Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Apr 8, 2016 13:43:38 GMT -8
There is a long moment of silence then a shuffling sound. Then the door creaks open and warm light streams out, the badger stares up at them. He adjust the spectacles perched precariously on his nose. He takes in the sight of the skinny man and the odd ghostly woman. Then says in the voice of a kindly older gentlemen.
"Hello, how can I help you?"
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 14:45:44 GMT -8
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Post by Deleted on Apr 8, 2016 19:34:56 GMT -8
Sione looked down at the badger and tried not to let her disbelief show. Talking animals. What was this world coming to? "..Sorry to interrupt, sir, but my friend and I were walking along and happened upon your house.. it's rather in the middle of the road.. and, well, my young companion is.. a touch ill. I was wondering if we could trouble you to take up some space, let him rest for a bit, perhaps get some water? Then we'll be on our way, and try to find the road again." Sione forced a smile.
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Efrik
Committed
Roleplay posts: 65
Age: 16
Physical Description: Efrik stands roughly five foot six inches tall and weighs about 120 pounds. He is still thin for his height and build, but has filled out considerably in the past few days. Shoulder length brown hair is typically kept tied back with a piece of twine given to him by Sione, and his brown eyes are perceptive and inquisitive like a young child's.
Clothes and Equipment: ...
Efrik wears simple clothes Sione purchased for him. Good quality leather boots and a long dark brown water-proofed cloak taken from a dead bandit round out his current attire.
Registered: Mar 9, 2016 18:47:05 GMT -8
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Post by Efrik on Apr 8, 2016 20:04:12 GMT -8
Efrik's eyes nearly popped out of his head. Not only was the badger man walking on two legs, it was talking to them. He stayed behind Sione, imagining himself to be half-hidden, despite his height. When Sione mentioned his name, he smiled meekly at the badger man and then looked down at the ground immediately, somewhat embarrassed.
His mind raced. Maybe he could talk to the humanimals too. Would they tell him stories? They were talking about a story when he and Sione arrived, so maybe he could hear that one. He could tell them about how Sione saved him twice already!
Maybe... Maybe he could even pet one!
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Apr 9, 2016 7:18:33 GMT -8
The badger blinks owlishly at the two. He then peers behind them at the road. He raises a paw to his muzzle and gasps.
"Oh dear!"
He turns his head toward the interior of the house.
"Harold settled on a road again!"
There is a cacophony of shouts and murmuring. The badger then turns back to the two and blinks owlishly.
"Oh he is a bit sick you say? Well of course come in, come in. If he has a sickness water won't do, we will get some nice mint tea maybe with a bit of honey."
He turns around and walks into the house leaving the door open for the two.
"Mr. Mole be a dear and put the kettle on! We have guests!"
More banging and clanging could be heard, followed by come colorful comments about blind moles not being the best people to put on the tea.
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Salam
Committed
Roleplay posts: 64
Age: 25
Physical Description: Race: Kitsune
Height: 5'8"
Weight: 145lbs
Skin: Caucasian
Hair: Light Brown
Eyes: Forest Glade Green
Has ears and tail of a fox, fur being light brown same as his hair.
Clothes and Equipment: Basic clothing consists of darkened clothing that fit his figure loosely. Colours mainly consisting of browns and blacks. Has three sets of clothing, all of the same description.
Armor: Consists of Padded Leather dyed to a black colour. Meant to help keep him safe when traversing ancient ruins and caves. Gives him a bit more defensive capabilities while allowing him access to his full maneuverability.
Weapons: Wanting to keep himself light, he only carries a Short Sword and Dagger. Light weapons that he uses to mainly deflect and parry attacks rather than attack himself.
Registered: Mar 14, 2016 10:49:17 GMT -8
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Post by Salam on Apr 9, 2016 9:02:40 GMT -8
Salam made his way out of Travere with a destination finally in mind for himself for once. He travels to Bayonne, at least a few good days travel by foot. His optimism was at an all time high with new maps, fresh supplies, and perhaps a new job waiting for him. He could only hope that his future would be bright as the setting sun.
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 14:45:44 GMT -8
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Post by Deleted on Apr 9, 2016 12:19:46 GMT -8
Sione blinked. Harold had.. the house had a name? And it was mobile? Well, stranger things had happened, she supposed... "Thank you very much. We appreciate it greatly." Turning to Efrik, she gestured for him to precede her into the house. Once he'd gone inside, she closed the door behind her, and then looked toward the animals once more. This was quite possibly one of the oddest things she'd ever encountered. The things she would do for her Chosen, apparently. It was very much worth it to see him smiling, though. Poor boy needed a reason to smile.
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Efrik
Committed
Roleplay posts: 65
Age: 16
Physical Description: Efrik stands roughly five foot six inches tall and weighs about 120 pounds. He is still thin for his height and build, but has filled out considerably in the past few days. Shoulder length brown hair is typically kept tied back with a piece of twine given to him by Sione, and his brown eyes are perceptive and inquisitive like a young child's.
Clothes and Equipment: ...
Efrik wears simple clothes Sione purchased for him. Good quality leather boots and a long dark brown water-proofed cloak taken from a dead bandit round out his current attire.
Registered: Mar 9, 2016 18:47:05 GMT -8
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Post by Efrik on Apr 9, 2016 13:14:56 GMT -8
Efrik hesitated for a moment, scanning Sione's face to make sure she thought it was safe to go inside. Once he was convinced, he stepped through the door and into the house. Turning to Sione, he asked her quietly "did he mean that the house has a name?"
There was a glimmer of fascination in his eyes. He looked all around the room, his eyes checking every nook and cranny. Finally he came back to the badger man that had answered the door. Getting a better look at him, he was indeed a walking, talking badger man. He was even wearing clothes!
He continued to stare, mouth slightly agape, at the talking animal men as they hurried around the house.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Apr 9, 2016 16:20:52 GMT -8
The two are lead into a cozy kitchen and Efrik is given a prime place next to the fire. The only issue is that chairs are sized for an animal. Next to Sione and Efrik they look like childrens chairs. The furniture is at odds with the house, which has a ceiling comfortable enough for a human. The mouse has already poured the lad a cup of mint tea with sweet honey. The badger man introduces his two companions.
"Introductions are in order! I am Mr. Badger! He is Mr. Mole! And the upstanding young mouse is Francis Gerald Estaban Xavier Hemsworth the Third! Who are you two lovely young people if I might ask?"
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 14:45:44 GMT -8
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Post by Deleted on Apr 9, 2016 16:27:56 GMT -8
"Try not to stare, Efrik." The words were whispered to the boy as he passed her, and she followed him into the kitchen. Carefully settling herself on one of the tiny chairs, she drew the tails of her cloak up over her legs, and looked to their hosts when the badger introduced them. Inclining her head in a polite nod, she gestured to herself, and then to Efrik, as she spoke. "Pleased to meet you. I'm Sione, and this is Efrik."
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Kellam Urireal
Dedicated
Roleplay posts: 172
Age: 212
Physical Description: Kellam is exceptionally tall for a wild elf. He stands at a height of six even, and his build is well muscled and lithe. He is broad enough to be mistaken for a human at a distance. Up close his elven heritage is obvious. He moves with a grace no human can hope to match. His jaw is narrow almost delicate, checks high and protruding giving him a rather exotic look, his nose straight, and brow smooth. His skin is a lustrous golden tan and ordained with tribal tattoos. His hair is shoulder length and pale blond.
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Clothes and Equipment: Kellam's only clothing is a crudely made white robe wrapped tightly around his body. Over this robe he wears The Armor of The Last King. A suit of heavily enchanted elvish plate armor that is missing numerous pieces. Thought tanks to it's enchantments it gleams as though it is new. For weapons Kellam carries a spear and short sword matching his armors make.
Kellam's gear is truly ancient. His tribe is all that remains of a long forgotten elven kingdom. They retreated into the woods to hide from the invaders and lost much of their lore. His weapons and armor are all that remain of what they once had. They are also the only pieces of metal his tribe possessed.
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Registered: Apr 2, 2016 16:09:22 GMT -8
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Post by Kellam Urireal on Apr 9, 2016 16:33:18 GMT -8
Kel walks down the road to Bayonne with his new traveling companion. He found he had mixed feelings about roads. On the one hand they were wide flat and easy to walk on. On the other hand it provided little opportunity to hunt game as he traveled. Most large animals seemed to know to avoid it and he often had to split off into the forest. Still it was early in the day and they had already caught a clutch of rabbits so no need to hunt. He had also found some roots to eat alongside. He carried the provisions in the bear pelt affixed to his spear in a rough bindle. Perhaps he should make a bag it might make travel on the road easier. Storm clouds were rolling in and the sun was about to set perhaps they should find some place to... There was a crack of thunder and suddenly rain begins to peel down.
Shelter was now vital getting wet with no way to warm up could prove fatal. Kel remembers seeing a cave and grabbing Lae's hand he rushes toward the opening dragging her inside. They duck under a low shelf and a few feet in the cave opens up. It is wide and dark and he can barely see. They didn't even have any fire wood so no rabbit for dinner tonight. Shivering he detaches the bear belt and removes the rabbits and roots.
"We will have to share the pelt tonight. We are both soaked to the bone without it and each others warmth we may get the sickness."
He swings the pelt overs his shoulders and indicates she should come close.
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Ynalae Urireal
Dedicated
Roleplay posts: 130
Age: 187
Physical Description: One of the Wild Elves of the Lost City of Vidarran (formerly known as Jhan'ra), Ynalae is a rarity in her tribe due to her pale hair coloring. It is a shiny golden blonde that she keeps shaggily cut to just past her shoulders, interspersed with longer braided portions and a profusion of shiny metal charms and beads of glass, bone, and wood. She has a thin but well-shaped form, curvaceous and muscular, with tanned skin from long hours spent outside. Her eyes are a dark shade of green that often appears black, until you catch them in the right light, set in a face of angular but lovely features and pointed ears. Much of her skin is visible, thanks to her attire, and a large number of intricate symbols are scattered across her body, applied in magical paint that is nigh-on impossible to wash off. She is of average height for a female of her tribe, standing at an even five and a half feet, with the full-figured body of a mother, and the subtle muscles of a warrior.
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Clothes and Equipment: Typically, Ynalae wears very little. No more than a thin strip of cloth across her bosom, a loincloth around her hips, and absolutely no shoes, which are a foreign concept to her. She wears two necklaces - one comprised of twine and wild beast fangs/claws, one of glass and bone beads. Also, she carries with her a short-hafted spear, its oddly long blade comprised of some strange greyish stone that seems to shimmer in the light, and is unbreakable, as well as being razor sharp despite its seeming extreme age. She rarely uses it for combat, instead preferring to use the magic-enhancing abilities the stone blade provides.
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Player's online availability : Variable; usually afternoons and evenings. (PST)
Registered: Apr 6, 2016 13:53:39 GMT -8
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Post by Ynalae Urireal on Apr 9, 2016 16:52:54 GMT -8
Ynalae had done her part to assist in the gathering process, hunting out some edible fruits and berries, which she carried in an abandoned bag she'd found as they were exiting the Travere area. She was in good spirits as she walked with Kellam, looking around at things as they passed and marveling at those she had never seen before. So much so that she was totally oblivious to the clouds rolling in overhead.. until thunder rumbled violently and the rain began to pour down mercilessly.
She was so stunned by this sudden turn of events that there was no objection when Kellam took her hand and led her toward shelter at a run. Skidding into the cave, she dropped the bag and set her spear down and shook vigorously, sending water flying off her body. Squinting in an attempt to see in the darkness, she nearly choked when Kel spoke of them sharing the pelt, and as her eyes slowly adjusted to the lack of light, she gave him an uncertain glance. Still, he spoke sensibly. Ignoring the heat in her face, she moved closer and settled under the bear pelt at his side, curling into herself with knees up and arms around her legs.. and did her best not to touch him.
"Perhaps it will stop after a time and we can go find firewood." The violent flash of lightning and the immediate crackle of thunder that followed put a pin in that idea, and she grimaced. "..Or not." She wasn't sure how she felt about this turn of events. Being close to Kel gave her funny feelings, and she didn't know what they were or what to do about them. Close enough that she could feel the heat of his body even without touching him, she shivered.. and it wasn't entirely due to the cold of the cave or the fact that she was still wet.
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Salam
Committed
Roleplay posts: 64
Age: 25
Physical Description: Race: Kitsune
Height: 5'8"
Weight: 145lbs
Skin: Caucasian
Hair: Light Brown
Eyes: Forest Glade Green
Has ears and tail of a fox, fur being light brown same as his hair.
Clothes and Equipment: Basic clothing consists of darkened clothing that fit his figure loosely. Colours mainly consisting of browns and blacks. Has three sets of clothing, all of the same description.
Armor: Consists of Padded Leather dyed to a black colour. Meant to help keep him safe when traversing ancient ruins and caves. Gives him a bit more defensive capabilities while allowing him access to his full maneuverability.
Weapons: Wanting to keep himself light, he only carries a Short Sword and Dagger. Light weapons that he uses to mainly deflect and parry attacks rather than attack himself.
Registered: Mar 14, 2016 10:49:17 GMT -8
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Post by Salam on Apr 9, 2016 18:27:08 GMT -8
Salam was enjoying his dusk light stroll, despite what clouds hung in the air. He could feel the air shift and turn as the storm approached, and he simply smiled as the first few thunder claps echoed across the terrain. The rain felt nice and cool upon his pelt and refreshed his mind for the travels ahead. His trip from Travere to Bayonne was indeed turning into a stupendous one. Though traveling in the rain would not be pleasant for an extended period. He would have to find shelter from the wind, rain, cold and thunder so he doesn't get sick.
After walking down the road, he noticed a pair of traps leaving the road rather hurriedly, most likely some fellow travelers trying to find shelter from the storm. He decided to follow the tracks and see if it lead to some shelter. He eventually found a cave entrance with apparently no light source. Guess they couldn't get a fire going. That was no good, without the fire, anyone could get a rather nasty cold at least from this storm. He strode confidently towards the cave entrance, rather looking forward to helping some other travelers.
<Encounter Kellam Urireal and Ynalae of Jhan'ra>
Salam walked up to the cave entrance and tapped the side with his sword sheath to echo out an entrance call to whomever was inside. He stood at the entrance of the cave and looking into called out, not moving inside in case he wasn't overly welcome. "Excuse me, is there room for one more in there or am I intruding?"
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Kellam Urireal
Dedicated
Roleplay posts: 172
Age: 212
Physical Description: Kellam is exceptionally tall for a wild elf. He stands at a height of six even, and his build is well muscled and lithe. He is broad enough to be mistaken for a human at a distance. Up close his elven heritage is obvious. He moves with a grace no human can hope to match. His jaw is narrow almost delicate, checks high and protruding giving him a rather exotic look, his nose straight, and brow smooth. His skin is a lustrous golden tan and ordained with tribal tattoos. His hair is shoulder length and pale blond.
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Clothes and Equipment: Kellam's only clothing is a crudely made white robe wrapped tightly around his body. Over this robe he wears The Armor of The Last King. A suit of heavily enchanted elvish plate armor that is missing numerous pieces. Thought tanks to it's enchantments it gleams as though it is new. For weapons Kellam carries a spear and short sword matching his armors make.
Kellam's gear is truly ancient. His tribe is all that remains of a long forgotten elven kingdom. They retreated into the woods to hide from the invaders and lost much of their lore. His weapons and armor are all that remain of what they once had. They are also the only pieces of metal his tribe possessed.
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Registered: Apr 2, 2016 16:09:22 GMT -8
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Post by Kellam Urireal on Apr 9, 2016 19:51:41 GMT -8
Kel had about to wrap his arms around Lae. They were both freezing and close proximity would make them warmer. Before he can do so though someone enters the cave. Kel gets to his feet smoothly the ancient spear of his people in his hand. He adopts a low fighting pose and readies the spear to strike. Then the intruder wasn't quite a man, but also wasn't quite a beast. The wild elf did not know what it was or who it was. He glares at the creature mistrustfully. Neither of the wild elves walked in such a way to leave tracks even when rushing. They also had no fire going, so how had this beast known where to find them? It set Kel on edge and he barely lowers the spear an inch as he talks.
"This cave is large enough to hold another, though you are intruding. I am disinclined to turn someone out into the rain. Still I also find myself wary of you. I am disinclined to risk the safety of myself and my companion."
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Ynalae Urireal
Dedicated
Roleplay posts: 130
Age: 187
Physical Description: One of the Wild Elves of the Lost City of Vidarran (formerly known as Jhan'ra), Ynalae is a rarity in her tribe due to her pale hair coloring. It is a shiny golden blonde that she keeps shaggily cut to just past her shoulders, interspersed with longer braided portions and a profusion of shiny metal charms and beads of glass, bone, and wood. She has a thin but well-shaped form, curvaceous and muscular, with tanned skin from long hours spent outside. Her eyes are a dark shade of green that often appears black, until you catch them in the right light, set in a face of angular but lovely features and pointed ears. Much of her skin is visible, thanks to her attire, and a large number of intricate symbols are scattered across her body, applied in magical paint that is nigh-on impossible to wash off. She is of average height for a female of her tribe, standing at an even five and a half feet, with the full-figured body of a mother, and the subtle muscles of a warrior.
---------------------------------
Clothes and Equipment: Typically, Ynalae wears very little. No more than a thin strip of cloth across her bosom, a loincloth around her hips, and absolutely no shoes, which are a foreign concept to her. She wears two necklaces - one comprised of twine and wild beast fangs/claws, one of glass and bone beads. Also, she carries with her a short-hafted spear, its oddly long blade comprised of some strange greyish stone that seems to shimmer in the light, and is unbreakable, as well as being razor sharp despite its seeming extreme age. She rarely uses it for combat, instead preferring to use the magic-enhancing abilities the stone blade provides.
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Player's online availability : Variable; usually afternoons and evenings. (PST)
Registered: Apr 6, 2016 13:53:39 GMT -8
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Post by Ynalae Urireal on Apr 9, 2016 19:56:01 GMT -8
When someone appeared in the cave entrance, Ynalae instinctively shrank back into the fur, pulling it around herself and holding her spear ready, should Kellam need her help. The mere thought of someone attacking the man who had showed her such kindness made a protective rage well within her, and there was the sudden feel of heat behind Kellam, followed by the blade of her spear igniting in golden fire. Startled, Ynalae dropped the weapon, and the flame winked out. She had thought that awful magic would stop, when the song had. Apparently, she was wrong. Thinking that Kellam would be mad at her for her cursed abilities, she huddled into the bear fur even further, pulling it up over her head so that the only part of her visible was her eyes, peering fearfully out of a swath of fur.
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Efrik
Committed
Roleplay posts: 65
Age: 16
Physical Description: Efrik stands roughly five foot six inches tall and weighs about 120 pounds. He is still thin for his height and build, but has filled out considerably in the past few days. Shoulder length brown hair is typically kept tied back with a piece of twine given to him by Sione, and his brown eyes are perceptive and inquisitive like a young child's.
Clothes and Equipment: ...
Efrik wears simple clothes Sione purchased for him. Good quality leather boots and a long dark brown water-proofed cloak taken from a dead bandit round out his current attire.
Registered: Mar 9, 2016 18:47:05 GMT -8
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Post by Efrik on Apr 9, 2016 21:02:20 GMT -8
Rather than try to sit in the too-small chair, Efrik would sit on the floor next to Sione. He didn't want to break the animal-men's furniture. He accepted the cup of tea gingerly, completely enthralled at the mole-man who had made it and brought it to him. When Sione admonished him for staring, he muttered a weak "thank you" and cast his eyes down into the cup. Sione could probably still see the excitement bleeding out of him though.
Efrik took a sip of the tea. It was hot and it tasted odd at first, but then settled into a sweet after taste that was pleasant. It warmed him up, though he hadn't really been cold to begin with. It still felt rather nice.
He continued casting glances around the small house, checking for little things he might have missed on his initial sweep.
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Salam
Committed
Roleplay posts: 64
Age: 25
Physical Description: Race: Kitsune
Height: 5'8"
Weight: 145lbs
Skin: Caucasian
Hair: Light Brown
Eyes: Forest Glade Green
Has ears and tail of a fox, fur being light brown same as his hair.
Clothes and Equipment: Basic clothing consists of darkened clothing that fit his figure loosely. Colours mainly consisting of browns and blacks. Has three sets of clothing, all of the same description.
Armor: Consists of Padded Leather dyed to a black colour. Meant to help keep him safe when traversing ancient ruins and caves. Gives him a bit more defensive capabilities while allowing him access to his full maneuverability.
Weapons: Wanting to keep himself light, he only carries a Short Sword and Dagger. Light weapons that he uses to mainly deflect and parry attacks rather than attack himself.
Registered: Mar 14, 2016 10:49:17 GMT -8
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Post by Salam on Apr 10, 2016 5:10:33 GMT -8
Salam could not see into the cave yet, as his eyes have yet to adjust to see into the darkness of it. He was aware of some movement, his guess being that whomever was in the cave was arming themselves. The fact that he wasn't dead by an arrow already was a good sign, the two were not into mindless killing. He could hardly hear the masculine voice over the rain. It was indecisive of wether to turn Salam away or allow him entrance, an interesting if understandable predicament. "Well, I guess that means you have a choice. Are you willing to trust a single stranger for an evening or are you willing to bear the conscious choice of letting someone stay in this downpour?" He hoped that by making this a moral decision, he could get some shelter from the weather.
A golden flame suddenly appeared from within the cave. Salam knew enough that it was no natural flame, but a magical one, seemingly following along a spear pointed at himself. He backed a few steps away from the cave. "Whoa there. There is no need to use any magic here. You could have just told me to leave." His hands are up to his shoulders defensively.
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Kellam Urireal
Dedicated
Roleplay posts: 172
Age: 212
Physical Description: Kellam is exceptionally tall for a wild elf. He stands at a height of six even, and his build is well muscled and lithe. He is broad enough to be mistaken for a human at a distance. Up close his elven heritage is obvious. He moves with a grace no human can hope to match. His jaw is narrow almost delicate, checks high and protruding giving him a rather exotic look, his nose straight, and brow smooth. His skin is a lustrous golden tan and ordained with tribal tattoos. His hair is shoulder length and pale blond.
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Clothes and Equipment: Kellam's only clothing is a crudely made white robe wrapped tightly around his body. Over this robe he wears The Armor of The Last King. A suit of heavily enchanted elvish plate armor that is missing numerous pieces. Thought tanks to it's enchantments it gleams as though it is new. For weapons Kellam carries a spear and short sword matching his armors make.
Kellam's gear is truly ancient. His tribe is all that remains of a long forgotten elven kingdom. They retreated into the woods to hide from the invaders and lost much of their lore. His weapons and armor are all that remain of what they once had. They are also the only pieces of metal his tribe possessed.
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Registered: Apr 2, 2016 16:09:22 GMT -8
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Post by Kellam Urireal on Apr 10, 2016 6:47:09 GMT -8
Kel flinched a little at the sudden light. He turns his head and stares in wonder at Lae's spear. By the spirits magic! Shaking his head he turns back to the creature. His words had struck a cord. The wild elf would not willing consign another to the rains, to potential sickness and death. Still it was obvious that the intruder was making Lae uncomfortable. Finally after long deliberation the elf lowers his spear. He turns his back on the creature and retreats the bundle of fur. He tugs it open and once again sits next to Lae wrapped in its warmth.
"I do not have it in me to force you from this cave. I also do not have it in me to welcome you here. Stay if you wish."
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Salam
Committed
Roleplay posts: 64
Age: 25
Physical Description: Race: Kitsune
Height: 5'8"
Weight: 145lbs
Skin: Caucasian
Hair: Light Brown
Eyes: Forest Glade Green
Has ears and tail of a fox, fur being light brown same as his hair.
Clothes and Equipment: Basic clothing consists of darkened clothing that fit his figure loosely. Colours mainly consisting of browns and blacks. Has three sets of clothing, all of the same description.
Armor: Consists of Padded Leather dyed to a black colour. Meant to help keep him safe when traversing ancient ruins and caves. Gives him a bit more defensive capabilities while allowing him access to his full maneuverability.
Weapons: Wanting to keep himself light, he only carries a Short Sword and Dagger. Light weapons that he uses to mainly deflect and parry attacks rather than attack himself.
Registered: Mar 14, 2016 10:49:17 GMT -8
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Post by Salam on Apr 10, 2016 10:20:09 GMT -8
Salam couldn't help but smile as he received verbal permission to enter the cave. Now he could dry off outside of the rain. "Much obliged sir." He was quite honest in his words. He was half expecting to be forced away. It was hard enough following their tracks to this shelter, they were clearly skilled in keeping to themselves. Though even experts leave some signs of their passing. It could be blades of grass bent over and not cut like with an animals hoof. Little amounts of dirt that cling to the boots and fall off onto roots and rocks that they traverse. There are always signs, though what remained of their scent as the strom hit was what mostly brought him here.
He moved into the entrance of the cave and sat down there. Still able to feel the wind, but not be hit by the rain. Positioned in cover enough to feel safe, but not far enough in to be close to the personal space of the still shadowy duo in the cave. Judging by the shape he could see, they were sharing some sort of cover, trying to get warm themselves.
Salam took off his travel cloak and his backpack so he could relax against the wall more comfortably. He began unpacking a small pot which he placed outside to gather water, and some dry wood from the central section of the waterproof bag, placing the pre-cut wood into a small pile set for a fire. It would take a little bit of time to find some tinder and stone to light it. Too many small knickknacks.
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Ynalae Urireal
Dedicated
Roleplay posts: 130
Age: 187
Physical Description: One of the Wild Elves of the Lost City of Vidarran (formerly known as Jhan'ra), Ynalae is a rarity in her tribe due to her pale hair coloring. It is a shiny golden blonde that she keeps shaggily cut to just past her shoulders, interspersed with longer braided portions and a profusion of shiny metal charms and beads of glass, bone, and wood. She has a thin but well-shaped form, curvaceous and muscular, with tanned skin from long hours spent outside. Her eyes are a dark shade of green that often appears black, until you catch them in the right light, set in a face of angular but lovely features and pointed ears. Much of her skin is visible, thanks to her attire, and a large number of intricate symbols are scattered across her body, applied in magical paint that is nigh-on impossible to wash off. She is of average height for a female of her tribe, standing at an even five and a half feet, with the full-figured body of a mother, and the subtle muscles of a warrior.
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Clothes and Equipment: Typically, Ynalae wears very little. No more than a thin strip of cloth across her bosom, a loincloth around her hips, and absolutely no shoes, which are a foreign concept to her. She wears two necklaces - one comprised of twine and wild beast fangs/claws, one of glass and bone beads. Also, she carries with her a short-hafted spear, its oddly long blade comprised of some strange greyish stone that seems to shimmer in the light, and is unbreakable, as well as being razor sharp despite its seeming extreme age. She rarely uses it for combat, instead preferring to use the magic-enhancing abilities the stone blade provides.
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Player's online availability : Variable; usually afternoons and evenings. (PST)
Registered: Apr 6, 2016 13:53:39 GMT -8
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Post by Ynalae Urireal on Apr 10, 2016 10:35:21 GMT -8
Kellam didn't seem mad, which eased Ynalae's tension at least a little, although she was still leery of the newcomer. So much so that when Kel returned to her and the fur, she opened it up so he could join her, and once he was within the fur's embrace, she nestled up to his side. He made her feel safe, especially with the strange man who looked more like an animal. Hearing the man rustling around doing something, she spoke to Kellam, just barely loud enough to be heard over the rain but not be heard by their unwanted companion. "I am sorry I did not tell you about the.. magic. I thought it had gone away." She didn't understand that it was a part of her and always would be.. nor did she understand that it wasn't a curse as she had always been told.
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Kellam Urireal
Dedicated
Roleplay posts: 172
Age: 212
Physical Description: Kellam is exceptionally tall for a wild elf. He stands at a height of six even, and his build is well muscled and lithe. He is broad enough to be mistaken for a human at a distance. Up close his elven heritage is obvious. He moves with a grace no human can hope to match. His jaw is narrow almost delicate, checks high and protruding giving him a rather exotic look, his nose straight, and brow smooth. His skin is a lustrous golden tan and ordained with tribal tattoos. His hair is shoulder length and pale blond.
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Clothes and Equipment: Kellam's only clothing is a crudely made white robe wrapped tightly around his body. Over this robe he wears The Armor of The Last King. A suit of heavily enchanted elvish plate armor that is missing numerous pieces. Thought tanks to it's enchantments it gleams as though it is new. For weapons Kellam carries a spear and short sword matching his armors make.
Kellam's gear is truly ancient. His tribe is all that remains of a long forgotten elven kingdom. They retreated into the woods to hide from the invaders and lost much of their lore. His weapons and armor are all that remain of what they once had. They are also the only pieces of metal his tribe possessed.
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Registered: Apr 2, 2016 16:09:22 GMT -8
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Post by Kellam Urireal on Apr 10, 2016 12:02:15 GMT -8
Kel grunted in appreciation as Lae snuggles close to him. Between her warmth and the pelt he would warm up quickly. The wild elfs keen eyes can make out vaguely what the creature is doing. Digging in a bag and preparing what looked to be a small fire. He was not by nature an unfriendly person, but something about this situation was putting him on edge. He didn't feel as though he was threatened, yet he also felt as though he was. It was peculiar. He must lean his head in close to hear Lae's words and when he does it looks at her confused. He keeps his voice equally low as he replies.
"You apologize for keeping it to yourself? It was not something that you needed to tell me. You have another great gift that I am envious of. My people the Vidarran have no magics. It is said that before our city was lost though we had great and powerful magics to make our lives easier. Part of our prophecy is that the Return of the Last King and Queen will also return our magic. I do not know how it will work, but after seeing the magics of this kingdom I am keen to bring such comfort to my people."
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