nolendtalemore
New
Stuck at the drunken Goblin
Roleplay posts: 2
Age: 43
Physical Description: Average build for a dwarf. More or less a blacksmith build. stronger legs then most dwarves, only because of his life wondering the woodlands. Dark black Hair put back into a short braid held together by a red band. Black beard with a short groomed centered braid. Steely grey eyes, with a scar going down the right side. He stands only 4'11 and carries himself as a skilled warrior not to be trifled with.
Clothes and Equipment: dark brown shin high boots. dark reddish brown semi cargo pants. thick dark brown belt, two pouches in the back of the belt, two holsters for with twin single bladed axes. The axes measure about the length of his forearm, maybe a little longer. He carries bandages, and pouched medical herb medicine, and a few bottles of ingredients for making more. In the other are misalliance items, and coin purse. His torso is complicated. first layer, thin long sleeved grey shirt, short sleeved chainmail shirt over that, red thick short sleeved cotton shirt. then I dark green vested tunic, between leather is a small piece of steel. able to be dented by a blow with a bladed, not enough to stop a stabbing blow. he wears leather bracers, fashioned as a whole forearm glove, with an addon by the charter, small half flattened studs on the knuckles. He protects himself from harsh weather with a mole skin cloak, fashioned with a hood. He carries a pack for his items to sell, bed roll, flint and steel, and maybe an extra shirt, a few lengths of cord to prop up his wide lengthy cloth to protect him will he sleeps in pour weather. Between body and pack he carries a lengthy double axe, about foot to the lower half of his rib.
Registered: Apr 3, 2015 11:55:19 GMT -8
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Post by nolendtalemore on Apr 3, 2015 14:02:21 GMT -8
In a world of bleak times, warring cities and small city states causing damages to locale towns, southern cities with great wealth and well established streets and housing, to the northern cities and towns, managing to get by. Cities full of filth and sleazy characters, underground sewers home to thieves, convicts, wanted men, or a simple pack of bandits. Woodland areas full of nasty creatures, hardly ever traveled by merchants, or simple travelers. Full of bandit encampments, orc and Gorc packs roaming around, taking out mountain trolls and using there hoards as hide outs for unsuspecting travelers. Sea ports full of merchandise from other countries offering trades with the south cities. taverns and inns scattered near road ways or in small towns. Blood shed, slaves, kidnappings, executions, illegal magical trades, endless fun with of course adventure involved. Join me on my exploration of Mald High, and put your story on the map.
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Bill cipher
New
Roleplay posts: 1
Registered: Apr 3, 2015 11:33:51 GMT -8
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Post by Bill cipher on Apr 3, 2015 14:46:37 GMT -8
what is mald high??
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nolendtalemore
New
Stuck at the drunken Goblin
Roleplay posts: 2
Age: 43
Physical Description: Average build for a dwarf. More or less a blacksmith build. stronger legs then most dwarves, only because of his life wondering the woodlands. Dark black Hair put back into a short braid held together by a red band. Black beard with a short groomed centered braid. Steely grey eyes, with a scar going down the right side. He stands only 4'11 and carries himself as a skilled warrior not to be trifled with.
Clothes and Equipment: dark brown shin high boots. dark reddish brown semi cargo pants. thick dark brown belt, two pouches in the back of the belt, two holsters for with twin single bladed axes. The axes measure about the length of his forearm, maybe a little longer. He carries bandages, and pouched medical herb medicine, and a few bottles of ingredients for making more. In the other are misalliance items, and coin purse. His torso is complicated. first layer, thin long sleeved grey shirt, short sleeved chainmail shirt over that, red thick short sleeved cotton shirt. then I dark green vested tunic, between leather is a small piece of steel. able to be dented by a blow with a bladed, not enough to stop a stabbing blow. he wears leather bracers, fashioned as a whole forearm glove, with an addon by the charter, small half flattened studs on the knuckles. He protects himself from harsh weather with a mole skin cloak, fashioned with a hood. He carries a pack for his items to sell, bed roll, flint and steel, and maybe an extra shirt, a few lengths of cord to prop up his wide lengthy cloth to protect him will he sleeps in pour weather. Between body and pack he carries a lengthy double axe, about foot to the lower half of his rib.
Registered: Apr 3, 2015 11:55:19 GMT -8
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Post by nolendtalemore on Apr 8, 2015 10:09:41 GMT -8
Mald High is a world. I have the world kind of figured out with the book I'm attempting to write. I had a map which for a start is small, but can potentially get bigger with more imagination. That's why I leave the world mostly open ended. To create a world between myself and my partner(s). That's why I put "Put your story on the map", I want it to be new for myself and for my partner(s).
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Garo Zelsai
Committed
Roleplay posts: 66
Age: 16
Player's online availability : Random, and usually you can find me in the Free City.
Registered: Dec 27, 2014 22:10:44 GMT -8
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Post by Garo Zelsai on Apr 8, 2015 11:38:35 GMT -8
Sounds like a fun concept. It could be a lot of work though. The game world on this site is all persistent. So it's all one big world. This means your world would have to be more like a region, and it'd have to be able to fully integrate with what already exists.
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