Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on Nov 14, 2015 19:32:58 GMT -8
The Erlkönig appears in the Fletcher family cemetery Roxanne and Renalt in tow. Erlkönig retracts the spear and he says his voice emotionless and sever.
"First we deal with your punishment. I promised you pain for your transgressions and this has not changed. Fortunately for you I have decided to cut the Lady Neia from this. My method is far more direct and probably less harmful long term."
With that said he raises his hand and pain races through the two Fletchers body. The pain emanates from the wolf fang necklaces and it cannot be compared to anything the two have felt before. It is as though every nerve, every pain receptor in their bodies has been ignited simultaneously. The pain lasts for only second but it feels like years pass in that time. Once it is finished the Erlkönig says.
"Now we talk about what happens next."
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Roxanne Fletcher
Main Character
Roleplay posts: 816
Age: 22
Physical Description: Roxanne is tall with white hair and a narrow, athletic build. She has a pleasant face and only a couple of scars.
Clothes and Equipment: Heavy armor, Elven bow (stolen), and a longsword.
Player's online availability : Early mornings and late evenings
Registered: Aug 2, 2015 8:58:10 GMT -8
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Post by Roxanne Fletcher on Nov 14, 2015 19:40:18 GMT -8
"AAAAUUUGGH!"
Both uncle and niece fall to the ground, trying to tear the necklaces from their body. After the pain stops, they lie there, twitching and groaning, in the dirt. Eventually, they get up. Roxanne glares defiantly at Erlkonig. Renalt gets up slower, being somewhat past his prime, but still manages to struggle to his feet. He puts a calming hand on his niece's arm and looks up at the elf king.
"That wasn't too bad, I guess. What's next?"
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on Nov 14, 2015 19:57:46 GMT -8
The necklaces of course cannot be removed. They were placed around the Fletchers necks of their own volition and old magics bind them far greater than any mortal working. The Erlkönig his body language inscrutable says his voice far more pleasant now.
"Excellent with the nasty business out of the way we discuss your choices. You can choose to die or you can choose to live. If you wish to die simply refuse my offer. Once you refuse the pain will resume until you die."
He pauses before continuing. His voice still sounding like someone discussing mild weather.
"The other option is you agree now to do me three favors. One for each kindness I have done for you. I will not ask you to harm kith or kin but beyond that these favors can be anything."
Erlkönig raises his arms and say's magnamisously.
"So choose Fletchers life or death."
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Roxanne Fletcher
Main Character
Roleplay posts: 816
Age: 22
Physical Description: Roxanne is tall with white hair and a narrow, athletic build. She has a pleasant face and only a couple of scars.
Clothes and Equipment: Heavy armor, Elven bow (stolen), and a longsword.
Player's online availability : Early mornings and late evenings
Registered: Aug 2, 2015 8:58:10 GMT -8
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Post by Roxanne Fletcher on Nov 14, 2015 20:06:41 GMT -8
Roxanne and Renalt turn pale. Roxanne stutters.
"Well...that's not much of a choice, is it? I'll do your favors."
Renalt nods.
"Yes, the favors. Oh, and would you like some more chocolate?"
He offers another bar to the elf king. Roxanne stares at him incredulously.
"Really, Uncle Renalt? Chocolate? Now?"
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on Nov 14, 2015 20:28:24 GMT -8
Erlkönig take proffered chocolate graciously though this time he does not make it disappear. Voice filled with wry amusement he says.
"Yes it is almost as though I am very good at getting what I want from people."
Then the master of the hunt waves his hands and the sting of wolf fang necklaces snaps the two necklaces falling to the ground only to vanish. He then continues to speak in a conversational tone.
"If you still wish to save Rionidis your only recourse will be to kill the Lady Neia. If you attempt to do so again I would recommend a better plan then two people with bags full of iron. Your best bet would be to find some way to get her out of the realm of Winter. I would offer further advice but I have no real desire to take sides. I have grown weary of the lady Neia she is much to... the word you mortals would use is adolescent. Capable of some true intelligence and danger at times but too easily ruled by her emotions to really provide good sport. Though I am of course just thinking out loud at this point. Live long prosperous lives young Fletchers, it gives me more time to think of favors to ask you."
With this said the Lord of the Sidhe vanishes into thin air.
<Exits to undecided.>
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Rodrik Fletcher
Established
Roleplay posts: 11
Registered: Nov 15, 2015 14:34:09 GMT -8
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Post by Rodrik Fletcher on Nov 15, 2015 15:58:23 GMT -8
A few days ago...
"Oh... oh no! No! He's out! Rodrik Fletcher is free!" A most-frightened magi-guard screamed loudly, almost like a girl, at the sight of Rodrik's silhouette. The cell which had been holding the murderer exploded - the debris knocking the on-duty guards some distance away, killing all but one. Their was smoke everywhere, and the darkness of the night made it hard to see. "Sound the alarm! Sound the-!"
Rodrik quickly reached down and jerked the man up. "Don't worry, I'll let your buddies know I'm free soon enough. Now I need two things."
"What? What!? Anything, just let me live!"
"Where... is... the... candy larder!" The hatred and sheer determination in Rodrik's eyes were evident.
"In the lower levels! We keep the dark candy in the lower levels!"
"Thanks," Rodrik replied, grinning devilishly before snapping the man's neck. He could feel it again... power seeping back into his body. "Oh... it feels so good!"
Rodrik used the power he received to blast a hole in the floors below him. He jumped down and landed with a hard 'thud' on the bottom level. There it was! The candy larder! Rodrik ran over and blasted the door open and began shoving candy into some bags he found in the room.
"Stop right there!" Rodrik turned to see a gathering of magi-guards aiming magical spells at him. Rodrik grinned again in his devlish look and charged at them with such fury they'd be scarred for life. He slammed into the first two, tackling them and causing the others to fall, and then flipped forward. He cast his powers again, blasting through the stone wall and leaping out into the open - into the courtyard.
"Fresh air!" He looked behind him and saw the guards standing back up. "Granny... I'm coming home!"
---
Now...
Rodrik rode into the Fletcher's family estates upon a black horse. When he saw one of the serf's, he asked them. "Hey, look at me. Does Granny Fletcher still live here?"
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Rowena Fletcher
Established
Roleplay posts: 43
Age: 93
Physical Description: Rowena is a tiny, ancient woman. Her skin is wrinkled, and her hair is white. Her face always has a kindly smile.
Clothes and Equipment: She usually wears a robe and slippers, although she'll put on something more presentable if she has guests. If need be, Rowena wields a retardedly oversized sword that's twice her height and outweighs her by a good hundred pounds.
http://i.imgur.com/hAEgnGH.png
Registered: Sept 29, 2015 20:02:02 GMT -8
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Post by Rowena Fletcher on Nov 15, 2015 17:08:42 GMT -8
The serf nods, face pale. He recognizes this man. Everyone in the area does.
"Y-yes, sir. She still lives there."
If Rodrik walks up the path to the house, he would be greeted by a small boy, who he would not recognize. The boy smiles up at him, his pure white hair revealing him as a member of the Fletcher family.
"Hello, mister! Who're you? I'm Riven!"
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Roxanne Fletcher
Main Character
Roleplay posts: 816
Age: 22
Physical Description: Roxanne is tall with white hair and a narrow, athletic build. She has a pleasant face and only a couple of scars.
Clothes and Equipment: Heavy armor, Elven bow (stolen), and a longsword.
Player's online availability : Early mornings and late evenings
Registered: Aug 2, 2015 8:58:10 GMT -8
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Post by Roxanne Fletcher on Nov 15, 2015 18:17:43 GMT -8
Meanwhile, Roxanne receives a letter from her cousin Robert.
"Gods dammit. Another cousin needing help? Ooh, Atlanticus? Maybe I'll go to Carmela with the reward money."
She heads over to the stables, hops on a horse, and rides off.
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Rodrik Fletcher
Established
Roleplay posts: 11
Registered: Nov 15, 2015 14:34:09 GMT -8
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Post by Rodrik Fletcher on Nov 16, 2015 15:10:02 GMT -8
Rodrik dismounts his horse as he approaches the house. He can feel a lump grow in his throat: he is happy to be home, and to be with his family. "I'm... home."
Rodrik was always good to his kin. Even when his life took a dark turn, Rodrik was always honest and respectable to his kin. He was a Fletcher, and his eyes a Fletcher looked out for other Fletchers. He was no different. Nothing could break the love he had for the Fletchers.
"Hello, mister! Who're you? I'm Riven!"
A young white-haired boy spoke to Rodrik. Rodrik smiled. He bent down on one knee, motioning for the boy to come over. "Riven? Come here, come here, cousin," he said eagerly and happily. He was pleased to see the Fletchers were still alive and well after being locked up for over fifteen years. "My name is Rodrik. Rodrik Fletcher. See?" Rodrik ruffled his own white hair, showing he was a Fletcher too. "I've been away for a very long time, Riven. I was... on a mission. And things went a little awry... it's not really important, not now anyway. I've come back home to see Granny Fletcher... is... is she here?"
Rodrik reached into his pouch on his belt and pulled out some candy, holding it out for Riven to take. "Some friendly guardsmen gave this to me."
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Rowena Fletcher
Established
Roleplay posts: 43
Age: 93
Physical Description: Rowena is a tiny, ancient woman. Her skin is wrinkled, and her hair is white. Her face always has a kindly smile.
Clothes and Equipment: She usually wears a robe and slippers, although she'll put on something more presentable if she has guests. If need be, Rowena wields a retardedly oversized sword that's twice her height and outweighs her by a good hundred pounds.
http://i.imgur.com/hAEgnGH.png
Registered: Sept 29, 2015 20:02:02 GMT -8
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Post by Rowena Fletcher on Nov 16, 2015 15:16:41 GMT -8
"Oh, thanks Rokrik!"
Riven takes the chocolate and bites into it, crunching loudly. When he speaks up again, his mouth is full.
""Grrrny? Shmmph...*gulp*...She's inside."
Riven runs off, towards the house.
"Granny! Rodrik's here! Rodrik's here!"
Rodrik would hear gasps and cries from the servants. After a few minutes, Granny Fletcher walks out, smiling broadly.
"Ah, Rodrik! Finally broke out of prison? Welcome home!"
She walks up and embraces her grandson warmly.
"We've missed you. Come now. You must be starved. Let's get some food in you. Look at you, you're skinny as a rail! They haven't been feeding you enough? Are the guards looking for you? I'll chase them off."
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Rodrik Fletcher
Established
Roleplay posts: 11
Registered: Nov 15, 2015 14:34:09 GMT -8
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Post by Rodrik Fletcher on Nov 16, 2015 15:26:58 GMT -8
Rodrik's knees felt weak, and he could have toppled over if Granny didn't hug him. "Oh dearest Granny, how I've missed you." Rodrik is very happy to see ol' Granny Fletcher.
"Indeed, I am hungry. I've traveled for sometime without stopping at an inn or town, in fear they may recognize me. And the guards are no doubt me. I just escaped for a maximum security prison intended for magical users." Rodrik frowns and rubs the back of his neck nervously. "About that... I hope you can forgive me for the carnage I may have caused in the past, Granny... if you only knew..."
Rodrik would not dare reveal how he acquired his dark powers, at least not now - not to Granny. "Come let's eat." Rodrik would go in and eat whatever Granny fixed him. "Then perhaps you can tell me what my cousins are up to."
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Rowena Fletcher
Established
Roleplay posts: 43
Age: 93
Physical Description: Rowena is a tiny, ancient woman. Her skin is wrinkled, and her hair is white. Her face always has a kindly smile.
Clothes and Equipment: She usually wears a robe and slippers, although she'll put on something more presentable if she has guests. If need be, Rowena wields a retardedly oversized sword that's twice her height and outweighs her by a good hundred pounds.
http://i.imgur.com/hAEgnGH.png
Registered: Sept 29, 2015 20:02:02 GMT -8
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Post by Rowena Fletcher on Nov 16, 2015 15:32:17 GMT -8
When Rodrik mentions forgiveness, Gran flaps her hands in a shushing manner.
"Oh hush. I don't care about any of that, Roddy. You did what you thought was right. In any case, it's dinner time. Maybe you can talk about the magic over dinner. I learned magic recently, from a lovely girl who stopped by here some time back."
She drags her grandson inside to the dinner table, and gestures for a servant to bring food.
"I see you've met Riven. There's a bunch of kiddies around here that you wouldn't have seen yet. And oh! You just missed Roxanne. I know how you and Roxy always used to get along. She was here for all of five minutes, then ran off. Robert's done well for himself. He's a mayor now. I've heard from a few of the others as well. Which ones did you want to hear about?"
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Post by The Fletcher Family on Nov 16, 2015 15:33:15 GMT -8
"Yes, ma'am..."
The maid runs off to the kitchens, glancing nervously at the man. She recognizes him, alright. Everyone does. He's scary. A killer, they say. After a moment, she returns with a roasted chicken and potatoes.
"Here you go, Ma'am...sir..."
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Rodrik Fletcher
Established
Roleplay posts: 11
Registered: Nov 15, 2015 14:34:09 GMT -8
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Post by Rodrik Fletcher on Nov 16, 2015 16:05:24 GMT -8
"Thank you," Rodrik replies to the staff. He treats them better than others because they faithfully serve his white-haired kin.
"Mayor eh," Rodrik asks, beginning to eat the chicken. "Maybe I should visit him. He could grant me amnesty there. Would not stay long, I don't think... but who knows? And Roxanne? Right... I uh... was gonna ask... didn't she help a group called the Brotherhood once?"
Rodrik ate sloppily, a side effect from spending time in the prison, and snuck a little bit of candy into his meal at various inconspicuous times.
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Rowena Fletcher
Established
Roleplay posts: 43
Age: 93
Physical Description: Rowena is a tiny, ancient woman. Her skin is wrinkled, and her hair is white. Her face always has a kindly smile.
Clothes and Equipment: She usually wears a robe and slippers, although she'll put on something more presentable if she has guests. If need be, Rowena wields a retardedly oversized sword that's twice her height and outweighs her by a good hundred pounds.
http://i.imgur.com/hAEgnGH.png
Registered: Sept 29, 2015 20:02:02 GMT -8
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Post by Rowena Fletcher on Nov 16, 2015 16:13:13 GMT -8
"Yes, you should visit."
Rowena watches her grandson eat, smiling. She likes feeding people. It's her grandmotherly instinct.
"Did she? I have no idea. Seems like the sort of thing she'd do, if she needed money."
She hands Rodrik a napkin.
"Here, you're dribbling all over the place."
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Ralf Valgard, the White Wolf
Dedicated
Varan Adventurer
Roleplay posts: 299
Age: 25
Physical Description: An athletically-built man weighing 160 lbs and standing 6 feet high. He has fierce blue eyes set into a wolfish face. His dark brown hair is usually pulled back into a braid on the back of his head. Well-groomed facial hair, for which he is proud of, covers the bottom half of his face.
=====
Clothes and Equipment: Ralf's primary possessions include his Hirhanic Shield, Mariah's Dagger, his Ancestral Sword, and his Ki'Gar.
The Hirhanic Shield is able to absorb various forms of energy: physical, magical, or otherwise. He can release this energy in the form of shockwaves on command. This item was a gift from his friend Hirhan.
Mariah's Dagger was looted from Mariah's corpse in Aozora. The dagger is able to absorb magical energy from its victims.
Ralf's ancestral sword is of exquisite make; it is an ancient weapon forged in a forgotten age using a rare material. It has the potential to channel 'the Power of the Old Gods', but Ralf is oblivious to this and the weapon is never used.
Ralf's ki'gar, or 'kin garb', is blue with white borders. A white wolf's head is emblazoned in the center, with the family name "VALGARD" written across the bottom. He usually wears the garment as a scarf or cowl.
Currently Ralf carries a a two-handed battle-axe.
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Allegiances: His Family, Himself, His People - in that order
Registered: Jul 21, 2015 14:42:16 GMT -8
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Post by Ralf Valgard, the White Wolf on Nov 29, 2015 13:26:11 GMT -8
A great green dragon plows right through the earth in great pain. Upon its back are Ralf Valgard and @rickyfltehcer, both of whom are thrown from its back and roll onto the ground.
"Oooohhhh," Ralf groans, delirious as he tries to sit up. "Rick... Ricky, ye there?"
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Rodrik Fletcher
Established
Roleplay posts: 11
Registered: Nov 15, 2015 14:34:09 GMT -8
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Post by Rodrik Fletcher on Nov 29, 2015 13:29:21 GMT -8
Rodrik tries to eat better, looking somewhat embarrassed at Grandma. "Well... I shall stay the night, and come morning I'll set off to meet Robert, if he'll have me."
Rodrik then looks over at Riven. "What of my cousin then? Are you going to keep him here with you?"
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Rowena Fletcher
Established
Roleplay posts: 43
Age: 93
Physical Description: Rowena is a tiny, ancient woman. Her skin is wrinkled, and her hair is white. Her face always has a kindly smile.
Clothes and Equipment: She usually wears a robe and slippers, although she'll put on something more presentable if she has guests. If need be, Rowena wields a retardedly oversized sword that's twice her height and outweighs her by a good hundred pounds.
http://i.imgur.com/hAEgnGH.png
Registered: Sept 29, 2015 20:02:02 GMT -8
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Post by Rowena Fletcher on Nov 29, 2015 13:34:26 GMT -8
Gran pats Riven on the head.
"Yes, Riven lives here on the estate. He's a nice boy."
Riven smiles up at Rodrik.
"Nice meeting you, Cousin Rodrik!"
Just then, there's a thump as a dragon with two men on it crashes into the ground. Gran glances over, concerned.
"Oh dear, we should see what that is."
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Ricktor Fletcher
Established
Roleplay posts: 16
Age: 24
Physical Description: Ricktor is tall and sharp-eyed, with a piercing glare. He's fairly handsome in face, although his cold demeanor sometimes puts women off. His hair is white and well-kept.
Clothes and Equipment: He wears a green cloak for camouflage in the wilderness, and carries a fancy elven bow. Nobody knows where he found it, since all he ever says is that "it's a gift" and changes the subject. He also has a large dragon tooth-handled hunting knife.
Registered: Sept 8, 2015 15:54:08 GMT -8
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Post by Ricktor Fletcher on Nov 29, 2015 13:37:47 GMT -8
Ricktor looks about.
"Hey, this is my family's estate. What a coincidence."
He sees the elderly woman running towards them and waves.
"Oh, there's Gran. Hi Gran!"
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Ralf Valgard, the White Wolf
Dedicated
Varan Adventurer
Roleplay posts: 299
Age: 25
Physical Description: An athletically-built man weighing 160 lbs and standing 6 feet high. He has fierce blue eyes set into a wolfish face. His dark brown hair is usually pulled back into a braid on the back of his head. Well-groomed facial hair, for which he is proud of, covers the bottom half of his face.
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Clothes and Equipment: Ralf's primary possessions include his Hirhanic Shield, Mariah's Dagger, his Ancestral Sword, and his Ki'Gar.
The Hirhanic Shield is able to absorb various forms of energy: physical, magical, or otherwise. He can release this energy in the form of shockwaves on command. This item was a gift from his friend Hirhan.
Mariah's Dagger was looted from Mariah's corpse in Aozora. The dagger is able to absorb magical energy from its victims.
Ralf's ancestral sword is of exquisite make; it is an ancient weapon forged in a forgotten age using a rare material. It has the potential to channel 'the Power of the Old Gods', but Ralf is oblivious to this and the weapon is never used.
Ralf's ki'gar, or 'kin garb', is blue with white borders. A white wolf's head is emblazoned in the center, with the family name "VALGARD" written across the bottom. He usually wears the garment as a scarf or cowl.
Currently Ralf carries a a two-handed battle-axe.
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Allegiances: His Family, Himself, His People - in that order
Registered: Jul 21, 2015 14:42:16 GMT -8
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Post by Ralf Valgard, the White Wolf on Nov 29, 2015 13:41:11 GMT -8
Ralf giggles as he watches Rowena, Rodrik, and Riven come out of the house at the sight. "I uh," he begins before moving over to Ricktor to check on him, "didn't know we'd arrive here but... well, Ricky's home!"
Ralf waits a few moments and replies. "Er... well, what to do with the dragon, eh? We'll figure it out later I suppose. Maybe we rest for the moment, Ricky. Why not introduce me."
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