Kinzokan Krypt
Dedicated
Roleplay posts: 129
Physical Description: Kinzokan Krypt is a seven foot tall beast of muscle, violent scars and a wild mane of dark hair. Almost legendary for his status as a veteran of many battlefields, Krypt is known for his exceptional skill and combat prowess and because of his dark, ashen-coloured skin he is referred to in mercenary circles as "Kinzokan the Black".
He originally hailed from a volcanic land devastated by fire, brimstone, magma and ash and as such, his people are known as the Ashkin. Due to spending their entire lives surrounded by scorching heat and with little water that isn't boiling or steamed, the Ashkin are nigh impervious to fire and its effects and their skin has thus thickened and hardened into an almost naturally armoured hide. Such is the toughness of an Ashkin that only the sharpest of weapons, or the strongest of their wielders, could cut deep and hard enough to draw blood or cause serious injury. Yet in the volcanic wastes, such a defense isn't only advantageous, but necessary - for each day would bring the Ashkin tribes into contact with the aggressive, giant, reptilian monsters who ruled the ashlands as ever-starving kings.
Registered: Nov 10, 2015 20:24:36 GMT -8
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Post by Kinzokan Krypt on Dec 7, 2015 3:09:48 GMT -8
Krypt ran to the end of one hall, immediately stopped by forcing one foot down in front of his body, turned at high speeds, then set off running again. His room, which was only a few doors away from him by that point, was closed and possibly locked, though the man didn't have the time nor the inclination to check. Instead, he shoulder-barged through it, taking it off the hinges with ease and immediately glancing around the room he had been given during his stay until he found his spear. The weapon wouldn't do much good against stone beasts, but Krypt did not yet know they were stone.
So, he ran over, took the spear, then ran back out again. Now he was fully armed, with both weapons and all pieces of his hardy, bone-craft armour with the strength of steel. It was light armour, covering only the most necessary places of his body, but it was powerful and could absorb a blow with ease.
"Beast. Come and face me," he spoke into the night. He didn't yell, or let out some ridiculous battle cry to announce his location, instead he slowly moved towards the source of the banging and shaking where the beast had entered the mayor's home. Within a few minutes, he was at the door where earlier he, Robert and Neferet had eaten. He was certain the beast was behind it, so he raised his spear with both hands so that the end was sticking forwards and prepared to enter.
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Robert Fletcher
Dedicated
Robert's assistant: https://i.imgur.com/mvP7J3d.png
Roleplay posts: 376
Age: 22
Physical Description: White hair, fancy clothes, strong jawline. Robert is fairly attractive, but thinks he's much more handsome than he actually is. He has scars on his chest from stab wounds that he never talks about, although women are usually impressed by them.
Clothes and Equipment: Expensive, custom tailored clothes. He's fairly rich and carries around a shiny knife. The clothes are armored, but the plates are well hidden.
Allegiances: The Isran Empire
Player's online availability : Early mornings and late evenings
Registered: Aug 14, 2015 16:15:01 GMT -8
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Post by Robert Fletcher on Dec 7, 2015 8:23:30 GMT -8
Robert watches helplessly as Neferet falls. He stops himself from helping her, as to not make her worse. This is bad. Very, very bad. She can't run. He can't carry her. Or can he? The mayor of Ozmodias looks down at the ground, at the ornate carpet that Neferet seems to be so conveniently sitting on.
"Rasha, lay her flat on that carpet and get out of the way. We've got to get her out of here."
When Neferet is lying on the carpet, Robert takes one end and folds it over her. Then, like a child rolling a snowball, he rolls up the carpet with Neferet in it. Surely it would have been easier to use a sheet. Why didn't Neferet leave sheets lying on the ground for just this occasion? That's just poor planning. He lifts the rolled-up mayor, and nearly drops her. Carpets are heavy.
"Rasha, you're a strong independent woman. Help me carry Neferet. You carry one side, I'll carry the other. Quickly, we need to leave. The monsters will be here soon."
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 4:19:37 GMT -8
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Post by Deleted on Dec 7, 2015 10:47:50 GMT -8
"Oh gods save us, gods save us," Rasha said quietly beneath her breath as she helped lower Neferet gently to the carpet beneath them. Tears were running down Rasha's cheeks as she took her hands away from Neferet who seemed ironically peaceful given the terror that was choking all around them.
Sniffling and trying her best to calm her shaking nerves and hands, Rasha helped Robert to roll Neferet in the carpet, and then took up her feet to help carry the Oracle towards the opening to the dark passageway. The beasts screamed again, shaking the mountain top and it made Rasha cringe.
She continued to mumble soft prayers beneath her breath as they inched their way down the steps, with Rasha leading the way, trying not to trip in the total pitch darkness that came around them.
. . . . . . . . . . . . . . . . . .
The icy gale that Oleanna blasted at the beast caught it in the chest, making it rear back as it shook its head and screamed, fangs and talons gleaming golden in the firelight of the torches surrounding. Ice coated its stones as it came back down onto all fours, momentarily frozen in place.
It's tail, however, still not frozen whipped harshly and it knocked a large oil lamp off of its peg and onto the hay rooftop of a storage shack nearby. "Put out the fire!" ordered Akbar to his men, who quickly went to the large clay pots near another building that were filled with gather rain water. The fire was growing and growing, gobbling up the fats and the tinder and the hay that was in the storage facility, and the oil that was stored there as well.
It proved a most convenient distraction, while the other beast...
. . . . . . . . . . . . . . .
Within Neferet's home, the beast suddenly went quiet, Krypt on the other side of the door. Before he could even enter, however, a gargantuan claw came bursting through the wood, tearing away at the stone until it crumpled in debris around it. It was trying to claw Krypt to pieces!
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Dame Oleanna D'Ignis
Committed
Bloody politicians.
Roleplay posts: 96
Age: None of your damn business.
Physical Description: At 6' even, Oleanna is tall for an elven women. She wears heavy plate armor, most of the time. Underneath she has a lithe, toned body, with moderate curves.
She likes to keep her helmet on, as most find her face off putting. Her most noticeable feature is a scar, that begins just above her left eyebrow. It runs straight down her face, directly over her eye, and stops at her jaw line. Her left eye is a milky grey color, and it is surrounded by a stylized tattoo of a black sun. If it wasn't for the scar, Oleanna's face would be a mask of flawless elven beauty. She has a delicate jaw, dainty chin, full lips, high cheek bones, and her right eyes is a vibrant green. Her skin is alabaster in tone, and glows with health. Her vibrant red hair is kept in a short military cut, leaving her knife like ears visible.
She has a reputation among other wandering knights as being exceptionally fierce. She wields primarily wields sword and fire magic in combat. She can also use ice magic having advanced fair enough in her art to understand she can manipulate heat not just create fire. She rarely turns down jobs even if the pay is poor. She lead her own group of female mercenaries called the Crimson Ladies which she disbanded a few years ago. She has won quite a few tournaments and slain many powerful beasts in her time. She has traveled all over the world and can survive most any where either by living off the land or living by her sword.
Clothes and Equipment: Plate armor, tower shield, long sword, water skin, travel rations, War horse, Lance, long bow and quiver, spell book, and the sun tattoo which acts as her magical focus.
Registered: Nov 18, 2015 12:07:10 GMT -8
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Post by Dame Oleanna D'Ignis on Dec 7, 2015 11:56:46 GMT -8
There was an old saying Oleanna's mentor used to quote her that she was rather fond of.
"When life gives you lemons, burn life's house down. Then make lemonade and enjoy it in the smoldering runes."
Her master was a strange man but the intent of the message was clear make the best of a bad situation. For Oleanna that meant diving head first into the fire the golem had started. This was actually extremely painful for her and she grits her teeth as she feels her skin sizzle and pop. However this quickly passes as she draws the fire into herself and the flames begin to die down. The tattoo of the Sun on her face begins to glow brighter and brighter. Oleanna may be a one trick pony when it came to magic but she was dammed good at her one trick. As the force of the spell begins to build in her says through teeth gritted in pain.
"I'm going to have one shot at this so try and keep it still!"
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Fenris
Dedicated
Roleplay posts: 256
Registered: May 5, 2015 12:22:19 GMT -8
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Post by Fenris on Dec 7, 2015 20:56:54 GMT -8
The Militia had noticed the creatures were not attacking anyone, just causing general mayhem, it was very odd, it almost seemed like a distraction to them, but why would they refrain from killing folks in earnest, when they had been slaughtering people at leisure till now. The men regrouped, 10 different groups moving independently and most of them instead seeking to put out fires from knocked over lanterns, or help people who had been trapped from knocked over wreckage and carts, as well as the injured.
One of the groups however had been pointed towards the Mayors Home and 15 men were making there way towards there.
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Kinzokan Krypt
Dedicated
Roleplay posts: 129
Physical Description: Kinzokan Krypt is a seven foot tall beast of muscle, violent scars and a wild mane of dark hair. Almost legendary for his status as a veteran of many battlefields, Krypt is known for his exceptional skill and combat prowess and because of his dark, ashen-coloured skin he is referred to in mercenary circles as "Kinzokan the Black".
He originally hailed from a volcanic land devastated by fire, brimstone, magma and ash and as such, his people are known as the Ashkin. Due to spending their entire lives surrounded by scorching heat and with little water that isn't boiling or steamed, the Ashkin are nigh impervious to fire and its effects and their skin has thus thickened and hardened into an almost naturally armoured hide. Such is the toughness of an Ashkin that only the sharpest of weapons, or the strongest of their wielders, could cut deep and hard enough to draw blood or cause serious injury. Yet in the volcanic wastes, such a defense isn't only advantageous, but necessary - for each day would bring the Ashkin tribes into contact with the aggressive, giant, reptilian monsters who ruled the ashlands as ever-starving kings.
Registered: Nov 10, 2015 20:24:36 GMT -8
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Post by Kinzokan Krypt on Dec 8, 2015 14:26:54 GMT -8
Krypt felt the tension rise as the beast behind the door went quiet, and he immediately braced himself and readied his spear to pierce at anything that might lunge at him. However, when the claws finally smashed through the door and came crashing down towards him, along with the beast, Krypt thrust down on his already bent knees and sent himself flying down the hall to the right of the door; covering a good few feet with a single leap and a remarkable display of his reaction timing.
It didn't take much beyond that for him to realize that his weapons were probably not going to work. However, that would not deter him; every beast had a weak point. He just had to find it and exploit it in order to win.
"Ready yourself, monster," he warned it, as though giving it the benefit of the doubt that it might have at least some intelligence. With that done, he stepped forwards and thrust his spear, the length hopefully enabling him to catch the beast with the tip while simultaneously keeping him out of harm's way.
((Sorry about the late post. I thought I posted this last night but apparently I didn't.))
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 4:19:37 GMT -8
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Post by Deleted on Dec 10, 2015 7:16:37 GMT -8
The beast whipped its head to follow Krypt in the darkness, its eyes shining like gems. He thrust his spear, and the beast moved uncomfortably back within the walls, the stone of its shoulders rubbing harshly at the painted stone of the walls. The space was cramped for the large guardian.
Even so, Krypt's spearhead scraped harmlessly against the moss covered green of the beast's shoulder, and the beast once more back handed him to slam him against the wall. The muffled tears of Rasha could still be heard echoing up the dark corridor she walked, and quite clearly the beast meant to make its way. . . . . . . . . . . .
Outside, Akbar found relief in the men Fenris had brought. They rushed to help the fire that had clawed its way to the thatched roof, while the beast roared and used its massive strength to break the ice of one gargantuan paw. It swiped maliciously at men near it, sending them screaming over the edge of the pavillion to fall to the jungle below.
Akbar grit his teeth at Oleanna's orders, but he rushed in with a yell to try and keep its attention. However, when this beast saw the troop of fifteen men move towards Neferet's home, it became wildly incensed, roaring and raging, as it broke its other front claw out of the ice. Its back two were still encased, but it was making quick work!
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Kinzokan Krypt
Dedicated
Roleplay posts: 129
Physical Description: Kinzokan Krypt is a seven foot tall beast of muscle, violent scars and a wild mane of dark hair. Almost legendary for his status as a veteran of many battlefields, Krypt is known for his exceptional skill and combat prowess and because of his dark, ashen-coloured skin he is referred to in mercenary circles as "Kinzokan the Black".
He originally hailed from a volcanic land devastated by fire, brimstone, magma and ash and as such, his people are known as the Ashkin. Due to spending their entire lives surrounded by scorching heat and with little water that isn't boiling or steamed, the Ashkin are nigh impervious to fire and its effects and their skin has thus thickened and hardened into an almost naturally armoured hide. Such is the toughness of an Ashkin that only the sharpest of weapons, or the strongest of their wielders, could cut deep and hard enough to draw blood or cause serious injury. Yet in the volcanic wastes, such a defense isn't only advantageous, but necessary - for each day would bring the Ashkin tribes into contact with the aggressive, giant, reptilian monsters who ruled the ashlands as ever-starving kings.
Registered: Nov 10, 2015 20:24:36 GMT -8
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Post by Kinzokan Krypt on Dec 10, 2015 7:36:56 GMT -8
As the spear glanced off the beast's shoulder, he pulled his arm back and then jumped backwards down the corridor in an attempt to avoid the beast's back-hand. He was partially successful, the tips of the beast's claws scraping his chest; which had a rather unique toughness to it; and some of the bone armour covering his torso, which remained essentially unscathed.
As blood tricked down his front, he continued to slowly back away with his eyes peering through light-less hall and examining the enemy. Like them, his eyes were well suited for scenarios where sufficient light was a problem, so he had little trouble seeing what might take a normal man by surprise. He could see that the beast was cramped and therefore would struggle to move, but he was looking for something else. An eye, a hole in what he hoped was it's armour, or anything that might be soft enough to pierce with his spear.
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Dame Oleanna D'Ignis
Committed
Bloody politicians.
Roleplay posts: 96
Age: None of your damn business.
Physical Description: At 6' even, Oleanna is tall for an elven women. She wears heavy plate armor, most of the time. Underneath she has a lithe, toned body, with moderate curves.
She likes to keep her helmet on, as most find her face off putting. Her most noticeable feature is a scar, that begins just above her left eyebrow. It runs straight down her face, directly over her eye, and stops at her jaw line. Her left eye is a milky grey color, and it is surrounded by a stylized tattoo of a black sun. If it wasn't for the scar, Oleanna's face would be a mask of flawless elven beauty. She has a delicate jaw, dainty chin, full lips, high cheek bones, and her right eyes is a vibrant green. Her skin is alabaster in tone, and glows with health. Her vibrant red hair is kept in a short military cut, leaving her knife like ears visible.
She has a reputation among other wandering knights as being exceptionally fierce. She wields primarily wields sword and fire magic in combat. She can also use ice magic having advanced fair enough in her art to understand she can manipulate heat not just create fire. She rarely turns down jobs even if the pay is poor. She lead her own group of female mercenaries called the Crimson Ladies which she disbanded a few years ago. She has won quite a few tournaments and slain many powerful beasts in her time. She has traveled all over the world and can survive most any where either by living off the land or living by her sword.
Clothes and Equipment: Plate armor, tower shield, long sword, water skin, travel rations, War horse, Lance, long bow and quiver, spell book, and the sun tattoo which acts as her magical focus.
Registered: Nov 18, 2015 12:07:10 GMT -8
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Post by Dame Oleanna D'Ignis on Dec 10, 2015 9:19:26 GMT -8
Fueled both by the fire and the pain and anger welling within Oleanna the spell she is working is begins to burn inside her body. All though this won't deal lasting damage it is very unpleasant and if something goes wrong or she is distracted the results would be... bad. Still it isn't ready to release yet she is focusing every last scrap of power and hest into a single tight ball within herself and this takes time. She barely manages to get out.
"Ten more seconds."
Through gritted teeth.
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 4:19:37 GMT -8
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Post by Deleted on Dec 10, 2015 13:02:06 GMT -8
The Beast fighting Fenris' men, Oleanna, and Akbar let out a roar that seemed to rip the sky, lightning answer it as it dashed over the darkness and made the stars fade above. It lifted its massive, stone-and-gold arms and SLAMMED them into the earth. Cracks immediately broke apart the stone on the surface, racing towards the buildings and make them crack open, destroying the tile roofs and making them fall. It shook the very earth, making men fall from its force, and the ice around its back legs splintered apart, letting it free.
It let out another terrifying scream and began rampaging towards the gate where one of Fenris' troops -- and Oleanna herself -- stood. Akbar shouted at his men who raced towards the beast, but more fires had ignited in more rooms with the earthquake that had shaken the ground, and the terror of the city was beginning to choke the air.
The beasts would not be stopped!
. . . . . . . . . . . . . . . . . . . . . . . . . .
The Beast fighting down Krypt snarled at him and surged forward, stone on stone making sparks ignite and fall onto the carpets and the few tapestries that hung on the walls. When it heard the roar of its brethren, however, it paused, and then its own answering roar shook the very walls of Neferet's home.
Cracks appeared all around it, as with its massive, magical strength it lifted its clawed fists in the air and slammed them down. Rock would come tumbling down, destroying the corridor into something wider so that it could move, and it burst forward to get to Neferet, Rasha, and Robert.
. . . . . . . . . . . . . . . . . . . . . . . . . .
Rasha heard the screams of the beasts and she stopped, quivering. "Oh Gods help us, Gods help us," she called, frightened and trembling where she was. She felt a door at her back in the darkness, and had to set down Neferet's feet in order to run her hands over it.
She pushed opened its handle, and a great gust of wind ripped the door open to show the slim walk way that hugged the mountain side, leading down into the jungle that was still far below. The other servants were long gone, having either fallen over the edge or made their way down past the bend.
"Robert, Robert, I can't do this," called Rasha, her black-and-silver hair whipping in the wind as she looked back at Robert with panicked eyes, the moonlight from the night illuminating her. "I can't, I can't," she said.
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Robert Fletcher
Dedicated
Robert's assistant: https://i.imgur.com/mvP7J3d.png
Roleplay posts: 376
Age: 22
Physical Description: White hair, fancy clothes, strong jawline. Robert is fairly attractive, but thinks he's much more handsome than he actually is. He has scars on his chest from stab wounds that he never talks about, although women are usually impressed by them.
Clothes and Equipment: Expensive, custom tailored clothes. He's fairly rich and carries around a shiny knife. The clothes are armored, but the plates are well hidden.
Allegiances: The Isran Empire
Player's online availability : Early mornings and late evenings
Registered: Aug 14, 2015 16:15:01 GMT -8
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Post by Robert Fletcher on Dec 10, 2015 13:08:17 GMT -8
Robert peeks over the edge. It's certainly a very long way down. And a very, very narrow walkway. But those monsters sound like they're getting closer. Why would they build the escape path so narrow? That's also poor planning.
"Come on, Rasha, Neferet needs your help. I need your help. I can't carry her myself."
If Rasha is still unwilling to go down the path, Robert decides to drag Neferet. Luckily, she's still in the carpet so she won't be injured by the dragging. It is, however, a heavy carpet and a long path.
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Kinzokan Krypt
Dedicated
Roleplay posts: 129
Physical Description: Kinzokan Krypt is a seven foot tall beast of muscle, violent scars and a wild mane of dark hair. Almost legendary for his status as a veteran of many battlefields, Krypt is known for his exceptional skill and combat prowess and because of his dark, ashen-coloured skin he is referred to in mercenary circles as "Kinzokan the Black".
He originally hailed from a volcanic land devastated by fire, brimstone, magma and ash and as such, his people are known as the Ashkin. Due to spending their entire lives surrounded by scorching heat and with little water that isn't boiling or steamed, the Ashkin are nigh impervious to fire and its effects and their skin has thus thickened and hardened into an almost naturally armoured hide. Such is the toughness of an Ashkin that only the sharpest of weapons, or the strongest of their wielders, could cut deep and hard enough to draw blood or cause serious injury. Yet in the volcanic wastes, such a defense isn't only advantageous, but necessary - for each day would bring the Ashkin tribes into contact with the aggressive, giant, reptilian monsters who ruled the ashlands as ever-starving kings.
Registered: Nov 10, 2015 20:24:36 GMT -8
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Post by Kinzokan Krypt on Dec 10, 2015 13:46:21 GMT -8
Krypt kept back, spreading his feet slightly to help keep balance as the corridor shook. If he didn't think of a way to kill the beast quickly, he was going to be at quite a loss. Yet his current environment offered him little in terms of freedom, though it did give him the advantage of being able to quickly and easily move through it - unlike the monster.
However, when the cracks began to appear and the monster raised it's fists, Krypt narrowed his eyes and quickly stepped to the side of the room and hugged himself flat against the wall. When the impact happened, and the area began to collapse, he at least had the support of the walls to help himself avoid damage. In the middle, the floor might well have split open, not to mention that's where a large portion of the debris would fall. But by the supporting walls? At least some of the debris would hit the wall above his head and bounce off, while any more that might pose a threat to him would be held off as he braced his gauntlet-covered forearms over his head.
When it died down and the beast found more room to manoeuvre, then burst forwards as a result, Krypt immediately positioned himself to the side of the room to let it pass; only to then attempt to jump up onto it's back as it did so and hold on to any moss or crevice he could find with one hand, while the other clutched his spear.
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Dame Oleanna D'Ignis
Committed
Bloody politicians.
Roleplay posts: 96
Age: None of your damn business.
Physical Description: At 6' even, Oleanna is tall for an elven women. She wears heavy plate armor, most of the time. Underneath she has a lithe, toned body, with moderate curves.
She likes to keep her helmet on, as most find her face off putting. Her most noticeable feature is a scar, that begins just above her left eyebrow. It runs straight down her face, directly over her eye, and stops at her jaw line. Her left eye is a milky grey color, and it is surrounded by a stylized tattoo of a black sun. If it wasn't for the scar, Oleanna's face would be a mask of flawless elven beauty. She has a delicate jaw, dainty chin, full lips, high cheek bones, and her right eyes is a vibrant green. Her skin is alabaster in tone, and glows with health. Her vibrant red hair is kept in a short military cut, leaving her knife like ears visible.
She has a reputation among other wandering knights as being exceptionally fierce. She wields primarily wields sword and fire magic in combat. She can also use ice magic having advanced fair enough in her art to understand she can manipulate heat not just create fire. She rarely turns down jobs even if the pay is poor. She lead her own group of female mercenaries called the Crimson Ladies which she disbanded a few years ago. She has won quite a few tournaments and slain many powerful beasts in her time. She has traveled all over the world and can survive most any where either by living off the land or living by her sword.
Clothes and Equipment: Plate armor, tower shield, long sword, water skin, travel rations, War horse, Lance, long bow and quiver, spell book, and the sun tattoo which acts as her magical focus.
Registered: Nov 18, 2015 12:07:10 GMT -8
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Post by Dame Oleanna D'Ignis on Dec 10, 2015 15:38:52 GMT -8
Well shit.
Oleanna thinks to herself as the monster charges at her she still needed about 3 seconds... The beast is just starting to charge its steps shake the very ground it steps on. 2... Oleanna raises her hand and a ball no bigger than her thumb of pure white fire appears in front of it. 1... Oleanna releases the fire at the beasts chest where the ice is thickest and dives aside. She is too slow to avoid the thing completely and she can feel the dull impact of stone smashing in to her ribs. She is knocked aside and won't see the outcome of her attack. The little ball of fire was the hottest flame she could produce hot enough to melt through metal. Her hop was that when it impacted with the cold stone the radical shift in temperature would cause hairline fractures to appear on the beast creating a structural weakness that could be exploited. Oleanna lets out a low moan and clutches her chest yup she had burns all over her body and at least one of her ribs was broken this was a shit day.
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 4:19:37 GMT -8
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Post by Deleted on Dec 10, 2015 16:53:43 GMT -8
The blast of white hot heat went striking through the distance at the charging beast, and it cracked into the beast's chest. Oleanna may have been knocked to the side, but as the beast tried to smash through the gate and across the bridge to Neferet's home, it's chest fell to pieces, throwing off its equilibrium. It began to fall to the side, and its clawed hands scrambling to cling to the bridge, but the fissures and cracks in its chest shimmied up the beasts arms until it fell apart, and this stone beast dropped down into the jungle below with a desperate roar...
Akbar ran over to Oleanna, taking a knee beside her, but not before twisting and motioning to Neferet's doors. "Go! Protect the Oracle!" Men rushed over the bridge towards Neferet's home, but Akbar turned back to Oleanna.
"Tell me what I can do to help you," Akbar said.
. . . . . . . .
The beast within Neferet's home cared little that Krypt had crawled upon its back, which might have shocked the warrior. It was too busy hurtling through, smashing into walls and columns that made the entire home unsteady. Its gem-like eyes were snapping with lightning, the gold of its claws and that decorated some areas of its body also crackling with the blue-ish energy.
Due to the Guardian's physiology, it was easy to find cracks and holds to stay upon its frame, but its desperate search for Neferet made it almost like a bucking bronco. It smashed furniture, sweeping things aside until it came to the back tunnel.
Its arm reached inside, but it could not feel anything. Frustrated, it roared down the black tunnel to Robert's back, and then looked around, its massive Gorilla head looking for the quickest way to Neferet. It decided that it would have to go back the way it came, towards the balcony, where it planned to crawl down the mountain.
. . . . . . . . . . .
Rasha's hands were shaking, but the woman tried to tamp down her fear. She reached for the roll of carpet and had just hung onto Neferet's feet once more -- the Oracle herself unseen -- when she heard the twin roars of the beasts.
Fear trembled into her very bones, and she verily inched her way down the path, with no light but the moon and no way to steady herself other than to lean her shoulder against the mountain they walked down. She was too afraid to go any faster, her knees almost like jelly.
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Robert Fletcher
Dedicated
Robert's assistant: https://i.imgur.com/mvP7J3d.png
Roleplay posts: 376
Age: 22
Physical Description: White hair, fancy clothes, strong jawline. Robert is fairly attractive, but thinks he's much more handsome than he actually is. He has scars on his chest from stab wounds that he never talks about, although women are usually impressed by them.
Clothes and Equipment: Expensive, custom tailored clothes. He's fairly rich and carries around a shiny knife. The clothes are armored, but the plates are well hidden.
Allegiances: The Isran Empire
Player's online availability : Early mornings and late evenings
Registered: Aug 14, 2015 16:15:01 GMT -8
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Post by Robert Fletcher on Dec 10, 2015 17:02:02 GMT -8
Robert looks back nervously. They'll be caught for sure if they're stuck here! But Rasha can't go any faster, and he certainly can't leave her behind...he worries and frets, trying to think of a way for the three of them to escape. He glances over the edge, trying to gauge how far down it is. A hundred feet? Two hundred? He isn't sure. It's a long way, in any case. He continues his slow and steady (but mostly slow) way down the narrow, narrow path. Maybe the monsters will be too big, and won't be able to get down the path. Wouldn't that be nice.
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Dame Oleanna D'Ignis
Committed
Bloody politicians.
Roleplay posts: 96
Age: None of your damn business.
Physical Description: At 6' even, Oleanna is tall for an elven women. She wears heavy plate armor, most of the time. Underneath she has a lithe, toned body, with moderate curves.
She likes to keep her helmet on, as most find her face off putting. Her most noticeable feature is a scar, that begins just above her left eyebrow. It runs straight down her face, directly over her eye, and stops at her jaw line. Her left eye is a milky grey color, and it is surrounded by a stylized tattoo of a black sun. If it wasn't for the scar, Oleanna's face would be a mask of flawless elven beauty. She has a delicate jaw, dainty chin, full lips, high cheek bones, and her right eyes is a vibrant green. Her skin is alabaster in tone, and glows with health. Her vibrant red hair is kept in a short military cut, leaving her knife like ears visible.
She has a reputation among other wandering knights as being exceptionally fierce. She wields primarily wields sword and fire magic in combat. She can also use ice magic having advanced fair enough in her art to understand she can manipulate heat not just create fire. She rarely turns down jobs even if the pay is poor. She lead her own group of female mercenaries called the Crimson Ladies which she disbanded a few years ago. She has won quite a few tournaments and slain many powerful beasts in her time. She has traveled all over the world and can survive most any where either by living off the land or living by her sword.
Clothes and Equipment: Plate armor, tower shield, long sword, water skin, travel rations, War horse, Lance, long bow and quiver, spell book, and the sun tattoo which acts as her magical focus.
Registered: Nov 18, 2015 12:07:10 GMT -8
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Post by Dame Oleanna D'Ignis on Dec 10, 2015 17:29:30 GMT -8
Oleanna groans, wheezes, and coughs for a moment before gasping out in response to Akbar.
"Have...*groans* any whiskey?"
Oleanna gives Akbar a smile that is all clenched teeth and pain as she slowly pushes herself to a sitting position looking around.
"Where... is the... gol...em?"
She thinks about saying something along the lines of please tell me that was the golem I heard crashing into the jungle but doesn't quite have the energy to get it out.
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Kinzokan Krypt
Dedicated
Roleplay posts: 129
Physical Description: Kinzokan Krypt is a seven foot tall beast of muscle, violent scars and a wild mane of dark hair. Almost legendary for his status as a veteran of many battlefields, Krypt is known for his exceptional skill and combat prowess and because of his dark, ashen-coloured skin he is referred to in mercenary circles as "Kinzokan the Black".
He originally hailed from a volcanic land devastated by fire, brimstone, magma and ash and as such, his people are known as the Ashkin. Due to spending their entire lives surrounded by scorching heat and with little water that isn't boiling or steamed, the Ashkin are nigh impervious to fire and its effects and their skin has thus thickened and hardened into an almost naturally armoured hide. Such is the toughness of an Ashkin that only the sharpest of weapons, or the strongest of their wielders, could cut deep and hard enough to draw blood or cause serious injury. Yet in the volcanic wastes, such a defense isn't only advantageous, but necessary - for each day would bring the Ashkin tribes into contact with the aggressive, giant, reptilian monsters who ruled the ashlands as ever-starving kings.
Registered: Nov 10, 2015 20:24:36 GMT -8
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Post by Kinzokan Krypt on Dec 10, 2015 18:21:07 GMT -8
Krypt held on tightly, keeping himself down behind the monstrosity's back so as to avoid damaging himself as it forced through walls, doors and more. Still, despite it being quite the struggle to hold on, the beast didn't particularly seem as though it had been trying to get rid of him, something that made him rather curious. It again gave credence to the idea that the beast was at least somewhat intelligent, because it seemed to be able to hold off on blind rage in order to go pursue a specific objective. Which seemed to be Neferet, considering how the beast led them to the tunnel.
However, the beast seemed able to go no further. When it turned and began going back the way it came, Krypt let go and dropped down to the ground with a slight thud. He couldn't do anything against it as he was now, so continuing to latch onto it's back was a foolish proposition. If he wanted to damage it, he needed something blunt and heavy; a hammer, or a pick-axe in weapon form. Perhaps he'd find such a thing in the tunnel.
So he turned, entered where the beast couldn't go, then ran all the way down until he reached Robert and the others. "It's looking for another way to get to us. It's targeting Neferet," he warned, carefully following them down the narrow mountain-side path. It was probably safer for Neferet to remain in the tunnel, but that was no long-term solution.
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 4:19:37 GMT -8
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Post by Deleted on Dec 12, 2015 23:40:54 GMT -8
Akbar would have laughed, but the situation was still too serious at the moment. "I have no whiskey. And the Guardian has fallen into the jungle. I know not if it is dead. The other is still in Neferet's home. I have to leave you here. Please, do nothing stupid."
Akbar took up his spear and sprinted for Neferet's home, but when they get inside, all they saw was the destruction. There were no bodies trapped, but the men didn't even know where to look until Akbar's mouth pressed into a thin line and he made his way to the darkened tunnel.
The men had missed Krypt by only a minute or two, and traveled down with him through the darkenss until they emerged on the other side, just in time to hear Krypt tell Robert what it seemed the beast was looking for.
"We must--"
His words were cut off as one of the beast's terrible screams could be heard-- but it was from below, in the jungle, where the first beast had fallen. It's huge figure could be seen over the cliff-edge -- which the locals did not seem at all afraid of as they peered over -- jumping from the canopy of the jungle and clinging to the face of the mountain.
Indeed, Oleanna had successfully made the first Beast fall to pieces, but it was a magical golem and had quickly reformed and was now rapidly climbing the mountain.
A low growl above them suddenly took Akbar's attention as they looked upwards and saw the Demon that had engaged Krypt now crawling down the mountain side, its golden claws ripping into the stone to keep its balance.
"We're going to die," Rasha cried, her arms wrapped around the Neferet's carpet like a death vise. She stopped walking, and as the leader person, it meant everyone else had to stop as well, and she leaned against the wall and slid to sit down. She held onto Neferet's legs like she was holding onto a child.
"Rasha! Stop this at once!" Akbar snapped. "Stand! Help bring Neferet back into the tunnel." The mountain had begun to subtly shake beneath their feet as the guardians closed in, little pebbles shimmying off the path side.
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Kinzokan Krypt
Dedicated
Roleplay posts: 129
Physical Description: Kinzokan Krypt is a seven foot tall beast of muscle, violent scars and a wild mane of dark hair. Almost legendary for his status as a veteran of many battlefields, Krypt is known for his exceptional skill and combat prowess and because of his dark, ashen-coloured skin he is referred to in mercenary circles as "Kinzokan the Black".
He originally hailed from a volcanic land devastated by fire, brimstone, magma and ash and as such, his people are known as the Ashkin. Due to spending their entire lives surrounded by scorching heat and with little water that isn't boiling or steamed, the Ashkin are nigh impervious to fire and its effects and their skin has thus thickened and hardened into an almost naturally armoured hide. Such is the toughness of an Ashkin that only the sharpest of weapons, or the strongest of their wielders, could cut deep and hard enough to draw blood or cause serious injury. Yet in the volcanic wastes, such a defense isn't only advantageous, but necessary - for each day would bring the Ashkin tribes into contact with the aggressive, giant, reptilian monsters who ruled the ashlands as ever-starving kings.
Registered: Nov 10, 2015 20:24:36 GMT -8
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Post by Kinzokan Krypt on Dec 13, 2015 21:20:25 GMT -8
Krypt growled, looking from Neferet, to the tunnel from where they came, down to the bottom of the path and the two monsters closing in on them. He wasn't sure what to do; his weapons were too sharp and light to harm those monsters and he was now nearly trapped on that narrow mountain pass, with death approaching from all directions.
Still, Neferet had told him he would survive the ordeal. She had told him that death was not his destiny in these jungle-filled lands and though she had originally claimed that such a thread of fate could change, he still vehemently believed that her excuse was only an attempt to remain humble in front of him. When he remembered that, he found new-found hope beyond his usual fearlessness in the face of danger.
"Take my spear," he told whoever was closest, handing it to them with a thrust of his arm. "I'm going to try and distract them while you all get her away."
Once again, the advantages of growing up on an island of volcanic rock came in handy. Scaling sheer cliff-faces was merely one of the challenges his people had learned to overcome; rock and mountain alike serving merely as steps that could be climbed to he who was adept in it's arts; something which Krypt certainly was. Lowering his knees slightly, he jumped up and took hold of grips in the mountain wall with his hands and began to climb up towards the beast that was lowering itself towards them.
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Dame Oleanna D'Ignis
Committed
Bloody politicians.
Roleplay posts: 96
Age: None of your damn business.
Physical Description: At 6' even, Oleanna is tall for an elven women. She wears heavy plate armor, most of the time. Underneath she has a lithe, toned body, with moderate curves.
She likes to keep her helmet on, as most find her face off putting. Her most noticeable feature is a scar, that begins just above her left eyebrow. It runs straight down her face, directly over her eye, and stops at her jaw line. Her left eye is a milky grey color, and it is surrounded by a stylized tattoo of a black sun. If it wasn't for the scar, Oleanna's face would be a mask of flawless elven beauty. She has a delicate jaw, dainty chin, full lips, high cheek bones, and her right eyes is a vibrant green. Her skin is alabaster in tone, and glows with health. Her vibrant red hair is kept in a short military cut, leaving her knife like ears visible.
She has a reputation among other wandering knights as being exceptionally fierce. She wields primarily wields sword and fire magic in combat. She can also use ice magic having advanced fair enough in her art to understand she can manipulate heat not just create fire. She rarely turns down jobs even if the pay is poor. She lead her own group of female mercenaries called the Crimson Ladies which she disbanded a few years ago. She has won quite a few tournaments and slain many powerful beasts in her time. She has traveled all over the world and can survive most any where either by living off the land or living by her sword.
Clothes and Equipment: Plate armor, tower shield, long sword, water skin, travel rations, War horse, Lance, long bow and quiver, spell book, and the sun tattoo which acts as her magical focus.
Registered: Nov 18, 2015 12:07:10 GMT -8
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Post by Dame Oleanna D'Ignis on Dec 14, 2015 7:15:47 GMT -8
Oleanna found a nearby wall to lean against and drew up a trickle of power.
"Gelu Aramturam."
She wheezes out and slowly a protective cone of ice begins forming around her. Oleanna sighs in relief as the cold soothes her burns and dulls her pain. Alone for a moment with nothing but her thoughts Oleanna begins to think.
The demon and the pitch were supposed to be guardians of some statue or something. Roberts cousin had the statue and was in the jungle. The guardians where not chasing the statue though they were here and seemingly fixated on getting in the house. Most likely target in the house was Neferet, who had it in for the mayor? Oleanna didn't know but her suspect pool only had two name on it and only one of them had the statue at one point.
"Fucking hell if Inana is behind all this I am going to be pissed."
It was her best guess but she didn't have a whole lot of solid evidence to back it up just speculation. That's when Oleanna heard all the shouting and screaming indicating that things weren't done yet. Her body groans in protest but Oleanna gets to her feet grabs her sword and heads towards danger.
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