The White Wolf
Established
Roleplay posts: 16
Registered: Dec 31, 2015 10:15:44 GMT -8
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Post by The White Wolf on Oct 4, 2016 13:30:21 GMT -8
Beneath its bestial exterior, the Wolf of White Pine senses that Daft Punk was caught in a bind. His head was grasped by his massive clawed hand, his hands were occupied trying to get the claws off. Daft Punk starts to raise his knee in a bid to strike his stomach, and this is when everything falls into place. Head, both arms, and one leg occupied or disabled meant that only one leg remained. Daft Punk is exactly in the position that Ralf wants him.
The spirit wolf, who has been harassing @tomasmanuel , suddenly makes a surprise dart to the side, biting Daft Punk's last leg as hard as he can. It takes less than a second to do this, as the range which Tomas can summon Daft Punk can not be far from his person and neither one has moved. Now one leg is busy kneeing the Wolf of White Pine in the stomach, and the other leg is being assaulted by the sharp teeth of Duran Duran.
The attempt by Daft Punk does, however, make contact, and Ralf opts to let go of the Stand's head. As he does this, he brings his free hand down (the one you originally had control of and released) and grabs the leg which made the knee. Now one of Daft Punk's legs are occupied by the Wolf's clawed hand, while the other is being pulled back and ripped by Duran Duran.
The Wolf of White Pine was a creature of supernatural origins; the curse was carried by Ralf, Jarl of Valland. He was stronger, faster, more perceptive, and not a creature to be trifled with. If he did not outmatch the abilities of Daft Punk, he at least equaled him.
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 16:53:49 GMT -8
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Post by Deleted on Oct 6, 2016 23:29:21 GMT -8
Frey is stricken by Silverline and starts flying off course. F.L.A.E. beats its wings to get another gust of wind to ride on, now higher up in the air, Frey can see that Amiel has gotten far enough away. He no longer needed to fight. Silverline's range was far superior, Frey wasn't strong enough to defeat him now. F.L.A.E. would start flying toward Port Silverion, abandoning the fight. He figured Ralf could buy enough time with the enemy so that he and Amiel could have a sizable head start.
He knew he was leaving the Atlatl behind, but at least the Dart was safe.
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 16:53:49 GMT -8
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Post by Deleted on Oct 6, 2016 23:32:06 GMT -8
"RRG!" Tomas feels a sharp pain in his leg and bloods begins to leak through his trousers. He falls over on the ground.
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Ralf Valgard, the White Wolf
Dedicated
Varan Adventurer
Roleplay posts: 299
Age: 25
Physical Description: An athletically-built man weighing 160 lbs and standing 6 feet high. He has fierce blue eyes set into a wolfish face. His dark brown hair is usually pulled back into a braid on the back of his head. Well-groomed facial hair, for which he is proud of, covers the bottom half of his face.
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Clothes and Equipment: Ralf's primary possessions include his Hirhanic Shield, Mariah's Dagger, his Ancestral Sword, and his Ki'Gar.
The Hirhanic Shield is able to absorb various forms of energy: physical, magical, or otherwise. He can release this energy in the form of shockwaves on command. This item was a gift from his friend Hirhan.
Mariah's Dagger was looted from Mariah's corpse in Aozora. The dagger is able to absorb magical energy from its victims.
Ralf's ancestral sword is of exquisite make; it is an ancient weapon forged in a forgotten age using a rare material. It has the potential to channel 'the Power of the Old Gods', but Ralf is oblivious to this and the weapon is never used.
Ralf's ki'gar, or 'kin garb', is blue with white borders. A white wolf's head is emblazoned in the center, with the family name "VALGARD" written across the bottom. He usually wears the garment as a scarf or cowl.
Currently Ralf carries a a two-handed battle-axe.
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Allegiances: His Family, Himself, His People - in that order
Registered: Jul 21, 2015 14:42:16 GMT -8
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Post by Ralf Valgard, the White Wolf on Oct 7, 2016 12:32:14 GMT -8
Ralf observes @eagle retreating; Amiel was safe, for now. Meanwhile, @tomasmanuel had fallen over due to Ralf's assault. Seeing this ordeal, Duran Duran vanished at Ralf's command. Ralf himself, having let go of Daft Punk's leg, pulled away. His great werewolf legs, perception, and speed allowed him to leap away without being countered.
Almost as soon as he leaped away, he started to transform back into a Varan; his clothes, weapons, and other belongings which were worn by him earlier re-materialized on his person. Panting heavily, and obviously affected by Daft Punk's initial attack, the battle-worn warrior assumed a defensive stance. He had drawn his steel sword and shield, but made no moves to fight at the moment. Not only was he outnumbered, but he was baffled at these men with strange abilities - ones he was not entirely accustomed to.
He looked around with cold blue eyes at @connor and Tomas. If no one made any moves to attack him, he would say "I have salves for that wound." He would not take his eyes off of the two Stand users as he fiddled with a satchel on his waist; he let the shield fall further back on his arm so as to not restrict him untying the bag. Once it was undone, he would toss the bag towards Tomas, full of necessary healing supplies.
The Varan did not want to fight. Amiel was gone, and Frey would surely outrun Connor. Whatever the case, he would not make any more attacks on Connor or Tomas. Instead, he almost seemed to want to talk to them...
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 16:53:49 GMT -8
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Post by Deleted on Oct 8, 2016 16:23:36 GMT -8
Connor had made his way over. He was prepared to use Silverline if he needed to.
"We're here for a pair of items, stolen from my shack. A Dart and an Atlatl. We don't have to kill each other but I'm prepared to do so if you keep me from retrieving it. As I did not see either of that man or woman with the Atlatl, I'm guessing they left it behind. I'll let you go, we won't attack you further if you heal my ally."
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Ralf Valgard, the White Wolf
Dedicated
Varan Adventurer
Roleplay posts: 299
Age: 25
Physical Description: An athletically-built man weighing 160 lbs and standing 6 feet high. He has fierce blue eyes set into a wolfish face. His dark brown hair is usually pulled back into a braid on the back of his head. Well-groomed facial hair, for which he is proud of, covers the bottom half of his face.
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Clothes and Equipment: Ralf's primary possessions include his Hirhanic Shield, Mariah's Dagger, his Ancestral Sword, and his Ki'Gar.
The Hirhanic Shield is able to absorb various forms of energy: physical, magical, or otherwise. He can release this energy in the form of shockwaves on command. This item was a gift from his friend Hirhan.
Mariah's Dagger was looted from Mariah's corpse in Aozora. The dagger is able to absorb magical energy from its victims.
Ralf's ancestral sword is of exquisite make; it is an ancient weapon forged in a forgotten age using a rare material. It has the potential to channel 'the Power of the Old Gods', but Ralf is oblivious to this and the weapon is never used.
Ralf's ki'gar, or 'kin garb', is blue with white borders. A white wolf's head is emblazoned in the center, with the family name "VALGARD" written across the bottom. He usually wears the garment as a scarf or cowl.
Currently Ralf carries a a two-handed battle-axe.
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Allegiances: His Family, Himself, His People - in that order
Registered: Jul 21, 2015 14:42:16 GMT -8
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Post by Ralf Valgard, the White Wolf on Oct 11, 2016 12:34:24 GMT -8
Ralf held his hands up as a show of peace at @connor. "I'm just a mercenary, hired by that fellow." He would tend to the wound of @tomasmanuel if allowed. When finished he would stand up and say "Now I'm sure you know more about my new powers than I do. I'd sure like to learn more. Do you know where I can continue my training?"
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 16:53:49 GMT -8
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Post by Deleted on Oct 12, 2016 18:01:04 GMT -8
"RRG." Tomas would allow Ralf to tend to the wound. There was something else @connor needed to know though. "Connor, someone else is looking for the artifact. They'll be coming soon. I don't know what they want but I got this information from overhearing their conversation with one of the Varans. A dragon-kin with long hair wearing blue robes, he entered the outpost with a girl. I think they may be Stand Users. They were talking about coming this way."
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Ralf Valgard, the White Wolf
Dedicated
Varan Adventurer
Roleplay posts: 299
Age: 25
Physical Description: An athletically-built man weighing 160 lbs and standing 6 feet high. He has fierce blue eyes set into a wolfish face. His dark brown hair is usually pulled back into a braid on the back of his head. Well-groomed facial hair, for which he is proud of, covers the bottom half of his face.
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Clothes and Equipment: Ralf's primary possessions include his Hirhanic Shield, Mariah's Dagger, his Ancestral Sword, and his Ki'Gar.
The Hirhanic Shield is able to absorb various forms of energy: physical, magical, or otherwise. He can release this energy in the form of shockwaves on command. This item was a gift from his friend Hirhan.
Mariah's Dagger was looted from Mariah's corpse in Aozora. The dagger is able to absorb magical energy from its victims.
Ralf's ancestral sword is of exquisite make; it is an ancient weapon forged in a forgotten age using a rare material. It has the potential to channel 'the Power of the Old Gods', but Ralf is oblivious to this and the weapon is never used.
Ralf's ki'gar, or 'kin garb', is blue with white borders. A white wolf's head is emblazoned in the center, with the family name "VALGARD" written across the bottom. He usually wears the garment as a scarf or cowl.
Currently Ralf carries a a two-handed battle-axe.
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Allegiances: His Family, Himself, His People - in that order
Registered: Jul 21, 2015 14:42:16 GMT -8
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Post by Ralf Valgard, the White Wolf on Oct 13, 2016 13:58:45 GMT -8
Ralf stopped tending to the wound and looked up at @tomasmanuel. "Varan is already plural; no need to add the 's' on the end." After correcting him, Ralf went back to tending to the wound. When finished he would reiterate "I would be willing to train in your arts, if you would have me."
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 16:53:49 GMT -8
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Post by Deleted on Oct 13, 2016 17:39:41 GMT -8
Connor found the Atlatl and brought it back over. "I'm a priest not a school teacher. We don't have time to train someone. Tomas, you take the Atlatl and change its form. Make it into a better weapon. We're leaving."
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 16:53:49 GMT -8
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Post by Deleted on Oct 13, 2016 17:45:48 GMT -8
With Connor's command, Tomas got up to leave with him. Tomas takes the Atlatl and would later use Daft Punk's Harder/Better to change the Atlatl into a Bow after they leave. Once the Atlatl is a Bow, it will be harder for someone else to find it as they are looking for an Atlatl. The new Bow is ornately detailed. He looked back as he heard people approaching. It was Doobie du Shoobie and the Varan. Him and Connor booked it, heading north.
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Doobie du Shoobie
Dedicated
The Premier Stand Master!
Roleplay posts: 397
Age: 18
Physical Description: He's a Kobold with green scales and long hair that has recently turned platinum colour.
Clothes and Equipment: Blue Mage Robes with gold trim and the Heroes Guild cape draped over one shoulder.
Allegiances: Heroes Guild, Jun of the Celadine
Player's online availability : Every Day, noon to 2am eastern us time
Registered: May 28, 2015 14:51:50 GMT -8
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Post by Doobie du Shoobie on Oct 13, 2016 18:37:40 GMT -8
Doobie arrives with Mina the Vassal after Tomas and Connor are already gone. "There's a camp, but I only see one person." Doobie strolled over to the camp.
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Mina the Vassal
Dedicated
A future hero in training.
Roleplay posts: 104
Age: 23
Physical Description: About 5'4", average build, Caucasian brunette
Clothes and Equipment: Some bargain bin, but well-kept chain mail, a paper-thin horsehair gambeson, and a decent longsword
Registered: Nov 27, 2015 17:47:38 GMT -8
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Post by Mina the Vassal on Oct 14, 2016 10:46:38 GMT -8
A slightly more confident Mina follows close behind. Since her training with the Varans and with Doobie she has gotten a bit stronger, though is still far from being a true hero.
"Anyone familiar?"
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Ralf Valgard, the White Wolf
Dedicated
Varan Adventurer
Roleplay posts: 299
Age: 25
Physical Description: An athletically-built man weighing 160 lbs and standing 6 feet high. He has fierce blue eyes set into a wolfish face. His dark brown hair is usually pulled back into a braid on the back of his head. Well-groomed facial hair, for which he is proud of, covers the bottom half of his face.
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Clothes and Equipment: Ralf's primary possessions include his Hirhanic Shield, Mariah's Dagger, his Ancestral Sword, and his Ki'Gar.
The Hirhanic Shield is able to absorb various forms of energy: physical, magical, or otherwise. He can release this energy in the form of shockwaves on command. This item was a gift from his friend Hirhan.
Mariah's Dagger was looted from Mariah's corpse in Aozora. The dagger is able to absorb magical energy from its victims.
Ralf's ancestral sword is of exquisite make; it is an ancient weapon forged in a forgotten age using a rare material. It has the potential to channel 'the Power of the Old Gods', but Ralf is oblivious to this and the weapon is never used.
Ralf's ki'gar, or 'kin garb', is blue with white borders. A white wolf's head is emblazoned in the center, with the family name "VALGARD" written across the bottom. He usually wears the garment as a scarf or cowl.
Currently Ralf carries a a two-handed battle-axe.
=====
Allegiances: His Family, Himself, His People - in that order
Registered: Jul 21, 2015 14:42:16 GMT -8
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Post by Ralf Valgard, the White Wolf on Oct 16, 2016 11:53:44 GMT -8
Ralf squinted and huffed when Connor dismissed him. He saw the image of Varan mercenaries coming up the way alongside Doobie du Shoobie and Mina the Vassal. The mercs would join Ralf. Ralf looked at the two and said "Oi, friends. Let me guess, you're after those guys? Are you stand users, too?"
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Doobie du Shoobie
Dedicated
The Premier Stand Master!
Roleplay posts: 397
Age: 18
Physical Description: He's a Kobold with green scales and long hair that has recently turned platinum colour.
Clothes and Equipment: Blue Mage Robes with gold trim and the Heroes Guild cape draped over one shoulder.
Allegiances: Heroes Guild, Jun of the Celadine
Player's online availability : Every Day, noon to 2am eastern us time
Registered: May 28, 2015 14:51:50 GMT -8
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Post by Doobie du Shoobie on Oct 16, 2016 15:43:50 GMT -8
Doobie came over and eyed Ralf. This guy knew about Stands, what was his angle? Doobie would be the one to talk to Ralf, since he was the master. "I am Doobie, a Stand Master. This is my student, Mina. I'm guessing you are the Ralf we've heard about."
Doobie doesn't see Connor and Tomas leaving, he had gotten there too late. He could see there was a scuffle here, blood on the ground, a pile of fallen rocks. "If you're referring to a man from Katashima, yes, I'm looking for him. What happened here?"
While awaiting his answer, Doobie stood in place with his arms crossed. He summoned Starman to test Ralf, he wanted to see if he reacted to him appearing, if he did that would reveal to Doobie that he's a Stand User.
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Mina the Vassal
Dedicated
A future hero in training.
Roleplay posts: 104
Age: 23
Physical Description: About 5'4", average build, Caucasian brunette
Clothes and Equipment: Some bargain bin, but well-kept chain mail, a paper-thin horsehair gambeson, and a decent longsword
Registered: Nov 27, 2015 17:47:38 GMT -8
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Post by Mina the Vassal on Oct 18, 2016 20:57:46 GMT -8
Mina wasn't really sure what to do (Other than wave and say "hi", which she did), so she decided to silently summon her stand too. She focused on the fact that she was more than just a farm girl. The more she concentrated the more visible a shadowy presence behind her came. Apparently only people with magical affinity could sense the presence of stands. Either they had to be wielders of magic, or other stand users.
After a few seconds Luftballoon would appear, in all her skimpy stylish glory.
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Mariah
Established
Fully Monsterized
Roleplay posts: 44
Physical Description: Race: Draxis
White Hair, Amber eyes
She has now fully transformed into an insane draconic creature that kills with every chance.
Clothes and Equipment: Most of her clothes are now gone since they've been torn by her mutation, some armor though has fused with her body.
Her daggers she once wielded are now fused into her arms, one dagger is enchanted to drain mana and can channel said mana into a magic blast.
Player's online availability : Every Day
Registered: Jul 1, 2015 15:42:46 GMT -8
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Post by Mariah on Apr 4, 2017 11:46:05 GMT -8
"Rrgh, guh... ek." The former Draxis Assassin Mariah wandered down from the Norkari mountains after failing to find treatment for her declining mental health. Her condition was nearing completion now, soon she would be a mindless draconic beast. For days she wallowed in despair, knowing that who she is will soon be gone. Most of her head was now covered in scales and spines, only her mind needed to finish transformation.
There were so many new sights in the world outside of her old mountain home, but she could not admire any of them, all she knew now was agony and hopelessness. Her walking gait had now changed, and her posture was slouched over, soon she would have to walk on all fours. Whenever she saw something living in her path, she had an uncontrollable urge now to kill it and eat it. The more she killed, the more her sanity leaked away until Mariah herself was gone and the monster took over completely.
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Kauri Graves
Dedicated
Roleplay posts: 262
Age: 26
Physical Description: Kauri has a complexion so pale that she seems to mimic the glow of the moon. Atop her head stands two long, thin coppery horns that seem unnervingly sharp at their tips.
Her eyes are similar to a cat's with a bright yellow iris and a slit pupil. The fingers on her right hand seem shorter and are fixed with long, sturdy claws most useful for climbing.
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Clothes and Equipment: -----------------------------------------------------------
Kauri's clothes seem somewhat colorful, sometimes scarce and sometimes superfluous depending on the ever-changing weather of her home. They're always slightly decorative, but sewn and forged with purpose.
She wears small amounts of armor, such as braces, breastplates, and greaves, but they're usually very small and are built more for movement than they are for protection.
She is skilled with a bow and sword, both of which she carries with her consistently. None of her weapons are terribly special, but they're sturdy and well made.
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Allegiances: Isra
Registered: Nov 22, 2017 13:22:51 GMT -8
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Post by Kauri Graves on May 10, 2019 16:38:14 GMT -8
The path Kauri took landed her and Alden closer to the river than she had meant to be. They settled onto a hill next to the bank, where a cool breeze ran through their hair and blew at their garments. The blanket was laid down, the snacks spread out around them both as they sat, bundled closely to one another. The chimera drew her knees up to her chest and took a slice of bread and cheese, holding it up to the High Marshal for a bite.
It was all quite a sight, the view over the river. The sky was a wondrously blue, not a cloud to blemish it. The grasslands had revived its luster since winter and became a sea of green stretching into the horizon before them. The breeze created ripples and animated the landscape.
"How many years has it been that I've been able to sit down like this..." the chimera mused.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on May 11, 2019 6:55:24 GMT -8
As was usual, The High Marshal felt little need to talk as they walked. The man wore silence like a tattered old cloak around himself, comfortable and familiar but perhaps also something he needed to learn how to let go.
As they sat he twined his arm around her waist without much thought, allowing Kauri to lean into him and get as comfortable as she pleased. If her head happened to rest against his chest, despite her horns, she'd hear the steady beat of his heart. It was slow, the space between each beat seeming to last for longer than it should before the next came.
Accepting the offer of a bite of food he chews as she muses, he assumes to herself, as he doesn't have an answer to her question. Indeed, he wasn't quite sure what she meant, he assumed she'd always been able to sit. "I don't know." He says softly, his voice barely loud enough to be heard over the breeze and the river below, an answer gave more to safeguard against the possibility that she'd actually been asking him than provide a real answer.
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Kauri Graves
Dedicated
Roleplay posts: 262
Age: 26
Physical Description: Kauri has a complexion so pale that she seems to mimic the glow of the moon. Atop her head stands two long, thin coppery horns that seem unnervingly sharp at their tips.
Her eyes are similar to a cat's with a bright yellow iris and a slit pupil. The fingers on her right hand seem shorter and are fixed with long, sturdy claws most useful for climbing.
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Clothes and Equipment: -----------------------------------------------------------
Kauri's clothes seem somewhat colorful, sometimes scarce and sometimes superfluous depending on the ever-changing weather of her home. They're always slightly decorative, but sewn and forged with purpose.
She wears small amounts of armor, such as braces, breastplates, and greaves, but they're usually very small and are built more for movement than they are for protection.
She is skilled with a bow and sword, both of which she carries with her consistently. None of her weapons are terribly special, but they're sturdy and well made.
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Allegiances: Isra
Registered: Nov 22, 2017 13:22:51 GMT -8
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Post by Kauri Graves on May 20, 2019 12:59:10 GMT -8
"You weren't supposed to answer that!" Kauri blurted with a laugh. "I was thinking out loud. I was on Paradise so long. Sitting around wasn't really something we could do, so it's nice. Nicer than ever before."
Her hand came to rest atop his, thumb running across his knuckles. She gazed out over the river, mouth drawing into a line. They dropped to the ground.
"I was... thinking about going to the Enclave," she admitted. "To get a few things changed, like Poala. Not everything, but enough to make me look a bit more like how I was. It would also be nice to hot have to wear gloves all the time." She bit her lip, grimacing. "I'm hesitant, though. I, um, I'm not sure if... that would change how you see me, for better or for worse, which is why I wanted to let you know."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on May 20, 2019 14:59:44 GMT -8
Alden was not sure how he was supposed to know he wasn't supposed to answer the question, but he supposed that if she wasn't angry at him it hardly mattered. Looking down he watches as she traces a thumb over the scarred flesh of his knuckle and he rolls his wrist in response so their palms are touching, his fingers wrapping around her hand catching it before she can drop it to the ground.
"Wouldn't I still see you with my eyes?" Alden inquires and for a moment the man was so utterly deadpan she may think he is being serious. However, he soon grins and says. "That was a joke. Although I will admit to not being quite sure what you mean." He pauses considering how to articulate the next point. "If changing how you look is something you want to do, do it. It won't change how I look at you or how I feel about you. Honestly, unless I focus very hard you are just an indistinct blur of magical auras most of the time."
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