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Post by Places to Go, People to Meet. on Jan 23, 2020 19:20:57 GMT -8
Deep in the Norkari Mountains, among the misty peaks and forested slopes, sit the ruins of a hundred dwarven holds, laid to waste centuries ago. Their existence is largely forgotten to time, any knowledge of them lost during the cataclysm that ravaged the world a century before. Only a select few know what vast cities, treasures, and tombs lay beneath the cold, expressionless mountain faces.
Behind their forested facade and collapsed arches sit tremendous cities, carved into the rock by the talented hands and tools of the ancient dwarves that once ruled over the mountains as kings, looking down on all of the surface-kin, with their little towns and villages, nothing that could hold a candle to the dwarves themselves.
These cities bore deep into the mountains, colonising more and more as they mined deeper, and deeper, soon connecting each hold and city in a vast series of underground tunnels. Little did they know this would be their downfall. Each of these cities now lays in ruin, with mere dusty echoes of ancient ghosts to fill them. Rubble clogs the vast stone doors, and charred wood supports have long since collapsed, leaving the tunnels that once lead from ale house to home, and mine to armoury, buried under rock and stone.
Meeting halls that once housed hundreds of cheery dwarves, hollering and singing of triumphs, tales, and tribulations, where the hold lords would declare war and peace, new grudges, and the settling of old, are now occupied only by the charred bones and mangled weapons of the once brave defenders, their ghosts now silently raging in their forgotten tomb.
The vast vaults that once held the riches the Dwarves so greedily hoarded used to gleam and glow with piles of gold, jewels, and other valuables dug up from the deep or plundered from the dwarves’ enemies, all carefully sorted and valued by a team of the most honourable, trustworthy, and noble dwarves, are all but empty, with only dust to occupy their place.
Only one vault remains true to its golden reputation. The Vault of Karak Karam-Az, the mountain capital that once housed the golden throne of the dwarven high King. Deep within the once grand city, now a craterous ruin, houses a vault teeming with gold, far beyond its former peak in the glory years of Dwarven rule. The precious contents coming from not only Karak Karam-Az, but every other dwarven ruin that dot the mountain side, all piled into one vast chamber. Many an adventurer dreams of such a place, the lost city of dwarven gold, but nobody has ever found it. At least, nobody who lived to tell the tale.
Not everything in these ruins is dead, for among the bones and under the vast golden hoard, lays the creature that laid waste to the glorious dwarves, taking their home and hoard, and leaving their people without a king. The dragon known in the dwarven runes of old as Grundesdyg.
Anyone who finds and dares enter the ruins should be warned. They will not find the glory nor riches they seek. They will find only death at the claws of the Scourge of Dwarves.
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Elizabeth Finch
Main Character
Roleplay posts: 512
Age: 29
Physical Description: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Clothes and Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her primary weapon is her sword, an ancient Elven artifact passed down by her bloodline. It is wreathed in green lightning when unsheathed and wielded by her, and she has a sunmetal shield that complements it with magical abilities of its own.
Player's online availability : Weekends/Nights EST
Registered: Apr 6, 2016 12:16:13 GMT -8
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Post by Elizabeth Finch on Feb 5, 2020 14:15:05 GMT -8
More riding and flying had deposited them before the mountain, which now stood tall and imposing before Liz and her Dawn Rider escort. That dwarven ruins existed here was a fact known to her, but exploration had been deemed too dangerous in what were thought to be unstable and unknown Dwarven ruins. Clearly some of it was stable, or it couldn't host a dragon and his hoard.
Her part was ill-equipped to begin exploring via the tunnels, but fortunately they had an alternative method. The Dawn Riders griffins were sourced from the Norkari mountains, and flew around them with ease, their riders searching for an entrance large enough to support a dragon.
"Crazy old bat." Liz muttered to herself, waiting impatiently for the first scout flight to return. They had taken off but moments before and yet she already wanted an answer. It should not be too difficult to find the dragon's entrance after all, not if the size descriptions were at all accurate.
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Post by Places to Go, People to Meet. on Feb 10, 2020 0:29:57 GMT -8
The mountains are vast and wide, home to many dwarven ruins, but little do people know that they are all interconnected via numerous tunnels that were dug deep down, seemingly endlessly. Finding an entrance won’t be a problem, but navigating may cause an issue or two.
When it comes to finding an entrance big enough though, the scouts return with an answer. The main gates of Karak Karam-Az, not far from their location, which have been stuck open and largely overgrown for years. The best reason for this location, however, might be the large, fresh, dragon footprints pressed into the snow leading towards it.
Inside, the group would find a considerable dwarven hallway, spanning several levels up and down, and supported by intricately carved support pillars, but most notable would be the decor and architecture desecrated and ruined by long claw gauges and scorch marks, and the layer of ash underfoot.
The once great dwarven hall that once held a garrison of brave soldiers and their mounted weapons, ready to protect their mountain hold, has been reduced to little more than a scorched tomb of rubble, ash, and charred bones of those unfortunate enough to take on the dragon within. Even the mountain weapons had been reduced to burnt stubs of their former glory, and the only evidence of the dwarves even being among the living is the imprints of their bodies along the walls like ghastly silhouettes.
The group would find that this isn’t unique to the grand entry hall, but every hallway after that, leading into the mountain. Where would they go? They may have expert navigators, but it doesn’t take an expert to follow the heat and light breeze that whistles down the hallways.
The question is, would the cart navigate the rubble? Only the engineers can answer that.
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Elizabeth Finch
Main Character
Roleplay posts: 512
Age: 29
Physical Description: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Clothes and Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her primary weapon is her sword, an ancient Elven artifact passed down by her bloodline. It is wreathed in green lightning when unsheathed and wielded by her, and she has a sunmetal shield that complements it with magical abilities of its own.
Player's online availability : Weekends/Nights EST
Registered: Apr 6, 2016 12:16:13 GMT -8
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Post by Elizabeth Finch on Feb 10, 2020 18:42:00 GMT -8
Liz looked about in no small manner of admiration at the formerly great craftsmanship of the Dwarves.
"Truly a magnificent place, such a shame to see in such a state." She said as she stepped over bits of broken stone and ash. Behind her filed the Dawn Riders and the carts, a half squad (5) left behind to guard the entrance. The carts were nothing special, and any serious rubble would put a halt to the forward path of the carts. Once this happened, the carts would be left behind with all but ten of the Dawn Riders, who would continue forward to protect the Consul.
"Alright, keep moving forward. The dragon shouldn't be too far ahead, hopefully, he's in a mood to negotiate."
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Post by Places to Go, People to Meet. on Feb 10, 2020 19:17:58 GMT -8
Fortunately for the troupe, the carts managed to just barely get through most of the halls. Judging by the swooping grooves through the stone beneath their feet, one could surmise that the rubble had been cleared by the swishing of the dragon’s tail as he comes and goes. That, or he purposefully moved the rubble. Perhaps he enjoys a tidy home?
As the group make their way through, they’re met with more carnage. Bones, rubble, and ruined weapons and armour can be seen in most chambers they pass, but soon they’re met with another warm breeze. At the end of a long hall that was once heavily fortified and adorned with towers, weapons, and battlements, stands a large, open stone door. Deep within, there’s a strange, golden glow, where the warm air seemed to be coming from.
It seems they’ve found the hoard, for better or for worse.
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Elizabeth Finch
Main Character
Roleplay posts: 512
Age: 29
Physical Description: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Clothes and Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her primary weapon is her sword, an ancient Elven artifact passed down by her bloodline. It is wreathed in green lightning when unsheathed and wielded by her, and she has a sunmetal shield that complements it with magical abilities of its own.
Player's online availability : Weekends/Nights EST
Registered: Apr 6, 2016 12:16:13 GMT -8
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Post by Elizabeth Finch on Feb 17, 2020 8:36:30 GMT -8
"Nobody...touch...anything." She hissed at the Riders, they should know better, but that much gold would tempt anyone.
"Roll the carts to a stop here, I'd rather not walk into a dragon's hoard without he or she knowing we are here." She said, waiting for the creaking of the carts to stop behind her before shouting once more.
"Hail, mighty dragon of the Norkari Mountains. The Isran Empire would like to negotiate, and we bring a gift to demonstrate our good intentions."
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Grundesdyg, Scourge of Dwarves
New
Roleplay posts: 9
Physical Description: ~~"The ancient Dwarven runes indicate that the dragon Grundesdyg is approximately the same size as two modern imperial carriages, with a wingspan wide enough to cast the world into shadow, and a muscle structure strong enough to bring even the thickest tower to the ground. If these tellings are to be believed, his claws are also alleged to carve through rock with ease, and a jaw to crush even the strongest dwarven plate.
~~"Though considerably powerful, it would seem that the dwarven defenders of Karak Karam-Az did manage to inflict some damage before succumbing to this beast and forfeiting their gold. Using technology lost to the ages, though hopefully not to me, it would seem that they managed to pry free some of the beast's impressively thick, nigh impenetrable scales, revealing its naked flesh beneath in several spaces. Though a potential for victory, the fact that Karak Karam-Az has been lost to the ages is an indication that the defenders did not manage to capitalize on this.
~~"Though this may corroborate with scattered reports of dragon sightings to the north, green against the white snow, but with flashes of gold along its hide. Many I've spoken to say that these are just the ramblings of mad men, and that dragons have not been seen in hundreds of years, but the evidence is mounting.
~~"Perhaps we'll see the alleged green and gold dragon again some day, but I'm not certain I'd like to be there when we do."
- From the journal of Dahlone Bairn-Si, Scholar of Dwarven Technology, Culture, and Runecraft.
Registered: Jan 23, 2020 3:51:34 GMT -8
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Post by Grundesdyg, Scourge of Dwarves on Feb 17, 2020 13:50:32 GMT -8
There's a few seconds of silence after the Griffin rider speaks, but soon the air is filled with a deep rumble as something awakens within, and a voice, deep and gutteral, speaks out.
"Negotiate…?"
The gold and gems all around the chamber shift and sink slightly as something beneath them shifts, some revealing green scales as they move. Something snakes through the mountain of gold until finally the dragon's head emerges from the riches. The huge, scaled, horned head is accompanied by its neck, then broad shoulders and thick chest, muscular and coated in a layer of thick scales, impenetrable by conventional weapons. A pair of wings emerge and flap once before stretching out.
With a grunt and a long hiss which blows steam from the dragon's nostrils, he lowers his head to the soldier, examining her for a brief moment. His breath is hot as he identifies her scent, until finally he levels his eyes to hers.
"Those that came before you," he says, his voice a rumble as it reverberates around the chamber. "They came with devious, thieving, or murderous intentions…" he hisses in thought before letting out a rumbling hum. "Fools. Every last one." The dragon's mouth pulls into a long smile as he looks her over again. "Negotiation though… a novel idea."
He lifts his head to look over the men following her. Hm. Nothing to worry about, it would seem. "And you bring gifts. This is a welcome change to the usual visitors." His eyes go back to Elizabeth, their clear leader. "Speak, and I will listen, but do not attempt subterfuge. It will mean your end."
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Elizabeth Finch
Main Character
Roleplay posts: 512
Age: 29
Physical Description: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Clothes and Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her primary weapon is her sword, an ancient Elven artifact passed down by her bloodline. It is wreathed in green lightning when unsheathed and wielded by her, and she has a sunmetal shield that complements it with magical abilities of its own.
Player's online availability : Weekends/Nights EST
Registered: Apr 6, 2016 12:16:13 GMT -8
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Post by Elizabeth Finch on Feb 20, 2020 18:15:46 GMT -8
Liz noted the hypocrisy of demanding people not be murderous or thieving when the dragon had already murdered and stolen from her people but figured that bringing that up would only hamper her efforts.
"I can assure you that our motivations are solely diplomatic, but we will defend ourselves if attacked." She said, waving the left cart forward. Once it arrived, she swept the cover off the top, revealing a cart full of gold. The gold was far shinier and of far higher quality than that which Grundesdyg had taken before.
"This is a good will gift, you are welcome to it. The only condition is I would like to know your name before negotiations begin."
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Grundesdyg, Scourge of Dwarves
New
Roleplay posts: 9
Physical Description: ~~"The ancient Dwarven runes indicate that the dragon Grundesdyg is approximately the same size as two modern imperial carriages, with a wingspan wide enough to cast the world into shadow, and a muscle structure strong enough to bring even the thickest tower to the ground. If these tellings are to be believed, his claws are also alleged to carve through rock with ease, and a jaw to crush even the strongest dwarven plate.
~~"Though considerably powerful, it would seem that the dwarven defenders of Karak Karam-Az did manage to inflict some damage before succumbing to this beast and forfeiting their gold. Using technology lost to the ages, though hopefully not to me, it would seem that they managed to pry free some of the beast's impressively thick, nigh impenetrable scales, revealing its naked flesh beneath in several spaces. Though a potential for victory, the fact that Karak Karam-Az has been lost to the ages is an indication that the defenders did not manage to capitalize on this.
~~"Though this may corroborate with scattered reports of dragon sightings to the north, green against the white snow, but with flashes of gold along its hide. Many I've spoken to say that these are just the ramblings of mad men, and that dragons have not been seen in hundreds of years, but the evidence is mounting.
~~"Perhaps we'll see the alleged green and gold dragon again some day, but I'm not certain I'd like to be there when we do."
- From the journal of Dahlone Bairn-Si, Scholar of Dwarven Technology, Culture, and Runecraft.
Registered: Jan 23, 2020 3:51:34 GMT -8
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Post by Grundesdyg, Scourge of Dwarves on Feb 20, 2020 18:55:29 GMT -8
To be fair to the dragon, he had made no such demands. He didn't really care if Liz came with those kinds of intentions, he'd turn them to dust like he would anyone else who would threaten his hoard. No, he had merely said how rude his previous guests have been.
At the mention of gold, the dragon seems to perk up. His wings twitch and his eyes seem to get a little more light behind them. He shifts his long neck and head forward to examine the gold, merely moving his head around the cart at first, then reaching out with a pair of long claws to pick up one single coin with exceptional precision. He looks it over in great detail before dropping it back in, then he leans down and takes a deep breath, pulling in the scent of the gold.
When he pulls his head back, he shudders with satisfaction, resulting in a deep, shakey rumble down in his throat. "Pure…" he rumbles as he closes his eyes. He takes a moment to savour the scent, then lets out a long, satisfied sigh, one that seems to heat the air around those nearest. Steam and smoke rises from his mouth and nostrils as he regains his composure.
"I am impressed, Imperial," he says, lowering his head to meet Liz's eyes. "Very impressed. No mortal has ever given me a gift, and none so pure and fresh. This gold was mined recently, and forged at the hands of only the finest goldsmiths. None have handled it between forge and cart." His body shakes again as he lets out another rumble. "I am satisfied with your offering, human. I would say your kindness has surprised me… but this has nothing to do with kindness, not when I have shown your kind none to deserve it." He lifts his head up to an impressive height and looks down at the human. "Your other motives intrigue me. We shall speak."
"Grundesdyg," he says through a toothy grin, slowly for the human to fully understand it. "And who does the fledgling Empire of Isra send to speak with me, and for what reason?" The dragon is old, far older than the Empire. Perhaps he says this less as an insult and more or a fact.
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Elizabeth Finch
Main Character
Roleplay posts: 512
Age: 29
Physical Description: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Clothes and Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her primary weapon is her sword, an ancient Elven artifact passed down by her bloodline. It is wreathed in green lightning when unsheathed and wielded by her, and she has a sunmetal shield that complements it with magical abilities of its own.
Player's online availability : Weekends/Nights EST
Registered: Apr 6, 2016 12:16:13 GMT -8
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Post by Elizabeth Finch on Feb 24, 2020 12:27:23 GMT -8
Liz watched with no small satisfaction as the dragon took in the gold, noting the care and attention he paid to it. If negotiations went well, great care would need to be taken to ensure no fakes were ever gifted, that would likely be taken poorly by this...Grundesdyg.
"Grundesdyg" she enunciated slowly, making sure she had the correct pronunciation in her head.
"I am Consul Elizabeth Finch, here on behalf of Empress Naoki." She stated, with little inflection beyond stating a simple fact as she was not the type for self-aggrandizing.
"A fledgling Empire that does not wish for further bloodshed or disruption of our tax system. I am here to seek an equilibrium with you, the authority to enter into an agreement between you and the Isran Empire."
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Grundesdyg, Scourge of Dwarves
New
Roleplay posts: 9
Physical Description: ~~"The ancient Dwarven runes indicate that the dragon Grundesdyg is approximately the same size as two modern imperial carriages, with a wingspan wide enough to cast the world into shadow, and a muscle structure strong enough to bring even the thickest tower to the ground. If these tellings are to be believed, his claws are also alleged to carve through rock with ease, and a jaw to crush even the strongest dwarven plate.
~~"Though considerably powerful, it would seem that the dwarven defenders of Karak Karam-Az did manage to inflict some damage before succumbing to this beast and forfeiting their gold. Using technology lost to the ages, though hopefully not to me, it would seem that they managed to pry free some of the beast's impressively thick, nigh impenetrable scales, revealing its naked flesh beneath in several spaces. Though a potential for victory, the fact that Karak Karam-Az has been lost to the ages is an indication that the defenders did not manage to capitalize on this.
~~"Though this may corroborate with scattered reports of dragon sightings to the north, green against the white snow, but with flashes of gold along its hide. Many I've spoken to say that these are just the ramblings of mad men, and that dragons have not been seen in hundreds of years, but the evidence is mounting.
~~"Perhaps we'll see the alleged green and gold dragon again some day, but I'm not certain I'd like to be there when we do."
- From the journal of Dahlone Bairn-Si, Scholar of Dwarven Technology, Culture, and Runecraft.
Registered: Jan 23, 2020 3:51:34 GMT -8
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Post by Grundesdyg, Scourge of Dwarves on Feb 24, 2020 12:45:57 GMT -8
The dragon seems satisfied by the human's attempt at pronouncing his name. "Correct," he says, followed by a short hiss. He keeps his head levelled with the human's as she speaks, regardless of the size difference. If these humans want to give him this much gold, he could at least show a little respect for their sake.
"Consul Finch and Empress Naoki…" he rumbles, committing them to memory, either for his okay list or his 'burn the traitors' list. Both of which are, for the moment, blank. Finch and Naoki, such strange names these mortals picked for themselves, what ever happened to the mightier names? He must have been hibernating for too long.
"Bloodshed is… regrettable," he says, lifting his head just a little. "Boring, even. I take no interest in it, regardless of the countless lives I have taken. No doubt you refer to the gold I took from your empire's men?" He asks, then bristles. "They were given the chance to surrender it and leave. Their leadership would not swallow his pride. Hubris…" his head lowers to her level again as he continues. "I may be a thief, but I am no murderer."
"An agreement?" He asks, then lets out a rumbling chuckle that forces hot air through his mouth that bathes Finch in warmth and the smell of smoke. "This is a first. I will listen, mortal Finch, if only to satisfy my curiosity. What would you offer me for peace?"
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Elizabeth Finch
Main Character
Roleplay posts: 512
Age: 29
Physical Description: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Clothes and Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her primary weapon is her sword, an ancient Elven artifact passed down by her bloodline. It is wreathed in green lightning when unsheathed and wielded by her, and she has a sunmetal shield that complements it with magical abilities of its own.
Player's online availability : Weekends/Nights EST
Registered: Apr 6, 2016 12:16:13 GMT -8
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Post by Elizabeth Finch on Feb 25, 2020 17:50:06 GMT -8
Liz suppressed the anger at the dragon's seemingly callous disregard for their lives, though some semblance of it showed through as she stared down the dragon.
"We train our soldiers not to give in to the demands of any, and I assure you they will be honored appropriately. That you wish to not have further bloodshed means we are on the same page."
She gestured for the other cart to be brought forward, one of the Dawn Riders pulling the tarp off to reveal more gold. This cart was not laden quite as heavily as the initial gift, but was of similar quality to it.
"We would offer you this. The Isran Empire has wealth in many different forms, so it does not have to take the form of gold if you do not wish it too."
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Grundesdyg, Scourge of Dwarves
New
Roleplay posts: 9
Physical Description: ~~"The ancient Dwarven runes indicate that the dragon Grundesdyg is approximately the same size as two modern imperial carriages, with a wingspan wide enough to cast the world into shadow, and a muscle structure strong enough to bring even the thickest tower to the ground. If these tellings are to be believed, his claws are also alleged to carve through rock with ease, and a jaw to crush even the strongest dwarven plate.
~~"Though considerably powerful, it would seem that the dwarven defenders of Karak Karam-Az did manage to inflict some damage before succumbing to this beast and forfeiting their gold. Using technology lost to the ages, though hopefully not to me, it would seem that they managed to pry free some of the beast's impressively thick, nigh impenetrable scales, revealing its naked flesh beneath in several spaces. Though a potential for victory, the fact that Karak Karam-Az has been lost to the ages is an indication that the defenders did not manage to capitalize on this.
~~"Though this may corroborate with scattered reports of dragon sightings to the north, green against the white snow, but with flashes of gold along its hide. Many I've spoken to say that these are just the ramblings of mad men, and that dragons have not been seen in hundreds of years, but the evidence is mounting.
~~"Perhaps we'll see the alleged green and gold dragon again some day, but I'm not certain I'd like to be there when we do."
- From the journal of Dahlone Bairn-Si, Scholar of Dwarven Technology, Culture, and Runecraft.
Registered: Jan 23, 2020 3:51:34 GMT -8
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Post by Grundesdyg, Scourge of Dwarves on Feb 28, 2020 19:03:46 GMT -8
“Then you train them to die against impossible odds so those above them may be rich. There is value in a tactical retreat.” He gestures to the ruins around them. “Many who fought me here live to tell the tale because of it. Regardless. What is done is done.” He isn’t here to debate the small human, but if they were he would surely win purely because he doesn’t necessarily care about the opinions of such small folk. Not when he sits on a pile of their gold, and the gold of many whose opinions weren’t nearly as important. “But yes. Bloodshed is tiresome and tedious. Your people do not taste palatable either, so there is no benefit to unnecessary killing.”
The dragon makes another display of checking the lesser cart, then nods in satisfaction. “More perfection. Pure. Clean. I am impressed once again by your kind’s ability to make something so precious.” He’d seen their civilizations. This is the best part. His massive head hisses with satisfaction as it returns to Finch’s gaze, looking her over once more. This human had a strange quality about her, one he couldn’t put his talon on. Her courage? Perhaps he’s more impressed of the fact she can stare down a dragon.
“I will take the gold,” he says, his voice rumbling from deep within. “I would be a fool not to.” His huge, menacing eyes flicker to the carts momentarily before returning to her. “But you have captured my curiosity, little one. Wealth in a different form, what could be more wealthy than gold?” His tail flicks behind him a moment, sending a few coins from various origins - Isra, Tawa, dwarven, all kinds - scattering to the back wall. “And do not say knowledge. I have lived centuries, I will have more knowledge to offer than anyone inside your infant Empire.”
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Elizabeth Finch
Main Character
Roleplay posts: 512
Age: 29
Physical Description: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Clothes and Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her primary weapon is her sword, an ancient Elven artifact passed down by her bloodline. It is wreathed in green lightning when unsheathed and wielded by her, and she has a sunmetal shield that complements it with magical abilities of its own.
Player's online availability : Weekends/Nights EST
Registered: Apr 6, 2016 12:16:13 GMT -8
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Post by Elizabeth Finch on Mar 2, 2020 20:15:02 GMT -8
Liz knew better than to argue with him, neither was likely to change their mind and as he said, what's done is done. Still though, she almost felt a strange need to protest the idea that her people tasted horrible. A weird, if an interesting, place to show some pride in her Empire.
"I was not trying to be so presumptuous as to assume that we could offer you knowledge, merely an acknowledgment that, if you desire, our craftsmen could work with other materials besides gold. Other precious metals, gems, even magic items." Though young, the Isran Empire was immensely wealthy, and that wealth took far more forms than mere gold.
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Grundesdyg, Scourge of Dwarves
New
Roleplay posts: 9
Physical Description: ~~"The ancient Dwarven runes indicate that the dragon Grundesdyg is approximately the same size as two modern imperial carriages, with a wingspan wide enough to cast the world into shadow, and a muscle structure strong enough to bring even the thickest tower to the ground. If these tellings are to be believed, his claws are also alleged to carve through rock with ease, and a jaw to crush even the strongest dwarven plate.
~~"Though considerably powerful, it would seem that the dwarven defenders of Karak Karam-Az did manage to inflict some damage before succumbing to this beast and forfeiting their gold. Using technology lost to the ages, though hopefully not to me, it would seem that they managed to pry free some of the beast's impressively thick, nigh impenetrable scales, revealing its naked flesh beneath in several spaces. Though a potential for victory, the fact that Karak Karam-Az has been lost to the ages is an indication that the defenders did not manage to capitalize on this.
~~"Though this may corroborate with scattered reports of dragon sightings to the north, green against the white snow, but with flashes of gold along its hide. Many I've spoken to say that these are just the ramblings of mad men, and that dragons have not been seen in hundreds of years, but the evidence is mounting.
~~"Perhaps we'll see the alleged green and gold dragon again some day, but I'm not certain I'd like to be there when we do."
- From the journal of Dahlone Bairn-Si, Scholar of Dwarven Technology, Culture, and Runecraft.
Registered: Jan 23, 2020 3:51:34 GMT -8
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Post by Grundesdyg, Scourge of Dwarves on Mar 7, 2020 13:49:32 GMT -8
The dragon releases a rumbling hum as he thinks about what Liz says. Gems, more gold, if Isra truly is this wealthy, perhaps having a hoard larger than his own, he could get a lot more for the price of peace. Perhaps they could work out an agreement for several more carts worth? Possible, but that would eventually end.
"I always desire more gold," the beast says with a draconic smile. "It has been my life's work to build a greater hoard. If Isra is as rich as you say, perhaps we can work out an agreement." He lifts his head to appear a little more mighty and impressive. "I may even consider more than peace. I will not serve the Empire, there are none above me, but perhaps Isra has the gold and precious works of craftsmanship to negotiate an alliance." The humans often used the word 'mercenary' for this kind of agreement, didn't they? Smart folk, those mercenaries.
Why would such a mighty dragon even consider allying with anyone, let alone an Empire that's as likely to stand as the ones before it? Well, suing for peace would likely come with a set price unt Isra decides to stop paying, and try to eliminate him and take the hoard. They would perish, of course, but it would be inconvenient. Allying with such a nation may mean a more constant supply of gold for as long as the Empire lives.
That would be the second point, their Empire is small. Smaller and weaker than many of the kingdoms and empires that came before it, the ones that Grundy watched rise and fall time and time again in his years and through the ancient memories of his mother and father. Time and time again, such empires fall and crumble to nothing, sometimes under their own weight, by the hand of another, or because the world has had enough and wipes the slate clean as it had many times before.
It would inevitably happen to Isra, and once it does Grundesdyg will move on, larger, stronger, and richer than ever before. The price would merely be helping it along for the rest of it's days, in exchange for untold riches.
To Grundesdyg, the immortal dragon, it seems like a good idea. It would be nice to be around people who aren't actively looking to kill him too.
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Elizabeth Finch
Main Character
Roleplay posts: 512
Age: 29
Physical Description: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Clothes and Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her primary weapon is her sword, an ancient Elven artifact passed down by her bloodline. It is wreathed in green lightning when unsheathed and wielded by her, and she has a sunmetal shield that complements it with magical abilities of its own.
Player's online availability : Weekends/Nights EST
Registered: Apr 6, 2016 12:16:13 GMT -8
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Post by Elizabeth Finch on Mar 12, 2020 14:07:32 GMT -8
"Isra is likely far richer than I have been able to adequately convey, but I am not a wordsmith." She said, the hints of a smile beginning to appear. Liz was warming up to the dragon, he wasn't as bad to deal with as she had originally thought he would be.
"An alliance, of equals, was my ultimate aim in coming here today. How would you see such an alliance working?" Liz inquired, hoping for the ease of negotiations that their goals were aligned.
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Grundesdyg, Scourge of Dwarves
New
Roleplay posts: 9
Physical Description: ~~"The ancient Dwarven runes indicate that the dragon Grundesdyg is approximately the same size as two modern imperial carriages, with a wingspan wide enough to cast the world into shadow, and a muscle structure strong enough to bring even the thickest tower to the ground. If these tellings are to be believed, his claws are also alleged to carve through rock with ease, and a jaw to crush even the strongest dwarven plate.
~~"Though considerably powerful, it would seem that the dwarven defenders of Karak Karam-Az did manage to inflict some damage before succumbing to this beast and forfeiting their gold. Using technology lost to the ages, though hopefully not to me, it would seem that they managed to pry free some of the beast's impressively thick, nigh impenetrable scales, revealing its naked flesh beneath in several spaces. Though a potential for victory, the fact that Karak Karam-Az has been lost to the ages is an indication that the defenders did not manage to capitalize on this.
~~"Though this may corroborate with scattered reports of dragon sightings to the north, green against the white snow, but with flashes of gold along its hide. Many I've spoken to say that these are just the ramblings of mad men, and that dragons have not been seen in hundreds of years, but the evidence is mounting.
~~"Perhaps we'll see the alleged green and gold dragon again some day, but I'm not certain I'd like to be there when we do."
- From the journal of Dahlone Bairn-Si, Scholar of Dwarven Technology, Culture, and Runecraft.
Registered: Jan 23, 2020 3:51:34 GMT -8
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Post by Grundesdyg, Scourge of Dwarves on Mar 15, 2020 21:56:59 GMT -8
The Dragon gives a dismissive wave. "Richer, poorer, I don't care. They have good quality gold, that is enough for me until it runs out." He looks back to the little woman, a smirk across his draconic face. "If I wanted to extend a hand to the richest empire, I would not have chosen your little Isra."
The dragon's nostrils flare as he rears up once again, contemplating what she said. The Israns actually wanted an alliance. That means he's in a good position to barter already. "An agreement will be simple," he states, a rumble coming from his titanic chest. "Isra will pay me gold, and increase my hoard. They will bring me food, delicacies, these such things, and in exchange I will not target or attack their people, and make myself available should my services be required." He leans down to be eye to eye with Finch again. "But know this; you may ask for my help, but I am not always obligated to take it. I will not serve your infant empire or your little empress, but I will aid them at my discretion. I am no puppet."
He sits back once again, lifting his head. "I will likely outlive your empire, so it could be a fun way to pass a few years, helping the little people when I feel it necessary. In the end, I will be well fed and richer than ever before, then I can do it all again in a hundred or so years should I want to. Whenever the world decides to end again, and with whoever crawls from the dust."
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Elizabeth Finch
Main Character
Roleplay posts: 512
Age: 29
Physical Description: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Clothes and Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her primary weapon is her sword, an ancient Elven artifact passed down by her bloodline. It is wreathed in green lightning when unsheathed and wielded by her, and she has a sunmetal shield that complements it with magical abilities of its own.
Player's online availability : Weekends/Nights EST
Registered: Apr 6, 2016 12:16:13 GMT -8
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Post by Elizabeth Finch on Mar 18, 2020 7:23:17 GMT -8
A long flight indeed would be required to find a richer empire than Isra at the moment, and none that Liz was aware of were richer. His dismissal of the longevity of the Empire was disconcerting, but given that even she was older than Isra, it made sense.
"We expected nothing else, and as equals in this alliance, we will not demand anything of you save that you adhere to our agreement. What services would you be willing to provide? Your usefulness in a violent encounter is apparent, but would you allow our scholars or mages to come and speak with you? To learn from you and perhaps study artifacts in your hoard? Not removing them of course, but studying them in place?"
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Grundesdyg, Scourge of Dwarves
New
Roleplay posts: 9
Physical Description: ~~"The ancient Dwarven runes indicate that the dragon Grundesdyg is approximately the same size as two modern imperial carriages, with a wingspan wide enough to cast the world into shadow, and a muscle structure strong enough to bring even the thickest tower to the ground. If these tellings are to be believed, his claws are also alleged to carve through rock with ease, and a jaw to crush even the strongest dwarven plate.
~~"Though considerably powerful, it would seem that the dwarven defenders of Karak Karam-Az did manage to inflict some damage before succumbing to this beast and forfeiting their gold. Using technology lost to the ages, though hopefully not to me, it would seem that they managed to pry free some of the beast's impressively thick, nigh impenetrable scales, revealing its naked flesh beneath in several spaces. Though a potential for victory, the fact that Karak Karam-Az has been lost to the ages is an indication that the defenders did not manage to capitalize on this.
~~"Though this may corroborate with scattered reports of dragon sightings to the north, green against the white snow, but with flashes of gold along its hide. Many I've spoken to say that these are just the ramblings of mad men, and that dragons have not been seen in hundreds of years, but the evidence is mounting.
~~"Perhaps we'll see the alleged green and gold dragon again some day, but I'm not certain I'd like to be there when we do."
- From the journal of Dahlone Bairn-Si, Scholar of Dwarven Technology, Culture, and Runecraft.
Registered: Jan 23, 2020 3:51:34 GMT -8
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Post by Grundesdyg, Scourge of Dwarves on Mar 25, 2020 18:10:51 GMT -8
"What services?" The dragon asks, followed by a long, thoughtful hiss from deep down inside his gullet. He shifts and raises his head above Finch for a few moments. "Strength. Wisdom. I have lived many years and there are few stronger than me outside of my own kind. If the payment and enemy is right, I may be persuaded to eliminate your little empire's enemies, as I would expect Isra to aid me in eliminating my own."
"My counsel may be of use over time as well," he continues, lowering his head back down to Finch's level. "I have memories that are clear as day from two centuries ago, and the memories of my own forbearers and their forbearers before them. Knowledge passed down over centuries. For a price."
Finally, the dragon smiles a toothy smile. "And intimidation. How many would be willing to go toe to toe with one such as me?" He lets out a deep, rumbling chuckles. "These are but a few of the things I am willing to offer. I will entertain and consider whatever else… Isra would ask of me. If the price is right." Did he forget the name of the empire?
There's a rumbling growl for a moment as he thinks of the latter request. "I will… consider allowing your scholars to study my hoard, but I will know if a single piece is missing. To steal from a dragon carries the price of death, and this is non negotiable. This is my life's work, and I will not have greedy hands attempt to take it from me."
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Elizabeth Finch
Main Character
Roleplay posts: 512
Age: 29
Physical Description: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Clothes and Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her primary weapon is her sword, an ancient Elven artifact passed down by her bloodline. It is wreathed in green lightning when unsheathed and wielded by her, and she has a sunmetal shield that complements it with magical abilities of its own.
Player's online availability : Weekends/Nights EST
Registered: Apr 6, 2016 12:16:13 GMT -8
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Post by Elizabeth Finch on Apr 1, 2020 9:38:23 GMT -8
"I assure you we will not tolerate any theft on behalf of our own. Catch someone stealing from you and you may deal with them however you see fit." She promised, slightly exceeding her authority but acknowledging the dragon was less than likely to agree to anything else.
"Wisdom, historical knowledge, all of these are among what we could ask. I just wanted to be sure the option was there, lest asking for it later lead to insult." Liz stated, not addressing the intimidation part. A part of her wanted to go to toe-to-toe with him, to test herself against the ultimate foe. She wondered if there was a way to spar with a dragon without causing permanent damage or death to either of them.
"Are there enemies you would refuse to fight against? What enemies do you have?"
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