Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jun 2, 2016 7:54:57 GMT -8
(Caravan Attack - Princess Ashley) The day was sunny with partial cloud cover, perfect weather for traveling. The caravan traveled down a well traveled road that cut throw a field of wheat. There where two wagons in the caravan piled with trade supplies. Mostly wheat and barely, but other goods as well. Four armed guards walked alongside and each wagon was lead by a merchant. There was much joking and laughter to be had. They are heading to Isra to sell of their grain and they are certain they will make decent profit.
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Princess Ashley
Committed
Roleplay posts: 72
Age: Unkown.
Physical Description: A small half-goblin girl with grey pupils, long messy brown pigtails, greyish skin, somewhat pointy ears, and noticibly sharp, slightly dsicoloured teeth.
Clothes and Equipment: Is rarely ever seen without a big fat cigar clenched between her teeth, the lit end glowing bright orange. Despite being a princess, her clothes are more fitting of a street urchin, being brown and ragged. She usually wears a ragged brown backpack filled with all manner of explosives, along with various other objects. She also has a heavy wooden mallet in her backpack that can catch fire without being consumed by the flames.
Registered: May 30, 2016 14:38:50 GMT -8
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Post by Princess Ashley on Jun 2, 2016 9:46:14 GMT -8
Ashley waited until the caravan had nearly past before pulling the catapult's lever, launching herself through the air and onto the back of the second caravan. She hid behind some barrels of barley, trying to stay quiet.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jun 3, 2016 8:54:01 GMT -8
(Caravan Attack - Princess Ashley) "What was that?'" One of the guards ask as Ashley thuds into the wagon. Fortunately for the goblin the road was bumpy and the merchant guiding the wagon laughed. "Just a bigger bump than normal my friend. Nothing to worry about." Oblivious to the goblins presence the wagon rumbles on.
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Princess Ashley
Committed
Roleplay posts: 72
Age: Unkown.
Physical Description: A small half-goblin girl with grey pupils, long messy brown pigtails, greyish skin, somewhat pointy ears, and noticibly sharp, slightly dsicoloured teeth.
Clothes and Equipment: Is rarely ever seen without a big fat cigar clenched between her teeth, the lit end glowing bright orange. Despite being a princess, her clothes are more fitting of a street urchin, being brown and ragged. She usually wears a ragged brown backpack filled with all manner of explosives, along with various other objects. She also has a heavy wooden mallet in her backpack that can catch fire without being consumed by the flames.
Registered: May 30, 2016 14:38:50 GMT -8
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Post by Princess Ashley on Jun 3, 2016 9:59:52 GMT -8
Ashley silenty took a knife from her pocket and cut a hole in one of the barrels, letting it drip onto the road before quietly stepping off of the caravan.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jun 4, 2016 10:44:56 GMT -8
(Caravan Attack - Princess Ashley) It took some doing. Cutting into the heavy treated wood with a knife was no mean feat. Still with persistence the goblin managed to open a small hole. The barrel she had selected was filled with ale. Slowly it trickled out across the wagon floor boards, puddling and finally dripping out onto the road.
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Princess Ashley
Committed
Roleplay posts: 72
Age: Unkown.
Physical Description: A small half-goblin girl with grey pupils, long messy brown pigtails, greyish skin, somewhat pointy ears, and noticibly sharp, slightly dsicoloured teeth.
Clothes and Equipment: Is rarely ever seen without a big fat cigar clenched between her teeth, the lit end glowing bright orange. Despite being a princess, her clothes are more fitting of a street urchin, being brown and ragged. She usually wears a ragged brown backpack filled with all manner of explosives, along with various other objects. She also has a heavy wooden mallet in her backpack that can catch fire without being consumed by the flames.
Registered: May 30, 2016 14:38:50 GMT -8
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Post by Princess Ashley on Jun 4, 2016 11:49:39 GMT -8
Ashley waited for the caravan to get a while away and leave a rather long trail of ale before taking her cigar out of her mouth and poking the end of the alcohol trail with it.
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 3:48:31 GMT -8
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Post by Deleted on Jun 4, 2016 20:09:02 GMT -8
The was little to be had. Somewhere along the open road, just off the beaten path, lay the wreckage of an attack. Not a single body stirred, and not a single remaining crate or barrel intact remained - only the broken ones spilling their goods on the dirt were left behind.
Any damage evidence could be found in a number of sword slashes, dagger stabs, and bites with two canine spaced punctures - one might come to a particular conclusion on the assailants. Even the horse didn't escape the assault of the attackers.
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Commodore Gothmog Bloodsail
Dedicated
Roleplay posts: 142
Age: 28
Physical Description: Gothmog stands at an intimidating 8'2" with a weight of almost 400lbs of solid muscle. He is pierced or tattooed over nearly every inch of his green body. The tattoos depict his numerous seafaring adventures, from leviathan slaying to mermaid seduction.
Clothes and Equipment: He is clothed in the uniform of a ship's captain, with a wicked looking cutlass and a hand crossbow on either hip. A fearsome looking harpoon is slung across his back, and a patch covers one eye. The patch is enchanted, aiding him in seeing the patterns of wind and water.
Registered: May 25, 2016 7:24:56 GMT -8
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Post by Commodore Gothmog Bloodsail on Jun 4, 2016 20:58:52 GMT -8
Captain Bloodsail was on another bender. Having lost yet another ship to a poker game gone bad, he was wandering the roads in a drunken stupor when he encountered the wreckage. The blood, the bodies, the splintered wood, reminded him of home, a thought that instantly made him take another pull from the bottle in his drinking hand before beginning to inspect the bodies.
"Looks to be the work of some kind of animal eh?" He said before he remembered that his crew was no longer his crew. God damn gambling. Not that it was going to stop him in the future, but still. He had not expected on losing. But maybe someone here was valuable? Who knew, but it was worth investigating. He began poking around the wreckage, looking for anything valuable or anything to indicate someone may still be alive.
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 3:48:31 GMT -8
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Post by Deleted on Jun 4, 2016 21:07:14 GMT -8
There was little left in goods, but it was apparent this was a brutal attack. Nothing breathed or moved with his searching. But he might find a bracelet crafted of small gems and gold beads on the road, as if it was dropped hastily. Further up the road, off to the side, would be a single slipper of soft silk and intricate make - the poor thing lost. One might conclude the direction something or someone went, but the occasional stain of blood and disrupted earth along the way showed this wasn't a pretty picture in the end. Was something or someone dragged?
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Commodore Gothmog Bloodsail
Dedicated
Roleplay posts: 142
Age: 28
Physical Description: Gothmog stands at an intimidating 8'2" with a weight of almost 400lbs of solid muscle. He is pierced or tattooed over nearly every inch of his green body. The tattoos depict his numerous seafaring adventures, from leviathan slaying to mermaid seduction.
Clothes and Equipment: He is clothed in the uniform of a ship's captain, with a wicked looking cutlass and a hand crossbow on either hip. A fearsome looking harpoon is slung across his back, and a patch covers one eye. The patch is enchanted, aiding him in seeing the patterns of wind and water.
Registered: May 25, 2016 7:24:56 GMT -8
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Post by Commodore Gothmog Bloodsail on Jun 4, 2016 21:42:24 GMT -8
Captain Bloodsail whistled at the sheer destruction caused by whatever party did this, but the things he had spotted so far suggested money, a lot of money. And if there was one thing that could be said about Captain Gothmog Bloodsail, it was that he wanted money, especially if it could be had for cheap.
He continued to follow the clues, picking up the bracelet and adding it to the already mighty collection on his arm. Gothmog also continued to drink, not bothering to draw his sword unless he saw something he thought was even remotely threatening. Like a vaguely human-shaped rock in his path.
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 3:48:31 GMT -8
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Post by Deleted on Jun 4, 2016 21:48:16 GMT -8
The Captain would continue to find clues, either in dropped loot or disturbed landscape from where a mass had been dragged and hauled. This would lead him well off the road and nearly a mile away, where he would come upon a possible animal's den next to a forest.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jun 5, 2016 16:53:01 GMT -8
(Caravan Attack - Princess Ashley) The princesses cigar connects with the ale. Ale lacks the alcohol content to be particularly flammable, so if anyone was watching they would be quite surprised to find that the liquid ignited. Perhaps this was ale of the dwarven variety? The low blue flame does not travel particularly fast, but it does create a flaming trail behind the caravan. If it goes unnoticed it may even get to the wagon itself, though it is unlikely the flame would travel up to slow drip to the barrel.
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Princess Ashley
Committed
Roleplay posts: 72
Age: Unkown.
Physical Description: A small half-goblin girl with grey pupils, long messy brown pigtails, greyish skin, somewhat pointy ears, and noticibly sharp, slightly dsicoloured teeth.
Clothes and Equipment: Is rarely ever seen without a big fat cigar clenched between her teeth, the lit end glowing bright orange. Despite being a princess, her clothes are more fitting of a street urchin, being brown and ragged. She usually wears a ragged brown backpack filled with all manner of explosives, along with various other objects. She also has a heavy wooden mallet in her backpack that can catch fire without being consumed by the flames.
Registered: May 30, 2016 14:38:50 GMT -8
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Post by Princess Ashley on Jun 5, 2016 17:07:32 GMT -8
Ashley waited impatiently for an explosion.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jun 8, 2016 6:35:40 GMT -8
(Caravan Attack - Princess Ashley) The goblin was waiting in vain. A barrel of ale even strong Dwarven stuff wasn't likely to explode under ideal circumstances. A flame trying to crawl it's way up a slow drip from the edge of a moving wagon was far from an ideal circumstance. So the caravan continued to trundle along towards it's destination.
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Royal Fletcher
Widely Known
Roleplay posts: 1,339
Age: 19
Physical Description: Royal is a pale boy with dark bags under his bluish eyes, an unfortunate result of too many days spent staring at books indoors by candlelight. He's thin, of slightly below average height, and has white hair.
Clothes and Equipment: Roy carries around an enchanted parasol at all times, which floats above him and shields him from the sunlight. He also has a sword, a gift from his cousin Roxanne. His pockets are always filled with an unreasonable amount of chocolate, and he usually has some sort of cake or other baked goods on his person.
Allegiances: The Fletcher Family
Player's online availability : Unreasonably often
Registered: Jun 3, 2015 19:45:42 GMT -8
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Post by Royal Fletcher on Jun 27, 2016 19:47:20 GMT -8
One fine morning, any passer-by might hear a loud honking and flapping, along with some yelps and cries of terror. Some moments later, Roy burst out of the tall grass, with his enchanted umbrella floating above him to keep him shielded from the sun. A moment later, several large geese came running after him, honking angrily and flapping their wings. Roy glanced back at them and ran down the road. He'd just wanted to go fishing, but had somehow disturbed a nest. Now, a gang of geese were chasing him. Another worried glance over his shoulder told him that they were, in fact, still following him. Why wouldn't they leave him alone? What had he done to so seriously offend the geese that they would chase him all the way down the road?
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Arya Shieldheart
Dedicated
Roleplay posts: 274
Age: 21
Physical Description: *Physical Description*
Arya stands at about 5'10, with an athletic build composed of lean yet strong muscle due to rigorous training in plate armor most of the time. Arya has pure white hair that tumbles down to just above the small of her back in flowing waves.
Her face holds soft features, which seem welcoming to any who look upon them. Her eyes, which are a ruby red color, always seem to hold a friendly, welcoming glint.
***
Clothes and Equipment: *Clothes and Equipment*
In combat, Arya will almost always be wearing a high quality plate armor made of white plate accented in black. The armor was made to fit the user and is more form fitting than plate armor of a lower quality, which makes it hug her features a bit, while also allowing a freer range of movement. On top of this, the armor is also enchanted, which lends it additional strength in the form of various wards placed upon it. With the armor, Arya also usually has a dark navy blue cape that is enchanted to protect her from the elements that may affect a user wearing full plate normally.
Arya's sword, which she carries at all times, appears to be made out of pure gold and is ornately crafted, though in truth it is only golden in color. The blade seems to always gleam with holy energy. The source of the blade's holy energy seems to flow directly from Arya's soul, the blade and its wielder's soul linked by a powerful bond. The golden metal sword is so much a part of Arya that she can easily cast holy magic or light magic through it as she fights with it, and if one were to hold the blade, it would surrender everything of Arya's being to that person, including every memory, thought, and emotion she had ever experienced and is experiencing at the time. If the sword, which is nigh indestructible, is destroyed, however, Arya would die.
At other times, she wears more mundane clothing, though it typically consists of a cloak that is a dark navy blue, similar to her cape while she is wearing her armor that is also enchanted to protect it's wearer a bit. For the most part, she summons most of her equipment through the use of light magic, except for her sword.
***
Registered: Jan 10, 2016 15:07:58 GMT -8
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Post by Arya Shieldheart on Jun 27, 2016 20:04:38 GMT -8
Arya had been traveling down the road, humming a tune to herself quietly as she went along. It was a nice peaceful day, that day. The sun was out, yet it was not too hot, and there was a nice breeze. It was a perfect day. As she continued down the lonely dirt road however, Arya would soon hear the sound of geese honking, and distressed cries.
Somewhat confused, yet still concerned, Arya quickened her pace, jogging down the road towards the source of the sound. She would soon crest over a hill to see Roy fleeing some geese chasing him. The distress of the boy, coupled with what caused his distress was too much for Arya for a second, and it was very hard for her to not burst out laughing at the scene before her.
Arya would run up to the geese, drawing her blade and swinging it around towards them. She didn't intend to hurt the geese, so she would use the flat of her blade.
"Shoo! Leave the poor boy alone!" she said, her tone as she shoo'ed the geese away laced with amusement still. The geese were not so easily scared off at first, but with a light smack from the flat of the sword's blade they soon were sent flapping away. Sheathing her golden sword then, the Paladin would turn towards Roy, looking him over for a second with a big smirk on her face,
"You should be safe from those beasts for now, though I will admit I have fought tougher creatures than those," she said.
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Royal Fletcher
Widely Known
Roleplay posts: 1,339
Age: 19
Physical Description: Royal is a pale boy with dark bags under his bluish eyes, an unfortunate result of too many days spent staring at books indoors by candlelight. He's thin, of slightly below average height, and has white hair.
Clothes and Equipment: Roy carries around an enchanted parasol at all times, which floats above him and shields him from the sunlight. He also has a sword, a gift from his cousin Roxanne. His pockets are always filled with an unreasonable amount of chocolate, and he usually has some sort of cake or other baked goods on his person.
Allegiances: The Fletcher Family
Player's online availability : Unreasonably often
Registered: Jun 3, 2015 19:45:42 GMT -8
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Post by Royal Fletcher on Jun 27, 2016 20:44:15 GMT -8
"Waaa!"
Roy fled from the geese. However, when he heard a woman shooing them away, he stopped and turned around. He watched, somewhat embarrassed, as she scared them off without too much trouble. How had she been able to do it so easily? Was it because she was wearing armor and wouldn't have been injured? He sighed and shook his head. No, it wasn't because of the armor. He knew that it was simply because she wasn't afraid of the geese. Why was he such a scaredy-cat? Why did he run from birds? He shuffled over to his savior, glad to have been rescued but rather humiliated by the ordeal.
"Thanks for chasing them away...I'm such a scaredy-cat sometimes. I can't help it."
He grinned at her, showing off a mouthful of pointy fangs.
"I'm Roy, by the way. What's your name?"
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Arya Shieldheart
Dedicated
Roleplay posts: 274
Age: 21
Physical Description: *Physical Description*
Arya stands at about 5'10, with an athletic build composed of lean yet strong muscle due to rigorous training in plate armor most of the time. Arya has pure white hair that tumbles down to just above the small of her back in flowing waves.
Her face holds soft features, which seem welcoming to any who look upon them. Her eyes, which are a ruby red color, always seem to hold a friendly, welcoming glint.
***
Clothes and Equipment: *Clothes and Equipment*
In combat, Arya will almost always be wearing a high quality plate armor made of white plate accented in black. The armor was made to fit the user and is more form fitting than plate armor of a lower quality, which makes it hug her features a bit, while also allowing a freer range of movement. On top of this, the armor is also enchanted, which lends it additional strength in the form of various wards placed upon it. With the armor, Arya also usually has a dark navy blue cape that is enchanted to protect her from the elements that may affect a user wearing full plate normally.
Arya's sword, which she carries at all times, appears to be made out of pure gold and is ornately crafted, though in truth it is only golden in color. The blade seems to always gleam with holy energy. The source of the blade's holy energy seems to flow directly from Arya's soul, the blade and its wielder's soul linked by a powerful bond. The golden metal sword is so much a part of Arya that she can easily cast holy magic or light magic through it as she fights with it, and if one were to hold the blade, it would surrender everything of Arya's being to that person, including every memory, thought, and emotion she had ever experienced and is experiencing at the time. If the sword, which is nigh indestructible, is destroyed, however, Arya would die.
At other times, she wears more mundane clothing, though it typically consists of a cloak that is a dark navy blue, similar to her cape while she is wearing her armor that is also enchanted to protect it's wearer a bit. For the most part, she summons most of her equipment through the use of light magic, except for her sword.
***
Registered: Jan 10, 2016 15:07:58 GMT -8
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Post by Arya Shieldheart on Jun 27, 2016 20:55:54 GMT -8
"Nice to meet you Roy, I am Arya," she said. Her eyebrows would raise slightly as she saw the fangs in his mouth, as well as the enchanted umbrella floating above him. She tilted her head slightly at these things but would not ask, not yet.
She would sigh then, "Sometimes the best way to overcome your fears are to face them head on and overcome them. At least that is the best way."
Arya would stare down at Roy for a few moments, an idea coming to her just then, "How about we try it out, facing your fears. What do you say?"
Arya hoped he accepted, this would be somewhat entertaining at least, and of course it would help him as well. It was not like it would be dangerous either, it was just geese. Arya would look around to see where the geese had run off to as she waited for him to answer.
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Royal Fletcher
Widely Known
Roleplay posts: 1,339
Age: 19
Physical Description: Royal is a pale boy with dark bags under his bluish eyes, an unfortunate result of too many days spent staring at books indoors by candlelight. He's thin, of slightly below average height, and has white hair.
Clothes and Equipment: Roy carries around an enchanted parasol at all times, which floats above him and shields him from the sunlight. He also has a sword, a gift from his cousin Roxanne. His pockets are always filled with an unreasonable amount of chocolate, and he usually has some sort of cake or other baked goods on his person.
Allegiances: The Fletcher Family
Player's online availability : Unreasonably often
Registered: Jun 3, 2015 19:45:42 GMT -8
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Post by Royal Fletcher on Jun 27, 2016 21:03:12 GMT -8
"Heh? Face my fears? But...but...geese are dangerous..."
Roy glanced around nervously. He didn't want to see any more geese. They'd peck him and smack him with their wings for sure. He might be badly hurt. But Arya wouldn't let that happen...would she? He'd just met her, and didn't know anything about her. She had rescued him, so she seemed kind enough. And he certainly did want to stop being a scaredy-cat. But going back to those birds...he shuddered. She was right, though. He had to become braver somehow. What if Vera decided that she didn't want to be with a scaredy-cat?
"Um...I guess we could do that...we'll have to be careful, though."
He could see it already: he'd be chased away again by the geese, honking and flapping. Perhaps they'd catch him this time. He'd be pecked to bits.
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Arya Shieldheart
Dedicated
Roleplay posts: 274
Age: 21
Physical Description: *Physical Description*
Arya stands at about 5'10, with an athletic build composed of lean yet strong muscle due to rigorous training in plate armor most of the time. Arya has pure white hair that tumbles down to just above the small of her back in flowing waves.
Her face holds soft features, which seem welcoming to any who look upon them. Her eyes, which are a ruby red color, always seem to hold a friendly, welcoming glint.
***
Clothes and Equipment: *Clothes and Equipment*
In combat, Arya will almost always be wearing a high quality plate armor made of white plate accented in black. The armor was made to fit the user and is more form fitting than plate armor of a lower quality, which makes it hug her features a bit, while also allowing a freer range of movement. On top of this, the armor is also enchanted, which lends it additional strength in the form of various wards placed upon it. With the armor, Arya also usually has a dark navy blue cape that is enchanted to protect her from the elements that may affect a user wearing full plate normally.
Arya's sword, which she carries at all times, appears to be made out of pure gold and is ornately crafted, though in truth it is only golden in color. The blade seems to always gleam with holy energy. The source of the blade's holy energy seems to flow directly from Arya's soul, the blade and its wielder's soul linked by a powerful bond. The golden metal sword is so much a part of Arya that she can easily cast holy magic or light magic through it as she fights with it, and if one were to hold the blade, it would surrender everything of Arya's being to that person, including every memory, thought, and emotion she had ever experienced and is experiencing at the time. If the sword, which is nigh indestructible, is destroyed, however, Arya would die.
At other times, she wears more mundane clothing, though it typically consists of a cloak that is a dark navy blue, similar to her cape while she is wearing her armor that is also enchanted to protect it's wearer a bit. For the most part, she summons most of her equipment through the use of light magic, except for her sword.
***
Registered: Jan 10, 2016 15:07:58 GMT -8
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Post by Arya Shieldheart on Jun 27, 2016 21:38:33 GMT -8
Arya's ruby eyes watched Roy closely as he seemed to contemplate facing his fears, mentally willing him to say yes, but outwardly only looking on expectantly waiting for his answer. When he finally said he would do it, he would find himself being led towards a group of geese, or rather dragged as she grabbed on of his hands and started walking off back towards the pond he had been intending to fish near, and where the geese were.
"Great! You will get over your fear of geese in no time!" Arya said excitedly. She was feeling especially energetic today it seemed.
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