Efrik
Committed
Roleplay posts: 65
Age: 16
Physical Description: Efrik stands roughly five foot six inches tall and weighs about 120 pounds. He is still thin for his height and build, but has filled out considerably in the past few days. Shoulder length brown hair is typically kept tied back with a piece of twine given to him by Sione, and his brown eyes are perceptive and inquisitive like a young child's.
Clothes and Equipment: ...
Efrik wears simple clothes Sione purchased for him. Good quality leather boots and a long dark brown water-proofed cloak taken from a dead bandit round out his current attire.
Registered: Mar 9, 2016 18:47:05 GMT -8
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Post by Efrik on Mar 11, 2016 20:41:21 GMT -8
Efrik thought about her question for a while. "I don't really know, I guess." He started counting, using his fingers to tally, but stopped before it seemed like he was done. "Those people that wanted me to sell that stuff for them taught me to count." He smiled as he started counting again. He finally ended at eleven fingers, one of which he had to bend back down. Before Sione could make the observation that he obviously wasn't eleven, he counted five more fingers. "I think I'm 16."
"How long have you been a... a wraith? Is this your first time?"
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 3:11:35 GMT -8
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Post by Deleted on Mar 11, 2016 20:58:45 GMT -8
That gave Sione pause. They had taught him to count.. did that mean..? Could this boy not read? Her jaw clenched. What had happened to his parents, that they hadn't taught him these things? Who had been so heartless as to toss him out on the streets, rather than see to it he was at least safe in an orphanage? Ooh, living people could be so infuriating sometimes! Reining in her anger at the thought of her Chosen being so mistreated, she forced herself to calm down and respond to his questions.
"I don't know, really. As I said, I don't remember my mortal life. I could've been a Wraith for hundreds of years, for all I know." She tilted her head, considering, then decided it was best to be honest. "I've been one for at least a century, though. You're my third Chosen, although I saw the other two safely to natural deaths after more than fifty years in the service of each." That should give him some confidence in her abilities, right? As they crested a small hill, the inn appeared before them.
"Ahh, good. There's the inn." Just then, thunder rumbled in warning over their heads, and Sione hissed. She picked up the pace just slightly, clutching the satchel of medical supplies against her body so as not to lose anything. They managed to make it to the door just as the heavens opened up. She pulled the door open and ushered Efrik quickly inside.
<Exit to The Weary Axle>
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Raena Fletcher
Dedicated
Roleplay posts: 152
Age: 26
Physical Description: Standing at a height of six feet one inch, Raena Fletcher is a tall, very well-built young woman. Her skin is fairly pale, yet has a slight lively glow, and she has pale blue eyes that speak of a world weariness far beyond her age. Her snow white hair is always cut at about shoulder-length, silky and flowing and always well-kept despite her otherwise Spartan nature. She has full, though never painted lips, hardly ever seeming to turn up in a smile anymore. She has a long, deep scar running up from the bottom of her left jawline to the middle of her left cheek, marring her otherwise unblemished skin. Beneath her right eye, a tattoo in the shape of a fleur de lis has been inked. It looks almost ritual in nature, but its origins are as yet unknown.
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Clothes and Equipment: Over her travels, Raena has collected many pieces of heavy armour from her fallen foes and allies alike, melting it down and reforging it into a suit of plate maille unique to her and incredibly sturdy and heavy. The suit is stained forest green with bronze trim, a design embezzled in bronze on both pauldrons, one of a fleur de lis and the other a diving raven. Her bronze gorget has been shaped into the shape of a skull. In addition, a tattered orange-brown cloak wraps around her figure, obscuring her form in battle as well as adding an element of humility to her otherwise splendid armour. She does not tend to wear a helmet into battle, preferring the widest field of view as she can get.
As for armament, she tends to use a heavy enchanted two-handed flamberge sheathed upon her back as her primary weapon, with a short gladius and buckler as a backup. Finally, she carries a set of throwing knives within her cloak, and she's fairly proficient at aiming with them.
Outside of battle, she tends to wear simple linen clothing, preferring function and comfort over form. She hardly ever wears shoes outside her armour, either, having developed well-callused and strong feet to match her hands as a result.
Registered: Sept 7, 2015 16:22:46 GMT -8
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Post by Raena Fletcher on Mar 12, 2016 23:48:49 GMT -8
"Mm. Well, if you are indeed not opposed to the idea of sleeping in close quarters, I suppose it would be beneficial for us to both have the comfort of a proper shelter. I must warn you, however, that I have a tendency to sleep in my underclothes. I find it much more comfortable," says Raena as she goes about collecting kindling for a fire, picking up twigs and sticks and piling them up before she moves off deeper into the woods to find actual firewood.
"Care to help me with the fire?" she asks Fol-lu as she begins to remove her armour, expertly stripping down to just her linen casual clothes in minutes. While her musculature and build is still impressive beneath the armour, she seems to have softer, more elegant curves than her steel plate would have suggested. She pulls a heavy woodcutting axe from beneath her horse's saddlebags, testing its weight before tossing it to Fol. "I'll cut down the trees, you help split the logs."
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 3:11:35 GMT -8
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Post by Deleted on Mar 13, 2016 11:04:16 GMT -8
@mirssa had made her way from the Fletcher's Mansion after a close encounter with the guards who were there. As she traveled down the road she made sure to stay off to the edge of the main path as to avoid any extra attention, and if possible, hopefully get some more goodies along the way.
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Fol-lu, Skywarden
Dedicated
Roleplay posts: 123
Age: Pretty Dang Old
Physical Description: Fol-lu has two forms, one which is his human form. In this form, he appears as an elegant looking man standing at an even 6’0’’ with long black hair. This is only his preferred mortal form, however, and he can take others if need be.
His draconic form is is that of an enormous feathered dragon, with a gleaming golden gem (the Dragon's Tear) embedded in his forehead, just between two golden eyes. The gem radiates with magical power, granted only to the Skywarden. The Skywarden's true form is roughly 200 feet long, and it is in this form that he is most powerful. He has the ability to decrease the size of this form at will.
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Clothes and Equipment: Fol-lu wears whatever is appropriate for the situation, whether that be a garb of silken finery or a set of comfortable traveling clothes. He also wears armor in battle at times, and commonly uses a polearm of legendary qualities. The weapon’s shaft is about as long as a short spear, except it is tipped with a long single edged blade that curves upwards at the tip for increased slashing power, this weapon is commonly referred to as a glaive. His weapon and armor can be summoned at will through the use of magic, since carrying around such things are an inconvenience one with power such as Fol-lu's does not have to deal with.
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Registered: Feb 15, 2016 20:58:32 GMT -8
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Post by Fol-lu, Skywarden on Mar 13, 2016 13:54:58 GMT -8
Fol-lu simply nods in response to Raena's words, "That's fine," he says as he sets his pack down on the ground near the tent. Taking a breath of fresh air he watches for a moment as Raena removes her armor, revealing he form beneath. He smiles slightly, he is not disappointed with what he sees.
Catching the axe with one hand Fol-lu begins to look for a suitable stump or log to slip wood upon, "Sounds like a plan," he said as he began splitting some firewood nearby, quickly working through a few logs with apparent ease. Each strike of his axe was dead center with the axe falling perfectly in line to split each log. He would continue to split logs as they came, for now falling silent as he set upon his task.
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 3:11:35 GMT -8
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Post by Deleted on Mar 15, 2016 7:56:58 GMT -8
She had grown accustomed to the feeling of dirt on her feet. At first it had been a new sensation, different than the hard cool feel of cobblestone, that had caused her to go down to her knees, dirtying the pretty dress that had been gifted to her by the governor-man, and she had run her palms through it.
It was even different from sand, less course, more… fine. It did not, however, taste good. Not as delicious as the throat of the governor had been, anyway. Yes, she had given in to her hunger. She had tried, oh, she had tried to resist! But the governor kept touching her and coming close, making himself willing prey. And what was she, if not a predator?
The mermaid had devoured most of the body, and it had stained her gown with splash of red down its tailored front, now dried to a dull brown. It had also since flaked off her smooth, olive-toned skin, although streaks of it still remained here and there, on the tip of her shoulder, the column of her throat, the swell of her breast.
Now she walked down a road, her the dark pools of her fathomless eyes, tipped at the corners exotically taking in the sights of the road. Even if one didn’t take into account the general air of differentness about her, they would have most certainly noticed the almond shape of her long-lashed eyes and would know immediately that she was no native to this country.
And then those enchanting eyes fell upon two youthful figures walking down the road, one twirling a parasol. She was enchanted by the gesture. What was it? What was its purpose? Barefoot, her dress stained and tattered all around its hem that dragged behind her in a semblance of a once-genteel train, she made her way to Roy Fletcher and Vera, and said the only word she knew in the common tongue…
“Hell-oh.”
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Royal Fletcher
Widely Known
Roleplay posts: 1,339
Age: 19
Physical Description: Royal is a pale boy with dark bags under his bluish eyes, an unfortunate result of too many days spent staring at books indoors by candlelight. He's thin, of slightly below average height, and has white hair.
Clothes and Equipment: Roy carries around an enchanted parasol at all times, which floats above him and shields him from the sunlight. He also has a sword, a gift from his cousin Roxanne. His pockets are always filled with an unreasonable amount of chocolate, and he usually has some sort of cake or other baked goods on his person.
Allegiances: The Fletcher Family
Player's online availability : Unreasonably often
Registered: Jun 3, 2015 19:45:42 GMT -8
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Post by Royal Fletcher on Mar 15, 2016 8:02:28 GMT -8
Roy turns, giving Nereida a rather sharp-toothed grin.
"Hello!"
He stares at the beautiful, barefoot woman in the tattered dress. It seems to be stained with wine, or something. The takes a sniff, his vampirism enhancing his senses. Immediately, his eyes widen in shock. She's covered in blood! He glances towards Vera, worried. Who knows what she could be? She might be a witch, or a ghoul, or a vampire, or something else dangerous! She might eat them alive!
"Er...how can I help you?"
His hand holding the parasol shakes somewhat as he takes an unconscious step away from the woman.
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Vera of the Celadine
Dedicated
Roleplay posts: 183
Age: 20
Physical Description: 5'10 with long dirty blonde hair, that is usually messy. She has a full, curvaceous figure, that is toned and bronzed from time working in the sun. She has a comely face with full lips, high cheek bones, and a delicate jaw. She has a series of tattoos running up the left side of her body, she always goes bare foot.
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Clothes and Equipment: Light weight leather armor, pair of short swords, staff, satchel with various spell components, hunting knife.
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Registered: Feb 9, 2016 13:48:36 GMT -8
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Post by Vera of the Celadine on Mar 15, 2016 8:11:35 GMT -8
"Mother Gaia! Are you alright?"
Vera's reaction was far different from Roy's. She rushed up to the newcomer, her face a mask of concern. She stranger looked like she had been attack, and Vera's instinct was to help. As she got within arms range, Mother Gaia pulsed a warning. The woman was not what she appeared. Vera stopped short, and eyed the woman. She was still concerned, but concern was now tempered with caution. She opens her mouth to say something, when suddenly a fat drop of rain hits her on the head. What the hell? The sky had been clear just a... Storm clouds roll in and within seconds a torrential downpour has started.
"What the hell!"
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 15, 2016 8:17:29 GMT -8
(The Wizards Tower - Royal Fletcher , Nereida , and Vera of the Celadine .) The rain was relentless, leaving the three almost blind. The ground was rapidly shifting to mud, and the wind picked up pleating into their skin. The temperature begins to drop, though this is only an issue for one of them. Still travel was impossible in this weather. Shelter should be sought. If the three look around they might spot a light source. Just beyond a hill, and of unsure distance. An inn? A farm stead? Who knows? Still it was likely preferable to staying in the rain. Should the three investigate and crest the hill, they would be greeted by the sight of a tower. Within reasonable walking distance, and only missed before because of the hill.
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 3:11:35 GMT -8
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Post by Deleted on Mar 15, 2016 8:32:03 GMT -8
Just as Roy suddenly became aware of the smell of Nereida, Nereida became aware of the smell of him. So curious! Her dark eyes were locked onto him. The fear. She could smell that, too, and it ignited a predator’s sense in her that Nereida forcefully (and mentally) kept down. But it was Vera of the Celadine who came close, full of concern.
Mm, she was warm and smelled nice as well. Nereida’s gaze ripped from Roy to look at Vera. They were speaking to her, saying words she barely knew. Her dark head tipped to the side.
“Hell-oh,” she said again, and she took a step forward, towards the warm girl when suddenly!
A torrential downpour!
Rain came cascading down, water from the heavens. Nereida tipped her head back and looked up to the dark clouds that suddenly roiled there and she laughed, gaily and openly and held her arms out. She was soaked, her long dark hair sodden on her head and so long and thick that it reached her calves. Her gown stuck to her body, although thankfully it was made of a thick and good material that still kept her modesty (not that Nereida would have even noticed, but surely Roy and Vera might feel more comfortable with it so).
She didn’t even notice the lights in the distance, but she would have noticed the two travelers if they tried to leave and quickly, she’d trail after them, running for shelter from the rain although by the looks of it, Nereida clearly enjoyed it. Her dark eyes were full of her good humor, a smile on her pretty lips as she looked to them.
“Hell-oh!” she said again, and laughed brightly. It would probably become clear to them, by then, that the lovely dark-haired girl did not know their language, apart from that one word she was taught.
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Royal Fletcher
Widely Known
Roleplay posts: 1,339
Age: 19
Physical Description: Royal is a pale boy with dark bags under his bluish eyes, an unfortunate result of too many days spent staring at books indoors by candlelight. He's thin, of slightly below average height, and has white hair.
Clothes and Equipment: Roy carries around an enchanted parasol at all times, which floats above him and shields him from the sunlight. He also has a sword, a gift from his cousin Roxanne. His pockets are always filled with an unreasonable amount of chocolate, and he usually has some sort of cake or other baked goods on his person.
Allegiances: The Fletcher Family
Player's online availability : Unreasonably often
Registered: Jun 3, 2015 19:45:42 GMT -8
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Post by Royal Fletcher on Mar 15, 2016 8:43:42 GMT -8
When the rain started, Roy pulled Vera close to him under the cover of the parasol and runs for the shelter. He considered holding it over Nereia as well, but decided that she seemed to be enjoying it. After a moment, it dawns on him that she probably doesn't understand the language.
"Er...can you understand us, ma'am?"
He tried the common tongue, then Gaulish. Assuming she doesn't understand, he turns to Vera.
"I don't think she understands, Vera..."
Eventually, he arrived at the tower and knocked on the door.
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Vera of the Celadine
Dedicated
Roleplay posts: 183
Age: 20
Physical Description: 5'10 with long dirty blonde hair, that is usually messy. She has a full, curvaceous figure, that is toned and bronzed from time working in the sun. She has a comely face with full lips, high cheek bones, and a delicate jaw. She has a series of tattoos running up the left side of her body, she always goes bare foot.
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Clothes and Equipment: Light weight leather armor, pair of short swords, staff, satchel with various spell components, hunting knife.
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Registered: Feb 9, 2016 13:48:36 GMT -8
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Post by Vera of the Celadine on Mar 15, 2016 10:42:27 GMT -8
"Roy I can barely hear you. Still you are right, I don't think she speaks the language."
Vera is clutching tightly to Roy, and shivering. The parasol is barely providing any shelter from the deluge. Still better than nothing, she just wish he had body heat. She was bloody freezing. Roy knocks, but Vera is a hell of a lot less patient. She tries the doorknob, and finding it unlock she heads in.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 15, 2016 10:46:35 GMT -8
(The Wizards Tower - Royal Fletcher, Nereida, and Vera of the Celadine .) The interior of the tower is simple. Stone walls with bookshelfs against some, and tapestries on the other. A roaring fire burns, and table with a few books on it has a few burning candles. Oddly though the lights are on, nobody appears to be home.
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 3:11:35 GMT -8
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Post by Deleted on Mar 15, 2016 10:58:36 GMT -8
They were speaking. She knew they were speaking words, but Nereida did not seem to mind that they weren’t speaking about her right in front of her. She was curious about the building, and just like Vera, she, too, was far less impolite (although the mermaid was not aware of this).
She followed in after Vera, but not before pausing and leaning forward to smell Roy. She smiled at him, a slow curl of her lips and something gleamed in her beautiful eyes. The rain had made the smell of ocean breeze all the more obvious in her hair and on her skin.
And then she was gone, walking into the room with the flickering candles. The golden glow made the faint glimmer of scales on her bare shoulders obvious, near her temples as well. She went to one of the books that was laid open and turned a page. Looking at a quill, she took it from its inkpot and watched the ink drip down onto the paper.
Her head tipped to the side, and she let the point of the quill touch the paper of the book, and she made a large swirl. A gasp, and she turned to her friends.
“Hell-oh!” she said and gestured to the book. Dipping the quill back into the ink pop, she drew more designs on the paper of the book, enthusiastically.
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Royal Fletcher
Widely Known
Roleplay posts: 1,339
Age: 19
Physical Description: Royal is a pale boy with dark bags under his bluish eyes, an unfortunate result of too many days spent staring at books indoors by candlelight. He's thin, of slightly below average height, and has white hair.
Clothes and Equipment: Roy carries around an enchanted parasol at all times, which floats above him and shields him from the sunlight. He also has a sword, a gift from his cousin Roxanne. His pockets are always filled with an unreasonable amount of chocolate, and he usually has some sort of cake or other baked goods on his person.
Allegiances: The Fletcher Family
Player's online availability : Unreasonably often
Registered: Jun 3, 2015 19:45:42 GMT -8
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Post by Royal Fletcher on Mar 15, 2016 11:16:54 GMT -8
"Wait, Vera. I don't think you should-"
It was too late, of course. Vera opened the door, and Roy followed her inside. He looked around the room, glancing at all the candles and books. When Nereida leans in to sniff him, he leans away.
"Ehh? What are you doing?"
Not seeing the owner of the home, he decides to call out.
"Hello! Anyone home?"
He shuffles closer to the fire, trying to dry off. It's then that he notices Nereida drawing on the book.
"Hey, I don't think you should do that. It's somebody else's..."
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Vera of the Celadine
Dedicated
Roleplay posts: 183
Age: 20
Physical Description: 5'10 with long dirty blonde hair, that is usually messy. She has a full, curvaceous figure, that is toned and bronzed from time working in the sun. She has a comely face with full lips, high cheek bones, and a delicate jaw. She has a series of tattoos running up the left side of her body, she always goes bare foot.
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Clothes and Equipment: Light weight leather armor, pair of short swords, staff, satchel with various spell components, hunting knife.
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Registered: Feb 9, 2016 13:48:36 GMT -8
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Post by Vera of the Celadine on Mar 15, 2016 12:04:22 GMT -8
Vera looked at the strange woman, and thought about saying something. Nereida was after all sniffing her man. Still what was the point? The woman wouldn't understand, and it wasn't worth getting violent over. Even if it was weird as all get out. Vera rushes over to the fire, getting as close as possible. Mother Gaia she was freezing, and wet. She glares at the other two. Roy was a vampire so it made sense the cold didn't bother him. The woman though, well more proof that the woman wasn't human. Vera sees she is writing on the parchment.
"R-r-roy, s-s-see wh-a-a-t s-s-he is dra-a-a-wing."
The druids says through chattering teeth.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 15, 2016 12:06:48 GMT -8
(The Wizards Tower - Royal Fletcher, Nereida , Vera of the Celadine .) Roy's call elicits no response. Indeed the only noise is the crackling of the fire, and the scratching of Neredia's pen. There is another door though, it is open. Beyond the portal is a flight of stairs. A dim blue light is filtering from the top.
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 3:11:35 GMT -8
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Post by Deleted on Mar 15, 2016 12:24:28 GMT -8
The damp seemed to make Roy’s smell all the more pungent, making Nereida’s nose wrinkle in displeasure. She didn’t know what Roy was – other than he was not human. That much, Nereida could tell. But he didn’t smell like healthy, wholesome flesh – like Vera smelled as.
She drew in the book when she heard both of them calling to her. It did seem as if Nereida was dripping, but oddly enough, it wasn’t coming from her long hair or her skin, but from the dress itself, as if she absorbed the water otherwise. In fact, her hair looked… healthy and beautiful.
Mermaid hair, of course.
Anyway. She looked up from where she had been drawing in the book to see that both of them were speaking to her. A frown came over her face as she looked down at the quill and the ink stains on one hand. Was she not supposed to do this?
She almost turned back to replace the quill when she caught the open door and the blue light. Quill and book forgotten, she moved gracefully over, her dark eyes curious. Warmth, cold, wet, it meant nothing to her as she stepped through the doorway and looked up the staircase.
She didn’t bother to wait for Vera or Roy, although she certainly would have welcomed the company. The dark-haired maiden began to climb the steps, ever closer to the curious blue-white light.
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Royal Fletcher
Widely Known
Roleplay posts: 1,339
Age: 19
Physical Description: Royal is a pale boy with dark bags under his bluish eyes, an unfortunate result of too many days spent staring at books indoors by candlelight. He's thin, of slightly below average height, and has white hair.
Clothes and Equipment: Roy carries around an enchanted parasol at all times, which floats above him and shields him from the sunlight. He also has a sword, a gift from his cousin Roxanne. His pockets are always filled with an unreasonable amount of chocolate, and he usually has some sort of cake or other baked goods on his person.
Allegiances: The Fletcher Family
Player's online availability : Unreasonably often
Registered: Jun 3, 2015 19:45:42 GMT -8
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Post by Royal Fletcher on Mar 15, 2016 12:34:04 GMT -8
"Um..."
Roy looks up at the strange woman as she climbs the stairs, then back at the cold, shivering Vera.
"Hey Vera...you stay here and keep warm, alright? I'm going upstairs to make sure that lady doesn't get into trouble. Who knows, maybe the owner of the house is here and he's hard of hearing or something."
Giving a disparaging glance towards the vandalized book, he climbs the stairs after Nereida.
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Vera of the Celadine
Dedicated
Roleplay posts: 183
Age: 20
Physical Description: 5'10 with long dirty blonde hair, that is usually messy. She has a full, curvaceous figure, that is toned and bronzed from time working in the sun. She has a comely face with full lips, high cheek bones, and a delicate jaw. She has a series of tattoos running up the left side of her body, she always goes bare foot.
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Clothes and Equipment: Light weight leather armor, pair of short swords, staff, satchel with various spell components, hunting knife.
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Registered: Feb 9, 2016 13:48:36 GMT -8
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Post by Vera of the Celadine on Mar 15, 2016 13:35:58 GMT -8
"S-s-seriously?'
Vera was still freezing, and she stayed near the fire. Roy was going upstairs and abandoning her! Sure it made logical sense, it was still inconsiderate though. He should have made sure she was okay. Mother Gaia she wished she had a blanket. Or a change of clothes. Stupid druidic training, stupid rainstorm. She wasn't supposed to be caught off guard by those.
"J-j-just f-f-ind m-m-me a b-b-blanket."
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