Trinity
Established
Roleplay posts: 27
Age: A year old
Physical Description: A three headed wolf with light and soft grey fur and piercing eyes. She stands well above any normal man, even making the tall Aegon seem short in comparison.
Registered: Jul 2, 2016 14:05:44 GMT -8
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Post by Trinity on Jul 28, 2016 21:45:12 GMT -8
Trinity followed closely behind, sniffing at the ground ever so occasionally.
<Exit>
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William, John, and Paul
Committed
Roleplay posts: 53
Age: ?
Physical Description: An old blind man. Always flanked by two men. One carrying the Staff of the First Tree, the other carrying a book titled: The Way of the Seven Paths.
Clothes and Equipment: Ring of Onyx
Tarot Deck
Rough brown robe
Registered: Dec 2, 2015 9:38:38 GMT -8
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Post by William, John, and Paul on Apr 23, 2017 16:06:10 GMT -8
"Master? Why don't we use teleportation spells like that gnome used. Such magics are in the book." John thumped the large tomb he was carrying.
"Well," Brother William responded, "Traveling in such a way would ultimately hamper our search. Who's knows where we will find someone who has met Brother Shaun? And this Robert Fletcher we are searching for came this way in a carriage. We must be thorough."
"Yes, but-"
The objection was cut short and forgotten as the trio crested a hill. The Free Plains of Isra spread beneath. Fertile gardens and farms were separated by lush forests and quaint roads. Most spectacular were the grandeur of the Free City and the icon of power that was the Black Tower.
"So this is Isra!" Paul stepped forward and opened his arms wide. "The Wandered has delivered us at last. Master, let us stay here a bit to rest. It is a big city and we will doubtlessly need to stay a while to adequately search it."
"Your powers of persuasion grow when you are weary. However, our path shall not give much rest. You are right. This will be a large city to search. Perhaps, we will find a lead here, but I do not feel that the end of our path is near."
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Zavius Blackbriar
Established
Roleplay posts: 19
Age: 26
Physical Description: Zavius seems rather normal at first glance, with unkempt long and spiky black hair and a short beard along his jawline. His most striking feature on his face would be the long scar running downwards across his eye, ending in the middle of his cheek.
He is six feet tall even, with a well-conditioned build, similar to a soldier’s after a long tour of duty. Often times, he will seem travel-worn as he often does travel, giving him an overall rather ragged look.
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Clothes and Equipment: Zavius will often be seen wearing clothing meant for comfort, travel, and practicality. Often appearing as a proper vagabond he usually wears a set of worn-in leather armor, all of which is tinted a midnight black. Over this, he usually wears a black cloak, which does well to conceal most of his form, except for the similarly black leather boots he wears on his feet. Sheathed at his belt is a dagger, an eight-inch long double-edged blade that tapers to a point made of steel. It has a black leather handle and a rather plain round metal pommel.
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Registered: Nov 29, 2017 17:31:40 GMT -8
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Post by Zavius Blackbriar on Jan 8, 2018 19:23:33 GMT -8
The Free Plains, by now a relatively safe expanse of land as Isra's strength has grown. At one point this place was wild and untamed like all other lands, not too long ago. It was quite remarkable, Zavius thought, just how quickly Isra rose to power from the ragtag group of people that once camped here. It was admirable in a way, people's capacity to make a home for themselves. Still, admiration was not something that would stop Zavius from setting up shop here (or anywhere for that matter) and practicing his vicious trade. After all, just as the people of Isra he also had to make a living.
As Isra's population grew, so too did the population of people other people wanted dead, and one such fellow fell into Zavius' crosshair tonight, unfortunately for him. The man owned a rather sizeable estate out here in the plains, a nice and easy isolated target, yet the price was still decent. The man was of some importance, a rich fellow who had made a name for himself in the fur trade from the nearby mountains. His name was Joseph, Zavius remembered, he also remembered the man was about 5'10'' with brown hair and hazel eyes with a scar running across the back of his right hand...
Zavius approached Joseph's estate under the cover of a new moon, leaving his horse a short walk away from the main road and continuing up the dirt road leading up to the estate's perimeter on foot. There were a couple guards, as Zavius expected, one posted at the front of the house and one at the back. With a single knife, Zavius was able to dispatch the guard at the front, throwing the slender blade accurately from the perimeter of the estate about ten meters away. The knife flew so quickly and silently that man did not have a chance to react, embedding itself in his neck, cutting through vein and windpipe alike to flood his airway with blood and avoid any chances of him alerting the other guard.
Zavius would be able to reach the man before he collapsed to the ground in a gurgling pool of blood. He let the man down gently to the floor, avoiding the sound of a body falling on the hard marble flooring of the porch that wrapped around the house.
Retrieving the knife, Zavius took a moment to take stock of his situation and find a decent point of entry, he suspected there would be more guards somewhere inside.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jan 9, 2018 14:24:37 GMT -8
People died all the time. It was a fact of life, natural causes, accidents, unexpected acts of anger, people die. It is as natural as breathing, eating, taking a shit, going to sleep and like all of those things some people made their living facilitating it. Those that did would invariably draw notice since money was now involved.
Of course, whenever money got involved so to did the government. Deaths may happen all the time but when it becomes clear an assassin is plying his trade it becomes the business of those in power. Maybe because they thought it was wrong, more likely because Assassins didn't pay taxes. Today it was because you didn't come into the domain of a predator without attracting its attention.
A shadow watches from afar as Zavius kills one of the guards. Unnaturally quiet, the shadow moves fluidly across the plains towards the house. The speed with which it moved was enough that even should a mortal eye spot the movement, they would not be able to track it. It was just a spot of darker black in the midnight.
It gets close to Zavius but doesn't attack, not yet. The silent, nearly invisible shadow moves up the wall so quickly it might just be a patch of cloud blocking the dim light of stars. It enters the estate ahead of the assassin, moving past guards who never even notice its presence. The shadow hadn't know the assassin's target but it could take a guess now that it was here, so it would get to the quarry first.
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Zavius Blackbriar
Established
Roleplay posts: 19
Age: 26
Physical Description: Zavius seems rather normal at first glance, with unkempt long and spiky black hair and a short beard along his jawline. His most striking feature on his face would be the long scar running downwards across his eye, ending in the middle of his cheek.
He is six feet tall even, with a well-conditioned build, similar to a soldier’s after a long tour of duty. Often times, he will seem travel-worn as he often does travel, giving him an overall rather ragged look.
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Clothes and Equipment: Zavius will often be seen wearing clothing meant for comfort, travel, and practicality. Often appearing as a proper vagabond he usually wears a set of worn-in leather armor, all of which is tinted a midnight black. Over this, he usually wears a black cloak, which does well to conceal most of his form, except for the similarly black leather boots he wears on his feet. Sheathed at his belt is a dagger, an eight-inch long double-edged blade that tapers to a point made of steel. It has a black leather handle and a rather plain round metal pommel.
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Registered: Nov 29, 2017 17:31:40 GMT -8
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Post by Zavius Blackbriar on Jan 9, 2018 20:52:45 GMT -8
An entry found Zavius entered. The only indication of Zavius' incursion was a momentary breeze, a soft sigh of fresh air from the cold night beyond felt by none before it too was sealed off once again. Zavius would quietly make his way through the home then, dispatching of the one guard he found within just as easily as the first before finally reaching his quarry's bedroom.
There was a momentary pause before he entered however, the dark assassin lingering in front of the doorway for just a moment. It seemed he was suddenly cautious, but for what reason who could know?
Drawing a poison-coated dagger, Zavius quietly creaked open the door holding the knife out in front of him.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jan 10, 2018 13:27:54 GMT -8
The bedroom is empty, or at least it appears so. A bay window is open along one wall letting in a slight breeze the curtains fluttering slightly in the wind. Both the lord of the manor and his wife are conspicuously absent but there had been no sound of a panic or a struggle. Quite the conundrum for the assassin. Had they somehow gotten forewarning of his arrival? Perhaps the guards had magic alarms on them that triggered when they died... But the covers of the bed are rumbled and recently disturbed so whatever happened, happened recently which meant his target couldn't have gotten far surely.
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Zavius Blackbriar
Established
Roleplay posts: 19
Age: 26
Physical Description: Zavius seems rather normal at first glance, with unkempt long and spiky black hair and a short beard along his jawline. His most striking feature on his face would be the long scar running downwards across his eye, ending in the middle of his cheek.
He is six feet tall even, with a well-conditioned build, similar to a soldier’s after a long tour of duty. Often times, he will seem travel-worn as he often does travel, giving him an overall rather ragged look.
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Clothes and Equipment: Zavius will often be seen wearing clothing meant for comfort, travel, and practicality. Often appearing as a proper vagabond he usually wears a set of worn-in leather armor, all of which is tinted a midnight black. Over this, he usually wears a black cloak, which does well to conceal most of his form, except for the similarly black leather boots he wears on his feet. Sheathed at his belt is a dagger, an eight-inch long double-edged blade that tapers to a point made of steel. It has a black leather handle and a rather plain round metal pommel.
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Registered: Nov 29, 2017 17:31:40 GMT -8
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Post by Zavius Blackbriar on Jan 11, 2018 12:18:31 GMT -8
Zavius walked into the room, looking around for a moment before smirking to himself. One moment he heard the ever-present heartbeat of his target and one other in this room - probably the man's wife - and the next, nothing. Wherever they had gone they couldn't have gone far, he figured, and they certainly wouldn't be able to hide from him for very long at all. Either way, he would enjoy the short chase just as much as any predator would.
Zavius would quickly look around the room to confirm that no one else was in the room and that there were no other exits before making his way towards the window. If the scent of the lord, his wife, or anyone else was present anywhere he would also pick it up, much like a bloodhound.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jan 17, 2018 18:09:27 GMT -8
The scent of the Lord and Lady of the house would be hard to pick up since they owned the manor and traveled it freely. It would have been no concern to the assassin all it would take is a bit of time to pick out the most recent scent out of the lingering one.
What was a concern was the scent of another body in the room. It wasn't distinct like a person's scent should be, there were hints of other scents thrown in that would mask it well in the hustle and bustle of the city. However, in the small room, it would stand out. Before he can pin point it though it's location becomes rather obvious as the door shuts. The figure had been standing just to the side of it hidden in the shadows.
It was of a height with Zavius's, dressed in finely made armor of mottled greys, twin swords the only visible weapons but that was obviously not all there was. The figure was clearly another assassin and they tended to carry all manner of toys. The figure had his hood drawn which hide his face but the identity was made obvious by the black scarf tied like a sash around his waist, a golden badge poking out.
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Zavius Blackbriar
Established
Roleplay posts: 19
Age: 26
Physical Description: Zavius seems rather normal at first glance, with unkempt long and spiky black hair and a short beard along his jawline. His most striking feature on his face would be the long scar running downwards across his eye, ending in the middle of his cheek.
He is six feet tall even, with a well-conditioned build, similar to a soldier’s after a long tour of duty. Often times, he will seem travel-worn as he often does travel, giving him an overall rather ragged look.
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Clothes and Equipment: Zavius will often be seen wearing clothing meant for comfort, travel, and practicality. Often appearing as a proper vagabond he usually wears a set of worn-in leather armor, all of which is tinted a midnight black. Over this, he usually wears a black cloak, which does well to conceal most of his form, except for the similarly black leather boots he wears on his feet. Sheathed at his belt is a dagger, an eight-inch long double-edged blade that tapers to a point made of steel. It has a black leather handle and a rather plain round metal pommel.
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Registered: Nov 29, 2017 17:31:40 GMT -8
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Post by Zavius Blackbriar on Jan 18, 2018 10:37:31 GMT -8
Zavius turned around to face the figure as it revealed itself. Zavius didn't seem surprised by the figure's sudden appearance, perhaps he already knew they were there and simply waited until they wanted to reveal themselves, or he was good at hiding his emotions.
The previous smirk would remain on Zavius' face as he stood across from the figure, "Well, it certainly is a surprise to find you here, have you seen the fine owner of this home? I came to bring him a gift..."
The dark assassin's hands were hidden beneath his dark cloak, though just the slightest movement could probably be detected by his foe for just a moment, "You don't even have to tell me, I can find them either way - just stay out of my way."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jan 18, 2018 14:23:50 GMT -8
The shadowy figure cocks its head, was the movement one of curiosity or amusement? It was hard to say. The voice that comes from the depths of the hood is low baritone that speaks of an utter confidence. The shadow believed that it was in full control of the situation and that was obvious in every word it spoke.
"You seem confident, are you prepared to see if that's warranted?"
Of course, Alden knew that Zavius recognized him. There was only one man in Isra that wore a black scarf with that gold badge and if Zavius didn't recognize them then he'd not done his due diligence. Therefore Alden had deduced that Zavius was either stupid or already planning something, probably thinking the movements he was taking under that cloak were well hidden.
Of course, to Alden, the room was as brightly lit as broad daylight so he could easily see the movements. Would it be a projectile? A poison? Or would Zavius be even more creative? The runes underneath Alden's armor begin to grow hot as he prepares for battle.
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Zavius Blackbriar
Established
Roleplay posts: 19
Age: 26
Physical Description: Zavius seems rather normal at first glance, with unkempt long and spiky black hair and a short beard along his jawline. His most striking feature on his face would be the long scar running downwards across his eye, ending in the middle of his cheek.
He is six feet tall even, with a well-conditioned build, similar to a soldier’s after a long tour of duty. Often times, he will seem travel-worn as he often does travel, giving him an overall rather ragged look.
-
Clothes and Equipment: Zavius will often be seen wearing clothing meant for comfort, travel, and practicality. Often appearing as a proper vagabond he usually wears a set of worn-in leather armor, all of which is tinted a midnight black. Over this, he usually wears a black cloak, which does well to conceal most of his form, except for the similarly black leather boots he wears on his feet. Sheathed at his belt is a dagger, an eight-inch long double-edged blade that tapers to a point made of steel. It has a black leather handle and a rather plain round metal pommel.
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Registered: Nov 29, 2017 17:31:40 GMT -8
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Post by Zavius Blackbriar on Mar 8, 2018 7:53:56 GMT -8
"Oh, I'm prepared alright. I always am."
In that next split second, Zavius burst into action, throwing two small spherical objects on the ground between them that quickly burst into dark obscuring clouds of smoke - smoke bombs. The small explosions ensured the smoke spread quite fast. The smoke was black and seemed impenetrable, even by magic enhanced vision.
Zavius would also move from the position he had been in the moment he threw down the smoke bombs. The dark assassin's position becoming unknown as his movements were obscured.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 11:50:35 GMT -8
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Post by Deleted on Mar 9, 2018 16:46:53 GMT -8
This was nice. Serene hills and swaying grass in a gentle breeze, the sun carefully ascending over the horizon. It seemed like a peaceful morning, and a beautiful one at that. The pre-morning chill was a little on the cool side, but at least the cloak he had purchased a little while back helped stave it off. Now... where to go next?
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 10, 2018 19:04:00 GMT -8
Smoke bombs were certainly an interesting tactic to take but as a method of attack? They made it impossible to see, the overwhelming scent of smoke would overcome any attempt at tracking through smell, and Alden moved utterly without sound. So as much as Alden may or may not have lost track of Zavius, the same was certainly true of the other assassin. It wasn't a terrible move if the dark assassin was looking to escape, but if this was a prelude to an attack? It wouldn't work.
Alden had more than enough time to memorize the layout of the lavish bedroom. The door to the hallway was along the east wall, a secondary door double door lined with glass along the west leading to a balcony. That door also had voluminous drapes as it was the rooms primary window. The bed was pressed against the north wall near the center, king-sized with four posts it was about one third as wide as the wall was long. Along each side of the bed was a nightstand and pressed against the wall on the east side near the bed was a wardrobe. There was a chest at the foot of the bed and across from the chest were a vanity desk and table. Next to that was a writing desk on the right near the west wall and a door into a bathing chamber on the left near the east.
So once the smoke was thrown, Alden moves as well. Absently, the high marshal muses if this was a ploy for Zavius to run away. Wasn't terribly professional to leave without finishing his target.
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Rarraennan "Cynder" K'talon
Committed
Roleplay posts: 55
Age: 26
Physical Description: Covered in a sleek, silky coat of blue fur, this catlike jungle islander stands at about five feet tall, average height for one of her species, though rather short compared to other humanoids. She has almond-shaped, sly brown slitted eyes and a short snout, ending in a wet black nose. Two fluffy blue and white ears poke up above an oddly misplaced head of brown silky hair, the left one pierced with two hoop earrings. Her figure is lithe and well-toned, speaking to a life of intense physical activity.
Clothes and Equipment: ============
Cynder generally wears a set of black and gold leather clothing, coated with a wax that makes it fireproof, due to Cynder's being covered in fur, and the difficulties that presents as a pyromancer. Her top is a low-cut halter top with gold lining, and her trousers are tight leather trousers, complemented by a pair of sturdy boots, perfect for acrobatic performances. When not performing, she generally walks about with her feet uncovered, preferring the feel of the ground beneath her paws. She wears quite a bit of golden jewelry, as well, all produced in her homeland long, long ago, handed down to her by her mother.
Registered: Feb 13, 2016 19:57:17 GMT -8
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Post by Rarraennan "Cynder" K'talon on Mar 26, 2018 15:40:30 GMT -8
It's a glorious summer day in the Free Plains. The sky is blue and clear, and the sun beats down over the rolling hills and great river. Beside that river, a well-worn path lies, where traders and other travelers make their way to and from the great city of Isra. Despite the beauty of the day and the glorious breeze, there sits one traveler who looks considerably more...dejected than others. A blue-furred anthropomorphic cat -- not a common sight in these parts -- sits upon the edge of a wagon just off the main road, her ears sunken as she traces a circle in the ground with her footclaw. She wears tattered, dirty priestly robes that look as if they used to be white, claw marks making their way across the abdomen and arm cuffs, chars and burns scoring the length of the fabric.
She sighs. How will she be received? She's travelled so many months to get here, barely even stopping to eat -- as her grumbling stomach reminds her -- and yet, now that she's so close... Did Alden even know why she left? How old were her kittens now? Could they even remember her face? Probably not. These thoughts eat away at her and she buries her whiskered face in her paws, rubbing at her temples. Maybe she would feel better after she ate. Moving a little further from the main road she builds a fire pit, launching a ball of flame into the stacked pieces of wood. she rummages around in the back of the wagon until she finds a raw fish she'd caught from the river earlier in the day, skewering it and setting it over the fire to cook.
Meanwhile, she rests back upon the edge of the wagon, gazing up into the sky. She needs to figure out what to do. She's been stalling too long now. With every day that passes, she's sure her memory fades more and more from Alden's mind, from her kittens' minds. Even if it hurts, even if he rebukes her and casts her out, she needs to make herself known. So it's settled thinks Cynder to herself. They'll probably hate her. She steels herself for that possibility with a long, pained sigh.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 26, 2018 16:55:42 GMT -8
A figure stalks out from Isra's gates. The stride is long and confident. Dressed in a pair of brown leather leggings, a plain white tunic, and a travelling cloak that was dyed in mottled shades of grey he didn't look much different from any other traveller on the road. However, around his neck under the hem of his cloak could be seen a long flowing black scarf, pinned at his throat by a bright gold badge. The guards salute the man as he passes by them as only one person in Isra would wear such accessories. The High Marshal himself, Alden Marshal.
Most didn't laugh at how silly that sounded. Though if they did the High Marshal usually questioned if they had a problem with it since his children had picked it out. That usually got people to not question it, especially given his reputation.
Alden was heading toward the Black Tower. Normally he'd send someone else to do this particular errand but he'd felt like taking a walk to pick up the report that they'd prepared for him. It was about the current situation in Gauldin, the faraway nation had gone mostly silent but there was an installation there that was keeping some tabs.
The sight of a fire going up on the side of the road catches the man's rune scarred eyes, his gaze travelling to the figure that was sitting there. Nothing more than the natural inspection of movement in your peripheral vision motivating his gaze. At least until his unnaturally keen eyes made out some details of the figure hunched by the side of the road. Veering towards them he comes closer to see if his eyes had deceived him or not, they hadn't.
"Cynder?"
The High Marshal's low tenor breaks the silence of the afternoon.
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Rarraennan "Cynder" K'talon
Committed
Roleplay posts: 55
Age: 26
Physical Description: Covered in a sleek, silky coat of blue fur, this catlike jungle islander stands at about five feet tall, average height for one of her species, though rather short compared to other humanoids. She has almond-shaped, sly brown slitted eyes and a short snout, ending in a wet black nose. Two fluffy blue and white ears poke up above an oddly misplaced head of brown silky hair, the left one pierced with two hoop earrings. Her figure is lithe and well-toned, speaking to a life of intense physical activity.
Clothes and Equipment: ============
Cynder generally wears a set of black and gold leather clothing, coated with a wax that makes it fireproof, due to Cynder's being covered in fur, and the difficulties that presents as a pyromancer. Her top is a low-cut halter top with gold lining, and her trousers are tight leather trousers, complemented by a pair of sturdy boots, perfect for acrobatic performances. When not performing, she generally walks about with her feet uncovered, preferring the feel of the ground beneath her paws. She wears quite a bit of golden jewelry, as well, all produced in her homeland long, long ago, handed down to her by her mother.
Registered: Feb 13, 2016 19:57:17 GMT -8
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Post by Rarraennan "Cynder" K'talon on Mar 26, 2018 17:42:03 GMT -8
As the feline finishes cooking her fish, she begins to lift the skewer up, but the sound of her own name makes her freeze. That voice is painfully familiar. The very sound makes her heart jump into her throat and sends her heart beating like a stampede. She almost can’t belive what she’s hearing, and her ears swivel about. No, there’s someone there, for sure. She stays hunched over in that position for several moments, frozen in shock. It seems fate has decided the terms of her reunion after all. She is not ready.
Finally, she works up the courage to stand to her feet, slowly turning about to face Alden. Her eyes glance over his figure, as if searching for something different, something that might distinguish him from the real thing, but there’s no mistaking it. She opens her mouth to say something, and then closes it. Then she opens t again, but nothing by a choked squeak escapes her. Tears begin to well up in her big brown eyes. A rush of emotion seems to have taken her voice, spiriting away any words she may have been rolling over in her head for just such an occasion. She fights the urge to run to him, touch his face, feel his body once more. It has been too long. She can’t do that. “A...Alden...” she finally pushes out, her heavily accented voice hoarse as she forces the word. “I...I can’t...what are you...” The tears begin to stream down her cheeks and she wipes them away with the wrist cuff of her robes, unwilling to let Alden see how weak she’s becoming.
“I’m so sorry,” she finally blurts out, clearly on the verge of sobbing, “I didn’t want to go so they took me and I couldn’t get away and I wanted to leave but they wouldn’t let me and they made me become a priestess again but I should have tried harder and I should have somehow come back before now and I want to see my kittens but I know you probably don’t want them to ever see me so I’m okay with that if I can just see them once and I’ll disappear forever!” At this point the tears flow freely and she’s dropped her fish, burying her face in her hands as she attempts to prevent herself from being seen sobbing. This wasn’t supposed to happen like this, she thinks. If only she had more time to prepare.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 27, 2018 16:40:18 GMT -8
Cynder's worries were not unfounded. The moment she confirms her identity a wave of pure unbridled Wrath runs through his body. His hands curl into fists and for a moment he very seriously considers attacking her. There were few things that could make him this angry these days but Cynder had done one of them. She'd hurt his children. Five years of them wondering where their mother was, why she'd left them, of late nights consoling crying children when the pain of absence struck them.
Five years. If he'd been the same man Cynder had met all those years ago, she might be dead already. However, in those five years, he'd changed. Being a single father had taught him to keep a lid on his anger, something he'd never needed to do before. It had taught him to pick up on other peoples emotional cues, not as a means to understand how best to attack, but to understand and empathsize with them. It had taught him how to be more human than he'd ever been. The obvious sorrow and distress Cynder was displaying told him that she likely hadn't acted out of malice so he takes a deep breath and listens to what she has to say.
When she finishes her jumbled mess of an explanation, his anger cools as quickly as it began. He'd not known why she left. She'd gone out one day and not returned, he'd been unable to locate her or her gem even after exhaustive searching. The only explanations that had made sense were that she was either dead or she was hiding. He'd thought it was the latter, that she'd run away because she couldn't handle being a mother. He'd not thought that her people would do such a thing to her.
After a moment he moves forward and very slowly places a hand on her shoulder, it was a simple comforting gesture. "Calm down." He says soothingly in his low tenor voice. "Explain it from the beginning. But first, sit down and eat." He doesn't comment on how she looks, he can tell she doesn't want him to notice her state. So he pretends he simply noticed that she was mid-meal and would let her continue eating without comment.
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Rarraennan "Cynder" K'talon
Committed
Roleplay posts: 55
Age: 26
Physical Description: Covered in a sleek, silky coat of blue fur, this catlike jungle islander stands at about five feet tall, average height for one of her species, though rather short compared to other humanoids. She has almond-shaped, sly brown slitted eyes and a short snout, ending in a wet black nose. Two fluffy blue and white ears poke up above an oddly misplaced head of brown silky hair, the left one pierced with two hoop earrings. Her figure is lithe and well-toned, speaking to a life of intense physical activity.
Clothes and Equipment: ============
Cynder generally wears a set of black and gold leather clothing, coated with a wax that makes it fireproof, due to Cynder's being covered in fur, and the difficulties that presents as a pyromancer. Her top is a low-cut halter top with gold lining, and her trousers are tight leather trousers, complemented by a pair of sturdy boots, perfect for acrobatic performances. When not performing, she generally walks about with her feet uncovered, preferring the feel of the ground beneath her paws. She wears quite a bit of golden jewelry, as well, all produced in her homeland long, long ago, handed down to her by her mother.
Registered: Feb 13, 2016 19:57:17 GMT -8
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Post by Rarraennan "Cynder" K'talon on Mar 27, 2018 18:32:39 GMT -8
Cynder jumps as the hand is placed upon her shoulder. Part of her had thought that he would simply walk away, or maybe start yelling at her, or...any manner of bad things. As those big brown eyes look up into his, brows furrowed and snout downcast, she composes herself forcefully, sniffling hard and rubbing her eyes with the front of her wrists vigorously. Her nose twitches a bit as she takes in his familiar, yet inevitably changed, scent. He no longer smells of blood and fire but...otherwise, it's the same. It brings back a rush of memories, which she quickly suppresses lest she starts bawling again. She plops down on the ground beside the fire, picking her fish skewer up off the ground and brushing the grass from it. "I'm okay," she mutters, as much to herself as Alden, "I'll be alright."
She takes a large bite of her fish, sinking her pronounced canines into its flesh and tearing at it hungrily. Until now she hadn't truly realised just how malnourished the trip had made her. Not eating or drinking as you're supposed to, walking for days on end without sleep can do that, she supposes. But until now it hadn't even occurred to her that she probably should have made herself more...presentable. Her leathers were still back at her old house -- assuming Alden didn't toss them -- and her old jewelry sits in a small case within the wagon, unused since her abduction.
Before long the fish is naught but bare bones, the hungry cat having eaten everything, even the eyes. She looks down at it yearningly, desparately wanting a second, but she tosses it aside. The food has done much to calm her nerves, and she pulls her knees up to her chest, looking down into the fire. She stays in that position, silent, for many moments, collecting her thoughts as she forces herself to relive the last five years. She owes it to Alden to do so. Maybe lesser women wouldn't want to talk about it but...she is no lesser woman.
"I just...want you to know, to start," she sighs, as she begins, "I would never abandon my kittens...I would never leave you on purpose. I promise this is all true, to the best of my memory. Some parts are...hazy. The priesthood of Thrarrel sometimes uses...er...herbs and fungi. To commune with and see spirits more clearly, you see, but they dull the mind to the physical world. I was barely aware of the passage of time, sometimes. "It began back when I had just had the kittens. I was out for a walk on the ramparts, as I was like to do, enjoying the spring night air when I heart the pattering of footpads behind me. By the time I turned to face my soon-to-be assailants, it was too late. A contingent of Jaguar Warriors had me cornered, brightly adorned spears surrounding me from all sides. I don't know how they made it past the guard; hopefully they were simply incapacitated, but the Jaguar Warriors are a ruthless order. "Anyway, in the centre of the group stood someone who looked...familiar. A tall warrior with jet black fur and a pair of fierce yellow eyes, scars from the bear-men marking his chest, which he wore bare like a mark of honour. He introduced himself as my brother. My younger brother, Krr'akt. My father had died in combat with the bear-men and he was my last living sibling. He hated me for leaving, and he gave me an offer: return to the archipelago I once called home or he would kill my kittens." She looks over at Alden, eyes wide. "He knew, Alden. I don't know how, but he did, and he must have had troops outside the house. I couldn't risk it. Even though I knew you could take them, I couldn't risk it. So I went along with him. I should have fought, I know. I should have run back to the house and fought. But I was scared. I was weak. I couldn't do it."
She averts her eyes and buries her face in her knees, her ears drooping as she remembers. She stays silent for a long time, the sound of her breathing the only thing piercing the heavy silence. The sun has begun to fall over the peaks of the mountains to the west, and the stars begin to glimmer in the blue-orange sky, reflecting off the Silverine River that flows nearby. The road has gone quiet, as the last travelers have inevitably made it to Isra or set up camp somewhere without, and all is quiet but for the twittering of songbirds as they prepare to slumber.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 28, 2018 18:31:20 GMT -8
The story is certainly plausible. Not that he was inclined to think that Cynder was lying only that, well, he'd not been prepared for the revelation. He could not honestly fault her for her choices. If their situation was reversed he could not honestly say he'd have done anything differently. Especially since Cynder was not the combatant he was. Even if she had been he would have considered putting himself at risk to be preferable to even a minuscule risk to his children's lives.
The only real difference was that he probably would have killed everyone involved in the kidnapping and returned home far sooner. He was not exactly renowned for his patience or mercy. Actually, the latter had become an issue when he realized he wasn't even sure what it meant. But that was an issue for another time.
They sit in silence for several long moments. Alden letting her digest her meal while he digests her words. After a moment he finally speaks. "I can't really tell you if you did the right thing or the wrong thing. I can tell you that I've spent the last five years caring for our children and there have been far too many nights where they wondered where their mother was." Another pause as he weighs his words. Each one carried far more weight than a word ever should. "If you want to be part of their lives again, then I would like that. I think they need their mother. If I need to kill the entire priesthood of your people and your family to make sure something like this doesn't happen again, let me know. I will do it." This was not said in jest or with false bravado. It is a very serious offer from the most dangerous man in what is currently the most powerful nation in the world. It is not an idle offer.
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Rarraennan "Cynder" K'talon
Committed
Roleplay posts: 55
Age: 26
Physical Description: Covered in a sleek, silky coat of blue fur, this catlike jungle islander stands at about five feet tall, average height for one of her species, though rather short compared to other humanoids. She has almond-shaped, sly brown slitted eyes and a short snout, ending in a wet black nose. Two fluffy blue and white ears poke up above an oddly misplaced head of brown silky hair, the left one pierced with two hoop earrings. Her figure is lithe and well-toned, speaking to a life of intense physical activity.
Clothes and Equipment: ============
Cynder generally wears a set of black and gold leather clothing, coated with a wax that makes it fireproof, due to Cynder's being covered in fur, and the difficulties that presents as a pyromancer. Her top is a low-cut halter top with gold lining, and her trousers are tight leather trousers, complemented by a pair of sturdy boots, perfect for acrobatic performances. When not performing, she generally walks about with her feet uncovered, preferring the feel of the ground beneath her paws. She wears quite a bit of golden jewelry, as well, all produced in her homeland long, long ago, handed down to her by her mother.
Registered: Feb 13, 2016 19:57:17 GMT -8
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Post by Rarraennan "Cynder" K'talon on Mar 30, 2018 15:39:54 GMT -8
Cynder sits in silence for several more moments, the light of the camp fire illuminating her feline features as she watches the flames lick into the sky before vanishing into floating sparks that dissipate in the warm summer air. The night fauna have come out in force at this point, the croaks of frogs and toads and the buzz of innumerable insects filling the air, breaking the still silence that hangs over the camp sight. Finally, Cynder speaks up again. "It must have been really hard to look after them all on your own," she sighs, "but...I would love to be part of their lives again, if you would really be okay with that." She looks up from the fire at Alden, her face turned up into a sad smile. Her eyes are watering again, but she wipes them quickly to hide this fact. She always did hate people seeing her cry, even in intense emotionally stressful times like this.
"As for killing the sisterhood and my family..." she continues, her face scrunched up as she ponders the issue, seriously considering it, "I..I don't think I want that. My people are not at fault for this. My brother may be a misguided and turbulent fool of a leader, but he will not be in power much longer. While I was there, the bear-men attacked the capitol ziggurat, which was what allowed me to escape, but it's something that never could have happened under my father's rule. It is likely that my family's time is coming to an end, whether he lives or dies. And the High Priestess did not truly know my reasons for being there. I did not tell her much about my circumstances in coming back, and neither did my brother. She didn't pry much. She is not a bad woman."
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