Post by Deleted on Apr 16, 2016 14:39:15 GMT -8
The City State of Dolburimm
Current Members
The People of Dolburimm
@medsy
@gurnum
Izumi Kita
Nalric TempestDawn
@dardan
Dolburimm is a city nestled along the western coast of the main continent. It's home to a race of seafaring dwarves who live and die on the waves. For hundreds of years they have lived off the bounty of the sea and have become accomplished boat builders. With stocky frames and limited access to precious metals the populace of Dolburimm have adopted a more refined take on combat, focusing on ranged combat both on and off land.
The city itself is sheltered in a large cliff side cove which offers limited protection from the harsh weather that plagues the land. More often then not the sky above Dolburimm is darkened with plump clouds and showered in seemingly perpetual rain. Two colossal statues of the brothers Bunrigg and Malnir flank each side of the cove at the entrance and make any visitor's first glance of the city a truly memorable one. The unmissable smell of fresh sea air rolls through the city, the mixture of salt and water soothing many of the occupants due to their affinity for life on the waves. Surrounding the city is a dense and thick forest, one wrought with many fantastical and deadly creatures. As venturing into the thicket is a dangerous gambit wood is a rarity in the city with the locals utilizing driftwood where they can and building structures with a multitude of different stones. As such Dolburimm has a very weathered feel to it. The large array of uniform drab stone buildings have been worn away by the constant rainfall and the unstoppable force of the waves, giving the city a weathered and miserable feel to it.
The docks of Dolburimm are filled with dwarves busy with all the tasks befitting of a maritime nation. Everything that can be harvested from the sea is done so all year round. The stench of fish lingers in the air as haul after haul are unloaded from the finely crafted ships and packed in ice should the weather permit it. Dolburese ships are perhaps the best in the world; Sturdy, mobile and broad, each ship is an outward reflect of the shipwright's soul. What makes these ships even more special to the people is the risks taken to procure enough wood to craft them. When a new ships is commissioned to be built a offering to Tormand is made in the hope that any logging attempts are completely peacefully and without loss of life. However that is rarely the case.
The Dolburese are a frugal and resourceful people who make use of everything they are offered by Einwyn. Not a scrap is wasted from anything they are gifted from the ocean which every little part of every creature which was once living either eaten, traded or crafted into ornaments and keepsakes. The dwarves are avid crafters and carvers with many flexing their creative muscles from a young age. Seal hide leather is used to make the large majority of the settlers armour with Walrus wool used to create warm clothing and cloaks.
The cliffs which shelter and surround Dolburimm are almost completely void of precious metals forcing the dwarves to make many of their weapons from the bones of the various sea creatures they hunt. Whalebone is one of the most common media in which to craft sharpened knives and harpoons while seal and walrus bones are used if the latter is in short supply. The Dolburese favoured the bow very early in their heritage slowly building a natural affinity to range combat. In the pursuit of more efficient ranged combat the crossbow was created using a mixture of whalebone, driftwood and a dried and twisted seaweed. The crossbow would eventually be refined and adapted into the balista which mount their ships and they use to hunt and protect their homes with.
The Hall of Thanes is the centerpiece of the city and is built in honor of Einwyn and Balren. The husband and wife couple are honored with various statues and epitaphs with the greatest of these being a grand stone sculpture in the center of the temple which depicts Balren's never ending and valiant fight against the giant kraken Tysri. While the Dolburese have no priests there is a strong sense of unified religion throughout the city with each of the various gods being honored in differing ways.
The City of Dolburimm is lead by an Oligarchy consisting of one member from each of the greatest and most influential families in the City. These leaders pass down the torch to another in their family when they feel that can no longer rule due to either age or willingness. Sometimes a Thane dies before they can announce a successor. This is a rare occasion but when it does happen it often throws a family to the brink of civil war with various factions from within a household emerging to claim their seat as a ruler. Between the Thanes they have absolute power backed by their large and influential house holds however they form a council with frequent meetings and discussions taking place between all serving Thanes before an decisions are made.
Current Thanes
Thane Thelnir of House Wavebrand
Thane Nalric of House Tempestdawn
Thane 3 - House of Blank - Available
Important Resources
Fish and Crustaceans
Whale Bone and Whale Bone Weaponry
Sealhide Armour
Walrus Fur Clothing
Woven Seaweed Baskets, Rope and Rigging
Dolburese Ships
Crossbows and Ballistae
Assortment of Finely crafted Trinkets and Idols
Bunrigg and Malnir - These two brothers are the eternal wardens of the people. They watch over Dolburimm in the darkness of night and are said to fight back the evil spirits of the night, keeping them at bay long enough for the sun to rise each morning. The brothers are the patron deities of battle, protection and the night in the Dolburimm pantheon.
Einwyn - This female deity is charged with filling the oceans with all manner of life and is often called the mother of the bounty. Many of the Dolburese worship Einwyn on a daily basis to ask that their hauls are bountiful and plenty. She is the wife of Hulrik and mother to Bunrigg and Malnir.
Balren - As the god of gods and the king of the Dolburese pantheon Malnir has many names; The Allfather, Master of the Waves and Bringer of the Tides. It is said that Malnir carved out the cove in which Dolburimm is built with a single strike from his trident then defending the cove for a hundred years from the Great Kraken Tysri who commanded an army of malicious sea creatures. In the end Malnir was victorious and return to the sea to ensure that Tysri and her hordes could not harm any of his people. The shock waves of Malnir's unending battle deep beneath the ocean are said to cause the waves and the tides.
Tormand - Tormand is the spirit of the forest and the dead and is generally seen as an evil god. It is believed that he created the horrors which currently live in the darkness of the forest and greedily stole the gift of wood from the other gods. Tormand is Balren's brother and is widely believed to have been banished to the forests beyond Dolburimm for trying to kill his brother over the maiden Einwyn.
Tysri - Tysri is a giant kraken who tried to kill Malnir after he carved the cove in which Dolburimm is built. He is locked in an eternal war with Malnir deep beneath the ocean. Tysri is said to have created many of the terrifying monsters which often plague the bountiful seas surrounding the city.