Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 4:16:03 GMT -8
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Post by Deleted on May 25, 2016 18:07:58 GMT -8
The dragon turned human barely swayed with the earth suddenly erupting, but he was leering at the cracks - the glare shifting to the beast rising in smoke and ash from the very fissures. He was beginning to detest necromancy more and more as this battle wore on and more creatures reared their dead heads to fight. He debated on changing shape and taking the beast head on... but he had to remind himself he wasn't alone here, and to take his full form here would likely be taking on a number of casualties in the process. For now, all he could do was watch carefully and feel the crystalline arcana swirl about in his very center.
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 4:16:03 GMT -8
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Post by Deleted on May 25, 2016 20:30:38 GMT -8
The creature, a being of fire, earth, and darkness, roared. Its screech echoed and waves of heat released from its maw. It swatted at the Griffons and their riders, its massive flaming arms batting what ones it hit away and scorching them from contact. Ranged weaponry would hit its hide doing little damage and incinerating the weaponry.
Though not particular effective on the creature the tactics kept the beast occupied for now.
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A Swarm of Bats
New
Roleplay posts: 5
Registered: May 13, 2016 7:00:22 GMT -8
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Post by A Swarm of Bats on May 26, 2016 4:20:57 GMT -8
The bats swarmed still, yet no longer did they linger in inaction. As the creature of fire and darkness roared and battled the Dawn Riders and all those others who dared to combat it, the bats would one by warn search out soldiers and officers of note and if not allowed or unable to directly land upon their shoulders, they would remain close in flight like a fly.
"The tower.. Must be destroyed."
The whispers came from no moving lips, yet it had an accent reminiscent of the far, far north and every individual there would hear it. Elizabeth Finch, Lieutenant Calgary, Raynor of the Celadine and mayhaps even the dragon Tuesirth would all feel the tickle of a voice in their ear.
"To save the city."
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Raynor of the Celadine
Committed
Roleplay posts: 64
Age: 45
Physical Description: 5'8"
Clothes and Equipment: Adorned in the shamanic furs of the head of the Celadine Clan, Raynor also wears light, magically enhanced metal armor plates on his body. His primary weapon is a one-handed war hammer, his secondary a small buckler shield.
Registered: Apr 27, 2015 19:10:23 GMT -8
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Post by Raynor of the Celadine on May 26, 2016 8:17:44 GMT -8
As the battle continued, Raynor's falcon corps would unleash their spells through their birds of prey. The birds would flock down towards the plaza entrance and start laying down dozens of magical, runic mines. These mines would only detonate on contact with a hostile force, such as a giant undead creature. They would mostly release acid, shards of ice, holy energy, and pure mana blasts, given the creature's affinity for fire.
Raynor finished casting his spell, converting the last of his archer's arrows into explosive arrows. With that hopefully they could get the attention of the creature more easily.
He enlisted the help of his psionic corps members to communicate with Finch, Tuesirth, and the bats. "We must draw the creature to this point!" He then communicated the details of his plan.
As his archers fired, the mounted mage corps flanked the minefield and gathered up even more energy (charge 2).
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Elizabeth Finch
Main Character
Roleplay posts: 512
Age: 29
Physical Description: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Clothes and Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her primary weapon is her sword, an ancient Elven artifact passed down by her bloodline. It is wreathed in green lightning when unsheathed and wielded by her, and she has a sunmetal shield that complements it with magical abilities of its own.
Player's online availability : Weekends/Nights EST
Registered: Apr 6, 2016 12:16:13 GMT -8
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Post by Elizabeth Finch on May 26, 2016 14:45:29 GMT -8
Liz saluted in Raynor's direction to signal that she knew what to do, and signaled for her soldiers to follow accordingly. This unfortunately proved to be just enough of a distraction to get her swatted out of the air. You couldn't fly literally feet away from a shadow monster and command troops without taking a couple of hits, and it was a shocking example of her lack of experience. Sometimes, leading from the back was the only option.
She and St. George plummeted violently down, crashing into the remaining stonework of the Central Plaza and setting up a cloud of dust and smoke, and leaving a trailing crater behind them.
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 4:16:03 GMT -8
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Post by Deleted on May 27, 2016 17:40:21 GMT -8
The explosive arrows would gain the beasts attention. Though its flesh, made of fire and darkness would swallow the explosions with no damage at all. The beast crawled forward, leaving the crater it burst from. It stood at full height 30 feet tall. 4 arms of fire and smoke rose into the sky and came down as the beast made a mighty scream into the air. The beast marched forward batting away any who stood in its way and bared down on the archers firing the explosive projectiles.
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 4:16:03 GMT -8
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Post by Deleted on May 28, 2016 0:22:13 GMT -8
Tuesirth's attention turned from the unholy creature, from the plan to lure the beast to the mines and the voice in his ear and all the chaos - to where the griffin rider had crashed. Though he was extremely heavy in stone armor, his steps pounded the broken streets as he carried his massive figure across the way towards their position. Any debris that fell in, he would lift and cast aside, digging them out of the rubble in that crater in an urgency to find them.
"Speak, rider! Speak, so that I know you breathe!" he roars, continuing to dig until he found them.
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Raynor of the Celadine
Committed
Roleplay posts: 64
Age: 45
Physical Description: 5'8"
Clothes and Equipment: Adorned in the shamanic furs of the head of the Celadine Clan, Raynor also wears light, magically enhanced metal armor plates on his body. His primary weapon is a one-handed war hammer, his secondary a small buckler shield.
Registered: Apr 27, 2015 19:10:23 GMT -8
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Post by Raynor of the Celadine on May 29, 2016 9:33:27 GMT -8
Raynor winced as Elizabeth was swatted out of the sky. But he had to concentrate on their strategy.
The archers took their steeds and fled towards the plaza entrance. They would make it just in time. If the undead beast pursued, it would suddenly be struck by dozens of powerful magic blasts that seem to come out of nowhere. From a distance one would see a rapid succession of flashing lights, followed by firecracker like booms.
The flanking mages would unleash their spells. Blasts of lightning, ice, acid, holy energy, and pure arcane energy would rain down on the beast, resulting in another cacophony of blasts. The morbid fireworks display would be seen and felt as far away as the fortifications.
Raynor hoped and prayed. If this didn't work, they would probably have to retreat. He couldn't think of anything else, and his army was running out of strength.
The hawks circles from a distance, watching.
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 4:16:03 GMT -8
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Post by Deleted on May 29, 2016 12:26:38 GMT -8
The monster fell for his plan. The beast pursued, a raw power with no intelligence; it pursued his prey right into the trap. And the trap was sprung magics of the mines took the beast's feet out from under it. The menagerie of magic attacks that came after kept the beast down. The beating of the various magics tor the beast apart its fire burning out, its flesh melting, its bone splintered and destroyed.
When the barrage finally halted the beast let out a sigh, its death on coming. Nothing to hold it back. It lay broken and dying on the plaza's paved ground. its once flaming and smoking form now showing the red scales, like a dragon's, that lay below the fires.
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Elizabeth Finch
Main Character
Roleplay posts: 512
Age: 29
Physical Description: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Clothes and Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her primary weapon is her sword, an ancient Elven artifact passed down by her bloodline. It is wreathed in green lightning when unsheathed and wielded by her, and she has a sunmetal shield that complements it with magical abilities of its own.
Player's online availability : Weekends/Nights EST
Registered: Apr 6, 2016 12:16:13 GMT -8
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Post by Elizabeth Finch on May 29, 2016 15:19:50 GMT -8
@tuesirth
The coughing, furious form of General Elizabeth Finch emerged slowly from the rubble, her sabre out and tears of worry down her face. St. George's form lay broken beneath her, still breathing, but unconscious, bloody, his wings mangled in unnatural contortions. She was bloody as well, a mixture of his and hers from small and large cuts innumerable on her body. Her armor remained mostly intact, her shield dented in and discarded.
Her voice was broken with sorrow at first, but slowly filled with steel as she realized she could avenge her broken best friend. In the back of her mind, she knew a combination of magic and time would heal St. George, but that voice was small, and she only desired to destroy those responsible.
"He broke my fall on purpose, taking nearly the entire impact himself...he...saved my life. And I could hear...chanting, faint and quiet beneath us. Whatever summoned that creature is beneath our feet. And we can not, will not let them escape."
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 4:16:03 GMT -8
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Post by Deleted on May 29, 2016 16:03:30 GMT -8
The bulk of the 3rd legion arrived from the military district. Its few undead disposed of. They arrived to find a monster laying dead or dying, and an angry general from a foreign land vowing to destroy what undead was left in the sewers, and a man in massive armor that dug her up. A Tribune approached the general and saluted her, "Ma'am we have a few healers among our ranks we can your steed alive, though griffons are not our specialty, and heal you." He turned and signaled his men and 4 soldiers with average healing magic came forward, a common skill in the Aaedanian army. Several others scattered across the plaza looking for others wounded in the battle and tending to their wounds with magic and medicine.
The tribune turned his glowing eyes to General Finch, "If I may offer a strategy to destroy the undead in the sewers. If the Land Tiller's Magi have one more spell in them after killing that monster, then we can purge the sewers whole and complete." The tribune pointed to four separate steel doors around the plaza. They were big enough for men to crawl through and the doors where shut tight with steel latches. "Those doors are known as the purge doors. A powerful fire spell sent through all four scorches the sewers clean. Though fire may come from that crater as well." The tribune looked to the General, fully awaiting her orders.
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Raynor of the Celadine
Committed
Roleplay posts: 64
Age: 45
Physical Description: 5'8"
Clothes and Equipment: Adorned in the shamanic furs of the head of the Celadine Clan, Raynor also wears light, magically enhanced metal armor plates on his body. His primary weapon is a one-handed war hammer, his secondary a small buckler shield.
Registered: Apr 27, 2015 19:10:23 GMT -8
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Post by Raynor of the Celadine on May 29, 2016 18:17:12 GMT -8
Now having been through three major battles and suffering at least a few casualties, the Land-Tiller forces were looking somewhat despondent. Raynor took his steed to the last legion and General Finch to see if they were alright and in need of healing. The exhausted commander gazed upon the injured pegasus with sympathy. But there was no time to waste.
"We can do it. Our current force is weakened but we will still prevail. Once last fight. We only need someone to open the doors for us."
With the help of the psionic corp members, the rest of the forces were informed. About four mages and an archer with an explosive arrow could go to each of the steel doors. Their plan was to use their powers to flood the sewers with raw mana and noxious gas, and have the archers ignite the gas with their arrows. The remaining forces could divide themselves and act as escorts. This included the other archers and the Knights of the Harvest.
The falcon corps were the most exhausted and needed time to recover. The earth titans had been destroyed by the great beast, and their respective mages were completely drained of power.
"General Finch? Would you like me to stay and help with the healing of your griffin, or should I go with my people?"
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Elizabeth Finch
Main Character
Roleplay posts: 512
Age: 29
Physical Description: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Clothes and Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her primary weapon is her sword, an ancient Elven artifact passed down by her bloodline. It is wreathed in green lightning when unsheathed and wielded by her, and she has a sunmetal shield that complements it with magical abilities of its own.
Player's online availability : Weekends/Nights EST
Registered: Apr 6, 2016 12:16:13 GMT -8
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Post by Elizabeth Finch on May 30, 2016 8:32:21 GMT -8
She leaned on her sword as she realized that her part in the fighting was nearly over. It had been a long, tiring battle, but it was not yet over, and she had to lead her men.
"If it would not be too much effort for you Raynor, it would take some worry off of my shoulders, but only if it does not jeopardize your mages' ability to purge the sewers."
She turned towards the Last Legion, who looked to her for orders.
"Secure those gates, and guide the mages to them. We shall purge the last of the undead filth from this city."
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Leviath Bahat
Committed
Roleplay posts: 67
Registered: Apr 4, 2015 17:54:27 GMT -8
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Post by Leviath Bahat on May 30, 2016 9:35:36 GMT -8
"You do not need to use your 'one last fight' for these creatures," a voice spoke in a heavy accent from the far north, where few men dared to tread. It was a man's words, which floated through the air and into the minds of those present while from the sky a swarm of hundreds of black bats swooped down into a singular spot and joined together in cooperation to create the rising form of their master.
With white hair, pale skin and blood eyes, the figure held his cloak around himself as though cold while the final few of his flying 'minions' latched onto his clothing and melted into the growing fabrics. His position was to stand between two different buildings in an alley where the shadows were greatest, yet even when standing in the alleys of the homeless and forgotten his form was still great and imposing.
"I have vested interests in seeing this undead invasion fail, yet the help I can offer here is limited extremely. Save the power of your mages for a greater threat; do not use the last of it on driving out a swarm of rats while your allies fight in that tower against things far more dangerous. I shall clear these sewers with my own two hands."
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Raynor of the Celadine
Committed
Roleplay posts: 64
Age: 45
Physical Description: 5'8"
Clothes and Equipment: Adorned in the shamanic furs of the head of the Celadine Clan, Raynor also wears light, magically enhanced metal armor plates on his body. His primary weapon is a one-handed war hammer, his secondary a small buckler shield.
Registered: Apr 27, 2015 19:10:23 GMT -8
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Post by Raynor of the Celadine on May 30, 2016 22:29:55 GMT -8
Raynor was... understandably skeptical, but he had been saved by mysterious strangers once already. Why not another?
"If... that is within your power... then I will return to the fortifications with my men. But first we must take care of your steed General Finch." Raynor raised his war hammer and began to cast a healing spell, perhaps in conjunction with the Last Legion. Of course he took a couple of back takes towards the strange one.
"If you don't mind me asking... who are you again exactly?"
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Elizabeth Finch
Main Character
Roleplay posts: 512
Age: 29
Physical Description: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Clothes and Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her primary weapon is her sword, an ancient Elven artifact passed down by her bloodline. It is wreathed in green lightning when unsheathed and wielded by her, and she has a sunmetal shield that complements it with magical abilities of its own.
Player's online availability : Weekends/Nights EST
Registered: Apr 6, 2016 12:16:13 GMT -8
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Post by Elizabeth Finch on May 31, 2016 3:26:56 GMT -8
Liz too was skeptical of the newcomer, but with Tuesirth there she did not feel much worried about him causing trouble.
"You would be correct, but if you miss so much as one mage, this whole thing could start again in another city."
She paused for a moment to look onto what the mages were preparing, before tearing her gaze away back to the newcomer. Her instructions to the Last Legion still stood, they were to secure the doorways, but the mages were to hold off while they figured their way through a new plan.
"And since I have no desire to do this again, how do we know we can trust you?"
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 4:16:03 GMT -8
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Post by Deleted on May 31, 2016 23:58:53 GMT -8
The last Legion had already set to work. They has spread out to the four purge doors and set up a phalanx in front of each one. A single soldier at each door unlocked them.
With the doors unlocked the Phalanx was to hold their position should undead try to force their way in through the now unlocked doors, with more importance on protecting the magi at work preparing their fire spells.
Several of the Last Legion continued to move about the plaza healing any that needed it. Finch's personal mount, St. George, was now in stable condition. The minor healing magics and basic medical knowledge held by the Aaedanians proved to lower casualties significantly. Only those who suffered major wounds or were set on fire by the summoned creature were in any danger of dying now and the Aaedanian medics were hard at work trying to save their lives.
The Tribune that had talked to Finch earlier made a comment, "Thank god for our training, this could have been far worse."
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 4:16:03 GMT -8
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Post by Deleted on Jun 1, 2016 0:03:10 GMT -8
The undead magi were hard at work in the sewers preparing another summoning spell. A consensus on what to do would have to met quickly or another fight would be on and the exhausted forces may not survive
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Elizabeth Finch
Main Character
Roleplay posts: 512
Age: 29
Physical Description: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Clothes and Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her primary weapon is her sword, an ancient Elven artifact passed down by her bloodline. It is wreathed in green lightning when unsheathed and wielded by her, and she has a sunmetal shield that complements it with magical abilities of its own.
Player's online availability : Weekends/Nights EST
Registered: Apr 6, 2016 12:16:13 GMT -8
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Post by Elizabeth Finch on Jun 1, 2016 2:40:39 GMT -8
Liz mused on his comment for a moment, the lines of worry on her face disappearing by thr moment as her beloved griffin was made stable and wheeled away towards base camp with the other wounded.
"It is often that way, but your training seems more than applicable here. I have made my decision."
"You." She says pointing at the stranger who had just showed up. "If you can clear a sewer full of mages you will be more useful than a platoon of them inside, so go help there."
She gestures back towards the mages remaining in the plaza.
"Everyone else, prepare the fire spell to purge them from the sewers."
Her voice was calm and authoritative, without the distraught tone it had earlier.
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Leviath Bahat
Committed
Roleplay posts: 67
Registered: Apr 4, 2015 17:54:27 GMT -8
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Post by Leviath Bahat on Jun 1, 2016 8:55:51 GMT -8
They asked who he was, how he could be trusted, how they could be sure he wasn't going to miss a mage. He ignored these questions, for he had no desire or incentive to answer them. He merely watched, eyeing the open covers that led into the sewers while the soldiers of the legion moved into position to prepare their fire spell. Leviath knew that if they were not careful, the heat of the flame suddenly meeting the low temperatures of the water could build up enough steam pressure in the sewers to blow up the street; yet he made no mention of it. They were not his allies... They were simply the enemies of his enemies.
Then General Finch addressed him - ordered him! His eyes flared up and the shadows of the already dark alley in which he stood grew darker, then expanded out a foot into the street. Elizabeth would find a creeping, chilling terror crawl up her spine as the mysterious man glared at her in anger, subsiding only when he moved his eyes to look away.
"You do not give me orders. You may have the body of a woman, but to me you are little more than a child playing soldier in the street."
His voice had a calmness that had betrayed the slight clenching of his facial muscles and the widening of his eyes, yet he said nothing more than that. Rather he sprung into action, darting across the plaza towards one of the open purge doors like a gust of sharp wind. He stopped for a mere tenth of a second outside; pushing away the soldiers near it then darting down into the tunnels beneath them.
Down there, in the damp and the dark, his cloak loosened from his form and razor-like claws that tipped his pale fingers came into view. The undead would no-doubt notice him immediately, but they would not be able to stop him; the man's visage would turn gruesome in the dark, his growls echoing out into the streets while claw and tooth tore through rotting flesh and snapped through bones. Down one tunnel he flew, then the next, each one leaving a trail of newly re-deceased dead in a matter of seconds. When he did encounter the mages, they would offer little more resistance to him than their minions did, for their magic could not be cast quick enough to catch the pale figure who melted into the shadows like darkness and struck with the ferocity of an unnatural predator.
Indeed the mages would fall, their skulls opened and brains destroyed; staffs and chimes broken and charged power released harmlessly back into the undercurrents of the world. Then when he finally believed he killed the last one, his body dispersed into a swarm of hundreds of bats that flew down every tunnel in the plaza at once to claw and bite at every possible surviving creature that he missed. Like flying piranhas, they cut through anything still moving one bite at a time on their journey back towards the light of the open purging doors... And when they spilled back out into the streets above ground, they swarmed up into the air above the plaza and rejoined into Leviath's single body.
"My power here is limited," he told them, repeating his words from before while he hovered in the sky. "So you all shall have to do the rest. Be thankful that I at least chose to reveal myself and do this much, for otherwise you may well have met your destruction. Go and defeat the rest of these undead creatures; purge the city of their presence so that I do not have to return here and do so with an army of my own at my back. It is not yet time for the Revenants to return, but I will not suffer rivals when finally it is. If you do well in this task, and do not fail me, I shall reward the worthy with the infinite power of my blood; if you do, then I shall drink your own and leave you a lifeless husk on the ground to be forgotten by the annals of history."
Slowly, as he stared down at all those gathered in the plaza, his body once more fell apart piece by piece; each turning winged, black and into another part of the flying swarm. When no more of his human form remained, the swarm took flight away from the plaza and left them to their own devices. They would leave the city, leave Aaedanian lands and return back to whence they came.
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