Va'nei Dha'zhi, Earthwarden
Dedicated
Roleplay posts: 323
Age: Way too old for any shenanigans.
Physical Description: In her natural form, Va'nei is a dragon. A very very large dragon. She stands 90' tall at the shoulder, and her wingspan is 480'; her body is long and slender, for a dragon, at 230' long. Her tail is longer than that of the average dragon, longer even than the rest of her body at a total 270', and dwindles to a long, thin, prehensile point capable of great dexterity and precision. She is ancient and colossal, an earth dragon of great wisdom, and appears to be covered in leaves, moss, and vines. Her eyes are a vibrant shining gold in both forms. In her human shape, she is humorously small compared to her dragon form. An average 5'6" and slender, she has long green hair and lightly-tanned skin; her skin retains a faint iridescent scale pattern, seen in certain angles of light.
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Clothes and Equipment: When in her dragon shape, Va'nei carries no equipment. As a human, she wears layered green robes and a pair of thigh-high green heeled boots. She also wears a headband with a small feathered adornment just above her left ear, and a necklace comprised of carved crystal beads.
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Player's online availability : Evenings. (EST)
Registered: Feb 11, 2016 11:13:10 GMT -8
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Post by Va'nei Dha'zhi, Earthwarden on May 9, 2016 11:51:49 GMT -8
His laughter was surprising, and made Va'nei blink at him in a slightly confused manner. She hadn't been joking. Well, not much, anyway. Still, his mirth was pleasing, and drew a smile onto her face, even as she nodded in agreement. Dragons were not immortal (well, she was, by the grace of the earth, but that was neither here nor there), but that they acted as such, like powerful unstoppable forces of nature who could do whatever they wanted, made those who were peaceful like herself, look unfavorable to humans. His statement of great plans made her eyes widen in surprise, then she furrowed her brow, clearly puzzled, and tilted her head.
"Great plans..? No, not particularly. I mean to do as I have been, tending my part of the cycle, and harboring unique plants and wildlife safely within my valley.. and raising the little one. He is also an earth dragon, and it is my hope that I can guide him in the ways of the earth and its cycles, that perhaps one day he will become an Earthwarden as well."
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on May 9, 2016 19:43:45 GMT -8
"Hmm I have known four Warden before you. Two shared your views, two took a more active approach. Three of them had no trouble, one of them did. I cannot say if your choice is the right or wrong one. You have great power that gives you options others do not have. If you find yourself content with the world as it is, than I think you choice is wise. If you think it could be better though I would recommend you consider a more active role. Then again I have not felt the need to take action yet and my power is great. Perhaps you are wise for following my example, or perhaps we are both fools."
Erlkönig's voice turns to musing as he speaks. It seems almost as if he is not so much giving her real advice, but rather thinking aloud. The mighty Sidhe lays back in the grass and gazes up at the sky. It has been sometime since he removed his mask. Reaching up he pulls the covering aside and sets it on the ground. When it makes direct contact with the earth there is a pulse of power. The power of the hunt radiates from the mask. He keeps his back to her as he removes and when he lays back down his arm is in the way. Evidently removing the mask does not mean he wants her to see his face.
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Va'nei Dha'zhi, Earthwarden
Dedicated
Roleplay posts: 323
Age: Way too old for any shenanigans.
Physical Description: In her natural form, Va'nei is a dragon. A very very large dragon. She stands 90' tall at the shoulder, and her wingspan is 480'; her body is long and slender, for a dragon, at 230' long. Her tail is longer than that of the average dragon, longer even than the rest of her body at a total 270', and dwindles to a long, thin, prehensile point capable of great dexterity and precision. She is ancient and colossal, an earth dragon of great wisdom, and appears to be covered in leaves, moss, and vines. Her eyes are a vibrant shining gold in both forms. In her human shape, she is humorously small compared to her dragon form. An average 5'6" and slender, she has long green hair and lightly-tanned skin; her skin retains a faint iridescent scale pattern, seen in certain angles of light.
------------------------------
Clothes and Equipment: When in her dragon shape, Va'nei carries no equipment. As a human, she wears layered green robes and a pair of thigh-high green heeled boots. She also wears a headband with a small feathered adornment just above her left ear, and a necklace comprised of carved crystal beads.
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Player's online availability : Evenings. (EST)
Registered: Feb 11, 2016 11:13:10 GMT -8
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Post by Va'nei Dha'zhi, Earthwarden on May 9, 2016 20:09:21 GMT -8
Va'nei slanted him a look that was openly inquisitive and curious. "..What do you mean by a more 'active' approach? I regularly fly about in search of places that are in need of my healing talents, places where the growth is struggling or has died off entirely..." Surely he didn't mean trying to take back the earth from the places where sapient species lived? That was not part of her duties. That had been the domain of Rag'Novok's kind, to cull the intelligent races of the earth and reclaim their cities to the land. The mere thought made her uncomfortable, and she fidgeted slightly. She didn't like to get violent.. that was why she'd given up her offensive breath powers when this mantle was bestowed upon her. Turning her gaze away when he removed his mask, she sat, pensive and silent.
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on May 10, 2016 11:19:13 GMT -8
"I mean educate and teach Warden. I mean find those who would do deliberate harm and stop them. I mean taking on apprentices, training druids to aid you. There are many options for a more active approach. Some wardens have felt the need to do so, some have not."
Erlkönig remains where he is on the ground. If he is aware of how uncomfortable his question that was not a question made her, he shows no indication. He stretches and turns, but a wolf moves to block her view of him.
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Va'nei Dha'zhi, Earthwarden
Dedicated
Roleplay posts: 323
Age: Way too old for any shenanigans.
Physical Description: In her natural form, Va'nei is a dragon. A very very large dragon. She stands 90' tall at the shoulder, and her wingspan is 480'; her body is long and slender, for a dragon, at 230' long. Her tail is longer than that of the average dragon, longer even than the rest of her body at a total 270', and dwindles to a long, thin, prehensile point capable of great dexterity and precision. She is ancient and colossal, an earth dragon of great wisdom, and appears to be covered in leaves, moss, and vines. Her eyes are a vibrant shining gold in both forms. In her human shape, she is humorously small compared to her dragon form. An average 5'6" and slender, she has long green hair and lightly-tanned skin; her skin retains a faint iridescent scale pattern, seen in certain angles of light.
------------------------------
Clothes and Equipment: When in her dragon shape, Va'nei carries no equipment. As a human, she wears layered green robes and a pair of thigh-high green heeled boots. She also wears a headband with a small feathered adornment just above her left ear, and a necklace comprised of carved crystal beads.
------------------------------
Player's online availability : Evenings. (EST)
Registered: Feb 11, 2016 11:13:10 GMT -8
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Post by Va'nei Dha'zhi, Earthwarden on May 10, 2016 11:36:10 GMT -8
..Educate. Teach. Preventative measures. Train druids. How had this not occurred to her before? Her years before she'd slept had been spent guarding and telling tales to those she protected of the earth and its ways. This would just be taking things a bit further. It was a logical conclusion, a good way to spread the word of the earth, to protect the land itself and the creatures who dwelt upon it. And Va'nei knew exactly where to go to begin this process. A feeling she'd felt only rarely over much of her lifetime swept through the dragon then as she grinned, looking toward her guest just in time to see him shift and his face be mysteriously hidden by the movement of a wolf. Curious, that, but she had better things to focus on!
"This is an amazing idea! I cannot believe I had not thought of it myself. I must act on this immediately. ..Or, well, as soon as I can, anyway. There is much to plan before anything can be put into action. Where to begin..." This last was murmured almost absently to herself, and then she glanced over at the Erlkönig once again. "Thank you for the suggestion, Erlkönig. I believe I can do great things for our Mother Earth with the ideas I now have in mind. Especially with my chosen people to assist."
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on May 10, 2016 19:39:47 GMT -8
"Two millennium of mortal time and it never occur ed to you to do more?"
Erlkönig voice holds a hint of amusement. Evidently he found humor in the reaction his advice provoked. Getting his feet he looks at her, allowing her to view his face. He is not handsome, striking would be the best word. His features have a certain lupine shape to them; His is jaw thin and angular, cheeks hollow making him look hungry, his canines unnaturally long and predatory. His hair is short and black and the shape of eyes have a sharpness to them. There is a certain feral aspect to his expression that would make one uncomfortable if looked upon for to long. Staring at him would make most wonder how long it would be before he tired of speaking with them and instead tore out their throat. Even the slight smile he wears does little to soften his features. Most peculiar for the dragoness though may be the eyes. They are a bright yellow almost gold and staring in them she may feel as though she is about to be swallowed whole. A sensation that wouldn't change no matter her form.
"I will not keep you much longer than Earthwarden, since you seem so eager to start."
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Va'nei Dha'zhi, Earthwarden
Dedicated
Roleplay posts: 323
Age: Way too old for any shenanigans.
Physical Description: In her natural form, Va'nei is a dragon. A very very large dragon. She stands 90' tall at the shoulder, and her wingspan is 480'; her body is long and slender, for a dragon, at 230' long. Her tail is longer than that of the average dragon, longer even than the rest of her body at a total 270', and dwindles to a long, thin, prehensile point capable of great dexterity and precision. She is ancient and colossal, an earth dragon of great wisdom, and appears to be covered in leaves, moss, and vines. Her eyes are a vibrant shining gold in both forms. In her human shape, she is humorously small compared to her dragon form. An average 5'6" and slender, she has long green hair and lightly-tanned skin; her skin retains a faint iridescent scale pattern, seen in certain angles of light.
------------------------------
Clothes and Equipment: When in her dragon shape, Va'nei carries no equipment. As a human, she wears layered green robes and a pair of thigh-high green heeled boots. She also wears a headband with a small feathered adornment just above her left ear, and a necklace comprised of carved crystal beads.
------------------------------
Player's online availability : Evenings. (EST)
Registered: Feb 11, 2016 11:13:10 GMT -8
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Post by Va'nei Dha'zhi, Earthwarden on May 10, 2016 20:15:12 GMT -8
"Well, when I was a hatchling, my mother always said I was too busy admiring what was right in front of me to see what was laying just behind a nearby tree, and I suppose she was-- Oh, my." Having turned to look at her visitor, those golden eyes widened upon seeing his unmasked face. It took a lot to fluster the Earthwarden, but he certainly did. Va'nei unconsciously raised a hand, pressing her fingertips to the hollow of her throat. Why was her pulse hammering so ferociously? It was very strange, this reaction he evoked in her.
"Um.. that is not necessary, Erlkönig. I have much to plan, and that can easily be done while you are in my valley. It has been far too long since I had the company of another servant of the Earth, and it is rather pleasant having you around. Feel free to remain as long as you like."
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 5:56:02 GMT -8
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Post by Deleted on May 10, 2016 22:13:48 GMT -8
Noroth awoke and rolled over, finding he was alone. Where was Momma green dragon? His head comes up and he sniffs about, finding her scent easily. Like a dog on the hunt, he begins to waddle at a quick pace to follow the trail of her smell - occasionally tripping over his own feet and rolling when his nose hit the ground in his haste. But this didn't stop him.
He found her, on a hill in the valley! He babbles happily and gallops with all haste to join her at her side. He would appear beside her, two paws on her lap as he nuzzled his head up to her shoulder - not quite realizing his weight might shift her but snuggling anyhow. His attention would shift to the... what was he? Noroth didn't know... but looking at him scared him... he chirps in a nervous manner, lowering himself from her lap and curling up pitifully behind her, daring to peek out on occasion to see if the scary creature and his animals were still there...
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on May 11, 2016 7:22:13 GMT -8
"A servant."
Erlkönig's voice is bland, but he cocks his head to the side curiously. The Earthwarden had misunderstood his relation with the earth. He debate correcting her, but instead turns to watch the hatchling approach. As he had suspected the child was put off by his presence. Not surprising he was the spirit of the hunt a child would have trouble ignoring that. One of his wolves approached the baby dragon curiously. Sniffing around it without getting too close. The fury head of the beast bobbing curiously.
"I do not think your child would appreciate my continued presence."
His voice is still bland, though there is a slight tinge of amusement. The child antics were rather cute even if the dragon was moved by fear.
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Va'nei Dha'zhi, Earthwarden
Dedicated
Roleplay posts: 323
Age: Way too old for any shenanigans.
Physical Description: In her natural form, Va'nei is a dragon. A very very large dragon. She stands 90' tall at the shoulder, and her wingspan is 480'; her body is long and slender, for a dragon, at 230' long. Her tail is longer than that of the average dragon, longer even than the rest of her body at a total 270', and dwindles to a long, thin, prehensile point capable of great dexterity and precision. She is ancient and colossal, an earth dragon of great wisdom, and appears to be covered in leaves, moss, and vines. Her eyes are a vibrant shining gold in both forms. In her human shape, she is humorously small compared to her dragon form. An average 5'6" and slender, she has long green hair and lightly-tanned skin; her skin retains a faint iridescent scale pattern, seen in certain angles of light.
------------------------------
Clothes and Equipment: When in her dragon shape, Va'nei carries no equipment. As a human, she wears layered green robes and a pair of thigh-high green heeled boots. She also wears a headband with a small feathered adornment just above her left ear, and a necklace comprised of carved crystal beads.
------------------------------
Player's online availability : Evenings. (EST)
Registered: Feb 11, 2016 11:13:10 GMT -8
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Post by Va'nei Dha'zhi, Earthwarden on May 11, 2016 9:58:46 GMT -8
Va'nei could feel Noroth awaken and approach, and turned to greet him with a smile and a soft growl of welcome. Laughing softly as he nuzzled her, she lowered her head and pressed a kiss to the tip of his little muzzle. The moment he truly noticed the Erlkönig was obvious by his reaction, and she let the hatchling hide behind her, reaching around to soothingly stroke his hide. Then she glanced up at her companion once more, a small smile crookedly tilting her lips.
"Perhaps not. But the valley is plenty large for the three of us, and I welcome you to stay for as long as you like." She twisted her upper body around so that she could look down at Noroth, and spoke to him soothingly. "There is no need to be afraid, Noroth, this man will not harm you. He is a child of the Earth, just like us. Can you say hello?" She was trying to coax him into not being quite so fearful.
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 5:56:02 GMT -8
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Post by Deleted on May 11, 2016 13:49:23 GMT -8
Noroth gazed up to his mother with uncertainty, chirping softly. Then one of the wolves came closer, and he tucked himself further around her so he was directly opposite - using Va'Nei as a barrier between him and the bigger creature. His head peeks around to the scary man, and he stares for just a few moments. One could see how the hatchling was still afraid... but he tried to hold the gaze as long as he could.
"H... Hewo..." He shrink as close to Va'Nei's body as he could, still very much afraid. But with her being making contact with his own he felt a little better, and lifted his head just a bit to try and look at the huntsman once more.
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on May 11, 2016 15:15:11 GMT -8
Erlkönig raises an eyebrow. The Earthwarden's courtesy was evidently boundless. That she would willingly have him around despite the distress he caused the baby dragon was odd to him. He met the hatchling's gaze and offered it a wolfish smile. It manages to soften his eyes just a bit. It was still like looking into the eyes of a great beast, but one whose belly was full. A beast that was more curious than hungry, unlikely to devour you. The sidhe's voice has a hint of kindness beneath the predatory growl.
"Hello little one. I am Erlkönig, what is your name?"
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Va'nei Dha'zhi, Earthwarden
Dedicated
Roleplay posts: 323
Age: Way too old for any shenanigans.
Physical Description: In her natural form, Va'nei is a dragon. A very very large dragon. She stands 90' tall at the shoulder, and her wingspan is 480'; her body is long and slender, for a dragon, at 230' long. Her tail is longer than that of the average dragon, longer even than the rest of her body at a total 270', and dwindles to a long, thin, prehensile point capable of great dexterity and precision. She is ancient and colossal, an earth dragon of great wisdom, and appears to be covered in leaves, moss, and vines. Her eyes are a vibrant shining gold in both forms. In her human shape, she is humorously small compared to her dragon form. An average 5'6" and slender, she has long green hair and lightly-tanned skin; her skin retains a faint iridescent scale pattern, seen in certain angles of light.
------------------------------
Clothes and Equipment: When in her dragon shape, Va'nei carries no equipment. As a human, she wears layered green robes and a pair of thigh-high green heeled boots. She also wears a headband with a small feathered adornment just above her left ear, and a necklace comprised of carved crystal beads.
------------------------------
Player's online availability : Evenings. (EST)
Registered: Feb 11, 2016 11:13:10 GMT -8
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Post by Va'nei Dha'zhi, Earthwarden on May 11, 2016 16:08:27 GMT -8
She gently stroked the little one's head as he hid behind her, trying to soothe him. A wide smile appeared on her face as he spoke, and she cooed softly at him. "That is my brave little one. If you are strong, those who are also strong will respect you." It was never too early to start instilling such lessons, after all!
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 5:56:02 GMT -8
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Post by Deleted on May 12, 2016 14:41:32 GMT -8
Well... he looked a little less scary. But he was still scary. And his pack of wolves around him - even the curious one sniffing about - made him nervous. But he inched around her and a little bit closer to the huntsman, having trouble keeping eye contact as his sights flickered off frequently.
"Er... Er-kon... Er-kon." His head comes up just a touch, and he holds the gaze long enough to give his name, broken in his limited speech. "N-No-roff... No-roff." He lifts a paw and pads the ground beneath where he stood, nodding a time or two. "No-roff," he repeats, shuffling in place just a bit. He was still nervous, but with Momma green dragon nearby he began to feel a little bolder.
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on May 12, 2016 15:16:39 GMT -8
"Well No-roff it is a pleasure to meet you. You need not worry, my wolves and I will not harm you."
Even as he says the curious wolf sticks his nose into the tiny dragons belly. The beast would sniff the sensitive scales on his belly with his great nose. If the dragon doesn't flee he would find it to be a ticklish sensation. Meanwhile the Erlkönig continues to watch curiously. Interested to see how the small one handle being approached by the wolf.
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Va'nei Dha'zhi, Earthwarden
Dedicated
Roleplay posts: 323
Age: Way too old for any shenanigans.
Physical Description: In her natural form, Va'nei is a dragon. A very very large dragon. She stands 90' tall at the shoulder, and her wingspan is 480'; her body is long and slender, for a dragon, at 230' long. Her tail is longer than that of the average dragon, longer even than the rest of her body at a total 270', and dwindles to a long, thin, prehensile point capable of great dexterity and precision. She is ancient and colossal, an earth dragon of great wisdom, and appears to be covered in leaves, moss, and vines. Her eyes are a vibrant shining gold in both forms. In her human shape, she is humorously small compared to her dragon form. An average 5'6" and slender, she has long green hair and lightly-tanned skin; her skin retains a faint iridescent scale pattern, seen in certain angles of light.
------------------------------
Clothes and Equipment: When in her dragon shape, Va'nei carries no equipment. As a human, she wears layered green robes and a pair of thigh-high green heeled boots. She also wears a headband with a small feathered adornment just above her left ear, and a necklace comprised of carved crystal beads.
------------------------------
Player's online availability : Evenings. (EST)
Registered: Feb 11, 2016 11:13:10 GMT -8
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Post by Va'nei Dha'zhi, Earthwarden on May 12, 2016 15:33:44 GMT -8
"Very good, Noroth." She beamed proudly at the hatchling, stroking his head and gently skritching the scales at the base of his skull. It was quite hard to bite back a laugh as the wolf nosed at his belly, but she did. Didn't want the little one thinking she was laughing at him, after all.
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 5:56:02 GMT -8
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Post by Deleted on May 12, 2016 15:39:34 GMT -8
The wolf approaching made him yelp as he was startled and topple over onto his side, where he received a ticklish nuzzling of that wet nose to his soft underbelly - not yet plated or scaled. This would turn his nervous chattering into gleeful chortles and he flailed and kicked to try and get away from the sensation! Once he managed to get back onto unsteady legs he would began to gallop about around the wolf, babbling in a playful manner all the while - seeming to have forgotten all about the scary man. He stops with forepaws planted to the ground and his head just as low, his behind up in the air and tail swaying side to side.
Seems he was quite ready to play!
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on May 12, 2016 16:06:32 GMT -8
The wolf keeps it's hind quarters in the air, but brings it's head low. It then dart forward and nips at the baby dragon playfully, before darting away. It seems the wolf was quite happy to entertain the baby dragon, indeed more of the pack came over. They howled and nipped at each other playfully. Encouraging the little one to join in on the play. Oddly not all of the pack joins, some remain where they are. Most notably the massive wolf that had spoken earlier. The ones that did not join in, were subtly off as though they weren't truly wolves. The Sidhe growls his approval at the display.
"Hmmmm This is good your little one, will be predator not prey."
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Va'nei Dha'zhi, Earthwarden
Dedicated
Roleplay posts: 323
Age: Way too old for any shenanigans.
Physical Description: In her natural form, Va'nei is a dragon. A very very large dragon. She stands 90' tall at the shoulder, and her wingspan is 480'; her body is long and slender, for a dragon, at 230' long. Her tail is longer than that of the average dragon, longer even than the rest of her body at a total 270', and dwindles to a long, thin, prehensile point capable of great dexterity and precision. She is ancient and colossal, an earth dragon of great wisdom, and appears to be covered in leaves, moss, and vines. Her eyes are a vibrant shining gold in both forms. In her human shape, she is humorously small compared to her dragon form. An average 5'6" and slender, she has long green hair and lightly-tanned skin; her skin retains a faint iridescent scale pattern, seen in certain angles of light.
------------------------------
Clothes and Equipment: When in her dragon shape, Va'nei carries no equipment. As a human, she wears layered green robes and a pair of thigh-high green heeled boots. She also wears a headband with a small feathered adornment just above her left ear, and a necklace comprised of carved crystal beads.
------------------------------
Player's online availability : Evenings. (EST)
Registered: Feb 11, 2016 11:13:10 GMT -8
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Post by Va'nei Dha'zhi, Earthwarden on May 12, 2016 16:54:44 GMT -8
Va'nei grinned as she watched the wolf pack play with Noroth, but she looked up at her guest thoughtfully as he spoke. She nodded her head slowly, before her gaze drifted back to Noroth. She pressed her hands to the ground behind her and leaned back against her arms as she stretched her legs out, watching him gambol and frolic with the pack. This was something she never thought she'd see, but it pleased her. "I only hope I will do right by him, and raise him into a proper dragon, a true guardian of the Earth. He may not be my own, but I love him as such, and I will do everything in my power to protect and guide him."
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 5:56:02 GMT -8
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Post by Deleted on May 15, 2016 9:59:57 GMT -8
Noroth squealed and flopped over as the wolf nipped at him, only to roll all the way over and find his feet - and charge! He galloped around, chasing after the ones that were nipping at him - and attempting to playfully tackle the animals with his absurd rock-heavy weight. He wasn't quite used to his own weight, and would likely topple any over he came in contact with. The headbutts would likely be avoided, lest a wolf found him/herself with a concussion. But he was having fun! He continued running around, making his own barking sounds as he nipped and bit and shoved and pawed at his new friends!
He would eventually wander from the pack around him and charge after the solitary wolves - attempting to wrestle with them in hopes of getting them to play, too!
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