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Post by Kharn, Champion of Wrath on May 1, 2017 8:49:17 GMT -8
Why did evil tend to be synonymous with cowardice and bad grammar so...freaking...often. A predilection towards violence does not mean that one should speak improperly. But, such tools were all that were available...rusty though they may be.
"Yes. That was me." Being surrounded by such cretins did not bother him or his Wrathbringers in the slightest. They had fought better and won. Kharn waved them forward with a sweep of his still bloody axe, and they dumped the contents of the four massive chests onto the ground in front of Zhax'n. Thousands upon thousands of gold coins, priceless gems, and other valuables cascaded into one massive pile between the Zhax'n and Kharn.
When they settled into the pile, Kharn spoke again, "Consider this payment from Lord Ira, he desires for you to continue, even increase your activity, for it pleases him. This," he gestures towards the pile of immeasurable wealth, "should help fund that. Perhaps even recruit a better quality of bandit. On occasion we may require your assistance, consider this advance payment for such things. You may find Lord Ira's own Daemons fighting alongside you, That is fine." He paused and looked about, not seeing the only thing he had really wanted.
"Lord Ira also wants the Paladin, Arya, that you have hidden in your possession. I detected her presence as soon as I entered the camp. We are prepared to assist you should the Israns desire retribution, even temporarily moving this Camp to Hell to keep it hidden." This last request was non-negotiable, and extreme violence was promised in his tone, or perhaps his aura exuded it.
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Arya Shieldheart
Dedicated
Roleplay posts: 274
Age: 21
Physical Description: *Physical Description*
Arya stands at about 5'10, with an athletic build composed of lean yet strong muscle due to rigorous training in plate armor most of the time. Arya has pure white hair that tumbles down to just above the small of her back in flowing waves.
Her face holds soft features, which seem welcoming to any who look upon them. Her eyes, which are a ruby red color, always seem to hold a friendly, welcoming glint.
***
Clothes and Equipment: *Clothes and Equipment*
In combat, Arya will almost always be wearing a high quality plate armor made of white plate accented in black. The armor was made to fit the user and is more form fitting than plate armor of a lower quality, which makes it hug her features a bit, while also allowing a freer range of movement. On top of this, the armor is also enchanted, which lends it additional strength in the form of various wards placed upon it. With the armor, Arya also usually has a dark navy blue cape that is enchanted to protect her from the elements that may affect a user wearing full plate normally.
Arya's sword, which she carries at all times, appears to be made out of pure gold and is ornately crafted, though in truth it is only golden in color. The blade seems to always gleam with holy energy. The source of the blade's holy energy seems to flow directly from Arya's soul, the blade and its wielder's soul linked by a powerful bond. The golden metal sword is so much a part of Arya that she can easily cast holy magic or light magic through it as she fights with it, and if one were to hold the blade, it would surrender everything of Arya's being to that person, including every memory, thought, and emotion she had ever experienced and is experiencing at the time. If the sword, which is nigh indestructible, is destroyed, however, Arya would die.
At other times, she wears more mundane clothing, though it typically consists of a cloak that is a dark navy blue, similar to her cape while she is wearing her armor that is also enchanted to protect it's wearer a bit. For the most part, she summons most of her equipment through the use of light magic, except for her sword.
***
Registered: Jan 10, 2016 15:07:58 GMT -8
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Post by Arya Shieldheart on May 1, 2017 10:17:25 GMT -8
Arya would be sitting in the tent, still tied up with the anti-magic ropes. The guards watching her had been doubled now, so she couldn't even attempt an escape. She huddled against the throne once more, looking around at all the monstrous bandits that held her captive. It was then that she felt something, a presence so evil that she could feel it even with her magic dampened by the ropes. What could that possibly be? She hoped it wasn't coming for her, whatever it was.
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Legion Master Zhax
Dedicated
In jail.
Roleplay posts: 105
Age: 24 Years
Physical Description: Avian yet Reptilian
5' 3" tall, bipedal legs
Strange marking on right side of neck
Clothes and Equipment: Light torso and leg plate armor
Dual 12" daggers
Hook and rope
Neurotoxin blow dart gun
Pots of flammable oil, and toxic gas
Player's online availability : Meh
Registered: Oct 3, 2015 11:16:18 GMT -8
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Post by Legion Master Zhax on May 2, 2017 11:23:19 GMT -8
Why did evil tend to be synonymous with cowardice and bad grammar so...freaking...often. A predilection towards violence does not mean that one should speak improperly. But, such tools were all that were available...rusty though they may be. "Yes. That was me." Being surrounded by such cretins did not bother him or his Wrathbringers in the slightest. They had fought better and won. Kharn waved them forward with a sweep of his still bloody axe, and they dumped the contents of the four massive chests onto the ground in front of Zhax'n. Thousands upon thousands of gold coins, priceless gems, and other valuables cascaded into one massive pile between the Zhax'n and Kharn. When they settled into the pile, Kharn spoke again, "Consider this payment from Lord Ira, he desires for you to continue, even increase your activity, for it pleases him. This," he gestures towards the pile of immeasurable wealth, "should help fund that. Perhaps even recruit a better quality of bandit. On occasion we may require your assistance, consider this advance payment for such things. You may find Lord Ira's own Daemons fighting alongside you, That is fine." He paused and looked about, not seeing the only thing he had really wanted. "Lord Ira also wants the Paladin, Arya, that you have hidden in your possession. I detected her presence as soon as I entered the camp. We are prepared to assist you should the Israns desire retribution, even temporarily moving this Camp to Hell to keep it hidden." This last request was non-negotiable, and extreme violence was promised in his tone, or perhaps his aura exuded it. Legion Master Zhax eyed the strange demonic creatures behind Kharn, Champion of Wrath , until the mighty chests they were carrying had caught his eye. Money, and lots of it. But Legion Master Zhax just didn’t want money, he wanted stuff to help him during the thrill of the hunt, when they run down any fleeing victims, he wanted weapons, armor, and the like as well. The small insult within his speech did stir his emotions a little, but it would not show. He started to rub the bottom of his jaw thinking about what had just been brought before him, when Kharn mentioned the prisoner, Arya Shieldheart . Of course there was more to this than bringing simple gifts, it always had to be complicated in some way. His messenger from the Isranians had returned recently, saying that they were interested in negotiating a price for the paladin as well. What if they made a more suitable or favorable offer? Legion Master Zhax didn’t expect it as a threat, if Kharn, Champion of Wrath would notice if he looked around was that he was surrounded on all sides, the previously quivering guards had rallied at the sight and the voice of their leader, leaving no room for any clean escapes. Shamans stood behind Legion Master Zhax ’s melee line behind him ready to cast any sort of minor spells, not to mention, Kharn and his troops were heavily outnumbered by the sheer amount of nearby low-quality bandits. Legion Master Zhax thought for a moment, before starting to slowly pace in front of his troops. “While I am always most happy to accept such gifts and make such… alliances, why’d ya seek me out?” Legion Master Zhax now turned one hundred and eighty degrees as he slowly stepped the other way, now addressing the most critical concern of the paladin. “Why? What does your Lord hope to gain from her? Besides, the Isranians have already offered to parley for her safe return, but…”He takes a moment to turn and face Kharn directly. “If you can offer me a greater prize than the Isranians, I’ll be most certainly joyed to surrender her over to you instead… Oh, and I wouldn’t try taking her by force, by the time you’d be able to find her, she’ll be in more than fifty pieces scattered about this local soil. The Isranians wouldn’t take it too kindly if you or your leader happened to be the cause of the death of their prized maiden.”In agreement and perhaps acknowledgement of his words, the army surrounding Kharn, Champion of Wrath would all bang their weapons and shields and jeer almost simultaneously. For Arya Shieldheart , the inside of the tent remained mostly the same, the two magic blue flames could be physically seen fading, a dark evil and red flame began to be visible near the base of the fire. Arya wouldn’t be able to make anything usable out of Legion Master Zhax ’s conversation, but the ending thump of arms was clear as a drum beat. It seemed there was much dark and evil magics in the camp tonight; death, darkness, chaos, shadows, greed...
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Post by Kharn, Champion of Wrath on May 2, 2017 11:44:13 GMT -8
"What Lord Ira wishes with her is none of your concern. You do not think our gift enough? You think the Israns will actually pay your ransom? The most powerful nation does not barter with bandits. Your man was followed, and another agent lies in wait outside. If they see the Paladin leave with me, they will trouble you no further." He said, calmly.
Daemonic swords materialized in the hands of the Wrathbringers, and a dark, angry laughter seemed to come from all around the camp.
"I do not need to kill everyone in here, though such a feat would be trivial, I just need to kill you Zhax'n, and I am certain your replacement will be more willing to negotiate. The Israns are coming, and you wish to fight us in here and them out there?"
Any move that indicated hostility would be met by extremely gratuitous violence on the part of Kharn and his party. An attempt by Zhax'n to back away from Kharn would have a similar effect.
"Last chance to take my offer. Refuse it, and you will have pissed off two incredibly powerful beings instead of just one."
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Josef Zemp
Established
Roleplay posts: 19
Age: 67
Physical Description: Josef Abraham Zemp is nothing special to look at. He might, in his youth, have been a particularly average young man, standing just shy of average height. At his current age, Zemp has a full heard of white-grey hair and a very rich beard. Hazel green eyes, undulled by age, shine behind a minuscule pair of crystal eyeglasses. His posture is ramrod straight, and he moves with surety and purpose.
Player's online availability : when needed
Registered: Mar 23, 2017 19:11:45 GMT -8
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Post by Josef Zemp on May 3, 2017 8:59:54 GMT -8
A clarion sounds through the encampment, and the sound of horse hooves thunder as a contingent of Isran soldiers ride in brilliant formation through the camp, blowing past the few Legion sentries standing at the gate. Following close behind is a team of six horses pulling an enormous carriage of sorts. It appears as though some deranged craftsman had taken inspiration from an ironclad ship and put it on six wheels. There is no visible driver, yet the horses, equally armored as the carriage, seem to have no need for external direction. Two flags billow out from the back of the wagon. Both bear the full crest of the Free States in blazing colors.
The riders pull up their reins as one, coming to a halt before Zhax and Kharn. The soldiers form two concentric circles around the heavily armored battle wagon. The inner circle slowly moves counterclockwise about the now still vehicle, whilst the outer circle rotates in a clockwise direction.
A figure mounts to the top of the carriage and stands alongside a massive ballista mounted to the roof. A burnished plumed helm atop his head denotes that he is a high ranking official within the Isran command structure. He bellows, addressing Zhax and Kharn, as well as all else present, "I am Josef Zemp of Isra, sent here by her majesty, High Lady Naoki. The negotiation for the life of one Arya Shieldheart has been assigned to me." A brief pause as Zemp removes his helmet and tucks it under one arm. He bows slightly and continues speaking, albeit more softly now. "Have I interrupted something important?"
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on May 3, 2017 12:04:21 GMT -8
Jun could only imagine how the lizard men were reacting to Zemp's garish intrusion. The metal carriage sure was a wonder, and a testament to Isra's engineering and economic potency. But by god was it ugly.
She wasn't quite within visual range of the patrols. She was still ways off, playing leapfrog with whatever tree cover she could find. But as she got closer, she was beginning to sense the distinct lack of vitality and life coming from the camp. This was the sum of the anti-magic measures that were being employed in the camp. The life energy that granted her power fled from these measures, like an offense smell. It was sort of like the inverse of a candle in pure darkness, only instead of darkness fleeing, it was the earth's magical energies.
And thanks to her training in Va'nei's valley, she could sense it like radar.
The large crow she had ridden concealed itself up in a tree, in its compact form. Blackbean remained vigilant while Jun did her thing, his little black head swiveling about. He would give a crowish cry as soon as he sensed danger.
Hiding behind a tree, Jun began to plant the seeds of a rare plant that grew in the Expanse. This was an old trick she had learned since she was little, but Va'nei's training had greatly augmented the proficiency of this skill, even as far as giving these already useful plants a little boost in their design.
When she was satisfied with the depth of the seeds, she stood up. She looked around her to make sure there were no patrols nearby. Then she relaxed, took a deep breath, and extended her fingers towards the ground.
The seeds began to sprout into saplings...
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Kaylie Imrahil
Dedicated
Roleplay posts: 182
Age: 27
Physical Description: She has the look of a woman who was once beautiful and maybe still, but years spent fighting and scrounging for survival have all kept her from emphasizing that. Her brown hair is medium-length, hanging down just past her shoulders and commonly has bits of forest debris lodged in it.
Clothes and Equipment: She wears simple leather armor and greaves, weathered and dirty, but incredibly functional. She has a large longbow, large for someone of her size at least, as well a longsword sheathed at her hip. A sun marshall badge is displayed prominently on her left breast.
Registered: May 10, 2016 10:37:44 GMT -8
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Post by Kaylie Imrahil on May 3, 2017 12:17:06 GMT -8
The arrival of the Daemons, followed closely by Zemp, prompted much cursing from the Marshal, slightly annoyed that nobody bothered to communicate these things. The arrival of Jun seemed like overkill, but that was just par for the course. So she leaned back and kept the bow ready to help out if necessary.
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Wah Doobie
Committed
Roleplay posts: 64
Age: 2
Clothes and Equipment: Day Gown, Headdress, black socks, Polotimpimpapimpopo Wand (A memento of his dead friend Appopo)
Allegiances: Doobie Family
Registered: Jan 18, 2017 18:06:21 GMT -8
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Post by Wah Doobie on May 4, 2017 20:46:42 GMT -8
While Jun of the Celadine was sneaking around the outskirts, she may hear a young Kobold talking to the scout group he was tagging along with. Notably he was dressed in nice clothes that civilized folk would wear, unlike the Legion members. "Gee, what's that noise? It sounds like a earthshake, but the ground isn't moving. What you guys think? Oof, my Daddy would be really helpful right now... Do you think I could go to your camp and look for him now? I don't think I'll get lost on the way."
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Legion Master Zhax
Dedicated
In jail.
Roleplay posts: 105
Age: 24 Years
Physical Description: Avian yet Reptilian
5' 3" tall, bipedal legs
Strange marking on right side of neck
Clothes and Equipment: Light torso and leg plate armor
Dual 12" daggers
Hook and rope
Neurotoxin blow dart gun
Pots of flammable oil, and toxic gas
Player's online availability : Meh
Registered: Oct 3, 2015 11:16:18 GMT -8
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Post by Legion Master Zhax on May 5, 2017 7:44:49 GMT -8
"What Lord Ira wishes with her is none of your concern. You do not think our gift enough? You think the Israns will actually pay your ransom? The most powerful nation does not barter with bandits. Your man was followed, and another agent lies in wait outside. If they see the Paladin leave with me, they will trouble you no further." He said, calmly. Daemonic swords materialized in the hands of the Wrathbringers, and a dark, angry laughter seemed to come from all around the camp. "I do not need to kill everyone in here, though such a feat would be trivial, I just need to kill you Zhax'n, and I am certain your replacement will be more willing to negotiate. The Israns are coming, and you wish to fight us in here and them out there?" Any move that indicated hostility would be met by extremely gratuitous violence on the part of Kharn and his party. An attempt by Zhax'n to back away from Kharn would have a similar effect. "Last chance to take my offer. Refuse it, and you will have pissed off two incredibly powerful beings instead of just one." While Legion Master Zhax did not fully trust the Isranians, he did believe they would pay for their person back. How much? He didn't know. But he sure as hell didn't like how Kharn, Champion of Wrath was acting, and debated giving the order to surround and crush his forces. Legion Master Zhax didn't move from his spot, until the creaking of wheels and trotting of horses came from behind Kharn. The Isranian calvary would push their way past the rear of the circle, had the spear men been facing the right way or had heard the horses sooner, they would've turned to impale the mounted units. They scrambled out of the way of the armored wagon, trying not to be crushed, and when it halted, a single man of high status emerged. Josef Zemp , the one that Nit described as who he had spoken too, now introduced himself to the bandit leader. Looking back for only a split second, and gesturing with his free hand, Legion Master Zhax signaled two troops in the rear to fetch Arya Shieldheart . He had an idea. “No, no, here's my offer…”Legion Master Zhax jumped back, between his pike, spear, and pole axe men as they took a step forward in front of their leader, with weapons raised at Kharn, Champion of Wrath . Should he try to slash at Zhax or attack him, he would find his weapon meeting a disposable cheap minion of hundreds, as more than 10 different pole arms from multiple directions would jab into every chink of his heavy armor. Shamans stood at the ready far behind Zhax, preparing to cast a field of antimagic should the need arise. Now in relative safety, Legion Master Zhax could finish speaking to Kharn, Champion of Wrath . “Kill the Isranians, I'll give you the girl, free of charge. All I want is the loot left from the slain. Otherwise, I'm giving her to them.”His rough, unpleasant voice got louder, to address Josef Zemp , whom was farther away. “Yes, indeed you did. No worries though. We're going to get this settled. Kill the demonic scum, and you'll have your paladin!” He smiled and mentally rubbed his hands together, his will be fun. All weapons in the surrounding circle were at the ready, but they did not attack either side yet, if one side tried killing the Legion, they'd be attacked. Arya Shieldheart could hear most of the commotion happening outside. It was interrupted with the quick walk of guards, as they entered and seized her from under the armpits. They dragged her through the doors outside and behind Legion Master Zhax ’s line of units. Shamans with antimagic flanked Arya Shieldheart , should her ropes be split, come undone or somebody tries rescuing her. It was hard to see past them, but she could certainly see most of Legion Master Zhax and glimpses of the demons. Jun of the Celadine ’s small growing magic plant, remained unnoticed by anyone in the camp, for now. (( Jun of the Celadine and Wah Doobie , I'll post to you separately.)) (I'll edit this later on my PC, it was written on my clunky new phone which has some dumb autocorrects. Sorry!)
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Post by Kharn, Champion of Wrath on May 5, 2017 12:02:21 GMT -8
Kharn ended up not swinging at the pathetic excuse for an Bandit Leader who hid behind his own men for protection. He looked at the sad, shitty excuses for weaponry possessed by the Legion, none if which were even remotely strong enough to penetrate, or likely even scratch, his armor. It was forged by the Smith of Hell for the greatest of the mortal Champions of Kharn, and for a millennia he had worn it, each victory giving him more power.
The gold brought by the demons was immediately sucked into the chests brought by the group, which subsequently disappeared as Kharn addressed the Israns
"Israns! We may have come here at cross purposes, but I have no desire to allow these honorless, cowardly, shitty excuses for warriors to hold an honorable foe in captivity. My Lord Ira has no issues with the Israns and thus none of us here will raise a blade to you." He turned to face Zhax'n, pointing an axe at him.
"You, however, will not live to the end of the day."
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Josef Zemp
Established
Roleplay posts: 19
Age: 67
Physical Description: Josef Abraham Zemp is nothing special to look at. He might, in his youth, have been a particularly average young man, standing just shy of average height. At his current age, Zemp has a full heard of white-grey hair and a very rich beard. Hazel green eyes, undulled by age, shine behind a minuscule pair of crystal eyeglasses. His posture is ramrod straight, and he moves with surety and purpose.
Player's online availability : when needed
Registered: Mar 23, 2017 19:11:45 GMT -8
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Post by Josef Zemp on May 8, 2017 10:03:47 GMT -8
Kharn ended up not swinging at the pathetic excuse for an Bandit Leader who hid behind his own men for protection. He looked at the sad, shitty excuses for weaponry possessed by the Legion, none if which were even remotely strong enough to penetrate, or likely even scratch, his armor. It was forged by the Smith of Hell for the greatest of the mortal Champions of Kharn, and for a millennia he had worn it, each victory giving him more power. The gold brought by the demons was immediately sucked into the chests brought by the group, which subsequently disappeared as Kharn addressed the Israns "Israns! We may have come here at cross purposes, but I have no desire to allow these honorless, cowardly, shitty excuses for warriors to hold an honorable foe in captivity. My Lord Ira has no issues with the Israns and thus none of us here will raise a blade to you." He turned to face Zhax'n, pointing an axe at him. "You, however, will not live to the end of the day." Zemp raises a fist and lets it fall, signalling the surrounding Isran cavalry to rally into a wedge formation before the battle wagon, facing the leader of the Hunting Legion. The horses stamp and nicker as their riders lower their massive lances towards the enemy. Easily reaching five metres in length, the lance was just the first of many weapons in the service of the Isran heavy cavalry. The cavalrymen begin chanting a low mantra, building up their fervor for the coming fight. As he takes position behind the heavy ballista mounted atop the wagon, Zemp calls out to his demonic compatriot, "We are with you, sir!" The ballista fires, letting loose a shaft towards one of the shamans. The Isran heavy cavalry charges forward towards Zhax as their riders let out high pitches whoops. In the center of the wedge, one rider cradles his lance in one arm and sounds his clarion horn twice. The formation accelerates carefully, each rider maintaining their position in the wedge perfectly. Zemp hauls himself back into the safety of the wagon, slamming closed the small hatch leading to the roof. The horses pulling the wagon strain forward, carrying the infernal carriage close behind the cavalry charge. As they draw nearer to Zhax and Arya, the cavalry splits off into two separate wedges. Each formation thunders towards the left and right of Zhax, lances at the ready. The carriage, however, continues hurtling forward, unwavering in its course.
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Kaylie Imrahil
Dedicated
Roleplay posts: 182
Age: 27
Physical Description: She has the look of a woman who was once beautiful and maybe still, but years spent fighting and scrounging for survival have all kept her from emphasizing that. Her brown hair is medium-length, hanging down just past her shoulders and commonly has bits of forest debris lodged in it.
Clothes and Equipment: She wears simple leather armor and greaves, weathered and dirty, but incredibly functional. She has a large longbow, large for someone of her size at least, as well a longsword sheathed at her hip. A sun marshall badge is displayed prominently on her left breast.
Registered: May 10, 2016 10:37:44 GMT -8
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Post by Kaylie Imrahil on May 8, 2017 10:20:07 GMT -8
"About damn time."
Kaylie grinned as the Israns wheeled into formation, knowing what was coming next. Those shamans looked important, and would be the first to go. The prevalence of anti-magic meant she was using regular arrows for now, no sense in wasting the good ones until those shamans were dealt with. She sighted towards a shaman with her bow drawn all the way back and let fly, her magic hiding any noise that such a motion would have made.
A different shaman than the one targeted by the ballista would find himself transfixed between the eyes by an arrow unless he had something to prevent the high-powered arrow from hitting him.
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Arya Shieldheart
Dedicated
Roleplay posts: 274
Age: 21
Physical Description: *Physical Description*
Arya stands at about 5'10, with an athletic build composed of lean yet strong muscle due to rigorous training in plate armor most of the time. Arya has pure white hair that tumbles down to just above the small of her back in flowing waves.
Her face holds soft features, which seem welcoming to any who look upon them. Her eyes, which are a ruby red color, always seem to hold a friendly, welcoming glint.
***
Clothes and Equipment: *Clothes and Equipment*
In combat, Arya will almost always be wearing a high quality plate armor made of white plate accented in black. The armor was made to fit the user and is more form fitting than plate armor of a lower quality, which makes it hug her features a bit, while also allowing a freer range of movement. On top of this, the armor is also enchanted, which lends it additional strength in the form of various wards placed upon it. With the armor, Arya also usually has a dark navy blue cape that is enchanted to protect her from the elements that may affect a user wearing full plate normally.
Arya's sword, which she carries at all times, appears to be made out of pure gold and is ornately crafted, though in truth it is only golden in color. The blade seems to always gleam with holy energy. The source of the blade's holy energy seems to flow directly from Arya's soul, the blade and its wielder's soul linked by a powerful bond. The golden metal sword is so much a part of Arya that she can easily cast holy magic or light magic through it as she fights with it, and if one were to hold the blade, it would surrender everything of Arya's being to that person, including every memory, thought, and emotion she had ever experienced and is experiencing at the time. If the sword, which is nigh indestructible, is destroyed, however, Arya would die.
At other times, she wears more mundane clothing, though it typically consists of a cloak that is a dark navy blue, similar to her cape while she is wearing her armor that is also enchanted to protect it's wearer a bit. For the most part, she summons most of her equipment through the use of light magic, except for her sword.
***
Registered: Jan 10, 2016 15:07:58 GMT -8
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Post by Arya Shieldheart on May 8, 2017 10:24:33 GMT -8
Arya watched the gathered congregation. The demons were certainly not with the bandits, as she found out, and they were definitely much scarier than any bandit in the camp. Soon however, Isra's force would arrive too, and she gained a bit more hope. She would begin to loosen the ropes on her wrists even more so, the movements ever so subtle.
As the cavalry crashed into Zhax's bandits, Arya would jump into motion, knowing they would try and kill her right away at this point. She rammed the back of one of her fists right in the guard on her right's face, both of her hands still being tied together. She would then yank the ropes a bit more, giving the last bit of slack she needed to get her hands free. Assuming the guard on her right let go of her because of the strike, she would dive forward on the ground, towards the chaos of the ensuing battle in front of her. Her immediate goal was to get away from the guards, as well as undo the bindings on her feet.
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Inspector Zurt
Established
Roleplay posts: 37
Age: 3000 years of storage, only recently activated.
Physical Description: A monster of metal and magic, Zurt's body features countless spikes of razor sharp metal. A slight glow of something can be seen between parts of the metal in his chest area. He moves via numerous metallic tentacles in an almost mesmerizing way. His hands feature long sharp talons on each finger, shaking his hand is not advised.
He is approximately 7 feet tall when in his normal standing position. It should be noted he can fit his body through surprisingly small spaces despite his bulky appearance.
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Clothes and Equipment: Wields a whip which can extend to 15 feet long. It features sharp shards of metal, made of the same thing Zurt himself is made of. It appears to have a life of its own almost, as Zurt can command it to move in any such way he desires.
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Registered: Dec 9, 2015 9:55:31 GMT -8
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Post by Inspector Zurt on May 8, 2017 10:43:51 GMT -8
An unpleasant grinding sound of metal on metal could be heard from the rear of the monstrous carriage as the sizable door on the back of the vehicle was opened. As the door swung towards the ground, forming what would be a ramp if the carriage was stationary, the repulsive presence of the Inspector was revealed. Numerous metallic tentacles pulled Zurt forward so that he was on the ramp that now extended from the back of the carriage.
Although the position was rather precarious, several more tentacles were attached to the door frame itself to ensure Zurt wouldn’t slip from his position. Without any hesitation, the Inspector brandished his whip on any members of the Hunting Legion that had survived the initial charge. Regardless of if they were wounded or perhaps even dead if they were in the range of his deadly whip, the Inspector would take a swing at them.
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on May 8, 2017 21:42:38 GMT -8
Throughout the chattering and failed negotiations at the camp, Jun had been pouring powerful druidic magic onto the growing organisms through her fingertips. By the time hell started to break loose in the camp, Jun had made something rather neat.
The saplings had formed into a writhing bush, bearing big, bulbous seed pods filled with small holes. A trypophobe's nightmare, the seed pods were none-the-less extremely useful. Jun hastily (and carefully) plucked the seed pods from the plant and placed them in a sack she had on her. She took a moment to observe what was happening at the camp from behind her tree cover.
"Ooohhhh... Crap."
She made a little click to bring Blackbean down. "Time to go big guy." Blackbean hopped down onto the grass. As he did so his body grew to a large, rideable size. A plated, avian form of cataphract armor, originally the size of a coffee mug, had grown along with him. Jun quickly hopped on, dangling the pouch of seed pods to her side.
Blackbean took off into the air, and headed towards the air space over the bandit camp.
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Legion Master Zhax
Dedicated
In jail.
Roleplay posts: 105
Age: 24 Years
Physical Description: Avian yet Reptilian
5' 3" tall, bipedal legs
Strange marking on right side of neck
Clothes and Equipment: Light torso and leg plate armor
Dual 12" daggers
Hook and rope
Neurotoxin blow dart gun
Pots of flammable oil, and toxic gas
Player's online availability : Meh
Registered: Oct 3, 2015 11:16:18 GMT -8
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Post by Legion Master Zhax on May 16, 2017 7:21:53 GMT -8
Legion Master Zhax had tried to play Arya Shieldheart ’s potential buyers against each other, and for whatever reason, they decided to unite to try and fight him. It seemed that he had overestimated how valuable this paladin was, and as Kharn, Champion of Wrath had stated, Legion Master Zhax ’s odds of leaving here alive were pretty slim, but even worse, was Arya Shieldheart ’s. The Isranian cavalry charge would prove to be a rather sacrificial attack. While their lances could out range most of the Legion's weapons (excluding the small mix of pike men scattered in the lines) casualties would amount heavily on both sides. The spear was the most common weapon in the Legion's arsenal, but the Israns could reach them first before being struck. But on the left, right and behind every member was another body, who would easily skewer the rider or their horse as they pierced the first bandit on their weapon. The horsemen’s formation would indeed somewhat push the bandits’ line apart, but with little room to gain good speed for a charge and with the repelling point of pole arms, it refused to be broken through, as more units from the rear piled into the fighting. The two wedges of cavalry would be stopped in their tracks by the sheer amount of bodies and anti-cavalry weapons. The wheeled medieval “tank” that was Josef Zemp ’s would be the main cause for concern for the Legion's line. Charging straight up the middle of the Legion's formation, it faced the heaviest resistance. Luckily, the armored wagon would not be able to gain much speed before the pulling horses were speared and likely killed without hesitation. The dirty creatures would jump out of the way of its path, others who were not so lucky, would be knocked down or ran over. Without enough force to effectively plow through the light infantry line, the wagon was quickly surrounded on its front and sides. Without any real means of damaging the wagon, the troops began to slowly pass up a small barrel of oil. For now, shield men boxed the wagon in on three sides and defended themselves. The shaman of the ballista’s target was covered by troops, even with the slightly higher elevation, it was an unclear target. The giant bolt pierced multiple infantry in front of the magic user, before connecting with the shaman. However, due to the poor angle and fodder in front of him, the shaman would be knocked aside and onto the ground by the passing projectile, interrupting his magic casting and concentration. Kaylie Imrahil ’s position would remain completely concealed, as there was too much commotion to try and make out a single archer in the distance. Her shot flew true and provided better results than the ballistae. The shaman would end up with an arrow through her neck, as she clutched at her throat before collapsing near Legion Master Zhax and Arya Shieldheart . While Kaylie Imrahil may have been a good shot, due to the distance of the target and movement, her arrow landed not exactly where she wanted, but effect was the same. She remained unaffected by the any enemies, for now. @ fletcherornah ’s plan was a go, as she whacked one of the guards and he recoiled, giving her a short moment to slip her hands out from her restraints and dive forward as the guard just barely missed grabbing her again. Now she laid over the ground, still tied by her feet and surrounded by Legion units on all sides, whom were just taking notice that the Paladin was trying to escape. From between the ranks out stepped Legion Master Zhax , his dagger in his right hand. Before she could try scrambling away, he quickly stomped his right foot down on her left wrist, without any mercy for her bones as he crushed them between his armored boot. Assuming she held still, with his empty hand Legion Master Zhax grabbed Arya Shieldheart by her freshly cut hair and pulled her head back, then reached down to press his sharpened dagger against the side of her neck, very eager to kill her. In almost a whisper, his rough voice was heard behind Arya Shieldheart . “Look where you die, your ‘friends’ care nothing of you, unless they stop fighting now, we will all die, and for what? They only thirst for war and blood for fun, no one gains anything from this, only losses.” If Arya Shieldheart did not get pinned by Legion Master Zhax ’s foot or tried to resist, he would crouch down to drive his dagger through her unarmored back and through her heart. Should she dodge or if Legion Master Zhax was interrupted, the 8 other bandits surrounding the human would not hesitate to follow Legion Master Zhax ’s example by impaling, slicing, chopping or crushing Arya Shieldheart along her exposed back, with the intent to end her life swiftly.The metallic crawl of Inspector Zurt from the rear of the wagon became audible to those nearby, the bandits on the left and right of the wagon tried to rush the steel creature to attack him as soon as the door flipped open. It seemed though, that because of whatever metal Inspector Zurt holder was made of, their lighter weapons likely would not inflict damage. It seemed like hammers, maces, and axes would do substantial damage. However, the first wave was hit with the giant whip, killing some outright, but the lucky others were sent backwards by the huge weapon. The remainder of the troops from the first hit got in close, aiming to stab or crush the normal weak points of creatures. Joints, the neck, and the kidneys. As the fighting began, Kharn, Champion of Wrath would find his troops being charged from behind, occupying and entangling his demons in melee. The troops were much less eager to fight these demons head on, especially with not as many numbers as they would like against the terrifying beasts. Troops from the sides rushed around Kharn, Champion of Wrath to envelope and attack him, primarily wielding anti-armor weapons like maces and great hammers. Jun of the Celadine was finally noticed by troops near the rear. Archers scattered throughout the camp began to take aim and let loose some arrows. It be hard to hit Jun of the Celadine or her mount, but they were close, as Jun could occasionally hear the whizz of an arrow or bolt. The scouts now knew that battle was in the camp, they had to get away from here. “Don't worry, but we gotta go.” The leading kobold picked up Wah Doobie despite any struggles, and scattered into the forest with the rest of his unit. <Exit with Wah Doobie >
((Due to the Passing of Time rule and the impatience of Arya Shieldheart , I'll make a scenario/another post in regards to Arya in which Arya Shieldheart escapes unharmed. Sorry for the complication.))
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Wah Doobie
Committed
Roleplay posts: 64
Age: 2
Clothes and Equipment: Day Gown, Headdress, black socks, Polotimpimpapimpopo Wand (A memento of his dead friend Appopo)
Allegiances: Doobie Family
Registered: Jan 18, 2017 18:06:21 GMT -8
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Post by Wah Doobie on May 17, 2017 10:28:02 GMT -8
"Yeep! Where we go? Hey!" Wah squirms a little and his tail swishes around but he manages to get in a way that is not as uncomfortable for being carried.
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Naith the Black
Established
The Hunting Legion - Grim Riders
Roleplay posts: 12
Age: 35
Physical Description: Naith is stout, standing 6 feet and weighing 200 pounds. The man is built like an oak tree and few other men match his strength. He has dark brown eyes, almost black it would seem. His rough beard is often trimmed, and his he has a receding hairline.
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Clothes and Equipment: Naith typically wears a combination of mail and leather armor, with black clothing. A large silver pendant hangs around his neck that is imbued with magical energy, although he does not know how to tap into it.
Naith carries a very special sword on his side, which he has named Greaver. Greaver supposedly belonged to a great warrior, a hero of sorts, until he was killed by Naith. Naith now carries the fallen hero's sword around first as a trophy, and second as a weapon. Greaver is light, easy to wield, and very well made. Naith suspects the blade is not made of steel, but some other special material. Like his pendant, Greaver may hold magical powers but he is not sure how to tap in to them.
UPDATE: It has been discovered that Greaver is, in fact, made of kordanite.
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Registered: Oct 17, 2017 13:11:44 GMT -8
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Post by Naith the Black on Oct 17, 2017 14:56:17 GMT -8
Goblins, orcs, gnolls, and kobolds alike would no doubt pause to see the band of men approaching their camp. A steady cacophony of horse hooves would precede their arrival, as would the sight of tattered black flags. Men and women alike rode atop a host of mighty warhorses, all black in color. There were warriors among them, rogues to, even a few sorcerers. With beaten or rusted armor, tattered capes and hoods, or frayed hats, it was obvious these men were of no noble origin. They were rough riders, ragged fellows - mercenaries by the look of it.
At the head of the small mounted force was a stout man. Although he may have been human, which the camp's inhabitants may find second-rate, there was no questioning the raw strength bestowed upon him. When he stopped at the perimeter of the camp all those in attendance with him paused as well. A sudden silence fell over the riders.
The leader of the bunch reached over to his side and clutched the hilt of his sword, drawing it into the air: a sort of greeting. "I am Naith the Black! We are the Grim Riders! And we demand an audience!"
Few men in this part of the world had ever heard of Naith and his band, and he knew this... but first impressions were important.
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Deleted
Roleplay posts: 0
Registered: Nov 23, 2024 10:15:56 GMT -8
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Post by Deleted on Oct 18, 2017 9:30:09 GMT -8
Goblins, orcs, gnolls, and kobolds alike would no doubt pause to see the band of men approaching their camp. A steady cacophony of horse hooves would precede their arrival, as would the sight of tattered black flags. Men and women alike rode atop a host of mighty warhorses, all black in color. There were warriors among them, rogues to, even a few sorcerers. With beaten or rusted armor, tattered capes and hoods, or frayed hats, it was obvious these men were of no noble origin. They were rough riders, ragged fellows - mercenaries by the look of it. At the head of the small mounted force was a stout man. Although he may have been human, which the camp's inhabitants may find second-rate, there was no questioning the raw strength bestowed upon him. When he stopped at the perimeter of the camp all those in attendance with him paused as well. A sudden silence fell over the riders. The leader of the bunch reached over to his side and clutched the hilt of his sword, drawing it into the air: a sort of greeting. "I am Naith the Black! We are the Grim Riders! And we demand an audience!" Few men in this part of the world had ever heard of Naith and his band, and he knew this... but first impressions were important. The camp did indeed spot such mounted cavalry headed towards them, they were concerned for a moment until they realized that this outfit didn’t seem to be looking for a fight, nor the type to directly attack another war-band without reason. Especially a larger one. Humans weren’t the normal type to show up here peacefully, and no one would let their guard down with them around. A goblin peaking over the wall shouted to them. “Oi, you best wait rite dere, we gotta let bossy lady know first, otherwise we’d have to shoot ya. You’ll likely get in though with a party of dat size, these times.”Word eventually would spread to Nat'ia, and her word would make it back to the crude wooden gatehouse. The seemingly “captain of the guard” goblin dressed in slightly better condition gear would respond to the blackened warriors. “You can ‘ead in, just keep them sharp killin’ things away and there won’t be no problem.” He pointed down the main muddy avenue, directing them towards the largest tent lit by a blue light near the back, on the left of the wet trail. As they walked through, they might notice how unsuitable and unsanitary the camp’s condition is. But the people among the camp seem unfazed by the flies and the stench of rotting meat, wet ground, ashes, and feces. That is, except the prisoners and slaves. The majority of the captives were human, however, there were a few slaves of their own races. It seemed while they did not like humans, they also had no objections to oppressing their own weak members. Members of the Legion and prisoners alike stopped what they were doing to cautiously view the band of ragtag mercs as they went by. To them, they didn’t belong here. It’d still be a moment until they reached the main tent.
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Naith the Black
Established
The Hunting Legion - Grim Riders
Roleplay posts: 12
Age: 35
Physical Description: Naith is stout, standing 6 feet and weighing 200 pounds. The man is built like an oak tree and few other men match his strength. He has dark brown eyes, almost black it would seem. His rough beard is often trimmed, and his he has a receding hairline.
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Clothes and Equipment: Naith typically wears a combination of mail and leather armor, with black clothing. A large silver pendant hangs around his neck that is imbued with magical energy, although he does not know how to tap into it.
Naith carries a very special sword on his side, which he has named Greaver. Greaver supposedly belonged to a great warrior, a hero of sorts, until he was killed by Naith. Naith now carries the fallen hero's sword around first as a trophy, and second as a weapon. Greaver is light, easy to wield, and very well made. Naith suspects the blade is not made of steel, but some other special material. Like his pendant, Greaver may hold magical powers but he is not sure how to tap in to them.
UPDATE: It has been discovered that Greaver is, in fact, made of kordanite.
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Registered: Oct 17, 2017 13:11:44 GMT -8
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Post by Naith the Black on Oct 18, 2017 12:45:51 GMT -8
Naith nodded at the goblin, sheathing his blade once they were allowed entry. The Grim Riders' commander led the mounted warriors down the muddy trail slowly. Horse hooves slopped and clopped in the filth. Although these men were use to rough conditions and did not mind a bit of dirt, this camp was fairly undesirable; it would not accommodate Naith nor his men - disease would certainly spread through his ranks if he lingered to long.
Naith took note of the prisoners. At least, the human prisoners. They could be put to work, he thought, mining or building or... anything. He kept his mouth shut about the matter; he had no idea what the Hunting Legion was doing with them and it was not his place to question it. Perhaps they're the meals, he thought.
Members of the Grim Riders exchanged looks of curiosity and disgust at the members of the Hunting Legion. Some of the men even kept a steady hand on their weapons, just in case a fight broke out. Ultimately they'd come to a stop as Naith reached the large tent with the blue light.
For the moment he would simply wait atop his steed; no need to collect muck and feces on the bottom of his boots unless absolutely necessary.
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