The Steelscape
Established
Roleplay posts: 49
Registered: Sept 6, 2016 13:45:09 GMT -8
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Post by The Steelscape on Sept 7, 2016 11:02:34 GMT -8
Located on the western coast of Isra, those traveling to The Steelscape’s entrance must hug the coastline for a time before moving inland slightly as they follow a path flanked on either side by mountains. After traveling inland for a time, they will reach a u-shaped valley. The entrance to the Steelscape lies behind two massive stone doors, engraved with a number of strange looking creatures and figures. These doors are located in the northern part of the valley, embedded in the side of a mountain. After a recent change, the doors have been opened to all who wish to visit the Steelscape. Once one passes through the doors, they will find themselves in a large room, filled with portals of various sizes and signs denoting to where the portals lead. This room is usually rather busy as many of the inhabitants of the Steelscape use this portal hub to travel around the city with ease. Although guards are present, they won’t stop anyone unless laws are clearly being broken. No paperwork or identification is requested for those who enter the Steelscape.
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Royal Fletcher
Widely Known
Roleplay posts: 1,339
Age: 19
Physical Description: Royal is a pale boy with dark bags under his bluish eyes, an unfortunate result of too many days spent staring at books indoors by candlelight. He's thin, of slightly below average height, and has white hair.
Clothes and Equipment: Roy carries around an enchanted parasol at all times, which floats above him and shields him from the sunlight. He also has a sword, a gift from his cousin Roxanne. His pockets are always filled with an unreasonable amount of chocolate, and he usually has some sort of cake or other baked goods on his person.
Allegiances: The Fletcher Family
Player's online availability : Unreasonably often
Registered: Jun 3, 2015 19:45:42 GMT -8
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Post by Royal Fletcher on Sept 7, 2016 18:35:43 GMT -8
Roy walked down the road, looking up at the huge, imposing doors. He hadn't wanted to come here. If he had a choice, he would have stayed far, far away. Still, he'd gotten lost, and didn't want to spend another night on the road sleeping under a bush. If he were to get back to Gauldin, he'd need directions, and this seemed like a place to get those. He did wish that it were less scary-looking, though. Trembling, he walked through the massive gates and into the Steelscape.
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Asthor "Sneak"
Committed
Helped
Roleplay posts: 74
Age: 22
Physical Description: Tall
138 Lbs.
He's caramel colored
Currently located in the First aozora settlement
Clothes and Equipment: Thick red leather shirt
White ripped sleepwear legs
Thoranium helmet
Cotton Shoes
Currently has several lock picks
A thoranium axe
Registered: Aug 31, 2016 17:24:22 GMT -8
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Post by Asthor "Sneak" on Sept 10, 2016 17:30:52 GMT -8
<1 month after departure>
Asthor was making his way down the valley surrounded by only 3 of the 6 men he had left aozora with. Riding on black horses that they had acquired for 1 of the herbal leaves and showing an Aozora crest they were being avoided on all sides by civilians. Asthor now was missing his bag of gold and a sword that had been gave to him for the journey, for the lot of them had been venturing off course and had several ambushes. Now they were in front of the stone gate even More people were avoinding Asthor because of his heavily scarred right arm. With a voice of authority Asthor commanded to one of the troops,"Stay here with the horses as we have a look of where we are supposed to be headed." With that said the other two an Asthor headed inside the gate and found a guard that would help them. "We are here on behave of the nation of Aozora and would like to know how to get to the so called Sorrowful Spire," Asthor explained to a guard
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The Steelscape
Established
Roleplay posts: 49
Registered: Sept 6, 2016 13:45:09 GMT -8
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Post by The Steelscape on Sept 10, 2016 17:59:00 GMT -8
Two guards would look up and give a glance over of Asthor and the two men with him. One was an ogre while the other was a goblin. The ogre seemed rather baffled by the question, not being the brightest creature, but the goblin would respond to Asthor swiftly.
“From another nation you are? Well then, use the portal directly behind me, it will take you to one of the Sorrowful Spire’s entrances.”
The goblin would point a bony finger to a deep purple colored purple behind him, it stood about twenty feet high and fifteen feet wide. Numerous creatures were passing in and out of it as they spoke.
“Although you’ll need to get authorization at the entrance to the Spire, if you are who you say you are they’ll likely let you in.”
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Asthor "Sneak"
Committed
Helped
Roleplay posts: 74
Age: 22
Physical Description: Tall
138 Lbs.
He's caramel colored
Currently located in the First aozora settlement
Clothes and Equipment: Thick red leather shirt
White ripped sleepwear legs
Thoranium helmet
Cotton Shoes
Currently has several lock picks
A thoranium axe
Registered: Aug 31, 2016 17:24:22 GMT -8
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Post by Asthor "Sneak" on Sept 10, 2016 18:56:23 GMT -8
Asthor listened to the entirety of the talk and studied the ogre inquisitively. Once the Goblin finished speaking Asthor motioned for his company to come go war as he thanks the goblin. The group steps into the deep purple portal.
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Asthor "Sneak"
Committed
Helped
Roleplay posts: 74
Age: 22
Physical Description: Tall
138 Lbs.
He's caramel colored
Currently located in the First aozora settlement
Clothes and Equipment: Thick red leather shirt
White ripped sleepwear legs
Thoranium helmet
Cotton Shoes
Currently has several lock picks
A thoranium axe
Registered: Aug 31, 2016 17:24:22 GMT -8
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Post by Asthor "Sneak" on Sept 14, 2016 12:29:23 GMT -8
Author and the two taller guards went out of the gate to find the other guard and the horses. Suddenly that guard was spotted,laying face down in the dirt. Worried Asthor ran up to the limp body and turned him over while wondering what had happened to him. The guard was immediately placed on a horse as the rest of he group climbed on one themselves."WE GOT TO GO AND FIND A CITY TO GO INTO FIR HELP," Asthor screamed.
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Sept 20, 2016 12:46:39 GMT -8
Luckily Jun was able to circumvent most of the travelling difficulties by flying along the coast line and through the valley. She had on her person several bank notes denoting funds in her Isra account, which she could use to purchase magical power sources. She decided she would don her armor and Resonance underneath an old cloak, so as to be well protected but not be a target for thieves.
"Funny how I never bothered to travel to Isra's seedy underbelly before."
When they landed, Jun used a cheat scroll to cast a shrinking spell on Blackbean so he could accompany her. She figured in this place no one would make a fuss over a crow sitting on her shoulders.
"Where's a girl gotta go to buy some magical artifacts. Let's see... Do do do do do... Oh, Equinox Magic Supplies. I think I'll start there." She traversed the portal.
<Exit>
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Sept 23, 2016 10:17:46 GMT -8
<Enter from Exchange>
Jun hopped through the Great Exchange portal and looked around to see if there were any other places she wanted to check out before she left. She was very curious about this 'Equinox Industries' people kept talking about. If they were such a big organization why hadn't she heard of them before?
She sighed. The world was too big sometimes. She decided to make for the stone doors, where she would immediately take flight towards the Black Tower.
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The Steelscape
Established
Roleplay posts: 49
Registered: Sept 6, 2016 13:45:09 GMT -8
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Post by The Steelscape on Sept 23, 2016 12:54:14 GMT -8
Jun would be flying for around two minutes before a rather unexpected thing would occur. Despite the completely clear skies, a flurry of lightning bolts of rain down upon Jun and her mount. The only warning that she would have was the gathering of mana above her as the sudden attack commenced. Right after the lightning strike, a large gust of wind would begin battering against Jun and her mount, attempting to drive them to the ground.
Although Jun wouldn’t be able to see her attackers, she could most likely assume they were somewhere in the forest below her, trees blocking her view of the ground. She also might be able to sense the mages below her as they had to gather mana themselves for the attacks.
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Sept 23, 2016 13:01:36 GMT -8
"What the- BEL NAL KUHN!" As soon as Jun sensed a random gathering of mana above her head, she draw out Resonance and swing it around. After casting her spell, a bubble of light energy would materialize around her. The spell would protect her against the gust of wind and the lightning bolts, but it would also make it impossible to fly using traditional aerodynamics. Poor Blackbean and Jun would get jostled around inside the bubble. "Sorry! Ah jeez!" (Jun would probably accidentally poke herself trying not to poke Blackbean with her sword.)
The bubble would rapidly speed towards the forest below, mostly because Jun did not want to expend too much energy maintaining the bubble, which was still being beaten by spells. It was a controlled fall, but when they landed Jun and Blackbean would still come tumbling out of it, rolling onto the forest floor.
They would both recover just fine, although Jun would have a mouthful of feathers to spit out. Pheh, ptuh puh.
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The Steelscape
Established
Roleplay posts: 49
Registered: Sept 6, 2016 13:45:09 GMT -8
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Post by The Steelscape on Sept 23, 2016 13:54:04 GMT -8
Although her attackers weren’t directly where she had fallen, they were fairly close and made a beeline for her as they saw her falling from the sky. Jun wouldn’t have much time besides standing up and brushing herself off before a group of four orcs in heavy armor appeared over the hill in front of her, charging towards her at a frightening speed.
These orcs were rather heavily armored and appeared to be much more intimidating than the average orc. All of them stood at about eight feet tall and wore heavy armor of a black metal. They carried long swords of the same material. Behind the orcs were several mages, one a demon, one a vampire, and another appeared to be a drow.
The orcs would be about 50 feet away as the first spell was launched at Jun. A beam of acrid smelling green energy was launched from the hand of the demon, aimed at Jun’s mount. The other two mages appeared to be gathering mana for more powerful spells.
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Sept 23, 2016 14:29:46 GMT -8
Jun wiped her mouth just in time to see the orcs rushing her from the top of the hill. As soon as she saw them she instinctively gathered a fair, but not excessive, amount of psionic energy from her body and channeled it into Resonance. With a wave, the energy shot at the orc's feet and stuck to it. With a thrust of her sword forward, the orcs would trip and fall forward with a heavy crash.
As soon as they made it down the hill far enough, the mages would gain their line of sight against Jun and her mount. With a sneer, Jun raised her sword and dragged the orcs into the air by their feet, using them as a shield against the initial acrid green spell.
"Blackbean, go!" She cried. The giant crow would fly off into the trees and make a wide circle, as if he wanted to try to flank the mages in about 30 seconds.
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The Steelscape
Established
Roleplay posts: 49
Registered: Sept 6, 2016 13:45:09 GMT -8
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Post by The Steelscape on Sept 23, 2016 15:01:53 GMT -8
Although Jun would get three of the orcs with the psionic blast, one would manage to avoid it continuing his charge towards Jun. With a roar, he would be upon her, most likely before she could use another spell on him as she had cast others on his ‘friends’. Swinging his longsword horizontally, the Orc would aim to cleave Jun in half with the blade. In addition to ferocity, he seemed to have some training with the weapon, wielding it smoothly despite his anger.
The orcs behind him would be picked up and used to block the blast of energy from the demon. However, only one of the orcs would be fried by it before the demon stopped firing the beam, leaving the other two hanging upside down and looking quite angry. Pulling knives from their belt, they would hurl them with surprising accuracy at Jun, fifty feet being more than close enough for the orcs it seemed.
The drow mage let loose his spell, a series of lightning bolts like before, but more powerful this time around. Perhaps it was because he had gathered more mana or maybe the distance had weakened them before, but this barrage would be significantly stronger than the last. The vampire continued gathering energy and the demon began preparing another spell, looking quite angry that his first had failed him.
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Sept 23, 2016 15:23:17 GMT -8
Luckily for Jun, her adventures with Vaelar, Jill, and the Sun Marshalls had given her some experience in melee combat. Jun would be able to leap forward and to the side, ducking and rolling out of the way of the so readily telegraphed slash. As she recovered she pulled out her shield, a rather simple steel buckler with a special little blue gem, which she obtained from helping Koren Quinn in the Expanse.
Presumably by being so close to the lumbering orc, she was once again out of line of sight of his comrades' knives and the mages.
Jun would stand up and call upon the enchantment immediately. The gem would glow a bright cyan and a violent surge of water would spring forth. A veritable river would writhe and whip around the air in front of her. It would lash at the orc's faces, and tendrils of water would also surge forth towards the other orc's mouths and necks. The idea was to suffocate them. The unfortunate consequence of this was when the lightning bolts struck, the water would conduct the electricity along its path, electrocuting the orcs.
Jun had one last enchantment. Her helm, made from one of Lum'Valia's scales, would serve to block exactly one spell. The residual electricity from the spell would fall harmlessly around her.
Meanwhile, Blackbean was speeding through the forest, waiting for a safe time to strike.
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The Steelscape
Established
Roleplay posts: 49
Registered: Sept 6, 2016 13:45:09 GMT -8
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Post by The Steelscape on Sept 23, 2016 18:14:56 GMT -8
As the lightning bolt struck, conducting along the surface of the water, the orcs would be fried by the electricity. Despite their armor having wards of protection on it, the water inside them and the sheer power of the lightning bolt left their now lifeless corpses smoking on the ground motionless.
The demon mage would let out a curse in anger as the attack failed, letting off his own spell as he did so. The ground in a 20-meter radius around Jun would suddenly crack slightly before a deep green acid spouted from the ground all around her, creating pools and small geysers of the substance.
In the meantime, however, the vampire mage had been gathering power, quite a lot in fact. However, he had also observed Jun's skill with magic and knew her mount was sure to strike soon as he hadn’t seen it in some time. Realizing the odds were against them and they should have brought more men to take on Jun, he decides it is time to go.
Without hesitation, the vampire lets loose his energy he had been gathering. A large puff of smoke would engulf the three mages, obscuring Jun and Blackbean’s vision of them. Within seconds the smoke would clear, but there would be no sign of the mages. The vampire, realizing they were out matched, had chosen to flee it seemed.
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Sept 23, 2016 20:17:28 GMT -8
The steaming acid would prove little challenge. Jun glared at the mages. She would end this now.
Jun rotated her torso, pulling her sword to her side and her shield to her front. Then there was a flash of light. Jun would no longer be at her present position. Instead she would appeared right behind the backs of the mages with a loud electrical crack. "GOTCHA- oh."
She would have slammed her buckler into the back of one of the mage's heads, and them thrust her sword into one of their backs. But all her weapons met was air and smoke. At the same time Blackbean would have struck from behind, attacking the third mage. But instead he paused and flapped his wings just before making it to their position, helping to clear the smoke away.
Jun's heart was beating a mile a minute. She wiped the sweat from her brow. "Sorry... Resonance... I know you don't like it... when I kill... things..." She stared at the giant orc corpses. "Damn."
***
There was no sense in wasting perfectly good orc armor. She decided she would take their belongings and bring them back to Steelscape, after burying their bodies. The process wouldn't take long. She'd use light constructs to create large shovels to help her dig. She'd bring their belongings back by creating a light construct sphere and towing them through the sky while she flew on Blackbean's back. Of course she'd examine them first.
A little note would be attached with their belongings:
I didn't want to kill them, but I will if I have to. Send twice as many or don't send any at all.
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The Steelscape
Established
Roleplay posts: 49
Registered: Sept 6, 2016 13:45:09 GMT -8
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Post by The Steelscape on Sept 24, 2016 10:51:10 GMT -8
If Jun was paying close attention to the bodies and armor, she would notice a crudely drawn symbol on both the armor and as a tattoo on some of the orcs. It was a black triangle with a skull in the center of it, very crudely made and without any other features. She wouldn’t find any other markings of identification on the bodies besides this symbol.
Although no one would ever come to pick up the dead orcs belongings, whispers began to circulate that one of the gangs had tried to kill a female mage and failed. There were more rumors that this mage now had a bounty on them and certain people were quite ready to see them killed. If Jun ever ventured into the Steelscape again and looked at the bounty list, she would discover something very worrying. Her name was on the list, along with a sizable reward.
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Damtion
Established
Roleplay posts: 48
Age: ???
Physical Description: The appearance of this being beneath his armor is unknown. The only aspect of his actual body that can be identified is his height. Damtion stands at eight feet tall.
Clothes and Equipment: Damtion is always encased in full plate armor from head to toe. No matter the brightness of his surroundings, light never penetrates the darkness behind the metal mask of his great-helm. He carries with him at all times a great sword, inscribed with unknown and ancient runes along it's entire blade, predating any known histories.
Registered: Apr 2, 2016 21:37:21 GMT -8
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Post by Damtion on Sept 28, 2016 20:31:18 GMT -8
There was a storm brewing outside of the great gate, heavy winds laced with piercing lances of cold rain battering the landscape. The trees flailed as if possessed by some wild spirit in the heavy gusts.
Out of these animated woods and into the clearing directly in front of the gate would emerge a hulking armored figure. The armored figure would be barely visible in the stormy night with his dark armor, and completely silent in his approach as clanking armored footsteps were concealed by winds and bolts of rolling thunder. Occasionally, however, lightning would flash across the night sky, illuminating the clearing and the monolithic figure, each flash making it appear closer.
Eventually Damtion would lumber his way up to the gate, and if no one was there to stop him, he would walk right through the portal at the same steady and unyielding pace he always moved, even during the storm.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 0:12:20 GMT -8
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Post by Deleted on Oct 19, 2016 11:07:40 GMT -8
Akos wandered up to the gate, his features partially obscured by the forward fall of his hood. Dark eyes peered up past the point of that garment to gaze at the imposingly large structure. Interesting indeed. The guards there didn't seem to trouble him terribly, though he did single one out and address them in his usual gruff, no-nonsense tone.
"Where would I go and who would I talk to about finding employment as a blade for hire?"
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The Steelscape
Established
Roleplay posts: 49
Registered: Sept 6, 2016 13:45:09 GMT -8
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Post by The Steelscape on Oct 22, 2016 8:53:36 GMT -8
The goblin guard he had singled out looked the man up and down. Seemed like the sort of human who would be coming to the Steelscape. The goblin responded to the man in a high pitched, almost whining voice.
"Well, Equinox Industries can usually always do with more guards or contractors, but they're the top dogs, so you'd have a lot of competition for the more important duties they give out. I've heard that the Charcoal Skulls have been in a frenzy, though, hiring bounty hunters and mercenaries left and right. Apparently, someone got the better of them and they weren't too happy about it. If you're interested in getting hired by them, I'd go to their Manor House."
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