Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 15, 2016 13:40:20 GMT -8
(The Wizards Tower - Royal Fletcher , Nereida , and Vera of the Celadine .) At the top of the stairs is another room. The stone walls are unadorne, and there is little in the way of furniture. There are five standing torches, each burning with a different color flame. Red, white, blue, green, and brown. hey surround a sigil in the center of the floor. The sigil glows a bright blue, and is the source of the light they saw from below.
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 5:52:16 GMT -8
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Post by Deleted on Mar 15, 2016 14:39:40 GMT -8
Nereida was perhaps ignorant of the ways of this surface society, but she was not stupid. She glanced behind her to see that Royal was following her up the stairs, and she smiled, pleased. She would have preferred the girl with the warm skin, but that didn’t deter her from cresting the steps to the second floor.
Her gown trailed after her bare feet as she stepped inside, keeping to the walls. She could send the magic coming from the blue-white runes on the floor. She looked at the curious torches, all different colors, and stepped around the rune to curiously inspect them.
She had seen fire, of course. But never blue fire? She reached out to touch it.
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Royal Fletcher
Widely Known
Roleplay posts: 1,339
Age: 19
Physical Description: Royal is a pale boy with dark bags under his bluish eyes, an unfortunate result of too many days spent staring at books indoors by candlelight. He's thin, of slightly below average height, and has white hair.
Clothes and Equipment: Roy carries around an enchanted parasol at all times, which floats above him and shields him from the sunlight. He also has a sword, a gift from his cousin Roxanne. His pockets are always filled with an unreasonable amount of chocolate, and he usually has some sort of cake or other baked goods on his person.
Allegiances: The Fletcher Family
Player's online availability : Unreasonably often
Registered: Jun 3, 2015 19:45:42 GMT -8
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Post by Royal Fletcher on Mar 15, 2016 15:07:32 GMT -8
Roy stopped, looking around at all the glowing runes.
"What's all this? It looks so...fancy. All this magic..."
Being careful not to step into the center sigil, Roy looked at the setup curiously and searched around for a blanket for Vera.
"I wonder what this is...some sorta summoning circle?"
He tried his best to figure out what it was. Being a trained runescribe, it shouldn't be too difficult...probably.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 15, 2016 15:37:44 GMT -8
(The Wizards Tower - Nereida, and Royal Fletcher.) Nereida would likely find touching the flame an odd experience. The fire burns hotly and normally as it should. It is also cold though, as though the ethereal water is present in the heat. Roy would find limited success in his investigation. This was not a scribed rune, it was a spell sigil. Still some of the same glyphs are used. He can make out the ones for spirit, earth, air, fire, water, and travel.
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 5:52:16 GMT -8
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Post by Deleted on Mar 16, 2016 6:11:02 GMT -8
A soft cry errupted from Nereida at the sensation of the hot and cold flame, and she yanked her hand back to her chest. There did appear to be some burns on her fingertips and palms, but they healed quickly. Odd, should anyone be watching!
Nereida frowned at the fire, deciding not to like it. She instead turned her gaze towards Roy, and without thinking, she traveled over the glowing sigil in her effort to stand beside him.
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Royal Fletcher
Widely Known
Roleplay posts: 1,339
Age: 19
Physical Description: Royal is a pale boy with dark bags under his bluish eyes, an unfortunate result of too many days spent staring at books indoors by candlelight. He's thin, of slightly below average height, and has white hair.
Clothes and Equipment: Roy carries around an enchanted parasol at all times, which floats above him and shields him from the sunlight. He also has a sword, a gift from his cousin Roxanne. His pockets are always filled with an unreasonable amount of chocolate, and he usually has some sort of cake or other baked goods on his person.
Allegiances: The Fletcher Family
Player's online availability : Unreasonably often
Registered: Jun 3, 2015 19:45:42 GMT -8
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Post by Royal Fletcher on Mar 16, 2016 8:19:28 GMT -8
Roy's head whips around as Nereida cries out.
"Are you alright? Did you burn yourself?"
He stares down at the sigil, trying his best to figure it out. It looks like some kind of teleportation...perhaps to some spirit realm? Who knows. Glancing up at Nereida, he sees her stepping through the circle.
"Hey, don't do that! It's dangerous!"
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 16, 2016 10:58:03 GMT -8
(The Wizards Tower - Royal Fletcher , and Nereida .) To Roy's eyes when Nereida entered the circle, she simply vanished. Things where different for the mermaid though. Roy was still there, but his colors were faded and washed out. His movements were odd, slower and the left trails in the air. Almost as though he was moving under water. "Oh dear, that's not good." A kindly old voice comes from behind. When the woman turned she would see an old man. His hairline is receding, but his whit hair is still long and thick. He has a full bushy beard, and his genial face is lined with age. Though he wears a worried frown now, it is obvious this is a man used to smiling.
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Dee Emmecks
Established
Roleplay posts: 36
Age: 38
Physical Description: Darkskinned, shaved head, black moustache and a short beard on his chin. He has a tear tattooed near his left eye.
Clothes and Equipment: His signature outfit is a long black jacket with no shirt underneath. He wears a spiked dog collar around his neck with a metal tag brandishing the letter "D".
He wears burlap trousers and black leather boots.
Registered: Jan 26, 2016 21:02:27 GMT -8
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Post by Dee Emmecks on Mar 16, 2016 17:54:08 GMT -8
Riding from Goraia on his Black Stallion steed, Dee Emmecks was heading north. He kept his eyes peeled for trouble, anyone who dared cross him would not have a good time.
At night he'd set up a camp, his horse tied to a tree nearby he sat by the fire. The flames reflected in his cold dark eyes while he rested. His hands rested hanging over his knees and he just sat there in a peace and quiet of the forest just off the road.
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 5:52:16 GMT -8
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Post by Deleted on Mar 16, 2016 18:52:16 GMT -8
Royal's warning came too late. Nereida had already stepped through the pale blue light of the sigil on the floor, her hair flowing behind her. At first, she noticed that the world looked as the way she usually viewed it. It was rest of the world that was strange, and that watery view was what she had grown used to.
With a gasp of despair, she looked down at herself-- but no, there was no tail there, only her dirt feet and the dirty hem of her dress and the dirty dress upon such a lovely, enchanting body.
It was only after she made sure that she had not been changed back into her original state that she looked up and into the kind eyes of the magician. Nereida blinked, her long lashes fluttering, and then said the only thing she knew how to say.
"Hell-oh."
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Royal Fletcher
Widely Known
Roleplay posts: 1,339
Age: 19
Physical Description: Royal is a pale boy with dark bags under his bluish eyes, an unfortunate result of too many days spent staring at books indoors by candlelight. He's thin, of slightly below average height, and has white hair.
Clothes and Equipment: Roy carries around an enchanted parasol at all times, which floats above him and shields him from the sunlight. He also has a sword, a gift from his cousin Roxanne. His pockets are always filled with an unreasonable amount of chocolate, and he usually has some sort of cake or other baked goods on his person.
Allegiances: The Fletcher Family
Player's online availability : Unreasonably often
Registered: Jun 3, 2015 19:45:42 GMT -8
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Post by Royal Fletcher on Mar 16, 2016 19:02:26 GMT -8
"Ahh!"
Roy stares at the place where she vanished, uncomprehending.
"What just happened? Where did you go? Are you still here?"
He glances around the room, then at the sigil.
"Vera! Help! We've got an issue here!"
Running downstairs, he quickly kneels down next to his shivering druid girlfriend.
"Vera, we've got a problem. There's some kinda sigil on the floor upstairs. That foreign lady stepped into it and vanished. We should go and check it out, she might be in trouble. Here, I'll warm you up."
He summons a small fireball and places it in Vera's pocket. It wouldn't burn her, but would warm her up nicely.
"I think we should go and check out the rune. I think it's some kinda teleportation rune."
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Vera of the Celadine
Dedicated
Roleplay posts: 183
Age: 20
Physical Description: 5'10 with long dirty blonde hair, that is usually messy. She has a full, curvaceous figure, that is toned and bronzed from time working in the sun. She has a comely face with full lips, high cheek bones, and a delicate jaw. She has a series of tattoos running up the left side of her body, she always goes bare foot.
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Clothes and Equipment: Light weight leather armor, pair of short swords, staff, satchel with various spell components, hunting knife.
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Registered: Feb 9, 2016 13:48:36 GMT -8
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Post by Vera of the Celadine on Mar 16, 2016 20:12:25 GMT -8
Vera had managed to go from frozen, to just miserable in the time Roy was gone. Which meant she was damp, and chilled. Instead of soaking and frozen. She looks up as he comes running down in a panic. Oh good, and here she was worried things wouldn't go to hell. She watches as Roy casts a little fire ball, and puts it in her pocket. The little ball of warmth feels wonderful. She gives her boyfriend a dangerously sweet smile.
"Roy two things. One I don't know anything about runes. So I am not sure how much help I will be. Two, why didn't you do the fireball thing earlier!"
Vera glares at him. She loved Roy, but Gaia he was dense sometimes.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 16, 2016 20:21:01 GMT -8
(The Wizard's Tower - Nereida.) While Roy and Vera speak downstairs, the old man begins to pace back and forth nervously. When Nereida he jumps a foot in the air. He looks at her startled, as though he had forgotten she was there. "Oh! Yes, hello. Sorry my dear, I am just worrying. You see we are trapped here right..." The old man notices the slightly blank look on Nereida's face. He frowns in thought, then snaps his fingers. He incants a few words, then throws some powder on her. It glimmers in a rainbow of colors as it settles on her. "A spell of languages! Tell me do you understand me now?"
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 5:52:16 GMT -8
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Post by Deleted on Mar 16, 2016 20:47:42 GMT -8
She watched as Royal panicked and then ran out of the room, then turned to regard the wizard that was pacing back and forth, back and forth. She could tell that he was upset, but as she didn't have much interaction with other sentient creatures -- least of all men, whom she regarded as prey and a source of food, no matter the age -- Nereida wasn't sure what more she was supposed to do.
She could smell him, however. The scent of warm flesh, a beating heart, and magic. He spoke to her and she blinked at him, her head tilting to the side a little. The man seemed to understand something that so many others didn't, and a poof of glitter went off in her face.
She coughed and waved a hand in her face, looking down at her worn and tattered gown (that had once been so lovely!).
"That was not a very pleasant taste," Nereida said, her voice like silk, like wine, like honey -- smooth and pleasing, meant to be the sound that lured men to delusions and death. She lifted her dark eyes to look at the Wizard with shock.
"Yes! I do understand you! Can you understand me?" She stepped forward and reached out for his hands, having no true knowledge of personal space or boundaries.
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Royal Fletcher
Widely Known
Roleplay posts: 1,339
Age: 19
Physical Description: Royal is a pale boy with dark bags under his bluish eyes, an unfortunate result of too many days spent staring at books indoors by candlelight. He's thin, of slightly below average height, and has white hair.
Clothes and Equipment: Roy carries around an enchanted parasol at all times, which floats above him and shields him from the sunlight. He also has a sword, a gift from his cousin Roxanne. His pockets are always filled with an unreasonable amount of chocolate, and he usually has some sort of cake or other baked goods on his person.
Allegiances: The Fletcher Family
Player's online availability : Unreasonably often
Registered: Jun 3, 2015 19:45:42 GMT -8
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Post by Royal Fletcher on Mar 16, 2016 20:58:29 GMT -8
Roy shrugs, wrapping a cold but hopefully comforting arm around Vera.
"I didn't think it would help. You had a big fire right there, why would you need a little fire? And I dunno about the runes. Maybe you could do druid stuff."
Pulling her to her feet, he leads her up to the room with the similar on floor.
"Careful there, Vera. You don't wanna step on that. Could you...like...figure out what happened here? With druid magic and stuff?"
He looks at the circle on the floor. It looks very tricky, but he might be able to reverse it. He grabs a notebook from his bag and starts running magical calculations. After a moment, he runs downstairs and grabs the notebooks there, trying to see if they contain any relevant information.
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Vera of the Celadine
Dedicated
Roleplay posts: 183
Age: 20
Physical Description: 5'10 with long dirty blonde hair, that is usually messy. She has a full, curvaceous figure, that is toned and bronzed from time working in the sun. She has a comely face with full lips, high cheek bones, and a delicate jaw. She has a series of tattoos running up the left side of her body, she always goes bare foot.
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Clothes and Equipment: Light weight leather armor, pair of short swords, staff, satchel with various spell components, hunting knife.
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Registered: Feb 9, 2016 13:48:36 GMT -8
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Post by Vera of the Celadine on Mar 17, 2016 6:11:49 GMT -8
"Well the fireball is like a blanket, it would have been nice."
Vera grumbles, but her heart isn't in it. Roy had a fair point. She follows him upstairs, and looks at the rune on the floor. It is meaningless gibberish to her. There was also nothing she could do magic wise. She needed to be connected to the earth to do anything. On the second floor of this tower she was powerless. Still she could poke around. She investigated the five magical fires.
"Not much I can really do Roy. I have no magic without touching the earth. Still these fires are kinda cool. The blue one feels like water, the green one feels like wind, the brown one..."
Uh the brown one felt like earth. On a whim Vera tries to draw from it and... wow! It worked, she could feel a connection to the earth through the flame. That was interesting, though she wasn't sure how hopeful it was. She decided to try and sense anything else in the tower.
"Roy! There are two people in this room, and I can't see them. One is the lady we came in with."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 17, 2016 6:32:30 GMT -8
(The Wizards Tower - Nereida, and Royal Fletcher.) "Yes I do. A simple spell of languages, it did work here!" The old man throws his hands triumphantly into the air. He had not been certain it would work. There had been a small chance it would do something unpleasant. Still no use dwelling on what didn't happen. Now what was he doing? Oh yes, worrying. "Now as I was saying, we are trapped here right now. You see this is the spirit world, that sigil is a gate into it. Unfortunately I screwed up, and the gate only works one way. What is worse it is still open. So energy is being pulled into, that is what caused the storm. But that is just the beginning, pretty soon the energy will burst. Which will destroy this tower. Don't lose hope though. If your friends are smart, they will find my book downstairs. There are instructions on how to finish the spell. It shouldn't be hard to find, it is open on the table downstairs..." It wouldn't take Roy long to figure out, that the book Nereida was drawing, is the book he needed. Uh-Oh.
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 5:52:16 GMT -8
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Post by Deleted on Mar 17, 2016 15:35:40 GMT -8
Nereida smiled and laughed at the old wizard's zeal and applause at having correctly done a spell, none the wiser that it could have backfired terribly. The sound was infectious and light, her merriment like the dawn on the ocean's horizon, beautiful to look at and shimmering.
It was as the Old Wizard was explaining their trouble that Nereida's head tipped to the side. "I remember such a book. I...." drew in it? She had. She'd never seen a quill and ink and she'd never seen a book, actually. "Well, this will be very unfortunate," she said.
And then she had an idea.
"What if I gave you this?" she asked and she held out her palm, where a shining pearl formed in the soft skin of her palm. She stepped closer to the delicious-smelling wizard, her bottomless eyes looking into his wizened face for a reaction.
[ See Nereida's Profile on what a Pearl from a Mermaid can do. ]
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Royal Fletcher
Widely Known
Roleplay posts: 1,339
Age: 19
Physical Description: Royal is a pale boy with dark bags under his bluish eyes, an unfortunate result of too many days spent staring at books indoors by candlelight. He's thin, of slightly below average height, and has white hair.
Clothes and Equipment: Roy carries around an enchanted parasol at all times, which floats above him and shields him from the sunlight. He also has a sword, a gift from his cousin Roxanne. His pockets are always filled with an unreasonable amount of chocolate, and he usually has some sort of cake or other baked goods on his person.
Allegiances: The Fletcher Family
Player's online availability : Unreasonably often
Registered: Jun 3, 2015 19:45:42 GMT -8
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Post by Royal Fletcher on Mar 17, 2016 17:32:50 GMT -8
"Oh no..."
Roy shakes his head sadly as he looks over the vandalized book.
"I told her not to do it. She scribbled all over the notes..."
He looks up from the notebook at Vera, sighing.
"They're still here, and invisible? Huh...well, this is what I need. This book is the instructions to finish the spell and get them out. And that lady drew all over it."
He sighs, looking at the now-indecipherable notes.
"I don't know enough about interdimensional magic to get them out...I guess I could do it manually. Cover the whole circle in another circle of reversal to invert the spell and bring them back. That'll take a while, though..."
Taking the pen, he starts on the reversal runes on the floor. It's a very complicated spell, and would take a very long time indeed.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 17, 2016 18:39:44 GMT -8
(The Wizards Tower - Royal Fletcher, and Nereida.) The old wizard looks at the pearl curiously. Then eyes the young woman. He fumbles in his roads, and pulls out a magnifying glass. He starts looking her over, muttering to himself. "My word! You are a mermaid!" Which meant the pearl could grant a wish. That was certainly interesting. It might work, only one way to find out. He takes the pearl from her hands, and says curiously. "I wish that we were not in the spirit realm." With a little pop, Nereida and the old wizard reappear in the room. "Oh good, it worked." The old man waves a hand, the symbol dissipates. "Well that was easier than expected."
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 5:52:16 GMT -8
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Post by Deleted on Mar 17, 2016 20:21:50 GMT -8
Nereida watched as the grey wizard peered at the pearl as if he had never seen such a thing before, eyeballing the pearlescent orb nestled in the silk of her palm. She waited, patient for she did not know what else to do and then smiled beautifully at the wizard when he ascribed her as mermaid with shock.
"Yes, I am," she answered him. He spoke his wish and it was granted, making the raven haired woman and the grey haired wizard appear beside Roy and Vera with a small pop of sudden existence. She blinked, long dark lashes fluttering with the movement, then regarded Roy curiously.
"What are you doing?" She asked him.
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