Fenrir Skargard
Dedicated
Roleplay posts: 196
Age: 29
Physical Description: Fenrir is a large Arctic Werewolf, with fur as white as the snow that plagues his habitat. His paws and muzzle are stained a slight pinkish color from the bloody nature of his food, primarily Caribou and Mountain Seal. His yellow eyes are predatory, and would be terrifying to see in the darkness of a cave or blizzard. He stands roughly 7ft tall, and weighs nearly 300lbs. His fur, claws, and teeth are immaculately well-maintained, as the Wolf believes that keeping oneself clean is foremost in respecting another, for if you do not respect yourself, you cannot respect others.
Clothes and Equipment: He wields the mighty sword White Fang, a Frost-Enchanted Sword he took from the lifeless corpse of a White Witch whom had promised him the sword, then tried to kill him with. The sword, imbued with the blood of the witch, gives him abilities similar to hers, mainly focusing on cold and frost related abilities. His legs are covered by plate armor, and his left arm is covered in a gauntlet with fingers ending in wicked looking claws. The gauntlet is inscribed with more Frost Runes, giving it similar, albeit less powerful, abilities to White Fang.
Registered: May 30, 2016 8:38:38 GMT -8
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Post by Fenrir Skargard on Aug 15, 2016 2:18:18 GMT -8
"I agree with the human, at least on the secrecy bit. I have dealt with fae enough to know that you never fetch an object whose properties you don't know, at least to the extent that they can be known."
The gold was a lesser issue, but as she had already asked, he saw no need to repeat the question. All the gold he didn't need to survive went to his tribe anyway, so he hoped whoever was on the other end had a healthy definition of 'handsome'.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Aug 15, 2016 16:10:26 GMT -8
Alden, his children, and Thaelyn Mortris enter the Midnight Sun. It isn't long before they are seated. The staff greeting him with familiarity. He had lived here for a while after all. He also stopped for lunch every once in a while. Since even though she no longer ran it Naoki still owned the building. When your boss owned nice restaurants it was pleasant.
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The Starlight Dawn
Dedicated
Roleplay posts: 116
Physical Description: This account represents the non player characters and establishments of The Midnight Sun/Starlight Dawn, all of its subsidiaries, child companies and partner organizations.
Registered: Nov 10, 2015 5:08:38 GMT -8
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Post by The Starlight Dawn on Aug 15, 2016 19:34:52 GMT -8
Another momentary pause before the voice of Benedict chimes in again. Just enough time for someone to roll their eyes.
“Excuse me for proceeding piecewise. I was getting to that. Goodness.”
“The item in question is a particular sort of crystal. It has no intrinsic powers or capabilities in and of itself and ought not to carry any magic. Its value comes from its use as a component in advanced artifice. There is an image of it on the other side of card number two, which you may turn over now- but only card two.”
On the rear of card two is- indeed, an image. An image drawn by hand in black ink, depicting a sort of thing made out of two rectangular prisms joined at one face, larger on the left side than the right, and scored with a seemingly random set of lines turning at 90° angles. A third, smaller sort of prism protrudes downward from where the two larger prisms meet, almost like a stem. The whole thing is shaded in such a way to suggest that it is crystalline. Additionally, an image of a human hand is provided to the left- presumably for scale. Assuming the hand is of a regular sort of size, the object would be just about large enough to cup in two hands. No suggestions are given as to the size of the thing.
“The sum will be provided in gold and will be essentially equivalent to six Novas. Each.”
“The reason that I do not dare to venture down myself is due to the considerable dangers guarding the vault. Monsters whose masters have long since passed from this world. Protective enchantments run rampant. To be truthful, I know not what sort of dangers stand between one and the vault- other than that they are dangers.”
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Roxanne Fletcher
Main Character
Roleplay posts: 816
Age: 22
Physical Description: Roxanne is tall with white hair and a narrow, athletic build. She has a pleasant face and only a couple of scars.
Clothes and Equipment: Heavy armor, Elven bow (stolen), and a longsword.
Player's online availability : Early mornings and late evenings
Registered: Aug 2, 2015 8:58:10 GMT -8
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Post by Roxanne Fletcher on Aug 15, 2016 19:51:23 GMT -8
Roxanne nodded, flipping over the card and looking it over carefully. It did seem to just be an ordinary crystal, at least from the illustration. A fairly large one, but still rather ordinary. She passed the paper to Fenrir for him to look at, then realized that not all of her questions had been answered. Was the mysterious Mr. Benedict purposely withholding information, or was the question simply missed?
"That's all well and good, Benedict. But you still haven't answered: why us? This seems like a rather dangerous task, with a generous reward. Why newcomers? I'm sure you know plenty of perfectly well-qualified people in the city. Were we just lucky to be in the right place at the right time? Was it something else? Also, why not come and tell us about it yourself? Why the crystal ball?"
She tapped her fingers against the table impatiently. She wanted answers, and clearly wasn't getting any. How big were the vaults beneath the Midnight Sun, anyway? Why were there monsters in a bar's basement?
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The Starlight Dawn
Dedicated
Roleplay posts: 116
Physical Description: This account represents the non player characters and establishments of The Midnight Sun/Starlight Dawn, all of its subsidiaries, child companies and partner organizations.
Registered: Nov 10, 2015 5:08:38 GMT -8
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Post by The Starlight Dawn on Aug 15, 2016 20:43:12 GMT -8
“It is a rather dangerous task- how observant of you.”
Though the voice of Benedict doesn’t change its inflection in the slightest, somehow the choice of words alone seems sarcastic.
“I have chosen the pair of you simply because you seem like able bodied individuals who seem suited enough to handle the task with the appropriate amount of tact. I suspect that it will require more than simply brute force to accomplish this task.”
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Fenrir Skargard
Dedicated
Roleplay posts: 196
Age: 29
Physical Description: Fenrir is a large Arctic Werewolf, with fur as white as the snow that plagues his habitat. His paws and muzzle are stained a slight pinkish color from the bloody nature of his food, primarily Caribou and Mountain Seal. His yellow eyes are predatory, and would be terrifying to see in the darkness of a cave or blizzard. He stands roughly 7ft tall, and weighs nearly 300lbs. His fur, claws, and teeth are immaculately well-maintained, as the Wolf believes that keeping oneself clean is foremost in respecting another, for if you do not respect yourself, you cannot respect others.
Clothes and Equipment: He wields the mighty sword White Fang, a Frost-Enchanted Sword he took from the lifeless corpse of a White Witch whom had promised him the sword, then tried to kill him with. The sword, imbued with the blood of the witch, gives him abilities similar to hers, mainly focusing on cold and frost related abilities. His legs are covered by plate armor, and his left arm is covered in a gauntlet with fingers ending in wicked looking claws. The gauntlet is inscribed with more Frost Runes, giving it similar, albeit less powerful, abilities to White Fang.
Registered: May 30, 2016 8:38:38 GMT -8
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Post by Fenrir Skargard on Aug 16, 2016 8:09:51 GMT -8
He took the card and examined it, the geometry of the crystal was certainly unique, it didn't match anything he had ever read or seen before, a fairly long list for the well-educated and well-travelled werewolf.
"That's certainly an interesting shape for a crystal. What type of artificing you planning on doing with this thing?"
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Thaelyn Mortris
Dedicated
Roleplay posts: 310
Age: 22
Physical Description: At 5'7", Thaelyn is just above average height for a woman, with a slender build that makes her just shy of willowy. Slight curves and a womanly shape keep her from looking boyish, if only barely. She has long red hair that falls to her knees, and rich crimson eyes that are usually filled with curiosity, set in a face with delicate features.
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Clothes and Equipment: Typically, Thaelyn wears a set of white and blood red armor which is inscribed inside with a complex series of magical runes. This provides her armor with a strength that belies its lightness, as well as serving as a sort of magical buffer that wards off most spells. She also carries a spear, or perhaps it's a staff - she seems to use it as a combination of both, using it both to fight and to channel her own magical abilities.
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Player's online availability : Evenings. (EST)
Registered: Aug 15, 2016 12:11:27 GMT -8
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Post by Thaelyn Mortris on Aug 16, 2016 14:38:24 GMT -8
Thaelyn had done her best to make note of how to get from the bazaar to this place. She would likely be in Isra for the foreseeable future, so it would do her good to know her way around. Accompanying Alden into the building, she looked moderately surprised. What an.. interesting building. Apparently there was some sort of gambling center, and then there was what appeared to be a restaurant, and Alden said she could rent a room here... So this building did a bit of everything, it seemed. Following him to the table where the server led them, she settled into one of the chairs and took a menu with a smile and thanks to the server. Then she tried to focus on the menu's contents so she could decide on what to eat. Tried being the operative word. She kept getting distracted by Alden's children and their antics. They were just so darn cute. She ended up peering around her menu at the little boy she'd rescued earlier and making faces at him, just to get him to laugh.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Aug 16, 2016 15:26:43 GMT -8
The children certainly were getting up to antics. They were overly excited as they had never been in a restaurant before. The more daring of them Naoki, Moonflower, Kaeoran, and Caleb were eager to dart off. Only Alden's stern voice and guiding hand stopped them from disappearing into the gambling house. Rravarran and Juniper the shyer children stayed close to their fathers legs. Small hands clinging to the legging of his pants. Still he manages to get them all in their seats and ready to order. Rravarran delighted in the sill faces Thaelyn made laughing and claping. This prompted the other children to watch her. Soon the faces became an interactive experience as they climbed up to poke her face. And little Naoki tried to sneak in to bite Thaelyn's ear.
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Thaelyn Mortris
Dedicated
Roleplay posts: 310
Age: 22
Physical Description: At 5'7", Thaelyn is just above average height for a woman, with a slender build that makes her just shy of willowy. Slight curves and a womanly shape keep her from looking boyish, if only barely. She has long red hair that falls to her knees, and rich crimson eyes that are usually filled with curiosity, set in a face with delicate features.
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Clothes and Equipment: Typically, Thaelyn wears a set of white and blood red armor which is inscribed inside with a complex series of magical runes. This provides her armor with a strength that belies its lightness, as well as serving as a sort of magical buffer that wards off most spells. She also carries a spear, or perhaps it's a staff - she seems to use it as a combination of both, using it both to fight and to channel her own magical abilities.
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Player's online availability : Evenings. (EST)
Registered: Aug 15, 2016 12:11:27 GMT -8
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Post by Thaelyn Mortris on Aug 16, 2016 15:46:46 GMT -8
Thaelyn made a point of doing something specific every time a certain part of her face was poked - if her nose, then her tongue popped out; if her chin, then she twitched her nose - and so on and so forth, doing her best to entertain the gaggle of youngsters. At least, until Naoki began clambering upward, and she felt a little mouth with tiny teeth getting dangerously close to her ear. She caught the little one and brought her in close, until their noses were touching, staring deeply into her eyes with wide crimson ones of her own... Then she spoke in a serious voice.
"Hasn't anyone ever told you about what happens when you try to bite peoples' ears? It makes something happen to grownups.. in fact.. I.. I think it's... Oh no! I'm turning into.. the Tickle Monster!" And then her fingers began to wriggle, tickling Naoki's sides as she grinned and cackled maniacally. It was, perhaps, very strange for her to behave this way with the children of a veritable stranger.. but Thaelyn loved kids. She just couldn't help herself. Especially not with this crew. They were so adorable and sweet, she could feel herself getting a toothache.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Aug 16, 2016 16:17:20 GMT -8
Little Naoki wailed her defiance at being caught in the act. A wail that soon turned to laughter as the woman tickled her sides. The other children were growing quite enamored of Thaelyn. Daddy didn't make funny faces like she did. He was always nice, but never silly.
Alden observed the kids interacting with the woman with a smile. Though the smile hide cold calculation. He didn't want his children to grow up like him. Distrustful of everyone and wondering what they might do to harm them. That didn't stop him from wondering what secrets Thaelyn had and what danger she might pose. Still he did like to try and be friendly. So he says in his most pleasant voice.
"You have a soft spot for children I see."
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The Starlight Dawn
Dedicated
Roleplay posts: 116
Physical Description: This account represents the non player characters and establishments of The Midnight Sun/Starlight Dawn, all of its subsidiaries, child companies and partner organizations.
Registered: Nov 10, 2015 5:08:38 GMT -8
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Post by The Starlight Dawn on Aug 16, 2016 16:29:13 GMT -8
“Advanced, experimental artifice.”
One additional adjective.
“At the risk of coming off as blunt, are either of you seriously considering accepting my request or not? This needs to be done in a timely manner and if neither of you are willing to do it, I’ll need to begin finding someone else.”
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Roxanne Fletcher
Main Character
Roleplay posts: 816
Age: 22
Physical Description: Roxanne is tall with white hair and a narrow, athletic build. She has a pleasant face and only a couple of scars.
Clothes and Equipment: Heavy armor, Elven bow (stolen), and a longsword.
Player's online availability : Early mornings and late evenings
Registered: Aug 2, 2015 8:58:10 GMT -8
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Post by Roxanne Fletcher on Aug 16, 2016 16:35:01 GMT -8
Roxanne nodded, noting with annoyance that the mysterious Mr. Benedict seemed to be deliberately ignoring her question as to why he kept himself hidden. There was something to keep in mind. Still, when he asked if they were considering the request seriously, she nodded. It sounded interesting, and she wanted the money. "Yes, of course. I'll do it. I'll go down into the depths below the bar and pick up your crystal for you, Benedict. No problem at all."
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Fenrir Skargard
Dedicated
Roleplay posts: 196
Age: 29
Physical Description: Fenrir is a large Arctic Werewolf, with fur as white as the snow that plagues his habitat. His paws and muzzle are stained a slight pinkish color from the bloody nature of his food, primarily Caribou and Mountain Seal. His yellow eyes are predatory, and would be terrifying to see in the darkness of a cave or blizzard. He stands roughly 7ft tall, and weighs nearly 300lbs. His fur, claws, and teeth are immaculately well-maintained, as the Wolf believes that keeping oneself clean is foremost in respecting another, for if you do not respect yourself, you cannot respect others.
Clothes and Equipment: He wields the mighty sword White Fang, a Frost-Enchanted Sword he took from the lifeless corpse of a White Witch whom had promised him the sword, then tried to kill him with. The sword, imbued with the blood of the witch, gives him abilities similar to hers, mainly focusing on cold and frost related abilities. His legs are covered by plate armor, and his left arm is covered in a gauntlet with fingers ending in wicked looking claws. The gauntlet is inscribed with more Frost Runes, giving it similar, albeit less powerful, abilities to White Fang.
Registered: May 30, 2016 8:38:38 GMT -8
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Post by Fenrir Skargard on Aug 16, 2016 17:06:52 GMT -8
Strange, he thought to himself, that time was of the essence yet "Benedict" had invited them upstairs in order to ask them to go downstairs.
"Yeah I am in as well. Can't be too bad in the bottom of a bar in a city such as this."
He hoped he was wrong, and that whatever they found downstairs would be challenging. He was sicks of rats and goblins.
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Thaelyn Mortris
Dedicated
Roleplay posts: 310
Age: 22
Physical Description: At 5'7", Thaelyn is just above average height for a woman, with a slender build that makes her just shy of willowy. Slight curves and a womanly shape keep her from looking boyish, if only barely. She has long red hair that falls to her knees, and rich crimson eyes that are usually filled with curiosity, set in a face with delicate features.
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Clothes and Equipment: Typically, Thaelyn wears a set of white and blood red armor which is inscribed inside with a complex series of magical runes. This provides her armor with a strength that belies its lightness, as well as serving as a sort of magical buffer that wards off most spells. She also carries a spear, or perhaps it's a staff - she seems to use it as a combination of both, using it both to fight and to channel her own magical abilities.
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Player's online availability : Evenings. (EST)
Registered: Aug 15, 2016 12:11:27 GMT -8
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Post by Thaelyn Mortris on Aug 16, 2016 17:33:13 GMT -8
Glancing up at Alden when he spoke, her jokingly crazed grin became a somewhat sheepish smile, and she laughed - although it was more of an embarrassed sound, really, as her cheeks colored. Setting Naoki back in her seat, she rubbed the back of her head, ruffling her red hair.
"Eheheh.. yeah. I grew up in an orphanage, and I ended up helping take care of the younger ones. I can't stand to see a kid upset, it just kills me. I like to make them laugh and smile. And your kids are too cute not to play with." She peered at Juniper, who was apparently trying to half-hide behind Alden and still look at her, and playfully stuck her tongue out at the youngster. All attempts at being serious went completely out the window when she was around young ones.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Aug 16, 2016 17:43:34 GMT -8
"An orphan? I was an orphan of sorts myself. Though I wasn't raised in an orphanage."
Alden offers no further elaboration. Juniper giggles when the woman sticks out her tongue and waves shyly. Alden is about to ask another question when a waitress approaches.
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The Midnight Sun
Committed
Pics and bios of the four bartenders: http://thefantasysandbox.boards.net/post/50519/thread
Roleplay posts: 78
Physical Description: This account represents the non player characters and establishments of The Midnight Sun, all of its subsidiaries, child companies and partner organizations.
Registered: Apr 27, 2016 15:24:45 GMT -8
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Post by The Midnight Sun on Aug 16, 2016 17:52:12 GMT -8
Ellen bustled over, spotting Alden with a red-haired woman and a small gaggle of children with little blue ears. She hurried to his table, smiling broadly.
"Alden! Good to see you again! I suppose these are your kiddies?"
She resisted the urge to squeal at all the little cat-eared kiddies running about. They were adorable! Almost like Madame Naoki. Was that where she'd come from?
She patted one on the head and passed Alden a menu, even though she knew he probably had it memorized by this point.
"So, you finally brought them all out! What's the occasion? And what can I get for you?"
Turning to the red-haired woman, she beamed at her as well.
"Welcome to the Midnight Sun! I'm sorry, Mr. Alden comes by here often but he's never brought his children along. I'm Ellen, and I'll be your server tonight."
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Thaelyn Mortris
Dedicated
Roleplay posts: 310
Age: 22
Physical Description: At 5'7", Thaelyn is just above average height for a woman, with a slender build that makes her just shy of willowy. Slight curves and a womanly shape keep her from looking boyish, if only barely. She has long red hair that falls to her knees, and rich crimson eyes that are usually filled with curiosity, set in a face with delicate features.
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Clothes and Equipment: Typically, Thaelyn wears a set of white and blood red armor which is inscribed inside with a complex series of magical runes. This provides her armor with a strength that belies its lightness, as well as serving as a sort of magical buffer that wards off most spells. She also carries a spear, or perhaps it's a staff - she seems to use it as a combination of both, using it both to fight and to channel her own magical abilities.
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Player's online availability : Evenings. (EST)
Registered: Aug 15, 2016 12:11:27 GMT -8
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Post by Thaelyn Mortris on Aug 16, 2016 19:09:28 GMT -8
"I well.. uh.. not really. My parents ran the orphanage, we just also happened to live there. And I spent a lot of time with the kids, because, well, I was always a little strange, and making friends wasn't easy, and-- Oh, hi there!"
Thaelyn was mentally praising the timing of the waitress which gave her good cause to stop babbling. Her face was hot with a blush as she buried it in the menu, trying to quickly decide on something to eat and drink. Settling on her choice, she handed the menu to the waitress with a shy smile.
"I'll have a glass of the Heartbreak, and the black pepper beef fritta, please. Thank you."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Aug 16, 2016 19:29:58 GMT -8
"Hi Ellen. No special occasion I was just out for a walk. Met my new friend here and she needed food and a place to stay. Say hi kids."
Alden smiles at Ellen as the children chorus out hellos in their adorable voices. Alden makes his usual order the dynamite and a glass of water. And he orders three main dishes for the kids to share. He then says firmly to Ellen.
"No she doesn't want the heart break. Order something else Thaelyn."
Alden knew what the drink did to people. He wasn't going to let this girl get herself addicted.
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The Midnight Sun
Committed
Pics and bios of the four bartenders: http://thefantasysandbox.boards.net/post/50519/thread
Roleplay posts: 78
Physical Description: This account represents the non player characters and establishments of The Midnight Sun, all of its subsidiaries, child companies and partner organizations.
Registered: Apr 27, 2016 15:24:45 GMT -8
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Post by The Midnight Sun on Aug 16, 2016 19:49:26 GMT -8
Ellen nodded. She approved of Alden's choices, as well as keeping his friend away from the Heartbreak.
"Good choice, Alden. And hi, kiddies!"
She patted them on their adorable heads as they scurried past. They really were cute, and had very soft ears.
"I don't like how Elin and Alan are always trying to get people to try the Heartbreak. It's like some kind of sick competition between the two of them, but they seem to enjoy it."
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The Starlight Dawn
Dedicated
Roleplay posts: 116
Physical Description: This account represents the non player characters and establishments of The Midnight Sun/Starlight Dawn, all of its subsidiaries, child companies and partner organizations.
Registered: Nov 10, 2015 5:08:38 GMT -8
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Post by The Starlight Dawn on Aug 16, 2016 20:14:38 GMT -8
In response to Fenrir’s hope, the voice of Benedict displays a hint of emotion, “... You’d be surprised.”
“Glad to hear it, though. Beyond what I have already said, I would also politely ask, if this hasn’t been made clear already, that you keep quiet about this. I wouldn’t like people to start getting the notion that untold riches lie beneath the Sun. Things would start to stink.”
Instead of leaving off on that morbid note, the voice of Benedict continues, “You will depart tomorrow morning. You’ll want to be well rested. Rooms Twenty and Twenty One have been rented out. The doors are unlocked, the keys are underneath the pillows. Prepare your items, sleep well, and meet back here tomorrow morning.”
He dares not to invite further questions, but if a point might like to be pressed, now would be the time.
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