The Isran Empire
Dedicated
Roleplay posts: 468
Allegiances: The Isran Empire
Registered: Apr 3, 2016 10:52:37 GMT -8
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Post by The Isran Empire on May 14, 2016 5:45:30 GMT -8
Once the site of a ramshackle collection of warehouses, the three square acres in the northwestern sector of Isra was purchased and cleared by Lady Naoki to serve as the location of her elite forces, the Sun Marshals. The grass-covered and tree-lined lot houses a large mansion built entirely out of redstone, a substance which is known for its sturdiness and the ease with which it retains magical effects; this is an extremely important factor, given the entire structure is covered with a series of wards designed to protect its inhabitants and defend against attacks both magical and non-magical. With a total of thirty bedrooms, two large kitchens, three living areas, three communal bathing areas, three library-cum-strategy rooms, and an underground training facility spread across four and a half stories, the building serves as both housing for its members and the strategic nerve center for the specialized group of combatants.
The wards protecting the mansion are very complex and etched into every surface via runes and implanted quartz crystals, both protecting the exterior from attack and helping to keep the interior as unblemished as possible; should an attack be launched upon either the exterior or the interior, the wards automatically alert every Sun Marshal as well as the Lady of Isra, before the protective magics are activated. The exact nature of the magic depends upon the threat-level, which is determined via scrying through the crystals scattered throughout the building, and at that point, the magic is controlled by either of the leaders of the Sun Marshals at the direction of Lady Naoki. The protective magics constantly employed within the building serve to keep the walls, ceilings, and floors undamaged by the various antics and trainings of the Marshals. Perhaps most importantly, the wards protect against magical surveillance, whether it be eavesdropping or scrying, creating a sort of anti-space within the city that make it completely undetectable to magic.
The double-doors permitting entrance to the main level open onto a foyer which sets the tone for the entire building, its walls and ceilings covered in rich walnut, floored in sturdy oak, and lit by magically-powered sconces and lamps, a theme which is repeated throughout every room in the mansion. The main features of the foyer are a large staircase that leads up to the second and third floors and the topmost half-level, a magical chandelier, and to the right a smaller spiraling staircase that grants access to the mansion’s distinctive small tower. From the foyer, two rooms branch off, one to either side; on the left is that level’s living area, and to the right is that level’s library, both of which are larger and more comprehensive than that of the levels above. The two kitchens are located to the back of the first level, on either side of a rune-inscribed metal door which is the main entrance to the basement training area. This training area is the most heavily-warded of all, a single large room that covers the entire width and length of the structure above it, and filled with an extensive collection of exercise equipment and training tools to be used by the Marshals for keeping themselves sharp. The walls are layered with magic that defends them against any magic that may be cast and any physical attacks, providing a perfectly safe training area. Concealed along the walls in this area are a number of secret passages that lead to tunnels, which connect to important locales within Isra, namely The Midnight Sun, The Moonlight Eclipse, The Citadel, and a very long tunnel that leads directly to The Black Tower, as well as two shorter ones that lead to the stables on the grounds. Adjoined to this training area is a separate sauna and a large room with two pools, one magically heated, one non, and a magically-powered hot tub.
If one ascends the staircases, they will find the second and third floors, and the uppermost half-level. Each floor has a central hub which is the main living area. Directly north from this room is each floor’s bathing area, and directly west is the library/strategy room, with the stairs accessing the floor being located to the south, and the hallways to the northwest, northeast, east, and southeast each leading to three bedrooms - this is only the case on the second and third levels, as the small half-level above the third houses only six bedrooms which are slightly larger than the rest, serving as housing for the higher-ranking Marshals, or as accommodations for important figures being protected by the Marshals. The living area is plush and comfortable but practical, with an array of tables, chairs, and couches upholstered in the softest, magically protected fabrics in soothing muted jewel tones, for the Marshals to take their leisure. There are cards and games of all sorts kept in supply, including darts and a billiards table, and various popular board games. The libraries are as to be expected, the walls lined with bookshelves which are filled with books on every topic imaginable; while there are a number of chairs and a couple of couches within this room, similar to those in the living area, it is dominated by a large, oval-shaped oak table with six leather chairs along each side and one at each end, serving as the strategic planning center for each library. This table is inscribed with runes that can be activated to provide absolute privacy in the form of two-way soundproofing, anti-scrying, and a protective warding shell. The communal bathing area is actually a large room separated into two zones, one for males and one for females, occupied by (collectively for each level), six bathtubs and six magical showers.
The operative bedrooms are basic but comfortable, with plain but pleasing mahogany furniture - a single four-poster bed, a desk with chair and magically-powered lamp (the drawers warded so that private documents can be kept safe and only accessed by the room’s owner), a vanity, a dresser, and an armoire. The exact decorations for these rooms can be changed according to the occupant’s desires, but the furniture must remain as-is. Every door is warded to only open in response to the touch of the room’s occupant and the leaders of the Sun Marshals.
Located within the mansion’s distinctive tower, which is accessible only by the High Marshal, the Administrator, Lady Naoki and her bodyguard Artemis, is a trio of rooms: The office of the High Marshal, the shared coordinating space of the High Marshal and the Administrator, and at the very top, the scrying center and office of the Administrator. This tower is the true nerve center of the Sun Marshals, and as such is the most heavily protected.
Aside from the main house, there are also two sets of sturdy stone stables. While not as heavily warded as the residence for the operatives, they are still covered in protective spells and runes. One set of stables is for the housing of horses, the other for griffins, and each is staffed with individuals skilled in the care of the animals under their charge. Read about the Sun Marshals here.
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on May 20, 2016 22:06:11 GMT -8
This structure was a recent construction indeed. Jun could still remember flying over Isra on Blackbean and seeing the warehouses looming beneath her. She always used to wonder what those warehouses once stored, if anything, and what secret meetings and mysteries were held within them currently. She kept meaning to visit the district, but it was too late now. Oh well.
Jun was wearing a black silk blouse with a floral pattern on it, and black slacks and boots. She walked with a tad more confidence and sophistication now that she had finances and a few political accomplishments under her belt. Her chin was higher, her back was straighter, and the natural cunning of her eyes was less marred by insecurity, however endearing it could be sometimes.
She felt... important. And it was a nice feeling.
She walked up the stairs and passed the double doors, into the foyer. She nodded, impressed, sensing the magical wards everywhere. In some ways this impressed her more than the actual decor. Of course none of that was as impressive as the Sun Marshals. Some of these beings were quite powerful and intelligent, something she not only sensed but could read in their eyes. It was something she never talked about, but she was very good at spotting people who were as intelligent or more intelligent than her. Call it a gift brought on by years of insecurity and competition, which thankfully her master Lum'Valia helped cure her of... well, mostly.
Finally she arrived at the entrance to the main tower, where supposedly Madam Naoki herself resided. A little out of breath, she questioned the guards.
"Uhh, greetings, my name is Jun, of the Land-Tiller's Expanse. I was asked to come here by Lady Naoki herself?" She still couldn't get used to it. Lady Naoki... Lady Naoki... Didn't quite have the same ring to it as Madame.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on May 21, 2016 8:55:25 GMT -8
Their are two guards at the door neither of whom to be taking their job very seriously. Though they were standing at attention and looked intimidating, they had also clearly been in the middle of a conversation. They break off their talk (which seemed to center on a wager for a fight.) to nod at Jun. The mage had been expected which is why she got as close as she had.
"Yes your early, but that's fine. You are to meet with High Marshal Alden and Administrator Takhana. Go right on through and up the stairs you can't miss them. Tower is for their use only, we will let them know you are here."
A moment of silent telepathic communication passes, then a few minutes later the door to the tower opens. Alden is wearing his black leather armor and around his neck is a black silk scarf pinned with a badge shaped like a golden sun. The former assassin come high marshal sweeps his gaze over Jun. The woman practically radiated magic to his enhanced sight. He gives her a friendly grin and extends his hand.
"So you are Jun? Nice to meet you, I'm Alden."
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on May 21, 2016 10:24:14 GMT -8
Jun extended her hand out and shook his had. Immediately she felt more welcome than expected. After the rumors that the Sun Marshals trained their recruits until they either passed or die, could speak four language, and take on ten men in melee combat unarmed, the very phrase "Nice to meet you" came as an immense relief.
Jun couldn't sense much magic coming from Alden's body per se, but he was covered in some intricately crafted magic runes. Also the man looked like he could shatter a jar of pickles with his forehead should the lid prove uncooperative.
"Nice to meet you too. I've heard things but it's nice to actually have a face to match the rumors." She did her best to not looking intimidated.
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Takhana Veil
Dedicated
Roleplay posts: 312
Age: 68
Physical Description: Takhana is an undeniably memorable figure. At a full 6' in height, she is graceful and willowy, with a woman's full figure. She has skin that is a dark greyish color, lightly tinted with silver that very nearly sparkles when the light hits it at certain angles. She has the beautifully formed, delicate features, pointed ears, and inherently graceful movements that identify her as one of the Elven folk.Her hair is long, naturally falling to her hips in straight lengths, and is a shining white threaded with silver, although she normally wears it pinned up elaborately with a set of wooden hair sticks that bear jingling silver charms. She has no eyes, and instead wears a blindfold of soft black leather that criss-crosses her empty eye sockets, for the benefit of the others. Tattooed upon her brow and her back are two strange crests, their origin mysterious.
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Clothes and Equipment: Typically, she wears an elaborate dress of black leather that both reveals her body and conceals it, adorned with straps and seemingly random silver buckles. This is paired with a set of leather-and-metal boots with pointed toes that come to her knees, enhancing the shape of her mostly-visible legs. Aside from her blindfold and ornamental hair sticks, she has a number of accessories that she habitually wears, such as a large pair of silver hoop earrings and numerous silver rings on each hand - one of which, a silvery band set with a violet stone, she wears on her right hand's index finger: This is her official communications accessory for The Midnight Sun, her employer. The enchanted gem is socketed so that it touches her skin at all times, thus allowing her constant access to the telepathic communications network shared by all employees of TMS, simply by virtue of being in uninterrupted physical contact. She uses no weapons, being a peaceable individual.. not to mention the whole blindness thing. She also has a white-and-black, stocky mare named Irabelle, and a fluffy long-haired cat named Jean-Claude.
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Player's online availability : Evenings. (EST)
Registered: Feb 12, 2016 21:50:28 GMT -8
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Post by Takhana Veil on May 21, 2016 11:18:47 GMT -8
A few moments after Alden greeted Jun, the organization's administrator descended the stairs. Despite the strips of black leather covering her eyes, the half-Drow moved easily, as though she could see her surroundings. In truth, the magic woven into the very walls of the building made it quite easy or her energistic sight to perceive them, meaning she moved with none of the pauses or awkwardness that often characterized the actions of the blind. As she came to a stop beside Alden, that eyeless gaze fixed upon Jun with a slight turn of the head, and the woman whose skin and hair both bore a faint silvery sparkle gave a mysterious smile to the girl standing before her. She wore an intricate black leather outfit, with a violet scarf wrapped around her waist like a belt, a badge identical to Alden's (save for name and rank) pinned to it.
"Greetings, Jun of the Celadine. I'm Takhana Veil, the administrator for this organization. I've heard much about you, and it's quite a pleasure to make your acquaintance."
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Kaylie Imrahil
Dedicated
Roleplay posts: 182
Age: 27
Physical Description: She has the look of a woman who was once beautiful and maybe still, but years spent fighting and scrounging for survival have all kept her from emphasizing that. Her brown hair is medium-length, hanging down just past her shoulders and commonly has bits of forest debris lodged in it.
Clothes and Equipment: She wears simple leather armor and greaves, weathered and dirty, but incredibly functional. She has a large longbow, large for someone of her size at least, as well a longsword sheathed at her hip. A sun marshall badge is displayed prominently on her left breast.
Registered: May 10, 2016 10:37:44 GMT -8
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Post by Kaylie Imrahil on May 21, 2016 12:34:35 GMT -8
The Sniper, after having gotten lost a few times, finally found the building she had been looking for.
Word on the road had it as these were gonna be the guys hunting down threats. Rather than piss them off as one of those threats, why not join them? Pay was probably better, and nobody could come after her for killing people if it were licensed by the Isran government. So why not?
She walked up to the building, stopping a few feet away as she realized that there was no going back from this. Once she did this, she could not return to a life of banditry. But what had that gotten her so far? Not much at all if she was honest with herself. So she took a deep breath, swallowed her hesitations, and knocked on the door.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on May 21, 2016 17:34:24 GMT -8
There were rumors already? That was news to Alden, but it wasn't worth worrying about. He was a public figure now so no more hiding in the shadows. Once Takhana introduce herself he didn't see any point standing at the entrance. He leads his two female companions inside the main building to one of the meeting rooms. Once everyone is seated he fishes around in his pocket and produces a badge, this is placed on the table and he slides it over to Jun. It is the badge of a sun marshal with Jun's name and her rank on it.
"Right so you are joining as a recruit, which means you will eventually be assigned a Senior Marshal to train you. However, give your unique circumstances you will be permitted to go on solo missions before earning the rank of junior marshal. Odd that we are breaking the rules so early, but this whole thing is pretty odd as near as I can tell so whatever. Before I tell you your first mission do you have any questions?"
(The Sniper.)
The door remains closed for a moment, but a guard eventually opens it and gives her a look.
"You didn't need to knock this is the public entrance."
The guard leave the door open for the woman. Inside are various people bustling too and fro mostly settling in and setting things up. Against one wall is a reception desk where a young woman is waiting trying hard not to look bored.
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Kaylie Imrahil
Dedicated
Roleplay posts: 182
Age: 27
Physical Description: She has the look of a woman who was once beautiful and maybe still, but years spent fighting and scrounging for survival have all kept her from emphasizing that. Her brown hair is medium-length, hanging down just past her shoulders and commonly has bits of forest debris lodged in it.
Clothes and Equipment: She wears simple leather armor and greaves, weathered and dirty, but incredibly functional. She has a large longbow, large for someone of her size at least, as well a longsword sheathed at her hip. A sun marshall badge is displayed prominently on her left breast.
Registered: May 10, 2016 10:37:44 GMT -8
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Post by Kaylie Imrahil on May 21, 2016 17:39:29 GMT -8
"I did not expect that, but...thank you."
That was a phrase she had not said in a long time. How weird it was to be amongst civilized folk she wasn't trying to kill for once. This would take a lot of getting used to. Either way she should probably talk to the receptionist. She nimbly made her way over there, easily avoiding the people bustling to and fro.
"Excuse me! Perhaps you can help. I am...uh...looking for a job."
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on May 21, 2016 18:47:35 GMT -8
Jun was surprised to receive a Sun Marshall badge. She really wasn't given any details as to why her presence had been requested. She stared at the badge for a few seconds. "Oh, wow... Ok... I mean, thank you. I appreciate it. I just wasn't expecting to receive a badge like this. I wasn't really told why I was invited." She mounted the badge onto her upper chest. "Umm, reporting for duty, sir?" She saluted with an awkward grin.
"As for questions, well, no, not really. I mean this organization is still in its fledgling stages so it makes sense that there will be quite a few unprecedented situations. I'll do my best to help as much as I can."
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Takhana Veil
Dedicated
Roleplay posts: 312
Age: 68
Physical Description: Takhana is an undeniably memorable figure. At a full 6' in height, she is graceful and willowy, with a woman's full figure. She has skin that is a dark greyish color, lightly tinted with silver that very nearly sparkles when the light hits it at certain angles. She has the beautifully formed, delicate features, pointed ears, and inherently graceful movements that identify her as one of the Elven folk.Her hair is long, naturally falling to her hips in straight lengths, and is a shining white threaded with silver, although she normally wears it pinned up elaborately with a set of wooden hair sticks that bear jingling silver charms. She has no eyes, and instead wears a blindfold of soft black leather that criss-crosses her empty eye sockets, for the benefit of the others. Tattooed upon her brow and her back are two strange crests, their origin mysterious.
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Clothes and Equipment: Typically, she wears an elaborate dress of black leather that both reveals her body and conceals it, adorned with straps and seemingly random silver buckles. This is paired with a set of leather-and-metal boots with pointed toes that come to her knees, enhancing the shape of her mostly-visible legs. Aside from her blindfold and ornamental hair sticks, she has a number of accessories that she habitually wears, such as a large pair of silver hoop earrings and numerous silver rings on each hand - one of which, a silvery band set with a violet stone, she wears on her right hand's index finger: This is her official communications accessory for The Midnight Sun, her employer. The enchanted gem is socketed so that it touches her skin at all times, thus allowing her constant access to the telepathic communications network shared by all employees of TMS, simply by virtue of being in uninterrupted physical contact. She uses no weapons, being a peaceable individual.. not to mention the whole blindness thing. She also has a white-and-black, stocky mare named Irabelle, and a fluffy long-haired cat named Jean-Claude.
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Player's online availability : Evenings. (EST)
Registered: Feb 12, 2016 21:50:28 GMT -8
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Post by Takhana Veil on May 21, 2016 18:50:54 GMT -8
Takhana didn't follow; Alden had things well in hand. So once they'd turned the corner into the meeting room, she ascended the stairs back up the tower to her scrying room/office. She had work to do, after all.
At the front desk, the receptionist eyed the Sniper curiously, then fished out a thick stack of parchment and handed that to her, along with a magical self-inking quill. Then she pointed toward the nearby lounge area with its various chairs and tables. "Go fill out that paperwork, and then we'll see if you qualify for Marshal training."
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Kaylie Imrahil
Dedicated
Roleplay posts: 182
Age: 27
Physical Description: She has the look of a woman who was once beautiful and maybe still, but years spent fighting and scrounging for survival have all kept her from emphasizing that. Her brown hair is medium-length, hanging down just past her shoulders and commonly has bits of forest debris lodged in it.
Clothes and Equipment: She wears simple leather armor and greaves, weathered and dirty, but incredibly functional. She has a large longbow, large for someone of her size at least, as well a longsword sheathed at her hip. A sun marshall badge is displayed prominently on her left breast.
Registered: May 10, 2016 10:37:44 GMT -8
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Post by Kaylie Imrahil on May 22, 2016 6:32:01 GMT -8
She sighed and took the paperwork and the quill. She looked about for a seat, findine one that was quickly vacated by a young man at her approach.
She took the seat and began to fill out the mountain of paperwork she had been handed, stopping only momentarily to scratch the back of her hand with the quill.
When she was finished with all of the paperwork, having filled it out in surprisingly neat script given her rather...wild...appearance, she went back up to the receptionist and set it down in front of her.
"What's next?"
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on May 22, 2016 8:36:03 GMT -8
Alden's grin remains in place as Jun affixes her badge. Odd that she was saluting him it wasn't required, also odd she called him sir he couldn't be much older than her. He supposed it was because he was her commanding officer. They should probably get some protocol in place to avoid looking unprofessional. It wasn't high on Alden's list of things to do though. He'd rather the sun marshal's be effective first and look effective latter.
"Right well from what I understand your first mission should be easy enough. There is a certain crystal Lady Naoki would like to get her hands on. The crystal is in possession of someone you met before, Queen Kryquim. Your job is to summon her up with that charm she gave you and then find out what we need to do to get it."
Alden slides over a folder with more details on the mission, there isn't much more to say though just a description of the crystals.
"If there is nothing else you are dismissed Marshal Jun. Glad to have you on board."
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on May 22, 2016 11:36:20 GMT -8
"The queen huh? Hmm... I have an idea about that."
Jun thought for a moment and then nodded and smiled. "Consider it done. Good to be on board. It was good to meet with you and Takhana. Thank you for the honor to serve with you. Speaking of whom... What's her story? If you don't mind me asking. I know a little about you, but I don't know anything about her."
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Takhana Veil
Dedicated
Roleplay posts: 312
Age: 68
Physical Description: Takhana is an undeniably memorable figure. At a full 6' in height, she is graceful and willowy, with a woman's full figure. She has skin that is a dark greyish color, lightly tinted with silver that very nearly sparkles when the light hits it at certain angles. She has the beautifully formed, delicate features, pointed ears, and inherently graceful movements that identify her as one of the Elven folk.Her hair is long, naturally falling to her hips in straight lengths, and is a shining white threaded with silver, although she normally wears it pinned up elaborately with a set of wooden hair sticks that bear jingling silver charms. She has no eyes, and instead wears a blindfold of soft black leather that criss-crosses her empty eye sockets, for the benefit of the others. Tattooed upon her brow and her back are two strange crests, their origin mysterious.
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Clothes and Equipment: Typically, she wears an elaborate dress of black leather that both reveals her body and conceals it, adorned with straps and seemingly random silver buckles. This is paired with a set of leather-and-metal boots with pointed toes that come to her knees, enhancing the shape of her mostly-visible legs. Aside from her blindfold and ornamental hair sticks, she has a number of accessories that she habitually wears, such as a large pair of silver hoop earrings and numerous silver rings on each hand - one of which, a silvery band set with a violet stone, she wears on her right hand's index finger: This is her official communications accessory for The Midnight Sun, her employer. The enchanted gem is socketed so that it touches her skin at all times, thus allowing her constant access to the telepathic communications network shared by all employees of TMS, simply by virtue of being in uninterrupted physical contact. She uses no weapons, being a peaceable individual.. not to mention the whole blindness thing. She also has a white-and-black, stocky mare named Irabelle, and a fluffy long-haired cat named Jean-Claude.
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Player's online availability : Evenings. (EST)
Registered: Feb 12, 2016 21:50:28 GMT -8
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Post by Takhana Veil on May 22, 2016 11:45:39 GMT -8
"You need to get two crystals, actually. The two biggest you can manage to acquire. My story is that I'm a half-Drow and I gave up my eyes in exchange for the gifts of Prophecy, scrying, and pyromancy. If you wish to know more, we can talk at a later date. Your mission takes priority." Takhana's voice would echo in Jun's mind; she had been watching the conversation from her spot at the top of the tower.
(The Sniper)
The receptionist looked up when the woman returned, and took her paperwork, flipping through it. Then she touched her fingertip to a gem in a bracelet around her wrist, communicating silently with Takhana, and after a few moments, she withdrew a leather binder and slipped the papers into it. Then she looked at the Sniper. "Have a seat and our Administrator will be with you shortly."
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Kaylie Imrahil
Dedicated
Roleplay posts: 182
Age: 27
Physical Description: She has the look of a woman who was once beautiful and maybe still, but years spent fighting and scrounging for survival have all kept her from emphasizing that. Her brown hair is medium-length, hanging down just past her shoulders and commonly has bits of forest debris lodged in it.
Clothes and Equipment: She wears simple leather armor and greaves, weathered and dirty, but incredibly functional. She has a large longbow, large for someone of her size at least, as well a longsword sheathed at her hip. A sun marshall badge is displayed prominently on her left breast.
Registered: May 10, 2016 10:37:44 GMT -8
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Post by Kaylie Imrahil on May 22, 2016 16:40:29 GMT -8
"Thank you."
Rather than sit, she found a clear spot on the wall, and leaned up against it. Something about sitting while waiting had always grated on her, and it would not be long before her restless nature would have her pacing about, looking at the decorations along the wall or idly listening to the other conversations going on around her. She could lie in wait motionless for days while hunting someone/something, but the moment she was waiting for any other reason it seemed to drive her crazy. Hopefully the Administrator would not be long.
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on May 23, 2016 11:26:50 GMT -8
Jun blinked when she sensed Takhana's thoughts.
"Oh, wow, that was very brave of you... Huh... Oddly enough I've always wanted to meet a drow. My land is mostly human, though some elves watch over the land as well. And then there are the sodalites, who are... they're human... technically... sorta... well anyways I should get going. It was a pleasure to meet you. I'd shake your hand but... well, you know, telepathy, well actually..."
Jun's actually tries to imprint the thought of handshaking into Takhana's mind.
With that done she turned to Alden.
"Well, Takhana answered my question for me. I'm heading out. Wish me luck, sir." She saluted again and left the facility.
<Exits>
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Takhana Veil
Dedicated
Roleplay posts: 312
Age: 68
Physical Description: Takhana is an undeniably memorable figure. At a full 6' in height, she is graceful and willowy, with a woman's full figure. She has skin that is a dark greyish color, lightly tinted with silver that very nearly sparkles when the light hits it at certain angles. She has the beautifully formed, delicate features, pointed ears, and inherently graceful movements that identify her as one of the Elven folk.Her hair is long, naturally falling to her hips in straight lengths, and is a shining white threaded with silver, although she normally wears it pinned up elaborately with a set of wooden hair sticks that bear jingling silver charms. She has no eyes, and instead wears a blindfold of soft black leather that criss-crosses her empty eye sockets, for the benefit of the others. Tattooed upon her brow and her back are two strange crests, their origin mysterious.
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Clothes and Equipment: Typically, she wears an elaborate dress of black leather that both reveals her body and conceals it, adorned with straps and seemingly random silver buckles. This is paired with a set of leather-and-metal boots with pointed toes that come to her knees, enhancing the shape of her mostly-visible legs. Aside from her blindfold and ornamental hair sticks, she has a number of accessories that she habitually wears, such as a large pair of silver hoop earrings and numerous silver rings on each hand - one of which, a silvery band set with a violet stone, she wears on her right hand's index finger: This is her official communications accessory for The Midnight Sun, her employer. The enchanted gem is socketed so that it touches her skin at all times, thus allowing her constant access to the telepathic communications network shared by all employees of TMS, simply by virtue of being in uninterrupted physical contact. She uses no weapons, being a peaceable individual.. not to mention the whole blindness thing. She also has a white-and-black, stocky mare named Irabelle, and a fluffy long-haired cat named Jean-Claude.
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Player's online availability : Evenings. (EST)
Registered: Feb 12, 2016 21:50:28 GMT -8
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Post by Takhana Veil on May 23, 2016 13:33:01 GMT -8
Shortly after Jun departed, Takhana descended from her tower again. She'd alerted Alden to the fact that they had a potential new recruit and that she was going to interview them, but she wanted him to be on high alert, as something about this person struck her as strange. Stopping by the front desk, she took the leather binder from the receptionist and began perusing the contents - which would undoubtedly look odd to anyone observing who didn't know her, given the fact that she was, apparently, blind, or so the leather crossing her eyes would indicate. Once she'd sufficiently skimmed the thick sheaf of paperwork, she raised her head and fixed that eyeless gaze on the Sniper, before gesturing with a delicate hand to capture the woman's attention.
"Greetings. I'm Takhana Veil, the Administrator for the Sun Marshals. If you'd kindly come with me, I'll be interviewing you." Moving into the library which Alden and Jun had just recently vacated, she sat down at the table and activated the privacy wards, indicating the woman should sit down across from her. "Now, tell me, why is it that you want to join the Marshals?"
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Kaylie Imrahil
Dedicated
Roleplay posts: 182
Age: 27
Physical Description: She has the look of a woman who was once beautiful and maybe still, but years spent fighting and scrounging for survival have all kept her from emphasizing that. Her brown hair is medium-length, hanging down just past her shoulders and commonly has bits of forest debris lodged in it.
Clothes and Equipment: She wears simple leather armor and greaves, weathered and dirty, but incredibly functional. She has a large longbow, large for someone of her size at least, as well a longsword sheathed at her hip. A sun marshall badge is displayed prominently on her left breast.
Registered: May 10, 2016 10:37:44 GMT -8
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Post by Kaylie Imrahil on May 23, 2016 13:59:01 GMT -8
She suppressed the smile that came to her face at the sight of her interviewer. Not that she had anything against blind people, or in her interviewer's case, "blind", just the irony in a blind person interviewing someone whose exceptional eyesight was her best feature.
She followed the blind interviewer to the Library, and sat across the table from her. A sixth sense, honed from years of working with and against some of the most hardened and dangerous criminals in the world, told her this woman was not to be trifled with.
"Why do I want to join? Because I am going to be doing what I do one way or the other, and I figure I might as well do it for Isra. Less people trying go kill me that way, and my coworkers would be a lot more competent. You ever try to keep a goblin horde quiet while ambushing a rival gang? Ain't easy, plus they stink to high heavens."
She was being completely honest, and had said as much on her paperwork. She doybted she could lie to these people.
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Takhana Veil
Dedicated
Roleplay posts: 312
Age: 68
Physical Description: Takhana is an undeniably memorable figure. At a full 6' in height, she is graceful and willowy, with a woman's full figure. She has skin that is a dark greyish color, lightly tinted with silver that very nearly sparkles when the light hits it at certain angles. She has the beautifully formed, delicate features, pointed ears, and inherently graceful movements that identify her as one of the Elven folk.Her hair is long, naturally falling to her hips in straight lengths, and is a shining white threaded with silver, although she normally wears it pinned up elaborately with a set of wooden hair sticks that bear jingling silver charms. She has no eyes, and instead wears a blindfold of soft black leather that criss-crosses her empty eye sockets, for the benefit of the others. Tattooed upon her brow and her back are two strange crests, their origin mysterious.
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Clothes and Equipment: Typically, she wears an elaborate dress of black leather that both reveals her body and conceals it, adorned with straps and seemingly random silver buckles. This is paired with a set of leather-and-metal boots with pointed toes that come to her knees, enhancing the shape of her mostly-visible legs. Aside from her blindfold and ornamental hair sticks, she has a number of accessories that she habitually wears, such as a large pair of silver hoop earrings and numerous silver rings on each hand - one of which, a silvery band set with a violet stone, she wears on her right hand's index finger: This is her official communications accessory for The Midnight Sun, her employer. The enchanted gem is socketed so that it touches her skin at all times, thus allowing her constant access to the telepathic communications network shared by all employees of TMS, simply by virtue of being in uninterrupted physical contact. She uses no weapons, being a peaceable individual.. not to mention the whole blindness thing. She also has a white-and-black, stocky mare named Irabelle, and a fluffy long-haired cat named Jean-Claude.
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Player's online availability : Evenings. (EST)
Registered: Feb 12, 2016 21:50:28 GMT -8
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Post by Takhana Veil on May 23, 2016 14:30:05 GMT -8
The woman's honesty brought a smile to Takhana's lips, and she chuckled slightly as she shuffled through the paperwork. Honesty was so refreshing.
"Well, everything seems to be in order, and you certainly have the proper qualifications, according to your papers. Consider yourself an inductee to the Sun Marshals, at the rank of Recruit. You'll remain as such until you can be assigned to a Senior Marshal, who will train you and assess your qualifications, at which point you may or may not be promoted. Until such time as this, you'll be attending classes to ensure that you are up to snuff on the required languages and non-combat skills, or filling in the gaps wherever you may be lacking. You'll get paid every two weeks, with a small amount deducted for housing and food, should you choose to reside in this building. Ah, yes, before I forget..." She reached into a pocket of her leather dress and produced a blank Sun Marshal badge; as she held it in her hand, fire emanated from her fingertips, carefully burning the words 'Junior Recruit Sniper' along the bottom curve in precise letters. Then it was handed to the woman.
"This is your badge. It must be worn at all times when not within these walls, or that of your private residence, if you choose not to dwell in this building. If you do wish to stay here, you can pick a room from the second or third floor - the half-floor at the very top is restricted to our Senior Marshals and important guests, so please stay out unless invited. When choosing a room, press your dominant hand to the wood for ten seconds; you'll see the runes glow gold, and that means the enchantments have recognized you as the room's occupant. Common areas such as the kitchen, training area, sauna, pool area, lounges, and libraries are open to all Marshals, and there are no time restrictions as it pertains to their use. There is one house rule: We ask that you don't destroy anything, if possible. Kitchens are at the back of this main floor, one to either side of the door to the cellar. The training area, sauna, and pool are in said cellar, which you'll find the door to down that hallway over there." This was said as she pointed to the hallway at the back of the room, through which she would probably be able to see the heavily-warded door. It was flanked by two short hallways connecting to the kitchens. Folding her hands atop the leather folder, Takhana gave the other woman one of those mysterious smiles she was so known for.
"Do you have any questions?"
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Kaylie Imrahil
Dedicated
Roleplay posts: 182
Age: 27
Physical Description: She has the look of a woman who was once beautiful and maybe still, but years spent fighting and scrounging for survival have all kept her from emphasizing that. Her brown hair is medium-length, hanging down just past her shoulders and commonly has bits of forest debris lodged in it.
Clothes and Equipment: She wears simple leather armor and greaves, weathered and dirty, but incredibly functional. She has a large longbow, large for someone of her size at least, as well a longsword sheathed at her hip. A sun marshall badge is displayed prominently on her left breast.
Registered: May 10, 2016 10:37:44 GMT -8
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Post by Kaylie Imrahil on May 23, 2016 14:45:40 GMT -8
She blinked in shock, her mouth hanging open for a bit. Maybe this woman was truly blind. Or at least had not read the paperwork. The "Criminal History" part had taken her 10 pages to fill out properly, and she had skipped most of the petty thievery and banditry accounts. Either way she was not one to look a gift horse in the mouth, but...dammit, she had to know. She did grab the badge carefully though, pinning it to her armor above her heart.
"A few, but...does all that stuff in my past not matter? And once I have located a room, when and where should I go for training?"
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