Lorelei & Lucia
Dedicated
Sweet dreams
Roleplay posts: 270
Age: 12
Physical Description: Lorelei and Lucia are twins, with pink hair. They have sweet, innocent faces and identical clothing. Nobody could ever tell them apart, except for their parents. But they're long gone. They have a placid expression all the time, no matter what.
Clothes and Equipment: Lorelei and Lucia wear a selection of cute dresses and outdoor clothing, always completely identical. They both also carry matching knives. How cute. They also wear identical backpacks. Two living wooden mannequins follow them, dressed up exactly like them. They have sculpted and painted faces to look like copies of the twins. The twins also have a pet mockingbird named Eclair.
Registered: Sept 14, 2015 11:55:33 GMT -8
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Post by Lorelei & Lucia on May 18, 2016 20:48:39 GMT -8
The twins stand behind the ranger, holding their blades carefully. It's time for the grown-ups to go to work, after all.
We should have set everything on fire.
I know.
They never listen.
Hmmph.
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 13:48:40 GMT -8
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Post by Deleted on May 20, 2016 21:48:42 GMT -8
The two arrows were swift in flight, but Daelyn proved she was insanely quick for someone of her size - shifting forward and swiping her staff before her two children as they scurried back, to knock the shots clean out of the air. Just the contact alone sent a ripple up her spine - she felt the magic in the arrowheads from that split second contact. Regaining her composure she brings staff to her side again, the pulses growing a bit faster and shortening the gap between each one as she continued to draw energy into that blood-red crystal. Even as it became the focal point, her figure was starting to hum quietly with resonating energy.
She wasn't a newborn creature - that much was for sure.
"I'm not one to send my babies in for a slaughter," she hisses, taking just a couple paces forward - a couple of her legs taking turns alternating at a time to step in the water as the walkway wasn't big enough to accommodate all eight at a time with comfortable balance. Skulls in the pools shifted with each step she took. "What kind of monster do you think I am?"
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on May 21, 2016 10:57:36 GMT -8
"I assume you are a drider."
Alden responds to the question neutrally. If she wasn't going to send her children after them it made things easier. Still with the magic pulsing in the tip of her staff it was silly to stay where they were. Motioning the other two further up the corridor Alden retreats. She would either follow them or stay where she was. If she followed well then her bulk would give them the mobility advantage in the tight corridor. If she stayed where she was well that gave them time to plan. Of course she could always do something unexpected, but take these things as they come. He would retreat until he hit a branch in the corridor giving them room to dodge if needed.
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Indil Elendrili
Established
>.<
Roleplay posts: 31
Age: Appears early twenties in human years
Physical Description: An Elven Ranger. She is 5'9", lean, and pretty in an angular sort of way. She has dark eyes and delicate features, as well as thick dark hair frequently pulled back from her face. Her pointed ears are pierced by hoops in several places.
Clothes and Equipment: She wears brown leather lace-up knee-high boots and calf-skin leggings. Tucked into the trousers is a cream-colored under-tunic made of soft cotton, over which she wears a loosely corseted brown leather jacket with a high collar. Laced bracers cover her forearms beyond the jacket's half sleeves. Strapped around her right thigh and waist is a dark leather pack. Knives are tucked into each of her boots. On her back is a quiver with blue-fetched feathers and a longbow that, at first glance, appears to have too strong a pull for her to manage.
Player's online availability : Nights/Weekends EST
Registered: Apr 8, 2016 3:30:38 GMT -8
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Post by Indil Elendrili on May 22, 2016 19:09:35 GMT -8
Indil padded backwards, keeping her string just shy of taut. The spider woman was far faster than the Elf had suspected and her eyes narrowed with focus as she planned her next attack. Glancing back at the twins, she was reminded of their earlier suggestion. She moved forward until she could pitch her voice to Alden's ear.
"Though she claims motherly affront, I doubt the hatchlings will remain quiescent the entire fight, especially if she feels that we are weakened. Earlier the twins mentioned fire. If we were to set the spider's web alight, that might take care of the others and distract her long enough to be dispatched."
Though a Ranger was taught to honor all life, driders and their ilk were were like their arachnid cousins-- useful enough in small numbers, but a large clutch could destabilize the natural order of entire regions. Given the amount of hatchlings climbing the walls and ceiling, these spiders would cause a major problem in the near future if allowed to mature.
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 13:48:40 GMT -8
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Post by Deleted on May 24, 2016 14:09:49 GMT -8
The spider queen stopped just a few feet shy of the corridor. True, her speed wasn't the best in those tunnels at this size, and it left her in a precarious position. So she would do no such thing. Instead, a very soft chuckle escaped her.
"Now, now, why are you running? Surely you aren't leaving for dinner? That's very rude," she purrs. The staff comes forward and slams the flat end to the ground once, twice, thrice. The echo resonates throughout the tunnels to a degree, but it's the pulse of energy rippling through the webbing across the walls and ceilings and floors - sending a message. And as it was near instantly delivered, the arachne called out in a sing-song tone. "My children, we have company! Let us give them a warm welcome for dinner!"
And with that did the hissing and scuttling rise in stereo around the intruders. The spiders that had been throughout the tunnels were rushing in, leaving every stone surface of the tunnels practically crawling as the waves headed in towards their position.
If this wasn't unnerving enough, Daelyn brought the gem of her staff to gently tap the wall above the tunnel from where she stood, sending a portion of her gathered power through those threads again. If the foursome wasn't prepared, they would likely find themselves at the mercy of thread-created spiders rising from the silk and lunging at them in an attempt to caste them in rapidly-building spider silk - their first targets being arms and hands and weapons in said appendages. From there... it was just a matter of bundling them up on a warm blanket of impending death.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on May 25, 2016 13:42:42 GMT -8
"Get burning then."
Alden triggers the runes on his swords. The runes in the blade begin to pulse red and it ignites into flame. His swords switching from their passive state to fire mode. Alden's mind begins to go through what will happen if they set fire to the cave when the silk spiders emerge. The ever vigilant assassin swipes at the lunging silk constructs. His blades whistling in measured arcs, they are blurs of motion though he isn't moving as fast as he can. It is like that the magically sharpened and firey blades will pass through the constructs easily.
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Indil Elendrili
Established
>.<
Roleplay posts: 31
Age: Appears early twenties in human years
Physical Description: An Elven Ranger. She is 5'9", lean, and pretty in an angular sort of way. She has dark eyes and delicate features, as well as thick dark hair frequently pulled back from her face. Her pointed ears are pierced by hoops in several places.
Clothes and Equipment: She wears brown leather lace-up knee-high boots and calf-skin leggings. Tucked into the trousers is a cream-colored under-tunic made of soft cotton, over which she wears a loosely corseted brown leather jacket with a high collar. Laced bracers cover her forearms beyond the jacket's half sleeves. Strapped around her right thigh and waist is a dark leather pack. Knives are tucked into each of her boots. On her back is a quiver with blue-fetched feathers and a longbow that, at first glance, appears to have too strong a pull for her to manage.
Player's online availability : Nights/Weekends EST
Registered: Apr 8, 2016 3:30:38 GMT -8
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Post by Indil Elendrili on May 29, 2016 18:09:07 GMT -8
Indil used the puppets' torches as fuel on her arrows as she quickly eyed the cavern, searching for ideal targets. Once sighted, she let loose, the arrow flying beyond the spider woman to land in the original nest. As the enchanted arrow quickly spread its flame upon the gathered silk, the Ranger was already sighting her target and letting her next arrows loose, landing in bunches of webbing along the walls where spiders were descending. The flames quickly began to race along the fibrous webs, burning any spider caught in its path. A final arrow was loosed into the silk constructs before Alden just as the first bits of burned web were beginning to blacken. As webbing burned before her, the Elf aimed towards the spider queen and waited for the perfect shot.
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Lorelei & Lucia
Dedicated
Sweet dreams
Roleplay posts: 270
Age: 12
Physical Description: Lorelei and Lucia are twins, with pink hair. They have sweet, innocent faces and identical clothing. Nobody could ever tell them apart, except for their parents. But they're long gone. They have a placid expression all the time, no matter what.
Clothes and Equipment: Lorelei and Lucia wear a selection of cute dresses and outdoor clothing, always completely identical. They both also carry matching knives. How cute. They also wear identical backpacks. Two living wooden mannequins follow them, dressed up exactly like them. They have sculpted and painted faces to look like copies of the twins. The twins also have a pet mockingbird named Eclair.
Registered: Sept 14, 2015 11:55:33 GMT -8
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Post by Lorelei & Lucia on May 31, 2016 11:41:28 GMT -8
The twins backed up behind Indil. This wasn't what they were used to at all.
I don't like this.
Neither do I.
It's so much easier when they're asleep.
Isn't it?
Do spiders sleep?
I dunno, I've never seen a sleeping spider.
Neither have I. It's so strange.
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 13:48:40 GMT -8
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Post by Deleted on Jun 2, 2016 16:57:36 GMT -8
Sadly, Daelyn had nothing against fire. Within her magical prowess, she held nothing to stop flames from consuming her nest and dancing along the lengths of webbing that decorated her home. She could only watch and scream in a mixture of outrage and horror as her children, from the tunnels and within this chamber, were burned alive.
"NO! NO!" she shrieked, arms waving madly in desperation for action that could not happen. "HOW DARE YOU! HOW DARE YOU! I'LL SEE YOU BURIED ALIVE FOR DESTROYING MY CHILDREN! YOU MONSTERS! I WILL SEE YOU DIE!"
The remaining power she held was released with what little she could recover in such a short period of time. Somewhere within the brilliant light cast by the raging inferno, her scepter began to glow brilliantly - and a single ray of concentrated arcana burst from the gem to crash into the stone ceiling. And it was with that powerful rattle to the very establishment did the once clean cut and carved hall start to crumble and fall apart. Chunks of rubble fell and crashed to the walkways and splashed in the pool - the very beginning of a cave in.
Yet the Arachne stood tall, even as her legs were slowly and steadily crushed one by one, her body taking beatings from the rock that fell. Her eyes were full of tears and completely enraged as she watched the group in the tunnel mouth as they took whatever course of action they wished to take. She, however, and her children - any that somehow remained alive - would be burned or crushed or both. The chamber would not retain it's shape for long. Within minutes it would completely cave in, burying the spiders and the spider queen's hoard.
The four would be wise to flee - if the hall was crashing down, the tunnels to a certain extent from that chamber were likely to follow.
-SLAIN-
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jun 4, 2016 10:39:50 GMT -8
Alden watches as the drider utterly loses her cool. The flames from his swords had spread rapidly along the silk and apparently she couldn't stop it. Still to choose to kill herself and her children? It was an odd choice so near as he could tell, but it mattered little it was time to move. He sets off back along the rapidly collapsing corridors, going slow enough that Indil and the twins can keep pace. If any of the three prove too slow, the magically enhanced assassin would simply throw them over his shoulders and continue on.
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Indil Elendrili
Established
>.<
Roleplay posts: 31
Age: Appears early twenties in human years
Physical Description: An Elven Ranger. She is 5'9", lean, and pretty in an angular sort of way. She has dark eyes and delicate features, as well as thick dark hair frequently pulled back from her face. Her pointed ears are pierced by hoops in several places.
Clothes and Equipment: She wears brown leather lace-up knee-high boots and calf-skin leggings. Tucked into the trousers is a cream-colored under-tunic made of soft cotton, over which she wears a loosely corseted brown leather jacket with a high collar. Laced bracers cover her forearms beyond the jacket's half sleeves. Strapped around her right thigh and waist is a dark leather pack. Knives are tucked into each of her boots. On her back is a quiver with blue-fetched feathers and a longbow that, at first glance, appears to have too strong a pull for her to manage.
Player's online availability : Nights/Weekends EST
Registered: Apr 8, 2016 3:30:38 GMT -8
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Post by Indil Elendrili on Jun 9, 2016 17:57:01 GMT -8
Indil ran behind the assassin, bow still in hand as the group fled the collapsing corridors. Once the shudders from the rock fall began to cease she would slow and turn back to observe the destruction. While the collapse would easily kill any spiders the fire missed, it also made their original purpose for entering the caves that much more difficult to achieve. She turns to Alden.
"Well, " she begins, her tone dry. "That was unexpected. How are we supposed to recover the gems now?"
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Lorelei & Lucia
Dedicated
Sweet dreams
Roleplay posts: 270
Age: 12
Physical Description: Lorelei and Lucia are twins, with pink hair. They have sweet, innocent faces and identical clothing. Nobody could ever tell them apart, except for their parents. But they're long gone. They have a placid expression all the time, no matter what.
Clothes and Equipment: Lorelei and Lucia wear a selection of cute dresses and outdoor clothing, always completely identical. They both also carry matching knives. How cute. They also wear identical backpacks. Two living wooden mannequins follow them, dressed up exactly like them. They have sculpted and painted faces to look like copies of the twins. The twins also have a pet mockingbird named Eclair.
Registered: Sept 14, 2015 11:55:33 GMT -8
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Post by Lorelei & Lucia on Jun 9, 2016 18:02:40 GMT -8
The twins ran along behind Indil, the puppets clattering along at their heels. Their faces were as blank and expressionless as ever, seemingly uneffected by the exertion of sprinting.
That was interesting.
It was, really.
Now what?
I guess we don't have any gems.
Why doesn't anyone ever listen to us?
I dunno.
Grown-ups are dumb.
Aren't they, though?
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