Lorelei & Lucia
Dedicated
Sweet dreams
Roleplay posts: 270
Age: 12
Physical Description: Lorelei and Lucia are twins, with pink hair. They have sweet, innocent faces and identical clothing. Nobody could ever tell them apart, except for their parents. But they're long gone. They have a placid expression all the time, no matter what.
Clothes and Equipment: Lorelei and Lucia wear a selection of cute dresses and outdoor clothing, always completely identical. They both also carry matching knives. How cute. They also wear identical backpacks. Two living wooden mannequins follow them, dressed up exactly like them. They have sculpted and painted faces to look like copies of the twins. The twins also have a pet mockingbird named Eclair.
Registered: Sept 14, 2015 11:55:33 GMT -8
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Post by Lorelei & Lucia on Feb 2, 2016 14:03:07 GMT -8
The twins happen to be at the market as well, buying some vegetables for Maelik.
Hey, look over there.
It's her. She looks awful.
Total wreck.
Hehehe. That's funny.
Serves her right for trying to eat us.
We should frighten her some more.
Maybe she'll go crazy.
They pack up their carrots and zucchini and walk past Moon, giving her a nonchalant "Hello, Ms. Moonflower." They keep walking and vanish into the crowd, giggling. Before they head back to the Midnight Sun, they purchase a mockingbird.
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Moonflower Làidir
Main Character
Roleplay posts: 537
Age: 25
Physical Description: Moonflower is tall and willowy, standing at 5'11"; for all her slimness, she definitely has a woman's figure, with subtle curves that she does her best to hide beneath clothing slightly too large for her. Her hair is white, and falls to her waist, framing a face with a delicate bone structure and fair skin, set with a pair of silver-blue eyes that have a tendency to change intensity of hue to reflect her emotions. She has a few scars scattered all over her body, but the only real visible marks are the scars and callouses on her hands, a product of her work. For all her slight build, she is somewhat strong, likely due to her lupine-shifter nature, and she is flexible, swift, and dexterous.. when she's not dropping things due to being clumsy and awkward.
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Clothes and Equipment: Her usual clothing consists of any mixture of one of her white linen shirts, a vest with two small pockets (one dark blue, one light blue, one light grey); a pair of breeches (one black, one dark grey, one dark blue), and her black knee-high boots. Always around her left wrist is a pewter Dwarven bracelet, and around her right a bear-claw bracelet; on the fourth finger of her left hand, she wears a silver engagement ring with a single oval-shaped moonstone framed by a pair of triquetra. Tools of her trade include whittling knives, and glass- and metal-etching tools.
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Player's online availability : Evenings. (EST)
Registered: Jan 20, 2016 23:36:00 GMT -8
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Post by Moonflower Làidir on Feb 2, 2016 14:11:16 GMT -8
Having managed to locate a locksmith, Moon was standing talking with the man when a duo of voices she had hoped never to hear again spoke to her. She went mostly still, though her head turned to watch them as they passed. Teeth were bared as lips curled back, and a low growl rumbled in her chest. But at least they kept on walking. Taking a deep breath to calm herself, she shifted her attention back to the locksmith and kept on negotiating. This was one of those times she really wished she knew some magic. Maybe she could haggle a bit of enchantment into this deal.. some kind of warding to keep out creeptastic murdering evil twins. "Yes. I need it installed today. As soon as possible." So maybe she could actually sleep tonight...
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 23:51:48 GMT -8
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Post by Deleted on Feb 2, 2016 22:35:41 GMT -8
Davous just buys a load of bread and some cheese, sits down, and eats it. He would have thought of using the soul-taking Dagger of Mortality to cut bread and slice cheese as a bit silly, if he weren't so damn hungry.
He had also purchased one or two wines.
Crates.
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 23:51:48 GMT -8
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Post by Deleted on Feb 27, 2016 4:48:48 GMT -8
So there it would be, the ogre. Many veered around it, or sprinted by it, which made Mag'Thok begin to chase after them, thinking they had something to hide. But this would stop all too soon as he would be cracked with one of the few whips from the goblins, which he'd turn to and roar mightily, then they'd punch him in the face which seemed most ineffective and yell at him in their tongue once more. Goblins would huddle and scurry away from him, trying to attract wealthy customers nearby and sell Mag'Thok, who would shout out threats randomly to those he didn't like, scaring them off. Others would just be intimidated or disgusted by the creature and venture off. The one or two that wanted to purchase it were shoved off by the goblins, for their currency wasn't what they were looking for.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Feb 28, 2016 16:02:25 GMT -8
Alden heads through the bazaar. He had successfully dropped Takhana of at The Midnight Sun, and now it was time to visit Moon. He probably owed her something approaching an explanation. Huh, he wasn't sure if Cynder, knew what he was doing up on that mountain either. Well two birds with one stone, he could explain it to both of them. Having his past out in the open made sense to him. This train of thinking was halted, when he saw an ogre. What was an ogre doing here? Also what was an ogre doing, being harassed by goblins? OH! Slavery, he disliked slavery. Alden approached the goblins, a friendly smile on his face.
"How much for you to let the ogre go?"
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 23:51:48 GMT -8
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Post by Deleted on Feb 28, 2016 16:08:01 GMT -8
The goblins hissed in surprise to see the stranger come by, listening to him as they all spoke in a coughing-like tongue. After a while, they looked back over to Mag'Thok, then back to Alden as if he was not as intelligent as they were.
Then the one in the red cape of the group cackled, walking forward and reaching for Alden's hand to lead him closer to the ogre. "Hehe, noo! You buy him, he strong soldier!" The goblin cackled out, grasping onto a metal pole, shouting as he slammed it down on the ogre's leg, giving no sign of pain. Dropping the pole, Mag'Thok looked back to Alden, huffing. "He looks like food!" He pointed to the male, then looked to the one in the cape.
"Shut up, Mag'Thok!!" He shouted out, looking back to Alden with a nervous cackle. "Hehe, see? I said he is strong warrior! You buy him! Special Gold!" He hissed out, the other goblins agreeing with hops to their feet, the ogre simply staring at Alden with narrow eyes, salivating a bit.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Feb 28, 2016 16:27:25 GMT -8
Alden watches the display curiously. He doesn't really want a soldier, also the ogre had called him food. He is starting to think that, this might have been a bad idea. Still he supposed he was committed to this course of action. Mostly because he was stubborn like that. What in the hells did they mean by special coin though? Picking up his coin pouch he digs around in it, till he finds some currency from the sun. Three moons, and one sun, all he had left from his last paycheck.
"Uh, you mean these?"
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 23:51:48 GMT -8
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Post by Deleted on Feb 28, 2016 16:46:30 GMT -8
Mag'Thok stared at the coins, his heart skipping a beat. He didn't want to leave, they gave him what he wanted!! And now, the caped goblin cackled excitingly, snatching the coins from his hands and dashing towards Mag'Thok, shoving him forward with the others. Of course, it mattered not, he stood forward willingly as they crawled around him, cutting off the safety ropes ignorantly.
He growled down at Alden, a sudden annoyance boiling in his mind. A smack upon it, however, halted it, the ogre grunting in confusion as he looked up to his shoulder, the goblin shouting at him some logic in foreign tongue, making his face calm and shrug, looking back down to Alden with arms at his sides, fists calmly balled. "Mag'Thok will not eat puny human." He grumbled out, towering over the human, now able to view his true height as he was only a half-foot away from the male who bought him.
"Have safe travels! Mag'Thok fight good! He likes meat, though! Lots and lots of meat!" He goblins dashed off before the caped one, finishing his spiel he followed after them. And so it would be just them two. Alden and the angry ogre.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Feb 28, 2016 18:22:42 GMT -8
Huh, well that was interesting, Alden eyes the ogre up and down. This would be the part where he realizes he made a mistake, except he figured that out like, five seconds into the interaction. Eyeing the ogre up and down, he wonder very seriously what he is supposed to do with it. Shrugging his shoulders, he says.
"I am filled with buyers remorse. Still I guess you are my responsibility know. Uhhhhhhhhhhhhhhhhhh, do you want a job? I am pretty sure I could get you a job. Just I got some stuff to do first, so I guess follow me? Don't like eat anyone, I'd hate to have to hurt you."
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 23:51:48 GMT -8
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Post by Deleted on Feb 29, 2016 3:37:19 GMT -8
"Mag'Thok strong! Stronger than other ogres!!" He sold himself with the words once more, marching along with Alden. "Job? Mag'Thok fight, not job!" He was confused on what such a term meant, scratching around the giant horn that stuck from his skull. "Mag'Thok not like other ogres. Mag'Thok smart, and not kill humans. Smarter and can talk more." He continued on the statement with redundancy. This was going to be a long day for Alden.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 1, 2016 7:47:17 GMT -8
"Right okay. Well we can get you a job that involves fighting, probably."
He briefly considers explaining what a job is. He decides against it. What was he going to do with this ogre? The Midnight Sun always needed muscle, so they would probably hire the brute. That was a good idea, he could make it Naoki's problem. Sure, the madame might not actually appreciate that, but it was the best idea he had. Well outside of buying a saddle, and riding the ogre into battle. Though that idea was more silly than anything else.
<Exit to The Midnight Sun.>
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Whir
Committed
Roleplay posts: 95
Age: 23
Physical Description: Whir stands approximately six feet and five inches (nearly two meters) tall. His skin ranges from pale to dark blue and is lined with bright markings that do not appear to be tattoos. Dark blue crystals shoot back from his scalp where hair would be on a pure blooded human. He is lithe and corded, muscles defined, but not pronounced.
Clothes and Equipment: ...
Simple clothing hangs from Whir's slim body. The only apparent armor a banded chest plate made of what appears to be some dark wood. Resting on a loop attached to the back of this chest piece is a long and narrow sword. To the untrained observer it almost appears as a needle, with the eye replaced by a pommel set with some light blue gem. The sword is in fact, made from a single crystal of orichalcum. The rapier-like double edged blade is nearly indestructible despite its thin profile. A leather wrap starts at the pommel and runs about eighteen inches up the body of the sword, where immediately after, the five foot long blade takes an edge.
Registered: Feb 24, 2016 19:59:25 GMT -8
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Post by Whir on Mar 6, 2016 13:20:15 GMT -8
Whir had made his way from the southern gates of Isra and through the teeming streets to the bazaar at the heart of the city. Truly, this was the most marvelous he had ever witnessed. He would certainly come back later to browse, but first he needed to find the jeweler that he had been told of.
Finally, he located the storefront of Blingswald Family Jewelers. Moving through the throngs of people, he stepped inside and meandered his way around other customers to the clerk. "Greetings! I was told I could find a Sir Blingswald here and that I might convince him to purchase this for a fair sum." He produced the large sapphire from its pouch and set it on the table in front of the clerk. "I've been so taken with the sparkles of this one that I have been loathe to part with it," he said, smiling at the clerk. "But all things must pass, and so I should like to trade it for some of the coin of your fair city!"
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The Starlight Dawn
Dedicated
Roleplay posts: 116
Physical Description: This account represents the non player characters and establishments of The Midnight Sun/Starlight Dawn, all of its subsidiaries, child companies and partner organizations.
Registered: Nov 10, 2015 5:08:38 GMT -8
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Post by The Starlight Dawn on Mar 6, 2016 15:58:35 GMT -8
Sir Blingswald is found at his appraisal desk, currently in the process of examining and repairing a silver circlet. The jewelry pliers are almost comically small in the hands of a man of his stature, but he manages to wield them with a high degree of finesse, as he carefully tweaks and adjusts the delicate headpiece. When Whir enters, he doesn’t look up immediately, instead choosing to finish his alteration and carefully set the circlet down on his desk.
Standing, he appraises Whir through his jeweler’s lenses, before realizing that he’s wearing them and sliding them up onto his bare forehead.
“AH! A customer! Welcome, to Blingsvald Family Jewelers! I am indeed, Sir Harold C. Blingswald, purveyor of fine jewelry, master lapidary, proprietor of this establishment. At your service.”
With an expansive arm waving gesture, Harold waves around to the interior of the small tent, indicating his establishment. The rich red fabric around them glows warmly in the light of ornate brass lamps. A series of counters and glass display cases wrap their way around three sides of the rectangular tent, all filled with various types of finely crafted jewelry.
As the sapphire is placed on his desk, Harold seats himself back on his diminutive stool, slides his glasses back down, and begins to examine the gemstone.
“This is a fine jewel. An reasonably well cut sapphire… with a brilliant asterism! This would fit well into a necklace… or perhaps a large bracelet. I may be interested in purchasing this. Where did you get it, and what is your asking price?”
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Whir
Committed
Roleplay posts: 95
Age: 23
Physical Description: Whir stands approximately six feet and five inches (nearly two meters) tall. His skin ranges from pale to dark blue and is lined with bright markings that do not appear to be tattoos. Dark blue crystals shoot back from his scalp where hair would be on a pure blooded human. He is lithe and corded, muscles defined, but not pronounced.
Clothes and Equipment: ...
Simple clothing hangs from Whir's slim body. The only apparent armor a banded chest plate made of what appears to be some dark wood. Resting on a loop attached to the back of this chest piece is a long and narrow sword. To the untrained observer it almost appears as a needle, with the eye replaced by a pommel set with some light blue gem. The sword is in fact, made from a single crystal of orichalcum. The rapier-like double edged blade is nearly indestructible despite its thin profile. A leather wrap starts at the pommel and runs about eighteen inches up the body of the sword, where immediately after, the five foot long blade takes an edge.
Registered: Feb 24, 2016 19:59:25 GMT -8
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Post by Whir on Mar 6, 2016 16:08:47 GMT -8
"I acquired it from the treasure horde of a monster slain for troubling a village in a land many miles from here," explained Whir. "Other baubles have come and go, but this has been a prize untouched by my need of currency. Until now."
"Unfortunately I have no knowledge of what such a stone might be worth, other than 'enough'. I'll implore you to grant me a fair amount of coin should you be interested in purchasing it from me. You have my word that should you do well by me, I'll return the favor if ever needed." Whir smiled brightly, his words genuine. "And if I may prevail upon you after the fact, where can a man find good spirits and company in this wonderful city?"
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The Starlight Dawn
Dedicated
Roleplay posts: 116
Physical Description: This account represents the non player characters and establishments of The Midnight Sun/Starlight Dawn, all of its subsidiaries, child companies and partner organizations.
Registered: Nov 10, 2015 5:08:38 GMT -8
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Post by The Starlight Dawn on Mar 7, 2016 7:36:48 GMT -8
“Hm. Very well.”
In considering matters of business, Harold’s loud and boisterous attitude fades in favor of careful movements and cultured tones. From the pocket of his suit, he pulls a small loupe, raising it to his eye as he continues to appraise the gem, considering how much he will pay for it. As he turns the gem around to gauge how the light hits it from different angles, he speaks quietly in answer to Whir’s question.
“As far as fine food and drink go, there are- in my opinion, only two options in Isra. The Midnight Sun, and The Moonlight Eclipse. There are technically other options, yes, but you could also technically eat dirt off the street, too…”
Finished with his appraisal, Harold sets the gem down on the counter-top next to the circlet, and from one of his cabinets, extracts some parchment and a quill. With all due caution as not to splash the ink, he fills in some of the blanks on what might be recognized as a standardized transaction form. Gesturing to one of the numbers, he speaks to Whir.
“This number is roughly equivalent to the number of gold coins I will pay you for this item. I believe it to be a fair price for the gem, and if you’re careful in managing your expenses, it should allow you to live comfortably for a considerable time. However, I do not have this sum in universal currency right now. There are two options. I could pay you in full in Midnight Sun Tokens right now, and you could take those over to The Sun itself and have them changed into whatever form of currency you’d like. Or you could come back tomorrow, and between then and now, I will have done the conversion myself and have this number of coins prepared for you.”
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Whir
Committed
Roleplay posts: 95
Age: 23
Physical Description: Whir stands approximately six feet and five inches (nearly two meters) tall. His skin ranges from pale to dark blue and is lined with bright markings that do not appear to be tattoos. Dark blue crystals shoot back from his scalp where hair would be on a pure blooded human. He is lithe and corded, muscles defined, but not pronounced.
Clothes and Equipment: ...
Simple clothing hangs from Whir's slim body. The only apparent armor a banded chest plate made of what appears to be some dark wood. Resting on a loop attached to the back of this chest piece is a long and narrow sword. To the untrained observer it almost appears as a needle, with the eye replaced by a pommel set with some light blue gem. The sword is in fact, made from a single crystal of orichalcum. The rapier-like double edged blade is nearly indestructible despite its thin profile. A leather wrap starts at the pommel and runs about eighteen inches up the body of the sword, where immediately after, the five foot long blade takes an edge.
Registered: Feb 24, 2016 19:59:25 GMT -8
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Post by Whir on Mar 7, 2016 12:05:03 GMT -8
"If this Midnight Sun is as you describe, the tokens will be most acceptable," Whir answers the man. Taking the pen he carefully signs the form and returns it to Sir Blingsvald. "I am most grateful for your help sir. Should you ever need the help of a man-at-arms, please do not hesitate to contact me!"
Whir collects the tokens and puts them into the pouch where he kept the gem, says his farewells, and heads back out to the bazaar. Now to find the Midnight Sun and have a drink or two, he thinks to himself.
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Ailla
Established
Roleplay posts: 13
Age: Mid-Thirties
Physical Description: Fair-skinned with flaming hair and captivating green eyes. Tall for a woman, roughly 6 ft tall in boots. Her features are fine-boned and elegant, her figure curvaceous. She is, in short, a beautiful woman. She has a pleasant demeanor but her eyes belie her age and seem to gaze into one's very soul.
Clothes and Equipment: She keeps her hair back with a leather braid across her brow and frequently keeps the hood of her bleached linen cloak up about her face. Beneath the cloak she wears a dusky gown tightened about the waist by a tan bodice and her flowing skirts are split to allow her to ride horseback more easily. She bears no obvious weapons but for a staff and small dagger belted across her hips.
The rest of her gear, including her bed roll and medicinal herbs, are in her saddlebags. Her mount is a 4 year old gray Thoroughbred named Moira.
Player's online availability : Nights/Weekends EST
Registered: Apr 9, 2016 8:12:22 GMT -8
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Post by Ailla on Apr 9, 2016 10:11:37 GMT -8
Ailla looks through the Bazaar from Moira's back, the horse walking sedately through the crowds. A pleased smile crossed her full lips as Ailla took in the sights of so many wares for sale, the scents of several different cookfires, the sounds of peddlers crying out their unique and unusual stock. She led Moira through the stalls, only browsing. As a nomad she had no need for most worldly things, but enjoyed seeing just what types of things existed. She wondered curiously what sort of herbs and alchemy might be found in such marketplace and began directing Moira more pointedly. No longer simply window shopping, Ailla began searching in earnest for a place to restock her herbal supplies.
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Moonflower Làidir
Main Character
Roleplay posts: 537
Age: 25
Physical Description: Moonflower is tall and willowy, standing at 5'11"; for all her slimness, she definitely has a woman's figure, with subtle curves that she does her best to hide beneath clothing slightly too large for her. Her hair is white, and falls to her waist, framing a face with a delicate bone structure and fair skin, set with a pair of silver-blue eyes that have a tendency to change intensity of hue to reflect her emotions. She has a few scars scattered all over her body, but the only real visible marks are the scars and callouses on her hands, a product of her work. For all her slight build, she is somewhat strong, likely due to her lupine-shifter nature, and she is flexible, swift, and dexterous.. when she's not dropping things due to being clumsy and awkward.
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Clothes and Equipment: Her usual clothing consists of any mixture of one of her white linen shirts, a vest with two small pockets (one dark blue, one light blue, one light grey); a pair of breeches (one black, one dark grey, one dark blue), and her black knee-high boots. Always around her left wrist is a pewter Dwarven bracelet, and around her right a bear-claw bracelet; on the fourth finger of her left hand, she wears a silver engagement ring with a single oval-shaped moonstone framed by a pair of triquetra. Tools of her trade include whittling knives, and glass- and metal-etching tools.
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Player's online availability : Evenings. (EST)
Registered: Jan 20, 2016 23:36:00 GMT -8
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Post by Moonflower Làidir on Apr 21, 2016 9:49:28 GMT -8
Moon walked into the Bazaar hand-in-hand with Kematian, looking as happy as any of them had ever seen her. Many of the vendors and merchants were familiar with her, offering waves and words of greeting. The shifter didn't pause, simply saying, 'Hello', or promising she'd stop by later; she had work to do, after all! Wending her way through the various stalls, they'd eventually come to a stop before a large open stall filled with doors of varying sizes, manned by a big, burly man. Moon waved up at the man, who gave her a gap-toothed grin. "Hello again, Mister Giordio!"
"You again! Don't tell me you need another door for that shop of yours?"
Moon laughed and shook her head. "No, not for me. It's for my err.." ..What did she call him? Should she just out and say 'mate'? Was it too new for that? Blushing, she gestured to Kematian with her free hand. "For him. Kematian, this is Mister Giordio, he makes and fits doors. Mister Giordio, this is Kematian Sahar."
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 23:51:48 GMT -8
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Post by Deleted on Apr 21, 2016 22:14:26 GMT -8
Kematian was somewhat familiar with this unique pocket of Isra, having had to purchase some things for his home, but he marveled at how familiar Moon was with the vendors. It was as if she lived among them... and yet she lived in a very different section of the city.
He took note of the large man from whom he was about to buy a door. He didn't look too bad... Kematian had never learned to judge people by their intelligence, gait, or wealth. All that ever mattered to him was whether one carried a sword, and whether the wielder of the sword was happy or angry. Following Moon's introduction, he awkwardly waved and said, "Hello. I do need a door for my house... Fortunately, that's why you're here. How do I do this...?" Was buying a door like anything else? Doors came in different sizes... did they come in standardized sizes, or would he need it tailored like his clothes?
Civilization. He'd never get enough of it.
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Moonflower Làidir
Main Character
Roleplay posts: 537
Age: 25
Physical Description: Moonflower is tall and willowy, standing at 5'11"; for all her slimness, she definitely has a woman's figure, with subtle curves that she does her best to hide beneath clothing slightly too large for her. Her hair is white, and falls to her waist, framing a face with a delicate bone structure and fair skin, set with a pair of silver-blue eyes that have a tendency to change intensity of hue to reflect her emotions. She has a few scars scattered all over her body, but the only real visible marks are the scars and callouses on her hands, a product of her work. For all her slight build, she is somewhat strong, likely due to her lupine-shifter nature, and she is flexible, swift, and dexterous.. when she's not dropping things due to being clumsy and awkward.
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Clothes and Equipment: Her usual clothing consists of any mixture of one of her white linen shirts, a vest with two small pockets (one dark blue, one light blue, one light grey); a pair of breeches (one black, one dark grey, one dark blue), and her black knee-high boots. Always around her left wrist is a pewter Dwarven bracelet, and around her right a bear-claw bracelet; on the fourth finger of her left hand, she wears a silver engagement ring with a single oval-shaped moonstone framed by a pair of triquetra. Tools of her trade include whittling knives, and glass- and metal-etching tools.
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Player's online availability : Evenings. (EST)
Registered: Jan 20, 2016 23:36:00 GMT -8
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Post by Moonflower Làidir on Apr 21, 2016 22:34:29 GMT -8
Moon was in the market a lot; she bought most of the supplies from which she made her various works from these people, not to mention getting her food and other random items. Sometimes, she just came by and talked to them - mostly the craftsmen. They had things in common, after all. They reminded her of the Dwarves, a lot of the time, and it reminded her of good times. She noticed Mister Giordio eyeing their clasped hands, but didn't let go; she was proud to be with Kematian, and she didn't care who knew it, so she just grinned up at the man, who bellowed a laugh and answered his question.
"Well, my friend, it's quite simple - all I really need to know is the relative size of the door, and I'll come by and get one fitted in. I usually keep ready-made doors in stock, so it should be a quick process." He jerked his thumb over his shoulder toward the various doors behind him, then looked questioningly at Kematian, clearly expecting him to have an idea of how big the door he would need was. That was where Moon jumped in, gesturing with her hands - including the one holding Kematian's.
"It's this tall, this wide, and this thick. The hinges are on the inside, and they're this big around. Oh, also, he lives at 77 East Alley." She stretched her arm overhead, then held both arms wide, before bringing them closer together, and finally raising the not-in-Kem's one to curl her fingers into a small circle. No doubt she was getting an odd look from Kematian at this point, so she looked over at him and blushed, offering a sheepish, one-shouldered shrug. "I notice these things." Mister Giordio watched all this with growing amusement, then uttered another bellowing laugh.
"This girl! She's unlike any other, eh? Well, that's easy enough to take care of. You two head on to the house, and I'll be there in about an hour. I just need to assemble my tools and my crew, and we'll get that door replaced before you know it. I'll collect payment once the job's done." He stuck out his hand to shake Kematian's, grinning widely. "Pleasure doing business with you, Mister Sahar."
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