Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 19, 2018 8:37:57 GMT -8
The man's head slams into the floor and any fight that was left in him is gone. Kauri had succeeded in beating the tar out of the drunken lout, something the serving girl seems to be rather grateful for. There was also a smattering of applause and laughter from the other patrons who had watched the fight. Only one doesn't show a reaction as the cloaked figure rises and pulls back his hood.
It was Alden, of course.
If Kauri had been paying very close attention she might even realize that the serving girl had walked past him, right before she tripped into the lout. "I think we can skip the drinks." Alden says with a chuckle as he reaches into a pouch and hands over a gold coin to the girl. "For the trouble." He says and the girl squeaks in fright, now that the hood was done she could see the black scarf and gold badge around his neck. There was no one in Isra who didn't know what those two things meant.
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Kauri Graves
Dedicated
Roleplay posts: 262
Age: 26
Physical Description: Kauri has a complexion so pale that she seems to mimic the glow of the moon. Atop her head stands two long, thin coppery horns that seem unnervingly sharp at their tips.
Her eyes are similar to a cat's with a bright yellow iris and a slit pupil. The fingers on her right hand seem shorter and are fixed with long, sturdy claws most useful for climbing.
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Clothes and Equipment: -----------------------------------------------------------
Kauri's clothes seem somewhat colorful, sometimes scarce and sometimes superfluous depending on the ever-changing weather of her home. They're always slightly decorative, but sewn and forged with purpose.
She wears small amounts of armor, such as braces, breastplates, and greaves, but they're usually very small and are built more for movement than they are for protection.
She is skilled with a bow and sword, both of which she carries with her consistently. None of her weapons are terribly special, but they're sturdy and well made.
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Allegiances: Isra
Registered: Nov 22, 2017 13:22:51 GMT -8
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Post by Kauri Graves on Mar 21, 2018 19:51:41 GMT -8
If Kauri's face could have gone any paler...
"You!" she gasped. "You know, I had a feeling you were already here and I didn't even need to look around! Sneaky, Marshal. Very sneaky." She folded her arms and huffed at him, attempting to hide her embarrassment. "You... didn't see the entire thing, now, did you?"
Getting hit by that tankard was her one mistake, she knew, and her arms were throbbing for it. The injury was far from fatal, and she was sure that nothing was broken, but her pride certainly was bruised.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 26, 2018 12:24:55 GMT -8
“There wouldn’t have been much point to the exercise if I hadn’t been present to view your performance.” Alden points out in a rather calm and level voice, one that is betrayed by the amused glint in his eyes. “You did rather well, though you could have ended the fight far faster if you’d been willing to hurt him a bit more. Though I suppose you used a situationally appropriate level of force given the situation.” If the man had, had any friends he’d have given her a reprimand for being so merciful.
“Though, you did get hit with a mug. That was a tad embarrassing, I mean a mug is hardly a good throwing weapon and it was telegraphed from pick up, to wind up, to throw. You almost had to just sit there unmoving to get hit by it.” Improvised weapons were rarely a good idea since they weren’t well balanced, which made any attack with them unwieldy. They also often lacked durability or had too much durability which made them heavy. They were best used in a surprise attack, otherwise they were typically quite easy to turn aside. “Still, we did prove that you could fight given proper motivation now didn’t we?”
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Kauri Graves
Dedicated
Roleplay posts: 262
Age: 26
Physical Description: Kauri has a complexion so pale that she seems to mimic the glow of the moon. Atop her head stands two long, thin coppery horns that seem unnervingly sharp at their tips.
Her eyes are similar to a cat's with a bright yellow iris and a slit pupil. The fingers on her right hand seem shorter and are fixed with long, sturdy claws most useful for climbing.
---------------------------------------------------------
Clothes and Equipment: -----------------------------------------------------------
Kauri's clothes seem somewhat colorful, sometimes scarce and sometimes superfluous depending on the ever-changing weather of her home. They're always slightly decorative, but sewn and forged with purpose.
She wears small amounts of armor, such as braces, breastplates, and greaves, but they're usually very small and are built more for movement than they are for protection.
She is skilled with a bow and sword, both of which she carries with her consistently. None of her weapons are terribly special, but they're sturdy and well made.
---------------------------------------------------------
Allegiances: Isra
Registered: Nov 22, 2017 13:22:51 GMT -8
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Post by Kauri Graves on Mar 27, 2018 9:31:40 GMT -8
Kauri grimaced a bit. She really should have seen the mug coming, but in all the excitement she just hadn't thought about sidestepping in time. Had it been something worse, a throwing axe, for instance, she would be dead on her feet. Still, she did manage to bring the man down. That was good.
"Well, yes. I mean, really, who could just stand by and watch?" the chimera admitted. "It's the whole reason I decided to fight, anyway."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 27, 2018 16:24:47 GMT -8
"Which is a good reason to fight." Alden says simply as he motions toward the door. Both of them should be going since they were putting a damper on the other customers drinking. Once outside he continues. "Being willing to fight to protect another or yourself, are the best reasons to fight. Fighting just to fight or for money is..." He trails off and shrugs. "Well, it's what I do but I recognize now that it is not the mark of a good man." Only a violent one.
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Kauri Graves
Dedicated
Roleplay posts: 262
Age: 26
Physical Description: Kauri has a complexion so pale that she seems to mimic the glow of the moon. Atop her head stands two long, thin coppery horns that seem unnervingly sharp at their tips.
Her eyes are similar to a cat's with a bright yellow iris and a slit pupil. The fingers on her right hand seem shorter and are fixed with long, sturdy claws most useful for climbing.
---------------------------------------------------------
Clothes and Equipment: -----------------------------------------------------------
Kauri's clothes seem somewhat colorful, sometimes scarce and sometimes superfluous depending on the ever-changing weather of her home. They're always slightly decorative, but sewn and forged with purpose.
She wears small amounts of armor, such as braces, breastplates, and greaves, but they're usually very small and are built more for movement than they are for protection.
She is skilled with a bow and sword, both of which she carries with her consistently. None of her weapons are terribly special, but they're sturdy and well made.
---------------------------------------------------------
Allegiances: Isra
Registered: Nov 22, 2017 13:22:51 GMT -8
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Post by Kauri Graves on Mar 27, 2018 21:39:50 GMT -8
Though she was mildly disappointed that after all of that, she didn't even get a drink, Kauri continued to listen to Alden. Halfway through his lecture, she frowned. "That's not really what you do," she told him. "Well, not exactly. It's not like you're fighting in a cage trying with your only goal being the death of your opponent. You're not a dog, Marshal. You came to Paradise at my plea, not because I had money. You fought to protect us then. Or... so I suspect. I can't imagine I'm wrong."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 28, 2018 17:49:33 GMT -8
It might take Kauri a moment to realize it but they weren't going back to his house. They were heading toward the Midnight Sun. He had promised her a night out, just because it started with training didn't mean it would stay with that. He figures he owes her a drink after tricking her after all. So they move toward the bar as he waves his hand.
"I am a killer Kauri. I help innocent people when I can but I also act when directed by the High Lady. I am trying to be better but that doesn't make me good, it only means that I am trying to do more with my power than my duty."
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Kauri Graves
Dedicated
Roleplay posts: 262
Age: 26
Physical Description: Kauri has a complexion so pale that she seems to mimic the glow of the moon. Atop her head stands two long, thin coppery horns that seem unnervingly sharp at their tips.
Her eyes are similar to a cat's with a bright yellow iris and a slit pupil. The fingers on her right hand seem shorter and are fixed with long, sturdy claws most useful for climbing.
---------------------------------------------------------
Clothes and Equipment: -----------------------------------------------------------
Kauri's clothes seem somewhat colorful, sometimes scarce and sometimes superfluous depending on the ever-changing weather of her home. They're always slightly decorative, but sewn and forged with purpose.
She wears small amounts of armor, such as braces, breastplates, and greaves, but they're usually very small and are built more for movement than they are for protection.
She is skilled with a bow and sword, both of which she carries with her consistently. None of her weapons are terribly special, but they're sturdy and well made.
---------------------------------------------------------
Allegiances: Isra
Registered: Nov 22, 2017 13:22:51 GMT -8
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Post by Kauri Graves on Mar 30, 2018 16:45:41 GMT -8
"You know what, we'll talk about that after," said Kauri, looking ahead. This certainly wasn't the way to the house. "Mashal, exactly where is it that you're taking us?" she asked.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 30, 2018 17:41:27 GMT -8
"The Midnight Sun, I am taking you out for a drink. I do believe I promised you one? Or implied that you'd get one." Alden says as he leads her down a side street and to the infamous bar.
[Change plaaaaaaaaaces]
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Apr 8, 2018 16:57:32 GMT -8
Cynder nods at Alden with a gentle smile. "I will wait the night, actually. I do not uh...look my best, so I will need to use what little currency I have left to purchase clothing," she replies, scratching at her neck awkwardly as she looks down at her ragged appearance. She hadn't even realised she was wearing the same thing she wore when she escaped, the white cloth all battered by the road. And her fur is mussed up and dirty, despite her bathing in the streams beside the roads every now and again. "But I will be at...uh...what was it..." she pauses as she searches her memory. "Ah, yes! 13 Riverside Drive, that was it. I will be there first thing tomorrow morning. I uh...you know, even though we aren't...er...a thing...I am glad to be back, Alden, and I am glad to see you again. And thank you for allowing me to see the kittens again. It will be...jarring, I am sure, but I hope I can be a better mother than I have been," she says, her smile turning into a bright beaming toothy one as the reality of her situation hits her. She's back. After what feels like an eternity of being so, so far away, she'll be able to see her family -- her real family -- once again. Unable to contain herself, she wraps her arms around Alden for a quick hug before pulling back and coughing lightly, awkwardly. "Sorry, Alden, I'm just...really happy," she apologises, sheepishly. The hug is returned before she pulls away, a gentle pat on the back. "No need to apologize. I don't understand what you went through but I can understand being pleased to be away from people who used you. I am glad you are back as well." Then he is gone. When she went to checks her pockets and get cleaned up, she'd find that a bag of Isran coin had been left within the folds of her robes. She'd mentioned only in passing that she was short on coin but it appears he'd heard and decided to help without calling attention to it. Not charity, simply a kindness for both her and the children. That night he debates long and hard on what to tell his children. Part of him wants to say nothing, let it be a total surprise if it happens or just a normal morning if it doesn't. However, he knows that his children deserve the truth. He tells them of who he'd seen that afternoon, what she'd said, why she said she left, and that she'd promised to visit in the morning. The children's reactions were mixed. Mostly they were incredibly enthusiastic at the thought of finally seeing their mother. However, Little Naoki was a bit skeptical and Rawr Rawr seemed to be almost upset at the thought, sick with worry. He'd been the one most hurt by her apparently abandoning them. The following day the children barely touch their breakfast they are so excited about what was going to happen. Alden holds himself ready for what could be some serious fallout, staring at the door waiting for that faithful knock.
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Rarraennan "Cynder" K'talon
Committed
Roleplay posts: 55
Age: 26
Physical Description: Covered in a sleek, silky coat of blue fur, this catlike jungle islander stands at about five feet tall, average height for one of her species, though rather short compared to other humanoids. She has almond-shaped, sly brown slitted eyes and a short snout, ending in a wet black nose. Two fluffy blue and white ears poke up above an oddly misplaced head of brown silky hair, the left one pierced with two hoop earrings. Her figure is lithe and well-toned, speaking to a life of intense physical activity.
Clothes and Equipment: ============
Cynder generally wears a set of black and gold leather clothing, coated with a wax that makes it fireproof, due to Cynder's being covered in fur, and the difficulties that presents as a pyromancer. Her top is a low-cut halter top with gold lining, and her trousers are tight leather trousers, complemented by a pair of sturdy boots, perfect for acrobatic performances. When not performing, she generally walks about with her feet uncovered, preferring the feel of the ground beneath her paws. She wears quite a bit of golden jewelry, as well, all produced in her homeland long, long ago, handed down to her by her mother.
Registered: Feb 13, 2016 19:57:17 GMT -8
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Post by Rarraennan "Cynder" K'talon on Apr 9, 2018 15:16:17 GMT -8
When Alden leaves, Cynder goes back to her wagon and begins to pack up her thing. As she's leaning over the box seat to fasten her personal pouch to it, the bag of coins falls out onto the seat, to the confused blinking of the anthro-cat. She picks it up and examines its contents, and a small smile spreads over her features. Always the soft-hearted one, she supposes, despite his cold external presentation. Still, she's not one to accept charity lightly.
When she reenters town that night, she holes up in a small Inn called the Saucy Maiden. At the permission of the tavern owners, she plies her trade all night long, performing great feats of pyrokinetics to the delight of the patrons, who donate a tidy sum to her personal funds, the bowl she places on the edge of her makeshift stage filling with crowns rapidly. When she finally gets to her room, she collapses upon the bed, stomach down as the flame of the room's lantern burns still beside the bed, too exhausted is she to extinguish it before her eyes close and she's carried off to a deep slumber.
It's only a few hours before she awakens again, though the fleeting rest still makes her feel revitalized and ready to take on the day. She jumps out of bed and grooms herself in the hot bath that the tavern's staff prepares, her fur taking on its usual azure shine while her brown mane is once again smooth and silky. She checks herself out in the mirror and frowns at her still-ragged appearance, before leaving the inn and paying her due. She spends most of the morning in the market that day, shopping around for the best garment to wear for this auspicious day. About an hour until noon, she completes her task and gets changed, before springing happily onto her wagon, spurring the mules down Riverside Drive. It's time.
The sound of hooves and wooden wheels upon cobblestone may be heard outside the house as Cynder slows her wagon down to a halt before the house, looking up at it. Butterflies rush about in her stomach, and she has to focus on her breathing in order to prevent herself hyperventilating. Finally, she composes her mind and swings her legs off the box seat, hopping down onto the stony ground and approaching the house, moving much more slowly than she means to. She reaches the door and stands there for several moments, her hand suspended in the air as she lifts the large steel knocker. Part of her -- specifically her fight or flight response -- tells her to run away, but she resists the urge to follow that base command, and drops the knocker down upon its base three times, a heavy thumping echoing throughout the house. She stands there waiting with her clawed hand-paws wringing themselves behind her back. She's well-groomed and clad in a somewhat conservative black summer dress that, while preserving her decency, certainly hugs her figure in all the right ways. Her dress is accented by the glint of golden jewelry up and down her ears, the same that she wore that day she left, having saved those precious artifacts from the view of her brother and his ilk. Her legs are mostly bare but for a pair of calf-high heeled boots that hug her legs snugly, stylish as well as utilitarian, and made custom for her unique foot-paws by the local cobbler. She presents a beautiful sight, to be sure, having taken pains to look her best for the reunion.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Apr 12, 2018 16:04:01 GMT -8
Alden had expected her in the morning, but he'd just told the children she would arrive today. When she did not appear he began to fear the worst and had touched the jewel in the badge he wore pinned around his neck. The perks of being powerful, you could have people canvas the city for the estranged mother of your children. It wasn't long before he received a report about Cynder from one of his Marshals, as well as an admonishment for using government resources on a personal matter.
It is made clear to Alden that Cynder is simply taking her time getting ready. Partly due to the extreme state of dishevelment she was in and more than likely also due to nerves. This calms him down somewhat. He is honestly surprised that he feels as tense as he does, it is an odd sensation for a man who was normally implacable. However, he reasons this is because it is a threat to his children that he cannot deal with in his normal direct way. Overwhelming levels of violence.
The knock finally comes at the door, which opens almost immediately. Alden is on the other side dressed more casually in brown leggings and a white tunic, both of fine make but neither screaming that he is one of the most powerful men in Isra. A few feet down the hall are the children. They are wearing their best, sundresses for the girls, and prim and proper dublets for the boys. They'd decided on what to wear on their own without any input from him.
There is a long moment of silence as the children stare at their mother. One of them, the smallest and the only boy with blue hair matching his mother's fur, is clutching desperately to a stuffed dragon as large as he is. The blue-haired boy stares at Cynder for several long moments then he drops the dragon and rushes to her throwing his tiny body around her leg and hugging it with all the strength his little body can muster. His face is buried into her fur and she'd be able to feel the hot tears running down his face. Alden had mentioned that Rawr Rawr, or Rravarran as was his full name, had missed her the most.
The movements of their brother get the other children to follow suit. Soon they are all trying to hug Cynder, get her to hug them. There was no stream of questions which was unusual for the children. Only a desperate desire to be held by the woman who was supposed to be their mother. Cynder may not realize that one of the children didn't join the hugging mess. The only girl with brown hair and bright intelligent yellow eyes was hanging back, hovering near her father's knee. That would be Naoki, named after the empress of Isra itself.
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Rarraennan "Cynder" K'talon
Committed
Roleplay posts: 55
Age: 26
Physical Description: Covered in a sleek, silky coat of blue fur, this catlike jungle islander stands at about five feet tall, average height for one of her species, though rather short compared to other humanoids. She has almond-shaped, sly brown slitted eyes and a short snout, ending in a wet black nose. Two fluffy blue and white ears poke up above an oddly misplaced head of brown silky hair, the left one pierced with two hoop earrings. Her figure is lithe and well-toned, speaking to a life of intense physical activity.
Clothes and Equipment: ============
Cynder generally wears a set of black and gold leather clothing, coated with a wax that makes it fireproof, due to Cynder's being covered in fur, and the difficulties that presents as a pyromancer. Her top is a low-cut halter top with gold lining, and her trousers are tight leather trousers, complemented by a pair of sturdy boots, perfect for acrobatic performances. When not performing, she generally walks about with her feet uncovered, preferring the feel of the ground beneath her paws. She wears quite a bit of golden jewelry, as well, all produced in her homeland long, long ago, handed down to her by her mother.
Registered: Feb 13, 2016 19:57:17 GMT -8
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Post by Rarraennan "Cynder" K'talon on Jun 3, 2018 16:18:42 GMT -8
Cynder is nearly knocked over by the mass of children running into her; the food and rest had certainly helped, but she is still not yet the strong and balanced cat she once was. Still, she chortles mirthfully and wraps her own long fuzzy arms about her children, her heart bursting with joy to see them once again after all the hardship she's gone through to get here. On the road, she had near incessantly worried that it was all for naught; it would be logical for Alden to have moved on, to have married and to have told her to never come back. But those worries are all put to rest in this moment, and she revels in the glow of motherhood.
After several moments, however, she regains enough of her sense to notice the missing girl. She stands and blinks her big yellow eyes at the girl, and then looks up to Alden, her gaze inquisitive, asking the question she dares not ask with her voice: "why doesn't she come?". In her heart she knows. It was inevitable, of course, that some of her children would come to resent her absence, but the thought still pains her. Some naive part of her had hoped that it would be a purely positive reunion on all fronts. Naivete, she muses, never pays off.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jun 12, 2018 13:41:53 GMT -8
The children pause and look at their sibling. Little Naoki weathers their gaze without flinching. She seemed strangely calm, especially for a child of her age. She wasn't wearing a sullen pout, she didn't have an angry glare in her eyes, instead, she simply observed Cynder with curious, brown cat eyes. "Why would I?" Is her retort back, her voice is young but there is something in it that suggests an intelligence beyond her years which none would deny she possessed.
By some act of providence, the young girl had been graced with a mind like a steel trap. She seemed to remember everything she experienced or read, this combined with a remarkable ability to comprehend and extrapolate had marked her as having a rare and special mind. That all being said it was quite easy to believe that she was simply confused as to why she would so enthusiastically great a stranger. Of course, that was only if one didn't know that she as well as all the other children enthusiastically greeted strangers all the time. They loved meeting new people.
If one knew that then they might know to look for the slight trembling in the girl's bottom lip. The way her eyes slightly darted to one side whenever she met Cynder's eyes. She was trying to very hard to hide it but the reality was simple, she was afraid. Who wouldn't be? She'd spent her whole life without a mother and now to suddenly have the one that she was supposed to have thrust back into her life? It was a terrifying thought when one pondered on all the ways it could go wrong.
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Thaelyn Mortris
Dedicated
Roleplay posts: 310
Age: 22
Physical Description: At 5'7", Thaelyn is just above average height for a woman, with a slender build that makes her just shy of willowy. Slight curves and a womanly shape keep her from looking boyish, if only barely. She has long red hair that falls to her knees, and rich crimson eyes that are usually filled with curiosity, set in a face with delicate features.
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Clothes and Equipment: Typically, Thaelyn wears a set of white and blood red armor which is inscribed inside with a complex series of magical runes. This provides her armor with a strength that belies its lightness, as well as serving as a sort of magical buffer that wards off most spells. She also carries a spear, or perhaps it's a staff - she seems to use it as a combination of both, using it both to fight and to channel her own magical abilities.
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Player's online availability : Evenings. (EST)
Registered: Aug 15, 2016 12:11:27 GMT -8
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Post by Thaelyn Mortris on Dec 2, 2018 19:04:58 GMT -8
Honestly, she probably should've seen it coming. Years away, hunting down the shadowy group that had been the secret force behind her organization, things would've changed. Thaelyn just hadn't thought it would be.. well, that. She'd thought that the ring on its chain around her neck and the letters she'd sent weekly via magic would be enough to keep her in the heart and mind of Alden. The man who'd asked her to marry him. The man she loved, who'd said he loved her.
Apparently not.
Fate was a tricky bitch, to plunk the exhausted blood mage down at just the right place, in just the right moment, to see him with another woman in his arms. Thaelyn had no idea who she was, and when she saw the look on his face, even from a distance, it didn't matter. What mattered was that woman had taken her place. Perhaps she should've been angry, but she didn't have it in her. Instead, she'd cried. A lot. And started the same letter about fifty times. Finally, a version she was satisfied with had been slipped into an envelope, along with the ring that had once borne pride of place on her hand. Her features were blank and her eyes empty as she approached the door to the house where she'd once lived, laughed, loved, and tucked the letter calmly into the crack.
Knowing that the wards would quickly alert Alden to the presence of an intruder, as her magical signature was likely no longer worked into them, she spun about and walked briskly away. As soon as she was out of range and had a moment, she viciously bit the fleshy pad of skin at the base of her thumb, and inscribed a transportation circle in her own blood on the floor of an alleyway. Activating it, she vanished to parts unknown, leaving behind the tear-spotted letter and its companion of metal and gemstone. The envelope bore Alden's name in simple script, making it clear who the intended recipient was, and the letter read thus:
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Flann
Established
Roleplay posts: 20
Age: 20
Physical Description: ---------------------------------------------------------
Flann's appearance is quite eye catching, not only due to her nature as a water-dwelling maiden, but the standout colors and physical qualities that have come with her nereid transformation. The most striking quality she has is her hair, or perhaps more accurately, her tentacles. Her head is covered in a flowing mass of thick, suction-cupped saffron tentacles which flow down her shoulders and back like hair, these appendages naturally integrating into her original sickly ginger locks. She has long bangs which curtain either side of her face and cover the majority of her forehead, obscuring her brows. These unusual appendages only barely outshine her eyes: gigantic, baby blue, shimmering eyes with thick black lashes and prominent pupils that take up a massive portion of her almond shaped face, giving her a childlike appearance. Her nose is slight and small, speckled with dark freckles that cascade across her cheeks. Her lips are thin and small, her chin pointed and slight. She has pale, fair skin, her arms and shoulders dotted with similar spattering freckles. Her physique seems frail, very slight, she is short in stature, standing only 5'2" on land.
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Clothes and Equipment: It's difficult to possess many things as a creature bound to the confines of the ever shifting ocean. What Flann does possess consists of whatever she can keep on her person. This includes a specialty made dress of magical infusion that goes wholly unaffected by it's endless soak in the sea, the young nereid still uncomfortable with the idea of swimming around in a more 'natural' state. She wears a white embroidered kerchief with a wavy pattern hem and two solid navy blue stripes, a short sleeved white chemise with navy cuffs and matching blue apron style overcoat, a binder with black bow accents, usually dressed without footwear of any kind. She also sports a small cross body satchel which she uses to store the few items she keeps on her, including her coin. The bag is of similar magical make and seems to keep the objects inside from being damaged or ruined by water exposure.
Registered: Jul 26, 2019 22:22:43 GMT -8
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Post by Flann on Jul 28, 2019 18:07:57 GMT -8
Isra, she had only ventured to the city proper a handful of times, navigating the narrow waterways that snaked their way from Silverion River to the city center was difficult work, not to mention the waters that flowed through the channels were often less than suitably clean for swimming, let alone breathing. However, every time she had come, she had managed to find something truly wondrous as she explored the limited scope of the city she could access from the water's edge. She came occasionally, every few weeks, to try and catch the few merchants that used the riverways around Isra as their primary transport, sometimes difficult to get in contact with from the Port or the ocean waters. She hadn't given up on pursuing clues about her father, even if it meant going out of her way to make contact with a large percentage of Isra's nautical community. After another morning of dead ends and vague rumors which led her no closer to her goal, the saccharine squidling made her way into the beautiful residential districts many Isranians called home, hoping to take her mind off another fruitless venture and get out of the dirty waters that ran through the more urban parts of the city.
The crystalline waters, ornate stone work, and peaceful shore side windowsills were gorgeous, they made her envious for what she had lost, no longer able to enjoy such a serene scene from inside one of these quaint little houses, even if she could afford one. It made her nostalgic, for the seaside home she had left behind, and the nagging thought that her father likely would've loved to move them to a house like this as his career in the burgeoning nation began to take off in his later years. She sighed softly, bubbles rising up from her lips. She swam upwards, breaking from beneath the gently moving river currents to pop up on the water's surface, focusing on her feet and making them excessively buoyant with her newfound magical powers, so she could easily walk upon the water's surface for a moment. It seemed the water's path would grace her with a distraction from these somber lingering thoughts, as she was quickly pulled from her pondering by the muffled sound of voices The curious girl craned her neck to follow the sounds, the tentacles on her head shifting to point in the direction of the sound, bobbing up and down in an almost anxious manner, as they did when she was surprised.
Her bright blue eyes found purchase on a curious, admittedly cute sight. Children, she could count six in total, all crowded around a vista of little windows in the side of one of the stonebrick houses on the river's edge. They were looking back at her, or at the least, looking out into the river. She gave a little wave, her fingers waggling gently as she brightly smiled in their direction. What an adorable family, it was almost picturesque, three boys, three girls, all seemingly the same age, like something out of a dream.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jul 29, 2019 16:29:45 GMT -8
"There is a lady walking on the water."
Moonflower says as she peers out of the window at the redheaded woman who was making her way down the river like it was the street. Her tail flicks back and forth slowly her blue cat ears perked up in interest. Their father had just returned home and was currently in the bath. With nothing to do until they could pester him the children were in the living room which had a large bay window that overlooked the river.
"There's a what? Like someone swimming?"
Caleb says as he walks over and peers out the window next to his sister. His hair and ears were brown and he was the spitting image of his father in many ways. Especially lately as he and Kae seemed to be going through a bit of a growth spurt. They were now a full two inches taller than their sister's something they loved to lord over them.
"Oh wow, no she's really just walking! GUYS, COME LOOK!"
The boy begins to bounce up and down in excitement before his hands fly to the window's latch, he starts working on undoing it. While he is doing this the other four children approach. Blue haired Junie and brown-haired Kae approach the window first staring out at the site of the lady on the water with wide-eyed fascination.
Following up behind is Rawr Rawr who, as usual, clutches his dragon plushie tight to his chest. It had once been nearly the same size he was but he'd grown a bit over the years and now it was only about two thirds his size. He worries the ear of it gently with his teeth as he waits for his sister and brother to make room, which they do.
"Caleb, stop that."
The final child approaches, carrying herself like a miniature matriarch as she swats at her brother's hands. She was also a brunette but with golden eyes that shone fiercely as she stares down her brother.
"Ow, what was that for Naoki?" Caleb protests and his sister snorts.
"You were going to jump." She declares and before her brother can protest she makes a cutting motion with her hand. "You weren't just going to look or say hi. It was going to be like that time you swore you saw a silver sword in the water, even though I told you it was just a fish. You were going to jump and daddy is going to have to rescue you again."
Caleb glares at his sister in silence for a long moment but finds he can't truly protest since she was right. He was also remembering almost drowning and deciding that he wasn't eager to repeat it.
"Hey, where's Moon Moon?"
He says instead and Naoki blinks realizing their sister is missing. After a moment's thought the brown-haired girl knows exactly where to go.
"HI! I'M MOON MOON, WHO ARE YOU?"
The blue-haired girl bounced out of the back door of the house, bounding down the little garden path and pulling up short at the wood and stone embankment of the river. She is wearing a massive smile as she stares out at Flann, her eyes sparkling with childlike wonder and curiosity at the octopus woman. A moment later her siblings are piling out of the door to introduce themselves.
"I'M CALEB!" "I'M KAE!" "I'm Juniper nice to meet you." "I'm Waw Waw." "He's Rawr Rawr, I am Naoki. How are you doing that? is it magic? Or is it a natural ability?"
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Flann
Established
Roleplay posts: 20
Age: 20
Physical Description: ---------------------------------------------------------
Flann's appearance is quite eye catching, not only due to her nature as a water-dwelling maiden, but the standout colors and physical qualities that have come with her nereid transformation. The most striking quality she has is her hair, or perhaps more accurately, her tentacles. Her head is covered in a flowing mass of thick, suction-cupped saffron tentacles which flow down her shoulders and back like hair, these appendages naturally integrating into her original sickly ginger locks. She has long bangs which curtain either side of her face and cover the majority of her forehead, obscuring her brows. These unusual appendages only barely outshine her eyes: gigantic, baby blue, shimmering eyes with thick black lashes and prominent pupils that take up a massive portion of her almond shaped face, giving her a childlike appearance. Her nose is slight and small, speckled with dark freckles that cascade across her cheeks. Her lips are thin and small, her chin pointed and slight. She has pale, fair skin, her arms and shoulders dotted with similar spattering freckles. Her physique seems frail, very slight, she is short in stature, standing only 5'2" on land.
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Clothes and Equipment: It's difficult to possess many things as a creature bound to the confines of the ever shifting ocean. What Flann does possess consists of whatever she can keep on her person. This includes a specialty made dress of magical infusion that goes wholly unaffected by it's endless soak in the sea, the young nereid still uncomfortable with the idea of swimming around in a more 'natural' state. She wears a white embroidered kerchief with a wavy pattern hem and two solid navy blue stripes, a short sleeved white chemise with navy cuffs and matching blue apron style overcoat, a binder with black bow accents, usually dressed without footwear of any kind. She also sports a small cross body satchel which she uses to store the few items she keeps on her, including her coin. The bag is of similar magical make and seems to keep the objects inside from being damaged or ruined by water exposure.
Registered: Jul 26, 2019 22:22:43 GMT -8
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Post by Flann on Jul 29, 2019 17:36:42 GMT -8
The house began to bustle and bloom with life, wonder, and movement as the children began to scramble their way towards the window, prompting a wide eyed shock from Flann, which quickly broke into a charmed little laugh. She masked her laughter with the hand she had lifted to wave at them. She could just barely hear their excited little voices within, and as the window creaked open, the murmurs grew into a cacophony of excitement. This was more than a welcome change from the reactions she often elicited around Isra. Not all were accepting of 'unnatural' creatures or their curious features. It was an almost daily occurrence around the port to be threatened, mocked, or scorned, most often by incoming foreigners, but she got her fair share of cruel treatment from Isranian residents as well. The children were nothing like that, whether due to a pureness of their minds and souls of prejudice and judgment, or an admirable parentage which encouraged empathy and acceptance, the young nereid was absolutely tickled to get such a warm response from the young ones.
Flann lurched forward, her brows bowed as excitement soured to concern, one of the young boys who had opened the window latch seeming to ready himself to jump out and into the waters below. Relief washed over her as one of his (presumed) sisters quickly moved in to dissuade him from the decision. She seemed exceedingly mature for her age, a dependable older sister figure...though they all appeared to be about the same age. As easily caught up in the commotion as the children inside seemed to be, Flann was completely unaware of the approaching adventurous young girl until the house's back door burst open and a chipper little greeting was screamed at her. This prompted the skittish squid-girl to hop back on the water's surface, landing with two little ripples as her feet hit the water's surface a few inches back as she clutched her chest tightly. Another relieved sigh hissed from her lips, the tension taught in her shoulders and tentacles falling slack once more.
She greeted the girl with another wave and a nod. The young blunette was beyond charming, and it's only at this point that she's really able to notice the equally unusual animal qualities the children seem to possess. This would explain why they made no fuss over her strange appearance. Flann dove beneath the water's surface, swimming down for a fresh 'breath' and to hydrate her skin, re-emerging just a few feet from the embankment. She crouched down, albeit not far considering her naturally petite frame, to stand about eye level with the kids on the surface of the stream. "Moon...Moon? What an...interesting name! It's very cute, suits ye, I think. My name's Flann, it's nice to meet ye." She remarked, a little giggle punctuating her words as she was overwhelmed with delight at how friendly and sweet the girl seemed. Just then, the other children came flooding out of the house like an adorable crashing wave. Before she could even take in what was happening they started listing off their names in order, like some sort of rehearsed routine, which Flann desperately nodded along to, following with a pointed index and softly repeating each name under her breath as she tried to get them all straight.
"Right, it's nice to meet you all! I...think I caught all yer names. Aren't you lot just precious? Oh I'm absolutely tickled by ye. I'm Flann, I hope I didn't worry yous passing by the house. I'm just uh...out for a walk? I guess a swim is more accurate." she remarked, her hands tightly clutched together as she fawned over them, grinning ear to ear.
Following their little introduction, the smart one...Naoki, she strained to find the name, followed up with a question. Flann tilted her head curiously, and then looked down at herself, brows shooting up as she realized what exactly the girl was asking about. She'd grown quickly accustomed to being able to walk with the water, it was sometimes easy to forget it wasn't exactly something most people could do. Flann raised an index as she moved to explain. "I'd say it's pretty magic, naw? I certainly couldn't do this before I...well, before I turned into this...and that was definitely magic, what made me like this. So I guess by proxy, that'd also make this magic." she remarked, her confident start quickly sputtering out as she realized she really was only slightly more sure about it than the girl asking the question was. Wanting to recover from her blunder, Flann sprouted wide eyes and a bright smile. She gently extended a hand towards the kids. "Would ya like to give it a try?" she offered, brows bunched up high once again as she waited for the whimsy reactions of the more daring among them.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jul 30, 2019 17:07:00 GMT -8
"It's a nickname, my name is actually Moonflower. I am named after my auntie."
The blue-haired girl says proudly when Flann comments on her name, though the reply might be drowned out by her siblings' arrival and introductions. Flann was correct there was something of a ritual to the introduction, one that ends when she gives her name and the children chorus, almost as one.
"It's nice to meet you Flann."
Evidently, someone had been teaching them proper manners or at least trying to. The niceties were observed in between bouts of childish excitement to ask questions and make new friends. For of course the children were hoping to make a new friend today as they always hoped to do when they met someone new.
"You changed into this?" Naoki says clearly intrigued as she steps a bit closer to the embarkment to gaze at Flann with even more curiosity than before. "And you gained power from it? That's quite impressive. Auntie Naoki, she's the empress and I am named after her, anyway, Auntie Naoki gave me a book on transformation magic and to change someone's physiology to such an extent is no mean feat." The girl certainly did have an air about her and evidently with good reason since she was trying to live up to quite the personage in her namesake.
"Yeah!"
The two brunette boy's and Moonflower interrupt their sister when Flann makes her offer of trying to walk on water. It was quite apparent that these three were the trouble makers of the lot, the ones most eager and most likely to jump first and ask questions later. Fortunately, Naoki seemed to have a cool enough head to keep them in line as she immediately turns to them and says.
"Don't go jumping into the river with a person we just met! At least, not until Daddy is out of his bath."
The three children who'd seemed eager to try, give Naoki a sullen look, however, she turns to Flann.
"Sorry, it's as much for your safety as ours. Who knows what Daddy might do if he finds us playing in the river with a stranger without permission. He can be very strict when it comes to our safety."
The way she speaks of her father seems to imply that Flann should have some idea of who he is in the way on a child can manage. Of course, Flann might not have heard of the Empress, but she must have certainly heard of Daddy, everyone knew Daddy.
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Flann
Established
Roleplay posts: 20
Age: 20
Physical Description: ---------------------------------------------------------
Flann's appearance is quite eye catching, not only due to her nature as a water-dwelling maiden, but the standout colors and physical qualities that have come with her nereid transformation. The most striking quality she has is her hair, or perhaps more accurately, her tentacles. Her head is covered in a flowing mass of thick, suction-cupped saffron tentacles which flow down her shoulders and back like hair, these appendages naturally integrating into her original sickly ginger locks. She has long bangs which curtain either side of her face and cover the majority of her forehead, obscuring her brows. These unusual appendages only barely outshine her eyes: gigantic, baby blue, shimmering eyes with thick black lashes and prominent pupils that take up a massive portion of her almond shaped face, giving her a childlike appearance. Her nose is slight and small, speckled with dark freckles that cascade across her cheeks. Her lips are thin and small, her chin pointed and slight. She has pale, fair skin, her arms and shoulders dotted with similar spattering freckles. Her physique seems frail, very slight, she is short in stature, standing only 5'2" on land.
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Clothes and Equipment: It's difficult to possess many things as a creature bound to the confines of the ever shifting ocean. What Flann does possess consists of whatever she can keep on her person. This includes a specialty made dress of magical infusion that goes wholly unaffected by it's endless soak in the sea, the young nereid still uncomfortable with the idea of swimming around in a more 'natural' state. She wears a white embroidered kerchief with a wavy pattern hem and two solid navy blue stripes, a short sleeved white chemise with navy cuffs and matching blue apron style overcoat, a binder with black bow accents, usually dressed without footwear of any kind. She also sports a small cross body satchel which she uses to store the few items she keeps on her, including her coin. The bag is of similar magical make and seems to keep the objects inside from being damaged or ruined by water exposure.
Registered: Jul 26, 2019 22:22:43 GMT -8
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Post by Flann on Jul 30, 2019 18:54:02 GMT -8
"Moonflower ay? Now that's quite an elegant name you've got, it's very beautiful, yer auntie must be very pretty to have a name like that." She remarked, sweetly smiling at the girl. Flann let out a little squeal of delight as they all spoke in uniform approval of meeting her. It was precious, they were such well behaved kids, she couldn't even imagine what their parents must be like. This was a nicer part of town as well, was she meeting aristocracy right now? Her heart started to thump firmly at the thought, so she did her best to push the possibility from her mind.
It seemed her best attempts to avoid said nagging thought would be almost immediately dashed as little Naoki opened her mouth to speak. At first the girl seemed to completely glance over the mention. "Aye, yer Auntie Naoki is right, it's certainly-" and then suddenly her eyes went so wide they threatened to pop from the sockets, her pupils pinned, skin white as the rushing rapids, her tentacles standing straight up on end.
"Y-Y-YER AUNTIE'S THAT NAOKI?! EMPRESS NAOKI?! Oh, you've gotta be coddin' me lassie, taken years off my life pulling that out of nowhere!" She cried, collapsing to her knees, now sitting upon the river's surface, her legs folded under her, hands tightly gripping her chest as she tried to still her heart from it's thunderous drumming. After nearly a full minute of muttering and sputtering she composed herself enough to speak again, dipping down into the water once more for another full breath before resurfacing.
"Now...ah, forgive me. Ye did me a fright is all, I feel like I've gone and insulted the whole empire speaking like some commoner to you lot. Please, my most gracious apologies to any offense I've given ya in my short time speaking with ye. I'm a stupid girl from Taingaard, still not all too familiar with Isra." she said, bowing her head gently to the kids. She really had no idea how to address them, so did her absolute best to remain cordial and proper.
"As fer yer question, if I can even remember it right, yes. I did change into this, and as you've said, it is certainly no small feat to make such a wild transformation, at least as well as I know. That's why only a god could do it...well, I'd like to think they're a god anyway. A sea god, one who watches out for maidens lost to the harsh waves. It is...a long story, and a sad one. I think you'd prefer I not tell it." she explained, a solemn smile on her slim lips as she fought to mask the pain those memories brought her from Naoki and her siblings.
It seemed in the time between Naoki dropping the bombshell about their lineage and the time it took Flann to recover, the kids had already discussed and decided it best to not take her up on her offer to let them try out her powers just yet. She'd missed that little interaction, but was privy to Naoki's following warning, giving an affirming nod in agreement. "Aye, ye should be careful around strangers and yes, if you're aunt is the empress then that'd mean your da is..." the curious girl searched upwards, gesturing her finger back and forth sporadically as she quickly traced a mental family tree of Isra's nobility and what she knew of the families. That same drained paleness and hollow fear returned to her face. "High Marshal Alden."
The man was all too familiar to her, stories about him carried far, and while her father usually brought home tales of Isran's nautical heroes, she had certainly heard the name Alden Marshal a handful of times, particularly when it came to his heroic slaying of titanous beasts. She could feel her heart racing once again, eyes now glued to the back door of the house. She could only pray that he didn't see this little social as a threat to his young ones, or she'd end up dead a second time, and this time it'd be a lot more...visceral than drowning at sea.
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