Lamina Manira
Main Character
Roleplay posts: 504
Age: 14
Physical Description: Complexion: Fair.
Build: Petite
Eyes: Emerald green.
Hair: Dark brown, just past shoulder length, choppy with a small sidelong left tie of hair, similar to ponytail or topknot, tied from the left side of her head.
Distinguishable markings: Horizontal scar, left shoulder.
Clothes and Equipment: - Knee-length, sleeveless black dress of a slightly thick, padded fabric.
- Black leggings for lightweight and modest cover.
- Leather belts around waist and chest for tying clothing and hoisting weaponry.
- Black leather boots that guard just past the ankles and protected at the toe by exterior metallic steel plating.
- Varied colored bangles of metal, 3 on the right forearm and 4 on the left.
- Long red ribbon tied around left elbow to hang freely. Has sentimental value.
- Thread of assorted beads that tie hair. Has sentimental value.
- Red feather worn with tied hair. Has sentimental value.
- Sometimes a mortuary sword, sheathed at her left hip.
Player's online availability : Usually evenings.
Registered: Apr 30, 2015 7:48:47 GMT -8
|
Post by Lamina Manira on Aug 22, 2016 15:18:40 GMT -8
"A.. place in the Sun Marshals?" Lamina looked up at him and blinked, as though to clear her reality. Did he really just offer that? "But why? What would I be doing?"
|
|
Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
|
Post by Alden Marshal on Aug 22, 2016 15:44:18 GMT -8
"At first you'd be a recruit. Which means a lot of training under a senior marshal. You've got the combat skills, but you'll need to know how to do other things. Survival, languages, tracking, subterfuge. A variety of skills to supplement your amazing combat abilities. We would also have to find you some appropriate magical items, Marshals need some form of magic or anti-magic available to them."
Alden pauses to let her absorb the first half of his answer. Then he continues.
"Once your training is complete you'll be a marshal. So you would do your job, which depends on where you assigned. Some Marshals are local and help the local law enforcement. Taking on cases that prove too difficult or dangerous for the local constabulary. Other Marshals act more like spies, heading out to other nations to protect Isra's interests. At the end of the day it's a job. Just one with a lot of autonomy, since I would be the only person you answer to beside the high lady."
Once again he pauses eyeing her trying to gauge her reaction.
"But it's your choice. The offer is on the table, but no one will force you to accept. As I said we can arrange other things for you. You are young, you have a lot of potential, and you've gone through some serious trauma. I am going to try my best to do right by you, because I don't think anyone has in a while. And when I needed help some kind people did right by me. So I'm trying to live by that example."
|
|
Lamina Manira
Main Character
Roleplay posts: 504
Age: 14
Physical Description: Complexion: Fair.
Build: Petite
Eyes: Emerald green.
Hair: Dark brown, just past shoulder length, choppy with a small sidelong left tie of hair, similar to ponytail or topknot, tied from the left side of her head.
Distinguishable markings: Horizontal scar, left shoulder.
Clothes and Equipment: - Knee-length, sleeveless black dress of a slightly thick, padded fabric.
- Black leggings for lightweight and modest cover.
- Leather belts around waist and chest for tying clothing and hoisting weaponry.
- Black leather boots that guard just past the ankles and protected at the toe by exterior metallic steel plating.
- Varied colored bangles of metal, 3 on the right forearm and 4 on the left.
- Long red ribbon tied around left elbow to hang freely. Has sentimental value.
- Thread of assorted beads that tie hair. Has sentimental value.
- Red feather worn with tied hair. Has sentimental value.
- Sometimes a mortuary sword, sheathed at her left hip.
Player's online availability : Usually evenings.
Registered: Apr 30, 2015 7:48:47 GMT -8
|
Post by Lamina Manira on Aug 22, 2016 15:49:04 GMT -8
"Well I... I don't know what to say..."
Lamina felt such a job was far out of her league, save perhaps as a combat instructor to the Marshals... that, whenever forced to invent a dream job to satisfy a conversation about life goals, usually tended to take the cake, even though she knew she was far too irresponsible to really rise to the occasion.
"I've never done anything like that before... what if... what if I just... don't work out?"
|
|
Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
|
Post by Alden Marshal on Aug 22, 2016 16:01:06 GMT -8
Alden shrugs his shoulders.
"Then you don't work out. But I don't see that happening, you are getting in based on combat talent alone. Hell you could teach most of the full marshals a thing or two. So long as you don't shirk training you should do fine. And if you decided the job isn't for you or something stops you from doing it then you are allowed to quit. No harm done. We will even help you find new work."
Alden was the first High Marshal and it was his job to set a precedent. A precedent for how the organization would be run. They may do questionable thing, but he'd be damned if those things were done to their own people. So long as he was in charge the Marshals would operate like they were all part of a family.
|
|
Lamina Manira
Main Character
Roleplay posts: 504
Age: 14
Physical Description: Complexion: Fair.
Build: Petite
Eyes: Emerald green.
Hair: Dark brown, just past shoulder length, choppy with a small sidelong left tie of hair, similar to ponytail or topknot, tied from the left side of her head.
Distinguishable markings: Horizontal scar, left shoulder.
Clothes and Equipment: - Knee-length, sleeveless black dress of a slightly thick, padded fabric.
- Black leggings for lightweight and modest cover.
- Leather belts around waist and chest for tying clothing and hoisting weaponry.
- Black leather boots that guard just past the ankles and protected at the toe by exterior metallic steel plating.
- Varied colored bangles of metal, 3 on the right forearm and 4 on the left.
- Long red ribbon tied around left elbow to hang freely. Has sentimental value.
- Thread of assorted beads that tie hair. Has sentimental value.
- Red feather worn with tied hair. Has sentimental value.
- Sometimes a mortuary sword, sheathed at her left hip.
Player's online availability : Usually evenings.
Registered: Apr 30, 2015 7:48:47 GMT -8
|
Post by Lamina Manira on Aug 22, 2016 16:11:12 GMT -8
"I'm... a little bit scared, but..." She took a second to take in a deep breath. "I'll do it. I've... never had a real job before," she said. Inside, she was nervous--not only of the unknown, but of commitment. Lamina was used to having a lot of free time to herself. Being offered a purpose for her life was both exciting and scary.
|
|
Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
|
Post by Alden Marshal on Aug 22, 2016 16:26:02 GMT -8
Alden gives the girl a wide smile and gets to his feet. He crosses the room and offer Lamina his hand to shack. "Welcome aboard Lamina. Glad to have you with us." Once the girl has shaken his hand he would continue. "I'll have you meet with our Administrator Takhana Veil tomorrow. She will make everything official. For now come with me, we are going to talk to Thaelyn Mortris. She will get you set up in the dorms and get a good meal into you." He thought it best to give Lamina the night to process what had happened. It was a pretty radical change in her life and he didn't want to rush her along. Besides he had to interrogate Zegaru. That would be a far less pleasurable conversation.
|
|
Lamina Manira
Main Character
Roleplay posts: 504
Age: 14
Physical Description: Complexion: Fair.
Build: Petite
Eyes: Emerald green.
Hair: Dark brown, just past shoulder length, choppy with a small sidelong left tie of hair, similar to ponytail or topknot, tied from the left side of her head.
Distinguishable markings: Horizontal scar, left shoulder.
Clothes and Equipment: - Knee-length, sleeveless black dress of a slightly thick, padded fabric.
- Black leggings for lightweight and modest cover.
- Leather belts around waist and chest for tying clothing and hoisting weaponry.
- Black leather boots that guard just past the ankles and protected at the toe by exterior metallic steel plating.
- Varied colored bangles of metal, 3 on the right forearm and 4 on the left.
- Long red ribbon tied around left elbow to hang freely. Has sentimental value.
- Thread of assorted beads that tie hair. Has sentimental value.
- Red feather worn with tied hair. Has sentimental value.
- Sometimes a mortuary sword, sheathed at her left hip.
Player's online availability : Usually evenings.
Registered: Apr 30, 2015 7:48:47 GMT -8
|
Post by Lamina Manira on Aug 22, 2016 16:29:52 GMT -8
Lamina promptly stood, and followed Alden out the door. It was indeed a lot to take in... for now, she'd just put one foot in front of the other and see what happened. Anything was better than where she was at now.
|
|
Thaelyn Mortris
Dedicated
Roleplay posts: 310
Age: 22
Physical Description: At 5'7", Thaelyn is just above average height for a woman, with a slender build that makes her just shy of willowy. Slight curves and a womanly shape keep her from looking boyish, if only barely. She has long red hair that falls to her knees, and rich crimson eyes that are usually filled with curiosity, set in a face with delicate features.
-------------------------
Clothes and Equipment: Typically, Thaelyn wears a set of white and blood red armor which is inscribed inside with a complex series of magical runes. This provides her armor with a strength that belies its lightness, as well as serving as a sort of magical buffer that wards off most spells. She also carries a spear, or perhaps it's a staff - she seems to use it as a combination of both, using it both to fight and to channel her own magical abilities.
--------------------------
Player's online availability : Evenings. (EST)
Registered: Aug 15, 2016 12:11:27 GMT -8
|
Post by Thaelyn Mortris on Aug 22, 2016 20:34:02 GMT -8
Thaelyn looked up from her desk when the door opened, revealing Alden with Lamina in tow. A quick glance shared with the High Marshal told her all she needed to know, and then the friendly woman was on her feet, trotting over to greet the pair.
"I knew things would work out for the best! Are you done with her, High Marshal? I'd be happy to take you up and let you pick out a room, Miss Manira, then we can have the staff prepare you a nice hot meal, hm? Or would you prefer to have a tour of the facility first?"
|
|
Lamina Manira
Main Character
Roleplay posts: 504
Age: 14
Physical Description: Complexion: Fair.
Build: Petite
Eyes: Emerald green.
Hair: Dark brown, just past shoulder length, choppy with a small sidelong left tie of hair, similar to ponytail or topknot, tied from the left side of her head.
Distinguishable markings: Horizontal scar, left shoulder.
Clothes and Equipment: - Knee-length, sleeveless black dress of a slightly thick, padded fabric.
- Black leggings for lightweight and modest cover.
- Leather belts around waist and chest for tying clothing and hoisting weaponry.
- Black leather boots that guard just past the ankles and protected at the toe by exterior metallic steel plating.
- Varied colored bangles of metal, 3 on the right forearm and 4 on the left.
- Long red ribbon tied around left elbow to hang freely. Has sentimental value.
- Thread of assorted beads that tie hair. Has sentimental value.
- Red feather worn with tied hair. Has sentimental value.
- Sometimes a mortuary sword, sheathed at her left hip.
Player's online availability : Usually evenings.
Registered: Apr 30, 2015 7:48:47 GMT -8
|
Post by Lamina Manira on Aug 22, 2016 20:52:29 GMT -8
As much as she wanted to see where she would be living, she thought it made more sense to have a tour of the facility first. "I'd like to take a tour of the place," she said, knowing it might help her decide whether or not this was a good idea..
|
|
Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
|
Post by Alden Marshal on Aug 23, 2016 9:24:55 GMT -8
Alden inclines his head to Thaelyn.
"I am done with her. See that our newest recruit is taken care of after the tour Thaelyn."
With that Alden departs shooting Lamina one last reassuring smile. A smile that fades quickly as he exits headquarters. He had a reprehensible waste of space to get answers out of.
|
|
Thaelyn Mortris
Dedicated
Roleplay posts: 310
Age: 22
Physical Description: At 5'7", Thaelyn is just above average height for a woman, with a slender build that makes her just shy of willowy. Slight curves and a womanly shape keep her from looking boyish, if only barely. She has long red hair that falls to her knees, and rich crimson eyes that are usually filled with curiosity, set in a face with delicate features.
-------------------------
Clothes and Equipment: Typically, Thaelyn wears a set of white and blood red armor which is inscribed inside with a complex series of magical runes. This provides her armor with a strength that belies its lightness, as well as serving as a sort of magical buffer that wards off most spells. She also carries a spear, or perhaps it's a staff - she seems to use it as a combination of both, using it both to fight and to channel her own magical abilities.
--------------------------
Player's online availability : Evenings. (EST)
Registered: Aug 15, 2016 12:11:27 GMT -8
|
Post by Thaelyn Mortris on Aug 23, 2016 9:57:56 GMT -8
"Very well, High Marshal. Come along, Miss Manira." Beckoning for Lamina co accompany her, Thaelyn began the tour. She first led the girl up the steps to the second floor, where she gestured to the hallways branch off from the main room.
"Your room will be on this floor. This is the common area, where you'll be able to take your leisure time, if you like - there are books and games, things like that, as you see. Down that hallway is the combination library-strategy room, where you can have more private, protected conversations, if need be. Down that way is the bathing area. Now let's head back downstairs." And true to her word, she led the way back downstairs, guiding Lamina through the various rooms as she talked.
"Here we have the sitting room, as you see, and right over there is the living area. Across the way is the main library, much larger and more fully stocked. That tower there leads to the offices of the High Marshal and the Administrator, who you'll meet tomorrow - they're the people that keep this place running. No entry to the tower unless the High Marshal or the Administrator lets you in. And back here we have the kitchens. But I suspect what's in the basement will interest you most." Pressing her hand to the rune-inscribed metal door set between the two kitchen entrances, she pushed it open and wandered down the steps with Lamina in tow. They entered into the expansive basement training area, with racks of weapons lining the wall and various training tools set up here and there.
"You can train here. Everything is warded to be extremely durable, so you don't need to worry about anything getting broken or what have you. There's a sauna and some swimming and relaxation areas as well, so you can sort of unwind after you're done with whatever. Back upstairs we go." She urged Lamina back to the stairs and bypassed the main floor, heading back up the main staircase to the second floor, then leading the girl to one of the hallways, filled with vacant rooms. She gestured to the doors lining the little hallway idly with a shrug.
"All the rooms are pretty much the same - basic furniture and amenities. You can change anything you like, decorations-wise, so no worries there. Just pick a room, and press your hand to the door - the magic will let you know when it's registered your aura, and after that, you'll be the only person allowed into your room without your being there, except for the High Marshal and the Administrator. Any questions?"
|
|
Lamina Manira
Main Character
Roleplay posts: 504
Age: 14
Physical Description: Complexion: Fair.
Build: Petite
Eyes: Emerald green.
Hair: Dark brown, just past shoulder length, choppy with a small sidelong left tie of hair, similar to ponytail or topknot, tied from the left side of her head.
Distinguishable markings: Horizontal scar, left shoulder.
Clothes and Equipment: - Knee-length, sleeveless black dress of a slightly thick, padded fabric.
- Black leggings for lightweight and modest cover.
- Leather belts around waist and chest for tying clothing and hoisting weaponry.
- Black leather boots that guard just past the ankles and protected at the toe by exterior metallic steel plating.
- Varied colored bangles of metal, 3 on the right forearm and 4 on the left.
- Long red ribbon tied around left elbow to hang freely. Has sentimental value.
- Thread of assorted beads that tie hair. Has sentimental value.
- Red feather worn with tied hair. Has sentimental value.
- Sometimes a mortuary sword, sheathed at her left hip.
Player's online availability : Usually evenings.
Registered: Apr 30, 2015 7:48:47 GMT -8
|
Post by Lamina Manira on Aug 23, 2016 10:09:14 GMT -8
"Not right now, no... this is a very nice place, here," she said, and it was all she could think to say. Lamina enjoyed the luxury of having many rooms and a place to do everything before, but never in such glorious condition and never with so many services. Never had she had access to a library that was near enough to pique her interest.
"Thank you... so all these are vacant? I'll just pick that one," she said, pointing to the one farthest down the corridor.
|
|
Thaelyn Mortris
Dedicated
Roleplay posts: 310
Age: 22
Physical Description: At 5'7", Thaelyn is just above average height for a woman, with a slender build that makes her just shy of willowy. Slight curves and a womanly shape keep her from looking boyish, if only barely. She has long red hair that falls to her knees, and rich crimson eyes that are usually filled with curiosity, set in a face with delicate features.
-------------------------
Clothes and Equipment: Typically, Thaelyn wears a set of white and blood red armor which is inscribed inside with a complex series of magical runes. This provides her armor with a strength that belies its lightness, as well as serving as a sort of magical buffer that wards off most spells. She also carries a spear, or perhaps it's a staff - she seems to use it as a combination of both, using it both to fight and to channel her own magical abilities.
--------------------------
Player's online availability : Evenings. (EST)
Registered: Aug 15, 2016 12:11:27 GMT -8
|
Post by Thaelyn Mortris on Aug 23, 2016 10:15:35 GMT -8
"We're pretty proud of it. And the Marshals do a lot of good. I think you'll fit in nicely." She nodded when Lamina asked if they were all available, and moved aside so the girl could approach the door to the room she chose.
"Of course. Just press your hand to the door for a few moments." If Lamina did as instructed, she'd feel the tingle of magic against her skin, mild at first, and then after a few moments, it became very intense. The door flashed a pale shade of blue, and then the lock clicked, and the door popped open.
"Congratulations - it's your room now, and will only open for you and the High Marshal and Administrator, as I said. They're not in the habit of invading privacy and will only go in if it's of dire importance, so you don't need to worry about that. Go ahead and make yourself at home - I'll have the kitchen staff make something filling for you and bring it up. If there's anything you want or need for your room, let me know. I'll see to it that it's acquired and delivered promptly. Have a nice day, Miss Manira, and rest well - you'll be meeting the Administrator tomorrow." Smiling brightly to their newest recruit, she turned away and flounced back to her desk on the first floor. It was so good to see that poor girl, who had been through so much, finding a place for herself in this world.
|
|
Lamina Manira
Main Character
Roleplay posts: 504
Age: 14
Physical Description: Complexion: Fair.
Build: Petite
Eyes: Emerald green.
Hair: Dark brown, just past shoulder length, choppy with a small sidelong left tie of hair, similar to ponytail or topknot, tied from the left side of her head.
Distinguishable markings: Horizontal scar, left shoulder.
Clothes and Equipment: - Knee-length, sleeveless black dress of a slightly thick, padded fabric.
- Black leggings for lightweight and modest cover.
- Leather belts around waist and chest for tying clothing and hoisting weaponry.
- Black leather boots that guard just past the ankles and protected at the toe by exterior metallic steel plating.
- Varied colored bangles of metal, 3 on the right forearm and 4 on the left.
- Long red ribbon tied around left elbow to hang freely. Has sentimental value.
- Thread of assorted beads that tie hair. Has sentimental value.
- Red feather worn with tied hair. Has sentimental value.
- Sometimes a mortuary sword, sheathed at her left hip.
Player's online availability : Usually evenings.
Registered: Apr 30, 2015 7:48:47 GMT -8
|
Post by Lamina Manira on Aug 23, 2016 10:25:53 GMT -8
Lamina was relieved to see that this space was hers to live in. If there was a window, she'd go look at the view she had. If there were curtains, she'd ultimately leave them closed. She'd spend about an hour in her room, before the kitchen staff brought her some food. She thanked them and ate happily, not having been fed a meal so grand in a very long time. Once finished, she'd drop her utensils off at the kitchen and head downstairs to the training basement.
|
|
Takhana Veil
Dedicated
Roleplay posts: 312
Age: 68
Physical Description: Takhana is an undeniably memorable figure. At a full 6' in height, she is graceful and willowy, with a woman's full figure. She has skin that is a dark greyish color, lightly tinted with silver that very nearly sparkles when the light hits it at certain angles. She has the beautifully formed, delicate features, pointed ears, and inherently graceful movements that identify her as one of the Elven folk.Her hair is long, naturally falling to her hips in straight lengths, and is a shining white threaded with silver, although she normally wears it pinned up elaborately with a set of wooden hair sticks that bear jingling silver charms. She has no eyes, and instead wears a blindfold of soft black leather that criss-crosses her empty eye sockets, for the benefit of the others. Tattooed upon her brow and her back are two strange crests, their origin mysterious.
---------------------------
Clothes and Equipment: Typically, she wears an elaborate dress of black leather that both reveals her body and conceals it, adorned with straps and seemingly random silver buckles. This is paired with a set of leather-and-metal boots with pointed toes that come to her knees, enhancing the shape of her mostly-visible legs. Aside from her blindfold and ornamental hair sticks, she has a number of accessories that she habitually wears, such as a large pair of silver hoop earrings and numerous silver rings on each hand - one of which, a silvery band set with a violet stone, she wears on her right hand's index finger: This is her official communications accessory for The Midnight Sun, her employer. The enchanted gem is socketed so that it touches her skin at all times, thus allowing her constant access to the telepathic communications network shared by all employees of TMS, simply by virtue of being in uninterrupted physical contact. She uses no weapons, being a peaceable individual.. not to mention the whole blindness thing. She also has a white-and-black, stocky mare named Irabelle, and a fluffy long-haired cat named Jean-Claude.
---------------------------
Player's online availability : Evenings. (EST)
Registered: Feb 12, 2016 21:50:28 GMT -8
|
Post by Takhana Veil on Aug 23, 2016 22:16:56 GMT -8
The following morning, with the rising of the sun, Takhana accompanied Thaelyn up to the door, and as the blood mage unlocked the door, she spoke quietly.
"See to it everything is ready - and have the staff prepare a tray of tea. The High Lady will be coming to see the new recruits. Apparently Miss Manira made quite an impression." With the door unlocked, she strode inside, and the building came to life with the touch of her fingertips against a rune panel just inside the door - lights came on, wards crackled, and Lamina Manira would hear a soft ding within her room, followed by an unfamiliar voice emanating from a crystal on the wall.
"Miss Manira, this is the Administrator, Takhana Veil. Please rise and eat breakfast. Once you're prepared, come downstairs. I'll be waiting with everything needed to formally induct you into the Marshals." With that done, she let Empress Naoki know that all would be prepared, whenever she was ready to arrive.
|
|
Lamina Manira
Main Character
Roleplay posts: 504
Age: 14
Physical Description: Complexion: Fair.
Build: Petite
Eyes: Emerald green.
Hair: Dark brown, just past shoulder length, choppy with a small sidelong left tie of hair, similar to ponytail or topknot, tied from the left side of her head.
Distinguishable markings: Horizontal scar, left shoulder.
Clothes and Equipment: - Knee-length, sleeveless black dress of a slightly thick, padded fabric.
- Black leggings for lightweight and modest cover.
- Leather belts around waist and chest for tying clothing and hoisting weaponry.
- Black leather boots that guard just past the ankles and protected at the toe by exterior metallic steel plating.
- Varied colored bangles of metal, 3 on the right forearm and 4 on the left.
- Long red ribbon tied around left elbow to hang freely. Has sentimental value.
- Thread of assorted beads that tie hair. Has sentimental value.
- Red feather worn with tied hair. Has sentimental value.
- Sometimes a mortuary sword, sheathed at her left hip.
Player's online availability : Usually evenings.
Registered: Apr 30, 2015 7:48:47 GMT -8
|
Post by Lamina Manira on Aug 23, 2016 22:24:43 GMT -8
Lamina stirred to the sound of her voice. Just one more minute...
She ended up sliding out of bed, groggy and near paralyzed. It took a moment for her to really get out of bed, as she was used to staying up all night and sleeping in till ludicrous hours. Breakfast was quick. Tasty, and she could definitely get used to the quality of the food here, but she knew she didn't want to keep Takhana waiting.
Once fed, she stepped down the stairs, not knowing exactly what to expect.
|
|
Empress Naoki
Famous
Roleplay posts: 2,238
Physical Description: =========================
Empress Naoki is a curvaceous woman of average height, indeterminate age, and catlike features. Her hair is a dark auburn, often pulled back into a long braid. Her ears are both soft and fluffy, and her tail is never less than perfectly groomed. Amber eyes glisten in the shadows cast by her hair.
Clothes and Equipment: =========================
Naoki's wardrobe is to her as a frame is to a painting. Sometimes embellished with detail to be attractive in its own right, but never the focus. Usually simple but elegant, tightly fitting and highly revealing, used only to frame the beauty within.
Additionally, Naoki is, when clothed, often adorned with a small collection of accessories. She wears an earring, a brilliant cut amethyst, in her right ear. The silver signet ring of Isra is worn on her left pinky, marking her as High Lady of Isra. Directly adjacent, she wears the golden signet ring of The Isran Empire as its Empress. On the inside of her left thigh, there is a tattoo depicting a rose entwined with tentacles.
Allegiances: The Isran Empire
Player's online availability : Excessively often. Timezone: ET (-5)
Registered: Sept 12, 2015 13:02:17 GMT -8
|
Post by Empress Naoki on Aug 24, 2016 7:30:09 GMT -8
Without announcement or fanfare, Madame Naoki arrives at The Sun Marshal Headquarters. On this fine morning of mornings, she is wearing one of her white blouse/black skirt combos, and carries no additional accoutrements besides her pouch of gemstones. Quietly, and with perhaps a touch of fatigue, she makes her way inside, stopping in the entryway, holding one hand behind her back.
Silently, she hopes to herself that Takhana is more well rested and enthusiastic about things than she is right now. Though, she supposes, Takhana isn’t very enthusiastic about things, generally speaking. Regardless, Naoki stands, half-asleep on her feet, waiting to be approached.
|
|
Takhana Veil
Dedicated
Roleplay posts: 312
Age: 68
Physical Description: Takhana is an undeniably memorable figure. At a full 6' in height, she is graceful and willowy, with a woman's full figure. She has skin that is a dark greyish color, lightly tinted with silver that very nearly sparkles when the light hits it at certain angles. She has the beautifully formed, delicate features, pointed ears, and inherently graceful movements that identify her as one of the Elven folk.Her hair is long, naturally falling to her hips in straight lengths, and is a shining white threaded with silver, although she normally wears it pinned up elaborately with a set of wooden hair sticks that bear jingling silver charms. She has no eyes, and instead wears a blindfold of soft black leather that criss-crosses her empty eye sockets, for the benefit of the others. Tattooed upon her brow and her back are two strange crests, their origin mysterious.
---------------------------
Clothes and Equipment: Typically, she wears an elaborate dress of black leather that both reveals her body and conceals it, adorned with straps and seemingly random silver buckles. This is paired with a set of leather-and-metal boots with pointed toes that come to her knees, enhancing the shape of her mostly-visible legs. Aside from her blindfold and ornamental hair sticks, she has a number of accessories that she habitually wears, such as a large pair of silver hoop earrings and numerous silver rings on each hand - one of which, a silvery band set with a violet stone, she wears on her right hand's index finger: This is her official communications accessory for The Midnight Sun, her employer. The enchanted gem is socketed so that it touches her skin at all times, thus allowing her constant access to the telepathic communications network shared by all employees of TMS, simply by virtue of being in uninterrupted physical contact. She uses no weapons, being a peaceable individual.. not to mention the whole blindness thing. She also has a white-and-black, stocky mare named Irabelle, and a fluffy long-haired cat named Jean-Claude.
---------------------------
Player's online availability : Evenings. (EST)
Registered: Feb 12, 2016 21:50:28 GMT -8
|
Post by Takhana Veil on Aug 24, 2016 7:57:30 GMT -8
Takhana had temporarily retreated into the tower where her office was, but returned after a scant few moments with a leather portfolio in her arms, and a quill and inkwell in one hand. She spotted Naoki first, and smiled to her employer, inclining her head in a nod of greeting.
"Good morning, Lady Naoki. I trust you're well?" Then her attention was diverted by the sound of footsteps descending the stairs, one pointed ear twitching in that direction, before her head turned to fix a sightless gaze upon the approaching Lamina. She nodded briskly to the girl.
"Good morning, Miss Manira. I'm Takhana Veil, the Administrator - the counterpart to High Marshal Alden. Normally he handles the recruit inductions, but he's.. busy this morning, so I'll be taking care of it. This is High Lady Naoki." This was said as she indicated the female with auburn hair and cat tail and ears standing nearby, whereupon she turned to face Naoki and mirrored the process to properly introduce the pair.
"Lady Naoki, Lamina Manira, our newest recruit." With that done, she turned and walked a few steps away, moving with a surety that would likely surprise Lamina, given the woman's apparent blindness. She reached out with her free hand and grabbed the sliding door into the library, pulling it open.
"Whenever you're ready, if you would please join me in here? We have a bit of paperwork for you to fill out and sign before everything is official. And Thaelyn, you can bring that tea tray in here." She 'watched' as the secretary hurried in with a full tea set, complete with a small plate of biscuits, and put it upon the large conference table near a wall of windows, before scurrying out. Takhana moved over to the table herself, setting down the items in her grasp; quill in its stand, then inkwell, before she placed the portfolio on the table and flipped its cover open, whereupon she began extracting sheets of parchment in a precise manner.
|
|
Lamina Manira
Main Character
Roleplay posts: 504
Age: 14
Physical Description: Complexion: Fair.
Build: Petite
Eyes: Emerald green.
Hair: Dark brown, just past shoulder length, choppy with a small sidelong left tie of hair, similar to ponytail or topknot, tied from the left side of her head.
Distinguishable markings: Horizontal scar, left shoulder.
Clothes and Equipment: - Knee-length, sleeveless black dress of a slightly thick, padded fabric.
- Black leggings for lightweight and modest cover.
- Leather belts around waist and chest for tying clothing and hoisting weaponry.
- Black leather boots that guard just past the ankles and protected at the toe by exterior metallic steel plating.
- Varied colored bangles of metal, 3 on the right forearm and 4 on the left.
- Long red ribbon tied around left elbow to hang freely. Has sentimental value.
- Thread of assorted beads that tie hair. Has sentimental value.
- Red feather worn with tied hair. Has sentimental value.
- Sometimes a mortuary sword, sheathed at her left hip.
Player's online availability : Usually evenings.
Registered: Apr 30, 2015 7:48:47 GMT -8
|
Post by Lamina Manira on Aug 24, 2016 8:08:26 GMT -8
Lamina wasn't all that practiced in formality. She knew Lady Naoki was very important, leader of the city-state and perhaps the world's most vibrant economy. It was rare that Lamina felt honored just to be in another's presence, but she felt this today. Was she supposed to shake hands? Bow? She opted to curtsy, having seen others in skirts and dresses do that before. It seemed appropriate for her attire.
"It's good to meet you, Lady Naoki." She kept her head down, as though she didn't deserve to be in such a high presence.
|
|
Empress Naoki
Famous
Roleplay posts: 2,238
Physical Description: =========================
Empress Naoki is a curvaceous woman of average height, indeterminate age, and catlike features. Her hair is a dark auburn, often pulled back into a long braid. Her ears are both soft and fluffy, and her tail is never less than perfectly groomed. Amber eyes glisten in the shadows cast by her hair.
Clothes and Equipment: =========================
Naoki's wardrobe is to her as a frame is to a painting. Sometimes embellished with detail to be attractive in its own right, but never the focus. Usually simple but elegant, tightly fitting and highly revealing, used only to frame the beauty within.
Additionally, Naoki is, when clothed, often adorned with a small collection of accessories. She wears an earring, a brilliant cut amethyst, in her right ear. The silver signet ring of Isra is worn on her left pinky, marking her as High Lady of Isra. Directly adjacent, she wears the golden signet ring of The Isran Empire as its Empress. On the inside of her left thigh, there is a tattoo depicting a rose entwined with tentacles.
Allegiances: The Isran Empire
Player's online availability : Excessively often. Timezone: ET (-5)
Registered: Sept 12, 2015 13:02:17 GMT -8
|
Post by Empress Naoki on Aug 24, 2016 9:43:21 GMT -8
As Takhana addresses her, Naoki offers a nod of greeting of her own, and a small sort of apologetic shrug, as if to say, 'More or less.'
Turning next to face Lamina, Naoki gets a good look at her for the first time, eyeing her up as Takhana performs the introductions. She’s not the strangest looking person, Naoki muses. A fairly normal looking young woman, really. But then again, Naoki supposes it that it would take someone awfully strange to earn the title in her book these days.
Nodding in response to the curtsy, Naoki returns the greeting casually in a half-hearted attempt to put the girl at ease, “Mhm. Likewise, Ms. Manira. I had the pleasure of watching your matches yesterday, and have high hopes for you here, among the Marshals.”
With that done, Naoki shuffles over to the library door, making her way in behind Takhana Naoki opts to select the seat two spaces to Takhana’s right, settling herself into it carefully, making quite sure not to sit on her tail- as she has a habit of doing when fatigued. As she waits for Lamina to presumably proceed in and seat herself, Naoki adopts a contemplative sort of expression, resting one elbow on the table and her chin in her hand. A deeply contemplative expression, even. Or is she nodding off...? It’s hard to say.
|
|