Rudiger Dornmauer
Dedicated
Roleplay posts: 229
Age: 30
Physical Description: Rudiger is tall at 6'3", and muscularly built from his profession. His skin is weathered from his life on the road, with the first wrinkles of age appearing at the sides of his mouth and his eyes, and thick calluses on his right hand from wielding his sword. His light brown hair has been sheered to a fade parted on the right side, and his strong chin that was once covered by thick goatee has been shaved to stubble, but his thick mustache has remained. His most prominent feature is a thick scar and his missing left eye, which he covers with a black eyepatch, which he lost in a fight with a bear.
____________________________________________________________
Clothes and Equipment: Rudiger wears a variety of cloths, depending on the situation. For battle, he wears a blue gambeson underneath steel plate armor, which encases him from head to foot. He wears a bellow faced sallet helm, which he learned to wear from the loss of his eye. He wields a hand and half sword, with a decorative eagle on the pommel. He also carries a kite shield, painted with his coat of arm, a black eagle on a red and orange checkered field.
When he's not in battle, he wears a white wool shirt, and thick woolen black pants. He always wears his tan riding boots.
He owns a dapple grey destrier, and a heavy wooden saddle with a high cantle and pommel covered in thick leather.
____________________________________________________________
Allegiances: The Grand Duchy of Voruta
Registered: Dec 6, 2017 14:20:22 GMT -8
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Post by Rudiger Dornmauer on Oct 25, 2018 14:03:14 GMT -8
Rudiger let Khepri go with a final farewell peck, before turning over onto his other side and quickly falling asleep. After all, they had all day, he could afford to take a quick nap before getting cleaned up himself and getting ready to go. What a luxury that would be, getting cleaned twice within the space of a single day.
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Khepri
Dedicated
Roleplay posts: 173
Physical Description: Smattered in golden feathers, Khepri glimmers from dawn to dusk. Vast, dark wings spread outward from her broad hips, supporting an otherwise petite frame.
Black hair, straight as a waterfall, surrounds a round face. She has sharp, dangerous eyes that mimic the time of day, plump lips that tell you what you want to hear, and honey-sweet skin to ease her features.
Though the woman seems like a nubile goddess, fingers that end in claws and feet ending in talons do add a frighteningly harsh reality to her image.
When the sun vanishes from the sky, all that is not human about the woman departs, leaving a small, defenseless dame behind.
________________________________________________
Clothes and Equipment: Khepri carries little, save for the string around her neck that holds a round gemstone absorbing sunlight.
When out of sunlight and without the gem, her wings become a heavy cloak.
_________________________________________________
Registered: Nov 20, 2017 18:28:46 GMT -8
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Post by Khepri on Oct 25, 2018 21:51:47 GMT -8
Khepri took her time to wash up. After all, that man certainly was going to take his time after everything she put him through. She would have been surprised if he woke up at all until the sun fell from the sky. She did not enjoy traveling without her wings available, but it would be the best way to figure out if those stones worked on her or not.
As she brushed stubborn knots out of her hair, she scowled. If only she'd hired a few maids! The one thing she missed most about home was the preening at the riverside. Having someone run their fingers through her hair and scratch her feathers. Her body trembled in the memory. For a long while, she curled up, head on her knees, arms wrapped around her shins, and closed her eyes.
Back in the Gilded Aerie, it was like the sun was always shining. Even when that ball of fire sank below the horizon, the islets would ignite like a hundred tiny stars, blessing them with the warmth and power that they knew during the day. She never knew what it was like to be flightless in those days, playing her harp and enchanting audiences. Through that harp, her magic was so much stronger. Few could swim against the tide that they were swept up in when she decided to drown them in her music.
There... was one, however, who saw through her. That damned, purple-plumed demon. Music did nothing to her. Her sweet lyrics pulled no emotion from her beady black eyes.
Before she knew it, she was being thrust into the darkness, away from the sun and all her stars.
When she woke, she was cold, alone, and grounded. She never knew such despair before, and that was only the beginning. The feeling of helplessness crept into her bones and froze her blood as the frigid air did the same. Her skin blackened and numbed, her heart slowed, slower, slower...
Khepri jolted, head hitting the back of the tub. She hissed and grabbed her skull, leaning forward from the pain. She had dozed for a moment and got wrapped up in her own thoughts. Tsk! What a fool she was. At least Rudiger hadn't witnessed that one.
Slightly embarrassed, with a flame of encouragement within, she hopped out of the bath and stomped out, looking for the knight-errant. How long had she been asleep, and was Rudiger also passed out?
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Rudiger Dornmauer
Dedicated
Roleplay posts: 229
Age: 30
Physical Description: Rudiger is tall at 6'3", and muscularly built from his profession. His skin is weathered from his life on the road, with the first wrinkles of age appearing at the sides of his mouth and his eyes, and thick calluses on his right hand from wielding his sword. His light brown hair has been sheered to a fade parted on the right side, and his strong chin that was once covered by thick goatee has been shaved to stubble, but his thick mustache has remained. His most prominent feature is a thick scar and his missing left eye, which he covers with a black eyepatch, which he lost in a fight with a bear.
____________________________________________________________
Clothes and Equipment: Rudiger wears a variety of cloths, depending on the situation. For battle, he wears a blue gambeson underneath steel plate armor, which encases him from head to foot. He wears a bellow faced sallet helm, which he learned to wear from the loss of his eye. He wields a hand and half sword, with a decorative eagle on the pommel. He also carries a kite shield, painted with his coat of arm, a black eagle on a red and orange checkered field.
When he's not in battle, he wears a white wool shirt, and thick woolen black pants. He always wears his tan riding boots.
He owns a dapple grey destrier, and a heavy wooden saddle with a high cantle and pommel covered in thick leather.
____________________________________________________________
Allegiances: The Grand Duchy of Voruta
Registered: Dec 6, 2017 14:20:22 GMT -8
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Post by Rudiger Dornmauer on Oct 26, 2018 20:25:19 GMT -8
If she expected an awake and aware Rudiger, Khepri would be rather disappointed. Softly snoring still in the pillows, he had managed little more than to shift on his sides a few times before finally stretching out on his back. The days on the road in a bed that was little more than Bob’s saddle blanket, another sleepless night of worry, and the strenuous “activity” had all taken their toll on the knight errant, who had firmly sunken into the bed.
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Khepri
Dedicated
Roleplay posts: 173
Physical Description: Smattered in golden feathers, Khepri glimmers from dawn to dusk. Vast, dark wings spread outward from her broad hips, supporting an otherwise petite frame.
Black hair, straight as a waterfall, surrounds a round face. She has sharp, dangerous eyes that mimic the time of day, plump lips that tell you what you want to hear, and honey-sweet skin to ease her features.
Though the woman seems like a nubile goddess, fingers that end in claws and feet ending in talons do add a frighteningly harsh reality to her image.
When the sun vanishes from the sky, all that is not human about the woman departs, leaving a small, defenseless dame behind.
________________________________________________
Clothes and Equipment: Khepri carries little, save for the string around her neck that holds a round gemstone absorbing sunlight.
When out of sunlight and without the gem, her wings become a heavy cloak.
_________________________________________________
Registered: Nov 20, 2017 18:28:46 GMT -8
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Post by Khepri on Oct 29, 2018 19:31:20 GMT -8
The chimera smirked as she approached the bed, letting the claws on her hand run lightly across the back of his neck, down to his lower back. The sun was retreating from the window now, telling her it had been at least an hour, if not several.
"I'm rather surprised I warranted this big of a compliment," she laughed. She spoke quietly, not wanting to wake him if he was too tired to be roused by something so simple.
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Rudiger Dornmauer
Dedicated
Roleplay posts: 229
Age: 30
Physical Description: Rudiger is tall at 6'3", and muscularly built from his profession. His skin is weathered from his life on the road, with the first wrinkles of age appearing at the sides of his mouth and his eyes, and thick calluses on his right hand from wielding his sword. His light brown hair has been sheered to a fade parted on the right side, and his strong chin that was once covered by thick goatee has been shaved to stubble, but his thick mustache has remained. His most prominent feature is a thick scar and his missing left eye, which he covers with a black eyepatch, which he lost in a fight with a bear.
____________________________________________________________
Clothes and Equipment: Rudiger wears a variety of cloths, depending on the situation. For battle, he wears a blue gambeson underneath steel plate armor, which encases him from head to foot. He wears a bellow faced sallet helm, which he learned to wear from the loss of his eye. He wields a hand and half sword, with a decorative eagle on the pommel. He also carries a kite shield, painted with his coat of arm, a black eagle on a red and orange checkered field.
When he's not in battle, he wears a white wool shirt, and thick woolen black pants. He always wears his tan riding boots.
He owns a dapple grey destrier, and a heavy wooden saddle with a high cantle and pommel covered in thick leather.
____________________________________________________________
Allegiances: The Grand Duchy of Voruta
Registered: Dec 6, 2017 14:20:22 GMT -8
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Post by Rudiger Dornmauer on Oct 30, 2018 13:32:25 GMT -8
Rudiger mumbled something into the pillows as she softly scratched her way down his back, though it was more a dream muttering agreeing that the scratch felt nice, than an answer to her question. He shifted a bit in the bed, offering more room if Khepri wanted to lay down.
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Tris Argyris
Established
Roleplay posts: 11
Age: 24
Physical Description: ==========
While he is the son of a human and a wayward chaotic Faeling, Tris seems to have gotten the best traits of both worlds. From his human father, he's inherited a chiseled and comely face. From his Fae mother, he's inherited an innate affinity for enchantment magics, gleaming fiery orange eyes, and the long, pointed pair of horns that adorn his crown. While he is not a tall man -- only average, at a height of around 175 centimeters -- he bears himself with an air of confidence and pride. His shoulder-length mane of long, wavy black hair is well-kept, and his intense eyes glow with magical power. Each of his slim digits end in long, elegant claw-like nails, the keratin strangely tinged a natural iridescent black. His body is slim, yet athletic, possessing little raw strength but well-trained enough to make a quick escape.
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Clothes and Equipment: Tris, pragmatist that he is, never wears clothing that is constrictive for the sake of fashion unless absolutely necessary. His most well-worn outfit is a heavy enchanted blastproof leather longcoat that clinks with phials and beakers as he walks over a light Drider-silk tunic, a simple, billowy pair of breathable yet fire-retardant Drider-silk trousers, and a pair of steel-toed boots over a set of enchanted light banded armour shinguards. A bandoiler generally stretches across his torso from right shoulder to left hip, several various alchemical ingredients slid into the small leather bands that line the strap. Upon his back, he often wears a large, custom-made pack with runes inscribed up and down its entire surface, clanking and clicking as the oddities within shift against one another. It's capped by a huge mixing flask beside a small makeshift mortar and pestle, used for crafting concoctions on the fly. Beneath the folds of his jacket a slim, Summer Fae blade is kept hidden, about the length of a dirk yet only one edge is sharpened, the other pounded flat to give it a slight curve. It is searing hot to the touch and yet seems not to burn its wielder, despite its close proximity to his flesh. Up and down its shining greenish blade cryptic runes are inscribed, although they can only be read when the blade is held to flame.
When he is going incognito, he wears a heavy black blastproof leather cloak, its flesh carved with otherwise invisible runes that glow like the sun when struck with great physical force or blasted with extreme heat. It's wide enough to cover his figure and his pack, and its hood is great enough to conceal his horns. Several enchantments upon the garment silence the clinking of bottles within, as well, making him a much less conspicuous figure
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Allegiances: Isran Revolutionary Army
Registered: Oct 31, 2018 21:35:11 GMT -8
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Post by Tris Argyris on Oct 31, 2018 22:54:58 GMT -8
It's a chilly, stormy eve in the Free City. The clouds hang heavy overhead, dropping their great payload in a pounding deluge upon the poor crowns of the denizens below. The sun has long since abandoned the world, and so visibility is poor, the lamps that line the streets of the Nexus offering little comfort in the darkness. Yet still, there is no shortage of activity in this once-abandoned place of back alley commerce and seedy dealings. Various Israns step into and out of the shops that line the streets, and a modest crowd of seedy folk scurry here and there. Among the figures, looking not a bit out of place, is an indiscernible humanoid figure of average height, its features concealed by a heavy black leather cloak, though the faint glow of two fiery orange irises can just barely be discerned beneath the crest of its hood.
Despite this strange feature, the people of the Nexus pay him no mind -- freaks and outcasts are no stranger to this place, and the figure moves among them deftly. Still, it walks with singular purpose, stopping at none of the shouting merchants or rain-soaked ladies of the night. He moves for a single gleaming light in this disgusting hovel, the one bastion of civility in the stinking pit that is The Nexus: the Midnight Sun.
The figure pushes past the door in short order thereafter, a pair of heavy steel-toed boots clomping upon the floor as it wipes its feet politely. It shakes its head at the hostess who offers him greetings and a table for one, though he offers a gracious smile from beneath the shadowy hood. Instead, it moves toward the bar, sliding into one of the cushioned stools and placing its hands upon its shadowed mantle and pulling it back to reveal a hitherto unseen pair of sharp, curved horns, a pair of glowing fiery orange eyes, and a strikingly handsome chiseled masculine face. Clearly he is not of purely human birth, but the genetic oddities only seem to add to his appearance rather than detract from it. He waves over the barmaid, giving her a winning smile as he orders. "The strongest straight drink you have, please. Make it something...fiery. Something that burns very hot on the way down," he asks, his voice smooth and pleasant on the ears. In his head he begins to calculate. He needs ethanol, and he needs a lot of it. He discreetly slides his backpack to his side from beneath his cloak, unscrewing the head of the portable magical distiller within it; an interesting contraption that separates most compound liquids into baser parts.
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Khepri
Dedicated
Roleplay posts: 173
Physical Description: Smattered in golden feathers, Khepri glimmers from dawn to dusk. Vast, dark wings spread outward from her broad hips, supporting an otherwise petite frame.
Black hair, straight as a waterfall, surrounds a round face. She has sharp, dangerous eyes that mimic the time of day, plump lips that tell you what you want to hear, and honey-sweet skin to ease her features.
Though the woman seems like a nubile goddess, fingers that end in claws and feet ending in talons do add a frighteningly harsh reality to her image.
When the sun vanishes from the sky, all that is not human about the woman departs, leaving a small, defenseless dame behind.
________________________________________________
Clothes and Equipment: Khepri carries little, save for the string around her neck that holds a round gemstone absorbing sunlight.
When out of sunlight and without the gem, her wings become a heavy cloak.
_________________________________________________
Registered: Nov 20, 2017 18:28:46 GMT -8
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Post by Khepri on Nov 1, 2018 11:36:53 GMT -8
The reaction made Khepri sneer. His time was over. What made him think that she wanted to lay next to him now?
Irritated, she let her claws prickle his skin, not enough to pierce it, but enough to be rather unpleasant. "Knight-errant, it is time to wake up now," she demanded in juxtaposition to her earlier lullaby. "I do not like to be kept waiting!"
She began to toss his clothing items at him, then opened the door to search for his room, trailing water from the bath behind her. "It takes you humans so much time to get ready, after all! It'll be nightfall by the time you've equipped everything!"
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Rudiger Dornmauer
Dedicated
Roleplay posts: 229
Age: 30
Physical Description: Rudiger is tall at 6'3", and muscularly built from his profession. His skin is weathered from his life on the road, with the first wrinkles of age appearing at the sides of his mouth and his eyes, and thick calluses on his right hand from wielding his sword. His light brown hair has been sheered to a fade parted on the right side, and his strong chin that was once covered by thick goatee has been shaved to stubble, but his thick mustache has remained. His most prominent feature is a thick scar and his missing left eye, which he covers with a black eyepatch, which he lost in a fight with a bear.
____________________________________________________________
Clothes and Equipment: Rudiger wears a variety of cloths, depending on the situation. For battle, he wears a blue gambeson underneath steel plate armor, which encases him from head to foot. He wears a bellow faced sallet helm, which he learned to wear from the loss of his eye. He wields a hand and half sword, with a decorative eagle on the pommel. He also carries a kite shield, painted with his coat of arm, a black eagle on a red and orange checkered field.
When he's not in battle, he wears a white wool shirt, and thick woolen black pants. He always wears his tan riding boots.
He owns a dapple grey destrier, and a heavy wooden saddle with a high cantle and pommel covered in thick leather.
____________________________________________________________
Allegiances: The Grand Duchy of Voruta
Registered: Dec 6, 2017 14:20:22 GMT -8
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Post by Rudiger Dornmauer on Nov 1, 2018 12:14:57 GMT -8
Rudiger started as he felt the claws in his back, bringing back some rather unpleasant memories of wild creatures who had wandered into his camp. His instincts threw him out of the bed and onto the ground, reaching around for his sword or some weapon to protect him. His heart was pounding in his ears as he slowly realized where he was. Finding himself out of breath, it took him a few moments to begin to pull himself off the floor and into his clothes.
He remained sullen as he got dressed, not liking to being woken up in such a way with no emergency about to warrant it other than Khepri's demands. Finally he had gotten decent and was pulling on his boots as he sat on the side of the bed, "You know, you could've asked nicer."
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Khepri
Dedicated
Roleplay posts: 173
Physical Description: Smattered in golden feathers, Khepri glimmers from dawn to dusk. Vast, dark wings spread outward from her broad hips, supporting an otherwise petite frame.
Black hair, straight as a waterfall, surrounds a round face. She has sharp, dangerous eyes that mimic the time of day, plump lips that tell you what you want to hear, and honey-sweet skin to ease her features.
Though the woman seems like a nubile goddess, fingers that end in claws and feet ending in talons do add a frighteningly harsh reality to her image.
When the sun vanishes from the sky, all that is not human about the woman departs, leaving a small, defenseless dame behind.
________________________________________________
Clothes and Equipment: Khepri carries little, save for the string around her neck that holds a round gemstone absorbing sunlight.
When out of sunlight and without the gem, her wings become a heavy cloak.
_________________________________________________
Registered: Nov 20, 2017 18:28:46 GMT -8
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Post by Khepri on Nov 1, 2018 12:24:48 GMT -8
"Yes, but you wouldn't have gotten ready as fast, now would you?" complained the Bird with a roll of her eyes. "Vultures would be pecking at your body if I let you sleep any longer, anyway. Consider it a favor. Now let's go! I'm going to wait for you outside."
She dipped out of the window, looking for Bob, the knight's horse.
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Rudiger Dornmauer
Dedicated
Roleplay posts: 229
Age: 30
Physical Description: Rudiger is tall at 6'3", and muscularly built from his profession. His skin is weathered from his life on the road, with the first wrinkles of age appearing at the sides of his mouth and his eyes, and thick calluses on his right hand from wielding his sword. His light brown hair has been sheered to a fade parted on the right side, and his strong chin that was once covered by thick goatee has been shaved to stubble, but his thick mustache has remained. His most prominent feature is a thick scar and his missing left eye, which he covers with a black eyepatch, which he lost in a fight with a bear.
____________________________________________________________
Clothes and Equipment: Rudiger wears a variety of cloths, depending on the situation. For battle, he wears a blue gambeson underneath steel plate armor, which encases him from head to foot. He wears a bellow faced sallet helm, which he learned to wear from the loss of his eye. He wields a hand and half sword, with a decorative eagle on the pommel. He also carries a kite shield, painted with his coat of arm, a black eagle on a red and orange checkered field.
When he's not in battle, he wears a white wool shirt, and thick woolen black pants. He always wears his tan riding boots.
He owns a dapple grey destrier, and a heavy wooden saddle with a high cantle and pommel covered in thick leather.
____________________________________________________________
Allegiances: The Grand Duchy of Voruta
Registered: Dec 6, 2017 14:20:22 GMT -8
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Post by Rudiger Dornmauer on Nov 1, 2018 13:30:18 GMT -8
Rudiger shook his head as he slipped on his final boot, not bothering to argue with Khepri any further because he knew he would only lose. With that he headed over to his room, to begin pulling on his kit, starting with his gambeson. He was well practiced getting armored on his own, so it took him a relatively short time before he met Khepri in the stables.
Bob wasn't the smartest stallions in the stables, but he knew something was off about the bird... woman... thing... and he didn't like her. Maybe a bit of it was a lingering mistrust since she had used magic on him when they first met, or perhaps because she didn't give him any treats. In any case, he kept to the far side of the stall when Khepri came looking for him, pinning back his ears to let her know he was on to her.
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Khepri
Dedicated
Roleplay posts: 173
Physical Description: Smattered in golden feathers, Khepri glimmers from dawn to dusk. Vast, dark wings spread outward from her broad hips, supporting an otherwise petite frame.
Black hair, straight as a waterfall, surrounds a round face. She has sharp, dangerous eyes that mimic the time of day, plump lips that tell you what you want to hear, and honey-sweet skin to ease her features.
Though the woman seems like a nubile goddess, fingers that end in claws and feet ending in talons do add a frighteningly harsh reality to her image.
When the sun vanishes from the sky, all that is not human about the woman departs, leaving a small, defenseless dame behind.
________________________________________________
Clothes and Equipment: Khepri carries little, save for the string around her neck that holds a round gemstone absorbing sunlight.
When out of sunlight and without the gem, her wings become a heavy cloak.
_________________________________________________
Registered: Nov 20, 2017 18:28:46 GMT -8
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Post by Khepri on Nov 1, 2018 14:39:33 GMT -8
Khepri pouted at the horse in response, ruffling her feathers irritably. "You're just mad because I'm smarter than you," she sang, aiming to pat him on the nose, but draw away at the soonest sign of a snap. She smirked, then zipped into the air as soon as Rudiger showed up.
The whole mood changed so much between the bedroom and the street. The spell that had taken hold of the knight had since melted away. His rude awakening wouldn't have helped the matter. She didn't care much, and that was the nature of the chimera. She was going to get what she wanted from him now, and that's all that mattered.
She bathed herself in the sunlight, running her hands along her skin as she laughed and swam through the sky, doing flips and twirls while she waited for Rudiger to finally get ready.
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Rudiger Dornmauer
Dedicated
Roleplay posts: 229
Age: 30
Physical Description: Rudiger is tall at 6'3", and muscularly built from his profession. His skin is weathered from his life on the road, with the first wrinkles of age appearing at the sides of his mouth and his eyes, and thick calluses on his right hand from wielding his sword. His light brown hair has been sheered to a fade parted on the right side, and his strong chin that was once covered by thick goatee has been shaved to stubble, but his thick mustache has remained. His most prominent feature is a thick scar and his missing left eye, which he covers with a black eyepatch, which he lost in a fight with a bear.
____________________________________________________________
Clothes and Equipment: Rudiger wears a variety of cloths, depending on the situation. For battle, he wears a blue gambeson underneath steel plate armor, which encases him from head to foot. He wears a bellow faced sallet helm, which he learned to wear from the loss of his eye. He wields a hand and half sword, with a decorative eagle on the pommel. He also carries a kite shield, painted with his coat of arm, a black eagle on a red and orange checkered field.
When he's not in battle, he wears a white wool shirt, and thick woolen black pants. He always wears his tan riding boots.
He owns a dapple grey destrier, and a heavy wooden saddle with a high cantle and pommel covered in thick leather.
____________________________________________________________
Allegiances: The Grand Duchy of Voruta
Registered: Dec 6, 2017 14:20:22 GMT -8
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Post by Rudiger Dornmauer on Nov 1, 2018 16:36:38 GMT -8
The displeasure of Khepri was shared by Bob's master, if not harbored so deeply. He was still exhausted, feeling robbed of the possibility of a good night's sleep in a warm, comfy bed, and coming down off the high caused by Khepri's magic. Still, Rudiger kept his complaints to himself instead focusing on brushing down the Destrier and getting him tacked up. It wasn't long before he rode out of the stable on Bob's back, yelling up to Khepri, "Ready when you are!"
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Tris Argyris
Established
Roleplay posts: 11
Age: 24
Physical Description: ==========
While he is the son of a human and a wayward chaotic Faeling, Tris seems to have gotten the best traits of both worlds. From his human father, he's inherited a chiseled and comely face. From his Fae mother, he's inherited an innate affinity for enchantment magics, gleaming fiery orange eyes, and the long, pointed pair of horns that adorn his crown. While he is not a tall man -- only average, at a height of around 175 centimeters -- he bears himself with an air of confidence and pride. His shoulder-length mane of long, wavy black hair is well-kept, and his intense eyes glow with magical power. Each of his slim digits end in long, elegant claw-like nails, the keratin strangely tinged a natural iridescent black. His body is slim, yet athletic, possessing little raw strength but well-trained enough to make a quick escape.
==========
Clothes and Equipment: Tris, pragmatist that he is, never wears clothing that is constrictive for the sake of fashion unless absolutely necessary. His most well-worn outfit is a heavy enchanted blastproof leather longcoat that clinks with phials and beakers as he walks over a light Drider-silk tunic, a simple, billowy pair of breathable yet fire-retardant Drider-silk trousers, and a pair of steel-toed boots over a set of enchanted light banded armour shinguards. A bandoiler generally stretches across his torso from right shoulder to left hip, several various alchemical ingredients slid into the small leather bands that line the strap. Upon his back, he often wears a large, custom-made pack with runes inscribed up and down its entire surface, clanking and clicking as the oddities within shift against one another. It's capped by a huge mixing flask beside a small makeshift mortar and pestle, used for crafting concoctions on the fly. Beneath the folds of his jacket a slim, Summer Fae blade is kept hidden, about the length of a dirk yet only one edge is sharpened, the other pounded flat to give it a slight curve. It is searing hot to the touch and yet seems not to burn its wielder, despite its close proximity to his flesh. Up and down its shining greenish blade cryptic runes are inscribed, although they can only be read when the blade is held to flame.
When he is going incognito, he wears a heavy black blastproof leather cloak, its flesh carved with otherwise invisible runes that glow like the sun when struck with great physical force or blasted with extreme heat. It's wide enough to cover his figure and his pack, and its hood is great enough to conceal his horns. Several enchantments upon the garment silence the clinking of bottles within, as well, making him a much less conspicuous figure
==========
Allegiances: Isran Revolutionary Army
Registered: Oct 31, 2018 21:35:11 GMT -8
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Post by Tris Argyris on Nov 1, 2018 20:55:28 GMT -8
Tris orders drink after drink, though despite his mimicking drinking them, in reality he pours each one into the magical distiller, the contraption tearing ethanol from its less pure ingredients, creating a proof of alcohol that could knock out a horse with a few hefty shots. After draining nearly two bottles of alcohol, the first phase of his plan has been completed. He feigns drunkenness, a few words stumbling out of his mouth in slurred, broken sentences telling the bartender to keep his tab open as he goes for a walk.
He stumbles just out of eyesight and then straightens up, slithering between patrons as he scans the crowded bar, examining the building's superstructure. He is no architect, but his many travels into shaky tunnels and ancient grand libraries has taught him a healthy knowledge of which struts make what fall, and which wall-lines hold up which roofing things. It's a rudimentary knowledge, but enough, he hopes, to blow the cap off this vile place. As he sidles nonchalantly about the room, ethanol drips in a thin, yet steady stream from beneath his cloak as one long fingernail invades the opening of his cask, wide enough to burn well but subtle enough to be masked by the other smells about the room. He stops a few times to chat with various denizens, laughing and carrying on with them, before excusing himself and continuing his dastardly work.
Before long, his liquid fuse has been set, and he goes about sprinkling unassuming piles of Sal Vitriolus about the supports he believes to be essential to the structural integrity. Finally, after nearly an hour of preparation, almost long enough for the ethanol to evaporate into useless vapour, Tris returns to mingle near the bar, slowly working a large, murky golden glass flask from his belt. It contains two atria separated by a thin layer of glass: one atrium contains a fine, sparkling white dust. The other, a viscous, indeterminable liquid. Without a word of warning, without eloquent evil speech or a prayer muttered in reverence, without so much as a flinch, Tris raises the flask into the air and throws it violently at the ground below him, in the same motion twirling about and covering himself with his cloak.
There is a stiff millisecond of silence as the surrounding patrons observe his strange behaviour. Their thoughts in that split second range from confusion to bewilderment to ridicule. And then, the glass shatters and the two substances within stir together.
BOOOOOOOM
In a flash, the eardrum-shattering explosion vaporises the surrounding patrons, sending shards of glass and stone and wood flying in all directions. The "fuse" is ignited, and several other explosions ring out in rapid succession among the crowd. Tris is thrown a hundred feet through a wall of the Midnight Sun, knocking the wind from him and cracking a few ribs, as well as causing a few fractures throughout his arms and legs. His cloak glows bright with Dwarven runes as he pulls himself across the ground, escaping from the chaos he's caused. As he turns about and looks back, the sight is one that makes his heart soar, though a twinge of disappointment sours his mood a touch as he realises that only half of the smoldering structure seems to be collapsing, the lopsided cathedral of a bar shifting as weight is redistributed onto the remaining support beams. Cries ring out across the nexus, screams of the terrified masses fleeing the slaughter. A pang of regret slams into Tris' chest as he realises the death he's wrought, but the elation of his triumphant destruction of that evil, evil place is hard to overcome.
The half-Fae shakily pulls a healing draught from his pack and slurps up the roiling green liquid, giving him just enough strength to pull himself up from the ground and begin to hobble off, slipping into the stampede of frightened souls and disappearing into the crowd. Tris may later come to regret the loss of life he's caused on this day, but today he will rejoice. The establishment that killed his father was dealt a crippling blow, and even if it isn't fatal, he hopes to make a loud and powerful statement. Still, he can not yet reveal himself. As hard as it was to plan this destruction, it would be infinitely harder to plan the execution of an empress. And suddenly, his eyes open. Perhaps his brain has simply been shaken loose by the explosion, but a radical idea occurs to him. Revolution. "Empress" Naoki was and is a tyrant, and Tris' rage ironically blinded him to the greater evil she represented. He could not take her down alone, and nor should he. The people must be his sword, and his shield. There is work to be done. Friends to make. Recipes to design and plans to formulate...
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Montag Decker
Dedicated
Roleplay posts: 114
Age: 37
Physical Description: Montag cuts a rather distinguished figure, in and out of the blaze. Tall at 6'7", slicked back soot black hair, broad of shoulder, and with a winning smile, he cuts quite the image of an inspirational leader.
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Clothes and Equipment: On duty at the fire station, Chief Decker wears a simple uniform of a white collared dress shirt with the badge of the Isran fire department on the upper sleeves, and black dress pants.
At an emergency, he wears a flame retardant coat, gloves, pants with suspenders, thick boots, and a red helmet to protect from falling debris. The badge of Isra is pinned to his coat to denote him as the Fire Chief.
His main tool of his trade is his cedar wand, which he uses to cast water magic and spells to help with breathing, seeing in smoke filled spaces, and breaking down doors to enter rooms.
Off duty, he wears regular civilian clothes, and a black leather duster to keep dry during storms.
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Allegiances: The Empire of Isra
Registered: Jun 20, 2018 19:06:22 GMT -8
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Post by Montag Decker on Nov 2, 2018 18:36:05 GMT -8
The night had been rather quiet in Station 2, with nothing disturbing the sleeping fire crews other than the occasional barking of a street dog or neighing of the pegasuses. Montag was asleep himself on his office cot, a rather unusual spectacle considering he usually went home for the evenings, but the back log of paperwork had effectively chained him to this room.
The siren blared the crews awake from their slumbers, and immediately into their missing articles of clothing. They peeled out of their barracks and down the poles and into their gear as the siren screamed, "THERE'S A CONFIRMED EXPLOSION AT THE MIDNIGHT SUN! ALL CREWS RESPOND! REPEAT ALL CREWS RESPOND!"
Montag was with the others within heartbeats, the usual sensation of anticipation and worry being heightened with the target. Who the Hell would attempt to blow up the Midnight Sun? Still, he pushed it to the back of his mind as he hopped up into the passenger side of the lead fire wagon. That wasn't his job, it was the job of the guard to figure out who did this. His job would be to help those poor people trapped inside. The fire wagons were off in less than five minutes, flying to the charred wreckage of the Midnight Sun.
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Juniper
Dedicated
Roleplay posts: 147
Age: 21 (In the human equivalent, at least)
Physical Description: Kaelie is a tall girl, standing at about 5'11 but she's anything but lanky. She has a full figure and is relatively lean and toned as she practices acrobatics often. Despite her stature though, she's quite good at making herself small. She has freckles and blue green eyes as well as pointed ears. She prefers to keep her auburn hair up because otherwise it will come down to just above her knees.
Clothes and Equipment: Kaelie despises skirts and dresses as they restict her movement so she typically is found wearing trousers, tights, and shorts. She prefers not to wear anything too restricting. She prefers brightly colored clothes and is never seen without a wide choker around her neck.
Allegiances: Edan
Registered: May 24, 2018 21:35:15 GMT -8
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Post by Juniper on Nov 2, 2018 19:53:54 GMT -8
Kaelie hummed softly as she put the finishing touches on supper for the evening. She was still surprised at the fact the chief allowed her cook for them, much less stay in her home rather than in the barracks at the fire station. It would never feel like her true home, but it was certainly more comfortable than the enormous Station 2. She sighed softly as she moved to dry off her hands on a towel as she thought of what she would do now that supper was prepared. The laundry was set out and she'd opened up the windows to get air flowing and rid the apartment of some dust. She could begin caring for the plants she had snuck in. They would need a fresh dose of-
Her thoughts were interrupted by a cacophonous sound that shook the foundation and the floor below her with its force. The faerie stumbled at the sudden tremor that swept through the city, her eyes widening at the force before she hurriedly ran to the window and looked out, blue green eyes searching for what could have made the sound. She didn't have to look very hard to spot the enormous plume of smoke and the red-orange glow from the blaze. Her heart stopped for a moment as she saw the smoke rising, and she even thought she could hear the screams of the humans distantly.
She should be delighted to see the town burning as she had tried to do so short a time ago. Her work was being continued even when she was bound otherwise.
But instead she just felt dread thinking of a certain idiotic ashen eyed fire fighter that would probably get himself hurt or killed throwing himself into the flames to save other humans far less valuable. Before she knew it, Kaelie had begun to move, crawling up onto the window sill and propelling herself outwards, morphing into a small wisp that shot through the sky towards the hell scape of the burning tavern. Now supper was sure to get cold.
She arrived at the scene hardly two minutes after the blast, morphing back into her humanoid form, only to charge headfirst into the blaze, shoving past other charred patrons that were fleeing, determined to do what she could to contain the flames and guide humans out before the idiot chief could get himself hurt at their expense.
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Montag Decker
Dedicated
Roleplay posts: 114
Age: 37
Physical Description: Montag cuts a rather distinguished figure, in and out of the blaze. Tall at 6'7", slicked back soot black hair, broad of shoulder, and with a winning smile, he cuts quite the image of an inspirational leader.
_______________________________________________________
Clothes and Equipment: On duty at the fire station, Chief Decker wears a simple uniform of a white collared dress shirt with the badge of the Isran fire department on the upper sleeves, and black dress pants.
At an emergency, he wears a flame retardant coat, gloves, pants with suspenders, thick boots, and a red helmet to protect from falling debris. The badge of Isra is pinned to his coat to denote him as the Fire Chief.
His main tool of his trade is his cedar wand, which he uses to cast water magic and spells to help with breathing, seeing in smoke filled spaces, and breaking down doors to enter rooms.
Off duty, he wears regular civilian clothes, and a black leather duster to keep dry during storms.
______________________________________________________
Allegiances: The Empire of Isra
Registered: Jun 20, 2018 19:06:22 GMT -8
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Post by Montag Decker on Nov 3, 2018 20:20:38 GMT -8
The fire wagons touched down only a few minutes later, and the crews all hopped to their work. Hoses were stretched and connected to nearby fire hydrants, and those with magical abilities began spraying down the edges of the spreading flames, trying to halt its approach to the support beams. Montag was busy trying to coordinate all the actions, with, "You there! Go to the other hydrant! That one's going to be tapped dry!" and "Get B team on stretcher detail! God knows we're going to need alot of them!" and trying to get small parties to begin venturing into the flames to rescue those poor souls who were already stumbling out.
It was a rather awful cacophony of sights, but it compared very little to the smell of charred wood mingling with charred flesh. Montag breathed a small spell to fix a field of oxygen around his nose and mouth and led the first crew in. It didn't take him long to find a prostrate form crushed under a ceiling beam. He checked to see if there was a pulse, only to find none. He moved on to one of the tables, where he found an elf woman attempting to seek shelter from the flames. He offered her a hand to pull her out, only to grab firmly onto her wrist and drag her out from under and into his arms.
The rest of the first party soon had their arms full, and began running out to their waiting medical crews to begin their work. The second party came rushing in right after, and returned just as quick. It was proving to be a bad night.
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Juniper
Dedicated
Roleplay posts: 147
Age: 21 (In the human equivalent, at least)
Physical Description: Kaelie is a tall girl, standing at about 5'11 but she's anything but lanky. She has a full figure and is relatively lean and toned as she practices acrobatics often. Despite her stature though, she's quite good at making herself small. She has freckles and blue green eyes as well as pointed ears. She prefers to keep her auburn hair up because otherwise it will come down to just above her knees.
Clothes and Equipment: Kaelie despises skirts and dresses as they restict her movement so she typically is found wearing trousers, tights, and shorts. She prefers not to wear anything too restricting. She prefers brightly colored clothes and is never seen without a wide choker around her neck.
Allegiances: Edan
Registered: May 24, 2018 21:35:15 GMT -8
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Post by Juniper on Nov 4, 2018 13:28:46 GMT -8
Kaelie's world was primarily a blur of red, orange and scarlet as she felt her body fade into the flames, trying to tame the wild torrent of flame that was threatening to encompass the building. It was not an easy thing to do in the slightest- A lot like trying to catch a wild boar that was slick with oil. To start a fire and let it free was easy enough, but to tame and control it was an entirely different task.
But one she was rapidly teaching herself to learn.
Dark amber flames began to spread from where she trod, the force of her flames suffocating the wild flames before retreating back following after Kaelie. It wasn't much, but it was enough to keep the flames contained and from spreading to the rest of the bar- more importantly the alcohol stock. Exhaustion was eating away at her strength, but she ignored it as she cut through the flames then and began making paths for those still trapped inside. She knew the rest of the fire department was likely working on the other side- she could smell smoke from the fires being put out by water, but she would do what she could cutting through the blaze and yelling at those that could still move to follow along the path she made.
A stream of people who had been behind the bar and in their rooms flooded out through the path of amber flames and joined the rest of the crowd that was brought out by the fire fighters. Kaelie remained inside the rapidly crumbling structure though, flitting around, looking for those trapped in hard to reach places.
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Montag Decker
Dedicated
Roleplay posts: 114
Age: 37
Physical Description: Montag cuts a rather distinguished figure, in and out of the blaze. Tall at 6'7", slicked back soot black hair, broad of shoulder, and with a winning smile, he cuts quite the image of an inspirational leader.
_______________________________________________________
Clothes and Equipment: On duty at the fire station, Chief Decker wears a simple uniform of a white collared dress shirt with the badge of the Isran fire department on the upper sleeves, and black dress pants.
At an emergency, he wears a flame retardant coat, gloves, pants with suspenders, thick boots, and a red helmet to protect from falling debris. The badge of Isra is pinned to his coat to denote him as the Fire Chief.
His main tool of his trade is his cedar wand, which he uses to cast water magic and spells to help with breathing, seeing in smoke filled spaces, and breaking down doors to enter rooms.
Off duty, he wears regular civilian clothes, and a black leather duster to keep dry during storms.
______________________________________________________
Allegiances: The Empire of Isra
Registered: Jun 20, 2018 19:06:22 GMT -8
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Post by Montag Decker on Nov 7, 2018 19:10:36 GMT -8
Montag had to catch his breath, straightening himself by placing his hands on his hips as he panted through the oxygen barrier. His lungs were burning from carrying victims, and despite the barrier, from smoke as well. This surely meant that the fire was started by some form of magic, which he could've guessed already by the explosion.
Still, he rushed back in with first crew, diving deep into the burning structure to find more victims. His world constricted to little more thana tunnel oranges, yellows, and reds eating the remains of wood and bodies before moving on. He swore he heard a scream for help towards one of the back rooms, and as he moved towards it, a ceiling beam came crashing down on him.
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Juniper
Dedicated
Roleplay posts: 147
Age: 21 (In the human equivalent, at least)
Physical Description: Kaelie is a tall girl, standing at about 5'11 but she's anything but lanky. She has a full figure and is relatively lean and toned as she practices acrobatics often. Despite her stature though, she's quite good at making herself small. She has freckles and blue green eyes as well as pointed ears. She prefers to keep her auburn hair up because otherwise it will come down to just above her knees.
Clothes and Equipment: Kaelie despises skirts and dresses as they restict her movement so she typically is found wearing trousers, tights, and shorts. She prefers not to wear anything too restricting. She prefers brightly colored clothes and is never seen without a wide choker around her neck.
Allegiances: Edan
Registered: May 24, 2018 21:35:15 GMT -8
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Post by Juniper on Nov 7, 2018 20:29:20 GMT -8
Or at least it had been. Kaelie who had been trying to catch her breath from extreme exhaustion of keeping the flames tamed and smothered as best as she could. Soot streaked across her cheeks and each step was becoming increasingly brutal. She still couldn’t process why she was doing all this, why she was working so hard to safe this place for the very creatures that kept her hostage and destroyed her home.
The answer came to her without her even needing to look very hard. As she turned, thinking she heard another voice calling out for help, her eyes caught sight of a shock of black hair and the familiar enchanted fire resistant clothes. A ghost of a smile graced her lips before she forced it away stubbornly beginning to walk towards him to let him know she was there.
But a bone chilling crack stopped her. Her eyes drifted upwards and she saw the support beam above him crack amd begin to crumble and tumble to the earth.
Kaelie didn’t even think-didn’t breathe-her heart didn’t even stutter before she sprinted forward. Faster than she thought she had ever moved-she ploughed straight into Montag as she had so many months ago when they first met and shoved him out of the way letting the falling debris bury her instead silently.
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Montag Decker
Dedicated
Roleplay posts: 114
Age: 37
Physical Description: Montag cuts a rather distinguished figure, in and out of the blaze. Tall at 6'7", slicked back soot black hair, broad of shoulder, and with a winning smile, he cuts quite the image of an inspirational leader.
_______________________________________________________
Clothes and Equipment: On duty at the fire station, Chief Decker wears a simple uniform of a white collared dress shirt with the badge of the Isran fire department on the upper sleeves, and black dress pants.
At an emergency, he wears a flame retardant coat, gloves, pants with suspenders, thick boots, and a red helmet to protect from falling debris. The badge of Isra is pinned to his coat to denote him as the Fire Chief.
His main tool of his trade is his cedar wand, which he uses to cast water magic and spells to help with breathing, seeing in smoke filled spaces, and breaking down doors to enter rooms.
Off duty, he wears regular civilian clothes, and a black leather duster to keep dry during storms.
______________________________________________________
Allegiances: The Empire of Isra
Registered: Jun 20, 2018 19:06:22 GMT -8
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Post by Montag Decker on Nov 8, 2018 19:08:15 GMT -8
Montag blacked out for a few moments, the adrenaline coursing through his veins as he felt the beam push the air out of its way, cutting through the smoke as a great pendulum... only to be spared the executioners swing. He didn't realize he was knocked on his side until he felt the first creeping registers of pain begin to tingle through his side, though greatly muted. He realized dully that his helmet had been knocked off, but he wasn't focused on that for the moment.
Sitting up, he looked to where he was but a moment ago... and felt his heart immediately sink to below his knees. The prostrate form of Kaelie let him know why he was still alive. Reacting before thinking anymore, he shoved himself off the ground and moved the beam, fruitlessly trying to budge it with his own strength. Realizing it was useless, he stood back and pointed his wand at it.
Before he muttered a single word, he knew that it would be a poor idea to try and force it off of her with Aard. That could cause the whole building to collapse on top of them. He instead forced himself to breath, slowly relaxing as he felt for his source of magic in his core. He pointed the wand down at Kaelie, and whispered, "Et Erit Vita," willing his essence to pour into her's, to allow her enough to escape into her wisp form.
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