Dawnfire Forges
New
Roleplay posts: 3
Registered: Jun 1, 2016 4:57:50 GMT -8
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Post by Dawnfire Forges on Jun 7, 2016 11:34:15 GMT -8
Occupying a large portion of Isra’s northern side, the name of Dawnfire Forges refers not only to the monolithic Dawnfire Forge itself, but also to all of the associated buildings around it, forming a densely packed, yet simultaneously sprawling complex.
A pentagonal wall encloses the area, with the city walls of Isra forming one face. One point of the pentagon juts towards the Citadel, at the heart of the city. Inside these walls sit buildings of all shapes and sizes, serving the legion different needs of every imaginable type of artisan, craftsman, or fabricator.
These buildings are all dwarfed by the titular Dawnfire Forge itself. A structure easily rivaling both The Oculus Solis Arena and The Citadel in sheer size, the primary construction of the Forge is a series of five rigidly straight support beams, each sloping to the ground just inside the walls at a 45° angle to support a face of what is quite possibly the largest single crystal you’ll ever see - thirty meters from apex to apex, and approximately ten across.
An elongated pentagonal dipyramid, the enormous gem suspended in the air serves as a unique sort of magical focus. The whole bulk of it has been enchanted for one singular purpose: to absorb the rays of the sun itself. If one were to look upon it in the dark of a moonless night, lit by a torch or some other such artificial light, they would see that the crystal is quite clear. However, during the day, when the sun’s light beats down upon it, the magic does its work, and the crystal appears as the darkest of blacks, that abyssal night that only exists in the complete absence of light.
The absorbed light is projected downward from the bottom apex of the crystal in a blindingly bright white beam, through a series of focusing lenses, and into the heart of the forge below - a circular tower on top of a large pentagonal building occupying the center of the complex. There, through a series of complex and highly arduous smithing procedures, the light itself is forged into metal.
The resultant material is a pearlescent, vaguely golden metal that is warm to the touch, like the kiss of the sun on a warm summer’s day. At the time of forging, it is exceptionally malleable and ductile, able to be formed and crafted with ease, so long as it remains exposed to light, even from an artificial source. Once exposed to darkness, the metal sets into a material so hard and durable that even the hottest forges of the dwarves would struggle to soften it. Sunmetal easily takes on enchantments related to light or fire, and is all but impossible to enchant with cold or darkness effects.
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Forgemaster Epirus
Committed
Roleplay posts: 51
Age: 45
Physical Description: Epirus is a Fire Elemental, with a build of approximately 6'4" and 290lbs. He is similar to a human in shape, save that he is covered in either fire or embers, depending on his state of activity. His head is perpetually wreathed in flame, and hus eyes are similar to pools of magma.
Clothes and Equipment: He wears specially tailored leather craftsmen gear, made from the hide of a fire drake to withstand the intense heat of his body. Perpetually at hip are the two large starmetal hammers he uses to forge and fight. They act as conduits for his considerable power, enabling him to channel into his creations.
Registered: Jun 1, 2016 3:16:01 GMT -8
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Post by Forgemaster Epirus on Jun 7, 2016 17:32:03 GMT -8
Forgemaster Epirus looked over his new domain, satisfaction evident in his posture and the look in his eyes. The flames on his body glowed softly in the red and orange light of the shut down forge. Tomorrow would be the big day, the day the Dawnfire Forges opened for the first time, with him in charge. He had a good crew, all of them experts at their craft, and the Forges would be more than capable of supplying Isra's need for forged or smithed goods, even in war time.
He gazed down at the two impressive hammers in his hands, these too would help him forge the sunmetal, which would begin once the crystal was in place. He already had a rather special one planned for Lady Naoki, as a way of thanking her for allowing him this opportunity. He was the best choice for it, no doubt about that, but he appreciated the opportunity to finally have a challenge worthy of himself. He had seen Stark's preliminary ship designs, and they would require master craftsmen to carry them out. Fortunately, that was all that they had here. With one last look at the location where the pentagonal dipyramidic crystal would go as soon as it was obtained, and then this place would truly be a forge of the Gods.
"Should probably get some rest now, plenty to do tomorrow." He mused to himself, as he turned around and walked back into his quarters, situated here so that he could be on hand if something went wrong.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jun 12, 2016 17:03:04 GMT -8
Alden slipped into the forge silently. Old habits die hard and the former assassin wasn't working to kick this one. Moving without making noise came naturally to him. Each foot step landing carefully and lightly the door being guided shut after barely being cracked open. This was the forgemasters office. The High Marshal hand't met the man yet, but he figured he should. Epirus would be providing equipment for some of his marshals. His marshals, that was an odd thought. Hard to believe that he had gone from killer for hire, to something vaguely respectable. In fact he had power a lot of power. He wasn't sure how much, but he didn't answer to anyone but Naoki so a lot he figured. He stands silently in the office waiting for the Forgemaster to notice him. The former assassin was wearing his black scarf and badge so he'd be easily recognizable.
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Forgemaster Epirus
Committed
Roleplay posts: 51
Age: 45
Physical Description: Epirus is a Fire Elemental, with a build of approximately 6'4" and 290lbs. He is similar to a human in shape, save that he is covered in either fire or embers, depending on his state of activity. His head is perpetually wreathed in flame, and hus eyes are similar to pools of magma.
Clothes and Equipment: He wears specially tailored leather craftsmen gear, made from the hide of a fire drake to withstand the intense heat of his body. Perpetually at hip are the two large starmetal hammers he uses to forge and fight. They act as conduits for his considerable power, enabling him to channel into his creations.
Registered: Jun 1, 2016 3:16:01 GMT -8
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Post by Forgemaster Epirus on Jun 12, 2016 18:13:12 GMT -8
Strange, he had not noticed the man come in. Usually he could feel when people moved near him, tracking their body heat, but this man was different. He had heard the stories surrounding the man in charge of the Sun Marshals, and his badge all but confirmed that Epirus was looking at the leader of the Sun Marshals, Alden. He had not been expecting him this night, but the reason for his visit would hopefully become clear soon enough. He stood from his chair and bowed to the High Marshal, tiny sparks of flame shooting off from as he did so. His voice came out calm betraying none of the surprise he felt. His hammers stayed where they were on his belt, Epirus did not feel threatened in the slightest by the man's actions.
"High Marshal Alden, it is an honor to meet one so esteemed in the eyes of our Lady. What brings the High Marshal of Isra to my Forge this night?"
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jun 12, 2016 18:24:14 GMT -8
Alden's eyes scan the room. The scrutiny appears idle, but the former assassin misses little. Always on guard, always wary a life time of pain and suffering did that to you. He notes that the Forgemaster doesn't appear to be particularly startled by his appearance. Either the man was good at hiding his emotions or the man had some means of detecting the high marshal. Alden was inclined to believe it was the former, his gear, his training, and his runes were of the highest class.
"I've come to inspect your facilities. You will be arming some, if not all of my Marshals. I need to make sure your equipment meets standards."
Alden gives the man a friendly grin. It is an odd smile that few but the high marshal could pull off. It was genuine and friendly, reaching his eyes and conveying a genuine warmth. Yet in those eyes there is a certain calculation and ruthlessness. It left little doubt that Alden was a nice man, who was also perfectly capable of violence. Not a unique combination in the world, but rare that one could convey both so effectively.
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Forgemaster Epirus
Committed
Roleplay posts: 51
Age: 45
Physical Description: Epirus is a Fire Elemental, with a build of approximately 6'4" and 290lbs. He is similar to a human in shape, save that he is covered in either fire or embers, depending on his state of activity. His head is perpetually wreathed in flame, and hus eyes are similar to pools of magma.
Clothes and Equipment: He wears specially tailored leather craftsmen gear, made from the hide of a fire drake to withstand the intense heat of his body. Perpetually at hip are the two large starmetal hammers he uses to forge and fight. They act as conduits for his considerable power, enabling him to channel into his creations.
Registered: Jun 1, 2016 3:16:01 GMT -8
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Post by Forgemaster Epirus on Jun 12, 2016 19:52:13 GMT -8
The danger inherent in the smile did not phase the Forgemaster though he did make a mental note of it, and he returned it with a warm smile of his own, not that he was exactly capable of any other kind of smile, given that he was a being of living fire and molten rock.
"Of course High Marshal. Your people are one of the reasons I took the job. Specialists such as your Sun Marshals are always requiring new equipment with new functionalities, I am eagerly anticipating the challenge. Would you like the full tour of our facilities then? I would offer a demonstration but I have already shut them down for the night to get them ready for tomorrow."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jun 12, 2016 20:01:39 GMT -8
"A tour and a demonstration of the equipment you produce. I don't need to see how the forges work, at least not today."
Alden nods as he provides his answer to the elemental's question. The assassin moves away from the door indicating that Epirus should lead the way. Old habits again. Never let someone come up behind you, especially someone with magic. The Forgemasters status as a fire elemental didn't phase Alden. The high marshal did find the elementals level of intelligence odd for one of his breed, but beyond that it didn't matter. So long as the creature gave him no reason to attempt to kill him they could be friends.
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Forgemaster Epirus
Committed
Roleplay posts: 51
Age: 45
Physical Description: Epirus is a Fire Elemental, with a build of approximately 6'4" and 290lbs. He is similar to a human in shape, save that he is covered in either fire or embers, depending on his state of activity. His head is perpetually wreathed in flame, and hus eyes are similar to pools of magma.
Clothes and Equipment: He wears specially tailored leather craftsmen gear, made from the hide of a fire drake to withstand the intense heat of his body. Perpetually at hip are the two large starmetal hammers he uses to forge and fight. They act as conduits for his considerable power, enabling him to channel into his creations.
Registered: Jun 1, 2016 3:16:01 GMT -8
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Post by Forgemaster Epirus on Jun 13, 2016 6:33:29 GMT -8
Epirus led Alden slowly through the winding passages that ringed around the innumerable forges. Most were your standard blacksmith forge writ large, designed to produce standard equipment as quickly and efficiently as possible. He paused in front of the one they had used for testing earlier that week. A rack of standard legionnaire swords stood in front of it. They were top quality, forged by Epirus and his assistants, not an imperfection would be found on them, they were perfectly balanced and their sharp edge gleamed dimly in the red light of the forges.
"The majority of the forges here are nothing special, just slightly larger versions of your standard blacksmith forge. All we have forged with them is that rack of swords there. Each sword was produced by a different forge, each forge producing the exact same result."
He pointed towards the center of the complex, where the large support structures were in place to support the crystal that was not present yet. The forge beneath it was unique, but it was cold for now.
"That is the only one we haven't tested yet. I believe your people are currently trying to retrieve the crystal we need."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jun 13, 2016 11:08:41 GMT -8
Alden follows Epirus staying just a step behind to the right. He takes in the facilities. It look upped to code so far as he could see. When the swords were brought to his attention Alden stepped forward. He picks one up testing the heft and balance. He takes a few swings and nods. It was well made and well balanced. He grasps the sword in both hands and flexes his muscles. It takes some effort, but the steel bends under the stress. The high marshal nods clearly impressed by the metals durability. His eyes then flick to the indicated forge.
"One person so far. She has run into some trouble I may assign and additional agent if it keeps up. That is the forge that allows for the creation of... What did they call it Sunmetal?"
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Forgemaster Epirus
Committed
Roleplay posts: 51
Age: 45
Physical Description: Epirus is a Fire Elemental, with a build of approximately 6'4" and 290lbs. He is similar to a human in shape, save that he is covered in either fire or embers, depending on his state of activity. His head is perpetually wreathed in flame, and hus eyes are similar to pools of magma.
Clothes and Equipment: He wears specially tailored leather craftsmen gear, made from the hide of a fire drake to withstand the intense heat of his body. Perpetually at hip are the two large starmetal hammers he uses to forge and fight. They act as conduits for his considerable power, enabling him to channel into his creations.
Registered: Jun 1, 2016 3:16:01 GMT -8
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Post by Forgemaster Epirus on Jun 13, 2016 17:49:44 GMT -8
He raises one eyebrow as Alden bends the metal. Clearly more work was needed to be done on that metal, even if Alden was obviously far stronger than a normal human should ever be. He would have to figure that out the next day, it would provide him with some work as he waited for the crystal to finely arrive.
"Yes the sunmetal. A metal unlike any other that exists in this land. It is incredibly rare, surpassing star metal in every aspect, and it has properties that I have only begun to understand, but with that crystal we can create it. Not in large enough quantities to outfit Isra's legions, but certainly enough for the Sun Marshals, and a few other key officials. That will be work I undertake myself for a while until I find smith's capable of working with it."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jun 13, 2016 19:54:06 GMT -8
Alden listens to the explanation curiously. He personally didn't see the value in star metal or sun metal. He supposed it made a stronger sharper blade, but magic could compensate for that. His own swords were silvered steel. The silver acted a natural anathema to most supernatural beasts. Then the runes inscribed into them compensated for the blades lack of strength. He suppose that enchanted sunmetal might be superior in some regards though. With that out of the way the high marshal says politely.
"Well that is certainly interesting. I'll be sure to get on my agents so they get your that crystal sooner rather than later. Anyway, is there anything else I should see while I am here?"
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Forgemaster Epirus
Committed
Roleplay posts: 51
Age: 45
Physical Description: Epirus is a Fire Elemental, with a build of approximately 6'4" and 290lbs. He is similar to a human in shape, save that he is covered in either fire or embers, depending on his state of activity. His head is perpetually wreathed in flame, and hus eyes are similar to pools of magma.
Clothes and Equipment: He wears specially tailored leather craftsmen gear, made from the hide of a fire drake to withstand the intense heat of his body. Perpetually at hip are the two large starmetal hammers he uses to forge and fight. They act as conduits for his considerable power, enabling him to channel into his creations.
Registered: Jun 1, 2016 3:16:01 GMT -8
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Post by Forgemaster Epirus on Jun 14, 2016 3:52:59 GMT -8
"Unless you care for a demonstration of star metal, that is all there is to see. I could bore you with tours of each and every workshop here, but while they do fall under my supervisory position, they are not mine per se. Other craftsmen/women operate them."
He gestured to the rows of smaller buildings that took up the other side of the forges. They had all manner of sign in front of them, proclaiming shops of nearly every craft type imaginable.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jun 14, 2016 8:47:32 GMT -8
"No that's fine. Your work appears to be satisfactory. I will have no issue sending my marshals into battle with it."
Alden gives the forge master a respectful bow. With his concerns abated for the moment he waits long enough to hear anything else Epirus had to say. Once the forge master had he took his leave moving with the same silent grace as ever.
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Forgemaster Epirus
Committed
Roleplay posts: 51
Age: 45
Physical Description: Epirus is a Fire Elemental, with a build of approximately 6'4" and 290lbs. He is similar to a human in shape, save that he is covered in either fire or embers, depending on his state of activity. His head is perpetually wreathed in flame, and hus eyes are similar to pools of magma.
Clothes and Equipment: He wears specially tailored leather craftsmen gear, made from the hide of a fire drake to withstand the intense heat of his body. Perpetually at hip are the two large starmetal hammers he uses to forge and fight. They act as conduits for his considerable power, enabling him to channel into his creations.
Registered: Jun 1, 2016 3:16:01 GMT -8
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Post by Forgemaster Epirus on Jun 14, 2016 13:37:43 GMT -8
Epirus gestured with one hammer to a single large square structure that dominated one corner of the Forges. Large wooden and stone doors take up nearly an entire wall, allowing for truly massive objects to be moved in and out.
"That forge there, is perhaps the largest in existence. Lady Naoki ordered it constructed in order to better facilitate the preliminary construction of the Isran Navy. Very few people are allowed in, that forge will start pumping out its goods tomorrow at dawn, myself and Stark oversee it."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jun 14, 2016 14:10:22 GMT -8
Alden pauses long enough to look at the forge. It is certainly monolithic. He isn't particularly well versed in ship craft though so it holds little interest to him. Being told few people were allowed in didn't make him anymore interested. After all he would be allowed in. He had an odd position within Isra's government, no one but Naoki could tell him to do anything. It was honestly an impressive amount of power and authority to wield. The former assassin still wasn't sure how or why he had been given it. Right time, right he supposed.
"Well if that is all I will take my leave. It was pleasentville meeting you Epirus."
With that the High Marshal exits.
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Forgemaster Epirus
Committed
Roleplay posts: 51
Age: 45
Physical Description: Epirus is a Fire Elemental, with a build of approximately 6'4" and 290lbs. He is similar to a human in shape, save that he is covered in either fire or embers, depending on his state of activity. His head is perpetually wreathed in flame, and hus eyes are similar to pools of magma.
Clothes and Equipment: He wears specially tailored leather craftsmen gear, made from the hide of a fire drake to withstand the intense heat of his body. Perpetually at hip are the two large starmetal hammers he uses to forge and fight. They act as conduits for his considerable power, enabling him to channel into his creations.
Registered: Jun 1, 2016 3:16:01 GMT -8
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Post by Forgemaster Epirus on Jun 20, 2016 9:37:48 GMT -8
Epirus watched as the mages slowly lowered the massive crystal into its holding slot. He could see them struggling below, a dozen of them required to move the dypiramid into its exact slot. Even the slightest deviation from the plans he had helped develop could cause catastrophic failures. Fortunately, a series of magical clicks would go off as it slowly slotted into place. A half-dozen clicks sounded across the mostly empty forge as it slid slowly into place. He waited for a few moments to hear the seventh one before signalling the mages to step back.
One of his massive hammers flew out and smacked into the wall next to the support, the impact sending energy that caused that support to shift ever so slightly and the loud seventh click was heard. He signalled the mages to leave as he took in the sight of the magestic sunforge. It would be here that he would create and forge the sunmetal, a task finally worthy of his formidable abilities.
The Dawnfire Forges were officially open for business.
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Liv Featherstone
Dedicated
Call me Livilla.. I DARE you.
Roleplay posts: 167
Age: 17
Physical Description: Often described as 'elfin', Livilla - who prefers to be called Liv (and gods help you if you call her 'Livilla' within her hearing) - is pint-sized and delicate, coming in at a thoroughly unimpressive 5'2". With a delicate bone structure, she's wiry and nimble, with not a whole lot in the way of muscle mass, and she looks like she weighs about as much as a wet puppy, which isn't far from the truth. She has girlish features that are usually adorned with one of three expressions - mischief, focus, or curiosity. Anything else is somewhat rare. She keeps her brown hair cut short and shaggy just even with her shoulders, and her eyes are a mercurial hazel that go from brown, to green, to grey, to gold, to blue in an instant, usually reflecting her thoughts and/or mood.
--------------------------------
Clothes and Equipment: Typically, Liv wears a pair of low-slung, tight-fitting breeches with buckles up the sides and a brown leather belt around her hips. These are habitually tucked into a pair of mid-calf brown leather boots with laces, buckles, and two-inch heels, the toebox and counter of which are covered in a thin shell of enchanted brass. A short, thin white blouse with a low scoop neck, short puff sleeves, and ruffled edges, is worn beneath a corset that looks much like her breeches, with detachable straps that fasten at the top and go over her shoulders. Over all this, she wears a button-up moss green coat with slightly puffy shoulders and a large collar, which falls to mid-thigh, adorned with various buckles, straps, and decorative chains, the sleeves of which are habitually rolled up to just short of her elbows. Around her right wrist she wears an enchanted brown leather bracer with three small buckles (that can be activated to form a magical shield), and always atop her head is a brown leather pageboy hat with a small brim and a brass fleur de lis charm. Around her hips she wears a belt strung with random tools of her trade, and belt pouches filled with various odds and ends. One of the most noticeable of these is a small, strange rod that appears to be composed of brass, and is obviously enchanted, although what exactly this enchantment may be is generally unknown. She wears it at her right hip, within easy reach, at all times; this rod is magically hardened and can extend however long she needs it to, allowing her to defend herself, and a small infusion of mana fills it with varying amounts of electricity, allowing her to zap people and flee, when needed.
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Player's online availability : Evenings. (EST)
Registered: May 23, 2016 13:36:10 GMT -8
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Post by Liv Featherstone on Jun 21, 2016 12:45:56 GMT -8
Liv had heard that the famed crystal which would be powering the main forge had finally arrived, and, completely fascinated by this prospect, she'd hurried out of her shop and to the main complex where itw as being installed. Her hat shielded her gaze from the harsh rays of the sun as she stood there with arms crossed beneath her breasts, looking up at it with an unreadable expression. It was certainly big, but she wasn't terribly impressed. Sure, it was shiny and huge and multifaceted and was supposed to produce some sort of nifty metal, but.. eh! She still wasn't sure she bought into the hype. Her lips pursed slightly to the left and her nose crinkled, the pert feature twitching slightly as she considered. She was imagining what she could do if she got her hands on some of that sunmetal stuff.. what kind of artificing wonders could she perform with such a substance? She remained silent as her mind whirred and clicked over the possibilities, fingers idly twitching and the toe of one boot tapping an idle pattern upon the ground.
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Forgemaster Epirus
Committed
Roleplay posts: 51
Age: 45
Physical Description: Epirus is a Fire Elemental, with a build of approximately 6'4" and 290lbs. He is similar to a human in shape, save that he is covered in either fire or embers, depending on his state of activity. His head is perpetually wreathed in flame, and hus eyes are similar to pools of magma.
Clothes and Equipment: He wears specially tailored leather craftsmen gear, made from the hide of a fire drake to withstand the intense heat of his body. Perpetually at hip are the two large starmetal hammers he uses to forge and fight. They act as conduits for his considerable power, enabling him to channel into his creations.
Registered: Jun 1, 2016 3:16:01 GMT -8
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Post by Forgemaster Epirus on Jun 22, 2016 3:48:48 GMT -8
Epirus looked down and saw one of his Artificers watching the installation of the crystal. He knew craftsmen well enough by now to know that she was thinking about what she could do with the sunmetal. What was her name again....hmmm....Livilla! That was it. He walked down the metal and stone steps to where she stood, his heavy footsteps echoing throughout the mostly empty forge.
"Already planning out what to do with the new metal Ms. Livilla?"
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Liv Featherstone
Dedicated
Call me Livilla.. I DARE you.
Roleplay posts: 167
Age: 17
Physical Description: Often described as 'elfin', Livilla - who prefers to be called Liv (and gods help you if you call her 'Livilla' within her hearing) - is pint-sized and delicate, coming in at a thoroughly unimpressive 5'2". With a delicate bone structure, she's wiry and nimble, with not a whole lot in the way of muscle mass, and she looks like she weighs about as much as a wet puppy, which isn't far from the truth. She has girlish features that are usually adorned with one of three expressions - mischief, focus, or curiosity. Anything else is somewhat rare. She keeps her brown hair cut short and shaggy just even with her shoulders, and her eyes are a mercurial hazel that go from brown, to green, to grey, to gold, to blue in an instant, usually reflecting her thoughts and/or mood.
--------------------------------
Clothes and Equipment: Typically, Liv wears a pair of low-slung, tight-fitting breeches with buckles up the sides and a brown leather belt around her hips. These are habitually tucked into a pair of mid-calf brown leather boots with laces, buckles, and two-inch heels, the toebox and counter of which are covered in a thin shell of enchanted brass. A short, thin white blouse with a low scoop neck, short puff sleeves, and ruffled edges, is worn beneath a corset that looks much like her breeches, with detachable straps that fasten at the top and go over her shoulders. Over all this, she wears a button-up moss green coat with slightly puffy shoulders and a large collar, which falls to mid-thigh, adorned with various buckles, straps, and decorative chains, the sleeves of which are habitually rolled up to just short of her elbows. Around her right wrist she wears an enchanted brown leather bracer with three small buckles (that can be activated to form a magical shield), and always atop her head is a brown leather pageboy hat with a small brim and a brass fleur de lis charm. Around her hips she wears a belt strung with random tools of her trade, and belt pouches filled with various odds and ends. One of the most noticeable of these is a small, strange rod that appears to be composed of brass, and is obviously enchanted, although what exactly this enchantment may be is generally unknown. She wears it at her right hip, within easy reach, at all times; this rod is magically hardened and can extend however long she needs it to, allowing her to defend herself, and a small infusion of mana fills it with varying amounts of electricity, allowing her to zap people and flee, when needed.
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Player's online availability : Evenings. (EST)
Registered: May 23, 2016 13:36:10 GMT -8
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Post by Liv Featherstone on Jun 22, 2016 10:47:49 GMT -8
Liv twitched blatantly when he spoke, and those hazel eyes flicked to a venomous green with golden striations as she turned a sharpened gaze on the Forgemaster.
"I know you're my boss and all, but don't call me.. that. It's Liv." She turned her gaze back to the crystal as her lips pursed again. "And yeah, I'm already working on some ideas. This stuff could be really useful in my artificing."
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Forgemaster Epirus
Committed
Roleplay posts: 51
Age: 45
Physical Description: Epirus is a Fire Elemental, with a build of approximately 6'4" and 290lbs. He is similar to a human in shape, save that he is covered in either fire or embers, depending on his state of activity. His head is perpetually wreathed in flame, and hus eyes are similar to pools of magma.
Clothes and Equipment: He wears specially tailored leather craftsmen gear, made from the hide of a fire drake to withstand the intense heat of his body. Perpetually at hip are the two large starmetal hammers he uses to forge and fight. They act as conduits for his considerable power, enabling him to channel into his creations.
Registered: Jun 1, 2016 3:16:01 GMT -8
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Post by Forgemaster Epirus on Jun 22, 2016 10:58:49 GMT -8
"Very well, I shall call you Liv. Have you ever worked with the Sunmetal before? It is a metal like no other, I have only seen it twice in my life, and worked with it once. It is very attuned to magic, and if forged properly can be as brilliant as gold or as hard as steel, only starmetal is tougher, but starmetal does not acclimate to magic like sunmetal does, and it behaves predictably. Sunmetal is the smith's greatest challenge. Each forging of it is different."
He spoke with passion, the heat near him slowly increasing as his flames grew larger and brighter. The runes on his hammers began to glow as well, giving off a brilliant light.
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