Heroes' Guild NPCs
Established
Recruiting
Roleplay posts: 23
Registered: Sept 8, 2017 12:14:18 GMT -8
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Post by Heroes' Guild NPCs on Nov 20, 2017 20:36:57 GMT -8
"Oh really, you never been there before? Well, it's not too hard to get to Isra, from the Ao Checkpoint there are trade caravans that pass through which you could hitch a ride on. Those traders would appreciate the extra security. So, what landmarks are you familiar with? I suppose you'll need a map if you're really far out of town." At some point before you leave, you will have the chance to look at some maps to get acclimated to where things were. Though most of the maps were outdated, there were some new ones which displayed the current political landscape.
Isra is the capital city of the Isran Empire which now holds the northwest region of the continent after the recent liberation of Meridian. Not even a decade has passed since the founding of the Free City of Isra and now it has grown to annex at least 2 whole countries. You were currently in the borders of Aozora, which had also found recent success that has strengthened its borders in the south. With the acquisition of Meridian, Isra's territory now borders Aozora's. Thankfully the new neighbours are friendly to each other, so it wouldn't be hard to get there.
Jamir eventually slumps over and takes a nap at the bar, so you won't be able to get much else out of him. There were still people around if Treasa needed to ask for other information.
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Treasa
Established
Roleplay posts: 24
Age: 26
Physical Description: Treasa is an intimidating woman with Amazonian proportions, standing at 6'6" in all and laden with muscle. Though in some ways Treasa is feminine, the thickness and roughness of her physique occasionally give way to mislead assumptions.
Atop her head is a dark rats nest of coarse, thick hair that sweeps her shoulders. Upon her tanned, leathery skin decorate a plethora of scars, some deep, most light. Despite all her flaws, the woman is rarely found without a smile on her face.
Clothes and Equipment: Atop a layer of various cloth is a set of armor that Treasa is never seen without. It is mismatched, some of it worn, some of it new, some made expensively and most of it cheap. One would not be wrong to assume the woman a scavenger.
She does have one item that started her on her journey as a traveler, and that is the large, claymore-like sword she hefts with little trouble. It has runes carved up and down the blade, allowing the woman to conjure explosive magic as she fights.
Player's online availability : On during most evenings
Registered: Nov 13, 2017 13:54:32 GMT -8
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Post by Treasa on Nov 22, 2017 14:06:55 GMT -8
"None. None of them at all," replied Treasa, tapping her chin with her fingers. "But in time! I'm sure I will be spending much time in these la-"
She paused, noting Jamir's passed out state. With a chuckle, she heftily patted the man's shoulder and finished her ale. She rose from the table and was swiftly on her way, but not before taking a long gaze at the map, which made little sense to her.
With a grin, she announced heartily, "I am going to be terribly lost." The next second, she was already gone, departing the Heroes Guild and making her way to who know's where hopefully in the direction of Green Green's.
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