Warlord Ei Halvard
Established
Roleplay posts: 40
Age: 180
Physical Description: Of the Dwarven race, Ei Halvard is about 4'5" (relatively tall for a dwarven male), has jet black hair, and thick stony muscles.
Clothes and Equipment: Bronze armor, iron boots, lead alloy axe.
Registered: Apr 2, 2016 16:08:04 GMT -8
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Post by Warlord Ei Halvard on Apr 20, 2016 21:32:39 GMT -8
(As one of the people in charge of Alban, I'm invoking use of NPC count to supplement the crew of the vessels.) The split second the enemy ship displayed its awesome magical properties, the honorable protocol of the hourglass flag was abandoned. Off in the distance, the furthest frigate set off yet another flare. Soon more ships would arrive, just to be on the safe side. But in all honesty there would likely not be a need. The "green flare" was a response specifically designed to counter supernatural beings. That meant it was time to bring out the metallurgists. The metallurgists were dwarves gifted with a special connection to the earth. They were able to unlock powers based on their proximity towards certain metals. Among the dwarves, metallurgists were their own caste, a social stratum of venerable warriors whose honor was virtually without question. The holy earth itself chose them to protect their race. Preparing their "green flare" response meant several things. First, the warriors would load their tension powered ballistic weapons. Second, the remaining crew would reach battle stations, and third, the metallurgists would position themselves in proximity of their respective metals and begin communing with them, charging their power to prepare their interactions. (OOC: "Seven more ships were approaching on the horizon, and their respective crews were preparing their “green flare” offensive." This is their charge from the last post.) This all happened the moment they saw the flare. With their powers now fully charged, upon seeing the ship dive underwater, the gold metallurgists on board the vessels would summon sustained winds to bring the rear vessels into a zigzag line formation parallel to the enemy ship's predicted path. The zigzag would make dodging much harder. The silver metallurgists would focus their energies on silver-alloy ballistae, who had the power to harm supernatural beings with heated metals. The nickel metallurgists would focus their energies on another pair of nickel-alloy ballistae, which when combined with the power of a metallurgist would turn water into ice. The lead metallurgists would channel their power onto lead shot, which can increase the density any objects they come in contact with. Every ship could execute the following combination, starting with the lead ship. With one of each type of ballistae on each side of the ships, the nickel ballistae would fire into the water at an angle, creating walls of ice that, when fired upon by relatively tension-powered mechanical launchers of lead shot, would cause an affect that would propagate throughout the ice wall as it formed and increase it in density. This would create a deep sea "ramp" which would be much heavier and stronger than normal ice (which had a tendency to float). As soon as the daimyo's ship ran into these ramps, they would be forced to the surface, where the silver ballistae would be waiting to skewer the vessel. If they connected, the silver alloy would release an aura would would weaken and possibly even kill any supernatural presence on-board the ship. If the first ship failed to stop the vessel right in its tracks, ALL 8 SHIPS WERE PREPARED TO ATTEMPT THIS EXACT SAME COMBINATION, OR EVEN MAKE ADJUSTMENTS DEPENDING ON THE OPPONENT'S NEXT MOVE! Of course it was unlikely the enemy vessel would even get passed the first ship since it foolishly increased speed against the armada, leaving it little opportunity to turn. And with the firing of a second flare, more ships were on the way. (OOC: 8 metallurgists per vessel x 20 NPC count x 8 ships = 1280. + 8 ships x 50 NPC count per vessel = 400. Grand total 1680 NPC count. The creator of Alban has given me the authority to use the entire NPC count of Alban, which is 5,000. And with the firing of a second flare, I can bring more ships next turn, who will be ready for battle as soon as they are within range because the crew isn't stupid. AND none of the main PC characters have arrived yet. So, moral of the story, do not attack a nation with a single government-less character.)
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Captain Arthur Maddock
Established
Roleplay posts: 36
Age: 28
Physical Description: Arthur is of roughly average height for a human male at 5'10", with a light but solid build of essentially no body fat at about 160 lbs. His figure, nonetheless, is very striking thanks to his hair (so pale blonde as to look white in almost any light) and eyes (ostensibly a light grey, but appearing silver in many settings). A very quick way to get on the Captain's bad side is to call his face androgynous, pretty, or anything of the sort -- the eccentric pirate has heard it often before, and generally responds violently. Considering his profession, Arthur has incredibly few scars... whether due to prowess in battle or cunningly avoiding it being a matter of some debate outside of his crew.
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Clothes and Equipment: Arthur is almost always clad in one of several identical outfits consisting of his black tricorn hat trimmed in a dark red (and adorned with what the Captain often claims is "a genuine pixie skull, mate"), a lace-up white shirt generally worn unlaced at the top to help him stay cool and because he thinks it looks dashing, black lace-up pants worn laced up and belted with a length of silk cloth because it wouldn't do to have one's pants fall down in a boarding action, very fine black leather boots, and generally a black long coat with a very elaborate, high collar to shield him from both sun and inclement weather. Like many sailors he wears some few ornaments, primarily beads, in his hair -- even the few he wears tend to click together when he turns his head rapidly or in a strong wind. His only jewelry consists of an old silver signet ring bearing caravels on waves and, like almost every member of the Silver Shrike's crew, a simple necklace bearing a ship's wheel charm. Arthur keeps several daggers concealed about his person, like any sensible brigand, and carries his schiavona -- a basket-hilted blade much like a slightly shorter, broader rapier, a weapon of war rather than one for dueling and useful for both cut and thrust -- at all times, including to the head or bed. He has been known to carry a hand-crossbow for the initial stages of a boarding action.
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Player's online availability : Variable. PST.
Registered: Apr 1, 2016 14:16:58 GMT -8
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Post by Captain Arthur Maddock on Apr 20, 2016 21:45:38 GMT -8
By now the Silver Shrike had passed out of sight. Things seemed to be more or less in order astern. "Well, tha' was a bit more... entertainin' than I expected."
The Port of Avelius.
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Post by Daimyo Ryuk-Rakka Hoshi no Ken on Apr 21, 2016 19:41:11 GMT -8
"Shinigami, what is your plan?" Ryuk calmly thought to the ship's Shinigami.
"We will reach the Iron Walls of Vauc'Berheemius... Have faith." The shinigami responded back.
"As you say..." Ryuk said with a bit of doubt.
Ryuk had no option but to submit to the Shinigami and do as he said. The newly formed ice ramp was something Ryuk had never faced before and he was still new to his powers. Such a situation forced him to have faith in this Shinigami. Every second that passed left Ryuk feeling emptier, letting the Shinigami slowly get his way. Ryuk was a young man and such a being knew exactly how to play someone who had lost everything.
The ship wouldn't collide with the ramp, but it would follow the ramp. This was to prevent the enemy from knowing their location. The ship had reached a very deep depth in a short time, which gave them time to prepare for their strike as they were forced to rise back to the top.
The crew on the ship began to mutate and become a zombie like creature of the sort. Flesh and bone were present and the beings wore their tattered clothing. They all seemed to carry katanas and wear samurai armor. These beings were ready to fight, as death had already claimed them and a new being controlled them.
The ship itself began to speed up, gaining speed fast as if they were attempting to rocket out of the water. While speeding up, an illusion seemed to occur in front of them. It wasn't anything, just a black blob that was the size of the ship. Using most of the dark magic brought forward from the Shinigami, a plan began to unfold.
Ryuk stood up from seat and grabbed the two orbs above his seat. He would begin to make a mad dash for the deck. As he ran, thirty zombies were leaping off the ship and onto the ice. As the zombies made their leap onto the ice wall, the illusion would break the water, and with the force from the quickly rising ship making a disturbance in the water, the illusion was on made more realistic despite it just being a big black blob expecting to be fired on even though it had no definite form.
Four seconds after the illusion broke free and was possibly fired on, the real ship would lunge from the water. A massive wave of water erupted as the ship broke free at it's speed. Catching some, but not much air as it rose from the ocean, the remaining twenty zombies began to leap from the ship and onto the closest ships. They didn't seem to move like zombies did, they moved as if they were animals with their mighty leaps. One could expect them to be aggressive and no morals.
As for Ryuk, he made his leap onto a nearby ship himself. He would probably target the strongest ship to leap on. As Ryuk was running earlier, he had lodged the two orbs into his armor as if the plating had been designed to fit them. A red energy seemed to outline the black armor plating, giving the samurai an even more darker presence. The moment Ryuk left the ship, the ship was no longer empowered by the Shinigami. Now all he had to worry about was what people greeted him on the ship he landed on.
(Non-gov single player = 100 NPC 50x2NPCcount = 100 zombie samurai)
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Warlord Ei Halvard
Established
Roleplay posts: 40
Age: 180
Physical Description: Of the Dwarven race, Ei Halvard is about 4'5" (relatively tall for a dwarven male), has jet black hair, and thick stony muscles.
Clothes and Equipment: Bronze armor, iron boots, lead alloy axe.
Registered: Apr 2, 2016 16:08:04 GMT -8
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Post by Warlord Ei Halvard on Apr 21, 2016 22:05:36 GMT -8
A little bit of doubt was more than warranted. The entity that possessed the haplass daimyo had failed to take into account the aura that radiated against preternatural beings produced by the silver metallurgists. The lead scout ship would indeed fire at the false illusion with one of the ballistas on its left side, but as it was an illusion, the silver alloy missile would fly through it and land with a plop on the top of the ice wall. There the aura would still trigger, causing the zombies that were no doubt crawling their way up on the ice to begin burning with a heatless flame which could not even be extinguished by water, a silvery white flame like alkali metals dipped in water. The second ballista on the OTHER side of the ship was still ready to fire, but as there was only one enemy vessel there would be no need. Still, as soon as the zombies leap onto the ship, the aura would be triggered regardless. Now the zombies on the SHIP would be consumed by silvery flames until they were reduced to dust. Of course the crew would be just fine, and the ship would not catch fire. If Ryuk himself intended to leap onto a stronger ship, it would probably be the next ship in the line, a frigate. This vessel had the exact same magical defenses prepared as the scout vessel (and superior general defenses). Again, one of the ballista would fire, this time at the real ship, leaving an anti-zombie aura in the middle of the water. But the second ballista on the other side of the vessel would be on stand-by and release its aura, causing significant pain to the possessed daimyo on the frigate. The remaining 6 ships would not stand idle of course. Using the summoned winds produced by the gold metallurgists, they moved into circle formation around the bizarre battlefield. Each of these ships had two ballistae mounted on each side of the ship which were capable of producing anti-zombie auras. The zombies and the shinigami which possessed the Ryuk would be completely quarantined. As an additional precaution, they aimed their nickel-alloy ballistic weapons at the water below their fellow frigate... Speaking of which, the frigate's entire crew, including the powerful metallurgists, would confront the daimyo even as the silvery aura would strike at the shinigami. With the aura weakening the daimyo (if not killing him outright), the host would unfortunately be shown no mercy and be butchered. Another ship was approaching on the horizon. It was an airship, and it too was mounting defenses. There were several metallurgists on board. OOC: Bucky: Well, like I said, it'd seem to me that the dwarves would be fine to shoot and stand near the silver bolts, but the bolt aura would harm the zombies. Bucky: Since the zombies are being kept alive purely through magic. Let it be known that the moderator cautioned me to avoid ambiguous effects in the future, and to specify from now on that silver metallurgy magic targets beings that subsist on magic, relying on magical effects to exist. I apologize for the inconvenience this may have caused, Daimyo Ryuk-Rakka Hoshi no Ken. PS: Still trying to kill you.
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Post by Daimyo Ryuk-Rakka Hoshi no Ken on Apr 23, 2016 21:01:26 GMT -8
OOC: You stated T1, and as I always preach, it is details. I didn't expect everyone else to blow it out of the water. If you want to T1, you have to remember every detail counts. Just like how I stated the ship was no longer possessed when the orbs were placed in Ryuk's armor that miraculously began to glow as he did. The shinigami transferred into the armor, which was metal and will be hard to 'burn'. It will hurt his power, and under sufficient time, would destroy it, but it is magic and not physical like the zombies. Ryuk will stand fine in the aura though. So... Still going to make it hard. :P The ship would find itself sinking and sliding down the ice ramp back into the depths of the ocean. As for the zombies on the ice wall, as they began to burn, they would release. They would get away however they could, sinking to the deep voids at the bottom of the ocean. Today was not the best day to be a zombie. The zombies on the ships would do the same as the zombies on the ice ramp below the water. They would quickly leap from the ships and plop into the ocean, sinking to the bottom. They couldn't swim since they didn't have any buoyancy, so the the abyss they sunk. Ryuk was a different story. Ryuk stood before them as a living being, needing no magic to sustain his life. The orbs in his armor seemed to pulse violently, as if fighting it's own battle against the aura. Being in the metal armor would keep his form from being burned, allowing it's magic to hold off the aura from the Silver the best it could till Ryuk did what he had to. Ryuk made no movements whatsoever for a few seconds. Behind his black helm, his eyes were sizing his opponents. His right hand sat on his right hip with his palm barely touching it. He was ready, having his hand over a set of throwing darts hidden within his armor plating. These darts were unique to the Shiniga,hid within his plating in a thin pocket in his armor and dipped in a vile found on the ship that had sunk. "Your magic might hurt them, but I am flesh and blood just like you. I don't need magic to kill, I can do it by myself." Ryuk spoke. Ryuk snapped forward at a breakneck speed. As his first step hit the deck, his right hand slid forward and up towards his left shoulder. In his hand was the set of darts. With his fingers manipulating the angle the darts, Ryuk released the four darts into the nearest beings. As he moved and his hand reached his left shoulder, it would continue to the hilt of shortest of his three Katanas. Anyone and anything from that moment on that got in his non-patterned path across the deck would find themselves dead or missing their shot. Ryuk was a highly trained samurai who had survived many battles and not even twenty-four; his abilities were one to be matched on the ground. He was nimble and fast with a blade that could splice a log in two with ease. It was if he was playing games with them when he continued his path to try and kill the crew members on the deck. Could these dwarves match a Daimyo? In less than ten seconds into battle, one would get their answer.
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Warlord Ei Halvard
Established
Roleplay posts: 40
Age: 180
Physical Description: Of the Dwarven race, Ei Halvard is about 4'5" (relatively tall for a dwarven male), has jet black hair, and thick stony muscles.
Clothes and Equipment: Bronze armor, iron boots, lead alloy axe.
Registered: Apr 2, 2016 16:08:04 GMT -8
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Post by Warlord Ei Halvard on Apr 23, 2016 23:59:41 GMT -8
In just over ten seconds it wouldn't matter.The airship in tow had been observing the entire battle, and unfortunately was preparing the ultimate anti-invader contingency, an oil barrel similar to what the privateers had intended to use on the ship originally. However, there were key differences. First of all, the airship had another gold-class metallurgist on board who had been focusing his energy on a golden fan. He had access to the oil barrel via a special panel on the bottom of the flying vessel. Secondly, the barrel was designed with 4 shorter than average fuses which led into several sub-chambers containing a volatile alchemical compound along with a pocket of air. The primary chamber was, however, filled with a large volume of flammable oil... (This was prepped in the previous turn as the ship was arriving.) As the unbridled samurai hacked and slashed his way against the crew of the vessel, he would no doubt score several kills very quickly. The ship was lost, and the crew knew it. "Hold him! Hold hi-" One of them would cry just as he was cut down. "Code Spider! Code Spid-" Another crew member would yell to the crew below. The metallurgists below deck would hesitate, but then nod to each other. In service to their race, they would not allow this invader and is evil machinations to come to pass. One of them called out to a nearby crew member. "Code Spider." The crew member, with unwavering loyalty, saluted his masters and fired an enchanted flare out the ballista port. It was red. Half the remaining crew members below deck would get to work, opening up oil barrels and spilling out oil all over the floor with military precision, while the other half joined their comrades above deck who were giving their lives to hold off the daimyo and prevent him from escaping. There were at least enough bodies to entertain him a few seconds more. The red flare was all the signal the other ships needed. Their nickle alloy ballistae which they had already aimed at the water surrounding the vessel fired. This time there would be no lead shot, as these ice structures were meant to float, not sink. As soon as the ballistae from all six surrounding ships struck the water, the entire frigate the daimyo was on would be surrounded by buoyant ice walls which would quickly rise above the deck of the ship, making leaping off into the water to escape impossible... (These were also prepped as soon as the ships arrived as part of the green flare contingency.) When the crew below this ship was done with their foreboding work, they ran up to the deck so that their blood would feed the daimyo's blade. Interspersed among the crew were of course metallurgists, who brought to bear their powers against him as best they could. The gold metallurgists would use golden fans to summon intense winds to try to slow the daimyo down. The silver metallurgists would remain below deck, powering their aura as long as possible to weaken the daimyo. The lead metallurgists wielded axes which, if they struck the daimyo, would slow him down considerably as his armor would become much denser and thus much heavier. The remaining crew would simply continue to fight until their dying breath, their short but fast and powerful statures presenting the daimyo with difficult targets. (These effects are being charged over the course of the battle.) The airship's response to the red flare would be to drop the barrel they had been prepping. Because of the shorter fuses, the barrel would detonate just above the vessel rather than directly on it. The alchemical compound would ignite, break the barrel apart, and propagate sparks across the blanket of oil, causing it to ignite in midair. At this moment the gold metallurgist would release his whirlwind, which fed the oil flames and directed the oil to speed down towards the deck. Seconds later the daiymo would suddenly see a bright red aura all around him. If he looked up, he'd something strange, a great circle of flame quickly cascading down all around him. If he tried to escape it, he would of course see the ice walls which were surrounding him. If any dwarves were left alive, they'd form a perimeter around the daimyo, dog pile him, do whatever was feasible to stop him from trying to leave the ship as the wrath of the airship consumed the deck. Surrounded by a wall of fire and ice, it was extremely unlikely the daimyo would escape. The flames would not melt the ice quickly enough to allow him a way to reach the water, though if that were the case surely the heat would kill him either way. There was also no hiding below deck, as the flames would, fed by the whirlwind, reach the inner hulls (now filled with oil) and consume them. In that instant, the silver metallurgists below deck would be consumed by third degree burns. But before their aura expired and they lost consciousness due to shock, to ensure no evil entity could leave the vessel, five of the surrounding six ships would fire their silver ballistae at the chunks of ice encapsulating the vessel, resulting in a aura almost 3 times more powerful than the original. Each vessel still had a silver alloy ballista on the other side of their ships of course, so they themselves were still protected. (This is of course part of the green flare contingency.) The remaining scout ship, after witnessing the tactic of the zombies leaping off, would quickly realize that the ice wall they had created most likely contained zombies as well. The lead metallurgist would dismiss his power, causing the ice ramp to reach normal density and begin rising, bringing the fleeing zombies back up before they can escape the silver aura. If they tried to escape again by leaping into the water, one of the other ships would fire a nickel allow ballista at the water in front of them and freeze them in place so they can continue to be reduced to ashes. As for the zombies on the scout ship, they would use their own remaining nickel ballista to fire at the water and freeze the zombies in a tomb of ice, so that they would could not escape the aura, which, being magical in nature, would burn them even in the ice. This might create a pocket of glowing zombie within the ice, but the flames would not melt the ice, as they are heatless and only consume the entities they target. (... Are you done?)
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Post by Daimyo Ryuk-Rakka Hoshi no Ken on Apr 24, 2016 16:43:40 GMT -8
None would bring down Ryuk, his blade taking their life before they could reach. As enemies tried to swing at him, e would maneuver his way around them and take hold of the second smallest katana he had. Ryuk had become a whirlwind with his swords, moving faster and faster as he went. As a bonus, the more death that covered the ship, the stronger the Shinigami became as they were killed in his will. Even as the icy walls rose, he continued his movements, keeping an opening at all times for a quick escape. Even those who were harder targets were kept at bay. Ryuk took heavy notice of the icy walls and the words be shouted by the enemy. In his whirlwind of death, he was contemplating what to do, especially since the beings being killed were strengthening the Shinigami. The armor would pulse brighter and brighter, the orbs letting off the brightest glow. In the distance, when the airship was seen nearing, Ryuk knew he had to think, remembering what the first airship tried earlier. There wasn't much Ryuk could do but keep fighting. Ryuk hoped the Shinigami was gaining enough strength to overpower the aura enough for them to survive, even if only by a hair. It wasn't long before the oil began to fall and the fires began to blaze. Ryuk kept his motion, still slicing his way across the deck. He would press to the rear of the ship as if wanting to look at the ships beside and behind him. The fire began to engulf the ship, making his kills much easier. Ryuk himself pushed through the fire, the cloths beneath his plating starting to burn the longer he remained in the flames. The shinigami waited for the right moment, when Ryuk's mind was the weakest from the pain he was suffering as the fire began to break through his armor and burn him. The weaker Ryuk's mind was, the less power the Shinigami needed to extend to take over Ryuk. When the time came, Ryuk was half a second from falling dead, much of his body burned to the bone, his armor holding him together. With the ship burning and most of it's crew dead, one could expect the aura it had to be much weaker. The two orbs let out a pulse within the flames when it retook Ryuk's form. Ryuk's body stood back up and made it's way to the rear of the ship. He would stand there, the flames engulfing his body. He stood there looking out, and as he did, a the Shinigami's face was making a presence in the fire that the entire navy could see. A giant skull with Ryuk's helm on that seemed to be laughing evilly. Then Ryuk took a dive into the water between the ship and the ice. Between the armor and him having no buoyancy, he would sink like an anchor, leaving the Alban ships strike range faster than they could deploy any magic shots. The orbs would glow a faint red as Ryuk sunk, symbolizing that the Shinigami and Ryuk had survived, but not by much. The Alban had defeated Ryuk for the time being. As for the zombies on the ice below, many would be caught as they rose from the water. A few did escape, but they would either be consumed by sharks, fish, or be crushed by the force at the bottom of the ocean. Those that were eaten would create a new problem down the road, but this deep at sea will keep it from becoming an issue. You win. -wipes tear of joy from eye.- Twas' fun while it lasted.))
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Warlord Ei Halvard
Established
Roleplay posts: 40
Age: 180
Physical Description: Of the Dwarven race, Ei Halvard is about 4'5" (relatively tall for a dwarven male), has jet black hair, and thick stony muscles.
Clothes and Equipment: Bronze armor, iron boots, lead alloy axe.
Registered: Apr 2, 2016 16:08:04 GMT -8
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Post by Warlord Ei Halvard on Apr 25, 2016 10:10:50 GMT -8
The victory had come at a heavy price. A ship was lost, several metallurgists were killed, and the aggressor still managed to escape. The airship hovering overhead would see Daimyo Ryuk-Rakka Hoshi no Ken leap off at the last second through a small gap in between the ice flows. Word would spread to Hammer, Shield, and Axe that an insolent foreigner had managed to cause so much damage. Outrage would spread among the people and the military presence would be redoubled. Getting through Alban's defenses was going to be even more difficult from now on. Silver and Gold metallurgists would also be in greater demand. The council of Justicars and the W arlord himself were especially furious.
The next series of battleships to hit the water in a military conflict would be significantly more powerful. The Dwarven nation resolved to not lose any more warriors to that man. There was a funeral service held for the crew who gave their lives to try to stop the daimyo. Havard himself would attend.
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Mihael Làidir
Dedicated
Roleplay posts: 206
Age: 24
Physical Description: Mihael stands at a little less than average five foot ten. He has a narrow jaw, piercing blue eyes, straight nose, midset cheekbones, and powerful brow. His hair white hair is kept short and tends to stick up. He has the lean cord like muscle of a trained swordsmen.
Mihael is of mixed Katashiman and Albish blood. His father was a wondering Ronin who fell in love with a Albish noble woman.
Clothes and Equipment: As his base lair Mihael wears a white silk top, Over top of this he wears a chain link vest, and over that he wears a long blue coat. The coat is a modified version of the blue cloaks worn by the Avelius city guard.
His only weapon is the Yoru'Gin a silver steel Katana. It is the ancestral blade of his family on his fathers side. The folded steel weapon is enchanted for additional durability. The enchantments allow the normally brittle blade of a katana to trade blows with the more heavy weapons of the Alban knights without shattering. The silver used in it's creation also makes it effective against supernatural threats.
Registered: May 2, 2016 18:57:42 GMT -8
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Post by Mihael Làidir on Jun 25, 2016 18:05:08 GMT -8
Mihael stands on the deck of the ship. He stares out to Avelius, wondering what life will be like going forward. He had a king now and that meant he had lost his purpose. His city would change, his entire country would change, and he didn't know what that meant. Of course the change could be could, such as the biggest change. He had Moon now, he had a woman to love. He grins imagining how his mother would react. His father of course would just look stoic and stern, but his mom should do something funny.
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Moonflower Làidir
Main Character
Roleplay posts: 537
Age: 25
Physical Description: Moonflower is tall and willowy, standing at 5'11"; for all her slimness, she definitely has a woman's figure, with subtle curves that she does her best to hide beneath clothing slightly too large for her. Her hair is white, and falls to her waist, framing a face with a delicate bone structure and fair skin, set with a pair of silver-blue eyes that have a tendency to change intensity of hue to reflect her emotions. She has a few scars scattered all over her body, but the only real visible marks are the scars and callouses on her hands, a product of her work. For all her slight build, she is somewhat strong, likely due to her lupine-shifter nature, and she is flexible, swift, and dexterous.. when she's not dropping things due to being clumsy and awkward.
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Clothes and Equipment: Her usual clothing consists of any mixture of one of her white linen shirts, a vest with two small pockets (one dark blue, one light blue, one light grey); a pair of breeches (one black, one dark grey, one dark blue), and her black knee-high boots. Always around her left wrist is a pewter Dwarven bracelet, and around her right a bear-claw bracelet; on the fourth finger of her left hand, she wears a silver engagement ring with a single oval-shaped moonstone framed by a pair of triquetra. Tools of her trade include whittling knives, and glass- and metal-etching tools.
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Player's online availability : Evenings. (EST)
Registered: Jan 20, 2016 23:36:00 GMT -8
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Post by Moonflower Làidir on Jun 25, 2016 18:15:20 GMT -8
Moon was not fond of boats. She didn't like having the earth moving under her feet like this. She made her way carefully from belowdecks and up onto the main deck, crossing toward where Mihael stood. She wobbled with every step, struggling to keep her balance, and once she came up beside him, wrapped her arm around his waist.. only in part because she wanted to stabilize herself with his sturdy form. She was always happy for an excuse to touch him, after all, and she was happy to snuggle up to him as she followed his gaze toward the nearing city.
"Is that it?" She smiled excitedly. Her new home.. they would be there soon.
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Mihael Làidir
Dedicated
Roleplay posts: 206
Age: 24
Physical Description: Mihael stands at a little less than average five foot ten. He has a narrow jaw, piercing blue eyes, straight nose, midset cheekbones, and powerful brow. His hair white hair is kept short and tends to stick up. He has the lean cord like muscle of a trained swordsmen.
Mihael is of mixed Katashiman and Albish blood. His father was a wondering Ronin who fell in love with a Albish noble woman.
Clothes and Equipment: As his base lair Mihael wears a white silk top, Over top of this he wears a chain link vest, and over that he wears a long blue coat. The coat is a modified version of the blue cloaks worn by the Avelius city guard.
His only weapon is the Yoru'Gin a silver steel Katana. It is the ancestral blade of his family on his fathers side. The folded steel weapon is enchanted for additional durability. The enchantments allow the normally brittle blade of a katana to trade blows with the more heavy weapons of the Alban knights without shattering. The silver used in it's creation also makes it effective against supernatural threats.
Registered: May 2, 2016 18:57:42 GMT -8
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Post by Mihael Làidir on Jun 25, 2016 18:24:25 GMT -8
Mihael smiles as Moon comes above deck. He watched her stumble across the deck and he chuckled. She was equal parts cute, beautiful, and seductive. Watching her move across deck though was just cute. He slips his hands around her waist, giving her added support. Then nodding his head he says with a note of pride and joy in his voice.
"Yes, that is Avelius we should make port in less than an hour. Then we can go home."
He turns from the city to smile down at her. Home with the woman he loved, he wondered how that would change things? All he knew is it would be for the better, because it would involve Moon.
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Moonflower Làidir
Main Character
Roleplay posts: 537
Age: 25
Physical Description: Moonflower is tall and willowy, standing at 5'11"; for all her slimness, she definitely has a woman's figure, with subtle curves that she does her best to hide beneath clothing slightly too large for her. Her hair is white, and falls to her waist, framing a face with a delicate bone structure and fair skin, set with a pair of silver-blue eyes that have a tendency to change intensity of hue to reflect her emotions. She has a few scars scattered all over her body, but the only real visible marks are the scars and callouses on her hands, a product of her work. For all her slight build, she is somewhat strong, likely due to her lupine-shifter nature, and she is flexible, swift, and dexterous.. when she's not dropping things due to being clumsy and awkward.
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Clothes and Equipment: Her usual clothing consists of any mixture of one of her white linen shirts, a vest with two small pockets (one dark blue, one light blue, one light grey); a pair of breeches (one black, one dark grey, one dark blue), and her black knee-high boots. Always around her left wrist is a pewter Dwarven bracelet, and around her right a bear-claw bracelet; on the fourth finger of her left hand, she wears a silver engagement ring with a single oval-shaped moonstone framed by a pair of triquetra. Tools of her trade include whittling knives, and glass- and metal-etching tools.
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Player's online availability : Evenings. (EST)
Registered: Jan 20, 2016 23:36:00 GMT -8
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Post by Moonflower Làidir on Jun 25, 2016 20:16:44 GMT -8
Her arms slid around his neck as his hands settled on her waist, and she smiled at him. Home. That was a thing she'd never thought she'd have, but had always longed for. And now she was going to havea home with the man she loved, and they were going to get married and have pups - children. She had to start thinking in normal people terms.. Mihael may be her mate, but she was going to live by his terms, his culture, now. Leaning in, Moon nuzzled his cheek and sighed softly.
"Good. I can't wait to see this city, and your home. Though I'll admit, I'm rather nervous about meeting your parents." She admitted this with a sheepish smile as her brow pressed to his.
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Mihael Làidir
Dedicated
Roleplay posts: 206
Age: 24
Physical Description: Mihael stands at a little less than average five foot ten. He has a narrow jaw, piercing blue eyes, straight nose, midset cheekbones, and powerful brow. His hair white hair is kept short and tends to stick up. He has the lean cord like muscle of a trained swordsmen.
Mihael is of mixed Katashiman and Albish blood. His father was a wondering Ronin who fell in love with a Albish noble woman.
Clothes and Equipment: As his base lair Mihael wears a white silk top, Over top of this he wears a chain link vest, and over that he wears a long blue coat. The coat is a modified version of the blue cloaks worn by the Avelius city guard.
His only weapon is the Yoru'Gin a silver steel Katana. It is the ancestral blade of his family on his fathers side. The folded steel weapon is enchanted for additional durability. The enchantments allow the normally brittle blade of a katana to trade blows with the more heavy weapons of the Alban knights without shattering. The silver used in it's creation also makes it effective against supernatural threats.
Registered: May 2, 2016 18:57:42 GMT -8
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Post by Mihael Làidir on Jun 25, 2016 20:20:23 GMT -8
Mihael stares down at his fiancee. He doesn't have anything to say to her comments. He is too busy staring at her lips. He catches them and pulls her into a deep passionate kiss. Sharing his excitement and happiness to be home with her. It was less than an hour later that the two would find themselves on the docks.
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Post by Isra - The Free City on Jul 12, 2016 4:46:02 GMT -8
A small Isran sloop, manned only by a handful of sailors, approached the naval checkpoint in the approach to Albish waters. As the relevant authorities inquired to their purpose, the messenger on deck quickly explained that the purpose of his journey was to convey a letter to the King of Alban, in the hopes that he would be able to return a response with all possible haste. Said letter was accompanied by a writ of veracity, signed and sealed by the Chancellor of Isra. It was clear from the man's actions that he was in a considerable hurry, yet he ensured to give all due respect and cooperation to the authorities.
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Captain Valic Ice-heart
New
Roleplay posts: 5
Age: Thousands
Physical Description: Captain Valic is 6'4 with a muscular build. Scars are scattered throughout his body from various bouts in the past. One noticeable trait about Valic is a scar that runs through the right side of his face that shines an icy blue. Along with his grey skin a frosty aura emits from his body. Leaving behind a frosty handprint and footprint wherever he walks and touches.
Clothes and Equipment: He wears a stereotypical pirate attire. He possesses a cutlass for combat and a balisong knife as an alternative. In the sea he has an enchanted sloop that can submerge underwater and resurface at his will. It is unnaturally fast to pursue other ships.
Player's online availability : In the evenings
Registered: Aug 20, 2016 15:07:31 GMT -8
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Post by Captain Valic Ice-heart on Aug 20, 2016 16:22:37 GMT -8
The aging sloop finally emerged from the water. While the water continued to leak out of the ancient ship Captain Valic steps out of his cabin and goes onto the deck. Taking out a rusty telescope from his coat pocket and stretches it out so it can be used properly. Putting his icy eye through the glass he scouts along the coast of this strange land. Valic knows nothing of the geopolitics of this age due to his banishment. But nonetheless it does not matter, blood will be spilled and gold will be taken no matter who it is from. After a couple of minutes of looking through the glass he finally spots light sources, fires and lamps from a village. It would be easy to spot as it would be nighttime. He sniggers at the ideas manifesting in his head and puts away his telescope. Valic turns around and looks at his crew toiling on the ship. "Quisque lightsource transeamus ad illam. Est quoddam castellum et nos omnes interimant." The members of his ship soon being to have evil grins and nod at his orders.
The Euryale changes its course towards a unsuspecting fishing village.
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Dwarfs of Alban
New
Roleplay posts: 5
Registered: Jul 20, 2016 7:55:37 GMT -8
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Post by Dwarfs of Alban on Aug 20, 2016 18:49:33 GMT -8
Alban was now in a time of peace. The races were united and as such, the borders were not ostensibly hostile for foreigners. The ocean would be guarded by sparse patrols.
With that said, the unification of the races also allowed for joint military and industrial development. Advances in both sea and airship technology, boosted by a more robust economy, would mean that the Albanese Dwarfs had a great deal of military might at their disposal.
The implication for Captain Valic Ice-Heart was thus: there was a chance he could maneuver his way to the fishing village and pillage it before the navy was able to respond. If however, he was detected and either the village or a patrol vessel was able to fire an emergency magic flare, Valic would have about five minutes before his ship was in serious danger of being incinerated and himself killed. This wasn't the first time the dwarfs had fought a demon before.
The bounty was still out on that fellow.
For the moment, a few kilometers between himself and the fishing village, was an unsuspecting frigate with several metallurgists on board. Metallurgists were the equivalent of mages for the dwarfs. They had the power to imbue various metals with spectacular and deadly properties, in this case suited for naval combat. The frigate was heavily armed with harpoons with various metals for spear heads. Luckily half the crew was asleep. The shift was just listing along, the captain only mildly alert.
Valic's ship had not been spotted, yet. If Valic was going to be successful, stealth would be key, unless of course he was willing to risk the fight of a millennium (literally, it would seem for him).
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Captain Valic Ice-heart
New
Roleplay posts: 5
Age: Thousands
Physical Description: Captain Valic is 6'4 with a muscular build. Scars are scattered throughout his body from various bouts in the past. One noticeable trait about Valic is a scar that runs through the right side of his face that shines an icy blue. Along with his grey skin a frosty aura emits from his body. Leaving behind a frosty handprint and footprint wherever he walks and touches.
Clothes and Equipment: He wears a stereotypical pirate attire. He possesses a cutlass for combat and a balisong knife as an alternative. In the sea he has an enchanted sloop that can submerge underwater and resurface at his will. It is unnaturally fast to pursue other ships.
Player's online availability : In the evenings
Registered: Aug 20, 2016 15:07:31 GMT -8
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Post by Captain Valic Ice-heart on Aug 20, 2016 19:33:50 GMT -8
As Captain Valic nears the village he looks around and sees something peculiar for him. Another ship. He takes out his telescope once more and looks through the glass. He investigates to see what it is, and after seeing the design of the ship along with its battlements he decides it is a military ship. Good, now it is a great time to test his mettle against the military of today. He turns to his crewmen working and raises his right fist up to gather some attention. "Non est Navis proxima militiae . Imus mergi nostra navicula subvertat conantur . Ibi si quas aberrantis ex vellere." The men nod and go into the ship to gather there weapons. Captain Valic turns around and looks at the ship while the Euryale changes course towards the military ship.
While The Euryale approaches the ship, it slowly submerges into the water until it is out of sight. Swiftly making its way towards the military ship, delving deeper almost like a shark stalking its prey. The undead sailors wait patiently in the ship with their weapons. The majority of them would be weathered and elite warriors that hail from many backgrounds. They consist of swordsmen and pikemen that have died from ship sinkings or by other means. And a fair number of his crew are pirates that have raided and fought all their lives. And finally, a few of his men were local heroes of Valic's day whose lives were claimed by the sea, whose prowess have been mentioned in books. Their memories still in their mind, along with their skill.
After a few silent minutesm The Euryale would be underneath the military ship. Valic walks/swims into his ship. He sees his awaiting crew and gives them a hand signal. They all nod and swim out of the ship's interior and all of them wait on the deck of the ship. Captain Valic commands his ship to move it's position to be perpendicular with the military ship. Then he commands the ship to zoom towards the other ship with full force. The Euryale crashes into the area between the hull and keel of the boat.
The large crash would be enough source to capsize the boat and for it to be upside down. A large gash would be a result as well, letting in water torrent through the newly made orifice. Captain Valic leads his crew towards the capsized ship to take care of the sailors inside.
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Dwarfs of Alban
New
Roleplay posts: 5
Registered: Jul 20, 2016 7:55:37 GMT -8
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Post by Dwarfs of Alban on Aug 21, 2016 18:46:33 GMT -8
The attack, however ingenious, would have mixed results. Regardless of whatever supernatural propulsion was guiding the aging sloop, it was still an aging sloop against a larger, relatively brand new frigate. While the frigate would indeed take massive damage, it would not immediately capsize. Instead it would roll onto its side. The large gash would start to flood the lower hulls with water. But since the ship was not expecting combat, the ballistae ports were sealed and thus no water would enter the higher decks. Thus the weight of the water would act as a ballast and help the ship right itself. Slowly the ship would list back into its starting position until it was 30 degrees away from its upright position, at which point it would right itself even more quickly.
It was more than likely the sloop would be smashed to pieces. The undead crew would be crushed against the ship's hull if they didn't respond quickly enough.
All was not lost however. The shock had sent the dwarf crew into a panic. Those on the lower floors would drown, and the ship itself would be incapacitated. The ballistae ports would bob above and below the waterline, preventing the ship from firing. It was more than likely that the ship was doomed.
A few crew members will have hung on for dear life, including some of the metallurgists. Each was armed with a small weapon corresponding to their power. There was at least one of each class on deck: gold class metallurgists who could produce winds with their weapons, silver metallurgists who could inflict damage on preternatural beings (beings relying on magic to survive), nickel metallurgists who could freeze water with a touch, and lead metallurgists who could increase the density of matter. As the ship slowly began to right itself, all of the metallurgists instinctively gripped their weapons and prepared for combat, out of sheer panic and reflex. (Charge 1)
Meanwhile, there were a few crew members with magically enchanted flare launchers trying to regain their footing on the inclined deck. They would fire their flares in just a few seconds. (Charge 1)
Valic and his crew would have to quickly get past the metallurgists and kill the crew members with the flares quickly. If even one flare went into the air, Valic was doomed. The dwarfs were all trained warriors. This wasn't going to be easy!
The village still had no idea what was going on. A faint echo of the loud thud from the undersea impact roused some of the dogs and cats however...
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The Black Tower
Established
Roleplay posts: 32
Registered: Apr 22, 2016 21:54:39 GMT -8
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Post by The Black Tower on Oct 19, 2016 11:43:20 GMT -8
A ship flying the flag and colors of the Black Tower would sail up to the coast of Alban, making for the harbor of Avelius.
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Commodore Gothmog Bloodsail
Dedicated
Roleplay posts: 142
Age: 28
Physical Description: Gothmog stands at an intimidating 8'2" with a weight of almost 400lbs of solid muscle. He is pierced or tattooed over nearly every inch of his green body. The tattoos depict his numerous seafaring adventures, from leviathan slaying to mermaid seduction.
Clothes and Equipment: He is clothed in the uniform of a ship's captain, with a wicked looking cutlass and a hand crossbow on either hip. A fearsome looking harpoon is slung across his back, and a patch covers one eye. The patch is enchanted, aiding him in seeing the patterns of wind and water.
Registered: May 25, 2016 7:24:56 GMT -8
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Post by Commodore Gothmog Bloodsail on Nov 8, 2016 4:58:40 GMT -8
The massive form of the Depravity made its way unimpeded through what had previously been fairly pirated waters, though whether it was the personal flag of the Captain, unchanged from his time as a pirate, or the ship herself is up in the air, both prospects were equally daunting to any prospecive marauders.
Gothmog whistled a sea chanty as he stood by the helm, watching as one of the senior chiefs guided the ship through the waters. It was a lovely day for sailing, but then the Captain thought that about every day, regardless of the weather.
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