Tinker Fizzbit
Committed
Roleplay posts: 72
Age: 52
Physical Description: Tinker Fizzbit would seem to be a perfectly normal woman in her twenties, with a long, silky brown ponytail and bangs framing her face. That is, she would, were she not approximately three feet tall with slightly pointed ears, and a knack for saying apparently anything that pops into her brain. This pegs her as one of the quirkiest of races: a gnome.
Her voice is high-pitched, yet erudite, speaking to a hidden intelligence beneath all the apparent craziness. She has a pleasant figure and a strong face, with thick eyebrows and a seemingly constant smattering of soot or other assorted explosion biproducts. Despite this, she is miraculously unscarred, somehow escaping all of her failed experiments with nothing but singed eyebrows and a fresh film of soot.
Clothes and Equipment: ============
Tinker generally wears a practical ensemble of baggy clothing made of durable and fireproofed cloth, covered by a protective leather vest with many inner pockets and a pair of knee-length leather boots. About her hip she wears an engineer's toolbelt, with a quiver and various tinkering tools on her left side, and a myriad of multicoloured flasks of various elixirs on her right, most of them highly volatile. When she's experimenting, she wears a set of specialised goggles. They tend to stay atop her forehead when she isn't.
Her weapon of choice is a heavily customised repeating crossbow with various modifications. The crossbow is fed by a circular drum of bolts above a mechanism which automatically launches a bolt and primes another with every pull of the trigger. It also has a very well-calibrated sight, and two valves that spray the bolts with various concoctions with the press of a button. All in all, it is a very advanced weapon.
Registered: Feb 17, 2016 1:50:52 GMT -8
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Post by Tinker Fizzbit on Nov 1, 2018 19:10:26 GMT -8
"You're our fourth, then?" asks Tinker, cocking her head to glance sidelong at James. "Don't look like a hero, but then neither does blue-bleeder over there. Speaking of," Tinker turns her head back to face Reynad, "have you fallen from your railcart, friend? What sort of fool's endeavor do you mean to set us on? I'm not sure if your ears work right, being so small and round, but I did just say six-hundred stone. That's between four and ten horse, the size of a modest dwelling, big enough to peek over a seawall. And you want to try and tame this giant ornithic lion-beast? I haven't a bother for who your kin is, and I've not heard of you, but I've doubts, and many, of your mental fortitude."
The small woman crosses her arms over her chest, staring the larger Fletcher-man down. "I must admit that similar these other tall-men I have the thirst for coin myself, however, and were enough poured upon me it may drown my disconfidence in your character, given my current financial predicaments. Corruption via incubus takes a long while to wear thin, and so I have been unable to ply my trade since. You're lucky I don't simply dash out this tavern faster than a pouncing coeurl." Her voice drops to a low murmur as she intones, "Bleeding tall-men and their consistent death-wishes."
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Reynad Fletcher
Established
Wants to be the very best
Roleplay posts: 30
Physical Description: A man in his early thirties, Reynad has the typical Fletcher family hair, white and short.
Clothes and Equipment: He dresses according to his stature, in fancy custom-tailored clothes. A notable accessory is an earring that has an engraving of a pentagon.
Registered: Oct 16, 2015 15:13:13 GMT -8
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Post by Reynad Fletcher on Nov 2, 2018 15:41:59 GMT -8
“Well well. We have a new recruit. How good of you to join us, yes, excellent.” He could feel the man eyeing his clothing, which was a little uncomfortable. “You know, I can recommend an excellent tailor if you’re interested.” Reynad felt obligated to commend the man’s looks. Let’s see… He extended his hand towards the pin holding James’ cloak at place. “Exquisite craftsmanship, if you don’t mind me saying. Who is your jeweller?”
He then listened to the two other’s opinion on his suggestion. Both seemed to be on the verge of accepting his request. An avaricious glimmer caught Reynad’s eye for a moment as he leaned forward. “No need to get so worked up my friends. That was only a suggestion, and I don’t expect an answer immediately. But if you do manage it, well I can offer you land, perhaps money to last you a few winters..?”
He then smiled and relaxed back in the chair. Acknowledging the gruff man that just joined them, he began: “Here’s my counter offer to you: if this creature has bred offsprings, I would be quite content to raise one of those as well. I’m just saying I have NO interest in the money being offered.”
He didn’t say anything more about the money, as it felt like it might rub his companions the wrong way. A full grown beast would be ideal, but these people would likely take the softball being offered. Besides, Granny said Reynad needed to make friends and the man with the sword seemed to be... Hm, he would have to ask him later.
“Whatever comes, I am not leaving empty-handed.” He said that with a bitterness that implied the misfortunate state of his hunting ventures.
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Balthazar the Alchemist
Established
Roleplay posts: 23
Age: 34
Physical Description: Approximately 6’7 in height with a somewhat gangly build. His body is covered completely by surprisingly flexible armor plates that overlay a skin fitting cloth outfit. Over the armor, he wears a voluminous black cloak that features a rather sizable collar that is usually turned up. His mask has a beaklike metal extension on the front of it with two metal hoses attached to directly below the beak-like extension. These hoses connect to the armor on his back, making them mostly obscured by the cloak he wears. On top of the mask, he wears a plain black top hat that’s in surprisingly good shape. His eyes are obscured by a dark tinted glass.
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Clothes and Equipment: A flexible suit of armor made from enchanted alloy. Despite being in relatively thin sheets, it’s highly durable and resistant to a wide manner of attacks. The cloth it's attached to and the cloak that covers it also appears to have been enchanted in some ways. Wears gloves of a similar material that have what appears to be runes of some kind written on them. A rather strange looking crossbow that’s unusually large is strapped to his back along with a glaive. There appear to be many objects carried in the coat's pockets, although they are obscured from view. In addition to this, Balthazar carries a worn looking travelers bag.
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Registered: Apr 16, 2017 11:57:08 GMT -8
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Post by Balthazar the Alchemist on Nov 2, 2018 18:30:56 GMT -8
“Well, I can tell you certainly aren’t the type that’s interested in the money, I doubt you need any.”
Balthazar let out a dry laugh before turning back to his wine, taking a long sip of it. The man who wanted the gryphon captured alive had mentioned money or land as a possibility, Balthazar would take it. Worst come to worst, they could take it to an underground auction and sell it if the rich boy wouldn’t cough up some cash.
“If we’re going to be going on this contract together, I’d like to know the two of your names if it wouldn’t be too much trouble. I don’t want to have to refer to you each as ‘monster collector’ and ‘sword for hire’ for the duration of our time together after all.”
Turning his attention to James, he extends a hand.
“You might have already overheard but I go by Balthazar.”
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James Lazael Deepwinter
Committed
One of the last sons of the Deepwinter house of old, He is tasked with guarding the family sword.
Roleplay posts: 69
Age: 28
Physical Description: Tall and lean, James is a handsome young man with fair, pale skin, raven hair, and piercing blue eyes. Muscled and scarred from the hard life he has been forced to lead he is willing to face trouble and meet it blow for blow to defend what he has left to call his own.
———-
Clothes and Equipment: Despite hard times the family has retained some of its wealth and materials. James wears a fine set of clothes, black riding boots, loose grey pants, a dark blue buttoned shirt, black vest, and a dark grey overcoat. A fine cloak hangs from his shoulders, kept in place by a beautiful pin, a ring of blue topaz surrounding a circular piece smoked quartz crystal both set in silver. On his ring is his father’s ring, and his father before him, a beautiful dark iron piece set with one large and four smaller black opals.
At his waist hangs one of his families remaining treasures, Void-dancer, his family’s magical broadsword, once a mighty weapon it’s power is now bound if still present.
On his shoulder hangs his pack and his instrument, a worn but lovingly maintained guitar. Stashed in his pack with traveling gear is a breastplate and various pieces of armor for when the days get grim and the mornings get bloody.
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Allegiances: Negotiable
Player's online availability : Fairly free
Registered: Oct 30, 2018 15:10:14 GMT -8
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Post by James Lazael Deepwinter on Nov 2, 2018 19:25:59 GMT -8
James accepted the grip, shaking it firmly with a nod.
"James Deepwinter, pleased to make your acquaintance." He said with a grin before letting go.
James poured another measure of wine into his glass and took another drink. He took a moment and offered the bottle around to each of his new companions as he met their gaze with a calm assurance and a confident grin, taking a brief measure of them as he took in their reaction to someone meeting their gaze directly.
"So, I take it the rest of you are somewhat acquainted?" He queried with a raised eyebrow, wondering at the interesting company he found himself in once again. Of course the faces were different, but the group was rare where none of the members were more then they seemed.
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Tinker Fizzbit
Committed
Roleplay posts: 72
Age: 52
Physical Description: Tinker Fizzbit would seem to be a perfectly normal woman in her twenties, with a long, silky brown ponytail and bangs framing her face. That is, she would, were she not approximately three feet tall with slightly pointed ears, and a knack for saying apparently anything that pops into her brain. This pegs her as one of the quirkiest of races: a gnome.
Her voice is high-pitched, yet erudite, speaking to a hidden intelligence beneath all the apparent craziness. She has a pleasant figure and a strong face, with thick eyebrows and a seemingly constant smattering of soot or other assorted explosion biproducts. Despite this, she is miraculously unscarred, somehow escaping all of her failed experiments with nothing but singed eyebrows and a fresh film of soot.
Clothes and Equipment: ============
Tinker generally wears a practical ensemble of baggy clothing made of durable and fireproofed cloth, covered by a protective leather vest with many inner pockets and a pair of knee-length leather boots. About her hip she wears an engineer's toolbelt, with a quiver and various tinkering tools on her left side, and a myriad of multicoloured flasks of various elixirs on her right, most of them highly volatile. When she's experimenting, she wears a set of specialised goggles. They tend to stay atop her forehead when she isn't.
Her weapon of choice is a heavily customised repeating crossbow with various modifications. The crossbow is fed by a circular drum of bolts above a mechanism which automatically launches a bolt and primes another with every pull of the trigger. It also has a very well-calibrated sight, and two valves that spray the bolts with various concoctions with the press of a button. All in all, it is a very advanced weapon.
Registered: Feb 17, 2016 1:50:52 GMT -8
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Post by Tinker Fizzbit on Nov 4, 2018 18:13:44 GMT -8
"I've already introduced myself, but I'm Tinker Fizzbit. No, I'm not acquainted with any of these sorry sacks but maybe that'll change soon!" she replies. She refuses the drink, muttering something about how weak human wine is, and calling a nearby serving girl over to their table. "I'll down your best Zapping Zinfandel...no? You don't have that? How about an Acid Bomb? No?! Bleeding ballsockets what is wrong with these human drinkholes! Fine, just sequester some Dwarven bleeding ale, at least they've got some bang," she grumbles, and the serving girl scurries off, a bit confused at what she seems to have done wrong. Tinker's mood brightens immediately as she turns back to the group.
"Now, I'm not a loud and proud sort, but my trapping skills are above your average spelunker's at least. I think I have a plan to capture this beastie, but it'll take some materials and some doing, for sure, and a dragon's helping of luck," she exclaims, hopping up into a standing position so that more than just her head is above the table's edge and slapping her hands down upon the table. "Gryphons don't tend to like fire all that much. 'Least the ones I dealt with in Zfassbar didn't; lit their greasy wings on fire pretty quick, y'see. Anyway, if I can get a few casks of Gnomish liquor, we should be able to use that distaste to guide it to where we want it to go using controlled firelines. That stuff doesn't burn fast like human alcohol, see. We'll guide it into a cave, y'see, where it can't back out, and then we'll drop a whole load of stones right on top of it with a roped bouldertrap. Before all that, though, I'll hafta use two-sided rope bolts to lock its wings so that it can't fly off instead."
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Reynad Fletcher
Established
Wants to be the very best
Roleplay posts: 30
Physical Description: A man in his early thirties, Reynad has the typical Fletcher family hair, white and short.
Clothes and Equipment: He dresses according to his stature, in fancy custom-tailored clothes. A notable accessory is an earring that has an engraving of a pentagon.
Registered: Oct 16, 2015 15:13:13 GMT -8
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Post by Reynad Fletcher on Nov 6, 2018 8:45:28 GMT -8
“My name name is Reynad Fletcher of, well, the Fletchers!” He puffed up his chest, which his frills made seem a little like a toad filling up with air.
“Ah, I never turn down wine. However it is awfully dreadful to go down from Medanese Gold to drinking anything else, wouldn’t you agree?” Reynad winked hoping he sounded as sophisticated as he thought. He offered his glass to be poured into.
Reynad listened carefully, resting his nose atop both his palms. “Splendid idea Miss Fiss- Fizzbit!” Reynad snaps his fingers in jubilation. Things were falling into their place finally! “Simply wonderful! Will the Gnomish liquor be widely available at our point of destination or shall we need to bring it with us? Waiter, a bottle of Medanese Gold for my friends! You simply must try it Miss Fizzbit.”
“I suppose our first order of business would be to locate the beast, right? And for that we need to travel to The Black Vale. I’m willing to sponsor the carriage ride there, you may take whatever knicknacks your trade requires. Take as long as you need, but remember there are sheeps being eaten, wasn’t it? Not children?” He looked up at Fitzgeralt for some reason. He didn’t seem to have any answers to give as he was chewing on a squirrel he had fished from between the ceiling boards.
“I’m quite sure it was sheep”, said Reynad and sipped the wine.
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Balthazar the Alchemist
Established
Roleplay posts: 23
Age: 34
Physical Description: Approximately 6’7 in height with a somewhat gangly build. His body is covered completely by surprisingly flexible armor plates that overlay a skin fitting cloth outfit. Over the armor, he wears a voluminous black cloak that features a rather sizable collar that is usually turned up. His mask has a beaklike metal extension on the front of it with two metal hoses attached to directly below the beak-like extension. These hoses connect to the armor on his back, making them mostly obscured by the cloak he wears. On top of the mask, he wears a plain black top hat that’s in surprisingly good shape. His eyes are obscured by a dark tinted glass.
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Clothes and Equipment: A flexible suit of armor made from enchanted alloy. Despite being in relatively thin sheets, it’s highly durable and resistant to a wide manner of attacks. The cloth it's attached to and the cloak that covers it also appears to have been enchanted in some ways. Wears gloves of a similar material that have what appears to be runes of some kind written on them. A rather strange looking crossbow that’s unusually large is strapped to his back along with a glaive. There appear to be many objects carried in the coat's pockets, although they are obscured from view. In addition to this, Balthazar carries a worn looking travelers bag.
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Registered: Apr 16, 2017 11:57:08 GMT -8
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Post by Balthazar the Alchemist on Nov 6, 2018 19:41:09 GMT -8
“That sounds like a reasonable idea Miss Fizzbit. Whether we can carry out the plan against the beast and how smoothly it will go is another matter, but I have no complaints if we make that our plan for the present. I have a variety of poisons at my disposal in addition to a few rituals that could perhaps cripple the beast if I’m given enough time.”
Motioning to the massive crossbow on his back to emphasize his words, Balthazar continues.
“However, if we are aiming to capture it alive I don’t know if it would be wise of me to use such methods on it.”
As Reynad pointed out the first order of business was locating the beast, the alchemist nodded in approval. That was probably the most sensible thing the man had said.
“I agree completely with Reynad on this. Our first order of business should be locating the thing. The sooner we get to The Black Vale the faster we can locate the beast and time is money after all. I don’t know about the others, but I’d be more and happy to use a carriage to get there if you’re offering.”
Picking up his well-worn travelers bag from the middle of the table, Balthazar places it on the floor beside him to make more room for the drinks Reynad had just ordered.
“Everything I plan on taking for this journey is in my bag or on my person.”
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Tinker Fizzbit
Committed
Roleplay posts: 72
Age: 52
Physical Description: Tinker Fizzbit would seem to be a perfectly normal woman in her twenties, with a long, silky brown ponytail and bangs framing her face. That is, she would, were she not approximately three feet tall with slightly pointed ears, and a knack for saying apparently anything that pops into her brain. This pegs her as one of the quirkiest of races: a gnome.
Her voice is high-pitched, yet erudite, speaking to a hidden intelligence beneath all the apparent craziness. She has a pleasant figure and a strong face, with thick eyebrows and a seemingly constant smattering of soot or other assorted explosion biproducts. Despite this, she is miraculously unscarred, somehow escaping all of her failed experiments with nothing but singed eyebrows and a fresh film of soot.
Clothes and Equipment: ============
Tinker generally wears a practical ensemble of baggy clothing made of durable and fireproofed cloth, covered by a protective leather vest with many inner pockets and a pair of knee-length leather boots. About her hip she wears an engineer's toolbelt, with a quiver and various tinkering tools on her left side, and a myriad of multicoloured flasks of various elixirs on her right, most of them highly volatile. When she's experimenting, she wears a set of specialised goggles. They tend to stay atop her forehead when she isn't.
Her weapon of choice is a heavily customised repeating crossbow with various modifications. The crossbow is fed by a circular drum of bolts above a mechanism which automatically launches a bolt and primes another with every pull of the trigger. It also has a very well-calibrated sight, and two valves that spray the bolts with various concoctions with the press of a button. All in all, it is a very advanced weapon.
Registered: Feb 17, 2016 1:50:52 GMT -8
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Post by Tinker Fizzbit on Nov 8, 2018 20:54:30 GMT -8
"Swell, it's decided then! You three can start toward the Black Vale, I needs make a detour through the Blackfog Mountains to Zfassbar's Peak. You know, since apparently NOBODY SOUTH OF AESGIR HAS GOOD BLASTING LIQUOR," she says, loud enough for any of the bartenders to hear, grumbling under her breath afterwards, apparently still sore that they didn't have any of her favourite drinks. She recovers quickly, though, as Raynad offers her free drink. "Well, I'm not a fool, I won't refuse a wine on you! Though I'm sure it'll taste as bland as fire tubers and won't begin to get me nearly shaky enough," she replies happily, though the bitterness hasn't quite left her voice.
Just then, her pint of Dwarven Ale arrives, stinking heavily of extremely strong alcohol. She tips the tankard back and downs about half of it in a few gulps, her small size clearly misleading as to the strength of her constitution. She lets out a pleased exhale and returns to the business at hand. "Carriage won't work 'course, I'll need a goat for the mountains. Too treacherous up there to trust a rickety big'un carriage. Poorly made, not even copper-forged! As a consequence, though, likely I won't arrive immediately after you, and so you may need to find our lodgings and rest there for a mite 'afore I show. Or mayhaps you should begin the search while I make my way to you. Irregardless, I'd like if you didn't begin the hunt proper 'till my showing, yeah?"
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James Lazael Deepwinter
Committed
One of the last sons of the Deepwinter house of old, He is tasked with guarding the family sword.
Roleplay posts: 69
Age: 28
Physical Description: Tall and lean, James is a handsome young man with fair, pale skin, raven hair, and piercing blue eyes. Muscled and scarred from the hard life he has been forced to lead he is willing to face trouble and meet it blow for blow to defend what he has left to call his own.
———-
Clothes and Equipment: Despite hard times the family has retained some of its wealth and materials. James wears a fine set of clothes, black riding boots, loose grey pants, a dark blue buttoned shirt, black vest, and a dark grey overcoat. A fine cloak hangs from his shoulders, kept in place by a beautiful pin, a ring of blue topaz surrounding a circular piece smoked quartz crystal both set in silver. On his ring is his father’s ring, and his father before him, a beautiful dark iron piece set with one large and four smaller black opals.
At his waist hangs one of his families remaining treasures, Void-dancer, his family’s magical broadsword, once a mighty weapon it’s power is now bound if still present.
On his shoulder hangs his pack and his instrument, a worn but lovingly maintained guitar. Stashed in his pack with traveling gear is a breastplate and various pieces of armor for when the days get grim and the mornings get bloody.
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Allegiances: Negotiable
Player's online availability : Fairly free
Registered: Oct 30, 2018 15:10:14 GMT -8
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Post by James Lazael Deepwinter on Nov 9, 2018 11:14:14 GMT -8
James drummed his fingers on the table before making a noncommittal noise. He focused in on Fletcher with a slight frown creasing his brow.
"Now I'll be entirely honest, I do have other motivations then the bounty to hunt the beast down. I was hoping to claim a few different materials from it's body. Now if you're willing to match the bounty, pay us if the bounty if the issuer won't pay for a living gryphon, and let me take a couple talons and some feathers, especially a few flight feathers, then I think I might be agreeable enough to attempt this insanity. What say you Goodman Fletcher?" He asked, tilting his glass in Fletcher's direction. "As I doubt you'll let me take one of the beast's eyes."
James was an enchanter and crafter by choice and necessity in his line of work and the items he'd asked for were theoretically components for a few different items he'd been itching to attempt. However if the creature was to be captured alive that... complicated things. He'd have fewer materials then he'd hoped to work with, but such was life.
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Solus
New
Roleplay posts: 8
Age: Unknown, but appears to be in his late twenties.
Physical Description: =====
Solus’ tall, muscular, and imposing stature combined with his long dirty-silver hair, pale skin, and brilliantly glowing green eyes make him stand out in a crowd. His hair is usually left pulled back into a short ponytail to help tidy the mess.
Clothes and Equipment: Solus wears riveted dark silver plate armor over his torso, hands and forearms, shins and calves, and shoulders. Beneath his plate, chainmail wraps his upper body from his neck down to his waist. His helm encases his head entirely, with a thin T-shaped visor and contoured shape. Two dark brown leather belts are strapped around his waist, and another two are buckled across his body from his right shoulder to his left hip, each having a number of small pouches and straps for carrying smaller equipment. His normal apparel beneath his defensive shell is comprised of brown leather knee-high boots, with black trousers and a short, dark green robe.
His favorite weapons are large and hard-hitting, including a greatlance bow (which is exactly what it sounds like: a giant bow that fires off huge javelin-like arrows) and a large, sinister-looking pole mace. The head of this brutal weapon has 8 long and sharp flanges, each with two razor-edged crescent notches for puncturing armor and flesh, and the opposite end of the shaft is a simple but situationally effective spike.
For hunting purposes, he has a steel crossbow that he keeps strapped to his lower back when not in use.
He also carries a variety of trinkets, potions, and poisons in the storage on his belts, including throwing knives, smoke bombs, bolts for his crossbow, and maps and anything else that will fit.
Allegiances: As of this moment, none except his employers.
Registered: Nov 9, 2018 12:55:52 GMT -8
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Post by Solus on Nov 11, 2018 9:54:25 GMT -8
The tavern door swung open, and in stepped a very large, very armored man. He reached up and removed his helmet, brushing a few strands of his long silver-white hair out of his face and tucking the helm under his right arm. His brilliant orange eyes quickly glanced around the room as he strode further in, appearing to single out a place to seat himself, but in reality searching for groups or individuals of interest that he might sit within eavesdropping distance to. His senses zero in on one in particular, as the words “hunt” and “beast” are more than enough to capture his attention. He nonchalantly approached a table nearby the man named Deepwinter and took his seat, waving for service.
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Reynad Fletcher
Established
Wants to be the very best
Roleplay posts: 30
Physical Description: A man in his early thirties, Reynad has the typical Fletcher family hair, white and short.
Clothes and Equipment: He dresses according to his stature, in fancy custom-tailored clothes. A notable accessory is an earring that has an engraving of a pentagon.
Registered: Oct 16, 2015 15:13:13 GMT -8
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Post by Reynad Fletcher on Nov 15, 2018 15:52:01 GMT -8
Everyone seemed to be on board, which pleased Reynad greatly. “Well then, when would you like to leave? I can pull some strings and get us a ride out the moment you so desire. If we… Truly need goats I will bear with it. We shall ride on the most magnificent goats Black Vale has ever bred. Only the finest for my hunters!”
He smiled determinately at James “Absolutely out of the question Deepwinter my fellow. The sheen on such creature must not be disturbed. Yet, if you assist us on this you may do as you wish when it comes to the rest of the pack (Flock?) You understand how elusive a creature of this size is, don’t you?”
Another man had just walked in. Another man had just taken a seat. Another man just ordered a drink without even acknowledging him. Just another day with the rank and file, Reynad supposes. “May we help you, sir?”
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Balthazar the Alchemist
Established
Roleplay posts: 23
Age: 34
Physical Description: Approximately 6’7 in height with a somewhat gangly build. His body is covered completely by surprisingly flexible armor plates that overlay a skin fitting cloth outfit. Over the armor, he wears a voluminous black cloak that features a rather sizable collar that is usually turned up. His mask has a beaklike metal extension on the front of it with two metal hoses attached to directly below the beak-like extension. These hoses connect to the armor on his back, making them mostly obscured by the cloak he wears. On top of the mask, he wears a plain black top hat that’s in surprisingly good shape. His eyes are obscured by a dark tinted glass.
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Clothes and Equipment: A flexible suit of armor made from enchanted alloy. Despite being in relatively thin sheets, it’s highly durable and resistant to a wide manner of attacks. The cloth it's attached to and the cloak that covers it also appears to have been enchanted in some ways. Wears gloves of a similar material that have what appears to be runes of some kind written on them. A rather strange looking crossbow that’s unusually large is strapped to his back along with a glaive. There appear to be many objects carried in the coat's pockets, although they are obscured from view. In addition to this, Balthazar carries a worn looking travelers bag.
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Registered: Apr 16, 2017 11:57:08 GMT -8
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Post by Balthazar the Alchemist on Nov 15, 2018 16:32:17 GMT -8
Although his expression was hidden behind his mask, Balthazar glanced over at Fizzbit at her mention of liquor. He cocked his head to the side as she went on a bit of a tangent on the subject.
“I suppose meeting up after you acquire what you need from the mountains would be acceptable. And unless it takes you an exceptionally long time to acquire that liquor of yours, I doubt you’ll need to worry about us finding the beast without you. I don’t expect it to be particularly easy to locate, let alone pin down.”
Turning his attention to the debate between James and Reynad, Balthazar interjected his opinion in his quiet, yet assertive voice.
“And what if we don’t find any griffins besides this large beast present there, Mr. Fletcher? Will you be willing to find another one to procure such things for Mr. Deepwinter here if you don’t want him to take them from the one we’re hunting?”
Balthazar glanced over at the newcomer as Reynad greeted him, waiting to see if this was yet another adventurer interested in their venture.
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Tinker Fizzbit
Committed
Roleplay posts: 72
Age: 52
Physical Description: Tinker Fizzbit would seem to be a perfectly normal woman in her twenties, with a long, silky brown ponytail and bangs framing her face. That is, she would, were she not approximately three feet tall with slightly pointed ears, and a knack for saying apparently anything that pops into her brain. This pegs her as one of the quirkiest of races: a gnome.
Her voice is high-pitched, yet erudite, speaking to a hidden intelligence beneath all the apparent craziness. She has a pleasant figure and a strong face, with thick eyebrows and a seemingly constant smattering of soot or other assorted explosion biproducts. Despite this, she is miraculously unscarred, somehow escaping all of her failed experiments with nothing but singed eyebrows and a fresh film of soot.
Clothes and Equipment: ============
Tinker generally wears a practical ensemble of baggy clothing made of durable and fireproofed cloth, covered by a protective leather vest with many inner pockets and a pair of knee-length leather boots. About her hip she wears an engineer's toolbelt, with a quiver and various tinkering tools on her left side, and a myriad of multicoloured flasks of various elixirs on her right, most of them highly volatile. When she's experimenting, she wears a set of specialised goggles. They tend to stay atop her forehead when she isn't.
Her weapon of choice is a heavily customised repeating crossbow with various modifications. The crossbow is fed by a circular drum of bolts above a mechanism which automatically launches a bolt and primes another with every pull of the trigger. It also has a very well-calibrated sight, and two valves that spray the bolts with various concoctions with the press of a button. All in all, it is a very advanced weapon.
Registered: Feb 17, 2016 1:50:52 GMT -8
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Post by Tinker Fizzbit on Nov 15, 2018 17:48:10 GMT -8
"No you bleater, I need a goat to traverse the mountains. You tallmen can grab whatever luxury craft you wish since you're goin' by road, I couldn't care less. Besides, you'd likely not even fit on a goat, what with your lanky legs," she replies to Raynad, before slamming back the rest of her Dwarven ale. "Anyhow mister zoologist, were you so knowledgeable about gryphons -- or any feathered flyer, for that matter -- you'd know that feathers sprout back granted the flesh underneath is adequately preserved. So too do talons, were they clipped rather than torn out from the base. I presume the creature will lose more than a few feathers when I shoot it with a rope-bolt anyway, and it might break a nail when it tries to swat us."
She turns to the lad sat at the adjacent table, but says nothing, as it's rather rude to address one that clearly is not sitting at one's own table and only may or may not be eavesdropping on a conversation that isn't particularly hushed or secretive. She breaks her attention from the white-haired tallman and turns to James, giving him a bit of a grin as Raynad goes off on the poor stranger. "The young tallman knows littler 'bout beasties than he thinks, I presume. Only big'uns I know that know much 'bout mountain's e'tall are Aesgiri and them extra big giants up in the permafrosts, chilly bastards," she says to him, speaking low enough that Raynad's own voice will probably prevent him from overhearing her defamation. "Shouldn't be a problem to snag you some reagents, lad."
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Solus
New
Roleplay posts: 8
Age: Unknown, but appears to be in his late twenties.
Physical Description: =====
Solus’ tall, muscular, and imposing stature combined with his long dirty-silver hair, pale skin, and brilliantly glowing green eyes make him stand out in a crowd. His hair is usually left pulled back into a short ponytail to help tidy the mess.
Clothes and Equipment: Solus wears riveted dark silver plate armor over his torso, hands and forearms, shins and calves, and shoulders. Beneath his plate, chainmail wraps his upper body from his neck down to his waist. His helm encases his head entirely, with a thin T-shaped visor and contoured shape. Two dark brown leather belts are strapped around his waist, and another two are buckled across his body from his right shoulder to his left hip, each having a number of small pouches and straps for carrying smaller equipment. His normal apparel beneath his defensive shell is comprised of brown leather knee-high boots, with black trousers and a short, dark green robe.
His favorite weapons are large and hard-hitting, including a greatlance bow (which is exactly what it sounds like: a giant bow that fires off huge javelin-like arrows) and a large, sinister-looking pole mace. The head of this brutal weapon has 8 long and sharp flanges, each with two razor-edged crescent notches for puncturing armor and flesh, and the opposite end of the shaft is a simple but situationally effective spike.
For hunting purposes, he has a steel crossbow that he keeps strapped to his lower back when not in use.
He also carries a variety of trinkets, potions, and poisons in the storage on his belts, including throwing knives, smoke bombs, bolts for his crossbow, and maps and anything else that will fit.
Allegiances: As of this moment, none except his employers.
Registered: Nov 9, 2018 12:55:52 GMT -8
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Post by Solus on Nov 15, 2018 18:34:25 GMT -8
The man nodded to the waitress as she placed a large, frothing mug of ale on the table in front of him. He lifted it to his face, tilting his head back and taking a good lengthy swig, glancing sideways at Fletcher while he snapped him. When he was finally done, he lowered the mug back down and wiped the mess from his mouth with the back of his armored hand before twisting slightly in his seat to face the party, giving them a toothy smirk. “Heh, was I that obvious?” The sarcasm in his question was clear, but he quickly exchanged it for sincerity, his smile vanishing. “I was actually thinking I could help you. I overheard you’re setting up a hunt, and the prey ain’t small.” He lifted his arm to rest across the back of his seat. “I’m looking for work, and this sorta job’s right up my alley. Got room for one more at your table? It’ll be worth your while.” He takes another long drink from his mug without waiting for a reply, his gaze switching between the individuals of the party before going back to Fletcher.
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James Lazael Deepwinter
Committed
One of the last sons of the Deepwinter house of old, He is tasked with guarding the family sword.
Roleplay posts: 69
Age: 28
Physical Description: Tall and lean, James is a handsome young man with fair, pale skin, raven hair, and piercing blue eyes. Muscled and scarred from the hard life he has been forced to lead he is willing to face trouble and meet it blow for blow to defend what he has left to call his own.
———-
Clothes and Equipment: Despite hard times the family has retained some of its wealth and materials. James wears a fine set of clothes, black riding boots, loose grey pants, a dark blue buttoned shirt, black vest, and a dark grey overcoat. A fine cloak hangs from his shoulders, kept in place by a beautiful pin, a ring of blue topaz surrounding a circular piece smoked quartz crystal both set in silver. On his ring is his father’s ring, and his father before him, a beautiful dark iron piece set with one large and four smaller black opals.
At his waist hangs one of his families remaining treasures, Void-dancer, his family’s magical broadsword, once a mighty weapon it’s power is now bound if still present.
On his shoulder hangs his pack and his instrument, a worn but lovingly maintained guitar. Stashed in his pack with traveling gear is a breastplate and various pieces of armor for when the days get grim and the mornings get bloody.
————
Allegiances: Negotiable
Player's online availability : Fairly free
Registered: Oct 30, 2018 15:10:14 GMT -8
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Post by James Lazael Deepwinter on Nov 20, 2018 9:06:52 GMT -8
James slowly finished off his own glass of wine before accepting the glass handed to him by the server compliments of the Fletcher boy. He’d known a few of their family, but this whole plan was insane. He leaned back in his chair as he studied the others around the table and shook his head with a sigh.
“Well they will probably have an empty seat as I think I will have to remove myself from this expedition.” He took a moment to have a drink of the Medanese Gold And He had to admit it went down smooth and subtle. “I would love to help you but taking this thing alive is just not worth it for me. Gold is not my issue, the materials I would be taking away from this however are.” He tilted his glass towards Reynad. “Yes there is a chance of others gryphons in the area but the bread is extremely territorial and are not unknown to hunt each other. One of this size in particular would more then likely found others to be easy pickings.” He said thoughtfully with a shrug. “And if I can’t harvest those items then I am afraid there is simply no value in continuing in this endeavor.”
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Reynad Fletcher
Established
Wants to be the very best
Roleplay posts: 30
Physical Description: A man in his early thirties, Reynad has the typical Fletcher family hair, white and short.
Clothes and Equipment: He dresses according to his stature, in fancy custom-tailored clothes. A notable accessory is an earring that has an engraving of a pentagon.
Registered: Oct 16, 2015 15:13:13 GMT -8
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Post by Reynad Fletcher on Nov 24, 2018 13:54:22 GMT -8
Reynad squinted in the direction of the alchemist “Everyone will be properly compensated. No question about that.”
Tinker’s confrontational behaviour made Reynad sigh. He hoped the gnome wasn’t impervious to the all-powerful force of hangover. “I see. Thanks for informing me. I would still hope you wouldn’t agitate the thing more than necessary. I run a zoo not a mortuary.”
At the new man’s proposal he seemed impatient, tapping the table and avoiding eye contact. New complications annoyed him. “Well. Let’s see.” He ran down the plan they had so far. “Suppose we’d let you come with. How would you see yourself helping us?”
But then, James raised his voice for a turn. Reynad crunched his fist. “Fine! Then off with you! I can tell when my words are being doubted-”
(and his competence in the field of animals questioned)
“-besides, this most trustworthy lad who has yet to reveal his name has offered their expertise in your stead so if you’re done with wasting my- our time, adieu!” Reynad huffed, finished his drink and made a face that he made as a child after hearing you could not have two birthdays Reynad that’s not how it works.
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Solus
New
Roleplay posts: 8
Age: Unknown, but appears to be in his late twenties.
Physical Description: =====
Solus’ tall, muscular, and imposing stature combined with his long dirty-silver hair, pale skin, and brilliantly glowing green eyes make him stand out in a crowd. His hair is usually left pulled back into a short ponytail to help tidy the mess.
Clothes and Equipment: Solus wears riveted dark silver plate armor over his torso, hands and forearms, shins and calves, and shoulders. Beneath his plate, chainmail wraps his upper body from his neck down to his waist. His helm encases his head entirely, with a thin T-shaped visor and contoured shape. Two dark brown leather belts are strapped around his waist, and another two are buckled across his body from his right shoulder to his left hip, each having a number of small pouches and straps for carrying smaller equipment. His normal apparel beneath his defensive shell is comprised of brown leather knee-high boots, with black trousers and a short, dark green robe.
His favorite weapons are large and hard-hitting, including a greatlance bow (which is exactly what it sounds like: a giant bow that fires off huge javelin-like arrows) and a large, sinister-looking pole mace. The head of this brutal weapon has 8 long and sharp flanges, each with two razor-edged crescent notches for puncturing armor and flesh, and the opposite end of the shaft is a simple but situationally effective spike.
For hunting purposes, he has a steel crossbow that he keeps strapped to his lower back when not in use.
He also carries a variety of trinkets, potions, and poisons in the storage on his belts, including throwing knives, smoke bombs, bolts for his crossbow, and maps and anything else that will fit.
Allegiances: As of this moment, none except his employers.
Registered: Nov 9, 2018 12:55:52 GMT -8
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Post by Solus on Nov 27, 2018 17:10:51 GMT -8
Solipsil lurched slightly during his swig when Deepwinter mentioned that Fletcher wanted the giant gryphon alive. To accomplish such a feat on a beast of that size and ferocity would be significantly more challenging than outright killing it, especially for someone like him. Delicate operations weren’t his specialty. However, he needed coin, and could already think of a few means by which he could get a good sum from this hunt even if Fletcher’s contract ended up botched. Resisting the urge to call the boy out on his idiotic expectations, he decided to stick to the business side of things. He should remain professional.
He finished off his ale, slammed the mug back down on the table, and belched inconsiderately. “Name’s Solipsil. Adventurer, bodyguard, bounty hunter... whatever the hell I’m paid to be, as long as it suits my talents. Out of everyone here I’m probably the most likely to survive getting swatted by your gryphon.” He waved down a passing waitress, signaling for refill. She smiled and nodded, hurrying off to the bar. “When things get ugly... and don’t kid yourself, things will... I can draw the beast’s attention, no problem, while the others work their magic. The whole ‘capture alive’ thing, though... I’m sure you’re aware of how much you’re asking. What’ll you pay for it?”
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Balthazar the Alchemist
Established
Roleplay posts: 23
Age: 34
Physical Description: Approximately 6’7 in height with a somewhat gangly build. His body is covered completely by surprisingly flexible armor plates that overlay a skin fitting cloth outfit. Over the armor, he wears a voluminous black cloak that features a rather sizable collar that is usually turned up. His mask has a beaklike metal extension on the front of it with two metal hoses attached to directly below the beak-like extension. These hoses connect to the armor on his back, making them mostly obscured by the cloak he wears. On top of the mask, he wears a plain black top hat that’s in surprisingly good shape. His eyes are obscured by a dark tinted glass.
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Clothes and Equipment: A flexible suit of armor made from enchanted alloy. Despite being in relatively thin sheets, it’s highly durable and resistant to a wide manner of attacks. The cloth it's attached to and the cloak that covers it also appears to have been enchanted in some ways. Wears gloves of a similar material that have what appears to be runes of some kind written on them. A rather strange looking crossbow that’s unusually large is strapped to his back along with a glaive. There appear to be many objects carried in the coat's pockets, although they are obscured from view. In addition to this, Balthazar carries a worn looking travelers bag.
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Registered: Apr 16, 2017 11:57:08 GMT -8
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Post by Balthazar the Alchemist on Nov 29, 2018 14:00:47 GMT -8
Balthazar turned his gaze over to Fletcher as the man told James he could simply leave the party. The alchemist wasn’t getting a very good feeling about Reynad, especially given this. He certainly appeared less competent in adventuring than James and seemed a tad unreasonable. Even if he was offering them more money as Balthazar had asked, was it even worth it to deal with such shenanigans?
“I think I must lean towards Master Deepwinters assessment of the situation. To be honest, I don’t know if I have much faith in your competence on the field, Master Fletcher. Besides having money, what skills do you possess exactly that would assist us in the capture of this creature that you seem so intent on?”
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