Post by The Inferno Assembly on Apr 25, 2016 10:01:01 GMT -8
The 'Inferno Assembly' exists as an independent organisation, an entrepreneurship that exists solely to reap profits and gain political sway, in whatever means possible, nefarious or otherwise. This group has three levels to it. The first is its shop empire. These shops are seemingly innocent, their employees have no knowledge of the second side of the organisation, nor of their employers. This side is named the 'ember' regimen.
The 'ember' level is very much simple to recognise - shops owned by the assembly will have the insignia of the inferno assembly - a red rose. All shops carry a mandatory dress code, for the employees, deep reds are a necessity, caps carrying the insignia are to be worn at all times. Both genders must wear a white shirt, contrasted by a red tied cloths, while they must wear pure black pants. A red apron is worn whenever it is necessary.
Managers have lee-way in the dress codes, but the end result must be red in most aspects.
The second level is the true side to the organisation. This is where all the primary work goes on, where the group actually acts. This is where they station their alchemists, their mages, their assassins and their golems. This side dictates what happens - who get's hired, where they invest in, which targets need to be dispatched - all of it. This level is known as the 'flame'.
Finally, the third level is the most elite of the organisation. Whoever works here is at the tip of the iceberg - they have utmost power over every single lesser employee inside of the corporation. This is where the necromancers and the private guard live. They dictate what large actions must be done, as well as reviewing the actions of the 'flame' regimen. This level is know as the 'inferno' council.
As of now, the inferno council is commanded by Attla, the Conniving. No other members are found within this council.
The Assembly exists in a hierarchy. At the bottom rung of the ladder exists the 'ember' workers. The employees being the very lowest, while the managers being just higher than them. Then it moves unto the 'flame' workers. Golems exist at the very bottom, then it moves onto private soldiers and then contractors - such as assassins or knights or other professions with specialised skill-sets. Above these exists the alchemists, the mages and the summoners, who conduct most experiments and make low-level decisions. At the very top is the 'inferno' council.
The location of the second and third levels of the organisation are kept immediately secret. This means gaining entry to these levels of the organisation is very tricky - or downright impossible. Unless you have been directly hired as a contractor, or have risen into the ranks via becoming an ember. This is a slow and often painful process, so entrance to the organisation from being a contractor is the preferred and most efficient route. To gain contracts, you can advertise your name on the Inferno board, or accept a contract from within the board. Contracts can allow for permenant occupation within the Inferno Assembly and this typically happens.
The only way to enter these areas of the organisation are through rune-reinforced entrances, placed in an area near the centre of Isra. To deactivate these runes requires presentation of a badge, with depictions of the rose found in the insignia. The runes have no real way of discerning if somebody who owns the badge is a member of the inferno assembly at all, so sneaking in through acquiring these badges from stealing or kidnapping can allow for an simpler access to the organisation.
If you wish to join this group, you can contact Attla, the Conniving via pm beforehand, or contact via the IC Inferno board (not up yet).
The 'ember' level is very much simple to recognise - shops owned by the assembly will have the insignia of the inferno assembly - a red rose. All shops carry a mandatory dress code, for the employees, deep reds are a necessity, caps carrying the insignia are to be worn at all times. Both genders must wear a white shirt, contrasted by a red tied cloths, while they must wear pure black pants. A red apron is worn whenever it is necessary.
Managers have lee-way in the dress codes, but the end result must be red in most aspects.
The second level is the true side to the organisation. This is where all the primary work goes on, where the group actually acts. This is where they station their alchemists, their mages, their assassins and their golems. This side dictates what happens - who get's hired, where they invest in, which targets need to be dispatched - all of it. This level is known as the 'flame'.
Finally, the third level is the most elite of the organisation. Whoever works here is at the tip of the iceberg - they have utmost power over every single lesser employee inside of the corporation. This is where the necromancers and the private guard live. They dictate what large actions must be done, as well as reviewing the actions of the 'flame' regimen. This level is know as the 'inferno' council.
As of now, the inferno council is commanded by Attla, the Conniving. No other members are found within this council.
The Assembly exists in a hierarchy. At the bottom rung of the ladder exists the 'ember' workers. The employees being the very lowest, while the managers being just higher than them. Then it moves unto the 'flame' workers. Golems exist at the very bottom, then it moves onto private soldiers and then contractors - such as assassins or knights or other professions with specialised skill-sets. Above these exists the alchemists, the mages and the summoners, who conduct most experiments and make low-level decisions. At the very top is the 'inferno' council.
The location of the second and third levels of the organisation are kept immediately secret. This means gaining entry to these levels of the organisation is very tricky - or downright impossible. Unless you have been directly hired as a contractor, or have risen into the ranks via becoming an ember. This is a slow and often painful process, so entrance to the organisation from being a contractor is the preferred and most efficient route. To gain contracts, you can advertise your name on the Inferno board, or accept a contract from within the board. Contracts can allow for permenant occupation within the Inferno Assembly and this typically happens.
The only way to enter these areas of the organisation are through rune-reinforced entrances, placed in an area near the centre of Isra. To deactivate these runes requires presentation of a badge, with depictions of the rose found in the insignia. The runes have no real way of discerning if somebody who owns the badge is a member of the inferno assembly at all, so sneaking in through acquiring these badges from stealing or kidnapping can allow for an simpler access to the organisation.
If you wish to join this group, you can contact Attla, the Conniving via pm beforehand, or contact via the IC Inferno board (not up yet).