Royal Fletcher
Widely Known
Roleplay posts: 1,339
Age: 19
Physical Description: Royal is a pale boy with dark bags under his bluish eyes, an unfortunate result of too many days spent staring at books indoors by candlelight. He's thin, of slightly below average height, and has white hair.
Clothes and Equipment: Roy carries around an enchanted parasol at all times, which floats above him and shields him from the sunlight. He also has a sword, a gift from his cousin Roxanne. His pockets are always filled with an unreasonable amount of chocolate, and he usually has some sort of cake or other baked goods on his person.
Allegiances: The Fletcher Family
Player's online availability : Unreasonably often
Registered: Jun 3, 2015 19:45:42 GMT -8
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Post by Royal Fletcher on Mar 17, 2016 20:42:08 GMT -8
"Ehh?"
Roy jumps, turning to the wizard and the strange woman as they pop into existence beside him.
"Oh! Hey! Where did you come from? I was...uh..."
He gestures vaguely to his inscriptions on the ground, still woefully incomplete.
"I was trying to get you back, but I guess you figured that out by yourself..."
After a moment, he notices the wizard.
"Oh, hello! I'm sorry, we came in because the door was unlocked...we needed to get out of the rain. Sorry for bursting in and causing trouble. I'm Roy, by the way."
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Vera of the Celadine
Dedicated
Roleplay posts: 183
Age: 20
Physical Description: 5'10 with long dirty blonde hair, that is usually messy. She has a full, curvaceous figure, that is toned and bronzed from time working in the sun. She has a comely face with full lips, high cheek bones, and a delicate jaw. She has a series of tattoos running up the left side of her body, she always goes bare foot.
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Clothes and Equipment: Light weight leather armor, pair of short swords, staff, satchel with various spell components, hunting knife.
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Registered: Feb 9, 2016 13:48:36 GMT -8
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Post by Vera of the Celadine on Mar 18, 2016 11:49:52 GMT -8
Vera cut Roy off mid sentence. She was surprised they just sort of popped in out of nowhere, but that was besides the point.
"Yes he is Roy, I am Vera. Sorry we broke in blah blah blah. Do you have any blankets? I am still freezing."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 18, 2016 11:57:32 GMT -8
(The Wizards Tower - Nereida, @royafletcher, and Vera of the Celadine.) The wizard blinks at Vera, surprised by the out burst. "Blankets? Yes I have a few just a moment." The old man putters upstairs returning with a thick wool blanket. The druid sighs in relief and wraps it around herself. The old man then turns to Roy. "No need to apologize young man. If you hadn't broken in I, my tower, and a fair chunk of the countryside would be gone now. Besides it is good to have company, would any of you like some hot tea? Or a bite to eat? Come, come let's go upstairs to the kitchen." The old man hustle them up to a rather homey looking kitchen. It was larger than it should be this high in the tower, that's wizards for you. He bustle around the kitchen putting on a pot to boil, and setting out some scones, with butter and jam. "Oh my name is Remus Grey, before I forget to introduce myself."
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 9:12:43 GMT -8
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Post by Deleted on Mar 18, 2016 18:29:25 GMT -8
Nereida's dark eyes blinked quizzically at Roy. How was he trying to get them back by writing on the floor? She shook her head, and her dark, inky black hair swayed on unseen currents with the gesture. No one seemed to question how Nereida was able to perfectly speak their language without a trace of accent, but she supposed there were other things that they might be wondering about instead.
Vera got straight to the point and Nereida smiled at her zeal and passion, but she looked sharply at the old wizard as he offered a BITE to eat. Her gaze narrowed. The old wizard -- Remus Grey -- knew that Nereida was a mermaid. Was he perchance poking fun at her, knowing what he knew?
He didn't seem to be, and Nereida was content to travel along in her dirty gown and bare feet and unkempt appearance. All of them were soaked, but at least Royal and Vera looked like they were properly dressed. Nereida's gown was disgusting, even though it was obvious that it had once cost a pretty penny.
She sat down at the table, but wrinkled her nose at the scones and butter and jam that was laid out upon it. She was definitely not interested in those sweet smelling things.
"I am Nereida," she said, resting her hands and elbows on the table.
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Royal Fletcher
Widely Known
Roleplay posts: 1,339
Age: 19
Physical Description: Royal is a pale boy with dark bags under his bluish eyes, an unfortunate result of too many days spent staring at books indoors by candlelight. He's thin, of slightly below average height, and has white hair.
Clothes and Equipment: Roy carries around an enchanted parasol at all times, which floats above him and shields him from the sunlight. He also has a sword, a gift from his cousin Roxanne. His pockets are always filled with an unreasonable amount of chocolate, and he usually has some sort of cake or other baked goods on his person.
Allegiances: The Fletcher Family
Player's online availability : Unreasonably often
Registered: Jun 3, 2015 19:45:42 GMT -8
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Post by Royal Fletcher on Mar 18, 2016 18:35:38 GMT -8
"Oh, nice to meet you Nereida. Nice to meet you to, Mr. Grey."
The young vampire doesn't seem to register that she can suddenly speak the language, and grabs a buttered scone.
"Mmm..."
He licks his lips, catching a drop of melted butter before it drips away.
"These are good scones, Mr. Grey. Did you make them yourself?"
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Vera of the Celadine
Dedicated
Roleplay posts: 183
Age: 20
Physical Description: 5'10 with long dirty blonde hair, that is usually messy. She has a full, curvaceous figure, that is toned and bronzed from time working in the sun. She has a comely face with full lips, high cheek bones, and a delicate jaw. She has a series of tattoos running up the left side of her body, she always goes bare foot.
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Clothes and Equipment: Light weight leather armor, pair of short swords, staff, satchel with various spell components, hunting knife.
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Registered: Feb 9, 2016 13:48:36 GMT -8
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Post by Vera of the Celadine on Mar 18, 2016 19:30:22 GMT -8
Vera took the offered tea gratefully. Combined with the blanket, the last of the chill was chased away. She looks up when Nereida speaks. Looking at the unconcerned Roy, then to the mermaid. Seriously was he not going to ask? Well whatever she was.
"Wait... When did you learn how to speak?"
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 18, 2016 19:37:24 GMT -8
(The Wizards Tower - Royal Fletcher, Nereida, and Vera of the Celadine.) The kindly Remus, satisfied everyone was cared for settles at the table. He helps himself to a scone, and sips his tea. He beams at Roy's compliment. "As a matter of fact yes I did! Old family recipe, passed down to me from my mother. They are quite good aren't they. It's the secret ingredient!" When Vera asks the obvious question the old man chuckles. "She didn't learn to speak. It is just a simple languages spell. It will wear off in an hour or so."
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 9:12:43 GMT -8
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Post by Deleted on Mar 19, 2016 14:59:01 GMT -8
The bright-eyed mermaid bristled at Vera's tone, and the elder wizard must have recognized it right away, for her chuckled kindly and provided an answer. Nereida, however, still cast narrowed eyes upon Vera.
"I know how to speak, I just do not know your ugly language," Nereida felt the need to say. It did not matter what the language sounded like-- even bird song would be, in the mermaid's opinion, ugly compared to that of the Siren's Song language for which she spoke. And honestly, who could argue? After all, bird song did not lure ships off course to the disaster of countless lives, did it?
She turned to settle her gaze upon the warm-smelling man in the room, Remus. Aside from her initial curiosity of Roy, she did not seem overly interested in him -- unless he did something interesting or curious in the near future. "I want to see all of this world, but it is very slow, traveling from place to place with these..." she gestured to her dirty bare feet, her nose slightly wrinkled as if she, so far, had not been very impressed with them as she had been with everything else on her journey, "... whatever you call these. I would like to know a different way. And I would like to see something unique. I have seen dirt, which is not so different from sand, and now that I have seen trees, the trees near here all seem to be the same. Flowers appear to be different, and I do love flowers. What else can I see of this world?"
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Royal Fletcher
Widely Known
Roleplay posts: 1,339
Age: 19
Physical Description: Royal is a pale boy with dark bags under his bluish eyes, an unfortunate result of too many days spent staring at books indoors by candlelight. He's thin, of slightly below average height, and has white hair.
Clothes and Equipment: Roy carries around an enchanted parasol at all times, which floats above him and shields him from the sunlight. He also has a sword, a gift from his cousin Roxanne. His pockets are always filled with an unreasonable amount of chocolate, and he usually has some sort of cake or other baked goods on his person.
Allegiances: The Fletcher Family
Player's online availability : Unreasonably often
Registered: Jun 3, 2015 19:45:42 GMT -8
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Post by Royal Fletcher on Mar 19, 2016 15:04:53 GMT -8
"Ehh?"
Roy blinks when Nereida talks about her feet and her wish to see something unique.
"You didn't have feet before? Were you a ghost? Or a mermaid?"
He chews on his scone thoughtfully.
"There's all sorts of things out here, besides trees. Like magic!"
Snapping his fingers, the young vampire conjures up a small glowing ball of light. It shines like a glossy blue marble, spinning in the air.
"See? Magic! And there's other things, like chocolate and stuff."
Reaching into his pocket, he offers the group some sweet dark chocolate.
"Here, want some?"
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Vera of the Celadine
Dedicated
Roleplay posts: 183
Age: 20
Physical Description: 5'10 with long dirty blonde hair, that is usually messy. She has a full, curvaceous figure, that is toned and bronzed from time working in the sun. She has a comely face with full lips, high cheek bones, and a delicate jaw. She has a series of tattoos running up the left side of her body, she always goes bare foot.
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Clothes and Equipment: Light weight leather armor, pair of short swords, staff, satchel with various spell components, hunting knife.
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Registered: Feb 9, 2016 13:48:36 GMT -8
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Post by Vera of the Celadine on Mar 19, 2016 16:31:37 GMT -8
Vera wonders briefly where Roy keeps all his chocolate. He never seems to run out. His clothing should be bulging with it. Yet it looked like he was barely carrying anything. Just one of life's little mysteries. Nereida seemed to have taken some sort of offense. Vera supposed she could have worded her question more tactfully. Then decided she didn't really give a flip. She devours a scone, and says helpfully.
"If you don't want to walk, you need a horse. Which means money usually. That or a mage willing to teleport you around. So far as scenery goes... I dunno there is a lot to see out there. If you don't have something specific in mind, just travel. There is always something new out there."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 19, 2016 16:40:56 GMT -8
(The Wizard's Tower - Nereida, Royal Fletcher, and Vera of the Celadine.) The old wizard nods at both Vera and Roy. He then gets up and bustles down the stairs. He returns a few minutes later with a large book. This he offers to Nereida. It is an atlas of the known world. From Isra to Gauldin, it has maps and illustrations of everything out there. "These two are right! There is a lot to see out there. This should help you get an idea of where to go. Now it is getting late and the storm hasn't quite passed. You are all welcome to stay the night. I will just get some more blankets, and some bedding from the linen closest. You can even use my son's room. He is studying abroad right now." The wizard busies himself setting up sleeping arrangements for his guests.
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Tyrus Sephiran
Dedicated
Roleplay posts: 142
Age: 42
Physical Description: Blonde, wavy, medium-length hair which is usually tied back in a ponytail with a blue ribbon.
Light blue eyes
6'1"
Clothes and Equipment: Wears a dark blue jacket with shoulder pads over a white dress shirt, black pants, brown leather boots, black gloves, pendant around his neck
Carries a rapier with him along with a defender dagger
6 golden orbs of elven origin with swirls etched into them, given to him by an adventurer years ago that wanted to sell them. At the start of each swirl was a large gem, each orb having its own color. Red, blue, black, green, white, and orange.
Player's online availability : Every Day, noon to 2am eastern us time
Registered: Jun 1, 2015 12:16:03 GMT -8
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Post by Tyrus Sephiran on Mar 19, 2016 17:33:24 GMT -8
Tyrus Sephiran and his entourage rode from Isra toward Goraia on a diplomatic mission. With him were 2 diplomats, and 2 footmen and 2 rangers. They would ride horseback the whole trip.
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 9:12:43 GMT -8
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Post by Deleted on Mar 19, 2016 19:26:50 GMT -8
She turned her head to regard Roy's parlor trick and smiled in spite of herself. She reached out for the chocolate, without saying "yes, please" or "thank you" (as she didn't even know that was a custom she should follow) and put the piece of chocolate into her mouth.
Immediately, she spat it out onto the table and wiped her mouth with the back of her hand. "Oh! It is so, so..." she waved a hand at her mouth as she tried to find the word to accurately describe the disgusting sweetness she had just tasted. "What is wrong with this?" she asked and picked the wet piece of chocolate up.
She shook her head and put it on the edge of the plate with the scones. "I do not like chawk-lott," Nereida said. When Vera pointed out that Nereida had to travel, Nereida rolled her pretty sea-foam green eyes. "I HAVE been traveling, but it is very boring to do so on foot, and it takes so long."
Roy asked if she was a ghost or a mermaid, and Nereida turned to look at the other, wizened wizard with a curious look. Would it be alright to tell these people that she was a mermaid? What did they think of mermaids? Did they know that mermaids ate men? Or did they think they were a far kinder species?
Luckily for her, the question could go unanswered as Remus set down a large book in front of Nereida. He called it an atlas-- whatever that was-- and indicated a map -- whatever that did-- but Nereida was interested and began to open up the book and flip through its pages, looking through at its pictures.
"Ah! This is the same as the other, in that room," she said, gesturing to where she had drawn in the wizard's spell book. Then she looked up suddenly and focused on Vera. "What is a hars?"
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Royal Fletcher
Widely Known
Roleplay posts: 1,339
Age: 19
Physical Description: Royal is a pale boy with dark bags under his bluish eyes, an unfortunate result of too many days spent staring at books indoors by candlelight. He's thin, of slightly below average height, and has white hair.
Clothes and Equipment: Roy carries around an enchanted parasol at all times, which floats above him and shields him from the sunlight. He also has a sword, a gift from his cousin Roxanne. His pockets are always filled with an unreasonable amount of chocolate, and he usually has some sort of cake or other baked goods on his person.
Allegiances: The Fletcher Family
Player's online availability : Unreasonably often
Registered: Jun 3, 2015 19:45:42 GMT -8
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Post by Royal Fletcher on Mar 19, 2016 19:47:30 GMT -8
"Aww...you don't like chocolate? Are you just not a fan of sweet things?"
Roy's face falls as she spits out the chocolate. He sighs, and turns to Remus.
"Oh, thank you Mr. Grey. We appreciate it."
He sits down and eats his chocolate quietly, saddened by the fact that Nereida didn't like it and that Remus and Vera didn't take any.
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Vera of the Celadine
Dedicated
Roleplay posts: 183
Age: 20
Physical Description: 5'10 with long dirty blonde hair, that is usually messy. She has a full, curvaceous figure, that is toned and bronzed from time working in the sun. She has a comely face with full lips, high cheek bones, and a delicate jaw. She has a series of tattoos running up the left side of her body, she always goes bare foot.
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Clothes and Equipment: Light weight leather armor, pair of short swords, staff, satchel with various spell components, hunting knife.
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Registered: Feb 9, 2016 13:48:36 GMT -8
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Post by Vera of the Celadine on Mar 21, 2016 6:41:59 GMT -8
Vera notices Roy sulking. Reaching over she plucks some chocolate from his hand. Popping the chunk in her mouth and chewing appreciatively. It was good chocolate. She was just getting over exposed. The boy never seemed to run out, or get tired of it. She supposed she'd have to get used to that. She giggles a little as the mermaid mispronounces horse.
"A horse."
Vera emphasizes the pronunciation. She isn't trying to be mean, just helpful. She is smiling at the woman, and she is pretty chipper now that she has thawed.
"It a big four legged animal. You can ride them, or get them to pull a carriage. Either way it is usually a lot faster than walking. Unrelated, Roy remind me to show you how to throw a punch. I just remembered I was going to do that."
Vera decides to have another piece of chocolate. Once eaten she yawns, and stretches. She was ready for bed.
"Come on lover boy. Let's go find somewhere comfy to cuddle up."
She gets up and drags Roy to his feet. Pulling him off to one of the beds Remus set up.
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 9:12:43 GMT -8
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Post by Deleted on Mar 21, 2016 11:32:38 GMT -8
Oh yes. Nereida has seen one of those horses before, with Giplor. They had been pulling the carriage, and she had made them uncomfortable. Nereida wasn't sure that she wanted to ride one of them, but then again, she had never tried.
She watched the two lovers interact, and then watched as the old wizard seemed to get tired. Nereida wasn't tired. Nereida still had so much energy.
"I think I will go," she said and stood up from the table in her ragged dress and bare feet. "Good bye," she said to all, and if not stopped from going, she would certainly make her way to the door of the tower in order to leave.
Nereida was used to freedom, and that meant freedom in everything.
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Royal Fletcher
Widely Known
Roleplay posts: 1,339
Age: 19
Physical Description: Royal is a pale boy with dark bags under his bluish eyes, an unfortunate result of too many days spent staring at books indoors by candlelight. He's thin, of slightly below average height, and has white hair.
Clothes and Equipment: Roy carries around an enchanted parasol at all times, which floats above him and shields him from the sunlight. He also has a sword, a gift from his cousin Roxanne. His pockets are always filled with an unreasonable amount of chocolate, and he usually has some sort of cake or other baked goods on his person.
Allegiances: The Fletcher Family
Player's online availability : Unreasonably often
Registered: Jun 3, 2015 19:45:42 GMT -8
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Post by Royal Fletcher on Mar 21, 2016 11:39:49 GMT -8
"Ehh?"
Roy follows Vera as she drags him along, somewhat caught off-guard by her wording.
"Sure...comfy...cuddle..."
His head spins as she drags him along.
"Er...my uncle developed a new kind of chocolate, Vera. He said he'd send it to me. It's got butterscotch bits mixed in. I figured you might want to know. You like butterscotch, right?"
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Vera of the Celadine
Dedicated
Roleplay posts: 183
Age: 20
Physical Description: 5'10 with long dirty blonde hair, that is usually messy. She has a full, curvaceous figure, that is toned and bronzed from time working in the sun. She has a comely face with full lips, high cheek bones, and a delicate jaw. She has a series of tattoos running up the left side of her body, she always goes bare foot.
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Clothes and Equipment: Light weight leather armor, pair of short swords, staff, satchel with various spell components, hunting knife.
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Registered: Feb 9, 2016 13:48:36 GMT -8
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Post by Vera of the Celadine on Mar 23, 2016 12:14:15 GMT -8
"Sure, butterscotch is good.
Vera yawns as she comes to the bed. Then without waiting to hear any protest, she grabs Roy by the shoulders and drags him onto the mattress. She wiggles around until they are both under the covers. This done she wraps an arm around him, buries her face in his chest and goes to sleep.
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Salam
Committed
Roleplay posts: 64
Age: 25
Physical Description: Race: Kitsune
Height: 5'8"
Weight: 145lbs
Skin: Caucasian
Hair: Light Brown
Eyes: Forest Glade Green
Has ears and tail of a fox, fur being light brown same as his hair.
Clothes and Equipment: Basic clothing consists of darkened clothing that fit his figure loosely. Colours mainly consisting of browns and blacks. Has three sets of clothing, all of the same description.
Armor: Consists of Padded Leather dyed to a black colour. Meant to help keep him safe when traversing ancient ruins and caves. Gives him a bit more defensive capabilities while allowing him access to his full maneuverability.
Weapons: Wanting to keep himself light, he only carries a Short Sword and Dagger. Light weapons that he uses to mainly deflect and parry attacks rather than attack himself.
Registered: Mar 14, 2016 10:49:17 GMT -8
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Post by Salam on Mar 23, 2016 14:01:16 GMT -8
Salam finishes his meal, taking note of Sione coming downstairs to get a hearty breakfast he guessed for Efrik. He also noticed that she only got one meal instead of two to include herself. Was she just going to share the meal between them, or was there something else going on? Salam also wondered if she grabbed his bowl of medicinal broth for Efrik which should have been located in front of her door.
After some time contemplating while eating his own breakfast of eggs and meat, he finishes his meal nad heads out the door to new adventures.
<Exit to Open Roads>
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Royal Fletcher
Widely Known
Roleplay posts: 1,339
Age: 19
Physical Description: Royal is a pale boy with dark bags under his bluish eyes, an unfortunate result of too many days spent staring at books indoors by candlelight. He's thin, of slightly below average height, and has white hair.
Clothes and Equipment: Roy carries around an enchanted parasol at all times, which floats above him and shields him from the sunlight. He also has a sword, a gift from his cousin Roxanne. His pockets are always filled with an unreasonable amount of chocolate, and he usually has some sort of cake or other baked goods on his person.
Allegiances: The Fletcher Family
Player's online availability : Unreasonably often
Registered: Jun 3, 2015 19:45:42 GMT -8
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Post by Royal Fletcher on Mar 23, 2016 15:51:18 GMT -8
"Hey..."
Roy sighs as Vera snuggles up against him. She is very warm, and nice and soft too. Very snuggly. He puts an arm around her and squeezes her close, listening to her calm breathing. It's very nice. Soon enough, he's asleep as well.
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