Systkin Ragnarok
Established
Roleplay posts: 11
Registered: Feb 18, 2017 22:39:09 GMT -8
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Post by Systkin Ragnarok on Feb 18, 2017 22:48:42 GMT -8
Groupp Name: Systkin Ragnarok (Brothers and Sisters of Ragnarok) About: After a long voyage and devestating storm, vikings of different Houses united to build their new home. Among each other they are peaceful, but outsiders may find themselves unwanted, as no common Viking would have anything to do with a foreigner unless there is a beautiful woman among their party. Magic is another thing unwanted and warrants for lynching or death if used for anything but serious healing. The Seven Virtues are still a mainstay. To best summarize the current culture, they hate anything not them and magic; and, they believe they are the perfect warrior race and the fifth Element that united the four main elements to initiate Ragnarok. Houses: Bærofridr - House of War Bearfridr - House of Peace Regginkunnr Systkinholl - Hall of Divine Brothers and Sisters. (Religious and lead by House Earls.) Ruling Structure: King: Ruler over all of Fadirsland. Jarl: Governor of Fadirsland territory over multiple Earls.(can be multiple). Earl: Owns a large piece of land and rules over people. Has their own army of raiders. Earls may also advise the Jarl, but they have no say. Karl: own a large piece of land and is a successful raider or hunter. Usually specializes in a trade(blacksmith, engineer, large farm, etc.). Goth: Norse priest and Scryer. Eye: Religious artist and song writer for the Houses. Berserker: High ranked raiders who only answer to the Jarl. Thrall: A slave. Characters involved currently: 8 How to join: No outsiders are currently welcome. To join, you must make a Viking character approved by Systkin Ragnarok group account. Current Location: Http://www.thefantasysandbox.boards.net/thread/2395/norse-beginning?page=1&scrollTo=60340
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Systkin Ragnarok
Established
Roleplay posts: 11
Registered: Feb 18, 2017 22:39:09 GMT -8
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Post by Systkin Ragnarok on Feb 18, 2017 23:21:45 GMT -8
This is the main account for Systkin Ragnarok. We will introduce two more accounts as more players arrive and you can treat them the sane as this account.
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Argimos "One Horn" Sikdeutch
Established
Roleplay posts: 10
Physical Description: Name: Argimos 'One Horn' Sikdeutch
Class: Viking Raider - Jarl
Nationality: Norse Hjem
Race: Human
Gender: Male
Size: 2.1 Meters (Six feet, three inches)
Main Weapon: Fornharnarr - 'Ancient Hammer' - An ancient hammer crafted from an ore from a meteorite they called 'Magic', creating an explosive force against anything magically enabled that it hits. The harder he hits, the bigger the bang. Against an armored non-magic user, it is a strong war hammer with no special abilities.
Side Weapon(s): Short handled battle axes
History/Biography: Argimos started as a farmhand on his father's farm. His father was a jarl based on his raiding abilities and originally used Fornharnarr, the 'ancient hammer' passed down from father to son when the father dies and the son becomes the next jarl over the Sikdeutch House. The hammer found the hands of Argimos on his twentieth birthday. For some time the Sikdeutch House was in shambles when they found out one of their own was a traitor. From that day forward, Argimos was a raider of a different breed than his father; as in he didn't rush in blindly on his enemies.
Argimos was given the nickname 'One Horn' not because one of his helms horns was broken, but because the one full horn he has left was ripped from the head of a Manticore sent by foreign enemies. This statement made Argimos one of the most notable Jarls in his recent ancestory. When Argimos isn't raiding, he can be found working his land or exploring unknown lands. Beneath his rough exterior is curious child.
Despite the cruel facts that forced him to leave his homeland, he was eager to leave an explorer the unknown world beyond the miseries of his homeland and the cruel memories of his past.
Registered: Feb 10, 2017 13:46:57 GMT -8
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Post by Argimos "One Horn" Sikdeutch on Feb 18, 2017 23:27:56 GMT -8
Name: Argimos 'One Horn' Sikdeutch
Class: Viking Raider - Jarl Nationality: Norse Hjem Race: Human Gender: Male Height: 2.1 Meters (Six feet, three inches) Main Weapon: Fornharnarr - 'Ancient Hammer' - An ancient hammer crafted from a a rare ore extracted from a meteorite they called 'Maginium'. Maginium creates an explosive force against anything magically enabled that it hits. The harder he hits, the bigger the bang. Against an armored non-magic user, it is a strong war hammer with no special abilities. Side Weapon(s): Short handled battle axes History/Biography: Argimos started as a farmhand on his father's farm. His father was a jarl based on his raiding abilities and originally used Fornharnarr, the 'ancient hammer' passed down from father to son when the father dies and the son becomes the next jarl over the Sikdeutch House. The hammer found the hands of Argimos on his twentieth birthday. For some time the Sikdeutch House was in shambles when they found out one of their own was a traitor. From that day forward, Argimos was a raider of a different breed than his father; as in he didn't rush in blindly on his enemies.
Argimos was given the nickname 'One Horn' not because one of his helms horns was broken, but because the one full horn he has left was ripped from the head of a Manticore sent by foreign enemies. This statement made Argimos one of the most notable Jarls in his recent ancestory. When Argimos isn't raiding, he can be found working his land or exploring unknown lands. Beneath his rough exterior is curious child.
Despite the cruel facts that forced him to leave his homeland, he was eager to leave an explorer the unknown world beyond the miseries of his homeland and the cruel memories of his past.
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Iruka Naudir
New
Zealot of the Etheral
Roleplay posts: 9
Clothes and Equipment: ceremonial dagger
Allegiances: Ethereal Realm
Registered: Sept 13, 2016 17:05:05 GMT -8
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Post by Iruka Naudir on Feb 19, 2017 11:23:14 GMT -8
Name: Iruka Naudir Class: Mystic - Shapeshifter Race: Human
Gender: All (Assumes Male form most of the time)
Height: Variable
Main Weapon: Skofnung - "Soul Dagger' - forged from a rock that fell from the heavens, discovered by an ancestor of Iruka, passed down through generations. The blade is ornately decorated with a design that resembles a Hercules Beetle. If someone is cut by The Soul Dagger it infects someone's entire living bloodline with an illness, those with strong will survive the illness and may develop mysterious abilities. If dealt a mortal wound it can remove one's own soul, the physical body will then begin to deteriorate if the soul remains separate for 2 weeks. This dagger is rarely used at all.
History/Bio: Iruka comes from a family of huntsmen who a long time ago discovered a crashed meteoroid and made a dagger from some of the metal inside. The dagger had the ability to grant powers, but for the past 3 generations nobody had such powers. Iruka gained his alteration abilities when his father Hendrix Naudir accidently sliced his own hand with the dagger, he and Iruka became ill. Hendrix died from the illness but Iruka lived and learned that he now had the power to alter physiology. Iruka's shapeshifting is a well kept secret. Iruka knows much about the spirit world and of the supernatural, learned from his ancestors. Though his people are anti-magic, he still wishes to assist them with his knowledge.
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Ulrik Larsson
New
Pa Wikingtogkt
Roleplay posts: 2
Age: 25
Physical Description: More or less average amongst his kin in height, he also has their well known blond hair though it is matched with green eyes. His hair is usually short though if grown then it is larger on one side and matted over to the other. He has strong cheeks but more or less standard features elsewhere.
Clothes and Equipment: Thick fur coating conceals full chainmail, under which is chainmail that hides a nasty surprise for magic users or anything supernatural for that matter. He will always carry a shield to protect himself from arrows, and will always take an axe. He will sometimes bring along a sword, Spear or something to throw. He has a helmet decorated with all sorts of things both for ornamentation and to catch blades.
Registered: Feb 15, 2017 16:07:49 GMT -8
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Post by Ulrik Larsson on Feb 28, 2017 15:58:04 GMT -8
Name: Ulrik Sveinald Larsson
Class: Hirdman
Race: Man
Gender: Sexually identifies as a viking longboat male
Main weapon(s): axe, and shield, often supplanted by other weapons; all have mundance anti-magical properties although his mail has rather more serious deterrents to magic users. They don't have a name beyond "the thing what kills you."
Bio: Coming from a rather unimpressive family of farmers in the home of the Northmen, Ulrik had a rather boring upbringing. Wanderlust made the young lad decide to become a Hirdman, honoured bodyguard of the Jarls and defender or what the Norsemen owned. Naturally, when coming along with the Jarls he makes sure to partake in the good old recreational activity of raiding.
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Systkin Ragnarok
Established
Roleplay posts: 11
Registered: Feb 18, 2017 22:39:09 GMT -8
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Post by Systkin Ragnarok on Mar 1, 2017 7:01:03 GMT -8
Name: Raunganga Leggrmen Class: Bone Carver/Raider Nationality: Norse Race: Human Gender: Man Size: 5'9 Main Weapon: Ashwood/Bone Spear Side Weapon(s): Mammen Axe History/Biography: Raunganga was born to a family of interlopers living on the outskirts of a Norse village by the name of Naddovellir. He was brought up in a small community of seventeen between three wooden shelters. The community lived off the lands and Raunganga inherited his knowledge as a proficient bonecrafter. Hunting, fishing and trading came easy to Raunganga, the art of war however took some getting used to. The Jarl of Naddovellir would often times call his people raids, the isolationists got quite a reputation as savage and unrelenting warriors partially due to the Leggermen's intergration of bone in everything from jewlery to weapons. The Leggermen also recieved their reputation from Raunganga's great-grandfather's legend... When word reached Naddovellir of a dangerous and downright suicidal trip over the open ocean the Leggermen clan was immediately called upon and given charge of a Snekkja. If there was a bloodline whom was trusted to survive their indeffinate voyage and thrive in whatever wilderness awaited, should the gods grant the success it was this large family of boneclad woodsmen.
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Systkin Ragnarok
Established
Roleplay posts: 11
Registered: Feb 18, 2017 22:39:09 GMT -8
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Post by Systkin Ragnarok on Mar 1, 2017 7:03:58 GMT -8
Name: Hølgzant Class: Viking Berserker Nationality: Norse Race: Halfling (Elf & Giant ) Gender: Male Size: 7'7" Main Weapon: Vaehlmere - A massive ax that operates in much the same way as the man's true berserker form, it has the ability to absorb significant portions of energy. The type of energy is variable, most often it is in the form of kinetic energy, but in terms of magical energy he is able to destabilize standard attack and then with prep or more energy stored in the armor he can block heftier attacks. Side Weapon(s): Fafnir's Wing - A massive bow with a string made from an impossibly hard string (A Mythril Fiber) along with a mostly metallic frame, due to the hardiness of the bow and the strength required to utilize it the distance and speed it launches arrows is formidable. History/Biography: Monsters, they are often made rather than born and while life will never know if this creature was born monster, his environment certainly crafted him into a more brutal one. Born of a giant and an elf the union was not a consensual one, but as a consequence of a giant raid on a small elven village. As one can imagine they took the spoils of war and so the halfling was born in the giant's camp and naturally his treatment was less than optimal causing him to fight to earn his way. As he grew he was by all means a giant, but with the physical capabilities of an elf augmented to his size making him a dominant force within the tribe. With this power he would rise to the top of the tribe and utilize the might of the giants to secure him goods and weaponry, such as the ax and armor he now utilizes.
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Hela
New
Roleplay posts: 1
Physical Description: (Hela) The Nordic Crone Goddess of the Afterlife whose abode was Niflheim. As Queen of the Underworld, it was said that she received the spirits of the dead, housing them in the elder tree until it was time for them to be reborn. In Denmark, she was worshipped as Hyldemoer (Elder Mother). She was also seen as the Mountain Mother, dwelling in the earth where fire and ice meet.
For loyalty to Modir during the time of Ragnarok, Hela was removed from Hel and given life in the living world. She is no God, but she does watch on the mountains as if she was one.
Registered: Mar 17, 2017 20:10:05 GMT -8
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Post by Hela on Mar 18, 2017 12:12:15 GMT -8
Name: Hela of Modir Class: Divine Systkin Nationality: Valhallan Race: Human Gender: Female Height: 5'5" Main Weapon: Fornharnarr of Skadi - A hammer gifted by Modir for Hela to use in defending the Snjar Fjall. This hammer turns magic into ice. If it hits a manic user, the magic freezes like water and causes the magic user to freeze from the inside out. It not uncommon for mages to physically explode from the conversion of magic into ice. Many may consider this weapon to be magical, but it is actually anti-magic. If the enemy has no magic, they are hit by the hammer and the sharp crystals the make it up. Side Weapon(s): Eye of Hel - a shield that produces the same effect as Fornharnarr of Skadi if magic contacts it. If the shield is used as a weapon, it is a normal shield, but if the user is using it for defense, anything magical instantly freezes and falls to snow. History/Biography: Formerly known as the Goddess, Hel, daughter of Odin. Hela chose her side with Fadir and Modir when the Goths prophesized the Aesir attack on the travelling Norse. She now serves Modir in the Snjar Fjall as the Guardian of Skadi, goddess of the mountains and heart of the Tree of Life. Only if war reaches the Garden of Valhalla, will she leave the mountains.
Hela is a calm spirited woman who loves all and believes that any who favor Fadir or Modir should be reborn. In many ways, she is still over Hel, but at its gates in the living world. She has no magical powers besides a resistance to cold due to her nature and where she lives.
Norse Mythology in Reality:
: (Hela) The Nordic Crone Goddess of the Afterlife whose abode was Niflheim. As Queen of the Underworld, it was said that she received the spirits of the dead, housing them in the elder tree until it was time for them to be reborn. In Denmark, she was worshipped as Hyldemoer (Elder Mother). She was also seen as the Mountain Mother, dwelling in the earth where fire and ice meet.
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Agnar Lothbrok
New
Roleplay posts: 5
Registered: Mar 19, 2017 17:26:36 GMT -8
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Post by Agnar Lothbrok on Mar 19, 2017 21:42:32 GMT -8
Character sheet coming soon!
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