielding some sort of demonic portal. "Excuse me, I'm sorry to interrupt but my boyfriend was supposed to arrive here and he forgot his resume. He forgets things a lot you see and what are you guys shooting at OH MY GOD!!!"
Without waiting for a response, the fairy darted into the portal and exited at the top of the tower with the next volley of arrows, quickly darting to the side to avoid being pierced in her wings. She would exit with another flurry of sparkling crystals.
"KUUSSOOOOO YOOOOOOUUUU F****CKING IDIOOOOOOOOOOOOOOOOOOOOOT!!"
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on Jan 8, 2016 18:21:06 GMT -8
Erlkönig cocks his head another Fae had entered the area surrounding the tower, and they weren't coming to pay their respects. They were buzzing around the disturbance surrounding the top of the tower, how... improper. The Lord of Sidhe moves out of the training ground, and to the base of the tower moving with inhuman swiftness. He touches the air coxing it life bringing it under his sway preparing to deal with the flying Fae should they prove impertinent. Erlkönig speaks and his voice is heard clearly by the person he is addressing Inaba the Pride Slayer. "Young one do not forget your manners, I have claimed terrirtory here. Pay your respects to the Lord of Sidhe, before you deal with the lesser races."
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Post by Labefacto Archfiend Hizenn on Jan 8, 2016 19:02:02 GMT -8
Hizenn stood there, paying no attention to the portal above in. Just because he was in an Anti-Magic plane, he wasn't senseless. Whatever it was or held, he wasn't worried about. Inside this Anti-Magic field, Hizenn was much safer at the moment.
All that had vanished from sight was not full gone. The being that stood would soon make an example of this. The arrows would strike Hizenn, but they would get stopped on contact with whatever was below the cloak. The arrows stuck in the armor just shy of a quarter inch. The crosses that besieged him at a slow rate were easily sidestepped.
Once the volley was over, Hizenn stopped his motion. Nobody was close enough, but below the cloak was the rest of the armor that went with the mask. This armor was slightly noticeable from the rips in the cloak.
As for Fizlor's attack, Hizenn found his cover. Hizenn waited for the fire stream to reach a certain point. And then Hizenn started his dash. In a mad dash, Hizenn took off. This fire gave him the few seconds he needed to make his break. Hizenn was running about one hundred yards every ten seconds. With the bright fire striking, it would hide Hizenn's initial leap forward.
What Hizenn didn't expect was the dragon that was trying to slam into him. Hizenn made it no more that forty yards before he head the massive slam into the marble. Thankfully the marble was extremely dense and would hurt the dragon. Thanks to the density, the Seismic Waves that normally came with such a slam wouldn't happen. All Hizenn would hear is a loud thud.
"Well that could have ended badly." Hizenn chimed as he peaked around for less than a second while running.
The cloths on the robes had been singed by the fire, but nothing excessive. Hizenn was hoping that his garments colors would camouflage his form and give him an additional second or two to make it a bit further. There wasn't much between him and the edge, maybe fifteen more seconds. It was so close and he was determined to make the leap. Still protected by the Anti-Magic, Hizenn was very likely to succeed in his dash.
He then noticed Inaba coming near him, "Well bring it here! Don't just say something and not do it. I'm about ready to turn it in."
At Hizenn's sprinting speed, he found the edge of the building in no time. As he feet found the edge, his legs would bend and give him the power he needed to make his leap successful. His body shot off the edge of the building, spreading his arms and legs out. The coat would ripple around him, revealing glints of the armor beneath as he fell. The height he was jumping from, it would be near impossible to see.
"WOOOOOOH!!!!" Hizenn shouted as he fell through the air, one second left till he hit the magic zone.
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Grandma
Widely Known
Imperial Vizier of Isra
Roleplay posts: 1,017
Age: 90
Physical Description: ---------------------------------------------------------
An elderly and frail looking woman with white wispy hair. However, despite being old, her back is not bent by age nor are her eyes clouded by it.
Clothes and Equipment: ---------------------------------------------------------
She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for telepathic communication with others in its network.
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Registered: Sept 12, 2015 8:27:42 GMT -8
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Post by Grandma on Jan 8, 2016 20:10:39 GMT -8
As soon as the arrows were fired, Grandma would notify the army stationed in the Black Tower into action. The 40 some artillery golems, along with mages, heavy golems to defend them, and dwarves would ready themselves. They would head towards the tower, firing accurate and powerful energy blast at Hizenn if he came into their view. The mages with them would create a protective barrier around the golems as they made their way over. The soldiers on the wall would also mount the various weapons mounted there, preparing to fire should Hizenn or the fairy try and escape.
Grandma would also have messengers sent to Isra, notifying for them to prepare squads to send out should he make a run for it. Due to the fairy, she also notified them that they should have squads capable of air combat at the ready.
Sending a blanket request to all members through the rings took only a moment. The request was to all members and brief, but it got the point across. Although she normally didn’t request Erlkonig, she felt this situation warranted his assistance.
Seeing Hizenn jumping from the tower, Grandma would begin creating more runes of the inky substance in front of her, preparing another spell.
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Seraph
New
Roleplay posts: 3
Registered: Dec 8, 2015 18:14:08 GMT -8
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Post by Seraph on Jan 8, 2016 20:11:58 GMT -8
The fighting would not go unnoticed. The Dawn Riders of the 10th Legion, who often patrolled the skies above Isranian lands, would quite soon realize that something was wrong - that some fight, or hostile event, was taking place. The rider would signal his headquarters with a mirror-like piece of metal that flashed in the light of the sun, at which point an element of other riders and their majestic griffon mounts would quickly set off into the skies above Isra and fly at speed towards The Black Tower.
Among them was Seraph, the legion's highest ranking officer and master of aerial warfare; not to mention a slayer of dozens of dragons in his time. He would lead twenty five Griffons and twelve of their riders towards the tower, where they would link up with the original patrol and make a total of twenty-six and thirteen. Though this force was small, it was highly effective and considered one of the most elite and effective outfits in the entire Isranian military - and there were still another hundred griffons that had not yet been deployed.
Each rider led a squadron of two griffons; one as his personal mount, the other as a back-up and support combatant. All, trained beasts of war included, were heavily armoured. The riders themselves carried lances, and a powerful long-bow, with a small, secondary sword as a last resort. Their colours were red and adorned with the golden sun of their city, proving their official military presence in the area.
The moment they arrived at the tower, they would take position in the air by the top. With a single raised hand from Seraph, each rider would knock an arrow back against his bow and prepare to fire. "All hostilities will immediately cease," Seraph ordered, his voice a loud shout backed by the confidence of command, "and all intruders and perpetrators of this violence will surrender immediately to face justice. This is your one and final warning."
Seraph looked down towards the bottom of the tower. A second legion was stationed there, if he was not mistaken.
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Deleted
Roleplay posts: 0
Registered: Nov 24, 2024 8:54:56 GMT -8
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Post by Deleted on Jan 8, 2016 20:19:17 GMT -8
Marduk lifts the last of his crosses, and begins to run with it. With a roar, he hurls it at Hizenn, aiming to strike him as he falls. When leaves his hands, there is the booming report of an object breaking the sound barrier.
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Raikō
Established
Roleplay posts: 29
Physical Description: Raiko’s typical appearance is a set of close-fitting robes under a deep-hooded cloak. Her garments are pure midnight black, all overrun with electric blue lines. The arrangement of the lines is vaguely reminiscent of a pattern, but none is obvious. On close study, it seems almost as if it took pains not to be a pattern. The lines glow faintly, a fact only evident in near-total darkness. In the dark void of her hood, a single thick band of blue glows, even in the daylight.
In combat, she wears a heavy, angular set of black armor. The eye-slit of her visor glows with the same unholy blue residing under her hood.
Registered: Dec 8, 2015 17:40:58 GMT -8
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Post by Raikō on Jan 8, 2016 20:25:47 GMT -8
Raiko exits the workshop as the dragons commence their attack, clad in her battle armor, warhammer clutched in her left hand. Her right hand, she waves through the air. In its wake, a glowing trail of energy lingers, forming a magical circle. The circle is complete in a matter of seconds, and she pauses, waiting for the right time to activate it. Behind her, several mages exit the building. One is carrying a basketball-sized glass orb, and two are wheeling a cart. On this cart, a long block of stone, engraved with golden runes, with handles on the end, rests on a mount. One of the mages takes hold of the handles, while the other moves to place chocks under the wheels.
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Deleted
Roleplay posts: 0
Registered: Nov 24, 2024 8:54:56 GMT -8
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Post by Deleted on Jan 8, 2016 22:15:48 GMT -8
K'krahkov, having crumpled his snout, reverts to his bodily form and rests atop the tower, ready to strike at anything else within his line of sight.
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Deleted
Roleplay posts: 0
Registered: Nov 24, 2024 8:54:56 GMT -8
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Post by Deleted on Jan 8, 2016 22:18:50 GMT -8
Friz'lor most decidedly does not burn Hizenn's ass, despite what Hizenn chooses to wish. Other than that, he watches the idiot plummet to certain death, to be intercepted by cross or by dirt. Non-dracones sunt amentes procreantur.
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Post by Inaba the Pride Slayer on Jan 9, 2016 8:04:16 GMT -8
"KUSOOO, IF WE GET THROUGH THIS I WILL KILL YOUUUU!" Inaba makes a point of saying this as loudly as she can (so that everyone can hear) as she catches Hizenn in midair. They speed towards the ground, leaving a trail of sparkles in their wake. Inaba would whisper in his ear "Bupae sends her regards, but maybe next time you'll take the Black Tower seriously. Half of their lieutenants could fight you one on one." She was legitimately annoyed at Demigrem's servant, who apparently thought he could take on three dragons (one of which was holy in nature and the size of an apartment building), a god-like void entity, multiple assassins with super strength and speed, and an entire army of heavily armed staff all at once.
Several plates of ice would circle Inaba the moment she exits the range of the anti-magic field, but as they approach the ground Inaba would keep screaming, "DON'T SHOOT! DON'T SHOOT!" at the top of her lungs. "HE'S ON YOUR SIDE! HE'S ON YOUR SIDE!" She would only use the ice plates to deflect stray arrows and spells
Assuming they would at least make it to the ground, Inaba would stand in between Hizenn and the Black Tower's army, using her own body for cover "Please, hold your fire! We can explain!"
She would turn around and smack Hizenn on the head repeatedly with the scroll of paper she brought. "I TOLD you you should have used the front door, but NOOOOO you just had to show off your weird crow summoning teleportation thingy. Now half of Isra wants you dead. I hope your happy!" Again, she made a show of saying all this out loud, not unlike an actual angry girlfriend.
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on Jan 9, 2016 9:10:54 GMT -8
Erlkönig watched as the winter fairy ignored his summons instead helping the fool who had attacked the tower. The Lord of Sidhe was angry, this whelp dared to ignore him? This insignificant little fairy had the temerity to ignore Fae law by entering his territory without paying respects? Or did this little bitch think the life of one fool, was more important than minding her manners in front of the Master of the Hunt. The earth responds to his anger and the ground begins to tremble, he continues to work his spell and the sky high above grows overcast as storm clouds form and churn, slowly spinning. Lightning begins to crackle and thunder boom among those black clouds, and the Erlkönig's voice booms.
"Beidh mo a dhéanamh."
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Xel'rath
Committed
Roleplay posts: 83
Age: Unknown
Physical Description: If Xel'rath has a true form, it is unknown as to what it really looks like. It can take on the appearance of anything or anyone with complete perfection.
Clothes and Equipment: None, Xel'rath can conjure anything it needs along with it's many forms.
Player's online availability : Unknown
Registered: Nov 3, 2015 18:47:56 GMT -8
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Post by Xel'rath on Jan 9, 2016 9:38:41 GMT -8
Xel'rath would appear to have popped up from no where, and indeed none would be able to recall where he had come from. He had been sent on a mission to scout out the Ice Mountain, and had just returned to the pandemonium that was ensuing. In the form of a boy once again, which appeared seemingly non-threatening, he would casually stroll over to where Grandma was, looking upon the proceedings with some distaste.
He already knew exactly what was going on as his consciousness was actually spread across a large area around the black tower, invisible, and imperceptible, but watching every detail and ready to strike anywhere. There seemed to be two dragons, along with the entirety of The Black Tower's military forces deployed just to destroy this one being, the Erlkonrig also seemed to be channeling some rather interesting magic, but did not seem to be invested in the fight. Xel'rath would sound somewhat disinterested as he came up beside Grandma,
"Why, what an awfully large force you have deployed Grandma... to deal with this?" Hizen and the fairy that were next to him seemed to not want to continue the fight from what Xel'rath could tell, but he somehow doubted any one else wanted to finish the fight, no, they would probably only stop once both are dead.
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Post by Inaba the Pride Slayer on Jan 9, 2016 10:03:16 GMT -8
Inaba looks over at Erlkönig, hands the resume to Hizenn, and rapidly snaps her fingers. "Erlkönig, Erlkönig... OH WAIT I KNOW THAT NAME!" Inaba darts in front of him and takes a deep bow. "Forgive me lord. I didn't recognize you. I was distracted trying to save this IDIOT from getting himself killed."
She folds her arms and huffs.
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