Lieutenant Gunndís Ehrensvärd
Established
Roleplay posts: 17
Age: 27
Physical Description: =========================
Standing at a height of 6 feet tall, Lieutenant Gunndìs Ehrensvärd is 13 stone of pure Varan muscle. She has long, well-kept silver-grey hair usually styled into a tight ponytail and cold, piercing silver eyes that rarely display her emotional state. Her features are strong and cut, and her eyebrows are perpetually curved inward, adding to her intense appearance. Her figure is athletic and lithe, and her body is marred in many places by battlescars, displaying well her violent and brutal history. Most notable is the short but thick and deep scar below her right ribcage, invisible when she's fully dressed, clearly caused by a long leaf-bladed pike.
Clothes and Equipment: =========================
Gunndìs dresses in utilitarian brown leather clothing outside of battle, supplemented by a long, fur-lined handmade coat and thick winter boots when in her frozen homeland of Aesgir. In battle, she wears heavy steel half-plate over chain maille and leather, and her weapon of choice is a long, ancient-looking but well cared for blade of razor sharp steel, a family heirloom called "Claw". She also wears grey-green warpaint in the shape of slashes across her face in battle, giving her an even more fearsome appearance.
Registered: Nov 22, 2015 20:18:23 GMT -8
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Post by Lieutenant Gunndís Ehrensvärd on Feb 10, 2016 11:26:43 GMT -8
Kold'Ron came to the world once more with a serious face, however, excited eyes as he looked to the two. He remained staring through the kin's helm to his eyes for a moment, obviously hinting at a needed discussion later. Suddenly, however, the newcomer spoke, making Kold'Ron shake his head violently, looking back to her as he grinned and replied. "Yes, yes it seems it did." He responded, grinning as he waved forward. "Come now, newcomer! You must show us outlanders' tactics in combat!" He sounded quite excited, not an ounce of falseness in his voice. Why would he be? He didn't lie, he was quite interested in this, though there were more pressing matters at hand. Heading to the opposite side of the walls of the tribe, to the training grounds, he appeared. Court Master Orf'Lagom himself, basking with his massive bears to his sides. "Put yar back into it!!!" He roared out, saliva spewing from his mouth as he leapt up from his makeshift wooden throne, shouting at the men in the dirt pit below him. Within the small pit there'd be two fairly large orcs, both wacking at each other with stone rods, along with wooden shields to defend. Eventually, one of the orcs chucked his items to the side, sprinting forward to tackle the male. However, he was suddenly stopped, the other orc swiping upwards with his rod, cracking the rival in his chin, sending him to look straight up into the skies as he was deep kicked into the wall of the pit. "About time!!!!" He roared out, a small groan heard from the left bear as he looked to the spoken bear, grinning with a nod. "Aye, you should listen to him more often, Zag'Rox." He spoke to the fallen warrior, petting his bear as he suddenly noticed the others, growing wide eyes. "Kold'Ron!!!! It is great joy in my heart to see you back where you belong!!" He exclaimed, soon leaping onto one of the bears' backs and waltzing his way towards the trio, eyeing down the newcomer as he came. Gash hobbled after Kold'Ron dutifully, he didn't bother to pry into the detail of his kin's meeting and simply chose to follow and watch. If it was important or involved the shaman in any way than he had faith that Kold would share with him what he needed to know, otherwise it was none of his business and to intrude would be disrespectful. As they approached the training grounds the elderly orc would crack a smile as the two orcs did battle in the pit, it was always good to see the young bloods bettering themselves for the good of the tribe. " Ooooh, that was a good one," he mumbled as the stone rod connected squarely with the chin of the loser. " He'll do well given time." "Well, if you insist. But I refuse to draw Claw without intent to kill," responds Gunndís, nodding stoically and falling behind the young orc. When they arrive at the training ground, Gunndís looks on the training with interest. Their fighting style was powerful, but every move seemed to be telegraphed, giving fair warning to one's opponent to dodge or parry. Still, she's been faced by much weaker fighters than this. Gunndís' eyes meet the new orc's unflinchingly, those stony grey orbs projecting strength and intellect in equal measure. She will not be intimidated by these greenskins, certainly not simply because of his odd mount. After the two exchange formalities, Gunndís speaks up, showing just how little social tact she possesses. "I am Gunndís Ehrensvärd, formerly Lieutenant of Aesgir. I wish to test my skills against your warriors'," she says, curtly and bluntly, without so much as a "hello". Her lips keep their flat, neutral expression, her strong jaw as set as always.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 23:50:37 GMT -8
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Post by Deleted on Feb 10, 2016 11:48:39 GMT -8
"Haha! Well then, you've brought me a brave one, Kold'Ron!" The orc exclaimed, looking down to the she-warrior. He grinned, looking to her once more. "I like your fire. Well then, drop your blade, and enter the pit." He exclaimed, marching back over to his throne with the bear marching back with him. Slumping down, he looked to the pit, noticing the previous warrior sitting there with a grin, the orcs around him chuckling as they viewed Gunndis enter the pit. The brute looked to her, still laughing loudly as he grasped onto the larger stone pillar, looking down to her as he waited. "You can still leave, child-one!!!" He roared out with a laugh, pointing to the wall of the pit. "I'd rather have a challenge today!!" The others roared out in laughter, obviously the immature adult type. The height difference had to be at least five feet.
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Lieutenant Gunndís Ehrensvärd
Established
Roleplay posts: 17
Age: 27
Physical Description: =========================
Standing at a height of 6 feet tall, Lieutenant Gunndìs Ehrensvärd is 13 stone of pure Varan muscle. She has long, well-kept silver-grey hair usually styled into a tight ponytail and cold, piercing silver eyes that rarely display her emotional state. Her features are strong and cut, and her eyebrows are perpetually curved inward, adding to her intense appearance. Her figure is athletic and lithe, and her body is marred in many places by battlescars, displaying well her violent and brutal history. Most notable is the short but thick and deep scar below her right ribcage, invisible when she's fully dressed, clearly caused by a long leaf-bladed pike.
Clothes and Equipment: =========================
Gunndìs dresses in utilitarian brown leather clothing outside of battle, supplemented by a long, fur-lined handmade coat and thick winter boots when in her frozen homeland of Aesgir. In battle, she wears heavy steel half-plate over chain maille and leather, and her weapon of choice is a long, ancient-looking but well cared for blade of razor sharp steel, a family heirloom called "Claw". She also wears grey-green warpaint in the shape of slashes across her face in battle, giving her an even more fearsome appearance.
Registered: Nov 22, 2015 20:18:23 GMT -8
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Post by Lieutenant Gunndís Ehrensvärd on Feb 10, 2016 12:02:27 GMT -8
Gunndís nods at Orf, and hops down into the pit. A weapon rack full of crudely-made training weaponry lies there, and Gunndís calmly makes her way over to it, lifting a blunted cleaver from its resting place and testing its weight. To a big Orc like most of these fighters, it'd be hardly more than a big knife, but it fits in Gunndís' hands like a bastard sword. Perfect.
She removes Claw from her back and places it in the now-empty spot on the rack, brandishing the cleaver and giving the first positive expression she's shown since entering Falkreath: a dangerous grin. Her eyes are suddenly alight with the flame of battle lust, and she dashes in with insane speed, yelling a very Varan warcry as she brings the cleaver in an upward slash, aiming to smash into his ribs at an uncomfortable angle. Even for an Orc as ripped as this one, such a hit would leave a large bruise. "You talk too much," she scolds her opponent as she delivers the blow.
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on Feb 10, 2016 12:03:24 GMT -8
Whatever anger or animosity Thorok sensed from the Erlkönig, vanished at the orcs words. His tone turns amiable.
"I can sense you understand the truth of your words. I will not hold grievance, over this matter of pride. Now to why I have come. I have hear tale that your people have tolls, I am interested in wrestling one."
Though Erlkönig does not move, his spear is once more in his hands.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 23:50:37 GMT -8
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Post by Deleted on Feb 10, 2016 12:15:32 GMT -8
----------------------------------- Gunndis and the Orc--------------------------------- The orc flexed, groaning and growling loudly, obviously hurt by the blow into his left ribcage. "Grrrr!!" He shouted out, wailing his arm back at her, knocking her back as he sprinted forward, roaring loudly as he smashed into the dirt next to her shoulder, missing in rage. He looked to her, obviously intensified in the match, grunting as the dirt exploded, his weapon freed as he marched forward, stomping downwards in an attempt to hurt or stagger the she-bear.
-------------------------------- Thorok and Erlkonig-----------------------------------------
Nearly jumping out of his seat, Thorok met eyes with Erlkonig. "You.... you couldn't possibly.." He started to breathe heavily, his fists clenched as Fal'Thoma rushed to his side, a hand placed on his shoulder, the other turning his cheek to meet eyes with her. After a few moments of some telepathic communication, Thorok looked back to Erlkonig, his voice quivered, but calm. "These trolls... they're not like what you've seen out there. They are not game to hunt or abuse, Earth-Kin. They are beasts of kindness, and loyalty. Gifts from the earth to us." He looked away, then back to Erlkonig. "..... I will let you wrestle this troll, if that is truly what will please you." Defeated, he fell back down into his throne, an elbow upon his throne arm and the hand placed upon his face. "Do what you must.." He muttered out, Fal'Thoma walking forward to guide Erlkonig to the Troll Grounds.
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Lieutenant Gunndís Ehrensvärd
Established
Roleplay posts: 17
Age: 27
Physical Description: =========================
Standing at a height of 6 feet tall, Lieutenant Gunndìs Ehrensvärd is 13 stone of pure Varan muscle. She has long, well-kept silver-grey hair usually styled into a tight ponytail and cold, piercing silver eyes that rarely display her emotional state. Her features are strong and cut, and her eyebrows are perpetually curved inward, adding to her intense appearance. Her figure is athletic and lithe, and her body is marred in many places by battlescars, displaying well her violent and brutal history. Most notable is the short but thick and deep scar below her right ribcage, invisible when she's fully dressed, clearly caused by a long leaf-bladed pike.
Clothes and Equipment: =========================
Gunndìs dresses in utilitarian brown leather clothing outside of battle, supplemented by a long, fur-lined handmade coat and thick winter boots when in her frozen homeland of Aesgir. In battle, she wears heavy steel half-plate over chain maille and leather, and her weapon of choice is a long, ancient-looking but well cared for blade of razor sharp steel, a family heirloom called "Claw". She also wears grey-green warpaint in the shape of slashes across her face in battle, giving her an even more fearsome appearance.
Registered: Nov 22, 2015 20:18:23 GMT -8
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Post by Lieutenant Gunndís Ehrensvärd on Feb 10, 2016 12:26:55 GMT -8
Gunndís rolls to the side as the big foot comes down, giving a heavy slash into his heel, one which would hamstring him were the blade actually sharpened. She jumps back up into her fighting stance behind him, then, the Orc's shove having only damaged her very slightly due to the layer of tough steel protecting her chest.
She brings the blade down, aiming for the pressure point on his left shoulder, though it proves to only be a feint as the blade suddenly changes direction, sweeping about with the momentum to deliver another strike to the Orc's rib cage. Gunndís won't be able to fell him without focusing her damage, and that's just what she aims to do.
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on Feb 10, 2016 12:48:03 GMT -8
Erlkönig cocks his head curiously at Thorok's reaction.
"I see my request upsets you. It was not my intent, but my desire remains unchanged. Still I promise to not kill, or permanently harm the beasts, since they are so prized."
There is something heavy in the air when Erlkönig says promise. If Thorok knows anything of the Sidhe, he would know that they do not offer promises lightly. He would know that the Erlkönig is bound by to any promise he gives, literally incapable of breaking it. With his assurance given Erlkönig consents to be lead to the troll grounds.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 23:50:37 GMT -8
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Post by Deleted on Feb 10, 2016 14:47:18 GMT -8
------------------------------------------------------ Gunndis and the Orc----------------------------
As Gunndis struck for the same blow, a quite different action occured. Rather than taking the blow and squealing like before, the orc waited for the strike to enter the ribcage, crunching down on it and squeezing the axe razor in between his rib bones. A manly cry was emitted, but he held the strongest grib one's bones would allow, his other hand slamming down on her shoulder plate over and over again, waiting for a falter in her weakness. She withstood 3 blows nevertheless, which was obviously impressing the orc with his dilated eyes.
-----------------------------------Thorok and Erlkonig-------------------------------------
The Chieftan laid eyes upon the feet of the Sidhe, unaware of his physical bond with a promise. But yet, he trusted the spirit, soon responding. "Thank you.... in time, you will see why they are so treasured."
And so Fal'Thoma remained quiet, marching his way over to the grounds. Sitting about on the grounds were the trolls. The moment Erlkonig set foot upon the greenery of the otherwise stony lands, he could feel the earth's attention. This ground was a nursing center for these unique, rare creatures. And as well, once he stepped foot upon the green, all of the trolls would've risen, hurrying themselves up to looked at Erlkonig, focused eyes as the nursers backed away. One of them, the largest one seen, marched its way calmly towards the Sidhe in an ape-like manner, completely calm and trusting.
It appeared to be towering over the Sidhe by 12' at least, as were the massive creatures. He appeared young in the eyes, still, staring down with curiosity, yet rememberance. Lowering its head more, it stared into the eyes of the Sidhe, and from there the spirit would know that these creatures were more than just dwelling on the earth. These creatures were part of this earth's life, the spirit could've been felt flowing through them. And so it waited, soon slumping onto its rump as it maintained eye contact with the Sidhe.
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on Feb 10, 2016 17:25:19 GMT -8
Erlkönig stares at the toll curiously. He had seen beasts of this kind on other planes, but had been unaware this one produced them. He felt the mother Gaia speak to him then, and under his mask he smiles.
"It is fair, I keep mysteries of my own."
He says this aloud, though this is unnecessary. He then turns his attention fully onto the troll. He casts his spear aside, this time it vanishes before it impacts the ground. Erlkönig does not use words to communicate intent, he sends it directly to the Troll.
"Play, fight."
He waits for the troll to initiate the rough housing.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 23:50:37 GMT -8
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Post by Deleted on Feb 10, 2016 17:30:33 GMT -8
With that small command, the troll let off a goofy smile, rolling backwards on itself to stand up in a strange stance, dragging one knee on the ground as it took steps forward with its left leg. Suddenly, the orc decided to lift its massive arm, pushing downards atop of the spirit to grasp onto his ankle with the other arm, attempting to yank it from the spirit's stance.
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on Feb 10, 2016 18:13:50 GMT -8
For the moment Erlkönig did nothing, allowing the troll to grab his ankle and yank him. He was curious, he wished to experience the strength of the troll first hand.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 23:50:37 GMT -8
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Post by Deleted on Feb 11, 2016 2:38:18 GMT -8
The troll was obviously not using the strength method of its traits, more going for a technique at this point. To wrestle against a troll's strength was a death sentence at Falkreath, literally. So from there, the troll would've successfully grasped the Sidhe's leg, pulling it upwards as the hand atop of Erlkonig soon pushed the spirit onto the floor. From there, the troll sense the wish for testing the troll's strength, and so the beast sat its chest upon its own hand, right atop of the Sidhe's ribcage. At this point, any mortal's bones would've been mortar, and their muscles exploded and smashed down to a pulp with the massive weight of such a beast performing this action. But the troll knew that such a spirit could endure, just not how much.
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on Feb 11, 2016 7:22:41 GMT -8
Erlkönig was impressed by the trolls strength. Still is appeared to be holding back, this wouldn't do. Erlkönig stands, his spear weighs 50 tonnes and he wielded it like it weighed nothing, the troll could not stop him.
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Lieutenant Gunndís Ehrensvärd
Established
Roleplay posts: 17
Age: 27
Physical Description: =========================
Standing at a height of 6 feet tall, Lieutenant Gunndìs Ehrensvärd is 13 stone of pure Varan muscle. She has long, well-kept silver-grey hair usually styled into a tight ponytail and cold, piercing silver eyes that rarely display her emotional state. Her features are strong and cut, and her eyebrows are perpetually curved inward, adding to her intense appearance. Her figure is athletic and lithe, and her body is marred in many places by battlescars, displaying well her violent and brutal history. Most notable is the short but thick and deep scar below her right ribcage, invisible when she's fully dressed, clearly caused by a long leaf-bladed pike.
Clothes and Equipment: =========================
Gunndìs dresses in utilitarian brown leather clothing outside of battle, supplemented by a long, fur-lined handmade coat and thick winter boots when in her frozen homeland of Aesgir. In battle, she wears heavy steel half-plate over chain maille and leather, and her weapon of choice is a long, ancient-looking but well cared for blade of razor sharp steel, a family heirloom called "Claw". She also wears grey-green warpaint in the shape of slashes across her face in battle, giving her an even more fearsome appearance.
Registered: Nov 22, 2015 20:18:23 GMT -8
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Post by Lieutenant Gunndís Ehrensvärd on Feb 11, 2016 8:42:46 GMT -8
She might have withstood three blows, had she stayed in range of his strikes. Instead, due to her being behind him, it is much easier for her to simply let go of the cleaver and dodge to the side, avoiding those blows entirely as she delivers a swift and heavy kick to the back of the Orc's knees. If he doesn't move, it'll likely cause him to fall on his face.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 23:50:37 GMT -8
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Post by Deleted on Feb 11, 2016 18:38:36 GMT -8
-------------- Erlkonig and the Troll------------------------
The Sidhe began to rise, making the troll groan out a bit heavier in surprise of what was going on. As this occured, however, the troll soon let go of him, emitting a tackle forwards to attempt to bear hug the rival, arms squeezing the spirit from his back, pulling him into the massive, rock-hard body of the troll. Surely anything using this much strength would falter even a Sidhe's position.
-------------- Gunndis and the Orc---------------------
As the dodge occured, the hatchet fell. And a kick would be delivered to his knee, making him buckle. But rather than falling forward, or backwards, the orc turned with it, tackling the female and smashing her against the wall of the pit. Surely she had some methods, yes, but no outlander could completely best an Orc like the Frok'Nold.
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Lieutenant Gunndís Ehrensvärd
Established
Roleplay posts: 17
Age: 27
Physical Description: =========================
Standing at a height of 6 feet tall, Lieutenant Gunndìs Ehrensvärd is 13 stone of pure Varan muscle. She has long, well-kept silver-grey hair usually styled into a tight ponytail and cold, piercing silver eyes that rarely display her emotional state. Her features are strong and cut, and her eyebrows are perpetually curved inward, adding to her intense appearance. Her figure is athletic and lithe, and her body is marred in many places by battlescars, displaying well her violent and brutal history. Most notable is the short but thick and deep scar below her right ribcage, invisible when she's fully dressed, clearly caused by a long leaf-bladed pike.
Clothes and Equipment: =========================
Gunndìs dresses in utilitarian brown leather clothing outside of battle, supplemented by a long, fur-lined handmade coat and thick winter boots when in her frozen homeland of Aesgir. In battle, she wears heavy steel half-plate over chain maille and leather, and her weapon of choice is a long, ancient-looking but well cared for blade of razor sharp steel, a family heirloom called "Claw". She also wears grey-green warpaint in the shape of slashes across her face in battle, giving her an even more fearsome appearance.
Registered: Nov 22, 2015 20:18:23 GMT -8
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Post by Lieutenant Gunndís Ehrensvärd on Feb 11, 2016 18:52:21 GMT -8
Held against the wall of the pit, Gunndís has few options available to her. She grasps the Orc's neck between her arms, heaving up as she uses his great momentum against him by wrapping him up in a steel guillotine, hoping he doesn't find some way to wriggle out. Meanwhile, she delivers a swift knee into his damaged ribs, her strength surprisingly formidable despite her size. She will not let this Orc win. Her pride as a Varan warrior depended upon her victory.
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on Feb 11, 2016 18:53:25 GMT -8
When the troll tackled him Erlkönig snapped a hand on its wrist. Stepping forward, driving his hip into the trolls center of balance, he uses the troll momentum to throw it over his shoulder. He keeps a firm grasp on the troll intent on leading it safely to the ground.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 23:50:37 GMT -8
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Post by Deleted on Feb 11, 2016 19:08:06 GMT -8
---------- Gunndis and the Orc ------------------ With that, the orc was taking the hits quite well, grunting as his neck was flexing, managing to counter her own strength. The breathing was altered, yes, but he still wheezed quite much, allowing enough oxygen to continue through his lungs to breathe. With that, the orc threw his arms around her waist in a helpless attempt, smashing his head into the dirt, staying there until something else occurred.
But soon, Orf'Lagom's own voice would be heard, shouting out a simple stalemate, where the orc attempted to grasp her arms, throwing them away from his neck as he prepared for a second round. Gunndis could gather that the orc caused the stalemate by stalling for that long, this time grasping for a flail from the weapon rack as he growled more, looking to her as the crowd went quiet.
----------------- Erlkonig and the Troll ---------------
As the troll was lifted into the air, it was as if the move was helpless. He was soon landed down upon the ground, a massive shaking of the floor the troll's feet slammed into the dirt. However, the beast yanked itself forward, either taking Erlkonig for a ride, or escaping the firm grip the Sidhe had upon the beast. Although he was quite strong, the troll had a comparable strength.
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Lieutenant Gunndís Ehrensvärd
Established
Roleplay posts: 17
Age: 27
Physical Description: =========================
Standing at a height of 6 feet tall, Lieutenant Gunndìs Ehrensvärd is 13 stone of pure Varan muscle. She has long, well-kept silver-grey hair usually styled into a tight ponytail and cold, piercing silver eyes that rarely display her emotional state. Her features are strong and cut, and her eyebrows are perpetually curved inward, adding to her intense appearance. Her figure is athletic and lithe, and her body is marred in many places by battlescars, displaying well her violent and brutal history. Most notable is the short but thick and deep scar below her right ribcage, invisible when she's fully dressed, clearly caused by a long leaf-bladed pike.
Clothes and Equipment: =========================
Gunndìs dresses in utilitarian brown leather clothing outside of battle, supplemented by a long, fur-lined handmade coat and thick winter boots when in her frozen homeland of Aesgir. In battle, she wears heavy steel half-plate over chain maille and leather, and her weapon of choice is a long, ancient-looking but well cared for blade of razor sharp steel, a family heirloom called "Claw". She also wears grey-green warpaint in the shape of slashes across her face in battle, giving her an even more fearsome appearance.
Registered: Nov 22, 2015 20:18:23 GMT -8
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Post by Lieutenant Gunndís Ehrensvärd on Feb 11, 2016 19:29:56 GMT -8
Gunndís hops back up and grabs the cleaver again, giving a dangerous grin. "So, are you challenged enough by this puny little outlander?" she taunts, beckoning for him to attack, "That was a pretty good warm up. Now, how about you fight for real?"
Before was not the time for taunting, but to show true strength. Now, the more mad the Orc gets, the sloppier he'll get. She waits with her cleaver in a defensive stance, ready to bruise him up good if he takes the bait.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 23:50:37 GMT -8
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Post by Deleted on Feb 12, 2016 3:28:20 GMT -8
The beastly figure growled at her comment, clenching his weapon for a small moment. As 'Lagom shouted, signalling the second round, the orc sprinted to the right, leaping off of the wall to aim towards her in a jump, hoping to slam it downwards upon her. If he missed, however, he'd roll forward, turning back around to jump towards her once more and swing downwards at a diagonal formation.
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