Badger
Committed
Roleplay posts: 81
Age: 108
Physical Description: As nearly as he can tell, Badger is more than a century old, but appears to be in his mid-30's from the human perspective. He stands at a stocky 3'4, and has a muscular frame. A crop of pinkish-purple hair on his head is normally covered by a hat, and his white, toothy, segmented grin is always on display. Big ears, green eyes, and a bulbous nose give him the obvious look of the classic gnome.
Clothes and Equipment: If Badger is not working (that is to say performing) he can normally be spotted in his normal old street rags; a brown coverall type garment with a ratty shirt on underneath. He always has a trick or two tucked in his pockets, and is very fond of short blades.
Registered: Feb 12, 2017 17:51:39 GMT -8
|
Post by Badger on Feb 22, 2017 14:36:29 GMT -8
Good day to you denizen of TFS! (otherwise known as Taco Free Saturday)
I had an idea yesterday that I can't get out of my head, so I'm putting it here what for bandying it about with any like-minded people with a passion for all things green and dumb. I, of course, speak of the Warhammer 40k Ork!
I had the thought that maybe making a race or area just for the Ork as it exists in WH40k (minus the guns and space stuff obviously) would be super cool. This is more of an idea than a suggestion at this point, which is why my pitch for it is basically "Hey go watch this".
Things about Orks that are conducive to RPing: - They are funny and endlessly entertaining - Their culture is based upon punching face (you can read that as: Tribal dynamics between different subsets of Orks could be interesting given their rich and varied culture) - There is already an established hierarchy - Most of the heavy lifting concerning lore is already done - The barriers to entry can be as high or low as the person playing the Ork wants them to be. Want to spend 10 minutes reading and just make an Ork to wreck face? Fine. Want to spend days delving deep into the lore, religion and culture? Awesome.
That's all I've got for now.
-Badger
|
|
Geeeeeeoooorrrrrgeeeeeeeee!!!!
Established
Roleplay posts: 31
Age: Wozzat love?
Physical Description: Real pretty loik!
Clothes and Equipment: I shoots toads from me stikk! Does different fings based on what I feed 'em.....
Registered: May 13, 2016 20:04:41 GMT -8
|
Post by Geeeeeeoooorrrrrgeeeeeeeee!!!! on Feb 22, 2017 15:10:33 GMT -8
I swear people never actually get the Orks and their motif. Things are funny and entertaining to them which is supposed to invoke horror in the reader. It's supposed to represent a degenerated and sickly mind that finds solace in killing and has it see these things as hilarious. It's funny for the greenskin but for anyone it's supposed to be frightening as a booming laugh emanates from above whilst a chainsaw turns your innards to mush.
|
|
Badger
Committed
Roleplay posts: 81
Age: 108
Physical Description: As nearly as he can tell, Badger is more than a century old, but appears to be in his mid-30's from the human perspective. He stands at a stocky 3'4, and has a muscular frame. A crop of pinkish-purple hair on his head is normally covered by a hat, and his white, toothy, segmented grin is always on display. Big ears, green eyes, and a bulbous nose give him the obvious look of the classic gnome.
Clothes and Equipment: If Badger is not working (that is to say performing) he can normally be spotted in his normal old street rags; a brown coverall type garment with a ratty shirt on underneath. He always has a trick or two tucked in his pockets, and is very fond of short blades.
Registered: Feb 12, 2017 17:51:39 GMT -8
|
Post by Badger on Feb 22, 2017 15:42:19 GMT -8
I swear people never actually get the Orks and their motif. Things are funny and entertaining to them which is supposed to invoke horror in the reader. It's supposed to represent a degenerated and sickly mind that finds solace in killing and has it see these things as hilarious. It's funny for the greenskin but for anyone it's supposed to be frightening as a booming laugh emanates from above whilst a chainsaw turns your innards to mush. If the Orks existed in a vacuum all alone by themselves, yes absolutely you'd be correct. But everything in WH40k is SO damn dark and gritty; even the "good guys" are religious zealots bent on destroying anything that displeases their leader. Everyone constantly has an ulterior motive for everything.. until you come to my beloved greenskins.
EVERYONE is miserable in this dystopian future except for them! They're happy to fight and squabble amongst themselves while trying to find other races to fight and squabble with. Why? Because they're Orks! And they wreck face like we watch Netflix. They, for better or worse, have found a way to enjoy the hell that has been created for them, and have adapted to it infinitely better than any other race.
In a world of one self-righteous asshole droning on and on as his soldiers go fight the soldiers of another self-righteous asshole who is also droning on and on, all the Orks give a damn about is that they can make their crazy ramshackle battlewagon go faster if it has a sweet new red paint job.
|
|
Systkin Ragnarok
Established
Roleplay posts: 11
Registered: Feb 18, 2017 22:39:09 GMT -8
|
Post by Systkin Ragnarok on Feb 23, 2017 8:05:55 GMT -8
Who needs Orks when you hav vikings?
|
|
Silver Cloud Yin
Established
Roleplay posts: 12
Age: Twenty.
Physical Description: Appearance:
Yin stands about average height, with slightly pointed features and pale skin. His hair is long and often tied into a messy bun, and as dark in colour as his eyes are. Yin's eyes are, in fact, so dark that they appear to be unnaturally so - and sometimes unnerve those who look into them.
He almost exclusively wears clothing in the eastern styles, which is mirrored in the weapons he wields.
------------------
Registered: Jan 28, 2017 15:34:57 GMT -8
|
Post by Silver Cloud Yin on Feb 23, 2017 9:55:32 GMT -8
I was actually thinking about making some Greenskins the other day, but I wanted to avoid the basic Warhammer WAAAAGH! trope. I wanted to try and make something a little unique, but still with the basic system of brutish, warmongering tribals who do it because they enjoy it.
|
|
Systkin Ragnarok
Established
Roleplay posts: 11
Registered: Feb 18, 2017 22:39:09 GMT -8
|
Post by Systkin Ragnarok on Feb 23, 2017 11:05:18 GMT -8
You should make Orks that join with the vikings. We could be brutish and complicated.
|
|
Jarkoopi, Kepesk Altiui
Dedicated
The mountaintop guardian shadows his lands...
Roleplay posts: 380
Age: 1023 Years
Physical Description: Size (At standing pose): Height: 39 feet at the shoulder, Length: 104 feet
Eye color: Yellowish-White
Scale color: Light Blue, reflects a dull White in direct light
Dragon Species: European Dragon
Dragon Type: Chromatic
Dragon Color: Blue
http://i.imgur.com/Ba7kzgX.jpg
As a storm dragon, his hide and flesh can generate an electric charge passively when threatened, much like an eel, and can naturally and instantly release it upon being touched by a foreign organism or object.
As a human he takes the appearance of a man in the age range of forties to fifties, averagely built besides being a few inches taller than the average Joe and dressed in clean leather armor and worn blue cloths.
Clothes and Equipment: Two small leather pouches tucked under wings
He owns his father's ancestral unique magical scale mail. It is enchanted to break on impact and the shards return his body and reform into a different piece of armor until it is struck, then it repeats the steps.
A set of personal shoulder pads forged by Brock the forge master. It focuses the passive electricity in his hide into a beam of magic energy which blasts away targets.
Weaponry: Claws, Breath Attack (Lightning), and Bite
Treasure Hoarding: Minimal, mainly gems sometimes gold.
While as a human, he wields a magical long-sword, not much is known about his weapon, as he rarely uses it.
Allegiances: Isra (Loosely)
Player's online availability : US Central Time, Weekends: 8 AM to 11 PM, Weekdays: 6 AM to 9 PM
Registered: Mar 24, 2015 12:41:54 GMT -8
|
Post by Jarkoopi, Kepesk Altiui on Feb 23, 2017 11:43:51 GMT -8
I was actually thinking about making some Greenskins the other day, but I wanted to avoid the basic Warhammer WAAAAGH! trope. I wanted to try and make something a little unique, but still with the basic system of brutish, warmongering tribals who do it because they enjoy it. I thought of doing something similar with the Beastmen a while back, but decided it was too closely related (I obviously don't want to rip it off) and I didn't have much time to maintain those characters. Although ork + vikings = ??(fun?)??
|
|
Badger
Committed
Roleplay posts: 81
Age: 108
Physical Description: As nearly as he can tell, Badger is more than a century old, but appears to be in his mid-30's from the human perspective. He stands at a stocky 3'4, and has a muscular frame. A crop of pinkish-purple hair on his head is normally covered by a hat, and his white, toothy, segmented grin is always on display. Big ears, green eyes, and a bulbous nose give him the obvious look of the classic gnome.
Clothes and Equipment: If Badger is not working (that is to say performing) he can normally be spotted in his normal old street rags; a brown coverall type garment with a ratty shirt on underneath. He always has a trick or two tucked in his pockets, and is very fond of short blades.
Registered: Feb 12, 2017 17:51:39 GMT -8
|
Post by Badger on Feb 23, 2017 13:25:03 GMT -8
I was actually thinking about making some Greenskins the other day, but I wanted to avoid the basic Warhammer WAAAAGH! trope. I wanted to try and make something a little unique, but still with the basic system of brutish, warmongering tribals who do it because they enjoy it. This is what I actually wanted to talk about. I think I'm about half way between where you are and just 100% aping WH40k Orkies. The heavy lifting is already done for us as far as culture, biology, etc etc, so keeping that seems great as a standard pattern. Also it might be really really fun to play out different tribes in-fighting to figure out who the War Boss is. Kind of a political thing but replace the politicians with face-punching mutant fungus monsters? Anyway a way to pull other kingdoms/races in might be for someone to see the danger in the greenskins uniting under one War Boss, and they intervene in some way to keep the Orks fighting amongst themselves.
You should make Orks that join with the vikings. We could be brutish and complicated.
Yes! I don't know how this would work but it should definitely work.
I was actually thinking about making some Greenskins the other day, but I wanted to avoid the basic Warhammer WAAAAGH! trope. I wanted to try and make something a little unique, but still with the basic system of brutish, warmongering tribals who do it because they enjoy it. I thought of doing something similar with the Beastmen a while back, but decided it was too closely related (I obviously don't want to rip it off) and I didn't have much time to maintain those characters. Although ork + vikings = ??(fun?)??
I am 100% all the way alright with aping the shit out of anything we'd like if it makes for fun RP. I mean we do it already anyway. There's not a ton of difference between making characters based on WH40k Orks and making characters based on vampires or dragons or gnomes or dwarves or any other race that we rip off constantly. If its fun, there's no reason for us not to rip off the hard work of people that aren't here to see it!
|
|
Systkin Ragnarok
Established
Roleplay posts: 11
Registered: Feb 18, 2017 22:39:09 GMT -8
|
Post by Systkin Ragnarok on Feb 23, 2017 13:38:48 GMT -8
They both are war loving races that denounce magic. I see no reason why two hateful races couldn't work together for a greater goal.
|
|
Silver Cloud Yin
Established
Roleplay posts: 12
Age: Twenty.
Physical Description: Appearance:
Yin stands about average height, with slightly pointed features and pale skin. His hair is long and often tied into a messy bun, and as dark in colour as his eyes are. Yin's eyes are, in fact, so dark that they appear to be unnaturally so - and sometimes unnerve those who look into them.
He almost exclusively wears clothing in the eastern styles, which is mirrored in the weapons he wields.
------------------
Registered: Jan 28, 2017 15:34:57 GMT -8
|
Post by Silver Cloud Yin on Feb 23, 2017 13:42:58 GMT -8
I did have, a long time ago, an Orc character and a location to RP them. Unfortunately I accidentally deleted the thread so I'd have to remake it, but it was essentially a big wasteland that I've recently come to discover is actually highly similar to the Badlands in the Warhammer Fantasy universe anyway. My orcs were a bit different, they were red and based slightly on ancient China, but I don't really feel like reusing them because they weren't successful back then. But I'd be willing to remake that thread and just have it as a mega-thread for all our crazy orc shenanigans. There could, of course, be multiple types of orcs to coincide with different player's interpretations while all sharing the same ork-y themes.
|
|
Badger
Committed
Roleplay posts: 81
Age: 108
Physical Description: As nearly as he can tell, Badger is more than a century old, but appears to be in his mid-30's from the human perspective. He stands at a stocky 3'4, and has a muscular frame. A crop of pinkish-purple hair on his head is normally covered by a hat, and his white, toothy, segmented grin is always on display. Big ears, green eyes, and a bulbous nose give him the obvious look of the classic gnome.
Clothes and Equipment: If Badger is not working (that is to say performing) he can normally be spotted in his normal old street rags; a brown coverall type garment with a ratty shirt on underneath. He always has a trick or two tucked in his pockets, and is very fond of short blades.
Registered: Feb 12, 2017 17:51:39 GMT -8
|
Post by Badger on Feb 23, 2017 14:20:27 GMT -8
They both are war loving races that denounce magic. I see no reason why two hateful races couldn't work together for a greater goal. Orks don't use magic directly, but are all endowed with an extremely mild form of psychic magic (the end of the video explains it I'm sure). Basically, when all the Orks believe something will work, it works. They believe that wagons that are painted red go faster than wagons that aren't painted red, so they do. A wagon WILL ACTUALLY go faster if an Ork paints it red. They use guns that have exactly no reason they would be functional, except for the fact that the Orks think they work. They breathe in space unassisted because the Orks believe they can breathe in space.
Obviously our Orks wouldn't have guns and space travel, but man hilarity ensues when a wall that looks like its made of dried up old beach wood holds like a mighty fortress.
They don't actually use magic individually though.
I did have, a long time ago, an Orc character and a location to RP them. Unfortunately I accidentally deleted the thread so I'd have to remake it, but it was essentially a big wasteland that I've recently come to discover is actually highly similar to the Badlands in the Warhammer Fantasy universe anyway. My orcs were a bit different, they were red and based slightly on ancient China, but I don't really feel like reusing them because they weren't successful back then. But I'd be willing to remake that thread and just have it as a mega-thread for all our crazy orc shenanigans. There could, of course, be multiple types of orcs to coincide with different player's interpretations while all sharing the same ork-y themes.
I'd very much like to see this happen! I'd definitely create my own little greenskin! Maybe even a tribe!
Oh the possibilities.
|
|
Systkin Ragnarok
Established
Roleplay posts: 11
Registered: Feb 18, 2017 22:39:09 GMT -8
|
Post by Systkin Ragnarok on Feb 23, 2017 15:04:31 GMT -8
What you describe as magic, the vikings would describe as faith and morale. Vikings worked the same way in a lot of things. If they believed it could be done, they did it. If they believed something worked, it would. The difference is, Vikings made it work and the Orks just did it.
It's the direct use of magic they attest. Things like what you described wouldn't be classified as magic, they would just think your gods were strong.
|
|
Badger
Committed
Roleplay posts: 81
Age: 108
Physical Description: As nearly as he can tell, Badger is more than a century old, but appears to be in his mid-30's from the human perspective. He stands at a stocky 3'4, and has a muscular frame. A crop of pinkish-purple hair on his head is normally covered by a hat, and his white, toothy, segmented grin is always on display. Big ears, green eyes, and a bulbous nose give him the obvious look of the classic gnome.
Clothes and Equipment: If Badger is not working (that is to say performing) he can normally be spotted in his normal old street rags; a brown coverall type garment with a ratty shirt on underneath. He always has a trick or two tucked in his pockets, and is very fond of short blades.
Registered: Feb 12, 2017 17:51:39 GMT -8
|
Post by Badger on Feb 23, 2017 15:47:13 GMT -8
What you describe as magic, the vikings would describe as faith and morale. Vikings worked the same way in a lot of things. If they believed it could be done, they did it. If they believed something worked, it would. The difference is, Vikings made it work and the Orks just did it. It's the direct use of magic they attest. Things like what you described wouldn't be classified as magic, they would just think your gods were strong. I think the Orks would love quarreling with the Vikings! They are actually very similar in some aspects. I like this pairing more and more all the time.
|
|
Systkin Ragnarok
Established
Roleplay posts: 11
Registered: Feb 18, 2017 22:39:09 GMT -8
|
Post by Systkin Ragnarok on Feb 23, 2017 16:01:28 GMT -8
We have a 'Giant' race involved also. They are just big humans with an elf appeal. If you'd like to, we can discuss some roleplay that would introduce the two.
|
|
Badger
Committed
Roleplay posts: 81
Age: 108
Physical Description: As nearly as he can tell, Badger is more than a century old, but appears to be in his mid-30's from the human perspective. He stands at a stocky 3'4, and has a muscular frame. A crop of pinkish-purple hair on his head is normally covered by a hat, and his white, toothy, segmented grin is always on display. Big ears, green eyes, and a bulbous nose give him the obvious look of the classic gnome.
Clothes and Equipment: If Badger is not working (that is to say performing) he can normally be spotted in his normal old street rags; a brown coverall type garment with a ratty shirt on underneath. He always has a trick or two tucked in his pockets, and is very fond of short blades.
Registered: Feb 12, 2017 17:51:39 GMT -8
|
Post by Badger on Feb 23, 2017 16:26:20 GMT -8
We have a 'Giant' race involved also. They are just big humans with an elf appeal. If you'd like to, we can discuss some roleplay that would introduce the two. For sure! Let's see what Silver comes up with first though. I don't exactly know what the hell is going on yet lmao.
The only real obstacle I see to overcome is the Orks (at least classically) don't really have a way to make alliances/friendships/acquaintanceships. This might be the only place I'd prefer to part with the regular ol' greenskin. Having some spokes-ork for a tribe that is able to talk to other races rather than punching them seems like a good idea, or at least it'd make things easier logistically. I don't know how this would work yet though!
|
|
Silver Cloud Yin
Established
Roleplay posts: 12
Age: Twenty.
Physical Description: Appearance:
Yin stands about average height, with slightly pointed features and pale skin. His hair is long and often tied into a messy bun, and as dark in colour as his eyes are. Yin's eyes are, in fact, so dark that they appear to be unnaturally so - and sometimes unnerve those who look into them.
He almost exclusively wears clothing in the eastern styles, which is mirrored in the weapons he wields.
------------------
Registered: Jan 28, 2017 15:34:57 GMT -8
|
Post by Silver Cloud Yin on Feb 23, 2017 16:35:51 GMT -8
We have a 'Giant' race involved also. They are just big humans with an elf appeal. If you'd like to, we can discuss some roleplay that would introduce the two. For sure! Let's see what Silver comes up with first though. I don't exactly know what the hell is going on yet lmao.
The only real obstacle I see to overcome is the Orks (at least classically) don't really have a way to make alliances/friendships/acquaintanceships. This might be the only place I'd prefer to part with the regular ol' greenskin. Having some spokes-ork for a tribe that is able to talk to other races rather than punching them seems like a good idea, or at least it'd make things easier logistically. I don't know how this would work yet though!
I think Greentide might be a cool name for the "species" overall, or at least a decent alternative name for them along with Greenskins, similar to how Ork and Orc are often interchangeable (though Ork generally only refers to Warhammer material, where as Orc is more general fantasy?). We should probably decide whether we want to use Ork or Orc officially, but I don't really mind haha. As for how Orcs/Orks exactly work, I think there may have to be some variation. Due to the way the Sandbox works, there's always going to come a time when someone else makes his own race inspired by the Orcs and it will always be a little bit different. Rather then, I suggest we make Greentide a name for not just one Ork 'race', but many of them; each being slightly different in their own way and up to the interpretation of the individual player. What we can then have instead is the ability to specifically state what kind of Ork your character is, as well as requiring characters from a certain 'tribe' or 'mob' be the same Ork type (if the leader of the tribe wishes). Of course traditionally, 'Greenskins' refer not only to Orks, but also to Goblins, Gremlins and other creatures of a similarly nasty type. I assume we will be including them too?
|
|
Badger
Committed
Roleplay posts: 81
Age: 108
Physical Description: As nearly as he can tell, Badger is more than a century old, but appears to be in his mid-30's from the human perspective. He stands at a stocky 3'4, and has a muscular frame. A crop of pinkish-purple hair on his head is normally covered by a hat, and his white, toothy, segmented grin is always on display. Big ears, green eyes, and a bulbous nose give him the obvious look of the classic gnome.
Clothes and Equipment: If Badger is not working (that is to say performing) he can normally be spotted in his normal old street rags; a brown coverall type garment with a ratty shirt on underneath. He always has a trick or two tucked in his pockets, and is very fond of short blades.
Registered: Feb 12, 2017 17:51:39 GMT -8
|
Post by Badger on Feb 23, 2017 17:10:42 GMT -8
For sure! Let's see what Silver comes up with first though. I don't exactly know what the hell is going on yet lmao.
The only real obstacle I see to overcome is the Orks (at least classically) don't really have a way to make alliances/friendships/acquaintanceships. This might be the only place I'd prefer to part with the regular ol' greenskin. Having some spokes-ork for a tribe that is able to talk to other races rather than punching them seems like a good idea, or at least it'd make things easier logistically. I don't know how this would work yet though!
I think Greentide might be a cool name for the "species" overall, or at least a decent alternative name for them along with Greenskins, similar to how Ork and Orc are often interchangeable (though Ork generally only refers to Warhammer material, where as Orc is more general fantasy?). We should probably decide whether we want to use Ork or Orc officially, but I don't really mind haha. As for how Orcs/Orks exactly work, I think there may have to be some variation. Due to the way the Sandbox works, there's always going to come a time when someone else makes his own race inspired by the Orcs and it will always be a little bit different. Rather then, I suggest we make Greentide a name for not just one Ork 'race', but many of them; each being slightly different in their own way and up to the interpretation of the individual player. What we can then have instead is the ability to specifically state what kind of Ork your character is, as well as requiring characters from a certain 'tribe' or 'mob' be the same Ork type (if the leader of the tribe wishes). Of course traditionally, 'Greenskins' refer not only to Orks, but also to Goblins, Gremlins and other creatures of a similarly nasty type. I assume we will be including them too? Oh absolutely we must include goblins, gretchins, and the like! Who's going to watch the squigs? The regular Orks?
Also calling the race Greenskins or something seems like a good idea just because if someone wants to be a classic DnD fantasy-style Orc, they wont have to go about explaining that they're not exactly the same thing we're talking about. Good call!
I don't know how we'd go about putting up descriptions of the individual tribes/mobs people create if they are so inclined. Maybe we'd need to create a group or something? Not sure we'd have enough people to do that at least initially (making a group takes x number of people right?). I feel like I should have done a little more thinking about this before I responded lmao.
Oh! We could call the smaller Ork type creatures Greenlings! xD
|
|
Systkin Ragnarok
Established
Roleplay posts: 11
Registered: Feb 18, 2017 22:39:09 GMT -8
|
Post by Systkin Ragnarok on Feb 23, 2017 19:05:27 GMT -8
Well, with a Viking, a fist fight gets you further than politics. And as far as I know, (WoW), orcs politics are fighting. If a warrior can beat or stand ground with the champion of their choice, that person is no longer looked at like the others. If it is a fight it takes, I can make that happen.
Greenskins should be their nickname. It can be what everyone calls them, but what will the race be recognized as; Ork or Orc?
|
|
Jarkoopi, Kepesk Altiui
Dedicated
The mountaintop guardian shadows his lands...
Roleplay posts: 380
Age: 1023 Years
Physical Description: Size (At standing pose): Height: 39 feet at the shoulder, Length: 104 feet
Eye color: Yellowish-White
Scale color: Light Blue, reflects a dull White in direct light
Dragon Species: European Dragon
Dragon Type: Chromatic
Dragon Color: Blue
http://i.imgur.com/Ba7kzgX.jpg
As a storm dragon, his hide and flesh can generate an electric charge passively when threatened, much like an eel, and can naturally and instantly release it upon being touched by a foreign organism or object.
As a human he takes the appearance of a man in the age range of forties to fifties, averagely built besides being a few inches taller than the average Joe and dressed in clean leather armor and worn blue cloths.
Clothes and Equipment: Two small leather pouches tucked under wings
He owns his father's ancestral unique magical scale mail. It is enchanted to break on impact and the shards return his body and reform into a different piece of armor until it is struck, then it repeats the steps.
A set of personal shoulder pads forged by Brock the forge master. It focuses the passive electricity in his hide into a beam of magic energy which blasts away targets.
Weaponry: Claws, Breath Attack (Lightning), and Bite
Treasure Hoarding: Minimal, mainly gems sometimes gold.
While as a human, he wields a magical long-sword, not much is known about his weapon, as he rarely uses it.
Allegiances: Isra (Loosely)
Player's online availability : US Central Time, Weekends: 8 AM to 11 PM, Weekdays: 6 AM to 9 PM
Registered: Mar 24, 2015 12:41:54 GMT -8
|
Post by Jarkoopi, Kepesk Altiui on Feb 23, 2017 19:10:17 GMT -8
I think Greentide might be a cool name for the "species" overall, or at least a decent alternative name for them along with Greenskins, similar to how Ork and Orc are often interchangeable (though Ork generally only refers to Warhammer material, where as Orc is more general fantasy?). We should probably decide whether we want to use Ork or Orc officially, but I don't really mind haha. As for how Orcs/Orks exactly work, I think there may have to be some variation. Due to the way the Sandbox works, there's always going to come a time when someone else makes his own race inspired by the Orcs and it will always be a little bit different. Rather then, I suggest we make Greentide a name for not just one Ork 'race', but many of them; each being slightly different in their own way and up to the interpretation of the individual player. What we can then have instead is the ability to specifically state what kind of Ork your character is, as well as requiring characters from a certain 'tribe' or 'mob' be the same Ork type (if the leader of the tribe wishes). Of course traditionally, 'Greenskins' refer not only to Orks, but also to Goblins, Gremlins and other creatures of a similarly nasty type. I assume we will be including them too? Oh absolutely we must include goblins, gretchins, and the like! Who's going to watch the squigs? The regular Orks?
Also calling the race Greenskins or something seems like a good idea just because if someone wants to be a classic DnD fantasy-style Orc, they wont have to go about explaining that they're not exactly the same thing we're talking about. Good call!
I don't know how we'd go about putting up descriptions of the individual tribes/mobs people create if they are so inclined. Maybe we'd need to create a group or something? Not sure we'd have enough people to do that at least initially (making a group takes x number of people right?). I feel like I should have done a little more thinking about this before I responded lmao.
Oh! We could call the smaller Ork type creatures Greenlings! xD
Perhaps adding the Warhammer beastmen or some variation might be possible as well in the future. But lore-wise, they don't get along real well with anyone but themselves.
|
|
Systkin Ragnarok
Established
Roleplay posts: 11
Registered: Feb 18, 2017 22:39:09 GMT -8
|
Post by Systkin Ragnarok on Feb 23, 2017 19:45:09 GMT -8
What kind of beastmen are you using?
|
|