Sir Cairex Forgepyre
Dedicated
Roleplay posts: 274
Age: 23
Physical Description: Wolf - stature of a large grey wolf, mottled patches of darker grey and black mingle in with a lighter grey coat. A single black patch of fur surrounds the blue eye, while the brown eye is surrounded by the light grey color. Teeth are sharp and well maintained, just like his claws.
Hybrid - His most common form, his coloring perfectly matches the wolf form. This form stands around 7ft tall, weighs nearly 330 lbs, with a fairly long tail.
Human- only used when interacting amongst civilized society, he is tall for a human, around 6'3" and about 210lbs. His long hair matches the grey and black coloring of his wolf fur, and the only distinguishing feature is his canine eyes and elongated canines.
Clothes and Equipment: Clothing - Cairex now wears a custom suit of armor, enchanted so that it will resize as he does, providing his already formidable wolf forms with substantial armor that is lightweight but strong, akin to mithril in both strength and weight.
Equipment - A good sized bastard sword and a small dagger are his only weapons, plus teeth and claws.
Player's online availability : Weekends/Nights
Registered: Apr 1, 2016 8:02:28 GMT -8
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Post by Sir Cairex Forgepyre on Apr 8, 2016 5:44:36 GMT -8
"Been a long time since I have had bear, usually too much effort for a lone wolf to take on, but I do miss it. Thank you Va'Neil, for the meal and the hospitality."
Her was sincere, and he merely nodded his head at Zera's answer. There was probably more to it, but he didn't know her well enough to push it.
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 3:31:21 GMT -8
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Post by Deleted on Apr 8, 2016 12:42:22 GMT -8
Zera, too, would offer a low dip of her head towards the Earthwarden - she truly was gracious. Her very essence and this valley were a sheer contrast to the chaos and destruction that still tinkered on the edge of her soul. For now all she could do was stare at the fire as it cooked the bear meat, trying to sort this out in her head. But really, where was she to start? That dream wrought from the fresh memory was enough make her dragon blood roar for payback and to cause destruction. She was torn between what she wanted to do, what she needed to do, and the question as to what the right course of action was.
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Va'nei Dha'zhi, Earthwarden
Dedicated
Roleplay posts: 323
Age: Way too old for any shenanigans.
Physical Description: In her natural form, Va'nei is a dragon. A very very large dragon. She stands 90' tall at the shoulder, and her wingspan is 480'; her body is long and slender, for a dragon, at 230' long. Her tail is longer than that of the average dragon, longer even than the rest of her body at a total 270', and dwindles to a long, thin, prehensile point capable of great dexterity and precision. She is ancient and colossal, an earth dragon of great wisdom, and appears to be covered in leaves, moss, and vines. Her eyes are a vibrant shining gold in both forms. In her human shape, she is humorously small compared to her dragon form. An average 5'6" and slender, she has long green hair and lightly-tanned skin; her skin retains a faint iridescent scale pattern, seen in certain angles of light.
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Clothes and Equipment: When in her dragon shape, Va'nei carries no equipment. As a human, she wears layered green robes and a pair of thigh-high green heeled boots. She also wears a headband with a small feathered adornment just above her left ear, and a necklace comprised of carved crystal beads.
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Player's online availability : Evenings. (EST)
Registered: Feb 11, 2016 11:13:10 GMT -8
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Post by Va'nei Dha'zhi, Earthwarden on Apr 8, 2016 18:44:37 GMT -8
The closer the bear meat came to being done, the more eager Va'nei was to haul her own portion of the bear off and eat it. Finally, she acted, wrapping her tail around the remainder of the bear carcass and lifting it off the ground. "You two enjoy that. I will take my part over here and enjoy as well." Moving away, she settled down with her back partially toward them.. mostly to obscure her actions as she grasped the remainder of the corpse in claws and maw, and ripped it soundly in half. Tilting her head back to draw it further into her mouth, she chomped and chewed in a rather grisly manner. She may be a peaceful dragon, but she was still a dragon.
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Sir Cairex Forgepyre
Dedicated
Roleplay posts: 274
Age: 23
Physical Description: Wolf - stature of a large grey wolf, mottled patches of darker grey and black mingle in with a lighter grey coat. A single black patch of fur surrounds the blue eye, while the brown eye is surrounded by the light grey color. Teeth are sharp and well maintained, just like his claws.
Hybrid - His most common form, his coloring perfectly matches the wolf form. This form stands around 7ft tall, weighs nearly 330 lbs, with a fairly long tail.
Human- only used when interacting amongst civilized society, he is tall for a human, around 6'3" and about 210lbs. His long hair matches the grey and black coloring of his wolf fur, and the only distinguishing feature is his canine eyes and elongated canines.
Clothes and Equipment: Clothing - Cairex now wears a custom suit of armor, enchanted so that it will resize as he does, providing his already formidable wolf forms with substantial armor that is lightweight but strong, akin to mithril in both strength and weight.
Equipment - A good sized bastard sword and a small dagger are his only weapons, plus teeth and claws.
Player's online availability : Weekends/Nights
Registered: Apr 1, 2016 8:02:28 GMT -8
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Post by Sir Cairex Forgepyre on Apr 9, 2016 7:29:01 GMT -8
Of course, such a grisly spectacle would not have bothered the werewolf in the slightest. He had likely created far more gruesome carnage amongst living people in his time alive, but he understood not all lived there lives so violently. He calmly took his piece in his hand, cursing as he remembered too late that it was still hot.
"Dammit! You guys get a good fire going. Perks of hanging around dragons I guess."
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 3:31:21 GMT -8
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Post by Deleted on Apr 11, 2016 21:21:55 GMT -8
Zera hardly paid Va'Nei's method of eating any mind - that was the way a natural beast made with a meal. She, herself, would take things a little slower, and she was thankful for both being able to withstand hotter temperatures and her clawed nails. She would reach up to carefully pluck a piece of the meat closer before using just her nails alone to rip off smaller, bite-sized strips and work on those - still having to be careful as she could still burn her mouth if she wasn't cautious.
Watching Cairex made her chuckle softly - a smirk was inevitable. "It's virtually natural for any dragon with fire ability. Not all of them are fire based, though."
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Va'nei Dha'zhi, Earthwarden
Dedicated
Roleplay posts: 323
Age: Way too old for any shenanigans.
Physical Description: In her natural form, Va'nei is a dragon. A very very large dragon. She stands 90' tall at the shoulder, and her wingspan is 480'; her body is long and slender, for a dragon, at 230' long. Her tail is longer than that of the average dragon, longer even than the rest of her body at a total 270', and dwindles to a long, thin, prehensile point capable of great dexterity and precision. She is ancient and colossal, an earth dragon of great wisdom, and appears to be covered in leaves, moss, and vines. Her eyes are a vibrant shining gold in both forms. In her human shape, she is humorously small compared to her dragon form. An average 5'6" and slender, she has long green hair and lightly-tanned skin; her skin retains a faint iridescent scale pattern, seen in certain angles of light.
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Clothes and Equipment: When in her dragon shape, Va'nei carries no equipment. As a human, she wears layered green robes and a pair of thigh-high green heeled boots. She also wears a headband with a small feathered adornment just above her left ear, and a necklace comprised of carved crystal beads.
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Player's online availability : Evenings. (EST)
Registered: Feb 11, 2016 11:13:10 GMT -8
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Post by Va'nei Dha'zhi, Earthwarden on Apr 11, 2016 21:32:37 GMT -8
"Yours truly, for example. The only way I can make a fire is by taking my human form and doing it the human way. Very entertaining, that." Va'nei's input to the conversation was supplied as she turned and moseyed back over to her guests, settling down comfortably with forelegs crossed and tip of tail flicking idly. "I gave up any offensive capabilities like that when I became Earthwarden. My duty is to create and protect, after all." She paused, and a throaty chuckle was heard, eyes gleaming. "That just means I had to come up with some creative ways to use my abilities for fighting purposes." Such as causing vines to entrap her enemies, and rapidly growing trees into pointy shapes to stab them.
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Sir Cairex Forgepyre
Dedicated
Roleplay posts: 274
Age: 23
Physical Description: Wolf - stature of a large grey wolf, mottled patches of darker grey and black mingle in with a lighter grey coat. A single black patch of fur surrounds the blue eye, while the brown eye is surrounded by the light grey color. Teeth are sharp and well maintained, just like his claws.
Hybrid - His most common form, his coloring perfectly matches the wolf form. This form stands around 7ft tall, weighs nearly 330 lbs, with a fairly long tail.
Human- only used when interacting amongst civilized society, he is tall for a human, around 6'3" and about 210lbs. His long hair matches the grey and black coloring of his wolf fur, and the only distinguishing feature is his canine eyes and elongated canines.
Clothes and Equipment: Clothing - Cairex now wears a custom suit of armor, enchanted so that it will resize as he does, providing his already formidable wolf forms with substantial armor that is lightweight but strong, akin to mithril in both strength and weight.
Equipment - A good sized bastard sword and a small dagger are his only weapons, plus teeth and claws.
Player's online availability : Weekends/Nights
Registered: Apr 1, 2016 8:02:28 GMT -8
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Post by Sir Cairex Forgepyre on Apr 14, 2016 6:05:22 GMT -8
The wolf just nodded and grabbed the piece of meat again, this time using his claws to ensure it wouldn't burn his paws. Running on burnt paws was no fun. He kept talking in between bites.
"But why give all that up? Couldn't you still be the Earth Warden and breathe fire? Fire is a naturally occurring thing isn't it?"
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on May 6, 2016 12:53:27 GMT -8
There is a sudden tear in the air above the valley floor. A gaping whole leading to another world ripped open by a being from another. Out of this hole wolves begin to emerge, massive timber wolves spilling out onto the valley floor. The pack as it exits rushes out into the valley to explore and hunt. The last figures to emerge from the tear are a wolf easily three times the size of the others and something like a man. The entity that stepped out of the tear before it closed had the shape of a man. Tall and with lean muscle and a certain gauntness about him like he was starved. On his head was leather mask, with two narrow slits for eyes, and decorated with a set of massive stag antlers. One could mistake him for a man or elf at a casual glance, but not for very long. There is a weight and gravity in his being that speaks of unfathomable power and ancient wisdom. He carries with him an aura the permeates the valley, the aura of the hunt. Of rending claws and tearing fangs of gasping breaths and pounding hunts. This being is the Erlkönig and he has come to this valley for a nap. He had grown tired of waiting in the spirit realm and wished to go somewhere with few mortals to disturb him. This valley belonged to a child of the earth and would suit his purpose nicely.
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Va'nei Dha'zhi, Earthwarden
Dedicated
Roleplay posts: 323
Age: Way too old for any shenanigans.
Physical Description: In her natural form, Va'nei is a dragon. A very very large dragon. She stands 90' tall at the shoulder, and her wingspan is 480'; her body is long and slender, for a dragon, at 230' long. Her tail is longer than that of the average dragon, longer even than the rest of her body at a total 270', and dwindles to a long, thin, prehensile point capable of great dexterity and precision. She is ancient and colossal, an earth dragon of great wisdom, and appears to be covered in leaves, moss, and vines. Her eyes are a vibrant shining gold in both forms. In her human shape, she is humorously small compared to her dragon form. An average 5'6" and slender, she has long green hair and lightly-tanned skin; her skin retains a faint iridescent scale pattern, seen in certain angles of light.
------------------------------
Clothes and Equipment: When in her dragon shape, Va'nei carries no equipment. As a human, she wears layered green robes and a pair of thigh-high green heeled boots. She also wears a headband with a small feathered adornment just above her left ear, and a necklace comprised of carved crystal beads.
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Player's online availability : Evenings. (EST)
Registered: Feb 11, 2016 11:13:10 GMT -8
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Post by Va'nei Dha'zhi, Earthwarden on May 6, 2016 13:14:22 GMT -8
The abrupt fissure in the air and the outpouring of wolves started the valley's denizens, namely a sizable herd of deer that fled into motion at their appearance. Knowing that their dragon benefactor was safe, they bounded and leaped down the length of the river toward where the Earthwarden was currently resting. Noroth had been placed in a hollow nearby that was lined with plush grass and covered by vines arching above, creating a shade from the sun that still allowed some light to filter through and lay speckled atop the sleeping hatchling. The deer fleeing her way drew Va'nei's attention, and she raised her head to look and see what in the name of the earth was going on here.
Her initial reaction was to be wrathful at the realization that a pack of wolves had infiltrated her valley and were terrorizing the creatures that she protected.. but then she realized they were not alone. They were accompanied by a humanoid figure that radiated old magic. Old earth magic, at that. Looking over to make sure Noroth was still asleep, she then roused herself from her place and began ambling in the figure's direction. As she neared, she slowly shrank in size until, when she was within a few yards of the male, she was in her human shape. Despite this change in appearance, she still carried the air of power and confidence that was her very being.
"Greetings. I am Va'nei Dha'zhi, Earthwarden. What brings you to my sanctuary?"
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on May 6, 2016 13:31:37 GMT -8
Erlkönig watched the approach of the massive dragon curiously. Large enough to be interesting quarry, pity she was not game he could hunt. He cocks his head curiously as she shrinks into a humanoid form. Evidently she would parlay not posture, better for them both he supposed. He doubted displays of power by either of them would have the intended effect. The being introduced herself as an Earthwarden, so this was the new one Gaia had chosen not so long ago. His deep feral voice resound clearly through the clearing.
"Greetings Va'nei, I am Erlkönig Lord of the Sidhe, King of Elves, Master of the hunt. This your sanctuary? I was unaware I simply felt the power of the earth and decided it was a nice place to nap."
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Va'nei Dha'zhi, Earthwarden
Dedicated
Roleplay posts: 323
Age: Way too old for any shenanigans.
Physical Description: In her natural form, Va'nei is a dragon. A very very large dragon. She stands 90' tall at the shoulder, and her wingspan is 480'; her body is long and slender, for a dragon, at 230' long. Her tail is longer than that of the average dragon, longer even than the rest of her body at a total 270', and dwindles to a long, thin, prehensile point capable of great dexterity and precision. She is ancient and colossal, an earth dragon of great wisdom, and appears to be covered in leaves, moss, and vines. Her eyes are a vibrant shining gold in both forms. In her human shape, she is humorously small compared to her dragon form. An average 5'6" and slender, she has long green hair and lightly-tanned skin; her skin retains a faint iridescent scale pattern, seen in certain angles of light.
------------------------------
Clothes and Equipment: When in her dragon shape, Va'nei carries no equipment. As a human, she wears layered green robes and a pair of thigh-high green heeled boots. She also wears a headband with a small feathered adornment just above her left ear, and a necklace comprised of carved crystal beads.
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Player's online availability : Evenings. (EST)
Registered: Feb 11, 2016 11:13:10 GMT -8
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Post by Va'nei Dha'zhi, Earthwarden on May 6, 2016 14:27:26 GMT -8
The earth spoke to her, telling her that this being was one of her own children, a creature much like herself but far older and more powerful. That was.. surprising. The last time she'd met a creature around her age, he'd attempted to kill her. But she didn't get the impression that this being was going to do that. As he finished speaking, she nodded slowly and then dipped into a deep curtsy. After a few moments, she straightened, and gave him a smile.
"It is a great honor to meet another being of the earth. I welcome you to my valley for as long as you wish to rest here, and ask only that you do not kill what you cannot use, and that you ask your pack to be careful of my adopted hatchling. Aside from that, you are free to do as you like." Her hands clasped before her, and she remained where she was until either engaged in conversation or given permission to return to her rest.
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on May 6, 2016 15:18:42 GMT -8
"You are very courteous child. It is an honor to meet the earth newest warden. The pack will leave your adopted child be. Still to have adopted a child, I suppose you are a bit young to have children of your own."
The mask makes his expression impossible to read. There is however a note of humor in his voice. He is clearly finding some small amusement in poking at the difference int their age. He turns towards a grassy hill and begins to amble off. After he takes a few steps he pauses and calls back to her.
"I will take my nap, us old spirits need our sleep. When I awake I would talk if you are amicable. It is not often I meet one with such a strong bond to the earth. We have much we could discuss."
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Va'nei Dha'zhi, Earthwarden
Dedicated
Roleplay posts: 323
Age: Way too old for any shenanigans.
Physical Description: In her natural form, Va'nei is a dragon. A very very large dragon. She stands 90' tall at the shoulder, and her wingspan is 480'; her body is long and slender, for a dragon, at 230' long. Her tail is longer than that of the average dragon, longer even than the rest of her body at a total 270', and dwindles to a long, thin, prehensile point capable of great dexterity and precision. She is ancient and colossal, an earth dragon of great wisdom, and appears to be covered in leaves, moss, and vines. Her eyes are a vibrant shining gold in both forms. In her human shape, she is humorously small compared to her dragon form. An average 5'6" and slender, she has long green hair and lightly-tanned skin; her skin retains a faint iridescent scale pattern, seen in certain angles of light.
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Clothes and Equipment: When in her dragon shape, Va'nei carries no equipment. As a human, she wears layered green robes and a pair of thigh-high green heeled boots. She also wears a headband with a small feathered adornment just above her left ear, and a necklace comprised of carved crystal beads.
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Player's online availability : Evenings. (EST)
Registered: Feb 11, 2016 11:13:10 GMT -8
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Post by Va'nei Dha'zhi, Earthwarden on May 6, 2016 15:37:12 GMT -8
..Young? Admittedly he was older than her, but to be called young by anyone was an exceedingly odd experience for Va'nei. Her brows hitched upward a fraction in surprise, and, unable to help herself, she felt a grin spreading across her lips, before she chuckled softly. "Indeed, perhaps I was hasty, but I am not getting any younger, I suppose." Nor was she getting any older, not really, but that was hardly the point. She half-turned to watch him make his way toward the hill, and quirked a brow curiously when he paused. At his suggestion, she nodded slightly.
"But of course. I would be most pleased to speak with you. Enjoy your rest." With that, she pivoted smartly about and made her way back to where Noroth was napping. Settling down near the hatchling's hollow, she made herself comfortable in a bed of plush grass, watching the clouds drift lazily by. Fascinating, indeed, that this ancient earth spirit would come to her valley, and wish to speak with her.
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 3:31:21 GMT -8
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Post by Deleted on May 8, 2016 16:37:46 GMT -8
There is the soft pad of paws as the massive wolf approaches. Lakuam does not announce his presence he knows the Earthwarden can sense him. The spirit sits on his haunches and stares at the dragon, then her child. Curious they did not share the same scent, his masters voice sounds in his head. Ah, an adopted child. Rare with dragons, but not unheard of. Once the dragon acknowledges him the wolf would speak.
"I am Lakuam second to The Erlkönig. He requests your presence once more. He would normally pay you due deference by coming to you, as this is your home. However his aura may upset your child, so he thinks you may prefer to come to him instead."
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Va'nei Dha'zhi, Earthwarden
Dedicated
Roleplay posts: 323
Age: Way too old for any shenanigans.
Physical Description: In her natural form, Va'nei is a dragon. A very very large dragon. She stands 90' tall at the shoulder, and her wingspan is 480'; her body is long and slender, for a dragon, at 230' long. Her tail is longer than that of the average dragon, longer even than the rest of her body at a total 270', and dwindles to a long, thin, prehensile point capable of great dexterity and precision. She is ancient and colossal, an earth dragon of great wisdom, and appears to be covered in leaves, moss, and vines. Her eyes are a vibrant shining gold in both forms. In her human shape, she is humorously small compared to her dragon form. An average 5'6" and slender, she has long green hair and lightly-tanned skin; her skin retains a faint iridescent scale pattern, seen in certain angles of light.
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Clothes and Equipment: When in her dragon shape, Va'nei carries no equipment. As a human, she wears layered green robes and a pair of thigh-high green heeled boots. She also wears a headband with a small feathered adornment just above her left ear, and a necklace comprised of carved crystal beads.
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Player's online availability : Evenings. (EST)
Registered: Feb 11, 2016 11:13:10 GMT -8
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Post by Va'nei Dha'zhi, Earthwarden on May 8, 2016 16:47:28 GMT -8
Indeed, the approach of the giant wolf was noted, and it made Va'nei sit up. Folding her legs before her, she waited until the creature had sat down, then inclined her head at him respectfully. "Of course. I understand his concern and appreciate the consideration. I shall come immediately. Thank you." Rising to her feet, she made her way back over to where she'd left the ancient earth spirit to nap upon his hilltop, and once she arrived, she fashioned him a deep bow. When she straightened, she clasped her hands before him and smiled. "Hello again, Erlkönig. I hope your rest was pleasant?"
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on May 8, 2016 17:08:46 GMT -8
Erlkönig sat in the grass at the top of the hill. His dragon bone spear thrust through a rock next to him. He cocks his head curiously as the Earthwarden approaches. The bow was an interesting choice and in turn he nods his head. The direct question surprises him slightly. Did she not know his ways? Or did she know she was safe from the ways he could abuse such things. Either way he nods his head slowly.
"My nap was indeed pleasant. You have done well in nurturing this valley. Gaia tells me you slept for some time, that she noticed means it must have been a consequential amount of time. I have rested on occasion before, but never long enough that she might notice."
Though it wasn't directly stated this was a question. It was the way of the ancient Sidhe. A favor for a favor, a game that had been so twisted that even a question could count as a favor. Though the younger Fae had grown out of such games he still followed the older rules. Direct questions were very rare from him.
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Va'nei Dha'zhi, Earthwarden
Dedicated
Roleplay posts: 323
Age: Way too old for any shenanigans.
Physical Description: In her natural form, Va'nei is a dragon. A very very large dragon. She stands 90' tall at the shoulder, and her wingspan is 480'; her body is long and slender, for a dragon, at 230' long. Her tail is longer than that of the average dragon, longer even than the rest of her body at a total 270', and dwindles to a long, thin, prehensile point capable of great dexterity and precision. She is ancient and colossal, an earth dragon of great wisdom, and appears to be covered in leaves, moss, and vines. Her eyes are a vibrant shining gold in both forms. In her human shape, she is humorously small compared to her dragon form. An average 5'6" and slender, she has long green hair and lightly-tanned skin; her skin retains a faint iridescent scale pattern, seen in certain angles of light.
------------------------------
Clothes and Equipment: When in her dragon shape, Va'nei carries no equipment. As a human, she wears layered green robes and a pair of thigh-high green heeled boots. She also wears a headband with a small feathered adornment just above her left ear, and a necklace comprised of carved crystal beads.
------------------------------
Player's online availability : Evenings. (EST)
Registered: Feb 11, 2016 11:13:10 GMT -8
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Post by Va'nei Dha'zhi, Earthwarden on May 8, 2016 17:21:45 GMT -8
Sitting down near him when he nodded his head, she folded her legs before her and placed her hands on her knees, a smile appearing when he said his nap was pleasant. The compliment to her valley pleased Va'nei greatly, turning her smile into a grin. "I had been alive for a little over five hundred years when I grew weary and took to my rest. I have little idea of how long ago that was, but it must have been at least one or two thousand years. Much has changed in the time I slept.. dragons seem to be fewer, and the only one of my kind I have encountered since awakening was an ancient like myself, albeit one who fulfilled a different part of the cycle. Sadly, he had gone mad, and it did not end well." She frowned slightly as she recalled the fight with Rag'Novok. She was no longer as lonely as she had been, not with Noroth to care for, but she still wondered why there seemed to be so few dragons now.
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on May 8, 2016 18:47:10 GMT -8
Erlkönig chuckled at her words. It was rather amusing he only vaguely understood how the mortals counted years, but he understood numbers. She had spent more time asleep than awake it was amusing. The comment about dragons provoked a shrug. The last time he had walked this plane they had also been in decline. It gave him an interesting theory that he decided to voice.
"Perhaps the number of dragons is somewhat cyclical. Much like that of wolves. When prey is scarce they go into decline until the prey replenishes. When last I walked this plane there were few dragons like now. A shame, the cocky ones made for worthy sport."
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Va'nei Dha'zhi, Earthwarden
Dedicated
Roleplay posts: 323
Age: Way too old for any shenanigans.
Physical Description: In her natural form, Va'nei is a dragon. A very very large dragon. She stands 90' tall at the shoulder, and her wingspan is 480'; her body is long and slender, for a dragon, at 230' long. Her tail is longer than that of the average dragon, longer even than the rest of her body at a total 270', and dwindles to a long, thin, prehensile point capable of great dexterity and precision. She is ancient and colossal, an earth dragon of great wisdom, and appears to be covered in leaves, moss, and vines. Her eyes are a vibrant shining gold in both forms. In her human shape, she is humorously small compared to her dragon form. An average 5'6" and slender, she has long green hair and lightly-tanned skin; her skin retains a faint iridescent scale pattern, seen in certain angles of light.
------------------------------
Clothes and Equipment: When in her dragon shape, Va'nei carries no equipment. As a human, she wears layered green robes and a pair of thigh-high green heeled boots. She also wears a headband with a small feathered adornment just above her left ear, and a necklace comprised of carved crystal beads.
------------------------------
Player's online availability : Evenings. (EST)
Registered: Feb 11, 2016 11:13:10 GMT -8
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Post by Va'nei Dha'zhi, Earthwarden on May 8, 2016 20:01:04 GMT -8
She nodded at his words. It made sense, really. And she said as much. "Everything in life has a cycle to it, that is only logical. I normally would not approve of hunting my kind, but some of them are.. how to say this tactfully.. wastes of space who make the rest of us look bad." Her lips twisted slightly as she said this. She hated to speak badly of her own kind, but.. well.. it was true.
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on May 9, 2016 11:37:43 GMT -8
The yellow eyes behind the slits of that mask blink. Then Erlkönig tilts his head back and lets out a long loud howl of laughter. The pack pick it up and soon the air is filled with the baying of wolves. After a moment he stops and looks at the dragoness. His voice which had been rather neutral until now has a slightly amicable lilt.
"Indeed Va'nei. Some of your kind are too confident of their dominance. They believe their strength means others have none. That you can see that speaks well of you. The earth chose well in making you it's warden. I imagine that now you are awake you have great plans."
Another question that wasn't a question. Her joke may have earned his favor, but he was still Sidhe.
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