Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
|
Post by Erlkönig on Feb 12, 2016 7:27:51 GMT -8
Erlkönig released the troll, and waited patiently for its next move. The beast was certainly strong. He wondered what its limits were. So far as the Erlkönig was aware he had no limits, he could draw upon the earth to increase his strength immeasurable. Perhaps the trolls were the same.
|
|
Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 2:25:20 GMT -8
|
Post by Deleted on Feb 12, 2016 7:52:16 GMT -8
So there the troll would be, rolling over itself to face the Sidhe. The beastly figure began to march forward, now dragging his knee upon the ground again, his face looking as goofy as before, obviously enjoying the play time it had. When, suddenly, the beast launched forward, diving at the spirit's thighs to tackle the smaller foe.
|
|
Lieutenant Gunndís Ehrensvärd
Established
Roleplay posts: 17
Age: 27
Physical Description: =========================
Standing at a height of 6 feet tall, Lieutenant Gunndìs Ehrensvärd is 13 stone of pure Varan muscle. She has long, well-kept silver-grey hair usually styled into a tight ponytail and cold, piercing silver eyes that rarely display her emotional state. Her features are strong and cut, and her eyebrows are perpetually curved inward, adding to her intense appearance. Her figure is athletic and lithe, and her body is marred in many places by battlescars, displaying well her violent and brutal history. Most notable is the short but thick and deep scar below her right ribcage, invisible when she's fully dressed, clearly caused by a long leaf-bladed pike.
Clothes and Equipment: =========================
Gunndìs dresses in utilitarian brown leather clothing outside of battle, supplemented by a long, fur-lined handmade coat and thick winter boots when in her frozen homeland of Aesgir. In battle, she wears heavy steel half-plate over chain maille and leather, and her weapon of choice is a long, ancient-looking but well cared for blade of razor sharp steel, a family heirloom called "Claw". She also wears grey-green warpaint in the shape of slashes across her face in battle, giving her an even more fearsome appearance.
Registered: Nov 22, 2015 20:18:23 GMT -8
|
Post by Lieutenant Gunndís Ehrensvärd on Feb 12, 2016 9:06:14 GMT -8
Gunndís sidesteps the first hit, the second hitting her in the back heavily. Due to her armour, however, it causes little damage, simply a momentary shortness of breath and some bruising. She turns about and grabs the Orc's weapon under her armpit, wrenching it forward as she attempts to either pull him into her outstretched cleaver with enough force to break skin or force him to drop it. Either way, it would put her at an advantage.
|
|
Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 2:25:20 GMT -8
|
Post by Deleted on Feb 12, 2016 9:17:55 GMT -8
"Enough with this wimpy wrestling, maggot!!!!" Roared out one of the higher-up warriors at Gunndis, a handful of orcs following the orc's shout. "You wish to fight with us!? Then FIGHT LIKE US!? Take your weapon and start smacking him!!!" With that, Orf'Lagom roared out among them. "ENOUGH!" And the cheering quieted. Orf'Lagom looked to the two of them, the orc having his left arm raised at her as he stumbled backwards, panting a bit in annoyance as well as he stared at Orf'. "Neither of you are permitted in my pit, you hear!?" He shouted aloud. "I see the way you fight, Gunndis. It's dirty, I like dirty. But ONLY when it's out on the field!" He shouted out, pointing to the orc now. "What do you think stopping his airway will do to strengthen him!?" He pointed out. As the orc grinned, chuckling a bit, 'Lagom continued. "And you!!!" He moved his arm over to the orc, the bear behind him roaring as the other growled. "What sort of maggot-crawling action WAS that!? Do you truly wish to train like that under MY vision!?" He questioned aloud, looking back to Kold'Ron, a bit heated now. But soon he calmed down, looking towards the bear that nuzzled his arm, and spoke up once more. "Out of my pit, the both of you. I have others who need their time." He muttered, leaning back in his seat.
|
|
Lieutenant Gunndís Ehrensvärd
Established
Roleplay posts: 17
Age: 27
Physical Description: =========================
Standing at a height of 6 feet tall, Lieutenant Gunndìs Ehrensvärd is 13 stone of pure Varan muscle. She has long, well-kept silver-grey hair usually styled into a tight ponytail and cold, piercing silver eyes that rarely display her emotional state. Her features are strong and cut, and her eyebrows are perpetually curved inward, adding to her intense appearance. Her figure is athletic and lithe, and her body is marred in many places by battlescars, displaying well her violent and brutal history. Most notable is the short but thick and deep scar below her right ribcage, invisible when she's fully dressed, clearly caused by a long leaf-bladed pike.
Clothes and Equipment: =========================
Gunndìs dresses in utilitarian brown leather clothing outside of battle, supplemented by a long, fur-lined handmade coat and thick winter boots when in her frozen homeland of Aesgir. In battle, she wears heavy steel half-plate over chain maille and leather, and her weapon of choice is a long, ancient-looking but well cared for blade of razor sharp steel, a family heirloom called "Claw". She also wears grey-green warpaint in the shape of slashes across her face in battle, giving her an even more fearsome appearance.
Registered: Nov 22, 2015 20:18:23 GMT -8
|
Post by Lieutenant Gunndís Ehrensvärd on Feb 12, 2016 9:24:05 GMT -8
"You disapprove of the way I fight?" Gunndís calls back, "Or is the truth that you are scared to see your prized Orc get roughed up by an outlander?" She turns her ire upon her opponent, giving him a stern tongue lashing, "You fight like a child. In fact, I have seen Varan children fight with more skill and technique than you just displayed. You should be ashamed to call yourself a warrior! You're hardly worth my time anyway."
The She-Bear spits on the ground before the Orc's feet, dropping the cleaver unceremoniously and climbing out of the pit. She thinks she's made her point. She was clearly the victor, which is enough for her.
|
|
Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 2:25:20 GMT -8
|
Post by Deleted on Feb 12, 2016 9:46:02 GMT -8
The Court-Master stood at this time, the bears growling and riled up after the rude actions Gunndis provided. Kold'Ron looked to Orf', who in return gave a sneer stare. "That's on you, bringing this filth to our lands." The court master grumbled out. The orc in the pit grinned, however, finding his own victory in the little outburst that Gunndis provided. "You've forgotten your sword, brave one!!" He roared out from the pit, making a few of the gathered orcs chuckle slightly, whereas 'Lagom growled towards the soldier.
So from there, in the background, would be the taller orc that was in the pit, preaching about the outlanders and their ways, while Kold'Ron would run his way over to Gunndis, following behind nervously. Would she leave now? How would this go about? Still he followed in pursuit, nervous to how she'd reply.
|
|
Lieutenant Gunndís Ehrensvärd
Established
Roleplay posts: 17
Age: 27
Physical Description: =========================
Standing at a height of 6 feet tall, Lieutenant Gunndìs Ehrensvärd is 13 stone of pure Varan muscle. She has long, well-kept silver-grey hair usually styled into a tight ponytail and cold, piercing silver eyes that rarely display her emotional state. Her features are strong and cut, and her eyebrows are perpetually curved inward, adding to her intense appearance. Her figure is athletic and lithe, and her body is marred in many places by battlescars, displaying well her violent and brutal history. Most notable is the short but thick and deep scar below her right ribcage, invisible when she's fully dressed, clearly caused by a long leaf-bladed pike.
Clothes and Equipment: =========================
Gunndìs dresses in utilitarian brown leather clothing outside of battle, supplemented by a long, fur-lined handmade coat and thick winter boots when in her frozen homeland of Aesgir. In battle, she wears heavy steel half-plate over chain maille and leather, and her weapon of choice is a long, ancient-looking but well cared for blade of razor sharp steel, a family heirloom called "Claw". She also wears grey-green warpaint in the shape of slashes across her face in battle, giving her an even more fearsome appearance.
Registered: Nov 22, 2015 20:18:23 GMT -8
|
Post by Lieutenant Gunndís Ehrensvärd on Feb 12, 2016 9:52:31 GMT -8
"Deliver it to my quarters like the good little servant you so clearly are," responds Gunndís, continuing to walk straight. Any who tried to draw the blade would find it extremely difficult; there was a catch system within that only Gunndís knows how to deactivate.
She turns once more to Orf. "Next time you want an outlander to fight in your arena, give them a fair challenge, not some boy who hardly knows how to swing a stick. Maybe then you won't have to call of the fight for fear of losing face," she continues, ignoring Kold as he follows behind her.
|
|
Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 2:25:20 GMT -8
|
Post by Deleted on Feb 12, 2016 10:09:32 GMT -8
So it would've been Kold'Ron to hurry his way back to the pit, obviously uncomfortable with all of this, dashing away from the group as Lagom began to shout at him in their tongue, pointing at the female who walked off, the small chuckles ensuing the departure of the other orc.
Kold'Ron would've simply handed over the blade to the female, watching her walk off, sighing as he noticed her walking to the exit. He turned around, heading for Gash, who hopefully was still at the training grounds.
|
|
Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 2:25:20 GMT -8
|
Post by Deleted on Feb 12, 2016 13:06:17 GMT -8
Aithen soon replied to the knight, obviously excited. "He stood a bit taller than you, maybe. It has been a while. But he carried upon him a massive shield, and an amazing blade." He stared at the knight's sword. "Like yours, but etched with markings that glowed in the light." He stated, soon making eye contact once more. "He bore a lion's emblem upon his shoulder, that is what I could remember. And his visage.. his helmet bore a cross." He added to such a description. "I... I hope he is like you.." He stated in a bit of sorrow, not sure if he sparked hope for no good. "Very interesting." Sarin looked about himself. No shield, a particularly simple sword, an unimpressive shoulder plate, and a very normal helmet. "Well, I hope I am like him, too. I think."
|
|
Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
|
Post by Erlkönig on Feb 12, 2016 16:42:54 GMT -8
Erlkönig see's the tackle coming, he responds in kind. He crouches and lunges forward meeting the troll, on the same level. Digging his feet into the ground, he asks for greater strength and is granted it. Time to see just how strong the troll was.
|
|
Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 2:25:20 GMT -8
|
Post by Deleted on Feb 12, 2016 16:50:09 GMT -8
And so the troll would dive into the Sidhe, literally shoving the feet into the grass shin-deep before Erlkonig would counter the tackle, making the orc go wide-eyed and have a minor thump as it fell to the ground. The troll was obviously confused, scratching the cap of its head as it looked to Erlkonig, poking his center chest, then begining to push forward, sliding him along the ground before noticing it was bringing up the dirt. A small moan-like roar of horror was emitted, suddenly yanking the Sidhe to him, setting him down right as the troll began to breathe upon the unearthed dirt, soon grass growing where the dirt was. After that, the troll ape-walked back to Erlkonig, a calm smile to the troll's face as it attempted to connect foreheads.
|
|
Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
|
Post by Erlkönig on Feb 12, 2016 17:23:54 GMT -8
Erlkönig allows the troll to touch his forehead. Like any who touch the mask he wears, the troll would be flooded with visions of the hunt. Erlkönig breaks contact quickly, not wanting to overwhelm the beast. He sends a message to the troll, communicating again through the earth using emotions.
"Impressed, enjoyable, gratitude."
Finished the Sidhe walks out of the troll grounds.
|
|
Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 2:25:20 GMT -8
|
Post by Deleted on Feb 13, 2016 15:01:28 GMT -8
So they would finally enter Falkreath, after many days of travelling. Theev'Nok seemed as energetic as before, continuing to hunt for the group (Sometimes with the others) and foraging for whatever foods and comforts they needed along the way. His voice boomed out suddenly, shouting towards the gates as the stone walls were pushed out of the way by the trolls once more, huffing and snarling as they pushed. It was at this time that these trolls were seen, much more massive and brute-like than the others. It seemed as if they cared only about moving the rocks, nothing else. And so Theev'Nok looked behind him, staring to the others at the entryway, hands upon his hips as he counted among him who followed. Doobie du Shoobie, the lizard followed, along with Jun of the Celadine, one of the chosen ones. Then there'd be Spero and @ymirmillner, the strange ones. Then, second to most important, would follow next to him Konan. Grinning wildly, he clapped his hands together, grinding them for friction. "Who is ready? I shall make a speech in the center of the village, you only have to stand there." He stated with a happy tone now, much different than before.
|
|
Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 2:25:20 GMT -8
|
Post by Deleted on Feb 13, 2016 17:28:32 GMT -8
Aithen soon replied to the knight, obviously excited. "He stood a bit taller than you, maybe. It has been a while. But he carried upon him a massive shield, and an amazing blade." He stared at the knight's sword. "Like yours, but etched with markings that glowed in the light." He stated, soon making eye contact once more. "He bore a lion's emblem upon his shoulder, that is what I could remember. And his visage.. his helmet bore a cross." He added to such a description. "I... I hope he is like you.." He stated in a bit of sorrow, not sure if he sparked hope for no good. "Very interesting." Sarin looked about himself. No shield, a particularly simple sword, an unimpressive shoulder plate, and a very normal helmet. "Well, I hope I am like him, too. I think." Aithen nodded his head silently, standing up tall. "Are you strong, warrior?" He questioned, looking with a bit of curiosity. "Or do you wish for me to bring you more?" He asked, referring to the food and water brought to him before.
|
|
Spero
Dedicated
Roleplay posts: 111
Age: Eternal
Physical Description: Roughly 6'2 with a 14' foot wing span. He has straight black hair that runs to mid back. His eyes are a bright shining silver, that occasionally flashes gold. He is as handsome as you would think an angel would be, though instead of the soft features his are rugged. He almost always has friendly, inviting, smile that puts others at ease.
-
Clothes and Equipment: Set of holy silver armor inlaid with gold. Holy spear, holy bow with quiver of holy arrows. A simple set of traveling clothes, and a back pack in which he stores his gear.
-
Registered: Jan 29, 2016 14:24:06 GMT -8
|
Post by Spero on Feb 13, 2016 17:46:13 GMT -8
Over the few days of travel, the party would have found Spero to be a good traveling companion. Constantly cheerful, bright, and optimistic. Consistently happy to help, and full of interesting stories. Though he tried to get to know everyone, he would have spent slightly more of his time trying to get to know Ymir. At Theev'Nok's request he would say with a smile.
"Always ready to help. Just tell me where you want me to stand!"
|
|
Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 2:25:20 GMT -8
|
Post by Deleted on Feb 13, 2016 20:53:24 GMT -8
Ymir has spent the trip talking to Spero and Konan. And, of course, worrying about bears.
Spero's so smart...and handsome...and tall. And Konan is so cute! I'm glad to have met both of them.
When she hears Theev'nok's proclamation, she turns rather pale.
Stand in front of everyone? They'll look at me...and stare at me...
She bites her lip, then nods.
"Alright, I'm ready..."
|
|
Konan
Committed
Roleplay posts: 73
Age: 14
Physical Description: Standing at a height of 3 feet 2 inches, Konan does not seem to be a very intimidating fellow. Like many of his race, he is of diminuitive size. Konan is what is called a halfling, an animal-like and child-like race. Halflings are generally between 2 to 4 feet tall, with animal like features, usually mammalian, although some reptilian halflings have been known to exist.
Halflings can look almost completely animal-like, with fur covering their whole body, or they can be almost human like with only some animal like features. Konan is of the latter, with only large furry ears and a tail manifesting itself. His feet also seem to be small paws, which are quick and allow for quick agile movements.
Konan has bleach blonde hair along with similar colored fur on his animal like parts, and dark brown eyes that hold a determined fire almost always. Although like many halflings they also hold a mischievous glint.
Clothes and Equipment: Konan is an adventurer, and therefore travels lightly. He only has one set of clothing which is actually a very lightweight but durable armor. This armor gives him as much protection while offering the greatest freedom of movement. Hidden within this armor are four enchanted daggers that seem to have peculiar markings on them.
He also carries with him an unassuming looking sword, that is about a foot in length. To a normal sized human, the sword would look nothing more than perhaps a long dagger, but to Konan it is a full fledged long sword.
Aside from this he carries a small backpack on his back that has all the essentials for traveling, along with some other unknown things.
Player's online availability : Y'know
Registered: Feb 2, 2016 20:08:00 GMT -8
|
Post by Konan on Feb 13, 2016 21:23:54 GMT -8
During most of the trip, Konan had gotten to meet everybody, and the halfling was quite talkative the whole time to everyone, which might have been slightly annoying. He was quite enthusiastic throughout the whole trip. Despite his child-like behaviors for the most part, his fellow travelers would also learn of a different side of Konan however. A side that spoke of his loyalty for his friends and of his expertise in many things from survival techniques to sword fighting. After all, Konan did not intend to survive a life as an adventurer completely by accident. He also managed to pull off some hilarious (to him at least) pranks, none of his fellow travelers suspected him yet however.
"Ah! We're finally here! Woah! those trolls are HUGE those rocks must weigh as much as sacks of feathers to them!" Konan marveled at the strength the trolls at the gates displayed as they passed. When Theev'nok mentioned a speech Konan was somewhat interested in the prospect, "What sorta speech are you giving? Is it like some sort of dramatic and heroic announcement that we have arrived?" Konan could just picture it in his head now,
I, Theev'nok have traveled to the dark and dangerous sword woods on a quest and found worthy heroes who were chosen as wielders of the legendary twin blades of Resonance! These chosen ones are named Jun and Konan! Both will bring great renown unto themselves and be seen as legendary heroes for a millennium to come! Especially Konan!
Konan smiled. Yup, it would go something like that.
|
|
Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
|
Post by Jun of the Celadine on Feb 13, 2016 22:59:44 GMT -8
While everyone had been getting to know each other, Jun had been getting to know the sword.
IT WAS SO CUTE!
Jun had discovered the true nature of the weapon with the help of her wards, and once she did, it was all too happy to communicate with her. An extra-dimensional entity, apparently it had been created by a powerful old man in honor of his deceased son... or so that was what she could understand. The creature used strange words like quantum displacement, multiverse, and wormholes. Since the creature acted like a five year old child, Jun figured maybe it was just making things up.
When they got to the settlement, Jun tried to be respectful and not act crazy, but the sword kept telling her stupid jokes ("Why does 6 fear 7, because 7 ate 9") and she couldn't help giggle at its innocence. It was just getting through telling her that Falkreath smelled like poo.
She wondered if Konan was having similar issues with his weapon.
Finally, arriving at the gates, Jun listened to Theev'Nok's words. "Of course. I'm ready to go at any time!"
Jun desperately suppressed a giggle when Resonance silently mentioned that Theev'Nok's eyebrows looked like giant slugs. This gave her a rather constipated look which would most likely go over Theev'Nok's head. Solemn pride and constipation were hardly distinguishable facial expressions even among humans.
|
|
Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 2:25:20 GMT -8
|
Post by Deleted on Feb 14, 2016 2:05:17 GMT -8
"Very interesting." Sarin looked about himself. No shield, a particularly simple sword, an unimpressive shoulder plate, and a very normal helmet. "Well, I hope I am like him, too. I think." Aithen nodded his head silently, standing up tall. "Are you strong, warrior?" He questioned, looking with a bit of curiosity. "Or do you wish for me to bring you more?" He asked, referring to the food and water brought to him before. Sarin dismissively waved off Aithen's offer. "No, no, I can walk, really!" The knight started to stand... and promptly fell to his knees. "No, really, don't get me anything. I'm good. I just need some time... I can get there. Where are we going? i promise you, I don't need anything more." The knight's pride was getting in the way of his health. This was how he ended up this way to begin with.
|
|
Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 2:25:20 GMT -8
|
Post by Deleted on Feb 14, 2016 3:57:12 GMT -8
With that, Theev'Nok nodded his head, soon answering Konan's question. "In a sense... yes." He said, looking down to the swords. Then to the demon and angel, a small "Hmph" given, obviously sensing something between those two. Doobie was a bit of an interest to him still, not demonic but still holding reptilian traits. Jun, however, seemed to be a bit off, giggling the entire way. "Then, so it is, and so it shall be. Let's go."
He marched forward, the trolls huffing in their breath, the steps shaking the ground nearby the group as they got closer to them. But Theev'Nok continued to march forward, chest puffed out, chin raised, pride filling him at this point. A lot of chattering went on in the village, and soon everything went quiet, staring to the massive group. "Spread out.. Konan and Jun beside me." He commanded them gently, as if expecting authority for this small moment of time. As he waited, a handful of people walked forward past the group: Kold'Ron, Shorbolg (Who was giving a passively surprised stare at the demon), and Rev'Nahn, who still gave a growling stare at Ymir, obviously holding the same attitude Theev'Nok had before.
Once the warriors had spread out, Theev'Nok would inhale, clenching his fists, then releasing them as he slowly exhaled. His head hung, but suddenly shot up as he began his speech.
"My people of Falkreath..!! ....I have failed you, but have kept my promise. The Earth-Swords have returned to Falkreath, as they should, but not with me!" His hands marched backwards, pulling up Jun and Konan gently to present them, gasping and murmuring going on in the tribe. "These are the beings that All-Maker has chosen to wield this life!" He looked down to their swords, then back to the people. "But there has been more than just the victors not of our own blood, there have also been sightings you have been blind to."
"Behind me, is yes, in fact, a demon. But as well behind me is an angel. These traits have been hidden through my judgment of them upon their race. Our culture has described the demon to be evil, and horrid and deceitful, yet she has shown nothing but fear and weakness. The Angel was to bring wisdom to us, yet he'd brought conflict instead."
He clenched his fist, walking forward as his hands shot out to the sides of him, yelling at the people. "AND BECAUSE OF THIS HATRED, WE'VE LIVED ALONE!!!" Calming down after a moment, he looked back to Rev'Nahn, who narrowed his eyes now deadly at Theev'Nok, obviously riled up inside. "We've neglected our eyes to those who we've perceived as evil and drawn in only what WE believed as holy! That our eyes have cost the lives of the innocent, the pure, OUR OWN EARTH KIN! See this: That I've brought these people not of hatred, but of visage! We must realize that there, out there!" He pointed his finger back towards the entrance. "Is pureness! That the earth hasn't and will NOT die with us!! That the ways of old have changed, and that acceptance is the only way to find our missing spirits!!!" He was now breathing heavy after all of this, staring back to the group.
"I've found praise among these people already, and I am not ashamed to say I've returned it. I've brought them here upon my honor, they may stay as long as they wish with equal, un-prejudice treatment, upon my honor. And if I am wrong- Which I feel has an ultimate amount of impossibility- then I shall be punished, upon MY Honor!"
With that, he took a step back, slightly dizzy as he looked to them. Was that all he wanted to say? Was that exactly it? No, there had to be something more. Ahh, yes!
Theev'Nok marched backwards, reaching out for Jun and Konan's hands that were nearby his. If he was allowed to grasp their forearms, he'd lift them up to their full extent, not his. To declare them as champions. "These are us now.... this is what I've given to you." Of course, one could be confused by what the last statement meant. By given, Theev'Nok only meant presented in a more traditional way.
The crowd was quiet, before suddenly, out of nowhere, a child would've started a chant. Something in their ancient tongue, but slowly could be followed along the syllables, "Theev'Nok", which was continued louder and louder by eventually the rest of the tribe, shouting it louder and louder with pride, happiness, respect, encouragement, inspiration, and a hundred other emotions that drove them. Theev'Nok looked to the group, a smile slowly growing upon his face, laughing gently heard under the massive chanting of his name.
|
|