Far-Off Places
Established
Roleplay posts: 12
Registered: May 18, 2016 18:24:50 GMT -8
|
Post by Far-Off Places on Jul 18, 2016 0:29:21 GMT -8
Located in the Free Plain near the borders of the Winterlands, this tree stands tall and alone atop a small hill. Somewhat of a landmark within the plains, it can be seen for several miles in every direction.
|
|
Emahra Untyrid
Dedicated
Roleplay posts: 276
Age: 158
Physical Description: Like all of the Kehl-Nari Elves, Emahra is tall and of a slender build, standing at 5'10" and covered in the toned muscles that come from a lifetime of training in the way of the sword. Her skin is fair, and she bears the elegant bone structure and pointed ears of the Elvenkind, that lend her a nearly breathtaking beauty. Her hair is long, falling to mid-thigh when unbound, and is a bright, vivid shade of blue, although she habitually wears it bound back into an intricate plait. Her eyes are a rich, liquid amber-gold that that are, much like her expressive facial features, usually filled with whatever she may be thinking or feeling at that moment. While not amply endowed, like many women, she has a respectably-sized bosom, a trim waist, and shapely hips, accentuated by long, graceful legs.
----------------------------------
Clothes and Equipment: Typically, Emahra wears one of two ensembles. The one most commonly seen consists of tight-fitting dark blue breeches that are tucked into a pair of knee-high black leather boots, paired with a black brocade corset, and detached black lace sleeves that cover her arms from just below the shoulder to the base of her fingers, leaving them and her thumbs exposed. All of these items are painstakingly inlaid with runes of protection sewn in magical thread, that make them as strong as armor and spell-resistant. The other outfit is far more casual and lacking in protective enchantments, comprised of a pair of low-slung pants that are tight around the hips and upper thighs, but start to billow out at mid-thigh, to then gather again at the ankle; a sleeveless, midriff-baring top; and a set of comfortable slippers, all made of silky white material that never stains, tears, or wrinkles. These are paired with a sash the same color blue as her hair that she wears wound around her hips. Regardless of her attire, at all times, she wears a slim golden band around her brow that bears a single smooth, teardrop-shaped gem of darkest sapphire; this circlet bears an enchantment similar to the ones inscribed into her normal attire. Whichever set of clothing she isn't wearing at the time makes its home in a plain black pack which she carries, that also houses basic supplies such as a healer's kit and travel rations. She also carries with her at all times the Heirloom Blade of her House, the Blade of Ankiri. Its blade is five feet long, and it bears a hilt of blue leather above a golden crossguard, its pommel inlaid with a deep sapphire blue gem that seems infused with an inner light; at its crossguard is a blue flame, the sigil of House Untyrid. This Blade can be wielded only by one of the blood of House Untyrid, and will burn the hands of anyone else who attempts to wield it, before seeking to return to its owner by whatever means possible. It also has the capability to manipulate the wind and, in trained hands, can create storms of cataclysmic proportions; at the great expense of the one who wields it, it can, under extreme conditions, play with the rules of time.
----------------------------------
Allegiances: Isran Empire
Player's online availability : Evenings. (EST)
Registered: Apr 28, 2016 0:02:46 GMT -8
|
Post by Emahra Untyrid on Jul 18, 2016 0:36:38 GMT -8
Three days had passed since Emahra's capture, and as had been promised, she was escorting Lord Crovan of House Winter and Fenrir Skargard to the tree just outside the border of the Winterlands. Alden Marshal was supposed to be there as well, to serve as an impartial force to watch over the negotiations, while Emahra herself served as a sort of mediator. Reining her white mare to a halt, she let the reins drop, a sign to the well-trained animal that she was to remain where she was until her rider returned for her. Striding toward Alden, she smiled, inclining her head to the High Marshal in a respectful nod.
"Thank you for coming, sir." She looked around somewhat anxiously. She'd hoped Alden would bring her sword with her, since it had been returned to Isra. She felt nearly naked without the thing, and she wanted it back on her person immediately. Suppressing her anxiety for the moment, she gestured for the two that had accompanied her to come forth.
"Lord Winter, Ser Wolf, this is High Marshal Alden, my superior. He will be serving as an impartial observer to make sure these negotiations are fair for all parties involved and to witness the formal signing of the treaty, should we be able to come to an agreement. Do you have any questions before we begin the negotiations?"
|
|
Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
|
Post by Alden Marshal on Jul 18, 2016 20:53:04 GMT -8
Alden stood in the shade of the tree. He was in his molted black and grey leather armor, his twin short swords at his waist. Around his neck was the black scarf of his office pinned in place by the golden sun of the marshals. His outfit is completed by a wide brimmed hat and Ema's large sword strapped to his back. When the woman approaches he unbuckles her sword and hands it over. Then he turns his gaze on the man and the wolf. He inclines his head at the introduction, but doesn't say anything. Mostly because he didn't really care. His loyalty was to Naoki and she hadn't told him a preferred outcome.
|
|
Fenrir Skargard
Dedicated
Roleplay posts: 196
Age: 29
Physical Description: Fenrir is a large Arctic Werewolf, with fur as white as the snow that plagues his habitat. His paws and muzzle are stained a slight pinkish color from the bloody nature of his food, primarily Caribou and Mountain Seal. His yellow eyes are predatory, and would be terrifying to see in the darkness of a cave or blizzard. He stands roughly 7ft tall, and weighs nearly 300lbs. His fur, claws, and teeth are immaculately well-maintained, as the Wolf believes that keeping oneself clean is foremost in respecting another, for if you do not respect yourself, you cannot respect others.
Clothes and Equipment: He wields the mighty sword White Fang, a Frost-Enchanted Sword he took from the lifeless corpse of a White Witch whom had promised him the sword, then tried to kill him with. The sword, imbued with the blood of the witch, gives him abilities similar to hers, mainly focusing on cold and frost related abilities. His legs are covered by plate armor, and his left arm is covered in a gauntlet with fingers ending in wicked looking claws. The gauntlet is inscribed with more Frost Runes, giving it similar, albeit less powerful, abilities to White Fang.
Registered: May 30, 2016 8:38:38 GMT -8
|
Post by Fenrir Skargard on Jul 19, 2016 4:24:04 GMT -8
Fenrir walked alongside the horse, staying silent for the duration of the journey unless spoken to. He had grappled with the words of gratitude he wished to express, unused to showing it to someone he had formerly despised.
"I...wish to thank Lord Crovan for the aid he has already provided to my people. To show such generosity to people that you have done nothing but fight with...well that says a lot about you. You will be the first Lord Winter to have a positive role in my people's stories."
The look on the 'impartial' judge's face did worry him slightly. This was not a man who gave a damn about this negotiation, which could be a good or bad thing depending on how that was interpreted.
|
|
Lord Crovan of House Winter
Dedicated
Roleplay posts: 414
Age: 25
Physical Description: A lean man but tall man, his skin pale but still sun touched. His muscles are toned and well built. His hands calloused from years of training and swordplay. His chest His hair is straight but curls slightly at the ends and settles on his shoulders, a short trimmed beard graces his gaunt cheeks and angular jaw, framing his soft pink lips. His eyes are a sharp blue, bright and strong.
Clothes and Equipment: Clad in dark clothing, a soft cotton layer.
A hauberk of hard dark leather adorns his chest. Occasionally he will wear an additional layer of steel chain mail over this. Vambraces on his forearms are also of dark leather, a dagger sheathed within his left. Boots carefully made of soft and hard leather armor his feet and lower legs.
http://i.imgur.com/z1VU1NB.jpg
Over all of this he wears a woolen cloak, fur sewn into the shoulders and leather straps cross his chest forming an X and holding the cloak firmly in place. It just barely drags the ground as he walks.
His belt holds a dagger and a bastard sword. A set made of steel only beaten in strength by mythril. Shining bright and pure. The hit is a slightly curved cross of this steel, thick and strong, helping to balance the blade. Its handle of carved wood and wrapped craftfully in leather. The pummel is also this steel shaped carefully into a wolf's head and painted black with green eyes.
http://i.imgur.com/lok767M.jpg
If expecting battle he will carry a shield with the mark of his house.
Player's online availability : 2:30AM-4:00AM (UTC-6:00) + Weekends 12:00-4:00
Registered: May 5, 2016 23:25:45 GMT -8
|
Post by Lord Crovan of House Winter on Jul 19, 2016 10:40:39 GMT -8
Crovan also made the journey in silence. Finally arriving at the tree he heard the wolf speak. Crovan nodded, "I am the first Lord of Winter to know that you are people and not beasts. You are Winterlanders and I protect my people." He smiled almost sadly having killed his fair share of his people, "I just wish I had known sooner."
|
|
Emahra Untyrid
Dedicated
Roleplay posts: 276
Age: 158
Physical Description: Like all of the Kehl-Nari Elves, Emahra is tall and of a slender build, standing at 5'10" and covered in the toned muscles that come from a lifetime of training in the way of the sword. Her skin is fair, and she bears the elegant bone structure and pointed ears of the Elvenkind, that lend her a nearly breathtaking beauty. Her hair is long, falling to mid-thigh when unbound, and is a bright, vivid shade of blue, although she habitually wears it bound back into an intricate plait. Her eyes are a rich, liquid amber-gold that that are, much like her expressive facial features, usually filled with whatever she may be thinking or feeling at that moment. While not amply endowed, like many women, she has a respectably-sized bosom, a trim waist, and shapely hips, accentuated by long, graceful legs.
----------------------------------
Clothes and Equipment: Typically, Emahra wears one of two ensembles. The one most commonly seen consists of tight-fitting dark blue breeches that are tucked into a pair of knee-high black leather boots, paired with a black brocade corset, and detached black lace sleeves that cover her arms from just below the shoulder to the base of her fingers, leaving them and her thumbs exposed. All of these items are painstakingly inlaid with runes of protection sewn in magical thread, that make them as strong as armor and spell-resistant. The other outfit is far more casual and lacking in protective enchantments, comprised of a pair of low-slung pants that are tight around the hips and upper thighs, but start to billow out at mid-thigh, to then gather again at the ankle; a sleeveless, midriff-baring top; and a set of comfortable slippers, all made of silky white material that never stains, tears, or wrinkles. These are paired with a sash the same color blue as her hair that she wears wound around her hips. Regardless of her attire, at all times, she wears a slim golden band around her brow that bears a single smooth, teardrop-shaped gem of darkest sapphire; this circlet bears an enchantment similar to the ones inscribed into her normal attire. Whichever set of clothing she isn't wearing at the time makes its home in a plain black pack which she carries, that also houses basic supplies such as a healer's kit and travel rations. She also carries with her at all times the Heirloom Blade of her House, the Blade of Ankiri. Its blade is five feet long, and it bears a hilt of blue leather above a golden crossguard, its pommel inlaid with a deep sapphire blue gem that seems infused with an inner light; at its crossguard is a blue flame, the sigil of House Untyrid. This Blade can be wielded only by one of the blood of House Untyrid, and will burn the hands of anyone else who attempts to wield it, before seeking to return to its owner by whatever means possible. It also has the capability to manipulate the wind and, in trained hands, can create storms of cataclysmic proportions; at the great expense of the one who wields it, it can, under extreme conditions, play with the rules of time.
----------------------------------
Allegiances: Isran Empire
Player's online availability : Evenings. (EST)
Registered: Apr 28, 2016 0:02:46 GMT -8
|
Post by Emahra Untyrid on Jul 19, 2016 11:05:52 GMT -8
The elf's relief was obvious as Alden presented her sword, and she attached it to her hip, the magical scabbard forming so that it hung off her belt. Emahra breathed a sigh as the Blade hummed with magic, glad to be returned to where it belonged, and she felt whole once again.. the weapon was basically a part of her, after all this time. Resting her hand on the hilt - well, it was more her wrist draped absently over the crossguard, didn't want to seem like sh was prepared for violence, after all - she produced the scroll from where it was tucked into a satchel, which also contained a lap desk, extra scrolls, quill, inkwell, sealing wax, and seals, all in preparation for any necessary adjustments and the eventual signing of the treaty. Unfurling it, she held it up for both Crovan and Fenrir to read.
"This is the proposal Lord Winter and I came up with. This document will serve as a formal treaty should you both accept the terms, which I will detail now. An area with caves and thick woodlands has been selected in the north of the region, opposite from the town of Foxden, to serve as the new lands for your wolves - it is far away from the main thoroughfare so chances of your people meeting will be greatly lessened. This area will be marked off with wards that will deter humans from entering so as to prevent any unfortunate incidents, and no game within the region will be touched by any but your tribe. Until such time as your people are strong enough to make the move themselves, Lord Winter has agreed to provide food to your tribe, that they may recover from the starvation they are currently experiencing. Additionally, once the move has been made and your people have settled in, Lord Winter has chosen to offer them a place within the society of the Winterlands: The adults will be given the opportunity to patrol the woodlands and borders of the realm, with the intent of furthering confidence between both your tribe and the humans of the Winterlands, in the hopes of preventing any future difficulties between the two peoples. And the young ones will be given the chance to attend school within the capital that they may learn the ways of the world, and if they so wish, take up a craft or trade, and be given the chance to produce wares to be sold outside the Winterlands and thus benefit everyone both socially and economically."
After wrapping up that summation, she took a deep breath and continued.
"If anything in this treaty is not acceptable to either party, let it be known so that we may adjust as necessary and bring this to a peaceful resolution."
|
|
Fenrir Skargard
Dedicated
Roleplay posts: 196
Age: 29
Physical Description: Fenrir is a large Arctic Werewolf, with fur as white as the snow that plagues his habitat. His paws and muzzle are stained a slight pinkish color from the bloody nature of his food, primarily Caribou and Mountain Seal. His yellow eyes are predatory, and would be terrifying to see in the darkness of a cave or blizzard. He stands roughly 7ft tall, and weighs nearly 300lbs. His fur, claws, and teeth are immaculately well-maintained, as the Wolf believes that keeping oneself clean is foremost in respecting another, for if you do not respect yourself, you cannot respect others.
Clothes and Equipment: He wields the mighty sword White Fang, a Frost-Enchanted Sword he took from the lifeless corpse of a White Witch whom had promised him the sword, then tried to kill him with. The sword, imbued with the blood of the witch, gives him abilities similar to hers, mainly focusing on cold and frost related abilities. His legs are covered by plate armor, and his left arm is covered in a gauntlet with fingers ending in wicked looking claws. The gauntlet is inscribed with more Frost Runes, giving it similar, albeit less powerful, abilities to White Fang.
Registered: May 30, 2016 8:38:38 GMT -8
|
Post by Fenrir Skargard on Jul 19, 2016 11:55:02 GMT -8
He read the document quickly even as he listened to Ema explain its terms, and he was glad that he had elected to step down as the leader of his people. His sister would be far better equipped to deal with these things than he would be, though if his people would be serving in Crovan's armies...they would not take orders from the humans, a difficulty he could address that would solve two problems with one blow.
"I accept these terms, with the caveat that the wolves willing to serve in the forces of House Winter as scouts and patrols be placed under the current alpha's command, as they will not take orders from a human, at least not yet, and that alpha, in turn will pledge their allegiance to Lord Crovan, and answer to him directly."
His gaze met Crovan's and respect shone in them, he had proved himself a far worthier leader than Fenrir had over the past few days, and he had full faith that he would take good care of his people.
|
|
Lord Crovan of House Winter
Dedicated
Roleplay posts: 414
Age: 25
Physical Description: A lean man but tall man, his skin pale but still sun touched. His muscles are toned and well built. His hands calloused from years of training and swordplay. His chest His hair is straight but curls slightly at the ends and settles on his shoulders, a short trimmed beard graces his gaunt cheeks and angular jaw, framing his soft pink lips. His eyes are a sharp blue, bright and strong.
Clothes and Equipment: Clad in dark clothing, a soft cotton layer.
A hauberk of hard dark leather adorns his chest. Occasionally he will wear an additional layer of steel chain mail over this. Vambraces on his forearms are also of dark leather, a dagger sheathed within his left. Boots carefully made of soft and hard leather armor his feet and lower legs.
http://i.imgur.com/z1VU1NB.jpg
Over all of this he wears a woolen cloak, fur sewn into the shoulders and leather straps cross his chest forming an X and holding the cloak firmly in place. It just barely drags the ground as he walks.
His belt holds a dagger and a bastard sword. A set made of steel only beaten in strength by mythril. Shining bright and pure. The hit is a slightly curved cross of this steel, thick and strong, helping to balance the blade. Its handle of carved wood and wrapped craftfully in leather. The pummel is also this steel shaped carefully into a wolf's head and painted black with green eyes.
http://i.imgur.com/lok767M.jpg
If expecting battle he will carry a shield with the mark of his house.
Player's online availability : 2:30AM-4:00AM (UTC-6:00) + Weekends 12:00-4:00
Registered: May 5, 2016 23:25:45 GMT -8
|
Post by Lord Crovan of House Winter on Jul 20, 2016 10:12:25 GMT -8
Crovan nodded, "I can agree to that. I understand that trust is not something that can just appear, especially with our history." He extended his hand, "This marks the first peace between our people." Crovan looked into the wolf's eyes; considering his situation this worked out well for him. When an enemy suddenly grows in power and size one would expect total destruction but here he is, securing peace for his people; rather than fighting it out to the death he played the smart hand. Respect, that is what the wolf had earned. He took a chance, a risk that could have ended in genocide, that paid off; something Crovan himself has had to do, before Isra's support of course.
|
|
Emahra Untyrid
Dedicated
Roleplay posts: 276
Age: 158
Physical Description: Like all of the Kehl-Nari Elves, Emahra is tall and of a slender build, standing at 5'10" and covered in the toned muscles that come from a lifetime of training in the way of the sword. Her skin is fair, and she bears the elegant bone structure and pointed ears of the Elvenkind, that lend her a nearly breathtaking beauty. Her hair is long, falling to mid-thigh when unbound, and is a bright, vivid shade of blue, although she habitually wears it bound back into an intricate plait. Her eyes are a rich, liquid amber-gold that that are, much like her expressive facial features, usually filled with whatever she may be thinking or feeling at that moment. While not amply endowed, like many women, she has a respectably-sized bosom, a trim waist, and shapely hips, accentuated by long, graceful legs.
----------------------------------
Clothes and Equipment: Typically, Emahra wears one of two ensembles. The one most commonly seen consists of tight-fitting dark blue breeches that are tucked into a pair of knee-high black leather boots, paired with a black brocade corset, and detached black lace sleeves that cover her arms from just below the shoulder to the base of her fingers, leaving them and her thumbs exposed. All of these items are painstakingly inlaid with runes of protection sewn in magical thread, that make them as strong as armor and spell-resistant. The other outfit is far more casual and lacking in protective enchantments, comprised of a pair of low-slung pants that are tight around the hips and upper thighs, but start to billow out at mid-thigh, to then gather again at the ankle; a sleeveless, midriff-baring top; and a set of comfortable slippers, all made of silky white material that never stains, tears, or wrinkles. These are paired with a sash the same color blue as her hair that she wears wound around her hips. Regardless of her attire, at all times, she wears a slim golden band around her brow that bears a single smooth, teardrop-shaped gem of darkest sapphire; this circlet bears an enchantment similar to the ones inscribed into her normal attire. Whichever set of clothing she isn't wearing at the time makes its home in a plain black pack which she carries, that also houses basic supplies such as a healer's kit and travel rations. She also carries with her at all times the Heirloom Blade of her House, the Blade of Ankiri. Its blade is five feet long, and it bears a hilt of blue leather above a golden crossguard, its pommel inlaid with a deep sapphire blue gem that seems infused with an inner light; at its crossguard is a blue flame, the sigil of House Untyrid. This Blade can be wielded only by one of the blood of House Untyrid, and will burn the hands of anyone else who attempts to wield it, before seeking to return to its owner by whatever means possible. It also has the capability to manipulate the wind and, in trained hands, can create storms of cataclysmic proportions; at the great expense of the one who wields it, it can, under extreme conditions, play with the rules of time.
----------------------------------
Allegiances: Isran Empire
Player's online availability : Evenings. (EST)
Registered: Apr 28, 2016 0:02:46 GMT -8
|
Post by Emahra Untyrid on Jul 20, 2016 11:06:12 GMT -8
"Excellent. Now, one moment, please..." It was with that request that Emahra began to dig the other items out of the satchel, affixing the treaty to the lap desk and slotting the inkwell and quill into their respective spots for ease of use, as well as producing the candle, sealing waxes, and seals. Once everything was situated, she held out the sturdy surface so that Fenrir and Crovan might both sign.
"If you would both please sign upon the lines marked with an X, and High Marshal, will you sign the witness line once they have done so? Thank you." She stood patiently, holding the lap desk, and waited for everyone to sign where they were meant to. Once that had been accomplished, she sat down and turned the lap desk to face her, whereupon she melted wax of four different colors - crimson, silver, white, and blue - and impressed them each with a seal - the Isran Sun, the wolf of House Winter, a wolf's paw, and her own personal Flame. Once the wax had dried, she rolled up the treaty and began putting everything away, making sure the various items were properly sealed before they were put away. Then she stood and gave both of the males before her a beaming smile, the treaty held carefully in her hands.
"This will remain in safekeeping at the base of the Sun Marshals and in the care of our Administrator. I will have magical copies made and sent to the both of you. It is so good to see a peaceful resolution achieved. Is there anything else I can do for the both of you?" She wanted to get back to Isra, but she suppressed all physical signs of her eagerness. She had to remain professional.
|
|
Fenrir Skargard
Dedicated
Roleplay posts: 196
Age: 29
Physical Description: Fenrir is a large Arctic Werewolf, with fur as white as the snow that plagues his habitat. His paws and muzzle are stained a slight pinkish color from the bloody nature of his food, primarily Caribou and Mountain Seal. His yellow eyes are predatory, and would be terrifying to see in the darkness of a cave or blizzard. He stands roughly 7ft tall, and weighs nearly 300lbs. His fur, claws, and teeth are immaculately well-maintained, as the Wolf believes that keeping oneself clean is foremost in respecting another, for if you do not respect yourself, you cannot respect others.
Clothes and Equipment: He wields the mighty sword White Fang, a Frost-Enchanted Sword he took from the lifeless corpse of a White Witch whom had promised him the sword, then tried to kill him with. The sword, imbued with the blood of the witch, gives him abilities similar to hers, mainly focusing on cold and frost related abilities. His legs are covered by plate armor, and his left arm is covered in a gauntlet with fingers ending in wicked looking claws. The gauntlet is inscribed with more Frost Runes, giving it similar, albeit less powerful, abilities to White Fang.
Registered: May 30, 2016 8:38:38 GMT -8
|
Post by Fenrir Skargard on Jul 20, 2016 13:32:07 GMT -8
"Aye, it does."
Fenrir enveloped Crovan's hand inside his own massive paw, giving a handshake that demonstrated he was well aware of how to temper his own strength. When that was done he leaned over and signed his name with a surprisingly neat and legible signature.
"I have no further requests Ms. Untyrid, save to offer my apologies for my earlier transgressions against you. I have proven myself unsuited as the leader of my people, and as such my sister will be their new Alpha, and I will not return unless they need me to lead them, by which time I hope to have gained the wisdom necessary to do so."
|
|
Lord Crovan of House Winter
Dedicated
Roleplay posts: 414
Age: 25
Physical Description: A lean man but tall man, his skin pale but still sun touched. His muscles are toned and well built. His hands calloused from years of training and swordplay. His chest His hair is straight but curls slightly at the ends and settles on his shoulders, a short trimmed beard graces his gaunt cheeks and angular jaw, framing his soft pink lips. His eyes are a sharp blue, bright and strong.
Clothes and Equipment: Clad in dark clothing, a soft cotton layer.
A hauberk of hard dark leather adorns his chest. Occasionally he will wear an additional layer of steel chain mail over this. Vambraces on his forearms are also of dark leather, a dagger sheathed within his left. Boots carefully made of soft and hard leather armor his feet and lower legs.
http://i.imgur.com/z1VU1NB.jpg
Over all of this he wears a woolen cloak, fur sewn into the shoulders and leather straps cross his chest forming an X and holding the cloak firmly in place. It just barely drags the ground as he walks.
His belt holds a dagger and a bastard sword. A set made of steel only beaten in strength by mythril. Shining bright and pure. The hit is a slightly curved cross of this steel, thick and strong, helping to balance the blade. Its handle of carved wood and wrapped craftfully in leather. The pummel is also this steel shaped carefully into a wolf's head and painted black with green eyes.
http://i.imgur.com/lok767M.jpg
If expecting battle he will carry a shield with the mark of his house.
Player's online availability : 2:30AM-4:00AM (UTC-6:00) + Weekends 12:00-4:00
Registered: May 5, 2016 23:25:45 GMT -8
|
Post by Lord Crovan of House Winter on Jul 24, 2016 15:45:28 GMT -8
Crovan signed the document, a treaty of peace. However even signing the document won't mean its a successful endeavor; despite the doubts he was very hopeful that this would prove a permanent end to the conflict. "I do have one more request. Considering the importance of this treaty to the lands, historically and politically, I would like to see the original document stored in Winter's Keep. Right along side the treaty of Isra's and the Winterland's unity." It was a simple request, one he would be slightly disappointed in being denied.
|
|
Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
|
Post by Alden Marshal on Jul 24, 2016 16:57:29 GMT -8
There was no need for Sun Marshalls to learn diplomacy and frankly Alden didn't understand. It seemed to him it would have been easier to kill the wolves. Still he couldn't fault results and he had to admit the lack of blood shed had a certain appeal. So the High Marshal takes the offered pen and signs as witness.
|
|
Emahra Untyrid
Dedicated
Roleplay posts: 276
Age: 158
Physical Description: Like all of the Kehl-Nari Elves, Emahra is tall and of a slender build, standing at 5'10" and covered in the toned muscles that come from a lifetime of training in the way of the sword. Her skin is fair, and she bears the elegant bone structure and pointed ears of the Elvenkind, that lend her a nearly breathtaking beauty. Her hair is long, falling to mid-thigh when unbound, and is a bright, vivid shade of blue, although she habitually wears it bound back into an intricate plait. Her eyes are a rich, liquid amber-gold that that are, much like her expressive facial features, usually filled with whatever she may be thinking or feeling at that moment. While not amply endowed, like many women, she has a respectably-sized bosom, a trim waist, and shapely hips, accentuated by long, graceful legs.
----------------------------------
Clothes and Equipment: Typically, Emahra wears one of two ensembles. The one most commonly seen consists of tight-fitting dark blue breeches that are tucked into a pair of knee-high black leather boots, paired with a black brocade corset, and detached black lace sleeves that cover her arms from just below the shoulder to the base of her fingers, leaving them and her thumbs exposed. All of these items are painstakingly inlaid with runes of protection sewn in magical thread, that make them as strong as armor and spell-resistant. The other outfit is far more casual and lacking in protective enchantments, comprised of a pair of low-slung pants that are tight around the hips and upper thighs, but start to billow out at mid-thigh, to then gather again at the ankle; a sleeveless, midriff-baring top; and a set of comfortable slippers, all made of silky white material that never stains, tears, or wrinkles. These are paired with a sash the same color blue as her hair that she wears wound around her hips. Regardless of her attire, at all times, she wears a slim golden band around her brow that bears a single smooth, teardrop-shaped gem of darkest sapphire; this circlet bears an enchantment similar to the ones inscribed into her normal attire. Whichever set of clothing she isn't wearing at the time makes its home in a plain black pack which she carries, that also houses basic supplies such as a healer's kit and travel rations. She also carries with her at all times the Heirloom Blade of her House, the Blade of Ankiri. Its blade is five feet long, and it bears a hilt of blue leather above a golden crossguard, its pommel inlaid with a deep sapphire blue gem that seems infused with an inner light; at its crossguard is a blue flame, the sigil of House Untyrid. This Blade can be wielded only by one of the blood of House Untyrid, and will burn the hands of anyone else who attempts to wield it, before seeking to return to its owner by whatever means possible. It also has the capability to manipulate the wind and, in trained hands, can create storms of cataclysmic proportions; at the great expense of the one who wields it, it can, under extreme conditions, play with the rules of time.
----------------------------------
Allegiances: Isran Empire
Player's online availability : Evenings. (EST)
Registered: Apr 28, 2016 0:02:46 GMT -8
|
Post by Emahra Untyrid on Jul 24, 2016 17:12:56 GMT -8
"Of course, Lord Winter. As soon as the magical copies are made, I will personally deliver the original to you." Forming her right hand into a fist, it was placed over her heart as she sketched a deep bow. When she straightened, she was smiling.
"I will return to Isra now, and I will see you in a few days." Turning away from the two, she mounted her mare and waited for Alden. Once he was prepared, she heeled the white horse in the direction of Isra, taking off at a canter.
<Exit>
|
|
Grandma
Widely Known
Imperial Vizier of Isra
Roleplay posts: 1,017
Age: 90
Physical Description: ---------------------------------------------------------
An elderly and frail looking woman with white wispy hair. However, despite being old, her back is not bent by age nor are her eyes clouded by it.
Clothes and Equipment: ---------------------------------------------------------
She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for telepathic communication with others in its network.
---------------------------------------------------------
Registered: Sept 12, 2015 8:27:42 GMT -8
|
Post by Grandma on Oct 2, 2016 9:53:04 GMT -8
A portal would split the air, Grandma walking through it, presumably followed by Zephiros. Taking a deep breath of the fresh air that came from the Winterlands, Grandma turned to Zephiros.
“I figured it would be best to do the training outside so I can see the full extent of your abilities without worrying about any damage. Please, go ahead and cast a wide variety of your spells for me. I also ask that you cast them in terms of weakest first and strongest last so I can get an idea of your current strength in terms of mana capacity.”
|
|
Zephiros
Committed
Roleplay posts: 55
Age: 19
Physical Description: Zephiros is not the most muscled of individuals, having a rather average build for someone his age who is physically active. He has blonde hair that reaches his neck and green eyes. He stands at about 5'10'' in height.
He appears to be somewhat younger than he actually is, and he has yet to decide if this is a good thing or not.
Clothes and Equipment: Zephiros wears a variety of things, though most of the times he prefers to wear his trusty jacket. It has a hood with fur on the fringes and is a tan color outside and orange inside. This is the only article of clothing he wears consistently. It acts very well as a windbreaker and rain coat as well.
He also carries with him a wooden carved flute. carved along the flute's length are many ornate designs depicting various creatures and symbols. All of these symbols and other carvings hold meaning to Zephiros and the flute itself also has sentimental value to him for reasons he does not share.
Registered: May 24, 2016 20:11:58 GMT -8
|
Post by Zephiros on Oct 2, 2016 16:54:22 GMT -8
Zephiros would indeed follow shortly afterwards, stumbling slightly as he exited the portal. He had never been through a portal previously.
He was quite impressed with the scenery, especially the sheer size of the tree that towered over them. However, he remained attentive to what Grandma said.
"Well, if I have to go through all my spells from weakest to strongest it might take some time, but ok."
Zephiros would start nonetheless, beginning with a spell to conjure a soft wind, which he blew in an opposite direction from the current natural winds to emphasize its magical orgin, and the power and complexity of the spells would increase from there.
Eventually they would get to the tornados that Zehpiros could summon with wind magic. He would only form one tornado in total, though he would alter it to each different variation he was able to produce, and would inidcate this to Grandma.
Zephiros was quite concentrated now as he channeled mana into winds to carefully contain the swirling vortex that stood before him. It was composed of very fast and very condensed wind capabale of slicing apart anything in its path. These air blades within the tornado were like the ones he demostrated previously to Grandma in this test, though at a much greater magnitude.
"Now I will add fire to it..."
Near the bottom of the tornado smaller vortex of wind would form, much like he one he formed in his palm in the mightnight sun. These would produce winds hot enough to ignite into flames, which would be picked up by the winds of the tornado and spread throghout it until the tornado turned into a swirling colum of fire.
The tornado would dissipate shortly afterwards into an explosion of fire and super heated winds as the swirling couldn't continue due to the hot air taking over.
Zephiros would be mindful enough to contain these dangerous winds and fire with wind barriers that directed them away from him and Grandma and the tree as well as the ground and direct it harmlessly upwards.
Zephiros would slump slightly, all that magic had made him somewhat fatigued, "Phew... Well that's that," Zephiros smirked, things seemed to go quite well.
"The tornados are mostly formed by exploiting the way air usually behaves along with simply using magic. It takes a bit more time to build them up to be more powerful, but it uses less mana that way... Also I can maintain the fire tornado for very long because it is at that point fueled entirely by magic, if I was to find a way to cool air though then I could create a much more powerful tornado at that point..."
|
|
Grandma
Widely Known
Imperial Vizier of Isra
Roleplay posts: 1,017
Age: 90
Physical Description: ---------------------------------------------------------
An elderly and frail looking woman with white wispy hair. However, despite being old, her back is not bent by age nor are her eyes clouded by it.
Clothes and Equipment: ---------------------------------------------------------
She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for telepathic communication with others in its network.
---------------------------------------------------------
Registered: Sept 12, 2015 8:27:42 GMT -8
|
Post by Grandma on Oct 3, 2016 8:57:42 GMT -8
Offering a bit of applause at the end of his demonstration, Grandma seemed to approve of Zephiros’ spells. He had potential in him, already he had great control of wind magic and a decent amount of power for a mage as young as he was. What she wondered was if he could only cast wind magic or if he only chose to cast wind magic, the difference would be rather important for how far he could go.
“You have some very unique spells there. As you told me back at the Midnight Sun, it seems your control of the magic is your strong suit. Although your power isn’t bad, it can be much improved I think. You seem a bit tired after all that casting, which is to be somewhat expected, but we must work on making it so you don’t get fatigued as quickly.”
Rummaging around in a bag she brought with her, Grandma pulls out two bronze bracers that are engraved with runes. She motions for Zephiros to come over and put them on.
“These bracers will supply you with mana, allowing you to cast more spells without resting. I’m going to have you use them during the training so you aren’t limited by your mana pool and can focus purely on increasing your stamina and optimizing your spells. I also have a question. Are you only capable of casting wind magic or do you simply not attempt to cast other types of magic?”
|
|
Zephiros
Committed
Roleplay posts: 55
Age: 19
Physical Description: Zephiros is not the most muscled of individuals, having a rather average build for someone his age who is physically active. He has blonde hair that reaches his neck and green eyes. He stands at about 5'10'' in height.
He appears to be somewhat younger than he actually is, and he has yet to decide if this is a good thing or not.
Clothes and Equipment: Zephiros wears a variety of things, though most of the times he prefers to wear his trusty jacket. It has a hood with fur on the fringes and is a tan color outside and orange inside. This is the only article of clothing he wears consistently. It acts very well as a windbreaker and rain coat as well.
He also carries with him a wooden carved flute. carved along the flute's length are many ornate designs depicting various creatures and symbols. All of these symbols and other carvings hold meaning to Zephiros and the flute itself also has sentimental value to him for reasons he does not share.
Registered: May 24, 2016 20:11:58 GMT -8
|
Post by Zephiros on Oct 3, 2016 11:06:47 GMT -8
"Oh, cool!"
Zephiros would put on the gauntlets, only then realizing his perhaps excessive enthusiasm, "I mean... neat."
He could immediately feel the mana pouring into him from the gauntlets, reinvigorating him.
"Well, I've only ever learned how to cast wind magic, but there shouldn't be any reason why I can't learn any other types of magic. I've read about a lot of really interesting schools of magic before. Some of the more advanced ones seem pretty neat, I'd say."
|
|
Grandma
Widely Known
Imperial Vizier of Isra
Roleplay posts: 1,017
Age: 90
Physical Description: ---------------------------------------------------------
An elderly and frail looking woman with white wispy hair. However, despite being old, her back is not bent by age nor are her eyes clouded by it.
Clothes and Equipment: ---------------------------------------------------------
She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for telepathic communication with others in its network.
---------------------------------------------------------
Registered: Sept 12, 2015 8:27:42 GMT -8
|
Post by Grandma on Oct 3, 2016 20:06:12 GMT -8
“I will be able to give you more equipment at the end of your training to increase your potential, but for now, you will train without it. Training without it will force you to grow at the base level. Once you have sufficiently improved at the base level, you can improve with the various devices that boost your performance.”
He had said cooling air would help him greatly. That is something Grandma could help him with. Approaching Zephiros until she stood within arm's length of him, Grandma looks him up and down once more.
“I will be teaching you a spell to cool the air as you said would be useful. However, my methods of teaching spells are rather different than most. I implant the knowledge needed for the spell directly into your mind, then you simply must practice using it. I also rarely use words when casting spells, so you will find no name for it, but some mages find using a word when they cast a spell to help them concentrate, so you may pick a name yourself for the spell if it will help you to cast it. When you are prepared for me to transfer it to you, let me know.”
Grandma would wait to make sure Zephiros was ready, after all, this wasn’t exactly the most pleasant of experiences.
|
|
Zephiros
Committed
Roleplay posts: 55
Age: 19
Physical Description: Zephiros is not the most muscled of individuals, having a rather average build for someone his age who is physically active. He has blonde hair that reaches his neck and green eyes. He stands at about 5'10'' in height.
He appears to be somewhat younger than he actually is, and he has yet to decide if this is a good thing or not.
Clothes and Equipment: Zephiros wears a variety of things, though most of the times he prefers to wear his trusty jacket. It has a hood with fur on the fringes and is a tan color outside and orange inside. This is the only article of clothing he wears consistently. It acts very well as a windbreaker and rain coat as well.
He also carries with him a wooden carved flute. carved along the flute's length are many ornate designs depicting various creatures and symbols. All of these symbols and other carvings hold meaning to Zephiros and the flute itself also has sentimental value to him for reasons he does not share.
Registered: May 24, 2016 20:11:58 GMT -8
|
Post by Zephiros on Oct 5, 2016 11:24:00 GMT -8
She was going to implant the knowledge needed for the spell directly into his mind? Zephiros would have been lying if he said that was not at least a bit unsettling to him. Could she read his mind too perhaps? What if she was doing it right now? Putting aside these thoughts, he would go through with it anyways, if Grandma thought it was the best way.
"Sure, I'm ready," he said. Then he braced himself mentally for... something to happen. He didn't know what to expect, whether it would hurt or if he would feel some odd sensation. He tried to prepare for anything. Hopefully it worked, though, gaining the ability to cool air would be immensely useful to Zephiros.
|
|
Grandma
Widely Known
Imperial Vizier of Isra
Roleplay posts: 1,017
Age: 90
Physical Description: ---------------------------------------------------------
An elderly and frail looking woman with white wispy hair. However, despite being old, her back is not bent by age nor are her eyes clouded by it.
Clothes and Equipment: ---------------------------------------------------------
She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for telepathic communication with others in its network.
---------------------------------------------------------
Registered: Sept 12, 2015 8:27:42 GMT -8
|
Post by Grandma on Oct 5, 2016 16:56:30 GMT -8
Once Zephiros gave the go ahead, Grandma reached out, gripping each of his shoulders with her hands. Her grip was surprisingly strong, considering her rather frail looking appearance. Looking into Zephiros’ eyes, nothing would happen for several moments other than Zephiros finding himself staring at Grandma.
But then, he would feel a pushing sensation on his mind, like something was entering it. Assuming he didn’t resist it, he wouldn’t feel anything more than minor discomfort caused by the strange sensation. If he tried to resist, however, he would find himself left with a splitting headache. As the feeling ended, he would be left with a nugget of knowledge.
Where before it hadn’t been, now the knowledge of a spell to lower the air temperature would be left in his mind. Although it had no name, he now knew how to cast it, how much mana to use, the right feeling for casting it. Still, he would have to practice it much to perfect it, for knowledge of a spell could only do so much.
“Go ahead, practice casting it. It will take you a while to perfect it, but the knowledge to perfect it is now in your mind.”
|
|